#AE2 inscriber recipes disappearing

57 messages · Page 1 of 1 (latest)

wooden creek
#

for some reason, when ServerEvents.recipes is used in server_scripts, all AE2 inscriber recipes dissapear. They don't exist in either REI or in game when attempting to use them normally. I don't notice this happening to any other recipes, and it happens regardless of if there are any actual recipe changes.

This is what I have normally:

event.remove({id: 'magistuarmory:furnace/steel_ingot_blasting'})
event.remove({id: 'magistuarmory:steel_ring'})
event.shaped(
  Item.of('magistuarmory:steel_ring', 8), // arg 1: output
  [ 
    ' A ', 
    'A A', // arg 2: the shape (array of strings)
    ' A '  
  ],
  {
    A: 'mythicmetals:steel_nugget', 
  })
})```

But the problem persits with just
```ServerEvents.recipes(event => {
})```

removing all content besides the comments that come with the mod files by default seems to fix the issue, and the recipes reappear and work as normal. 

Any idea what's happening here, and how I can fix / workaround it?
ancient fernBOT
#

Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!

wooden creek
#

I’ll try and recreate this in a new instance with just KubeJS, AE2, and REI installed later to see if some other mod is playing in here. It’ll have to wait for tomorrow though because it’s 3am here and I’m very tired

floral kettle
#

as far as i know there are for some reason some issues with rei and kubejs, a similar issue we were trying to figure out was here >#1137553773611458710 message not sure how much insight reading this issue back will give since the whole server event is messing with rei though

coral condorBOT
#

[Quote ➤](#1137553773611458710 message) (possibly related to KubeJS create?)
For example, when trying to look at the recipe for sandpaper in REI, all that shows is a completely incorrect recipe. The recipe to craft sandpaper is still normal (1 sand and 1 paper), and the recipe in REI is invalid and does not work.

also upon game load, a lot of the recipes from the create mod throw errors, and i dont know if it could be related.
https://mclo.gs/bNCoN78

floral kettle
#

maybe try downloading the rei runtime mod, may or may not fix it?

oak citrus
#

They don't exist in either REI or in game when attempting to use them normally.

floral kettle
#

oh nevermind its a forge mod

#

hey look an expert

oak citrus
#

they don't get removed from rei, they just get removed

oak citrus
#

this looks like:

  • a bug
  • some mod messing with kubejs
#

do you have hammerlib?

#

if yes, disable it

#

if not, than try a binary search

#

??tips

coral condorBOT
# oak citrus ??tips

A binary search is a way of finding a faulty mods/scripts when you have a lot of them, but without having to remove them one-by-one.

The procedure is simple:

  • Take half of the existing mods/scripts and move them out, into another folder.
  • Run the game.
  • Does the issue still exist?
    If YES: Repeat from step 1 with the current things.
    IF NO: Swap out the current things with the ones you moved out, and repeat from step 1.
  • Repeat this process until the problematic mod(s)/script(s) have been found.
floral kettle
#

seems to look like that

wooden creek
coral condorBOT
#

Paste version of crash-2023-08-11_15.29.51-client.txt from @wooden creek

wooden creek
#

agony

oak citrus
#

please send your log

wooden creek
#

o yea, one sec

coral condorBOT
#

Paste version of latest.log from @wooden creek

oak citrus
#

is that the full log?

wooden creek
#

should be

#

the game crashed before doing pretty much anything

#

works normally without KubeJS

oak citrus
wooden creek
#

I tried it again with just KubeJS and its configs (basically just removed REI) and it worked

#

yeah so having REI and KubeJS in the same instance crashes this new instance for some reason???

#

it doesn't do that in the main pack, but I still have the inscriber issue there

#

So bare minimum instance with just dependancies, REI and KubeJS crash the game when they're in together
But when I launch my full pack they're fine together?????

#

doing the same thing with just AE2 and KubeJS, or KubeJS AE2 and REI

#

maybe my kubeJS files are fucked up somehow, I'll try redownloading it

#

So it looks like there's some dependancy that's not listed on the CF page somewhere in my modlist that's allowing KubeJS to work basically at all

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like, it'll run on it's own but the second I put in other mods and their dependancies it crahses, until I dump the whole modlist in and then it works for some reason

#

I'll do a binary search to try and figure that one out

wooden creek
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this is agonizing

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please for the love of god help me

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I am losing my sanity

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So it ended up being several mods that if I took them out it would crash unless I also took out KubeJS

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with no rhyme or reason I could see

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I'm using quilt, so maybe that plays a part. I'm gonna try this on normal fabric

#

well that worked

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It was a quilt issue

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this whole time

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it was because I was using quilt

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I switched to fabric and it works perfectly fine

#

@oak citrus

floral kettle
floral kettle
#

yeah thats what i was thinking, rendering issue on quilts side rip

#

oh just read your most recent comments, fair enough