#How can i remove specific Mekanism Recipes?
37 messages · Page 1 of 1 (latest)
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try removing by id instead (event.remove({id: mekanism:processing/steel/enriched_iron_to_dust}))
that wasnt even a valid recipe type that you tried 😛
Yes it´s working, thank you ❤️
My understanding is that the KubeJS Mekanism addon adds this type.
you cannot have spaces in IDs
and the type is added by mekanism, not the KJS addon
so all in all, you shouldve tried {type: 'mekanism:metallurgic_infusing'}
most likely*
Please send your server.txt log file.
You can find it here: minecraft/logs/kubejs/server.txt
Paste version of server.txt from @north radish
event.remove({type: 'mekanism:metallurgic_infusing'})
^ note. this will remove all infusing recipes
Brackets are a problem. Exactly the same as when programming " ; " 😄
Yeah, now it´s working. 😄 Thank you soo much and yes i known thats remove all recipes but i just would try if this work 😄
If you're working with KubeJS scripts, configuration files, or similar things, we generally recommend using an actual IDE rather than just Notepad and its various siblings. In a lot of cases, it can help you with finding errors in your code faster and also gives you neat features like syntax highlighting, automatic formatting, et cetera! We recommend Visual Studio Code, since it's lightweight(-ish) and works very well with JavaScript files out-of-the-box.
Can I use Visual Studio?
probably
same, for js
in this context yes, but personally even in general i recommend against it 
if I even do something in c++ 
i use vsc for everything, except for mc modding
same
