Name: Astral Additions
Game Version: v0.12.1.6
Mod Version: 1.2
**Compatibility: **
--((From loot.json))-- - Inventory selling and random loot spawns from:
OKLG SupplyKiosk/StreetVendor1-2
ItmRandomCrateLockedItem/ItmRandomShip
ItmRandomProvisions/ItmFridge01Contents
ItmRandomCrewLootPersonal/ItmRandomCrewLootRec
ItmRandomFood
--((Re-textures))--
Will not work with any mods also re-texturing, or even touching the vanilla game trencher foods, or the touched foodhot items. This includes condowners/items/loot jsons as well as their respective image files.
**Desc: **
*114 Brand New Food Items
*6 Vanilla Re-Textures (Food Items)
*Completely Re-Worked Food Economy (Food/Water Prices)
Economy Overview: (And Justification)
I re-worked the food and water prices. The big problem is that in order for people to be alive, they have to both eat and drink. Unfortunately the prices in-game are simply far to high for people to live off.
You have 2 options, either you go with career lore style economy breakdown, or you go with in-game economy breakdown, and both will fail.
Career Lore: When making character, save money option = $500 a year, or $1.5 a day extra saved.
In-game lore: Roughly $200 p/day , which isn't even enough for water rations.
The economy is now based on a minimum wage of roughly $200 p/day.
Theres cheap stuff, theres expensive stuff.
At the end of the day its an RPG and you choose what you want to eat. How you feed your character, how you dress and treat them etc.
Mod Roadmap:
Planning on more food/drinks/hairs/clothes/armors/pda's/etc.
more in-game items, and a slight basic re-work of the economy and cost of said items.
There will be cheap stuff, there will be expensive stuff.
Full immersion RPG please :)
Download: https://github.com/SeanMungo/AstralAdditions/releases/tag/ostranauts