support-1․21
How can I make a block in KubeJS immovable, meaning pistons cannot push it?
Unresolved
Keep Ingredient without damage
I am detecting right click, but my other conditions don't happen (or aren't detected)
Failed to read errors
Unresolved
Removing configured placement features for cobblemon flora (mints, trees, etc.)
Unresolved
Recipe not being added
Since create is on 1.21.1 and components now exist... is there a way to modify the wrench to work
Bulk way to replace output with tag?
remove entity after interaction
interact with a specific cobblemon
item question texure
create recipe discussion
Unresolved
Custom plates texture scaling with amount in stack
Unresolved
fluid registry issue
create mod question
help with block texture
Minecraft forever loading When Mod is present
Fluid Registry Problem
Can i use this mode to replace a block with air effectively removing it from the game on generation?
Crash on dedicated server startup
Unresolved
runCommand output or "outcome"
Unresolved
remove items from JEI
Unresolved
Addon Related
1.21.1 custom painting help
Unresolved
texture layers on blocks
Item modification
Unresolved
block right click activates twice. what can i do to fix?
Unresolved
specifying a custom fluid to be used in a mixer recipe
Addon Related
Kube crashes server during world gen with Cobblemon
Unresolved
New coder support
Unresolved
Holding item: Umbrella
Custom block model file format
Unresolved
Why doesnt this client_script work?
Unresolved
How to make recipes that work in multiple positions
What do you use to specify a new block model
Core usage
Unresolved
Add item model to the block
in modifytooltips, how to do multiple colors in one line?
Unresolved
Simple, copy the dump registry.
Packet Questions
Can you set the owner of a projectile?
Can you iterate over an AABB to fill with blocks?
I want to change the craft in the blast furnace from the "immersive engineering" mod. I need to add
Unresolved
help with random ore generation
Removing recipes in bulk from a mod
Unresolved
Pre-Enchanted
How to use reflection for Event Listeners like EntityTeleportEvent and ProjectileImpactEvent?
strict shaped recipes
Unresolved
Modded Container Get Slots
Why the `ItemStackKJS#set(DataComponentMap)` isn't working?
Unresolved
is there a way to choose specific recipes or the recipe to a specific item to take priority?
Unresolved