#game-suggestions

1 messages · Page 4 of 1

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Eu#0831
Suggestion #958

Increase Feebas encounter percentage above 1%. After extensive testing(2 hours of sitting in rain fishing with all 3 rods), I have had 0 Feebas spawns in the Sevii islands in the rain.

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WKZ Yewchung#0190
Suggestion #959

add a Cool Trainer Will and/or Cool Trainer Karen somewhere as a fun little easter egg. No custom sprite or anything, since they're still just regular trainers at this point

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The Fern#9176
Suggestion #960

adding custom shinies for more of a motive for people to go after shinies

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s h a m b e r#7679
Suggestion #961

[ability to change difficulty settings mid game]

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4nth0ノズル#1357
Suggestion #963

Add French translate in-game

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MeldironCAN#9158
Suggestion #964

A search function for the storage boxes. Would be a great quality of life improvement when finding pokemon you have caught.

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swagster 1000#8799
Suggestion #965

Please add rock slide tm/tutor to the game. Also add an ingame nuzlocke mode with hardcore settings

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swagster 1000#8799
Suggestion #966

Please add rock slide and/or Close Combat TM to the game

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Aqil Shadow#6752
Suggestion #967

Add luxury balls fr (best looking ball imo)

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swagster 1000#8799
Suggestion #968

Update tm compatibility to gen 8/9. Example, Luxray learns Play Rough by TR in gen 8, yet it is not compatible with this game's Play Rough TM.

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InsanityAnger#5793
Suggestion #969

Payday Move Tutor, cost 10k or more (the move gets a lot so its reasonable in my opinion)

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Twid#0720
Suggestion #970

In Blackjack (for the route outside the SS Anne) face cards are all worth 10, rather than Jack 11 Queen 12 King 13. Aces are worth 11

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Mr.Berry#4662
Suggestion #971

If possible, please add a level cap feature for hard mode. Sorry if it’s been asked before.

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kevinishere#8385
Suggestion #972

If possible, make a linux version of the game. that way anyone with a steam deck can take the game anywhere they go.

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Mercurial Oz#7934
Suggestion #973

I think it would be cool to have the option for wild Pokemon to never be fused since lorewise its a man made product being used to fuse them. Just a nitpicky immersion thing.

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Deathcrux#0552
Suggestion #974

I would like the Double Fusions or also called Pseudomegas not only to have the types of the original mega but also the ability of these, for example double gardevoir, double salamence or double pinsir or finally that these abilities are added to the game in some way

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suffers#0001
Suggestion #975

an option to remove dragon rage from the game or atleast early on for people doing nuzelocks. also if possible when playing randomizer if all eggs were random mons when hatched, the ones given/bought anyway

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Water#7642
Suggestion #976

Offer a new pokédex(or map) system that let you see actively which and how many pokemon you can find at specific locations depending on whether or not you have seen them.
For exemple : Route 1, you have seen a shinx and an azurill, shows their faceset on the new "pokédex system" where you can also see the others pokemon that you haven't discover yet, hidden in a shadow faceset, that would make you be able to see how many pokemon's left in the area that you haven't found yet and it would such a very solid QoL addition!

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Durrdoge162#0868
Suggestion #977

[make a mac version of the game]

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SmoothestShark#3491
Suggestion #978

double fusions should increase the BST to a certain degree, for example Shuckle and Shuckle should have an ungodly amount of defense. There would definitely be some balance issues but something like 1.3-1.5x the original stat would be Swag

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CEARS#7618
Suggestion #979

[ I noticed monkeys paw isn't working well with moves like Feint Attack. When I use it the attack has a chance to miss which is odd because it says it can't and always will hit its target. Can this be fixed please?]

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TCGrunler#4583
Suggestion #980

An icon that pops up when you change the game's speed that communicates what speed the game is now running at.

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Rocker26a#4993
Suggestion #981

A cheat-sheet for the Randomizer that gets generated alongside the encounters file. So you can find out where certain Pokemon spawn without searching endlessly. Could maybe generate a less spoiler-y version for quest/trade required Pokemon, or just their base evolutions.

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Novarender#3245
Suggestion #982

It bothers me that songs don't loop very well. I don't know if even the original game does it correctly but would it be possible to make them restart an appropriate amount of beats after fading out, if not removing the fade out entirely?

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Novarender#3245
Suggestion #983

Hold down shift to make the map cursor go faster

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Some Nerd#2403
Suggestion #984

allow classic / modern mode switching through the update man

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slug#3373
Suggestion #986

change the mankey paw item description to say it also affects moves that can not miss

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swagster 1000#8799
Suggestion #987

replace rock throw tm with rock slide.

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MusicSheep#0625
Suggestion #988

Fix Pokeradar sometimes breaking when stepping in shaking grass

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uninsoires#7832
Suggestion #989

make a mobile version file compatible on an emulator (gba,nds,etc.)

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Shurajia#3765
Suggestion #990

make it possible to enter the bar, in Saffron city, at nighttime after you have been send into the future on Mt. Silver. Since you should be old enough.

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MusicSheep#0625
Suggestion #991

Name fix for certain self-fusions. For example, Cleffa instead of Clefa. It's coded to do this currently with all fusions, but there should be exceptions if the Pokémon fuses with itself.

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Zeeboon#1779
Suggestion #992

I'd love it if it was a little more obvious in the battle UI which button is currently selected. the slight color difference isn't enough for me to quickly see where I'm at at a glance, and a few times now I've accidentally ran away from a rare pokemon when I wanted to go into my bag to grab a pokeball instead.

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das psycho#8313
Suggestion #993

please make the gym puzzles skippable (maybe after you beat them the first time) i hate doing the falkner and price gyms, same goes for sprout tower, its annoying more than anything else

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Tax Evasion#5378
Suggestion #994

have an icon appear on the poke radar that shows if you have caught a pokemon before on a route

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Zoluro#7062
Suggestion #995

Change gym leader of Violet City (Falkner) by their father Walker

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Suicune152#2493
Suggestion #996

it would be cool if all gen 7 move tutors were added, I'm trying to teach my arceus tailwind which could be legal but is not

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Novarender#3245
Suggestion #997

Make custom pokeball sprites match the resolution of normal pokeballs

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-Towa!#3691
Suggestion #998

change spiritomb/flygon type to ground-ghost instead of dark-dragon since in the artwork flygon is a ghost. Haven't checked if pre-evos share the same concept and thus the same problem

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pedro verdan#9524
Suggestion #999

make meganium learn Floral Healing with move expert

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CarbonGames75#9231
Suggestion #1000

Add character customization similar to SwSh and SV with interchangeable outfits and hairstyles

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Foxhie#2812
Suggestion #1001

Instead of saying "Debug Mode" on the Hall of Fame screen if someone used magic boots, have it say "Debug" underneath that text, so it can still display what mode they played. Alternatively, have a sticker for the boots show up on the page if they used them in that playthrough. This should help with people thinking "Debug Mode" is a special gamemode and not the pokedex complete reward, and also allow other people to see what the debug user fought in their run.

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DjKlzonez#7537
Suggestion #1002

Allow the game to self update on boot. The game is capable of checking online for updates, why can't it download them too?

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KRSGaming#5504
Suggestion #1003

[make it so if you add a custom sprite but theres already a sprite for that fusion theres a option to make the new fusion a alt]

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SirButtletfTheSevenSeas#9882
Suggestion #1004

[there should be a way to change controls in the options menu rather then f1 for steam deck users.]

