I have this resource generator from the opolisutilities mod that starts to duplicate stones the moment you put one inside of it, i want to make it so that the generator only works if enough energy (either immersive engineering, create or ad astra) powers it. If that is not possible the next best thing would be to slow it down.
#Make already existing block only work when powered by forge energy
18 messages · Page 1 of 1 (latest)
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Not possible through kube unless the original mod author provides support
can you slow down the process tho?
No?
@dim quiver yes you can do that
slow it down
you should be able to do
ServerEvents.recipes(event => {
event.remove({id: "opolisutilities:recipes/resource_generator/stone.json"})
event.custom({
"type": "opolisutilities:resource_generator",
"ingredients": [
{
"item": "minecraft:stone"
}
],
"duration": 200,
"output": {
"item": "minecraft:stone"
}
})
})```
it kind of works because it does add the recipe but the duration doesnt change
nope
atm i only have this that allows you to change the recipe not the duration
event.custom({
type: "opolisutilities:resource_generator",
ingredients: [
{
item: "minecraft:carrot"
},
],
output: {
item: "minecraft:stone"
},
}) ```
There is a workaround with PowerfulJS, but it can only do such thing when it is actively powered due to code limitation
@dim quiver Unresolved thread still hasn't been closed! If your question was answered, please close this post with </ticket close:1054771505520717835> command!
@dim quiver Unresolved thread still hasn't been closed! If your question was answered, please close this post with </ticket close:1054771505520717835> command!
Ticket closed!