#Custom fluid lake?

12 messages · Page 1 of 1 (latest)

jolly jay
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onEvent('worldgen.add', event => {
    event.addLake(lake => {
        lake.id = 'kubejs:oil_lake'
        lake.chance = 10
        lake.fluid = 'beyond_earth:oil'
        lake.barrier = 'minecraft:grass_block'
    })
})

I got the script from the wiki and it doesn't create a lake
https://wiki.latvian.dev/books/kubejs-legacy/page/worldgen-events

If anyone already has a script made that works for me I would appreciate it

sonic summitBOT
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Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!

safe meteor
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is it in startup scripts?

upper radishBOT
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You can find your KubeJS server log in /minecraft/logs/kubejs/startup.log.
If you are on 1.18 or below it will be called startup.txt.
Please send it if asked, as it contains helpful information.

jolly jay
upper radishBOT
#

Paste version of startup.txt from @jolly jay

safe meteor
#

hmm

tough kiln
#

weird... why does that line have // BlockStatePredicate on the end of it

#

is it actually expecting a BlockStatePredicate??

jolly jay
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i dont understand why dont work