#[0.14.5.15][๐Ÿ›‘] FFU Mods [R-023]

1899 messages ยท Page 2 of 2 (latest)

coral veldt
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holy cow want to get these mods to work right but having the wierdest problems i gave up on the suit variations i had a similar problem to another guy but not caused by the same thing basically messed up my home screen where every button was load hah my newest problem is somehow i managed to lose the ability to buy complete ships it doesnt even show up when i go to the ship vender anymore ugh , hey at least ith ships now spawn as derelects though so thats a win hah

coral drift
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This may help - tho I do need to expand it ^_^ #modding-discussion message

coral veldt
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hah thanks eric ill check it out i just started my work week so these 12 hours days are a little killer i am a little nervous that ill have to uninstall everything and reinstall cause besides trying to add the mods ive also just been copying the loot jsons in those mods chats so im worried i may have missed something

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hmm a couple things of note my belpin folder has a exit log and my dll has a (2)

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as for my ship issue on ith ships i used itaku's lott json which seemed to fix my previous issue with not getting any of ith ships as derelects however as i said early there is no ship buying option for fully functioning ships at all could that have affected it?

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another wierd issue i just encountered on ith ships while looking at things was i can repair rotors on right click menu not sure if i can uninstlal them with that because i did it with order instead but i cant restore or pick it up now strange yah?>

coral drift
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last one - That does sound odd. Doeas a restart fix it?

coral veldt
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the last issue it did hah but still not sure about the fully functional ship market think it would populate over time like derelects? mabey a few days ships will start to appear? only thing is that there is no tab for the list either i can rate a ship sell a ship or buy a derelect only

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so maybe no list because no ships? or no list because command was taken out?

coral veldt
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hmmm using otaku's script turns ith ships into a mod that needs to be loaded last too right because it uses a different framework?

coral veldt
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ok replaced itaku's loot json to ith ships and i have my ship marketplace back for fully functioning ships so yay!

brazen star
coral veldt
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hah sorry i wasnt trying to point a finger at you im so very new at this and prob screwing things up left and right the script i was refering to seems to be an experiment you posted on the ith ships thread to beable to use multple ship mods and have them spawn you would laugh if you saw all the stupid mitakes i found looking through my files at one point i had mod folders in other mod folder you know mostly cause im a fucktard hah

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for all i know i missed a part of it or didnt copy it right or anything like that hard to say the wierd things ive done trying to get everything to work to be honest im just so happy that we can rely on guys like you who make free content for all of us to enjoy if i came accross like an asshole i am so sorry

unkempt moat
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Moved missing characters portraits parts handling from DLL to the JSON mod.

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FFU: BR Mods [REL-15]

compact horizon
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what order should the compatability patches be loaded?

coral drift
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Immediately after the mod they patch. Add them, run the game and load your save. Then save it again, exit the game. Remove all of the patches from the mod list and play as usual.

compact horizon
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got it, thanks!

twilit jackal
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e

wheat steppe
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Is this patch something that is necessary for all mods or just some select ones?

coral drift
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Only a few have a Patch, such as Storage Rebalance. It's meant for compatibility with older saves, IIRC

wheat steppe
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sorry, the Minor_Fixes_Plus_v15.zip is what I was speaking to specifically. didn't know if I needed to get it or not

unkempt moat
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I've updated description. Now it should be obvious that Minor Fixes Plus is a requirement, not an option.

wheat steppe
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Okay, next question. is Minor Fixes like the patches, or should I leave it in?

coral drift
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Only the ones with the word "Patch" should be removed after initial use.

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Deffo keep minor fixes, or ffu will not function

frank umbra
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Hi, I knew I saw OP nickname somewhere already ๐Ÿ˜‰
I am eager to try mods but is there some comprehensive list of things that are added/changed by each mod? I like to read those and then make decision

coral drift
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The info we have is predominantly in the threads that offer each mod. The best ways to find out more are to go back and read the entire thread for the ones that interest you or just try them out. Note - for FFU, read both this thread and the FFU:BR thread.

frank umbra
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thanks, I decided to try all of them, but here is my first issue - on char creation screen when I try to change hair, etc - I get error:
<color=orange><b>[Exception]</b></color>: KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.Dictionary2[System.Int32,System.Collections.Generic.List1[System.String]].get_Item (Int32 key) GUIChargenBody.FacePartNext (Int32 nPart, Int32 nDir) GUIChargenBody.<Awake>m__13 () UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) UnityEngine.Events.UnityEvent.Invoke () UnityEngine.UI.Button.Press () UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) UnityEngine.EventSystems.ExecuteEvents.Execute (IPoi

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in fact everything is set to 1 and only eyes can be changed

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eyes and skin color:

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I kind of suspect learnable skills, lets see

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hm not this

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yeah there is something wrong with the BepInEx or the dll part

coral drift
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Try the 50/50 method. Drop half of them - If there's no error, it's one of the others; test those. If there is an error, drop half of the current list, and so on

frank umbra
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I get same issue including missing textures (violet color instead) with just core

coral drift
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Do you have Minor Fixes Plus installed? Also show me your modlist.

This may help a bit #modding-discussion message

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Also, purple tex? I saw some chatter about that not long ago. Let's see...

frank umbra
coral drift
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#modding-discussion message

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That looks right

frank umbra
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yeah, thats it

coral drift
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War says that it means Minor Fixes isn't active, but you have that o_O

frank umbra
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actually no, I tried with core only and got the texture issue

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with all mods I couldnt change anything on char creation

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so goal is to try with core + minor fixes

coral drift
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Oh? Hrm. lessee...he should be awake (europe time)
@unkempt moat ...? Any ideas?

frank umbra
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ok core + minor fixes looks ok in terms of textures, but error when trying to change appearance is still there

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bummer, as it blocks me completely it seems ๐Ÿ˜ฆ

coral drift
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Will it let you proceed if you close the error window? Sometimes it acts kinda like a modal window, and sometimes it does not. F3 or clicking the ! box should do it.

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Also, try Verify Files in steam, as the errors seem to be from Unity

frank umbra
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the error is printed each time when I try to change appearance other than eyes and skin color, I can close and continue past this screen it seems but I fear issues here will result in further issues ๐Ÿ™‚

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ok so lets say iwant to revert to no mods - is removing FFUBR dll and changing loading_order.json enough, or I should completely remove also BepInEx?

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ok so I removed FFUBR dll and changed loading_order.json so there is only core - the error is no more - this points at the DLL and/or minor fixes mod?

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let me know if there is something I can do (gather logs, etc) to help fix this ๐Ÿ™‚

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I started game with FFUBR dll but without minor fixes and the error is not showing, just some textures are violet, but I can change appearance - so that points to minor fixes mod

coral drift
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'Tis why I tagged Warstalker. I figure they might know more. Any luck on the Verify?

The other FFU mods currently have minor fixes as a dependency, so you may have to just run without any FFU stuff for now. I've not had any such issues. I'm currently running with only minor fixes plus, glass-only eva (both ffu) and ostranauts 9000 (non ffu - a graphical overhaul).

frank umbra
gleaming echoBOT
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Gave +1 Rep to @coral drift (current: #3 - 99)

frank umbra
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in fact I would like to try with minor fixes v14 to compare

coral drift
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I was thinking "just in case" ๐Ÿ˜‰ I don't think I have seen the unity error before, hence the suggestion. Could be damaged files.

frank umbra
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yeah, lets run it then, sadly I don't see V14 so all I have is wait ๐Ÿ™‚

unkempt moat
unkempt moat
coral drift
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Mmmm...Yesss....nods sagely

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In other words: What he said.

unkempt moat
coral drift
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You want decimal places? This game has decimal places in its decimal places!

unkempt moat
coral drift
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lol. The game files are just as bad. e.g. RCSREMASS=24601.365698376wtfbbqomg456897q345t6y7

unkempt moat
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Yet another fix for character portraits. No more errors, when trying to switch portrait parts manually.

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FFU: BR Mods [REL-16]

coral drift
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Huzzah!

unkempt moat
coral drift
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Thanks!

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Random and anyone else who has had this issue: Please give it a shot and report back when you can.

frank umbra
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yeah, works, no more errors on my side ๐Ÿ˜„ thanks!

gleaming echoBOT
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Gave 1 Rep to warstalker (current: #11 - 35)

wheat steppe
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Haven't had any issues, but if boss man says update, I update

unkempt moat
wheat steppe
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Well, I'm sure I'll eventually be starting a new character so best I make sure it's all in place

unkempt moat
wheat steppe
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Okay, first off.......oh damn!!!!!!! those are based af! I'm gonna have to rework my ship layout to accomodate a "machine shop", but well worth it!

Secondly, the maintenance pump- says it "consumes nanites" .....I'm assuming that will be something you're adding as well?