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SirButtletfTheSevenSeas#9882
Suggestion #1006

increase catch rate on pokeballs or increase money earning. It took me 5 balls to catch a Lvl 3 pokemon while it had red hp and was paralyzed. Money disappears real quick

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kaymarierose#5061
Suggestion #1007

Pokemon who are fused with two different genders should display the trans symbol in place of the female/male symbol, as opposed to nothing

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Quill#7837
Suggestion #1008

(Accessibility) Add visual cue to Viridian River to show when starter/mew spawns for players with impaired hearing. Right now you need to listen for the 'run away' sound and mew's sound, and since you can only see a small bit of the Viridian River when you walk in, if you have impaired hearing you need to surf around the area each time to check if a starter or mew has spawned. This makes looking for starters take a long time compared to vanilla and makes mew extremely time consuming. If it's possible to add a visual cue of some kind, such as with the PokeRadar's two tiers of shaking, that would be very helpful. Thanks for considering

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Frogbender#4603
Suggestion #1009

(General Changes) Can we change more pokemons base typings please? For example here are some changes that just make sense in my eyes: meganium being grass/fairy instead of just grass, Feraligatr getting water/dark, Luxray electric/dark, Melotic Water/fairy, darkrai dark/ghost and the goddamn guardian of the SEA Lugia being turned into water/flying instead of psychic/flying.
Then here are some balancing examples: Celebi getting Fairy/bug, Electicwire electro/fighting, ninetales fire/ghost or fire/psychic.
Those just always bothered me, and the ones you already changed were good starters (f.e. gyarados being solely water (even tho water/dragon could be more apropriate, but whatever)), but we need more in my opinion.

ruby bridge
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-suggest Have a way to view full description in bag and mon summary (to see full move description). If something is a sell to shops item may be no way to know. Sample attached. Also thank you for making this incredible game.

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Koro Joestar#2805
Suggestion #1011

[add mega evolution and you can fuse the mega with other mega]

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PHANT0MKNlGHT#0406
Suggestion #1012

Add a way to relearn moves from prior evolutions if the game is going to be deleting moves every time a pokemon unfuses there should be a way to easily recover the moves instead of recapturing and retraining a new pokemon.

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Novarender#3245
Suggestion #1013

Add all moves useable out of battle, such as Dig and Morning Sun, to the menu where HMs and Registered key items are shown

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blujai831#5118
Suggestion #1014

Whenever a fusion is registered in the Pokedex, count its bases as also registered

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wonderful_waffle#9057
Suggestion #1015

eggs from day care go straight to pc and some how know an eggs ready if your doing some mass hachinging

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Pep#4251
Suggestion #1016

Triple fusion are awesome! Add more triple fusions, for instance a Mew/Eevee/Ditto fusion with a DNA theme, a Flareon/Vaporeon/Jolteon original Eeveelutions fusion, or triple fusions involving each of the three evolutions stages of a starter (like Bulbasaur/Ivysaur/Venusaur). Note that these are just some ideas that might be bad, but just generally more triple evolutions would be fun. (Of course there should be some theme, not just any triplet.)

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Froggy#4005
Suggestion #1017

maybe add a diffrent way to get in the secret forest :meru3:

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Kiwi#4199
Suggestion #1018

Have the end credits roll pull from the credits CSV to make the list of the top contributors ohyes like, just the x names that occur the most often in the list. that way the credits will always be up to date happo ~~and IHave50lbsOfTanneriteInMyAnus wont be forever immortalized in the end game credits heehee ~~

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MusicSheep#0625
Suggestion #1019

Change the gen 2 triple fusion ability from Leaf Guard to Sheer Force. Leaf Guard sucks.

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𝓩𝓮𝓻𝓸#2572
Suggestion #1020

It would be nice if hidden ability capsules could be added to the game (idea came to me when I lost my hidden ability when evolving my dratini)

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Deathcrux#0552
Suggestion #1021

add a frontier battle in the style of the frontier battle of Pokemon Emerald or pokemon Black and White, maybe add similar fights against the Frontier Brain as in pokemon emerald after a win streak.

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Deathcrux#0552
Suggestion #1022

add a Body Press and Gigadrain TM, don't play dumb, I know there is TM in the game code without assigned movement

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ThomasAlachar#8169
Suggestion #1023

add a setting during Randomizer Setup that allows you to adjust catch rates. I like playing highly randomized game modes sometimes but it makes it almost impossible to catch new Pokémon if my encounters end up being legendaries or stage 3 evolutions. I would also like to see an option to disable dragon rage, sonic boom, and wonder guard for early encounters since those can wreck your game if you end up facing a trainer at like lv7 with a dragon rage Gible fusion.

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sneaky shade#1329
Suggestion #1026

can you add megas into the game so you can fuse them

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sneaky shade#1329
Suggestion #1027

why was it denied

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EmperorRCK#0118
Suggestion #1029

for stance change, PLEASE have it so that it shows the stat changes in battle by checking summary. It makes it hard to tell that it's actually working. (Side note: does stance change even work? I did some testing and I don't think it does, and if it doesn't.... plz fix)

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ThomasAlachar#8169
Suggestion #1030

if possible, it would be nice to have an in-game method for finding where certain Pokémon spawn at. Wether that’s an item, an NPC, or even adding known spawn locations in their pokedex entries. I know the discord bot already does this but as far as I know this only works for classic mode. It would be nice to have a method of locating Pokémon in modern mode too (if this already exists and I’m just terribly mistaken please do let me know)

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Jacqli#6317
Suggestion #1031

can we get "Send" option inside PC box (Grab the pokemon and send it to other box) instead of grabbing and moving through box 1 by 1, it would be easier to keep the area clean & tidy as we progress and get more and more pokemon, cleaning the mess become a chore, especially when we want to use the early box 1-3/30-29 easier for our main pokemon area

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Tricksy Gobbin#9805
Suggestion #1032

It would be cool to have a "Trainer AI Level" option when starting a new game, separate from difficulty. That way one could more finely tune things between EXP gain and how smart enemy trainers are.

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Novarender#3245
Suggestion #1033

Infinite escape rope item

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Novarender#3245
Suggestion #1034

Option to skip learning new moves like in Scarlet and Violet, for those who grind

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hero.drawing#0483
Suggestion #1035

Switching Lapras’ types around, the body is clearly a marine creature while the head would be perfect to give ice effects and the shell. Imo it would make more sense than a marine creature being ice type and the head being a water type

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Tricksy Gobbin#9805
Suggestion #1036

It would be convenient for people fond of Nuzlocke runs to have a Nuzlocke Mode available somewhere, which removes any fainted party pokemon from the player's inventory automatically after a battle ends. Perhaps with a setting that differentiates between fused and nonfused pokemon that the player can toggle. I find Infinite Fusion to be basically the ultimate Nuzlocke game, with its fusion mechanics and randomization options granting effectively, well, infinite replayability, so it feels like a built-in mode would fit right in.

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Farrian#9451
Suggestion #1037

I'm unsure if it's been suggested, as I am new to the game and community. But what about introducing the bottle caps from the new games into Fusions? To Max out IVs of your mons. And maybe some way to reset your pokemon EVs/tell how their EVs are being divided up.

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Novarender#3245
Suggestion #1038

Premier balls given for every 10 pokeballs instead of just one if you buy at least 10, like in newer games

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MrBizz#2101
Suggestion #1039

I would like for a way to look up a specific artist/user in the Goldenrod Art Gallery, rather than relying on RNG. (Perhaps an NPC that lets you put in a request)

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MrBizz#2101
Suggestion #1040

Custom Battle Android: Since there will probably never be an actual PVP/Multiplayer in this game, What if instead there's a battle android that can be generated/ uploaded with a custom team set up file. These files can then be shared on the discord/community so people can challenge each other with these set ups and see whom can beat whom.

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Hey @crystal escarp! The game isn't made to be played on mobile! You can try to use Joiplay to run it, but the game will likely be very slow, glitchy, or downright unplayable.

