[29Jul2023 14:56:16.888] [Worker-ResourceReload-14/ERROR] [net.minecraft.tags.TagLoader/]: Couldn't load tag forge:tools/axes as it is missing following references: minecraft:fiery_axe (from TwilightDelight-1.18.2-1.2.0-Alpha.jar),
minecraft:ironwood_axe (from TwilightDelight-1.18.2-1.2.0-Alpha.jar),
minecraft:knightmetal_axe (from TwilightDelight-1.18.2-1.2.0-Alpha.jar),
minecraft:steeleaf_axe (from TwilightDelight-1.18.2-1.2.0-Alpha.jar)```
Game couldn't load `forge:tools/axes` because this mod tries to add non-existent items. How can i make this skip with KubeJS  or is it possible to fix this bug without reporting because this is a fucking mcc mod.
#Skipping non-existent items at startup.
23 messages · Page 1 of 1 (latest)
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Sadge
the only solution is overwrite the tag json with a replace:true one
and add every single axe to it
thats what i tought but i will probably delethe the mod
I'm having a similar issue
Isn't there a way to just make a mod's contribution to a tag be ignored?
nope
i think there might be a mod that skips missing entries
but the first port of call should always be yelling at reporting the issue to the mod author
MCreator mod moment 
i thought of that but dont they get registered to the kubejs namespace? Can you spoof a mod id?
yeah just include it when you register it
event.create('mccreator_moment:some_item')
will even overwrite existing items (at least on forge)
oh damn, all this time i thought we only had the kubejs namespace to work with 
And yeah im on Forge. Im willing to work with that I guess. Beats overriding with replace:true. I was about to look at how to print all entries registered to a block tag
I was able to create the new block, and then now that the block "exists," i was able to remove the tag from the block using tags.blocks

So stupid, but if it's stupid and it works... 
there is a mod called "Load my Fucking Tags"
it loads tags even there is an error it works fine