Lastly, if you ever want/need someone to playtest this stuff prior to release, I'd be more than happy to volunteer as QA for you

unkempt moat
acoustic mulch
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Yummy

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Remember, don't inhale nanites! They can be very damaging to your lungs and internal bodily processes if not designed for organic usage!

gleaming echoBOT
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Gave +1 Rep to @unkempt moat (current: #9 - 39)

unkempt moat
coral drift
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So we won't be able to...uh...

vestal girder
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okay why do the mods constantly say this

unkempt moat
vestal girder
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working on it

vestal girder
unkempt moat
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I'm yet to check this part.

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Oh, its not on release branch yet.

vestal girder
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YEEET

coral drift
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It's on the public test. It offers 3 days, 7 days, 30 days, 300 days

vestal girder
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A YEAAAR? ๐Ÿ˜ฎ

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... does it come with free visa? ๐Ÿ˜„

unkempt moat
ocean maple
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I think I might have missed something on the installation here... I'm getting this:

acoustic mulch
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"Of course they have purple skin and pronouns."

ocean maple
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XD

coral drift
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did you add the "more fixes plus" mod? it's mandatory for FFU now

ocean maple
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Sure did! Here's what I've got.
Assembly-CSharp.FFU_BR.mm.dll
Charger_Capacity
Durable_XPDR
EVA_Suits_Rework
Extended_License
Fast_Tow_Braces
Filenames.txt
Full_Auto_Vents
Learnable_Skills
Minor_Fixes_Plus
Slow_Auto_Doors
Storage_Rebalance

coral drift
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Is that a list of files/folders? please drag n drop your loading_order.json file in here

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cuz two of those shouldn't be in there ๐Ÿ™‚

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look in Ostranauts\Ostranauts_Data\Mods

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This may help, too #modding-discussion message

ocean maple
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Y'know, that does help actually, a lot. All of the mod files I had in the wrong spot then. They're sitting in the same place as the ffu csharp file.

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And the filenames.txt is just a quick dir/b>filenames.txt command to quickly grab the filenames from that folder. XD

coral drift
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I haven't done that in so long...^_^

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Are you on game version .8 (the current one) or .9 (the public test version)? The latter does not need Extended License, and Learnable Skills may not be needed, either, now

ocean maple
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Current version

coral drift
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mkay. Let us know if you're getting any errors (f3 or click the ! at the top left) or other weirdness

And welcome aboard!

unkempt moat
ocean maple
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Seems to be working just fine now! Thanks.

dreamy plaza
unkempt moat
unkempt moat
formal dirge
coral drift
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๐Ÿ˜Ž yeah I've found that deleting the old mod folder and bringing in the new one is a good practice on any game.

unkempt moat
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Patch is only required for the 'Space Engineering' mod now, until I will find a way to integrate additional functionality into condition triggers without affecting performance.

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deprecated mod download links

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Always remember: before unpacking new version of the mod - delete the old folder.

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And don't forget to fetch up-to-date FFU library.

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FFU: BR Mods [REL-17]

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I think that at some point I will move all these files to Git and will just keep them there.

unkempt moat
wheat steppe
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I guess then it is time for me to save and reload to get that pump in game. Is it part of the loot table as well or only available in kiosk?

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Also, thank you again for sharing!

unkempt moat
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Well, in scrap kiosks only and damaged.

wheat steppe
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hey, who hasn't gone thrifting and celebrated scoring some treasure that just needs a bit of TLC?

unkempt moat
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Actually, I think about upping it to 10%

wheat steppe
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I wouldn't be upset. Just got it loaded and patched, halfway tempted to rescue screw back to port and camp on the kiosk

unkempt moat
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Will leave it at 7.5% ๐Ÿ˜„

unkempt moat
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And just as I released update not so long ago, I got inspired how to implement new trigger condition check properly ๐Ÿ˜„

wheat steppe
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lol so should I hold off for a v18 or....?

unkempt moat
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Since CTs will know how to check Condition against value.

unkempt moat
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From now on patch for Space Engineering mod is redundant. Now it makes use of new math-based logic in condition triggers to work.

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FFU: BR Mods [REL-18]

unkempt moat
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@wheat steppe

wheat steppe
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Loaded up and ready to go, but I'm about due for sleep time so I'll give it a shot tonight

unkempt moat
wheat steppe
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Taking it off my loading order for now

unkempt moat
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Resolved critical Maintenance Pump issue: interaction collision (with 1 of 3 horsemen of apocalypse: Patch, Repair, Undamage - you can easily guess which was it).

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As always, don't forget to remove old files.

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FFU: BR Mods [REL-19]

unkempt moat
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But I'm still thinking.

unkempt moat
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Added 0.5% chance to spawn Damaged Maintanance Pump Part with engineering loot.

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FFU: BR Mods [REL-20]

vestal girder
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uhhhh... I have no clue why this happens now since the last update, do I need to change something? deleting the mods and replacing them with the newest versions didn't fix it either

unkempt moat
vestal girder
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Invalid JSON!
Error: Parse error on line 21:
...Bag", ] }]
---------------------^
Expecting 'STRING', 'NUMBER', 'NULL', 'TRUE', 'FALSE', '{', '[', got ']' but to be honest I just wrote true in the line below cause it removed the error message so that might be it

unkempt moat
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And try to figure out what is missing :3

vestal girder
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theres no , at the end? ๐Ÿ˜ฎ

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seriously THAT was it? the older ostranaut versions just gracefully ignored the mistake XD

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oh well I guess the , means "THERE IS ONE MORE EXTRA ONE BELOW" but since there isn't it just goes "hey bitch where's my command line?"? I guess it made me check the mods and realize there's new versions available so yay!

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thanks for helping me :3

unkempt moat
vestal girder
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god and I thought I hated dos

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a single typo and it yelled at me about unrecognizable commands

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I JUST FORGOT CAPSLOCK ON ONE LETTER OKAY? Q_Q

unkempt moat
eager cloak
unkempt moat
eager cloak
# unkempt moat Spammy? It drops THAT often?

I had to spawn it in to try it out. Spammy meaning when i fill it up it just spams with all the things it's fixing, usually im looking at my char to see what they are working on, it's gone if i blink at the wrong time lol. Also keeps reminding me it has no fuel, my reply "i know! Now stfu!" Lol spammy

unkempt moat
unkempt moat
wheat steppe
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I sat around port 3 days hoping to catch one in a kiosk, but ended up running out of things to do so I have been blasting through derelicts between ship renovation sessions and hoping I'll stumble across one. I'm super tempted to spawn one but I can't quite bring myself to do it

unkempt moat
wheat steppe
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yeah, I know. I have just been very strict with myself as far as "I will do mods but I will not spawn in things, find or buy only" . Personal preference thing, it's just really tempting because it would be a nice help as I'm focusing so much time on my renovation and hunting down floor/hull tiles

ocean maple
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Currently adding it to that. ๐Ÿ™‚

eager cloak
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What's it do if i do that? Does it shut off if nothing needs repaired? I have been fulling it up constantly with conplete disassembled gas tug, it still repairs, my thought was it would eat what ever you put into it regardless if you needed to or not, not that it matters it bugged my save, so i cant even load anymore. This came up after the first load, but normally didn't stop it from loading.

unkempt moat
eager cloak
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[
{
"strName": "Mod Loading Order",
"strNotes" : "To mod Ostranauts, place this loading_order.json file in your Mods/ folder (your game's Options->Files screen will show you where it should be), along with your mod's folder. Your mod folder should match the folder structure in the zip where you found this file. Make sure your mod folder name matches it's entry in aLoadOrder list below. 'core' refers to the base game data, which usually needs to be loaded first unless you know what you're doing.",
"aLoadOrder" : [
"core",
"EVA_Suits_Rework",
//"EVA_Suits_Rework_Patch",
//"Full_Auto_Vents", *
//"Learnable_Skills",*
"Storage_Rebalance",
//"Storage_Rebalance_Patch",
"Charger_Capacity",
//"Slow_Auto_Doors",*
"Tailoring",
//"SewingKit",-commented sewingkit is and 'upgrade'? Changed back to tailor, cuz this makes skill +1
"LunarViewHelmet",
"Build and repair item stack increase",
"ConsolidatedBackpackPockets",
"stackable_walls",
"Extended_License",
"HygieneStation",
"FastTrain",
//"Astral Adaptations",*
"AITweaks",
"Space_Engineering",
"IthShips-main"
//"Minor_Fixes_Plus" uncomment when ever they add a new version V16 current, causes errors
// *Commented out to try and help fix lag city
]
}
]

unkempt moat
eager cloak
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The "core" error is the one that started when i added the Space Engineering mod

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Mod loading instructions.. i guess i missed those

unkempt moat
unkempt moat
eager cloak
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There isn't any instructions in the important notes, it just says that to avoid dll errors you used patches to fix things, what am i spoze to do with that?

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And // do work from what i have seen

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I also don't see a load order instruction in the post, is it further down?

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Or are you talking about a totally different post..

unkempt moat
unkempt moat
eager cloak
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Humm, i disable fixes plus when there were issues with it, didn't see that it got updated, so i never re-enable it. Need to rename all these damn files to have a FUU prefix..