You can try following this guide: https://youtu.be/jADyChlJbF0

Nothing can likely be done about issues experienced on mobile, unfortunately. You can ask for help in the video's comments section if you'd like.

No dedicated mobile version of IF will be developed in the future.

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squibbb#0365
Suggestion #1041

a way to see how many regular pokemon you have captured separate from fusions to make it somewhat easier to keep track for getting the debug boots

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ScoliosisRat#4735
Suggestion #1042

for randomizer mode instead of having to give a abra for pokeradar making it the pokemon that replaced abra

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ScoliosisRat#4735
Suggestion #1043

for daycare training making it so that you can learn the moves from leveling up would be nice or at least making them learnable from the move relearner

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ScoliosisRat#4735
Suggestion #1044

ways to get multiple exp shares at big milestones like 5, 25, 50, 100 and so on and to slip the exp between those pokemon

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approval89#3174
Suggestion #1047

Optimize the "Pokemon" menu so the game doesn't freeze for 5 seconds every time you press a button

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WooWoo#1304
Suggestion #1048

please make it so that inducing sleep or other such status effects keep legendary Pokémon like latias/latios from fleeing the battle

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Darmi#3924
Suggestion #1049

To have side quest against a group of trainers that have a thematic or thing in common. For example, is a group of crazy scientists who are robotizing as lot of pokemon, and all of the pokemon they use are robot like fusions. Is a way to make extra content that isn't just "gIvE uS mOrE pOkEmOn"

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WARDLE#2299
Suggestion #1050

hey uh maybe we should remove that one npc in celadon who says the name of ur users folder bc that could really fuck over some streamers

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Jaxo#9493
Suggestion #1051

It's probably going to be denied instantly but I'm not reading through thousands of messages to be confirmed that it won't be added but I would like an Item to get hidden abilities similar to the ability capsule but more expensive. (I want this since my Sylveon/Gardevior had pixilate unfused but changed to cute charm fused)

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God of Misfortune#0774
Suggestion #1052

bring back the option to change the battle ui

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Suicune152#2493
Suggestion #1053

yall should add assault vest to the game fr

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Fire5871#3071
Suggestion #1054

trading between friends

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Some Nerd#2403
Suggestion #1055

Experimental (BST Mode selection) to not trigger randomized flag

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Rid#7303
Suggestion #1056

Have the option for Mega forms abilities for the fusions, for example when you fuse 2 Pidgeot have the option to give it No Guard

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Brick#8640
Suggestion #1057

As someone who relies on audio to remember things, I think IF should add back the sound effects for when the move you use is not very effective/normal/super effective.

shut holly
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-suggest Hi, i've been thinking of a triple fusion that can be added to the game : butterfree/beedrill/venomoth.
I've already made the sprites in the line.

And i've also thinked of a way to add it logically :

After beating Jotho, there'll be a scout NPC that will reach you saying to you this dialogue :
"HI ! I've encountered a bug pokemon that isn't registered on the pokedex. I tried to catch it but my team is too weak.
Since you are a strong trainer, can you try to catch it ? It's located on the Sevii Island.
"

When you arrive at the island, you'll find the pokemon as a static encounter or a new area which will looks like a forest with some grass patch with maybe some caterpie, weedle and venonat to encounter in those, depending on what the staff will think will be the better.
When you fight this pokemon, you can't catch it (pop-up message saying that the pokemon won't let you use your pokeballs).
After the fight, it will drop an egg, why ? Because in the world, there's some species of bugs that expulse an egg hatch when they're dying so their eggs can have a chance to survive.

I think it'll be a great addon to the game and it'll bring more points of interest to the Sevii Islands.

Btw, here's the whole line in a single picture : there's also some alts, but i won't post them on this suggestion because it's not the topic)

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Terminatphilippe#5565
Suggestion #1059

Hi, i've been thinking of a triple fusion that can be added to the game : butterfree/beedrill/venomoth.
I've already made the sprites in the line.

And i've also thinked of a way to add it logically :

After beating Jotho, there'll be a scout NPC that will reach you saying to you this dialogue :
"HI ! I've encountered a bug pokemon that isn't registered on the pokedex. I tried to catch it but my team is too weak.
Since you are a strong trainer, can you try to catch it ? It's located on the Sevii Island.
"

When you arrive at the island, you'll find the pokemon as a static encounter or a new area which will looks like a forest with some grass patch with maybe some caterpie, weedle and venonat to encounter in those, depending on what the staff will think will be the better.
When you fight this pokemon, you can't catch it (pop-up message saying that the pokemon won't let you use your pokeballs).
After the fight, it will drop an egg, why ? Because in the world, there's some species of bugs that expulse an egg hatch when they're dying so their eggs can have a chance to survive.

I think it'll be a great addon to the game and it'll bring more points of interest to the Sevii Islands.

Btw, here's the whole line in a single picture : there's also some alts, but i won't post them on this suggestion because it's not the topic)

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H3R0NX#5007
Suggestion #1060

make unobtainable tms craftable somehow. (Maybe by like fusing berries or something)

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Pixle36#8241
Suggestion #1061

Mystery Gift option on the title screen that allows you to enter a code or solve riddles to get different legendaries. and there would be the delivery man in the pokemon centers to give the gift pokemon

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Zach#8009
Suggestion #1062

General improvements to the usability of boxes. Multiselect and item management would be helpful, as well as a search function.

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Stormzz#3346
Suggestion #1063

make secret garden accessible after the route 22 rival fight no matter if you beat him before or after brock

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wonderful_waffle#9057
Suggestion #1064

add on the map or the pokedex for unfused
showing what rout they are found

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EmperorRCK#0118
Suggestion #1065

revert dark void to gen 4-6, there's no competitive and even if there was that nerf was extremely unfair

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EmperorRCK#0118
Suggestion #1066

IIRC "hyperspace fury" could be learned by some fusions.... Why?, only hoopa can use the move.... remove it or make it so that others can use it

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Tricksy Gobbin#9805
Suggestion #1068

There really needs to be some form of warning or notice regarding how talking to "the update man" irrevocably flags one's save data. I and many others have dumped literal hours down the drain and the only crime was exploring and talking to people. A simple pop-up or something would prevent this issue.

wise zephyr
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-suggest Add an ingame option to remove the custom fusion type changes (ie: bulbasaur will always be grass when fused). The reason I picked bulbasaur was because of his dual-typing and I kind of feel snubbed.

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Smiley#3995
Suggestion #1069

Add an ingame option to remove the custom fusion type changes (ie: bulbasaur will always be grass when fused). The reason I picked bulbasaur was because of his dual-typing and I kind of feel snubbed.

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AtlachNacha#8888
Suggestion #1070

Add easter egg for unintended change to game files , but I have no idea what kind of easter eggs or how to detect/trigger them , it's just a thought

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cheeky#8004
Suggestion #1071

i feel that there should be a way to completely randomize every encounter, if not then why even have a randomizer mode, other people like would feel the same we just want to encounter every pokemon fusion without having to leave the area you are in just to find new pokemon, thats why i think that you guys should add a completely randomized grass encounters option for those who want it

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Grotto#6000
Suggestion #1073

please add the 3 step immunity between random encounters from modern games i am on my hands and knees sobbing

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Smiley#3995
Suggestion #1074

Rhyperior fusion names should be split like Rhy- / -perior [Ex: Charperior / Rhyizard] instead of Rhype- / -rior [Ex: Charrior / Rhypeizard]

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Super Skelleton#3919
Suggestion #1075

maybe add more pokemon from "new" generation, like with pokemon gen VI (like fennekin, frogadier, ect) or more

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Marcilius#8686
Suggestion #1076

It would be awesome to see which one of the fusions are custom sprites after it is discovered. I found that sometimes its hard to determine if it was a custom or a normal fusion. Like adding a green background to a discovered fusion, just like the shadow is green when it is undiscovered

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I7731#7961
Suggestion #1077

make either the ho-oh/lugia fusion respawn after E4 or Mt.Silver, or do something like entei/raikou/suicune, where both halves roam around. I tried to complete the pokedex and now it's just a failed attempt, because i accidentally killed the fusion at navel rock. If anynother way to respawn these legendairies is already in the game, make it known please, because nobody I asked knew anything about this.

