#[0.15.0.29][🧩] Shipbreaking Yard K-Leg Asteroid Residence

95 messages Β· Page 1 of 1 (latest)

fallow robin
#

A new asteroid residence available at K-leg with a various amenities to make large scale shipbreaking/refitting operations a little more comfortable. In addition to a sizeable bay for storing components and hull modules, refuelling and cargo trade kiosks are present next to the airlock, making it easy to top off fuel and atmospherics without needing to re-dock at the main port. Terminals to connect with the license authority and local scrap dealership directly from your yard are also present along with a ship broker terminal to sell your reconditioned vessels when the work is done.

Asteroid regolith Finally included as of 1.4

The ship sales kiosk will not sell derelicts currently, I haven't worked out how to include this feature, if someone knows how I can get this working, please do let me know so I can update.

New game is not required, this should be available for purchase the next time you visit port Azikiwe

Latest version is 1.15.17 Scroll down for latest files

terse plume
#

This is actually really damn cool. Both in function and looks

#

My only worry is with the fuel and trade kiosks making it slightly overpowered

#

But of course the use of those is up to ones discrecion

#

I do love the idea of bringing in a barely functional wreck to a place that has things ready to service it though

fallow robin
#

You do dodge the docking fees you would otherwise pay at Port Azikiwe for cargo handling and refuelling but you are paying a massive initial outlay for that privilege, so I feel it works out, and to be clear you still pay the usual rates for the refuelling kiosk no freebees on the gas.

terse plume
#

Yeah true that's extremely fair

#

6.6+mill investment is certainly nothing to scoff at

#

I didnt actually see that at first I thought it was the same as the other one

fallow robin
#

I was considering doing something to make it even more expensive, either modding in a high sales value for the consoles that are not normally obtainable, or just sticking a few deuterium tanks in out of the way to bump up the price further, but I eventually decided not to overcomplicate things, the real estate mark-up on everything is brutal enough.

terse plume
#

Yeah I agree

#

By the time you have 6 million you've basically completed the game

#

at that point its just RP

fallow robin
#

One of the fun thing about real estate is that they work like ships in that you can take up to a 50% mortgage on one, so if you have 3.5 mil and want to recapture that looming repayments pressure from the early game while still having your cool stuff on hand, its an option

terse plume
#

And with that being reminded to me

#

I will absolutely plug this mod in and use it

fallow robin
#

πŸ‘ Enjoy!

fallow robin
#

New Version as I realised the license Kiosk had gotten deleted at some point

fallow robin
#

In response to a request, here is an alternative version with a Testudo Mall Kiosk, and sundries kiosk included. I thought it a bit much in the initial release, but I don't mind putting out an alternate version for people who want it.

fallow robin
#

Important information about using this mod, it seems the value of your ship only updates if you leave the map and re-enter, such as bouncing to Azikiwe estates and back, or popping over to a different residence, so if you make substantial improvements to the ship, make sure to bug off and come back before selling it.

abstract grove
#

I missing the picture in the kiosk, just white and nothing more.

zealous atlas
dawn prism
#

Dumb question, but how do I dock there instead of at the usual kleg dock?

west sun
#

Select it when requesting Docking Clearance

wary goblet
#

I really like this mod, although for me, I needed more space and amenities, so I decided to make one roughly 20% larger, fully furnished.
There is a double-walled section for storing dangerous gases in the event of a canister leak. Sometimes we bring back worn-out containers that might be prone to immediate failure. So instead of your walls exploding, this area's glass wall would go first, but in the event that it's timely caught, can be vented into space. The cargo bay was also given an uplift, since I prefer organized area management, instead of hauling in a bunch of material to just randomly throw on the floor. The kiosks, I believe, are better arranged closer together, in a more open area for faster storage. Everything is also visually updated by design, so that areas and important items are more easily recognizable. For some strange reason, I kept forgetting where the kiosks were every time I'd visit, or they seemed to blend into the environment, but went unnoticed even though I was staring directly at it. Lol. The transport section is walled off with a weapons locker nearby, because I have found security looking for me in my own residence, eating my food and lounging around, while other NPC's also have wondered in for no apparent reason. There is also an expanded docking bay section for keeping suits, and cleaning dirty Venus air before venting it into the penthouse. Which I found out the hard way without a contaminants scrubber. Just though I'd share, since I'm not really a modder, but thought this might help others who simply want to plug and play without spending hours ripping their residence apart, only to have it vent into space. Then lose it on a corrupt save.

woven meadow
wary goblet
# woven meadow Neat. As the price tag is (of course ;) much higher i think i will try to load i...