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And yeah, i guess // don't work in your validator, but it works in game

unkempt moat
eager cloak
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Idk, i didnt see any of this load order when i started this modded extravaganza

unkempt moat
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Instructions exist for a reason. And I can't help you, if you don't follow them.

eager cloak
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You act like i saw them and said fuck it

unkempt moat
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Also, adding FFU prefix to non-FFU mods won't make them compatible.

eager cloak
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No i mean i have 30 mods to go through to get them in the right..

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You know what, now i say fuk it

unkempt moat
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Do whatever you want. You're ruining fun for yourself, not for me.

ocean maple
# unkempt moat

Oh heck! I didn't see this one either. I wasn't suffering issues from it, but going to fix that right now!

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Thanks for pointing that part out!

icy matrix
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it seems we don't need Extended licensing mod anymore, nice

unkempt moat
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instead of 1/3/7/30/300 it will update into my license options 1/7/30/90/360

icy matrix
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I see, that's a good choice, thanks

unkempt moat
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And you will be able to sell used licenses at 1/10 of their price.

icy matrix
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thanks, something is always better than nothing

unkempt moat
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FFU: BR Mods [REL-021]

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Durable Transponders mod is deprecated by the way.

wheat steppe
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Sorry for being dense, but just making sure, any that are marked VXX(21 in this case) are updated and should be downloaded and replace existing mod folders? So like if I have Learnable_skills_v7 I should definitely update to the v17

slate yacht
wheat steppe
# unkempt moat Yep.

Thank you, somehow I missed a LOT of updates on some of these. And I just went through and reordered the loading order cuz some where out of place. Lort I might have even more fun now lol

gleaming echoBOT
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Gave +1 Rep to @unkempt moat (current: #8 - 47)

wheat steppe
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Also, do I need to redo the patch if I update a base mod that has a patch?

unkempt moat
wheat steppe
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yay, one less thing for me to screw up....again

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oh......oh, yeah I stepped in it. What did I do wrong? I moved Minor_fixes_plus to the top of the FFU modds and moved all the non-FFU mods before the FFU mods

slate yacht
wheat steppe
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I moved it to the bottom of the FFU mods, and to the top of all mods

The only crucial and required mod. Using Fight For Universe - Beyond Reach DLL without using minor fixes mod
breaks some important parts of the vanilla game. In loading order it must be beyond all FFU mods and after
all non-FFU mods.

beyond = typo and should be "before" or am I just being exceptionally dumb?

wheat steppe
# slate yacht Thaat's strange. That looks like the entries from Minor_fixes_plus erroring out....

I did not do that, but have remedied that and still getting it. I moved the Minor_Fixes_Plus back to where I believe it is supposed to be in the loading order, which is as follows:

"core",
"Cassette",
"MegaDollies",
"EVAToolClips3",
"FrissysTweaks",
"DomYourSub",
"SewingKit",
"NXT_AltStart_NoAging",
"Brighter Lights",
"Minor_Fixes_Plus",
"Extended_License",
"Space_Engineering",
"Ostranauts_9000",
"Glass_Only_EVA",
"Learnable_Skills",
"MedicalMiraclesMod",
"Sharp_Laser_Torch",
"Charger_Capacity",
"Fast_Tow_Braces",
"Full_Auto_Vents",
"HygieneStation"

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Found some non FFU mods in the wrong order. Cleaned it up a bit order wise and tried moving MFP down to the bottom:

"core",
"Cassette",
"Ostranauts_9000",
"MegaDollies",
"EVAToolClips3",
"FrissysTweaks",
"DomYourSub",
"MedicalMiraclesMod",
"SewingKit",
"NXT_AltStart_NoAging",
"Brighter Lights",
"Extended_License",
"Space_Engineering",
"Glass_Only_EVA",
"Learnable_Skills",
"Sharp_Laser_Torch",
"Charger_Capacity",
"Fast_Tow_Braces",
"Full_Auto_Vents",
"HygieneStation",
"Minor_Fixes_Plus"

No change

slate yacht
# wheat steppe I did not do that, but have remedied that and still getting it. I moved the Mino...

Yeah wouldn't expect the loading order to fix those errors. It's seeing the entries in Minor_Fixes_Plus and freaking out that they are wrong. But they should only be wrong to the base game parser, if the DLL was working properly I don't believe that error would show up.
So you might have to wait for Warstalker to wake up if reinstalling the DLL(And double checking that bepinex is in the right directory and all of that) didn't work.

wheat steppe
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It was working just fine before I updated the mods and put them into what I thought was the right loading order. Prior to this I was all of this(no, I added "learnable skills") but in a more disorganized loading order on older releases and I was getting no errors

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I was thinking if the game wasn't loading the fixes first and then tried to change something based on a mod I was loading, that was what was causing the errors. But if that's the case moving it to the top of the loading order should at least get rid of those specific errors. I'm about to go to bed myself, just trying to do some initial troubleshooting and documentation for WarStalker to be able to point out how dumb I am for an obvious fix later

slate yacht
wheat steppe
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I wasn't at first but installed it before the last two attempts

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followed the directions on the github page

unkempt moat
unkempt moat
wheat steppe
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okay, so I didn't realize the DLL needed updated and threw it in after I updated the mods. The mods I deleted all the old mod folders before pasting in the unzipped updated mods. Would adding the updated DLL in after the mods throw things off?

unkempt moat
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Somebody in #1298265273266212906 had same error as you - only to find out that DLL wasn't updated.

wheat steppe
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okay. I just downloaded the Dll Assembly-CSharp.FFU_BR.mm.dll this afternoon off your github. Let me double check that I didn't pull an old version or something

unkempt moat
wheat steppe
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Oh!

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that's the other thing

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Ostranauts/BepInEx/config doesn't exist in my folders

unkempt moat
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Because missing config folder means that BepInEx isn't even running.

wheat steppe
unkempt moat
#

Not even once.

wheat steppe
#

I've been using a number of the FFU mods for months. So I've just been lucky?

unkempt moat
unkempt moat
#

Show me the contents of Ostranauts folder.

wheat steppe
unkempt moat
# wheat steppe

Lol, it doesn't even have Ostranauts.exe it isn't even being launched from there.

wheat steppe
#

......

unkempt moat
#

Find where from Ostranauts is actually launched and follow these instructions #modding-discussion message

#

๐Ÿ˜„

wheat steppe
#

yeah. I just went to steam and browsed out to the right folder.

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And I think I know the problem

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I ran into this before, and did have it installed properly but I'm old and forgetful. I forgot Ostranaut mods go into a separate folder to avoid getting wiped by steam.

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I went to the ACTUAL directory and the old dll was where it belonged and has been updated

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I'm down to this for errrors

unkempt moat
wheat steppe
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want me to upload it here?

unkempt moat
wheat steppe
unkempt moat
# wheat steppe

Outdated mod syntax in one of the other mods that rely on FFU modding API. Via notepad++ serach all mods for --ADD--= and you will find which mods are at fault.

wheat steppe
#

so open the mod_info.json?

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sorry I'm not used to digging into these things like that

unkempt moat
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Then click Find All button.

wheat steppe
#

okay, Cassette and Hygiene station both have it

unkempt moat
wheat steppe
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okay....well I either fixed it or broke them. One way to find out!

wheat steppe
# unkempt moat Fixed them.

game loaded and both mods seem to be intact still....success! Thank you so much for your patience and understanding. Some day I may actually get a better grasp of all of this

gleaming echoBOT
#

Gave +1 Rep to @unkempt moat (current: #7 - 48)

unkempt moat
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As I can't guarantee that it will work as intended.

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Who knows, maybe closed-cycle EVA Suits won't allow you to eat/drink/wash with helmet on.

wheat steppe
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I thought he integrated it with FFU for kisosk compatibility. Or was that Cassette?

unkempt moat
wheat steppe
#

Yeah, quick skim looks like he did at some point to some degree

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we'll see once one of the crew gets steenky again

wheat steppe
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And joy of joys, fixer happened to have a maintenance pump. I even came out on top selling a bunch of bits and pieces, she basically paid me to take it! lol

wheat steppe
#

eh, I'm used to fixer uppers....story of my gameplay

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I did notice there's no install context menu option.

unkempt moat
wheat steppe
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I can install it via orders though

unkempt moat
# wheat steppe

Hmm... You fixed broken part and now its without Install option?

wheat steppe
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yup, repaired and fully restored

unkempt moat
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Will try to purchase directly from Fixer and see what happens.

wheat steppe
#

it's only 1 piece, right? it's not like the towing brace or reactor core and needs multiple pieces

unkempt moat
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It even says in description.

wheat steppe
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oh, I thought that was in reference to the other devices you're working on

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well....crap. I guess I'm only 1/4 of the way there

unkempt moat
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Purchased damaged part from fixer - I can install without issues.

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And even after fixing I can install it.