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VampVixen#8888
Suggestion #1078

I think it would be a huge time saver if fusions if two of the same Pokémon (example 134.134) did not prompt to learn a move twice. It feels like it wastes a lot of time even with the speed of the game up. I do get that's how fusion works but there has to be some code to make it register if it's the same move or not

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Xenophacilus#7867
Suggestion #1079

For those who sprited all 420 possible fusions of 1 pokemon (Head or body), they will appear as a special trainer using fusions of their special pokemon

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Grotto#6000
Suggestion #1080

A quickheal option in the menus which uses up healing items in your bag to restore your pokemon's HP and cure status effects? It'd be helpful for people with lower end PCs who don't want to sit through 7 seconds of pausing between heals.

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Marsh#5866
Suggestion #1081

Potentially controversial idk but I'd like an option in the Pokedex sprites menu to show the reverse fusion's sprite instead

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Deathsenemy6#5605
Suggestion #1082

make the music loop better they always start at somepoint from the beginning and thats not so cool i think

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LukasTheNotorious#3492
Suggestion #1083

Maybe we could make it where if the same pokemon is Fused with itself, It's stats grow stronger (So it's not just the same pokemon, just with a different sprite)

green bramble
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-suggest It will be cool if this trainer when is flareon/gloom evolves into flareon/vileplume change her dialogue or gives you somethin(because now it should feel better because what makes the pokemon feels bad I imagine its gloom)

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hughini#9969
Suggestion #1084

It will be cool if this trainer when is flareon/gloom evolves into flareon/vileplume change her dialogue or gives you somethin(because now it should feel better because what makes the pokemon feels bad I imagine its gloom)

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The_SteelixLad#3684
Suggestion #1085

add maybe an IronMon Randomizer setting with just the standard ironmon rules of level increase of 50%, random movepools that kind of stuff

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DemonFusion#8837
Suggestion #1086

add an item that allows you to change the sprite of a fusion to one of its pre-evolutions (ie. change Gyrados/ Dusknoir to the sprite of Gyrados/ Duskull.) the purpose of this would pretty simply be to let you use your favourite sprite from a line while not being held back by keeping a pokemon unevolved.

Attachments:
image1.jpg

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Giveth#0888
Suggestion #1087

I'd like to see Hard Mode a bit more difficult. One of the main ways I self impose difficulty is just to not use pokecenters- I'd suggest a better way to do this is making Pokemon Centers cost money. I think 250 per pokemon would be a good number; hotels should also cost extra per pokemon.

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Roby700#7344
Suggestion #1088

Adding the mechanic where the player can sell their own pokemon fusions to the black market in Celadon City, the value of said fusions would depend on how rare the pokemon is (either spawn %, type of encounter, etc...), this could be a good way to earn money in randomized runs where players run into legendary fusions. It may also decrease karma.

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PaperAxe#3340
Suggestion #1089

add difficult or tedious ways to skip story segments. I've done most of Erika's part in the sewers with only 2 badges and I don't think that I can skip past snorlax

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TM#7724
Suggestion #1090

[Can we have some trainers that wears the name of some cool discord members heehee]

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TM#7724
Suggestion #1091

second try, the modern mode just had its whole roaster changed but not the champion, may i ask changing it because for me their team was mid gigachadiglett

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cocobean#5296
Suggestion #1092

Kinda surpsied its not already up like this but. Wouldn't it be really cool to see ninetails fused with one of the poregons to make a Firefox themed vulpix/ninetails?

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Hazel Black#0146
Suggestion #1093

It would be nice if it was possible to see the typing weaknesses on a fusion and the stat total vs the other fusion, which is effectively just the aegide calculator ingame. I'm not sure if that can be added very well. It'd also be nice to be able to see both pokemon's moveset when it asks if you want to keep either set specifically instead of combining them

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Djarriqeaux#9161
Suggestion #1094

It would be nice if there was a way to save randomizer settings to save time at the beginning of randomizer nuzlockes

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Bamf#6444
Suggestion #1095

Adding catch rate modifiers to the randomizer game mode

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ZG468#4840
Suggestion #1096

when randomizing wild pokemon and trainer pokemon, there should be an option to randomize their pokemon’s abilities/moves

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soul3ss#2546
Suggestion #1097

including at least one dawn or dusk stones in the game before silph co

main brook
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-suggest I'm not sure how possible it would be to implement it, but I think it'd make a lot more sense to have all of a species abilities available during fusion, instead of having just one of each mon's. The current system seems to be confusing to new players, while not really adding or removing anything from the game - you can still get those other abilities, you just need.... an item that costs a whole $200, and the knowledge of that method.

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indi_dude#2481
Suggestion #1098

I'm not sure how possible it would be to implement it, but I think it'd make a lot more sense to have all of a species abilities available during fusion, instead of having just one of each mon's. The current system seems to be confusing to new players, while not really adding or removing anything from the game - you can still get those other abilities, you just need.... an item that costs a whole $200, and the knowledge of that method.

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STorchSamoCaru#5805
Suggestion #1099

Purchasable PP Restoration Items! Because if there's one thing that I hate doing in Pokémon, it's having to ration out my Power Points.

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Reaper Reality#1163
Suggestion #1100

An option in the randomized game mode for legendries or pokemon that are close to legendries(ditto, Rotom, Unown, Etc.)

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STorchSamoCaru#5805
Suggestion #1102

Have an option to toggle between having the cursor in the battle menu be either consistent or reset back to Fight.

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S.O.W.L#6821
Suggestion #1103

It would be possible to add Abomasnow or Snow Warning in-game so we can enjoy an ice-type team/gym.

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who#3621
Suggestion #1104

pokemon random name gen

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GhaStAYN#4819
Suggestion #1107

Being able to check the types of enemy pokemon would be nice. Something like in Radical Red. (This feature may be optional in game optiona idk)

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GhaStAYN#4819
Suggestion #1108

PokeMMO have cool option, like it shows during fights which move is effective etc. Maybe we add this as optional feature?

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STorchSamoCaru#5805
Suggestion #1109

Add the remaining three sets of starters.

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STorchSamoCaru#5805
Suggestion #1110

Autofire! Hold down a key to have a button be pressed every other frame.

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EXCaBiNE#8183
Suggestion #1111

The current sprite for Latios/Genesect is mine, but 3 sprites of this fusion were made in April, and I didn't know, I believe my sprite pales in comparison to the A alt (not the B one tho) what can we do to swap them?

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Josefu#2263
Suggestion #1112

adding the ability patch: it should give a normal pokemon its hidden ability and using it on a fusion should either A) give the choice of which HA to obtain or B) have no effect (in that case one could just unfuse, use ability patch on chosen mon, and fuse again)

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Metalocif#6358
Suggestion #1113

Triple Fusions should be able to receive moves their components can learn from the Signature Move Tutors. As it stands, Giratina-based fusions can be taught Hyperspace Fury, but Paldiatina cannot.
Also, Zapmolcuno should be able to receive Aeroblast.

