#Is there a worldgen tags event?
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erm
yes
but not in the way you are thinking of
cause there are many many regisitries that fall under the worldgen category
each has its own set of tags
you cant have tags that cotnain objects from multiple registries, ie a tree and a biome
but there are biome tags
there arent tree tags tho afaik, cause trees arent a registry (yet)
...trees have tags?
but yeah i do want to modify biome tags
whats the name for it?
like uhh ServerEvents.tags('biome', event => {}) or something?
worldgen/biome
well technically its minecraft:worldgen/biome, but you can omit minecraft in resourcelocations cause its the default
yeah
when you do StartupEvents.registry('item' its actually StartupEvents.registry('minecraft:item', but we omit the minecraft cause its so much shorter
huh thats so interesting
i didnt think kubejs latched onto minecraft's base systems like that
i mean i knew tags would be like that but i thought some fuckery was going on with registering new stuff
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