#Better Wear and Tear

26 messages · Page 1 of 1 (latest)

stark sphinx
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Game allows restoring everything to pristine condition with very little work, but realistically you can not restore a wire indefinitely, eventually it will break. You can not restore a door to perfect state by adding a worn out motor. There is no preventive maintenance.

Suggestion:

  1. Make components' state count. Make that brand new motor matter over picking up and using most damaged ones first as repair material.

  2. Make some forms of maintenance require resources even for non-damaged machinery. Ex: mechanical and pneumatic devices wear down slower when well oiled and need regular oiling.

  3. Add some kind of age/fatigue/wear stat that limits maximum durability. It detracts from maximum durability, slowly goes down with damage and maintenance, but maintenance slows decrease down. If player wants to restore an old wall section to newer condition, player will have to intentionally trigger component replacement.

  4. Preventive maintenance. Vents and RCS wear down slower if you clean them and ensure they are properly fastened. Electronic devices have less issues if you reboot them often (and more issues if they lose power unexpectedly).

  5. Percussive maintenance. Instead of having a binary working/not working state, please consider more states and gradual transitions between states.

misty current
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for nr 1, I like the idea.

My 2 cents: currently, when repairing with components you always arrive at the same slightly repaired state, and still need to restore it to full condition.
Make the component state influence how well repaired the part becomes, influencing how much time you'll need to spend to restore it fully.

crimson socket
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For metals, well, I study metals - it depends on the metal, and the form of the metal. The metal objects in this game also have such an absurdly high rate of wear that realism is out the window before we even get to one. I've little opinion on mechanical components, but you can absolutely repair many metal objects, such as, for example, a boat hull or other only semi-structural steel, to effectively new condition with a proper TIG welder, the right rod, and some grinding. In fact, one can readily reinforce it with the same tools.

stark sphinx
# crimson socket For metals, well, I study metals - it depends on the metal, and the form _of_ th...

such as, for example, a boat hull or other only semi-structural steel
True. You can restore a boat's hull. But spaceship hull rarely is just a metal plate. If you look at IIS's module, it's multiple insulation types, Kevlar, ceramics (nextel), and support structure. Primary structure material is aluminum, and generally that is a lot harder to restore than steel. There are only so many times Kevlar and ceramics can take hits without getting permanently compromised. Walls in this game contain multiple materials so they must have layers or composites (I'm surprised developers didn't double down on that, like 'this hull is the lightest but insulation and penetration protection are non existent. This one have excellent penetration resistance for it's low mass, but far harder to maintain').

crimson socket
copper canopy
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Maybe then we need 3 states or repair:

  1. green, which shows fully working but needs that maintenance to buff to 100% otherwise works perfectly.

  2. Orange, its started to make funny sounds, not work at good efficiency, has leaks etc. Needs actual repair with the little bits to bring it to green state.

  3. Red, is not working but still can be repaired using both bits and parts. May also need specialised tools for more complex items such as freaking nuclear reactors, nav station, etc.

  4. Black, is proper busted and isn't going to work again. This is the "well, it was a thruster but now it's a twisted pipe with a big hole in it".

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Then add in the parts used to repair only fix up partly if they are not in food condition already.

I always thought the game worked better if you had to make decisions on what junk to take and what to leave behind as not worth the effort of fixing. Game right now, everything is good in a couple of minutes.

misty current
stark sphinx
# crimson socket Aluminum, with the proper tools and/or in a low oxygen environment, is generally...

You are sometimes restoring walls in pure oxygen environment.
Welding in vacuum would have it's own challenges (unless situation permits some form of cold-welding), after job is done heat has no where to go sans into metal itself which, as I understand it, exasperates some of the problems you get in comparison to welding aluminum in atmosphere.
Not Kevlar, but there is carbon fiber in otranaught's hulls.

misty current
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ah yea sorry

stark sphinx
# crimson socket For metals, well, I study metals - it depends on the metal, and the form _of_ th...

The metal objects in this game also have such an absurdly high rate of wear
And an absurdly high speed of restoration. Sadly in 'restoration speed and wear' part of the game realism isn't even worth considering, But I think both are too fast even from gameplay perspective. Slower wear, construction and restoration of hulls would make those hulls actually valuable instead of everyone making their own.

crimson socket
# stark sphinx You are sometimes restoring walls in pure oxygen environment. Welding in vacuum ...

Quite frankly, pure oxygen environments should be disallowed by the game in general; they are absurdly dangerous. That said, depending on the welding system, you're effectively directing a stream of gas - something like argon, for example - over the electrode and weld area. The one I have most commonly used is TIG, or tungsten intert gas, though there are others. This is critical in aluminum welding, and failure to do so by those used to welding iron alloys is one of the reasons it's considered "hard", though TIG of the sort used with aluminum is also used with iron alloys. This allows the welded area to avoid rapid oxidation. The easier area in which to weld - by far - based on experience would be the aluminum in vacuum. If you are sloppy, you will run into issues regarding thermal transfer, yes, but aluminum is actually fairly commonly worked in vaccuum for welds where particular characteristics are needed; my experience is with scientific equipment, but I believe that it is also used, for example, in aerospace.

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Alternative systems include things like laser welding - commonly used only on very small materials - which would likewise need a shielding gas or vacuum. Pure aluminum powder, as well as titanium powder, incidentally, may be so readily welded by lasers in a vacuum that one may have a system involving this powder, targeted lasers, and thereby directly print metal; such systems are used in the aerospace industry, though I believe only for prototyping at this time due to quality control.

crimson socket
stark sphinx
stark sphinx
crimson socket
crimson socket
stark sphinx
stark sphinx
# copper canopy Maybe then we need 3 states or repair: 1. green, which shows fully working but ...

I agree that there are not enough states, but feels like having just 4 distinct states is still too limiting. "I though this pump is in working condition, but turns out electronics is dead" And one man's trash is another man's treasure. If your skills are not enough to restore something, someone with skills can, so there probably should be a gradual transition.

This is the "well, it was a thruster but now it's a twisted pipe with a big hole in it"
That can be interesting, if instead of an unrecognizable scrap pile you have something you can still strip for hopefully functional parts

copper canopy
copper canopy
misty current
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don't forget, the game needs to remain fun first znd foremost as well

stark sphinx
# copper canopy I think a game like this needs to be abstracted enough so there's not an overwhe...

I think a game like this needs to be abstracted enough so there's not an overwhelming complexity to repairs.
Agree, but complexity of state is not complexity of repairs. At least not directly.

Example: Your character Joe is skilled with electrical systems and decent with a welder. Battery's tooltip says "Will need parts, Joe is confident in his ability to repair this" as long as said battery is not completely wrecked. You selected a mildly damaged crate "Joe thinks he should be able to restore this, but might need some parts", select a punctured cryo pump "Unless it is better than it looks, this is beyond your crew's skill".

stark sphinx
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And once character gets near, Battery: "Will need 3 parts, Joe is confident in his ability to repair this"; Crate: "Minor damage. Joe is confident he can to restore this"; Pump: "This is beyond your crew's skill to diagnose and repair"

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But that's just an example, since game is so far salvaging focused, UI can also be something like Zomboid's car and clothes repair without fearing for complexity.