#Adding fuel to IE Blast Furnace

74 messages · Page 1 of 1 (latest)

eternal sequoia
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I had the Kubejs IE addon but for whatever reason that doesn't work. Anyone have an idea on how to add fuels to the Immersive Engineering Blast Furnace or where I should start?

Here is what I had with the Kube IE add-on:

    event.recipes.immersiveengineeringBlastFurnaceFuel("geolosys:lignite_coal_coke").time(300)
    event.recipes.immersiveengineeringBlastFurnaceFuel("geolosys:bituminous_coal_coke").time(300)
lapis kiteBOT
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restive fiber
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doesnt any fuel work in it?

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cuz then you can just use item modification to give it a burn time

eternal sequoia
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No not just any fuel works in it. I had to add these two in

restive fiber
eternal sequoia
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But now that you said that

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I wonder if it's like the rest of IE and is tag based

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Let me look at tags real fast

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No don't see a difference. the coals above have the same tags as minecraft coal

restive fiber
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im not sure, ive never really used kjs IE :s

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hold on hmmm

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can i see your server.txt

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theres something very sketchy going on, im looking over the source code

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o ye i found out the sketchy bit

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you should be able to remove the .time()

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it adds 300 by default

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public void create(ListJS args) {
    inputItems.add(parseIngredientItem(args.get(0)).asIngredientStack());
    json.addProperty("time", 300);
}
eternal sequoia
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I figured it out. blast furnace does add fuels using tags it's just in a much different spot than I expected

restive fiber
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i dont think its linked to tags tho

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i looked at IE

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its an actual recipe hmmm

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o.o

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but you can give it that tag

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for it to work

eternal sequoia
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The script worked before but now it doesn't with zero changes to my files. It only works when removing kube IE

restive fiber
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you can give it the forge:charcoal tag to give it the 300 time

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or make a custom recipe

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or make a custom recipe for a custom tag, and give that tag to your items

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but looking at the code, i dont see anything wrong

eternal sequoia
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Yeah because it isn't it worked fine. There is something wrong with Kubejs IE itself

restive fiber
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did it get updated? cuz i highly doubt it hmmm

eternal sequoia
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Before I migrated my server it worked fine. Now it does not, with ZERO changes to my files before the migration

restive fiber
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can i still see your servertxt bcaCuriousInspect

eternal sequoia
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certainly

restive fiber
eternal sequoia
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Be warned, I am not good at this kubejs stuff so be gentle with what you find

molten daggerBOT
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Paste version of server.txt from @eternal sequoia

restive fiber
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haha

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tag error

eternal sequoia
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?

restive fiber
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tag-modification.js#44

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Error occurred while handling event 'tags.items': Wrapped java.lang.IllegalStateException: Missing key in ResourceKey[minecraft:root / minecraft:item]: ResourceKey[minecraft:item / butchersdelight:hook] (server_scripts:recipes/tag-modification.js#44)
eternal sequoia
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oh yeah that's different

restive fiber
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server_scripts:recipes/processing.js:166: Failed to create recipe for type 'immersiveengineering:blast_furnace_fuel': Can't create custom recipe for type immersiveengineering:kjs_erg9i1970wdri39osu8hx2a6e!
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these 2 are the only errors

eternal sequoia
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Hold on let me do something

restive fiber
eternal sequoia
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This is server.txt with IE kube removed

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let me re-add it and give it but it will be the same minus the one error

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the butcher one is known because I switched that mod out

eternal sequoia
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huh

molten daggerBOT
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Paste version of server.txt from @eternal sequoia

eternal sequoia
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But also removing the kubejs ie mod, running the server without it, then reinstalling the mod....it now works?

restive fiber
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maybe just needed a restart

eternal sequoia
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I've restarted the server 50 times in 3 different versions of my modpack...

restive fiber
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D:

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im not sure what else it could be :s

eternal sequoia
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Yeah so weird

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At least now I know

restive fiber
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^^

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glad it works

eternal sequoia
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Thanks Lexxie you are amazing as always

restive fiber
eternal sequoia
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closing