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@wheat steppe try save and load game to see if menu option appears.

wheat steppe
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OKAY

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doh, sorry for the caps, stupid crew selector

unkempt moat
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Maybe you didn't do clean mod install and old files are in conflict with new files.

wheat steppe
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that one I know for sure I am good on. keep a copy of the last zip I downloaded. I deleted the older ones and their related mod folders before I unzipped the new ones

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deleted, re-downloaded, reinstalled. loading up again

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still not context option

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want my save?

unkempt moat
unkempt moat
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spawn ItmMaintenancePump01DmgLoose

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Because while on existing one this entry is missing - on new one (spawned and purchased from fixer) all menu options are present.

wheat steppe
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okay. The fixer refreshed and I grabbed a second piece and it wasn't showing install either, but I'll give the spawn a shot

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nope, spawned piece still doesn't have the install option

unkempt moat
wheat steppe
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that's kinda what I was figuring....sigh

unkempt moat
wheat steppe
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It was the "Sewing Kit" mod, and it looks like there was an update and I did download it, but accidentally used the old version instead of the new one. Updated it and the spawned instances have the install context

coral drift
wheat steppe
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I found Cassette, Sewing Kit, and Hygiene Station all have FFU integration. The rest don't seem to, but if I have any more issues I'll re-do the elimination test and move any that are the culprit below MFP and see if it resolves

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At some point in time I'll get better at this whole thing, and before it's all said and done y'all might actually have me coding lol

coral drift
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...Never say "coding" to someone working in a hospital ^_^ It means something completely different to those fine folks!

vestal girder
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or mention that a patient gets moved to the 9th floor when the building has 8

wheat steppe
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Holy crap! Fixer sells damaged pump pieces for 60-70k, a few scraps and components and a chunk of repair/restore time later she'll happily take the same piece for over 200k....that's a pretty decent ROI if I've ever seen one

wheat steppe
#

I'm kinda kicking myself now though.....I had most of my scrap and components in my Cassette racks, and didn't think to stow it all somewhere else first, and when I reloaded the mods I got the racks back, but all the cassettes and items inside them are gone....I've got plenty of aluminum and mech/elec parts, but I'm not sure I'll have enough steel or carbon fiber to get my ship fully repaired

coral drift
#

If you put Cassette back in and reload that same save, you'll have the items back.

wheat steppe
#

I didn't realize it until after I'd waited around and got all 4 pieces to install the pump. I'd have to backtrack quite a bit. It was more a "dummy, stop getting ahead of yourself" moment. My ship's in pretty decent shape and I'm almost done repairing and offloading. I'll fill them back up quickly on my next scav run, even if I have to strip a ship of walls and conduit and dismantle en masse

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walls give a lot of steel, a little aluminium, and some fiber. conduit sets me up with aluminium and the two parts. between those I can harvest up more than what I need in short order

coral drift
#

Try dropping it back into the current save anyway. Who knows? It might work. The Cassette racks and smaller containers are all new items, rather than repurposed ones, as far as I can tell; thus, the game could simply be prevented from "seeing" them because the items currently do not exist in the accessible files. As long as nothing else is taking up the spaces where they were installed....who knows? It's crazy enought to work!

wheat steppe
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Bigger issue: I'm not getting an uninstall/install prompt for the cassette racks. I dismantled one and it dumped the cassettes on the floor even though they weren't visible in the rack. So I bought a new rack and was just going install the new one(with the pump once I had the mods stuff straightened out new instances were unbugged so thought this would be the same). Ended up moving the cassette mod above M_F_P and below, down to the bottom of my loading order, etc. No change. So I pinged Vervi, as I'm thinking he may need to update his mod since WarStalker updated the base FFU dll

coral drift
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I have not seen Vervi around in some time, so hopefully they'll see the ping. I hope he does; it's an exellent mod.

It is an FFU mod, so it needs to be below MFP. and yeah, it is several versions out of date at this point.

wheat steppe
#

yeah I was struck with that, the fact they haven't been around much lately and that updates are progressing but the mod is still at least usually functional but for how long?

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If/when they do respond, I may see about getting permission to curate the mod. Either convincing one of the fine modders that is more active to take it on, or.....shudder forcing myself to finally get an understanding of coding well enough to maintain it at least.

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And nothing against coders, it's just something I have tried again and again and do not do well with

wheat steppe
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@slate yacht figured it out, problem was the kiosk item was already instanced so was still glitched from the reload of the mods. I tested by SFFWD to the next refresh and it reset to working order.

wheat steppe
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Wow....I love it, it fully restored my ship in less than an hour, but man is that thing a power hog

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left it turned on, didn't make it a day before my entire battery bank was drained. And that's saying a lot

unkempt moat
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Imagine running Shield Generator using only batteries.

winged ingot
#

I mean I could see doing so if you were right next to kleg to buy power or something

unkempt moat
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Well, it consumes 1.5 MWh.

winged ingot
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So it'd be a bit expensive, but just occasionally docking with and buying power from kleg would work, you just would have to keep an eye on the power gauge.

wheat steppe
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well that explains it. my battery bank holds roughly 7 MWh but that's not accounting for lights, a stack of hydras, a few atmo pumps, a buttload of thrusters, arcade, fridges, tv, terminal, bunks, med bed, doors, vents....who knows what else. Without it running I can go a few days on a run without needing to fire up the reactor but yeah.....yeah I'll be keeping the fusion running when I top up my ship status

acoustic mulch
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Why don't you keep it running all the time?

unkempt moat
wheat steppe
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Why would I keep it running when I don't need to? I'm not torching anywhere, so all it is useful for right now is to recharge my batteries when needed(well now recharging batteries and powering the maintenance pump). Leaving it running when I don't need it is just a waste of fuel.

acoustic mulch
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It wastes a very small amount of fuel. You could leave it idling for months.

wheat steppe
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I would just as soon use it only as needed. Personal preference but if I need to start running it more often I will. One less thing to worry about/monitor. But this has brought something to mind.....installing one of these pumps at FLOT and on the various KLEG decks to keep them all up and maintained. It doesn't use nearly as much scrap as I figured it would, and I usually gather more than enough for my needs, and they have the infini-reactors to keep it running 24/7

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I'm guessing they would only be active when that particular instance is active, but could be an interesting test

wheat steppe
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I guess I need to learn how to adjust mine properly or something, because I've let it idle to charge batteries before, just a few hours and when I came back to.....nevermind, I found/installed a couple more He3 tanks on that run and they were likely not full so that would explain the seeming big drop in fuel

unkempt moat
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As you can see I have enough fuel for ~12,905 days. I.e. ~36 in-game years.

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If being only idle of course.

wheat steppe
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yeah, I've never done the actual calculations on mine. I think my issue was like I mentioned. I was still gathering He3 tanks to finish out my design and had picked up a few while out, so there was more tank to fill and I assumed it was actual consumption, not filling empty tanks

finite elk
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Not able to get this running... do the mods go in:
Ostranauts\Ostranauts_Data\Mods
--or--
Ostranauts\BepInEx\monomod
Thanks

icy matrix
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that dll goes to monomod, zipped mods to Mods

finite elk
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I'm getting this screen as well, with a fresh install

wheat steppe
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Most likely either a mod that isn't updated or a mod conflict. Did you recently add a mod?

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Or did you just switch to the public test branch?

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try the elimination method. Remove all your mods and add them one by one until you get the conflict. Just make sure you put them back in the proper order (non FFU mods>Minor_Fixes_Plus>FFU mods

finite elk
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I got it working. For anyone else having issues:

  • fresh install helps
  • The "Assembly-CSharp.FFU_BR.mm.dll" mod goes in the MonoMods folder.
  • All the [folder archive .zip type] mods go in the default mods folder, with the "loadorder" in correct order -- normal mods, then the FFU:BR "fix" mod, then FFU-BR mods. See instructions above.
  • other .dll mods [such as SuicideBurn] go in the "BepInEx\plugins" folder.
    Hope that helps and Thanks Modders!
wheat steppe
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@unkempt moat .....so I am having issues with freezes/hangups/lag spikes. Reported as a bug and it to an extent reproducible and they are looking at it. That's running vanilla, but I was seeing it much worse with mods running. So I went the elimination route and got all the way down to Core and M_F_P and I'm still picking up regular hangups almost straightaway on loading. I'm running .14 and after the update was when it seemed to start happening. Is there anyway you could give things a look over? No rush, just whenever you feel like it I would appreciate it.

unkempt moat
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And I'm still on .13 public.

wheat steppe
unkempt moat
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Decent hardware, but 16GB RAM is quite lacking these days.

wheat steppe
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yeah, it's been my one weakness with this laptop

acoustic mulch
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Don't let my Steam Deck hear that!

unkempt moat
unkempt moat
wheat steppe
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It's held up pretty decent with HellDivers II but I know they are probably more optimized with using VRAM

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I wonder if that's part of why I'm having issues Build 42 of PZ. Not graphics heavy but lots of data

unkempt moat
wheat steppe
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Holy crap RAM is stupid cheap

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I haven't really looked into it, but even just buying retail I can get 32GB for $60

wheat steppe
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gotta check with the wife first. Also gotta make sure I have the expansion. Been a minute since I looked over my specs. I know I have a space for another SSD

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yup, I've got space for it, now just gotta make sure there's budget for it

light pulsar
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getting a few red errors but jsut downloaded everything today. faces looking a bit weird

light pulsar
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error codes,is the assembly c charp dll from FFUBE .531 the only one we need or are there others?

unkempt moat
subtle salmon
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I think it is necessary to add BepInEx patัher to the installation instructions because nothing worked for me until I installed it. I am a bit dumb but I hope others will not be like me (English is not my native language, I can read but not write)

unkempt moat
sweet raptor
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hi guys i am getting this weird error with only the core mod installed i checked everything and followed the instructions

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here is the log

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@unkempt moat

warped warren
# sweet raptor

You, possibly lost this:

A: You didn't install or enabled Minor Fixes Plus mod - and it is cruicial.

sweet raptor
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i did install it it is the one giving the error

sweet raptor
warped warren
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Ahh. I see. You didn't install MonoMod

sweet raptor
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i did install monomod

warped warren
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But where is MonoMod messages in your log?

sweet raptor
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it is safe right ?

warped warren
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I'm ok. My antivirus don't see any problems with mono

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What antivirus do you use?

sweet raptor
warped warren
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Strange. Defender not seeing viruses too. What source do you use for download mono?