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reddinoette#6593
Suggestion #1114

we should have an option or at least explore the johto region so that there would be more things to do and more gym leaders to battle

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Yurie#9168
Suggestion #1116

A possibility to have more Pokemon Boxes on your Computer for New Game+ people.

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Hey @warm rapids! The game isn't made to be played on mobile! You can try to use Joiplay to run it, but the game will likely be very slow, glitchy, or downright unplayable.

You can try following this guide: https://youtu.be/jADyChlJbF0

Nothing can likely be done about issues experienced on mobile, unfortunately. You can ask for help in the video's comments section if you'd like.

No dedicated mobile version of IF will be developed in the future.

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TalesofTim#7389
Suggestion #1117

There should be an option to start New game+ with some of the more difficult items to get. This game has a lot of replayability but I feel myself not sure if I want to because I can't take some of those items with me. I am mainly referring to the "infinite" items. Such as the splicer and reversers that you have to beat pretty tough opponents to get.

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MrBizz#2101
Suggestion #1118

Key Item version of Everstone: There's a lot of cases at the moment where a Fusion you have has a sprite that you'd want to keep, either the Evolution doesn't have a custom sprite, or you prefer the pre-vo better. After they reach Evolution Level though you'd have to manually stop evolution every level after that. If there was an item that acted like Everstone but didn't take up the item slot, that would be super helpful!

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RoboSoup#2793
Suggestion #1119

Option to turn team-wide XP share (like in easy mode) on-off as desired, like in Sun & Moon. this feature made it easy to avoid grinding when desired but also let you avoid getting overlevelled. Right now difficulty can only be turned down, so once you start getting overlevelled there's nothing you can do about it

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GenericJoe#4829
Suggestion #1120

the ability to seed the randomizer, so that two people can intentionally get the same randomization. reasons like this might be for player made challenge runs that involve more than one player (the soul link challenge comes to mind), if a player wants to get a specific starter in the randomizer, or if any players want to share any seeds that are somehow special in a way (route 1 is full of legendaries, trainer joey comes at you with a rattata/arceus, weak/less useful mons in many routes, ect)

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ZG468#4840
Suggestion #1121

add an option in the "items" section of randomizer mode to exclude berries in the item pool

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Belfast De DarkRose#8738
Suggestion #1122

the ability to see how many base pokemon you have left to catch to unlock things

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MouseJ#7841
Suggestion #1124

Venustoizard-line should learn Shell Smash, as one of its components, Blastoise, does as well.

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Efe Çakıtlı#1350
Suggestion #1125

Water/fire fusions should learn scald and/or steam eruption from the fusion move tutor.

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DemonFusion#8837
Suggestion #1126

Have fused pokemon remember their original movesets when unfusing so certain moves aren't lost when unfusing. for example, unfusing a Hitmonchan from a fusion that learnt Fake Out from Tyrouge will lose Fake Out forever, due to it not being one of Hitmonchan's tutorable moves

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Xav100#0137
Suggestion #1127

add more trainers who offer trades after beating them, the concept is one of the most interesting features in this game and once you get out of rock runnel it almost entirely fades away, it's a missed opportunity imo.

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Tjmist#8015
Suggestion #1128

Add item Light Clay

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VwertIX#7413
Suggestion #1129

Hide mouse cursor when using a controller

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kop#1523
Suggestion #1130

I got this idea looking back on the gen 8 fossil fusions, i thought, what if fusions had different qualities and characteristics based on the compatibility of thier fusions? I felt the fusions of those fossils looked clunky, abominable in most cases, and nothing at all like the majestic fusions of kyurem. Heres a general idea of the system I've been thinking of. Seems like most of the sprites made already could be grouped by this pattern anyway. But it'd be interesting as a feature, with the more perfect fusions being generally stronger at thier base.
Imperfect Fusion: Abomination, No Shared Traits Whatsoever. Sprite Focus: Distinct Body and Head of Respective Derived Pokémon.
Semi-Perfect Fusion: Shared Typing Or Ability. Primary Sprite Focus: Shared Traits that indicate typing, Secondary: Distinct Body and Head of Derived Pokémon.
Perfect Fusion: Shared Egg Group. Primary Sprite Focus: Egg Group, Secondary: Accentuations of each Pokémon.
Super Perfect Fusion: Shared Egg Group, Shared Typing, Two Pokemon. Primary Sprite Focus: Egg Group, Secondary: Accentuations of each Pokémon, Tertiary: Alphaesque aura.
Ultra Perfect Fusion: Shared Egg Group, Shared Typings, Three Pokemon. Primary Sprite Focus: Egg Group, Secondary: Accentuations of each Pokémon.

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Lewa263#7241
Suggestion #1131

Would it be possible to use the cry of the body when the head has no cry due to being from later gens? Currently, when you send out Sylveon/whatever or Fletchling/whatever, there's zero sound for it.

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Sevenilja#0303
Suggestion #1132

Pokeathlon from heartgold/soulsilver. Shit was fun ngl

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Hadyan#2261
Suggestion #1133

Add Trainer/Player's name on Hall of Fame screen.
Thank you!

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Metalocif#6358
Suggestion #1134

Add the unused TM121, Scald, to the Battle Factory store.

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GetFitz'd#9220
Suggestion #1135

having multiple pokemon in the pc is fine but when you dont want them anymore you have to go one by one and release them or just to move one at a time through the pc, can we have a multiple picks at a time?

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MUHSIN!!!#8305
Suggestion #1136

they should add a feature where the pokemon walk beside you like with the eevee mission in celadon

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SloganLogan#1444
Suggestion #1137

add a last resort move tutor, only way to get the move on a lot of Pokémon

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Sylvi#6788
Suggestion #1138

for "Base Stat Mode", or a new similar mode, have the level that all pokemon stats are based off of increase globally as you progress (maybe just based on badge count?) to have a better stat curve for early and late game moves/healing items

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Fullmetal_Potato#9035
Suggestion #1139

[the pc is very slow and buggy when pokemon are in it. If you have 3 full boxes, it feels like it's faster to jump from box 1 to 3 than it is to just scroll from box 1 to 3.

I'm guessing it has to do with pulling up Sprite and pokedex data from a far larger pokedex.]

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Sylvi#6788
Suggestion #1140

for "Base Stats Mode", dont include a pokemon's EVs in their stat calculations as its pseudo-leveling (gaining stats by gaining exp), and potentially also IVs and Natures to remove all stat variation

autumn ether
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-suggest Is it possible to make a rom version playable on gba

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ŦĦ๑๓สی ĦعĬŧž#7370
Suggestion #1141

Is it possible to make a rom version playable on gba

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SatSet#0465
Suggestion #1142

add "Delete Save file" in-game

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SnakeEyes267#9493
Suggestion #1143

Add a confirmation or warning when activating randomize mode so people don't accidentally activate it.

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Teddy-O#1455
Suggestion #1144

Option to turn off the white flashing during a battle transition (helps when playing in the dark, or for accessibility)

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Heavenly Capybara#5890
Suggestion #1145

add giga drain tutor

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safs#2209
Suggestion #1146

add toxic spikes tm or tutor

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rooksby#6966
Suggestion #1147

New Poké Ball Type: Unchanging Ball (Everstone Poké Ball)
"A peculiar Poké Ball that prevents a wild Pokémon from evolving after being caught."

This ball would be extremely useful for players wanting to keep a fusion at a certain stage, and functionally frees up an item slot instead of needing the player to keep an Everstone on the Pokémon out of convenience. Of course, it should still function like an Everstone where it does not prevent manual evolutions via Evolution Stones, Mist Stone, Link Cord, etc.

Ideally, changing Poké Balls at Goldenrod City to an Unchanging Ball should also work retroactively for the target Pokémon, as some desired fusions would have to be half-evolved or in their middle stages.