Hello @woven meadow Hmm, as for the price, it is much higher. Was going to suggest using a money mod, but only for this purchase. Unless there is some other way to manually change the purchase price? πŸ€·β€β™€οΈ Otherwise, players should be able to enjoy having a home base.

As for the screenshots, I'm not sure how to add them to the asteroid base vendor kiosk. Was going to research on how to, but thought it might turn into a big project.

#

They show up locally, but not sure if they will show up in other player's games. Just like the "Shipbreaking Yard" does not show up in my game, but probably the original modders'.

woven meadow
wary goblet
woven meadow
# wary goblet Ahh, then I probably should have disabled FFU's balanced storage mod, and design...

I'm not sure i would call 8 bays or bins on top of each other "balanced storage" . πŸ˜‚
(wrt the storage mod imbalance; not meant at you =)

About the screenshots:
IthShips mod has an \images\ships\ShipName folder in the mod directory.
-it is the same folder structure as in the game directory for screenshots.

I am thinking that is the reason for the F2 screenshot key in the game; so we can add them when building ships. (they still need to be added to screenshot folder manually i think)

cheers

fallow robin
#

@Neogeo I'm more than happy for you to use my mod as the basis for your own, but I think it deserves its own Mod thread

wary goblet
# fallow robin @Neogeo I'm more than happy for you to use my mod as the basis for your own, but...

Well, I wanted to promote your mod and thread, especially since the idea is not my own. I mean, there are only 3 variations of basically the same thing. If I had created an entirely different mod, then I could understand making an entirely separate post, but all I did was add more detail, furniture and rearrange some things based on gameplay experience.

Someone asked about wishing they could have a larger bay over vanilla, but obviously they could not see yours. Especially since posts that have little to no activity are kicked way down to the bottom of the list, and forgotten. So as already mentioned, I really like your mod and think it deserves more attention. But if you'd rather I go somewhere else, then I have no choice but to respect your wish. πŸ€·β€β™€οΈ

crystal lagoon
#

I've seen forks of mods uploaded over less.

#

I'd recommend it, just because it'd be a shame to see the big ol' penthouse buried in here.

wary goblet
# crystal lagoon I've seen forks of mods uploaded over less.

Ok, then maybe I should take the advice of more experienced people than myself. Although then maybe also, I should just create a whole new penthouse making it my own. But if doing so, I'd like to figure out how to make it appear the right way in the kiosk, with the images, but have no idea how to include them. That would take allot of research on my part. Need to find the time.

crystal lagoon
#

... I don't like how the background is just black void :(

#

Where am I? Where's the asteroid? WHY ARE THERE NO STARS

rapid lagoon
#

Iron Lung moment

ebon nebula
#

Hi dont know if this is a bug or if i installed the mod wrong. but I just baught (ingame ) the shipbreaking yard and i can not install anything into it i can not even repair it. could you lend some help plz. It looks cool. i will say that πŸ™‚

pliant lava
#

@fallow robin how did you get the refueling Kiosk into the residence?

fallow robin
#

Its been a while, but I think I either just painted it in from the ship editor menu when I was designing the map, or copied it from a map that had one.

#

I just booted up the editor and its on the menu I think it should work fine?

#

If you are trying to add it to an existing ship you have, you can copy the ship from your save file into the main game directory for ships, import it, edit a console in, and then use console commands to give yourself the new ship. Just be aware that you'll need to remove any loose or stored inventory items beforehand, as they don't get saved after the ship is modified in the ship editor. (at least that was the case a few versions ago when I was messing with that sort of thing) so dump all your goods on the station first

#

The Kiosk "May" need some information added to tell it which station it belongs to in order to work (I remember needing to do this for the ship sales kiosk to get it working) if you do, find the corresponding kiosk entry in the ship file for the station you want to mimic, and copy over the missing info using a text editor.

pliant lava
#

Preferably with a way to dock to it so that the player could use the Flotilla as a complete base if they really wanted to.

