#is it possible to make custom machinery with KJS?

16 messages · Page 1 of 1 (latest)

jovial star
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the custom machinery mod is not yet updated to 1.20, is there a way to make your own custom machinery with kubejs?

half crowBOT
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Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!

bitter surge
#

I think Lat just pushed an update for 1.20 that allows for the creation of BEs, you could try that out

rough cedarBOT
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[Quote ➤](#1153681912557219840 message) ```js
StartupEvents.registry('block', event => {
event.create(BLOCK NAME).blockEntity(entity => {
entity.inventory(WIDTH, HEIGHT)
entity.rightClickOpensInventory()
})
})

literally all you need is this and a texture
craggy prawn
#

similar ticket

jovial star
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Also, are block entities like machines?

#

Do you need some other addon for the GUI of the block entity?

craggy prawn
#

machines are block entities

#

no needed extra addon, like footer said lat has already implimented this in yesterday's update

gray idol
jovial star
craggy prawn
#

it comes with an inventory, not sure about how customizable the gui will be, youd have to mess around with it

jovial star
#

I see

jovial star
gray idol