Suggested Implementation: Should be introduced after Celadon City (where you can buy Everstones), so that the player has familiarized themselves with the Everstone mechanic, and the Unchanging Ball functions as the direct upgrade. Fuschia City would be a good candidate for the introduction of this Ball type, albeit a little late in the game, does not overshadow the fact Everstones are still a viable option.

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SloganLogan#1444
Suggestion #1148

Add an EV checker that functions the same as the IV checker in Saffron

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VwertIX#7413
Suggestion #1149

Add an option to mute sounds when the game is in the background, ie if you alt tab

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VwertIX#7413
Suggestion #1150

Be able to filter what pokemon are shown in the box, ie only show grass types, hide all pokemon with x nature etc. Like how when you select a pokemon to fuse all fused pokemon are hidden

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SimonTheDumb#4009
Suggestion #1151

change the music that plays when fusing pokemon, it's kinda boring and not very exciting

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MrBizz#2101
Suggestion #1152

Small Change: Adjust the color of the text that display's the Sprite artist's name on the fusion animation screen. Atm is slightly darker green on the green background. It's technically readable for most, but harder for certain people. I'd make it more contrasting if not just black text.

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MrBizz#2101
Suggestion #1153

Change Music during the game title intro. Some content creators/streamers are reportedly getting copyright claimed from it since it's pulled directly from the games. (Perhaps swap it out with a Midi version, or a remixed version)

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Alexander(rabano)#0283
Suggestion #1154

Grass(any zone with pok encounters) areas all over the map with high level so when u lose pokemon in a nuzlocke it doesn't become a nightmare of exp grinding when u loose ur high level team and need to go back to lvl up ur lvl 3 sunkern

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Alexander(rabano)#0283
Suggestion #1155

Self fusion maybe insted of making them just more stronger it could be to make the pokemon more "stable" just with 5 more in the bst like on glass cannon pokes just 5 extra in the def/spe def, bulk pok 10 on speed, trash pokes in the bst or its type for exmpl ledian terrible stats, voltorb terrible cover, or for other cases like breloom 10 more on spe attack in case of bad nature/iv on atck? well u can still be used bcs it has a good pool on the spe atk part

smoky knollBOT
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You can contact Aegide, if you need help with anything related to the fusion bot.

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Adrian151#5822
Suggestion #1158

When you fuse two of the same Pokemon together, their BST grows by 1.5x. If the BST would have a decimal point, it is rounded up. Maybe the multiplier could be changed to 1.25x or 1.33x instead if this is too OP, or maybe just in Hard Mode.

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pancaaaakes#0254
Suggestion #1159

change the ability of Misty's Jigglydeen to Water Veil as cute charm doesn't work on genderless pokemon (or make it female ffs)

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Vanilla#5666
Suggestion #1160

Change the name of the Starmie x Primeape Fusion. Starape is very easily misread and could be very unsettling and/or triggering for many people. Like it was for me

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Nero Lerouge#2502
Suggestion #1161

Have an interaction with Giovanni if you come into his gym with the three legendary bird, just out of spite

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SloganLogan#1444
Suggestion #1163

Add store to buy EV lowering berries

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Nero Lerouge#2502
Suggestion #1164

A "definitely human, not an alien" trainer with "completely normal pokemons" whose fusion names end up looking like OG pokemon names like Nidoking (any Nidoran line/Seaking or Slowking) or Bellsprout (Bellsprout/Bellossom). No idea how many possible combination for this are possible but the idea struck me funny.
Bonus point if his speech his garbled AI generated gobbledygook.

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BananaR777#9481
Suggestion #1165

Add back olivine and cianwood city to the johto region, without those cities the region is left incomplete.

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Wolf#1037
Suggestion #1166

Id love to see more pokemon added some time. Like Salazzle.

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Nedoking#7569
Suggestion #1167

Have a tutor for hurricane and/or brave bird. There are 2 pokemon lines that give hurricane to their fusions while also giving the flying type (pidgeot and noctowl) and 7 that give brave bird while giving flying type (farfetchd, pidgeot, talonflame, crobat dodrio, skarmory and honchcrow) this is very limiting to the good flying type fusions especially since the stats on many of these fusions aren't great

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ArcticFox87#4987
Suggestion #1168

make it possible to add both of Aegislash’s forms as sprites, so you can have two sprites alternate based on Stance Change

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STorchSamoCaru#5805
Suggestion #1169

Fusing two of the same Pokémon gives the combination a boost to all stats, say 25% rounded down.

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slug#3373
Suggestion #1170

here is a controversial idea: remove self fusions

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gingersnaps#1299
Suggestion #1171

So I love doing randomizer anything in pokemon games, and going through a randomized playthrough thought of things I've seen in other randomizers that I thought would be good in this game too:

  1. Allow for pokemon learnsets to be randomized
  2. Allow for pokemon abilities to be randomized
  3. Randomizing TMs doesnt randomize which of the already existing TMs are given to you; instead, every TM has a randomized move assigned to it (This would affect purchasable TMs as well).

Examples:

  1. At level 13, normally a Marill learns Bubblebeam. When randomized, it learns, say, Aeroblast instead.
  2. Normally, a Charmander has the ability Blaze. Randomized, it could have something like Levitate or Minus.
  3. TM09 is typically Venoshock, but randomized it could be any move, such as a non-TM move like Sacred Sword, or an already-TM move like Blizzard. You could then find and purchase something like Brave Bird in the Department Store.
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Skye!#5835
Suggestion #1172

It would be nice if you could access your PC when doing singleplayer trades or quests; a la Legends Arceus, but please correct me if such a feature already exists.

latent turtle
#

-suggest Rename the sound files in order to prevent them not being found. In the past and now, whenever I download the game, the sound files containing unusual characters in their names, like the é or ò in "Pokémòn", tend to be garbled when I unpack them, requiring renaming them so they can be found by the game. Changing the filenames once on the developer's side would fix this once and for all. Screenshot is an example of a file I renamed, and what it looks like when merely unpacking them without double-checking

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superfid2006#5952
Suggestion #1174

Rename the sound files in order to prevent them not being found. In the past and now, whenever I download the game, the sound files containing unusual characters in their names, like the é or ò in "Pokémòn", tend to be garbled when I unpack them, requiring renaming them so they can be found by the game. Changing the filenames once on the developer's side would fix this once and for all. Screenshot is an example of a file I renamed, and what it looks like when merely unpacking them without double-checking

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Teddy-O#1455
Suggestion #1175

Allow the player to turn the shiny charm on/off (may sound odd, but some people do prefer full-odds hunting, and since the shiny charm is gotten as part of the story it cannot be avoided)

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Xolaani#9584
Suggestion #1176

the trades in the wiki are not up to date.
It says:
Farfetch'd Spearow Vermillion City
Psyduck Kadabra Vermillion City
Slowpoke Meowth Vermillion City

But what you can trade is:
Meowth => Slowpoke, Ekans=> Voltorb, Voltorb => Exeggcute, Voltorb => Doduo, Spearow => Farfetchd

Or is this because of my mode (modern + hard), dunno.

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jinjy#6117
Suggestion #1177

ik its probably not the first time being suggested but having an option to get infinite rare candies would make the game a lot more fun. it can be an option in the randomizer guy or a question when starting a new game.

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VampVixen#8888
Suggestion #1178

I don't know if this has been suggested or if it will happen, but the gym in Ecruteak city is extremely flashy on the eyes. For anyone who plays the game that happens to have Epilepsy, this can trigger a seizure. My suggestion is to dull out the colors or make it less flashy.

