I have been attempting to do some REI fixing (hiding and grouping), but it doesn't seem to be doing anything. I saw in a different post that it no longer updates when reloading client scripts and then /reloading, is this the case? if so, does it just need a relaunch or a full restart of the game?
also, when and why did this happen?
#REI struggles?
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try reloading client scripts and then F3+T
no dice
although it is possible that my script is broken (not good at 1.19, let me send it)
have you gotten any errors?
no errors, this is the script
Paste version of vctREI.js from @exotic kettle
WAIT IM AN IDIOT
i don't think you can hide by tag
oh well that doesn't help either
client is loaded before server
there is a distinct lack of a closing parentheses for the event as well, so i suppose that's another problem
regardless thank you
Ticket closed!
ah, @exotic kettle look what i found #1098650897749377104 message
[Quote ➤](#1098650897749377104 message) The REI hiding scripts only take effect if you restart the game
i did see that, the problem now is that my script is not working lol
however i do appreciate the assistance
also when did /kubejs inventory stop outputting full item ids? it's giving me something less helpful now and i am confused
...go on
you could try using the item tag event on startup, loop through the tags, and send it to a variable defined before the tag event
as so:
global.tag1 = []
ServerEvents.tags('item', event => {
//loop through items in a tag and send it to the variable
})
^in startup
REIEvents.hide('item', event => {
event.hide(global.tag1)
})```
^in client