For some reason, when i try to change the ore size to be bigger than 64, game crashes when i try to create a world.
WorldgenEvents.add(event=>{
const { anchors } = event
event.addOre(ore=>{
ore.id='minecraft:iron_ore_big'
ore.biomes={}
ore.addTarget('#minecraft:stone_ore_replaceables', 'minecraft:iron_ore')
ore.addTarget('minecraft:deepslate', 'minecraft:deepslate_iron_ore')
ore.count(1) // generate between 15 and 50 veins (chosen at random), you could use a single number here for a fixed amount of blocks
.squared() // randomly spreads the ores out across the chunk, instead of generating them in a column
.triangleHeight( // generate the ore with a triangular distribution, this means it will be more likely to be placed closer to the center of the anchors
anchors.aboveBottom(48), // the lower bound should be 32 blocks above the bottom of the world, so in this case, Y = -32 since minY = -64
anchors.absolute(96) // the upper bound, meanwhile is set to be just exactly at Y = 96
)
ore.size=64
ore.chance=1000
})
})