Playtime: 4 hours in-game, more modding
Version: 0.13.0.7
Mods: yes, the issue effects all mods
The directory.exists pattern found in DataHandler::LoadModJsons
if (!Directory.Exists(strFolderPath)){ return; }
is missing from DataHandler::LoadShips
This forces the creation of a data/ships folder in all mods.
Otherwise the following error occurs, and renders the main menu non-functioning.
DirectoryNotFoundException: Directory 'C:/Program Files (x86)/Steam/steamapps/common/Ostranauts/Ostranauts_Data/Mods\NoAge/data/ships' not found.
at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in <filename unknown>:0
at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] in <filename unknown>:0
at DataHandler.LoadShips (System.String strFolderPath, System.String[] aIgnorePatterns) [0x00000] in <filename unknown>:0
at DataHandler.LoadMod (System.String strFolderPath, System.String[] aIgnorePatterns, .JsonModInfo jmi) [0x00000] in <filename unknown>:0
at DataHandler.Init () [0x00000] in <filename unknown>:0
at MainMenu.Init () [0x00000] in <filename unknown>:0
at MainMenu.Start () [0x00000] in <filename unknown>:0