so i got a big issue with kubejs - it broke engine recipes for create stuff and additions. I am running it on a server, and hoping it would help, i removed it completely - which it didn't do. I am really confused on what to do now, and can think of only 2 things that i'd want to ask;
-Can someone tell me how to uninstall it? Would that even help get the recipes back?
-Is there any addon that fixes this?
#Create stuff and additions broken; help needed.
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KJS doesnt change anything permanently
if you removed the mod/scripts and its still not working, its not KJS causing it
KJS doesnt make permanent changes to the file, unless you had scripts that were specifically made to edit existing files
did you have any?
i don't think so? i didn't install anything other than mods themselves.
then its definitely not KJS
Okay walk us through your steps please
Are you making a modpack on your own?
Or are you editing an existing one?
Did you only add KubeJS and then check to see if it broke?
Or did you add a handful of mods, note the issue, then find something saying KubeJS breaks it?
i mean, i did read on discord that kjs breaks create stuff and additions
even on these forums it states that it tends to do that
isnt that mod made with mccreator
it is
in that case, that mod breaks others
and yeah, i did add handful first
Okay, to really isolate this issue we can do some simple debugging.
If you make a new modpack with only create, create stuff and additions, and JEI/REI.
Then check if the recipes exist.
Then add KubeJS to the pack. Verify that the recipes are either still there or gone.
If it is in fact due to KubeJS being installed, then the solution is as simple as moving the KubeJS mod out of your modpack’s mods folder.
If the mod isn’t in the mods folder, it will not be loaded and will not cause issues.
alright, going to try that
However if it’s not KubeJS causing the problem, then you might have a different mod causing these issues.
However something to note, as Lexxie said, is that Create Stuff & Additions is made with MCCreator.
Which is a tool designed to generate source code for mods.
This means that there is most likely no human tuning the mod to fit in with other mods.
Which can cause issues such as these as well as other issues in other places.
I personally haven’t looked at MC Creator myself, however, I know it’s a well known issue in the modded community where MCCreator mods cause conflicts unintentionally.
On one hand it would be nice if MCCreator was a super powerful tool that let people with little to no programming experience make mods, the reality is that a tool like that would be extremely hard to adjust to a constantly changing and uncertain environment which is the modded Minecraft scene.
You CAN tune some of the mccreator mods with kubejs but stuff and additions is a little, I don't want to say janky, vs some of the others. I don't see how kubejs can really break recipes though by itself.
The only case where I see mc creator causing problems with KubeJS in terms of recipes is if Mc Creator creates recipes in a nonstandard fashion.
There has to be some user created work in kubejs to break recipes, if this was an already created modpack, I can see some people upgrading from say 1.18 to 1.19 etc without reviewing the changes between the versions
Very true
I believe one of the mods that does this is the solar panel one iirc
As they create their recipes by injecting them after everyone else has finished adding their own recipes and processing their recipes
i followed instructions, it was true that kubejs breaks recipe, but removing it fixed that, which oddly didn't work on my server. None the less, issue seems to be a different mod.