#BetterBay - Better Storage Bay & Dollies

18 messages ยท Page 1 of 1 (latest)

cyan imp
#

This is my first mod, and while it's a really simple one, but it's quite useful.

BetterBay enhances the dolly and storage bay by allowing them to store oversize items. To avoid unlimited storage - the Storage bay does not allow dollies to be stored inside it.

Features
Dolly has 4x5 inventory slots and can store oversize items.
Storage Bay has 4x6 inventory slots and can store oversize items. (It will not accept the dolly.)

***This means we can finally store things like treadmills and fusion reactor cores!!


**Version supported: ** 0.14.5.6

**Installation **
Open your game and go to the main menu.
Click Options -> Files and click the red button next to mods.
Unzip the Mod into it's own folder in that folder.

Edit the load_order.json so it looks like below:


[
  {
    "strName" : "Mod Loading Order",
    "aLoadOrder" : [
      "core",
      "BetterBay"
    ]
  }
]

Then restart the game, check it's showing in (Options) Mod Status and enjoy.

Feel free to comment if you have any feedback or problems ๐Ÿ™‚

weak shard
#

FYI [[Testudo_"HyperHandy"_Equipment_Truck]] exists

cyan imp
#

Thank you so much for the feedback

I've yet to find one, and ended up starting to get a little frustrated with the usefulness of the dolly, but started to get a few limitations with treadmills, fusion cores and a few other things, hence this minor 'tweak'. I thought I'd just share it in case it's useful for others who might hit a slight plateau also! This game is so small but big! ๐Ÿ™‚

fluid whale
#

You could always find the hyperhandy in the code and embiggen it even further, in addition to making sure it can handle Heavy items ๐Ÿ™‚

#

Just incorporate that into this mod

cyan imp
#

The code tells me the Hyper Handy is 6x6 'Vanilla' maybe that's enough - as it's still a 20% upgrade on 'this' one?

The goal was to let the Dolly handle doors and awkward oversize items that should be Dollyable - like a treadmill ๐Ÿ˜„

*Okay.. maybe 25% of a fusion reactor should need a forklift, but.... we'll allow a little bit of creativity here lol *

fluid whale
#

All good. The game does indeed have certain abstractions. E.g. Those big reactor tanks are meant to represent the 'valve' end of those huge cylindrical tanks you see 18-wheelers pulling around on the highway. We should need a lot more than just a forklift for those ^_^

carmine stump
#

They should hold more then, typical tank trailers hold between 20,000kg and 34,000kg of liquid, depending on various factors including the density of the liquid in question.

broken furnace
#

Any idea if this is compatible with the "Dom Your Sub" mod?

fluid whale
#

Try it and let us know ^_^ I think DyS just makes them walkable and removes the "safety floor" around them.

foggy gust
#

Works!

ornate harbor
#

It doesn't appear to work for me.

I followed the instructions above, and the console pops up with this error. As shown in the second screenshot, the BetterBay mod is not loaded in due to an error in reading the Loading Order JSON.

I'm probably doing something wrong without realizing it.

peak pagoda
ornate harbor
#

That comma did the trick.

#

It should've been obvious to me, considering how other modding systems work. (Especially Starsector)

peak pagoda
#

its supposed to look like this

ornate harbor
#

Thanks.