#flight control knobs are too sensitive
10 messages · Page 1 of 1 (latest)
I think it is not the sensitive part that is the issue, but you have to consider this attribute here.
This changes every time you move/haul objects on and off your ships, how much gases you have loaded onto your ship, your traits, your fitness (treadmills), etc.
You can find a good balance if you know how to read this attribute.
no I meant the literal knobs that you turn on flight control (see attached)
oh, the video didn't load on my phone. Just saw
You're not supposed to drag it, you're supposed to click on the knobs.
But yeah, dragging has some quirky behaviors.
If you still want to use dragging, drag along the outside, so your turn radius is larger than the knob itself.
That should give you more control over how the knobs are turned.
to go anticlockwise I would have to click multiple times which is not super convinient. I would rather just drag it a bit to a position I need.
maybe even make it follow the mouse - eg if I hold the knob and point to bottom right = it points to cursor. this would maybe be better on muscle memory since you wouldn't have to look at the current knob's position to turn it into right position (either through dragging which would require N movement or by clicking with N clicks)