function doubleDamagePerAttacks(amount, event) {
const {
source: { player },
entity,
damage,
} = event;
if (!player) return;
const { data } = player;
data.HitCount = data.HitCount || 0;
data.HitCount++;
if (data.HitCount > amount) {
player.runCommandSilent('title @s actionbar "§6Double Damage!"');
data.HitCount = 0;
entity.attack(damage * 2);
}
}
#Damage doubled after n attacks
6 messages · Page 1 of 1 (latest)
you should just store it in persistent data no? and then it won't be single player only
||I am working on rewriting this feature||
Damage doubled after n attacks
Just a small design tip for making readable code.
You can invert your logic to reduce the amount of indentation you have in your code
So rather than
if(player) {
// Logic…
}
Instead you do:
if(!player) {
return;
}
// Logic…
On a small scale it won’t cause many problems, but the habit of doing this will make larger code much easier to follow along and read.