As far as I can tell, every KubeJS support post on 'disabling structures' is just disabling a select few structures. I want to know if there's a quicker solution to disabling all structures (Vanilla & Modded) from generating in a world than manually changing each individual structure to only generate in a non-existent biome.
And before anyone brings it up - I know about the 'Generate Structures' button in the world tab when creating a new world, but I need all worlds that are created to automatically disable structure generation without needing the player to manually click the 'Generate Structures' button everytime they want to start a new world in this modpack.
(For this post we can disregard the Monster Spawner room's weird spawning behaviour, I already have that one sorted.)





