#Put the Nav display for "target data" back on the map how it was prior

55 messages · Page 1 of 1 (latest)

limpid spire
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It was perfect in .14
Idk why it was removed from the map screen and made objectively more clunky and worse to use taking up precious space that could be used for something else

it was PERFECTLY fine the way it was.

A lot of the stuff in .15 I like but there's some quite boneheaded choices being made to artificially pad out and limit the player.

Just put the stats back on the map.

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just put it back please there was no need to change this it is objectively awful

chrome river
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It'd be cool if we can mod our own nav stations when we get them installed so we can swap out or in the newer tech released by the devs!

limpid spire
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yeah that'd be really cool

polar rune
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I must say the new data pane is very cramped, the data that fitted in a full size strip is now squeezed into half sized, and that isn't a good change mainly because the target data is the primary view you use to navigate to destinations.

It does need to reflect that importance, possibly splitting the point of reference into its own pane, or the text info into the sensors pane.

limpid spire
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it's a shame that its currently not the case and instead things are made actively worse and calling it progress

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its just so baffling how the new map was made effectivley twice as big
while showing practically nothing

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then the stuff it did show is now its own thing, which takes up so much more space than it used to in total

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the map could be half it size

bitter grotto
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The old module should be a rare drop.

limpid spire
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(it should be the normal and only drop)

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lol

limpid spire
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Would love something, anything, to show the devs at least acknowledge this hideous issue

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Why is the map and data separated into something practically double the footprint

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Having the data on the map was perfect

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Or make the map half its size

scenic badger
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I disagree; a bigger map screen is a good thing, especially when it comes to combat. I love the modularity of the new nav, it lets me rip out modules I just don't need. Map control toggle? Gone, sitting in the inventory. Diagnostics module? Also gone. Aerodynamics module? Same, unless I happen to be in atmo and actually need it. You're not meant to have every module mounted at the same time, tailor your nav for what you need right now, which is also why I want a standalone accelerometer or for one to be incorporated into the manuever drive module; there's even a nice spot for it below the RCS/Rotors toggle switch.

limpid spire
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So why would you ever need to choose between having target data and no map or a map and no target data

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You always need both

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I like the new system a lot

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Just not this specific part it makes no sense

scenic badger
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Which is a fair point, but I like being able to choose where things are. Maybe someone else likes the target data on the left of the map, personally that would drive me nuts

limpid spire
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The best place it ever was was directly on the map

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.14 was great I just don't get how they can make it worse and think it's better

scenic badger
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I could see a case for including the old style map as a module for those that want it; more choice is almost never a bad thing

limpid spire
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You know what. I said on previous manic rants, if it was something you could find, akin to a Hydra holy grail item, that'd be great i would understand that

If that was the case I wouldn't be so bewildered and upset I'd be praising it

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The fact this is the only option, a severely more gimped and worse to use option, that's the issue

scenic badger
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Then perhaps that's what the suggestion should be, rather that just a straight regression to the old style. An old style map module, make it rare; though with the random nature of loot that rarity is going to vary from person to person

limpid spire
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Yeah that's fair

I just hope the devs listen

This is almost as baffling as the first attempt at changing the time controls which was so awful. Makes you wonder what's going on in the background. But that's not the point if this post entirely

scenic badger
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They have a pretty good track record of including things that are wanted, with the caveat that it may not be soon as dev time may be focused on other priorities

limpid spire
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I understand yeah, you're right

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Still, I hope one of them sees the functionality objectively and sees it makes no sense

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Just take the .14 screen and make it drop in place

limpid spire
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Can't believe people actually want half of the function over double the space

Mind blowing

Make it make sense

delicate rover
delicate rover
# limpid spire Can't believe people actually want half of the function over double the space ...

just preferance, I guess. I like the flexability of reserves, target data, and map being seperate. I see no reason all that info should be crammed into a tiny space, when there's plenty of free room on the nav colsole gained by ripping out the largely useless "controls" module

of course, this is just my preference and use case, and I see why one would possibly use the controls module (perhaps as an accessibility feature)

drifting vale
limpid spire
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Roleplay or not, its awful

drifting vale
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(Forgive the redundancy of using the word Evil twice in a row above)

drifting vale
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It's inspiring me to write a story linked into the universe about an uprising that leads to a Revolution, one could do a great deal of damage with a ship that OOPS just happened to smash into the exact area the "police 🚨" keep their ships 🤯

polar rune
drifting vale
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That's helpful in development of a revolutionary consciousness, did you ever wonder why everything is so damaged and decayed?
Why is the maximum quality we see below 👇 minimum for real ships?!

placid oyster
# bitter grotto The old module should be a rare drop.

I feel like there should be at least 3 'maps' of different sizes. Small, Medium, and Delux. You want old layout? Get a smaller map and place target data besides it.
Same for Target data, multiple sizes: the current one, slightly expanded one to match old behavior and a detailed one to show target like it's done in combat.

robust garnet
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I agree that the old version of combined map/target data should be made into a "V2 Map Module" giving players the choice between the two.

hollow prawn
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I dont know if we technically can do a V2 like the old one any more due to how the offscreen rendering is done to achieve all the lines.

But different map sizes, and a change of nav info panel layout to be more like the old one are both things i like the sound of.

The current state of configurable nav mods is a baseline set that we hope to build on top of. Like with the weapons firing buttons mod, we can and hope to make alternate sized versions of the same things.

limpid spire
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That's a real shame
I can understand how the tech works but in terms of user experience, it's one of the much more baffling changes

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there is no possible reason to ever choose to not have the map, target data, or fuel loads without the others

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or like, not have them at all

fringe kelp
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It would be nice if those were just always there, it can be a real pain in the ass to get all the modules to fly sometimes

robust garnet
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More MFDs, multi-function displays, maybe?

limpid spire
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yeah... that could work

polar rune
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I've played a while with the new console and TBH it's fine.

The orange text part can be annoying as it scrolls almost everything that isn't "?", and some ship names are so long you just can't read them as they scroll back and forwards, but the display is good. I don't think it really needs to be changed.

Unless, the orange text is put with the sensor target display as its longer or the panel is changed to be a square, orange text across the full width and the other numbers in 2 columns underneath.