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Gohan Goated#1210
Suggestion #1179

allow us to see how many of the 420 unfused pokemon we've caught when talking to the game dev npc

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Fun#9349
Suggestion #1181

Add textures to this part of the map on route 10, it looks super unpolished w/o them

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Heavenly Capybara#5890
Suggestion #1182

are the devs planning to add more pokemon? Especially legendary and mythical

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Fun#9349
Suggestion #1183

Some sort of toggleable option to be able to skip through animations by pressing (e.g. pokebal being thrown before match, certain moves, etc). Just saves a lot of time for stuff like caves when I don't have repel and I have to waste 10 seconds doing nothing but waiting for me to run away every single time an enemyappears.

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Hikozir Pex#1934
Suggestion #1184

We should unify the png. sprites type to PNG64 (same goes to .gif !),
to avoid errors and make them more readable in images viewing tools.

Cleared and converted Graphics files.
Done using ImageMagic (https://imagemagick.org/) as a bat script.

This script is build to convert all .png files to PNG64 format with metadata removed.
To make a clear separation of all layers and colors in .png files.

That unification is to minimise the amount of graphical bugs when sprites are swamped.

Everything depends on the ways the data is loaded, pre-loaded, stored, removed and cleared.
The problem arises when PNG8 (Color Type: Palette) is pre-loaded. Pre-loaded PNG8 has no transparency.
The layer that contains transparency (in PNG8), also form some visual pixels.
SO! that crates a conflict when sprite before of after is of different type.

How?
The "fake transparent" layer leaves garbage information that can be stored and corrupt part of the "true transparent" images.
Or in reverse, "true transparent" can remove the essential pixels from "fake transparent", that ware used to "selectively visible".

The main reason for PNG8 is to save some space.
BUT optipng (https://optipng.sourceforge.net/) can do small lossless compression anyway.
(it is used in the script as optional)

In GIMP is is called indexed (PNG8) and RGB (PNG64) as a mode of the image.

Files:
https://cdn.discordapp.com/attachments/1056705898669682718/1109580752661794897/CleanAndUnified_sRGB_PNG64-ImageMagic.bat

https://cdn.discordapp.com/attachments/1056705898669682718/1109580752003268629/Graphics-generic-compression.7z

NEW FILES ARE IN THE THREAD OF THIS SUGGESTION!!!

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1paper1clip#9942
Suggestion #1185

An item like the ability capsule that will allow you to swap the primary types of dual-type pokemon, allowing for more interesting fusions.

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pancaaaakes#0254
Suggestion #1186

a pokeathlon type game we already have Apricorns I'm sure we could think of something contest like

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HydroFrog64#7126
Suggestion #1187

Allow the IV checker to choose pokemon inside your pokemon storage boxes, so we don't have to swap pokemon between PC and Party over and over

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Shining Joot#2147
Suggestion #1188

swap the types for chandelure, most of the chandelure head fusions have the fire parts but are a Ghost type were as the body fusions are a chandelure and sometimes have no fire but are the fire type

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bam7#8583
Suggestion #1189

post elite 4 item/terminal (balancing needed?) that allows you to keep the form of your fusioned Pokémon the same but swap to the other side stat calculation. For example there are some amazing sprites that have terrible stats because SpAttack focused body Pokémon and Attack focused head Pokémon is not efficient.

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rooksby#6966
Suggestion #1190

Celadon Café Black Market Additions

Currently, the black market for some players serves as a way to obtain Pokémon they otherwise could not (like dead non-respawning legendaries). In the same vein, the black market could also offer:

  • TMs that are currently only obtainable through randomization (e.g. Poison Jab, Return)
  • Items that are currently only obtainable through randomization (e.g. Soul Dew, Griseous Orb)

These can be randomly cycled in sets of 3 like how black market Pokémon are generated. An extra Team Rocket NPC can be used to handle the respective "shops" for the TMs and Items. This serves as a simpler way to implement these missing items/TMs without needing a brand new side quest or puzzle.

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Luxen#4961
Suggestion #1191

add Freeze-dry to Lapras' Egg moves, it's missing

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StepperBox#7002
Suggestion #1192

Adding all the available buttons to the "Rebind keys" option when you press F1. Even if you aren't able to rebind them, I still want to know what every key does. I'm never sure what the "speed up" button is for example, or if there is a screen shot button or if there is a full screen button? Is there a dedicated mute button? I don't know! Having a go to list explaining what all the inputs you could do would be helpful.

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Mari#4844
Suggestion #1193

Being able to see where the player currently are on the map and teleport map

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Mari#4844
Suggestion #1194

When a pokemon is captured, make it so you can choose wich box it is stored in right away. (Not necessarily open up the pc, but get a question "wich box should xxx be stored in?" and then you can scroll through the names of your boxes.

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Argo#1432
Suggestion #1197

Add option to teach moves to pokemon in the box.
I wanted to teach false swipe to a pokemon, but I just dont know which ones can learn it. So I had to take out each pokemon individually and see if theyre able to learn it in my inventory and thats quite a bit of menuing back and forth.
So I am suggestion just an option that opens your move bag -> then once youve picked your move it hides all the pokemon which cant learn it, similarly to fused pokemon are hidden when fusing.

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alepalex#0904
Suggestion #1198

make repel repel walking pokemon, for example the bellsprouts in monk tower.

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Rhynox#1980
Suggestion #1199

Just change the focus back to battle right after change my current pokemon in battle

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myboi#8115
Suggestion #1200

how about we should be able to choose starter for randomiser but not whats its fused to if we do fuse it since we might wanna do an eevee only randomised run fully

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the waffles#3197
Suggestion #1201

Tell beginners the difference between the green and the gray color during fusing so the player doesnt just wonder what the difference and get a ugly fusion

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AQCDR666🇧🇷#3901
Suggestion #1202

Add gen 4-9 starters and add some pkmn like tintankin evo line

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NeedyNickel#2240
Suggestion #1203

On the Infinite Fusion Calculator website, there could be an Evolve button next to the first and second Pokémon.

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DemonFusion#8837
Suggestion #1204

Change the math behind determining fusion stats so that one isn't almost always overall worse than another. ie, Groudon + Aegislash, where Aegislash body has a whole 30 less BST than Groudon body, discouraging the use of Aegislash body (especially since Groudon body has a generally better type combo, so there is almost no situation where you'd want to use Aegislash body over Groudon body)

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akashlohi#6344
Suggestion #1205

<repost due to confusion>

A game mode like base stat mode but here we select Pokemon level, such as 30/50/70/100, All Pokemon in game will be selected level cap (same to battle frontier mons etc).

As level up evolution will be an issue due fixed levels, we can have a battle counter for evolution such as win 10/30/50/100 battles to evolve Pokemon (upto you but i assume it can be based on the current level requirements for evolution), also the Pokemon which evolve by other methods can stay same (40/50 battles for trade).

This can be frustrating, so for support, A new person should be there to sell a limited amount of miststone somewhere based on badges you have. Till you have all the badges then it becomes unlimited. (Hope its not too much)

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Mari#4844
Suggestion #1206

Infinite Fusion calcultaor website: Add an option to just show custom sprites.

I browse through the random buttons a lot to find somethung new and good looking. Having an option to filter out the mostly bad generated ones would be a win for me

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Efe Çakıtlı#1350
Suggestion #1207

Rock Slide an/or Stone Edge TMs should be in the base game. A lot of Rock type pokemon relies on these two for STAB (Since they either get no good rock type moves like kabutops. or they get good rock type moves too late, like how rampardos gets head smash at lvl 58, tyranitar gets stone edge at lvl 63, aerodactyl gets rock slide at lvl 73...) Also a lot of pokemon relies on these TMs for covarage. (like a lot of fighting and ground types using rock for covarage against flying types) Without these two TMs, the only option far all these pokemon is rock tomb, which sucks.

