#Alchemistry
27 messages · Page 1 of 1 (latest)
You can add, remove, and modify recipes with KubeJS. The wiki has a page on that!
scroll down to the custom recipe section
Can't understand how to add chances and how do I know what's the recipe type?
firstly, does the recipe allow for chance?
Idk, I guess so
Oh, I've never used a loot table recipe
it's all there, just need to look for an existing recipe that does what you want and copy it
Oh, oke then, thx!
Ticket closed!
Okay no
It doesn't work TwT
what is It?
Oh, sorry, I'm back
Btw, the recipe
I copied and edited the stone one
But the Dissolver doesn't work as I scripted
It still does what originally do
event.custom({ "type": "alchemistry:dissolver", "input": { "ingredient": { "item": "minecraft:stone" }, "count": 1 }, "output": { "rolls": 1, "weighted": true, "groups": [ { "probability": 55.0, "results": [ { "item": "minecraft:air" } ] }, { "probability": 2.0, "results": [ { "item": "chemlib:iron" } ] }, { "probability": 0.5, "results": [ { "item": "chemlib:gold" } ] }, { "probability": 5.0, "results": [ { "item": "chemlib:carbon" } ] }, { "probability": 10.0, "results": [ { "item": "chemlib:silicon" } ] }, { "probability": 18.0, "results": [ { "item": "chemlib:silicon_dioxide" } ] }, { "probability": 5.0, "results": [ { "item": "chemlib:copper" } ] }, { "probability": 2.0, "results": [ { "item": "chemlib:sulfur" } ] }, { "probability": 2.5, "results": [ { "item": "chemlib:oxygen" } ] } ] } })
This is how I did
did you remove the original recipe?