#Dimension Blocking (Moving to -- from)

48 messages · Page 1 of 1 (latest)

echo ruin
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Dim Doors limbo is cursed in 1.19.2

is there any way I can use KubeJS to catch a player getting moved to the limbo, and cancel it? or move them back to their previous coordinate in their previous dimension?

hollow basaltBOT
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Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!

candid galleon
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from what I know, there is a forge event for changing dimensions

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one sec

lean fox
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Pie had an addon which had an event for this

candid galleon
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oh

lean fox
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kjs additions i think?

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??kjsadditions

royal mantleBOT
# lean fox ??kjsadditions

KubeJS Additions adds more events and methods to make it easier for pack creators to do things such as toggling force-loaded chunks or getting ticking chunks, add additional checks for blocks and entities, add player stats, or even toggle a player's elytra.

candid galleon
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fabric

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sry didn't see lol

lean fox
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fabric monkaS

echo ruin
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😦

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so i take that as a cant do w/o it for forge, and cant do at all for fabric?

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oh wait kjs additions is out for fabric buuuuut latest version is 1.18.2

lean fox
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say pretty please to Pie

echo ruin
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@void rune pretty please pieeeee

void rune
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I’ve got a plain flight in an hour, but I’m curious what is being asked of me here

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Is it porting KJS Additions to 1.19?

candid galleon
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1.19 fabric

void rune
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It’s arch, so it would be ported for forge and fabric

candid galleon
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so yes

void rune
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I wonder how difficult it would be to port it from my phone hmmm

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Only one way to find out raha

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I’ve got my desktop online at home that I can connect to

lean fox
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do you need my help lol

void rune
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I think I’ve got dependencies switching over to latest version now, but I don’t have my project setup like how I like it.

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I like to control everything from my build.gradle, but KubeJS Additions was made before I started figuring out process resources

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I may need some help lmao

void rune
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I managed to setup the project and update its dependencies, so that’s progress

waxen narwhal
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I wonder if we could have an ArchitecturyEvent.onEvent in kjs similar to the forge events that would allow you to listen for arch events so if stuff gets added there before it gets added elsewhere.... would negate some of the pressure of having to keep additions up to date

void rune
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I could see about the feasibility of something like that after my dlight

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*flight

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Also additions i think is my biggest mod, so keeping it up to date would probably be better lol

echo ruin
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Thank you ❤️

void rune
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Thanks to @lean fox , I should be able to finish this by tonight.
Lex helped a ton getting the old events to be like the new ones.
And as a result, I only need to do a little bit of touch ups to get it ready for release.

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@echo ruin give it like 5-10 minutes and it should be on CF

royal mantleBOT
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Paste version of server_script.js from @void rune

void rune
royal mantleBOT
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Paste version of client_script.js from @void rune

void rune
lean fox
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I helped bulba_happy_lex

echo ruin
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Thank you both ❤️