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Yes, first zip file from this link.

sweet raptor
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sorry it didn't delete the mono it deleted the mod dll the one you put in the monomod folder

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anyways it is working now thank you for your help

warped warren
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Good flights, ostranaut.

glacial mortar
#

Hey guys, first excellent work here, but i'm having trouble installing mods. Did the dll with monomod, installed the correct load order, verified with jsonlint, i got installed: ostranaut 9000, minor fixes, im a tailor, and some mods from the collection of ffu.

I got a loot red error, and a warning about the mods folders.

coral drift
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Does the tailor mod use FFU? If not, place it before minor fixes plus.

load order should be:

core
all non-ffu mods (order matters just like mods in other games; last one in there "wins" any conflicts)
Minor Fixes Plus
all other ffu mods (in any order)

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please grab a screenshot of the error message, too

glacial mortar
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Here is also my load order:
[
{
"strName" : "Mod Loading Order",
"aLoadOrder" : [
"core",
"Ostranauts_9000",
"Minor Fixes Plus",
"Space Engineering",
"EVA Suits Rework",
"Larger Wall Light Radius x2",
"Storage Rebalance",
"I'm a tailor",
"TrashBag",
"Cassette"
]
}
]

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It also says this:

unkempt moat
warped warren
timber valley
#

but past that you should be okay, those warnings should be okay to ignore unless you see something thats very much broken while playing

unkempt moat
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Seems like you've unpacked them incorrectly.

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In mod's folder there should be something like this:

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data, images, mod_info.json

timber valley
#

off topic but its wild that i share 8 servers with someone that i would never have interacted with had i not gotten this game

timber valley
timber valley
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lmao hell yeah

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what all does it change

unkempt moat
timber valley
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ah okay

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anything major if i decide to get it?

unkempt moat
timber valley
unkempt moat
timber valley
#

fair enough, well back to playing dv for a bit before i try and tackle some more Factorio PyMod

glacial mortar
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Shit I share exactly 8 servers too with war lol

timber valley
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lmao

glacial mortar
#

So, I should have mods unpacked inside mods folder, without a main folder for them?

timber valley
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can you take a screenshot of your mod folder

glacial mortar
glacial mortar
timber valley
#

hmmm

glacial mortar
#

I checked and, indeed, lights is non ffu. So i put it alongside ostranauts 9k

timber valley
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can you open up minor fixes and let me see whats in it

glacial mortar
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sure

timber valley
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OH I KNOW

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the name in the load order should match the folder name (ignore the load order shown, its not set correctly)

glacial mortar
timber valley
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yeah make sure everything matches then see what warnings show up

glacial mortar
gleaming echoBOT
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Gave +1 Rep to @timber valley (current: #201 - 2)

glacial mortar
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thanks to everyone! @unkempt moat too!

gleaming echoBOT
#

Gave +1 Rep to @unkempt moat (current: #6 - 59)

timber valley
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no problem, honestly if i wasnt so tired i would have caught it sooner

glacial mortar
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dont worry, it was quick enough. thanks again

vestal girder
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I take it mods don't work for the experimental patch right now?

coral drift
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FFU: Use at your own risk
Non-FFU: YMMV
Anything that hasn't been updated since January this year: Good chance it will not work at all

warped warren
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FFU is nicely work with 0.14.3.21.

unkempt moat
vestal girder
fleet dawn
#

support for Minor Fixes Plus for 0.14.4.0 is still in development I'm guessing?

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also lol

coral drift
#

Correct. FFU is only updated for main-release versions.

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Otherwise War wouldn't have time for much of anything else ๐Ÿ˜Ž

unkempt moat
#

And @coral drift pings me, once new release is up.

warped warren
unkempt moat
gleaming echoBOT
#

Gave +1 Rep to @warped warren (current: #205 - 2)

unkempt moat
#

Will work on it during weekend.

warped warren
unkempt moat
acoustic atlas
zinc hearth
#

I'm temporarily stupid as hell. Is it safe to assume none of these mods work with the latest update, or the public test update? Because the idea of a shoulder slot for a lamp for my EVA suit is amazing ;w;

acoustic atlas
rapid reef
acoustic atlas
zenith gust
#

Dang. So everything's broken?

acoustic atlas
#

He patched it and now stuff should work generally

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he broke it into many pieces

zenith gust
#

coo

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wait. Does the Bepin matter?

acoustic atlas
#

Yes

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you need bepinex

zenith gust
#

should I get the newest edition, or the one I'm told to get in list

acoustic atlas
#

Current @zenith gust download all the DLL

zenith gust
#

I meant if I should get the newest edition

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heh

acoustic atlas
#

yes

zenith gust
#

okay, got ya

acoustic atlas
#

unless u went into steam and used a legacyh version

zenith gust
#

I didn't know Steam had a legacy

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... Wait. Is this public test?

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If it is, I missed it

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would explain why I had all red lines the last time I tried this

acoustic atlas
#

Dont wrry

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just download the latest stuff

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dont wrry about legacy, that is a layer of hell you dont wanna enter @zenith gust

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your game should look like this with no beta stuff

zenith gust
#

So I should go into the betas and do public test?

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yep

acoustic atlas
#

NO BETAS

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do not do beta

zenith gust
#

k

acoustic atlas
#

listen mate, this game is early access and had a big update, mods will probably mostly work, but stuff can change

zenith gust
#

nods

acoustic atlas
zenith gust
#

Yeh. Put it in Monomod. Right?

acoustic atlas
#

Yep

zenith gust
#

... My problem was that I put a comma in the wrong place while making a json

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jesuss

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heh

acoustic atlas
#

lol vibe

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thats how it is

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Currently creating a decent sized mod myself

zenith gust
acoustic atlas
#

trust me, I understand despair

zenith gust
#

was starting to foam at the mouth, man

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I swear

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but step 1 is done

acoustic atlas
#

you dont know half of it

#

trying to make a mod in this is harsh

fleet dawn
acoustic atlas
#

just gotta download a few more dlls in same space

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it also means its harder for updates to completely brick our mods

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like ffu is less of a risk factor

fleet dawn
#

compatability is not easy

zenith gust
#

what's the load order here?

acoustic atlas
#

the mod load order

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its like putting on clothes

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Do you put underwear at same time as pants

#

or do you put your underwear on, then your pants

zenith gust
#

I have no idea what these are.

#

was kind of hoping there would be a premade Json, honestly

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heh

zenith gust
#

What are FFU mods?

#

are those the DLL's I put in monomod?

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Because I have no idea which of these are FFU otherwise. Its not like they say on the box.

coral drift
#

The FFU mods are the ones from #1312016085243007027 and any other people's mods that use that framework - they should specify that in their first post. e.g., Cassette.

order:

  • Core
  • All non-FFU mods (the order matters - last one in wins if there are any conflicts)
  • Minor Fixes Plus (the one mandatory FFU mod)
  • All other FFU mods (order does not matter)

All mod names need a comma after them except the last one in the list

zenith gust
#

I see. Thank you.

coral drift
#

No prob ^_^

zenith gust
#

So all I've got is FFU mods then. Heh.

coral drift
#

Cool. In that case, order is simply Core, MFP, everything else. Nice and simple

zenith gust
#

...

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damn it

zenith gust
#

I don't know what's going on there.

#

why is there purple?

coral drift
#

That usually means that FFU was not installed correctly.

zenith gust
#

Okay. So. All DLL in monomod.

#

Bepinex installed

#

monomod installed

#

I have no idea.

coral drift
#

LS did a solid step-by-step video, and I have a more basic text one, as well

#1312016085243007027 message

#modding-discussion message

Use those to troubleshoot

zenith gust
#

alright

coral drift
#

his vid is from just before War changed it from one DLL to multiple. Aside from that, it's the same

acoustic atlas
#

@zenith gust did you make sure to download the minor fixes as well?

