#REI struggles?

26 messages · Page 1 of 1 (latest)

exotic kettle
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I have been attempting to do some REI fixing (hiding and grouping), but it doesn't seem to be doing anything. I saw in a different post that it no longer updates when reloading client scripts and then /reloading, is this the case? if so, does it just need a relaunch or a full restart of the game?
also, when and why did this happen?

viscid templeBOT
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Once your ticket has been resolved, please close it with </ticket close:1054771505520717835> command!

tawny magnet
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try reloading client scripts and then F3+T

exotic kettle
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no dice

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although it is possible that my script is broken (not good at 1.19, let me send it)

tawny magnet
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have you gotten any errors?

exotic kettle
nimble tideBOT
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Paste version of vctREI.js from @exotic kettle

exotic kettle
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WAIT IM AN IDIOT

tawny magnet
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i don't think you can hide by tag

exotic kettle
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oh well that doesn't help either

tawny magnet
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client is loaded before server

exotic kettle
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there is a distinct lack of a closing parentheses for the event as well, so i suppose that's another problem

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regardless thank you

tawny magnet
nimble tideBOT
exotic kettle
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i did see that, the problem now is that my script is not working lol

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however i do appreciate the assistance

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also when did /kubejs inventory stop outputting full item ids? it's giving me something less helpful now and i am confused

tawny magnet
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i have no idea

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but i do maybe have a solution for tags stuff

exotic kettle
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...go on

tawny magnet
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you could try using the item tag event on startup, loop through the tags, and send it to a variable defined before the tag event
as so:

global.tag1 = []
ServerEvents.tags('item', event => {
  //loop through items in a tag and send it to the variable
})

^in startup

REIEvents.hide('item', event => {
  event.hide(global.tag1)
})```
^in client
exotic kettle
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i feel like i vaguely remember doing this for a 1.18 version of this modpack so that would definitely work

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thank you for the help!