#How to make stone tools to not accept flint?
28 messages · Page 1 of 1 (latest)
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remove the stone tool materials tag from flint
Ticket re-opened!
Well, i tried this combination however its still craftable, and nothing changed
what do you mean by that, to remove flint from what?
basically, you're giving the minecraft:flint tag to whatever is on the right in your code
aka you're giving forge:stone item the minecraft:flint tag here; switch their positions and it should be good
event.remove('forge:stone', 'flint')
nope, still the same, still craftable 😕
wait my game crashed for some reason when placing crafting table
show me the code you have so far
You can write your code in a codeblock by typing it between the codeblock delimiters:
```js :arrow_left:
ServerEvents.recipes(event => {
event.smelting('minecraft:glass', '#forge:sand').xp(.1)
})
``` :arrow_left:
As an example, :arrow_up: will look like this:
ServerEvents.recipes(event => {
event.smelting('minecraft:glass', '#forge:sand').xp(.1)
})
ServerEvents.recipes(event=>{
event.smelting('galosphere:silver_ingot','create:crushed_raw_silver')
event.blasting('galosphere:silver_ingot','create:crushed_raw_silver')
})
ServerEvents.tags('item', event => {
event.remove('minecraft:flint', 'forge:stone')
event.remove('minecraft:flint', 'quark:stone_tool_materials')
event.remove('minecraft:flint', 'quark:stone')
event.remove('forge:stone', 'flint')
})
this is all functional code i have
theres a quark option in configs to disable these recipes
its a built in thing
disabling this will remove the flint to stone tools recipes(youll have to do /reload to see changes)
damn ok
and i guess there isn't any workaround for that
that's a shame
Many Thanks guys anyways for trying to help me!
i'll use this and close the ticket