#flight control knobs are too sensitive

10 messages · Page 1 of 1 (latest)

sage jolt
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title

  • How long is your playtime (visible on saves)
    18h
  • What version it happened in (top right).
    0.14.3.21 (64)
  • Any debug log info (top left).
    =
  • Have you enabled any mods or changed any game files?
    no mods no file changes
  • Does the bug still persist if you try playing without mods?
sullen goblet
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I think it is not the sensitive part that is the issue, but you have to consider this attribute here.

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This changes every time you move/haul objects on and off your ships, how much gases you have loaded onto your ship, your traits, your fitness (treadmills), etc.

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You can find a good balance if you know how to read this attribute.

sage jolt
sullen goblet
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oh, the video didn't load on my phone. Just saw

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You're not supposed to drag it, you're supposed to click on the knobs.

But yeah, dragging has some quirky behaviors.

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If you still want to use dragging, drag along the outside, so your turn radius is larger than the knob itself.

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That should give you more control over how the knobs are turned.

sage jolt
# sullen goblet You're not supposed to drag it, you're supposed to click on the knobs. But yeah...

to go anticlockwise I would have to click multiple times which is not super convinient. I would rather just drag it a bit to a position I need.
maybe even make it follow the mouse - eg if I hold the knob and point to bottom right = it points to cursor. this would maybe be better on muscle memory since you wouldn't have to look at the current knob's position to turn it into right position (either through dragging which would require N movement or by clicking with N clicks)