#

the purple is usually when you forget to install minor fixes and add it to list

acoustic atlas
#

brother show the whole json file

zenith gust
acoustic atlas
#

Ok so

#

I see what you did

#

Hold on

coral drift
#

copy-paste the folder names

zenith gust
#

... Ah.

#

I used the Json names

#

in the folder

acoustic atlas
zenith gust
#

Used to be how it was in Neo Sav

#

Scav

coral drift
#

is the tailor mod an FFU mod?

acoustic atlas
#

i set it to relevant time code

zenith gust
coral drift
#

If not, it goes before minor fixes plus

acoustic atlas
#

No they did not use file names

#

well idk

zenith gust
#

says that it does

acoustic atlas
#

ok so probably

#

lol

zenith gust
#

Tailor, I mean

#

heh

coral drift
#

mkay.

zenith gust
#

okay

#

just gonna put all these file names on then

#

steam workshop. Save us.

acoustic atlas
#

nah

zenith gust
#

this is like dealing with old school oblivion

acoustic atlas
#

ffu aint the type to be put on steam workshop

#

its a dll, it could easily be bad intentioned

zenith gust
#

ture

#

true*

warped warren
unkempt moat
acoustic atlas
#

Yes

#

I don't trust code I cant see

#

Though tbh it doesn't matter as much, but it feels less sketchy

acoustic atlas
#

screw u for making such a good tool

#

hehe

unkempt moat
#

kekw

acoustic atlas
#

All seriousness, splitting the core into several dll is a really good path

#

really helps with longevity

chrome plover
#

I just installed FFU:BR. Is there something I am missing? The pink faces are here, also my "parents" are pink.

Anyone can assist?

warped warren
chrome plover
#

It is on a fresh install with no other mods, followed instructions on git, dowloaded all six .dlls etc

acoustic atlas
#

I cant wait for autoloader to work

#

then this hopefully will never need to be asked

#

other then when updates brick ffu

barren lagoon
#

The EVA Suits Rework needs an update. I had to disable AITweaks, since it completely removes the PDA slot entirely. But to get the PDA slots to work with EVA Suits Rework:
Add this at the end of file in EVA_Suits_Rework\data\slots\slt_eva_generic.json, this goes right after "mount_EVALamp" code block. Don't forget "," at end of the evalamp code block.

    {
        "strName" : "pdaCards",
        "strNameFriendly" : "PDA Carts",
        "strHitboxImage" : "blank",
        "nItems" : 2,
        "nDepth" : 5,
        "fAlignX" : 0.0,
        "fAlignY" : 0.0,
        "bAlignSlot" : false,
        "bHoldSlot" : false,
        "bHide" : false,
        "bCarried" : true,
        "bAllowStacks" : false
    }

And than add this to the file slt_base.json in the same folder

    {"strName": "data", "nSlotOrder": 80},
    {"strName": "social", "nSlotOrder": 80},
    {"strName": "pledges", "nSlotOrder": 80},
    {"strName": "pdaCards", "nSlotOrder": 80},  <---- add this
#

only works in a new game unfortunately... so lol. a patch would be needed ;/

coral drift
#

Yeah. Warstalker is aware; he does updates (for main versions only, such as today's) on the weekends, generally.

unkempt moat
unkempt moat
#

Anyway, I checked - no entry in slt_eva_generic is needed.

unkempt moat
#

FFU: BR Mods [REL-022]

#

Update released. EVA Suits Rework mod updated to Version 22.
You can fetch it from: https://git.soon-tm.info/warstalker/FFU-BR-Data/-/releases/REL-000

EVA misc pouch now can store PDA cartridges and inventory size is increased to 4.
PDA cartridge capacity is increased to 4 + auto-correction on load (in EVA Suits Rework mod).
EVA suits shoulder lamp mount now uses proper lamp art.

coral drift
#

Rock on! Thanks! ๐Ÿค˜

silk basalt
#

I propose a small change to the defintion of "TIsFitContainerEVAMedical" in "cts_eva_extended_inv.json". Replace "IsDrug" by "IsCategoryMedical" so you can store the pill bottles in the pouch, as well, which makes sense to me. Add "IsBlood" and "IsTechnology" to "aForbids" so you filter out blood and the medical bed.

unkempt moat
shut ferry
#

is the maintenance pump sold at any of the kiosks, or is it a random find on derelicts?

#

i'm downloading the mods now to try out, and that one sounds rather useful

acoustic mulch
#

It can be sold at the Fixer, I know that for sure.

wheat steppe
#

I think it's sold in parts, or was initially....I'm not 100% on that though, it's been a couple months since I've been able to play

unkempt moat
#

Also, make sure that you have nuclear reactor. It also hungry for power.

shut ferry
#

@unkempt moat is there a trick to installing this? i finally bought the fourth one and repaired all 4 pieces, but i don't get an install option when i select any of them. i put the blueprint for it down and it still won't build

unkempt moat
#

And you either need to install damaged one and repair it or repair parts and install intact one.

wheat steppe
#

Unless something drastic has changed in the design, it will install. I was one of the first guinea pigs on this one and I know it works very well, but absolutely you need to be running your reactor while it's active. I had a massive battery bank and it drained it in like an hour.

unkempt moat
wheat steppe
#

Aye, a wonderful balance of "making it easier for you without putting it on easy mode"

unkempt moat
wheat steppe
#

I meant in general, instead of just being something where you plug it in and basically your ship is invincible with no major costs

unkempt moat
wheat steppe
gleaming echoBOT
#

Gave +1 Rep to @unkempt moat (current: #6 - 71)

unkempt moat
#

I only hope that it doesn't impact performance much. Tried to make it as optimized as possible with all the changes.

wheat steppe
#

Well, I made the upgrade from 16 to 64 GB of RAM and based on the Steam overlay that was likely the source of my performance issues. I don't lock up like I was, and I'm seeing it regularly cross the 16 GB threshold

shut ferry
#

i am using a clean install and latest file versions of the mod

wheat steppe
#

can you do it via the install menu?

#

I seem to recall having a similar problem when I first tried it, turned out I had either files in the wrong spot or something like that. Might double check the steps to make sure you got all the files in the right spot

shut ferry
#

thats what i did with the second screenshot, thats when i got the error message

#

they should be, i'm not having issues with any of the other mods

wheat steppe
#

okay so with the second one you can get the ghost image, it just doesn't follow through with going and picking up the parts and installing them

wheat steppe
shut ferry
wheat steppe
#

right. so it's at least getting you there

unkempt moat
#

I need to understand, why you're getting error.

wheat steppe
#

War will get you straightened out. If he can help a halfwit like me, you'll be squared away in no time!

unkempt moat
# shut ferry

And if you get all parts with console command spawn ItmMaintenancePump01OffLoose?

shut ferry
#

i'll give it a try. the ones i have i purchased from the blackmarket dealer

unkempt moat
shut ferry
#

how do i open the console command?

unkempt moat
wheat steppe
#

Not 100% certain and I don't know that it's related, but "Hygiene Station" is FFU dependent I believe

shut ferry
#

i have one installed and no issues with it...

wheat steppe
#

I get that, but if it is FFU dependent you should probably move it under Minor Fixes, just in case

shut ferry
#

i'll try that in a bit, starting a work zoom call now

shut ferry
#

no change

acoustic atlas
#

Look in bepinex file, for logoutput

shut ferry
#

already posted that

unkempt moat
# shut ferry mod list

Try disabling each non-FFU mod one by one, to see which of them causes conflict. These are my mods:

