support-1․21
How do I run events conditionally/run an event only after an event is fired
Unresolved
Addon Related
adding a minimum to an exdeorum recipe
Unresolved
Prevent enchanted items from increasing in rarity
Rabbit Goals
Unresolved
Addon Related
Looking for help with Kube.js, brand new to this
Addon Related
transparent block
VisualJS: create an item that when worn changes your view look (1.20.1)
how to make a custom crop?
Changing the mod display name not working
Easier way to disable all enchantments than lootJS every loot table and cancel event on enchanter?
''KubeJS startup script errors''
Addon Related
Is there a way to remove tags from vanilla blocks? for example, remove 'minecraft:needs_stone_tool'
possible bug with Tier modifying
Unresolved
Removing the ability to sleep but keeping setspawnpoints intact
Tags Aren't Getting Entities Removed from It
Item blacklist from command
i need a script to stack buckets up to 64 IF CONTAINS the same type of item inside, like water...
Unresolved
What is wrong with my teleportTo() command?
Datapacks with kubejs
How to make one biom only world
I need help this error doesn’t make sense
Adding a custom portal to a modpack
Unresolved
KubeJs scripting error when adding mod to ATM10
Unresolved
Help with regex in recipes
Cant change armor value for irons spellbooks armor
Is there a way to figure out all the possible event things from the event thing?
Can´t do anything with recipes
raytrace
crash when trying to create a world due to event.createCustom
List of all blocks
Is there any event to manage chunks?
Custom Villager Profession?
Recipe problems
How to play sound to a player
First Recipe with Fluid
how can i acces mod events from kjs
Create mod integration
question about procedurally getting recipes
Veil Custom Imgui Tab
Unresolved
1.21.1 support classes?
KubeJS
Addon Related
Create recite with material of Tinkers
Which block builder line do I use for a custom model for a block?
Use texture from a mod for custom item?
Can I not modify armor properties in 1.21.1?
KubeJS and EpicKnightsMod (magistruarmory) default recipe crash
Unresolved
Attribute modifiers based on weather and biome?
Unresolved
RenderJS help
Unresolved
require() not supported, use java.loadClass, Install vs code extension
Different mod uses /reload