#I noticed the cover art depicts a spacesuit with a tether that could be added to the game
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I’d be interested in tethers being added to the game full stop
Not sure how practically that really is, I have found you can earn enough money for an EVA suit on your first day and that is generally the smartest first investment because it makes life so much easier.
Also I think the tether in the picture is not a life support cable (the figure clearly has a big Backpack with a tube going to the helmet). I think the astronaut in the picture is just secured with a rope against floating away.
its rather cool! but sadly making a functioning tether that didnt clip through objects and look tacky as hell in the game would be quite complex and im not sure if it's worth the dev time for how much it'd get used given the balance around EVA suits right now
Do not completely disagree but if you do wanna implment it, a strategy you could use is that its a static 2d line where the player goes, with tile long segments.
These segments get either created and statically placed when player moves away, able to move if 2-3 segments (tiles away), act as a hinge for moving segments, or deleted if moving to close.
There is a limit to these segments (end of the line) and you have to backtrack or unplug and have it become a pressure suit. As for doors, it should be fine if it closes. Make it connect to the Derlict ships airlock with the lore its piped from your ship.
This would also mean EVAs could be hella expensive, and premium. You also be able to refine how far they go via segment/line tiers.
I see it from a lore perspective as something that company shipbreakers would be using. Specialized EVA with exo-skeletons for heavy duty work whose power requirements would negate a battery only. Plus they're out in the yard for 12 hrs or so, so it's easier to pipe air out and....bio-waste back in vs having them come in and go through the process of taking the suit off just to use the restroom/get a drink, etc. Us "independent contractors" would not find these feasible to have access to because of A) Cost and need for very regular maintenance B) power requirements, they would drain non-reactor ships quickly and C) They really don't care about us and if we die out in the boneyard they would have to retrieve the suit, clean it out, fix it up, etc.
And yes this is all just headcanon, but it fits the overall lore and part of the current constraints of exo-suits and lets me feel more immersed in the game universe without the devs actually having to code in something only ever seen in pictures.