[
    {
        "strName": "Mod Loading Order",
        "aLoadOrder": [
            "core",
            "Minor_Fixes_Plus",
            "Exp_Tow_Braces",
            "Exp_Transponders",
            "Slow_Auto_Doors",
            "Full_Auto_Vents",
            "Lighter_Shadows",
            "Charger_Capacity",
            "Slow_Thermostat",
            "Learnable_Skills",
            "Extended_License",
            "Storage_Rebalance",
            "Sharp_Laser_Torch",
            "EVA_Suits_Rework",
            "Space_Engineering",
            "Glass_Only_EVA"
        ]
    }
]
```Probably one of non-FFU mods overwrites simple conditions and removes `IsMaintenancePump` from the game.
Try disabling each non-FFU mod and spawn Maintenance Pump part.

On the left screenshot - your part, on the right - one I spawned. I'm pretty sure the difference is obvious.
shut ferry
#

will do, got about an hour left on this damn conference call

shut ferry
#

it is one of the non-FFU, not sure which one as i just removed them all to quick test

wheat steppe
#

StarterShipPlusMod
PositiveStartPlus
ReasonableLargeCanisters

Likely one of those 3. Those are the only 3 of the NonFFU mods I don't have and I can spawn it in no problem

#

by that I mean spawn in with the Maintenance Pump tag active

shut ferry
#

@unkempt moat Positive Start Plus is causing the issue

#

once removed it spawns in correctly

acoustic atlas
#

ok... after much suffering.... all ffu mods are currently on thunderstore

unkempt moat
#

Also, don't divide FFU Core per DLL, just ship it as single package - and if somebody doesn't need something - they can nuke the specific DLL.

acoustic atlas
#

I am doing it the way I am doing it and its too late now

#

Also for dll, I wanna make it so "non code" brick head people can understand

#

trust me... I have seen people where even using file explorer is a journey

coral drift
#

I have had to explain the concepts of "right click" and "desktop" to people who have been using Windows since the late 90s...over the phone. There is no limit to those sorts of folks.

acoustic mulch
#

Yeah, I personally don't think there's much worth in catering to them.

unkempt moat
#

[0.14.4.9][๐Ÿ›‘] FFU Mods [REL-022]

#

[0.14.4.9][๐Ÿ›‘] FFU Mods [R-022]

wheat steppe
#

Was there an update I missed?

unkempt moat
wheat steppe
#

fair fair. Just getting back into the game and was wanting to make sure I stay up to date

torn schooner
#

Hi All! New to modding and feel like i've made sure that all the instructions/files have been downloaded. Getting an array error for Space Engineering:
Info : Unity Log] #Info# Loading JSON: G:/Program Files (x86)/Steam/steamapps/common/Ostranauts/Ostranauts_Data/Mods/Space_Engineering/data/conditions_simple/csm_eng_generic.json
[Error : Unity Log] IndexOutOfRangeException: Array index is out of range.
Stack trace:
DataHandler.ParseConditionsSimple ()
DataHandler.SyncLoadMods (System.String[] aIgnorePatterns)
DataHandler.Init ()
MainMenu.Init ()
MainMenu.Start ()

#

I know someone else mentionted to make sure it ends with false. It does.

unkempt moat
torn schooner
#

Sorry! Will do

torn schooner
#

I was getting the Exp_Tow_Braces error but then I updated the json to the Fast_Tow_Braces. then I got the array error.

torn schooner
#

Let me know if you need anything else!

icy matrix
#

it seems to end in error with Space Engineering mod

torn schooner
#

Yeah just not sure why

torn schooner
#

@unkempt moat sorry to ping if unwarranted but excited to try out your mod pack.

unkempt moat
unkempt moat
# torn schooner Yeah just not sure why

Try uploading here your file from G:/Program Files (x86)/Steam/steamapps/common/Ostranauts/Ostranauts_Data/Mods/Space_Engineering/data/conditions_simple/csm_eng_generic.json

torn schooner
gleaming echoBOT
#

Gave +1 Rep to @unkempt moat (current: #6 - 72)

torn schooner
#

I saw people mentioning those should end with False so I verifed that, but that was about I could find solo

unkempt moat
# torn schooner <@144013353713532928> here you go! sorry for the delay. Pinball night ๐Ÿ™‚

Just found the reason of your issue in logs:

[Info   : Unity Log] #Info# Loading JSON: G:/Program Files (x86)/Steam/steamapps/common/Ostranauts/Ostranauts_Data/Mods/EVA_Suits_Rework/data/conditions_simple/csm_eva_generic.json
[Info   : Unity Log] #Info# Loading JSON: G:/Program Files (x86)/Steam/steamapps/common/Ostranauts/Ostranauts_Data/Mods/EVA_Suits_Rework/data/conditions_simple/cs_eva_generic.json
```What do I have written in **bold** in pinned post?
torn schooner
#

oh no

unkempt moat
torn schooner
#

i didn't have a mod folder

#

i was starting from scratch

#

Might have downloaded the wrong something?

#

I promise I'm not that obtuse, but I was bouncing around the github trying to make sure I had everything. May have overlapped and old one my mistake.

unkempt moat
torn schooner
#

I honestly have no idea where that came from then.

#

Hm

#

Sorry!

#

I see what happened. I downloaded FFU-BR-Data-REL-000 and it included some of the mods

#

Super sorry about that!

unkempt moat
torn schooner
#

I'm a simple man. i see zip I see easy

#

But hey! Someone can search now and avoid this whole mess. I'm no github expert hehehe

unkempt moat
torn schooner
#

I tried Warstalker... I tried. โค๏ธ

wheat steppe
#

War has learned great patience from having had to deal with me. Trust me when I say that his patience has increased tenfold trying to get his wisdom through my dense cranium

unkempt moat
#

[0.14.5.6][๐Ÿ›‘] FFU Mods [R-023]

lucid fable
#

Really itching to take another crack at Ostranauts, just wanted to know if the modules not listed as v23 as you suggested will break running them on the current build or are they also fine to use.

wheat steppe
# lucid fable Really itching to take another crack at Ostranauts, just wanted to know if the m...

Can confirm from the following list that all these mods have been tested and are working:

"Minor_Fixes_Plus",
"Exp_Transponders",
"Fast_Tow_Braces",
"Cassette",
"HygieneStation",
"Full_Auto_Vents",
"Glass_Only_EVA",
"Learnable_Skills",
"Lighter_Shadows",
"Sharp_Laser_Torch",
"Space_Engineering",
"Hyperhandy For Sale",
"Charger_Capacity"

Not all of those are WarStalker mods, but all are FFU dependent and are working.

lucid fable
#

TY

fathom steppe
#

Learning to mod things for this game has been quite a confusing ordeal. To use all these mods here, do I need all the FFU dll's?

FFU-BR Main
FFU-BR Console
FFU-BR Extended
FFU-BR Fixes
FFU-BR Quality
FFU-BR Super

I am currently trying to diagnose what may be causing my game to disable my character's needs basically, none are going down in current save.

#

I am only running the mods here, Kragain's starter ships, I am a Tailor, CYOA/CYOS, and Ithalan's Additional Ship Models.

So I am kinda confused what is causing my character's needs to not go down. ;w;

acoustic mulch
#

You absolutely need them all, yes.

acoustic atlas
acoustic atlas
# fathom steppe Learning to mod things for this game has been quite a confusing ordeal. To use a...

If you use thunderstore, (Gale mod manager) it will handle all that stuff, here is vid on using thunderstore https://youtu.be/BxUTZahN3B4

Here is the offical site
https://thunderstore.io/c/ostranauts/

This video is about how to utilize the Thunderstore for Ostranaut gaming. I am sorry it is so quiet.

This video was unscripted, and is a mild mess. May make better one in future.

1:01 - Part 1- How to use Thunderstore
4:12 - Part 2- How to make non thunderstore mods work
9:58 - Part 3- Uploading to Thunderstore

โ–ถ Play video
fathom steppe
acoustic atlas
#

:d

fathom steppe
#

I am old, I always check either nexus mods and steam workshop for mods... =A=

I only ever used thunderstore for risk of rain mods back in the day.

coral drift
#

I think the Nexus for this game has seen better days >_<

acoustic atlas
#

FFU was too much of headache to install to consider more manual methods

#

where as this, deals with that

fathom steppe
#

I mean doing it manually wasn't hard. :s the only annoying thing was the manual setting of mod load order in the files, without going through manually making autoload for each one that didn't have one.

acoustic atlas
#

some people struggled

#

dont blame them, toke me a bit to understand

#

either way, now, its install gale, and bam

#

1 click install

#

plus updates

fathom steppe
#

3000 hours of painful manual skyrim modding has taught me many things.... =A=

acoustic atlas
#

yah some people struggled with installing 90% even with my vid

#

either way, it resolves most of the issues

obtuse river
dreamy plaza
#

Hi all, I am not sure if I missed it, but does any know a fix for the batteries and oxygen slots being combined? I have two batteries in but I an only see a sliver of the second one.

coral drift
#

I've...never seen that before. Can you post your loading_order file, please?

dreamy plaza
coral drift
#

Anything in the list that is NOT an FFU mod (such as astral adaptations) should come before Minor Fixes Plus. In your case, they're easy to identify in that file ๐Ÿ˜‰

Move those other ones to the top and try again, then try removing one at a time and running the game again to isolate the culprit. Note that Storage Rebalance hits pretty much everything with any storage slots at all - you probably don't need Better Bay, so start by removing that. Then Astral (it's pretty old too) and see what happens.

My best guess is mods that hit the same area of the game (container slots, in this case) are coming into conflict.

wheat steppe
#

I have one mod that is specific for expanding clip points(left a ping on the mod thread already) that is causing a similar situation. It's workable in that if you try to put a battery in, the battery slot comes to the top, oxygen bottle same, etc and the clip points as well. It is graphically ugly but still useable.