fallow robin
#

Wish I could offer some advice on that but I was only able to get the residence to work by starting with the existing one as a template, stripping it and rebuilding it out, as the flotilla doesn't have any sublocations (Unless that changed recently?) Adding those from scratch would be a lot more ambitious than what I cobbled together. If you manage to pull it off though I'd quite like to see it

west sun
#

Nah, nothing has changed on flotilla in ages, afaik

#

πŸ‘ for Kagato, btw

pliant lava
#

I think that theoretically there is nothing stopping someone from creating a custom sublocation

#

but it is outside of my realm of expertise.

fallow robin
#

[0.14.5.15][🧩] Shipbreaking Yard K-Leg Asteroid Residence

west sun
#

On rego: Post a link in #modding-discussion to get the most visibility on that πŸ™‚

slender parrot
#

question about how this mod works. Im guessing its a ship programmed to just to station keep to kleg or something?

fallow robin
#

Its basically a modified variant of the default purchasable player residence in K-leg accessible via the transit hub, and exists as a sort of sublocation of K-Leg that you can dock ships at.

#

Just like the regular residence you'll first need a visa before you can buy it. It should be safe to add to a game in progress

slender parrot
fallow robin
#

Its a lot less impressive than it sounds I'm afraid, its something built in to the regular residence, it has a docking port, and on approach to K-leg you can choose which dock to use, I just booted up that map file in the ship editor, redesigned it and made some tweaks and saved it as a new file, I had to do some amount of messing around in a text editor to get things working as intended, if I recall correctly, but most of the functionality was baked in from the start.

slender parrot
#

I always say fuck KLEG and never get a KLEG Visa, thats actually kinda cool you can dock at your house

fallow robin
#

It can be a bit fiddly as you have multiple loading screens between port Azikiwe and your home (Although going back is just one) for essential port services with the default residence and sometimes require you to undock and redock, which was the main impetus for me making the mod, it puts all the port services you are likely to need in one location and saves a bunch of traversal. Additionally nothing (aside from finance) is stopping you from having the default residence and the yards both active at once (Which I used to employ by having my workhorse docked at the "home" residence) and docking whichever vessel I was flipping at the breaker yards

slender parrot
#

thats... Kinda cool actually

fallow robin
#

Version 1.4 is Up, now with regolith background!

#

[0.14.5.17][🧩] Shipbreaking Yard K-Leg Asteroid Residence

west sun
#

Off with your head.

fallow robin
fallow robin
#

I asked if it was too much, the answer was "gimme"

#

Okay I think I have squashed the bugs and cleaned up the visual artefacts, let me know if you spot any issues!

fallow robin
#

Properly hooked up the environmentals to the Sensors for the Ultra Yard, and repositioned lights to better illuminate the yard for people without modded lighting distances

fallow robin
#

Ultra Edition 1.42 Actually hooked up the Contaminant scrubbers to sensors after working out they generate a -lot- of heat if you just leave them turned on all the time. Added Appropriate flooring a private bathroom private atmospherics to the executive office area added a pair of extra scrap kiosks (with distinct inventories)

fallow robin
#

Breaker Yards have been tested on the latest version and works perfectly fine. I will be updating the bigger versions with newer content rather than just version bumping you might want to hang on for a little bit before updating

fallow robin
#

Changelog : Updated to 0.15.0.17
Added three new secondary airlocks to dock your salvage fleet and projects
Updated lighting, furniture and smoke alarms
New sundries and testudo kiosks for off world furniture and building tiles in the comfort of your breaking yard
(Faction rep terminals not included)

fallow robin
#

[0.15.0.17][🧩] Shipbreaking Yard K-Leg Asteroid Residence

fallow robin
#

[0.15.0.27][🧩] Shipbreaking Yard K-Leg Asteroid Residence

#

Changelog:
The Sundries Kiosks are now the BCRS and BCER variants, rather than BCRS and OKLG versions

fallow robin
#

[0.15.0.29][🧩] Shipbreaking Yard K-Leg Asteroid Residence

proven umbra
#

Will replacing an older version of the mod break a save, even if you haven't bought the Yard yet?

fallow robin
#

It can safely be updated at any time, however changes will only take effect on newly purchased shipyards

#

Or if you respawn it using debug

proven umbra
#

Alright!πŸ‘

fallow robin
#

Essentially, the mod specifies a blueprint for a "ship" and when you buy it, the game gives you a new ship with that blueprint and its self contained from that point, as the mod uses only vanilla features put together in the ship editor, you could install the mod, buy the residence, uninstall the mod, and keep using the residence you bought, just being unable to buy another one.