#Occasional flickering of true when result is supposed to always be false if conditions are right
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Paste version of animation_server.js, animation_client.js from @modern minnow
i'll send a video in a second
isnt it enough to check for sprint and not crouch
isnt it redundant as you cant sprint while crouching

i did that because if you're sprinting already and you hold crouch it will still count as sprinting
onEvent('player.tick', event => {
let id = event.player.id
event.player.sendData('running_animation', { animation: 'kubejs:running', player: id.toString(), isRunning: event.player.isSprinting() })
})
=.=
therefore breaking the animation
i may be stupid
but wait normally while sprinting if you suddenly hold crouch, you stop sprinting, right?
no
nevermind, i keep getting crashes due to a mod
hold on, i'm trying to launch the pack so i can record it
Occasional flickering of true when result is supposed to always be false if conditions are right
it was a problem with the animation JSON, fixed