#

That is to say, it is most likely one of those other mods, and Eric is(as always) on point

simple osprey
#

if you play with FFUmods - you no need mod with clipping clots, just find better EVA suit. yellow one is my beloved. HUGE backpack

fathom steppe
#

I got a yellow one in my current playthrough for salvaging, and a black one for dealing with pirates; ||aฬดฬ‰ออ€อ„nฬธฬŒฬŽฬŠฬŒdฬถอ—อ—อ“ฬป ฬทฬฬ‘ฬฬ…Mฬธฬ“อ›อŠอ—eฬตอออ—อat.ฬˆฬ“อ„อ„||

wheat steppe
peak sparrow
#

I remove some things like the bonus pouches from the eva suit mod personally

#

Just a personal preference

#

I keep the backpack though since its nice to have a place to put my tools

vale rover
coral drift
#

AFAIK they would fall under the "Try it and find out" aegis; I'm sure War will have a much better answer once he's back online. He is currently working on getting the FFU framework itself updated to main game patch 0.14.5.10

vale rover
#

Thanks !

coral drift
#

no prob ^_^

unkempt moat
peak sparrow
#

Oh which ones got updates?

unkempt moat
acoustic atlas
#

Shit I need to update the mods also to the v23

austere jackal
#

Not sure if this is an issue, but Ostra v0.14.5.15 is throwing errors on the Storage Rebalance mod (looks like the --DEL-- lines for "IsOversized" in cos_bin_large.json is the offender).

#

(I could also be entirely misunderstanding the console output FWIW)

unkempt moat
#

Or, you didn't follow instructions properly:

austere jackal
glacial mortar
#

Hello guys, so, I installed everything fresh, checked the load order, everything seems fine? But, at new game, it throws these errors and gets stuck there, at ship spawn ? Any clue? Don't know where to ask

coral drift
#

Can you please post your loading_order file in here?

glacial mortar
coral drift
#

That looks correct to me.

#

Do the mod names in your list match the folder names exactly? (not the mod names)

#

@unkempt moat ...?

glacial mortar
#

Yes! In fact, not long ago I already did this, and worked. But now tried to start a new game and updated everything. But, here I am.

coral drift
#

Does the game work with all mods disabled? I'm not quite sure why it's giving you the errors. Please also run Verify Files in Steam.

glacial mortar
#

Verified. And, yes, the same error without mods

#

I have these inside monomods, of course:

glacial mortar
#

Nevermind, found the solution. There is aFFU_BR fix, that fixes this bug.

coral drift
#

Did that also resolve the Exception error? If not, please file a bug report for that.

austere jackal
#

I noticed that Storage Rebalance doesn't allow you to access/sell files from loose NAV stations. Not sure if this is intended behavior, but it feels like a slightly awkward side effect of the mod.

unkempt moat
#

Can you show me the difference?

#

Seems like this is something I need to fix.

austere jackal
#

When you sell NAV stations in the shop, the files that are contained would normally be nested like a container. Your mod prevents selling contents of loose installable containers, and it seems like this behavior is being applied to the NAV stations. I'll load it up and uninstall my main NAV if you still need a screenshot.

unkempt moat
austere jackal
#

Sure thing. Just a minute...

#

First image shows that there are files in the NAV, second shows the Licensed Supply Kiosk and nothing showing nested beneath. It also doesn't apply the value of files that aren't seen to the actual sale. Last picture shows the shop value of the files.

#

Sorry for the wait... load times are what they are, lol.

unkempt moat
austere jackal
#

Can't test it right now, but I might get a chance to later today if you don't get around to it first.

coral drift
#

I think that may be a vanilla issue

unkempt moat
cyan sentinel
#

Also you can still sell from loose nested containers with storage reblance mod. You just can't open loose containers. But you can expand the contents in the sell menu.

I think its just that unpowered navstations can't be 'opened' anymore

sharp niche
#

ive played about 40 hours in this save and i had never been able to sell nav console files when they are uninstalled, no mods

austere jackal
unkempt moat
austere jackal
#

Ok, I have some other mods installed. I don't think any of them should affect that, but I'll try to remove them and see if I can isolate it.

coral drift
#

I made a bug report for it, so as to keep info all in one place. Please feel free to update in there. I'll bring in the info from this convo once I'm back. #1429856673656344626 message

Thanks!

unkempt moat
#
[Command]: triggerinfo TIsOpenInInv 1
Condition Trigger 'TIsOpenInInv' Rules: {Is NOT Category: Furniture, Category: Industrial Products, Category: Electronics, Category: HVAC, Hidden Inv, and Locked.} Or {Is Category: Furniture, and Installed.} Or {Is Category: Industrial Products, and Installed.} Or {Is Category: Electronics, and Installed.} Or {Is Category: HVAC, and Installed.}
austere jackal
#

I see. Not very familiar with Ostra modding yet, but I'm assuming that's essentially an enum of triggers to modify the T/F of some "ShowInvWindow" function somewhere?

unkempt moat
austere jackal
#

Ok, cool. Any idea if there's a similar method exposed to intentionally do whatever is causing my bug preventing loose inventory sales? I actually kinda like it, haha.

austere jackal
#

Minor feedback on the Maintenance Pump... they're showing up extremely often at the fixer (1 almost every refresh per 1.5 hrs) and the markup on repair is very lopsided. You buy damaged for 50-70k, and sell to the Licensed Kiosk for ~150k from zone, or nearly 300k if carried. Otherwise, very cool mod.

unkempt moat
unkempt moat
#

[0.14.5.15][๐Ÿ›‘] FFU Mods [R-023]

#

No updates for mods themselves, just changing the version number, to reflect DLL update.

spice matrix
#

What entries do I need to edit to allow for ||Meat|| to fit in fridges with the storage rebalance mod

#

I thought I had it removing "TIsNotRawFood" but that did not seem to do the trick for me

unkempt moat
spice matrix
#

Adding TIsNotRawFood to the list of aTriggers got me what I needed, cheers!

limpid swallow
#

oh youre using my mod :)

zealous iron
#

so hard to install so i thing fuck it

wheat steppe
frozen lion
zealous iron
#

mods folder only for everything is ok too

#

but put something in something after click clack shit in and something more its lol..srsly

#

dev need to think about fix it as ssoon as possible cause... ๐Ÿ™‚

frozen lion
tardy hedge
#

Has anyone run into an issue where it's difficult to add/remove o2/batteries/filters to the EVA suits? For me, the o2 bottles specifically are kind of behind the battery and filter slots.

unkempt moat
wheat steppe
#

should bring the usable slot to the forefront. so say a clip point overlaps the o2 bottle, if you grab an o2 botttle it will bring that slot to the top of the overlap

tawny trail
#

I occasionally run into Maintenance Technicians on OKLG that are suffocating (or already dead). I managed to get to one quickly and noticed their suit battery/filter/O2 bottle were in their suit's backpack compartment instead of the dedicated "pockets". When I put them in the correct places, he was able to recover. I'm using EVA Suits Rework v23. Is there something I can do to ensure they spawn correctly?

west grail
#

The Thunderstore version is ~4 months out of date, as best I can tell it's from before the inventory rework that consolidated the inventory windows; the version on WarStalkeR's mod collection site is newer and doesn't have the issues of overlapping inventory slots

tardy hedge
#

Ooooh, that might be the problem then!

west grail
#

You're not the only one who has run into this issue

tardy hedge
#

I was having trouble getting things to load properly when manually installing mods. I swapped to thunderstorm and gale mod manager and things have been almost entirely trouble free.

west grail
#

I was just having a discussion with a couple of other people over in #modding-discussion the other day

#

The fun part is WarStalkeR doesn't maintain the Thunderstore version, he gave permission for someone else to do it since he didn't want to

tardy hedge
#

Interesting. I'm not at home, so I can't look at thunderstore, how easy is it for someone to just upload the latest version? Does the mod need to be modified further to make it compatible with the mod manager?

west grail
#

I'm not sure, I don't use Thunderstore; I don't think it changes the mod itself, it seems to be an additional file layer with a version checker json to get the mod manager to play nice.

#

Heck, what I'm seeing might not even be a version checker, just the code to tell the mod manager what to display. It could be as simple as deleting and replacing the mod folder in the plugins file with the newer version from WarStalkeR's site; I can't guarantee that would work though

coral drift
#

IIRC, War has recommended always deleting old versions of mods before installing updated versions.

I didn't realize TS was that far out of date o_O

west grail
#

Yep, I'm pretty sure it's why I've seen so many screenshots from people who use it with their EVA suit inventories all messed up

tardy hedge
#

Oh yeah, that does it, just copying the mod from the official source into the mod folder that the mod manager references. Fixed.

#

I do find it interesting that the suit clip points, misc pocket, bat/02/filter slots, and weapon slots are all grouped, while the med, ammo, backpack and ration spots are separated out.

west grail
#

Nice, glad you got it fixed for you

unkempt moat
tardy hedge
#

That would be an enormous window.

sudden wolf
#

So i installed this collection, all seems fine, no errors in console, but starting ship (maybe any ship) have double-tiled problem (any tile, module exist twice at same spot, including airlock), which prevent me from actually getting to ship. Anyone know fix for this?

sudden wolf
#

problem self-solved on second new game i think

wispy prawn
#

Hi, is this mod still working with the latest stable? I'm reading that a lot of mods made before this update don't work

coral drift
#

The FFU mods should work just fine. War updates them often.

unkempt moat
#

As no updates affected anything in that regard.

wispy prawn
daring escarp
#

Does anyone have an updated FFU Suits Rework?