Ship flipping is very profitable, but also has a lot of annoying little things that make it drag or be inconvinient to the point I just quit after flipping 2-3 ships.
Issues and suggestion:
- Locating your wreck.
It's fine when your wreck is close by, but it is going to drift, and it's going to drift far. I have to do multiple trips to kleg and other wrecks while 'flipping' and it quickly becomes annoying to spend progressively more time looking for your wreck.
Suggestions:
a. List your owned vehicles under PDA somewhere, with an estimated position. When you leave your wreck behind, you know the wrecks' vector, it shouldn't be this hard to estimate (and remember) where it's going to be.
b. Temporary beacon/marker. Leaving a battery, antennae and a transponder aboard helps a bit, but when you are 'flipping', you are not certain where transponder is going to end up at and placing is prematurely is punished by the game. So a temporary, battery powered beacon to avoid that would be nice (may be with a guest if you leave it running for too long).
c. Perhaps a way to gently stabilize a wreck without having a towing brace and wrecking your own ship in the process?
- Running out of power.
While flipping a relatively small ship I spent almost 3 shifts doing that and had to return to KLEG 4 times just to recharge batteries. Switches help there, as do signal boxes, but should it really be this manual with you having to remember to flip those?
Suggestions:
a. Automate power conservation to some extent. You are docked? Propulsion enters 'suspended' mode (a switch on the nav console that permits automatic suspending?)
b. A way to drain batteries into your ship. Flipping N2 cans is way simpler than doing the same with batteries.
c. A 'refueling' service. Like with the tug service request, you can request for you batteries fuel and O2 to be refilled at a huge markup.