#How to remove structure generation.

8 messages · Page 1 of 1 (latest)

void stump
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For example, how to remove the meteorite in AE2.

vestal streamBOT
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heady apex
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??kjswiki

thick latchBOT
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[Quote ➤](#1146208358613913681 message) I managed to remove the runewood trees from malum that generate in the overworld using the script

WorldgenEvents.remove(event => {
    event.removeFeatureById('vegetal_decoration', ['malum:runewood_tree', 'malum:common_runewood', 'malum:rare_runewood'])
})

I'm now trying to add it back into the nether dimension

the examples on the wiki are for ores so I don't know how to apply them to a feature like this.

fringe sentinel
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AE2 Meterorite is a Structure though, KubeJS can't mess with those I don't think?

heady apex
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oh is it? they'll have to disable it with a datapack then

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though doesnt ae2 have a config for this anyways? i cant remember but i think it does