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Tramon81#9706
Suggestion #1208

if possible it would make quests that have showing a certain pokemon or wonder trading, if the prompt to show/wondertrade a pokemon used the boxes rather than just the party. I honestly ignored some of these cause I had already a complete team and didn't want to use much time swaping a member in and out for these.

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Snail#6702
Suggestion #1209

Make the head of a fusion keep the nickname when you unfuse/refuse, would be a nice QOL feature.

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Metalocif#6358
Suggestion #1210

Add an extra option to purchase 5000 tokens at a time at the Game Center.

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1paper1clip#9942
Suggestion #1211

There should be some sort of achievement for interacting with every trashcan in the game. You can call it Lt. Surge's reward. Maybe the guy that gives stats in New Bark Town could give the stats for it, much like the sandcastles. If you get all of them, maybe an NPC could gift a Klefki!

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ArgonBorn#6701
Suggestion #1212

make self fusion names have he first or second half of the name repeated? ex.: Azumarill/Azumarill could be called "Azumazumarill" or "Azumarillarill"

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GCAcorn10#1383
Suggestion #1213

Can you please add the Froakie line to the game? Many people, including me, would love it and the Fusions for Greninja would be so cool. please take this into consideration

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Kess8a#7774
Suggestion #1214

[Add the ability to add and modifiy custom sound, such as pokemon cries for fusions, like the ||tri-fusion legendary|| birds. I want to know since one fusion that I like has a weird cry that doesn't fit it, and I want to be able to add a custom sound for it]

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Fix The Wi-Fi#3894
Suggestion #1215

For trainers that have altered sprites in Modern Mode (ie. Gym Leaders), Randomised Mode could flip a coin between using the Classic or Modern sprites for each. Wouldn't change much besides a bit of visual variety.

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rooksby#6966
Suggestion #1216

Special Goldenrod Art Gallery "Hall of Fame" Exhibition

After the player has obtained all 16 badges, rematching (and winning against) the Kanto Elite 4 will cause the art gallery in Goldenrod to put up a special 3-day long display featuring all 6 Pokémon that were used to beat the Pokémon League again. This should include the corresponding artist names as well.

This gameplay mechanic could serve as a small incentive for players to rematch the Kanto Elite 4 after completing majority of the Infinite Fusion postgame.This should only happen after obtaining all 16 badges as Goldenrod City is in the Johto region, and it would be weird if the museum suddenly displayed the recent Kanto league champion (with only 8 badges). There are 6 picture frames in the museum currently, so a Pokémon team of 6 would fit as well.

After the special display runs for 3 in-game days, the museum returns to its regular programming.

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Itachi nii-san#8883
Suggestion #1217

Mega fusions when? (eg: mega charizard X fused with mega charizard Y)

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Tramon81#9706
Suggestion #1218

AutoFlash and AutoStrength should be an option like AutoSurf is. since its a chore to just sit through those dialogues all the time.

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potatochips#6649
Suggestion #1219

head/body everstones.This everstones prevent a part of the fusion to not evolve.For example when I have a charmander/bulbasaur fusion and put the head everstone on it,the Pokemon would evolve in to charmander/ivysaur and then to charmander/venusaur.Charmander would never evolve unless the item gets taken off.The goal of this everstones are to let the player experience more base stage Pokemon with 2nd phase Pokemon fusions.I hope you can understand what I mean oddlove

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Tramon81#9706
Suggestion #1220

When fighting team plasma grunts, would it be possible if they had the team plasma theme? I know their screentime is miniscule but it would be nice.

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Dasawkem#2598
Suggestion #1221

After nicknaming a Pokemon, the nickname prompt should exit entirely and get back to the usual party UI. As it is now, it is very easy to get into a "nickname loop", where out of habit it's easy to start another nicknaming prompt and have to re-enter the nickname. Very minor but very annoying.

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Elev'N#1318
Suggestion #1222

Is it possible for the most imaginative of us to use a channel to write custom fusions descriptions in the Pokedex ? It can be very creative and awesome

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RaKTi3r#5785
Suggestion #1223

a search bar for the Pokédex so it’s easier to navigate

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ldoomsl#2844
Suggestion #1224

fix AI interaction with defiant. It just spams status drop moves.

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Jack Mehoff#9360
Suggestion #1225

Have the man in Pokemon centers that you talk to to change the settings give you the option to change the shiny rate.

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Dasawkem#2598
Suggestion #1226

Have stairs repel/block NPC movement. Very often random NPC movements lead to them entirely blocking access to stairs, leading you to either wait for them to move or leave and re-enter the area. Perhaps areas treated as "stairs", or loading zones in general, could have an invisible barrier area that only NPCs avoid/can't access so players can always squeeze through.

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rooksby#6966
Suggestion #1227

Remove Bell Tower ledges or Relocate Bell Tower Guard to entrance

Currently, it's possible to sequence break the Bell Tower event if you somehow got the Rock Climb HM before getting the key items from the Unova NPC in Ecruteak City. You can climb up to the Bell Tower entrance with Rock Climb from the ledges, and completely bypass the guard from the intended entrance. The event on top of Bell Tower activates even if you don't have the key items in your inventory. This leads to the Unova NPC acknowledging the event but never having given you the key items, meaning you are softlocked from starting the succeeding event in the Lake of Rage.

The workaround right now is to manually challenge all the trainers in the Unova NPC's house, and then speaking to the Unova NPC. They will hand you the key items and you can proceed as normally. This is definitely not the intended sequence and most players would not know to do this right away.

Proposed solutions:

  • Remove the ledges that allow you to climb down from the Bell Tower entrance so you cannot Rock Climb to sequence break.
    OR
  • Relocate the Bell Tower Guard from the inside hallway to the outside entrance so that they block the player from entering entirely, needing them to talk to the Unova NPC.
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ArgonBorn#6701
Suggestion #1228

Have self fusions get a minor stat boost when fused with super splicers. Could make self fusions worth it, compared to normal fusions that get broken stats, greatly expanded movepools and broken builds.

Couple that with super splicers making regular fusions even more broken and self fusions have little to no advantage over normal fusions aside from the exp boost.

This was probably suggested before but I couldn't find it for some reason.

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MisterCroque#6049
Suggestion #1229

Hello, is it possible to have a less distorted map? It's difficult to find the location of certain places.

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STorchSamoCaru#5805
Suggestion #1230

Some kind of option to change your starter outside of the Randomized mode. Think something like the Universal Pokémon Randomizer, which allows you to pick what each starter Pokémon is manually.

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ARKDodo#6436
Suggestion #1231

allow multi select in the pokemon storage

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Nebula Fox#1351
Suggestion #1232

Add pokeballs (based on your level) to the right shopkeeps "always there" items menu when using the randomizer, like how dna splicers currently are

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LordSpoon#6880
Suggestion #1233

In randomizer the move reminder should be able to teach moves of previous evolutions of pokemon obtained in the wild at a higher evolution (e.g., Misdrevius learns hex by levelling up, but a Mismagius obtained randomly in the wild cant remember hex).

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Tricksy Gobbin#9805
Suggestion #1234

Apparently some folks find it disagreeable that there is no TM in the game for Rock Slide or Stone Edge.

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pancaaaakes#0254
Suggestion #1235

dusclops evolution into dusknoir be patched to moon stone. Their statpools are incredibly different and it's no fair to anyone that you gotta give it an everstone

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Chinigan#2183
Suggestion #1236

Could the fusion's cries be combinations of the two Pokemon it's made of? Like it cuts off the head's cry in the middle, and stitches on the back half of the body's cry. Or maybe both overlayed on top of one another. A lot of fusions are brought down by how lame their cries are.

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Xolaani#9584
Suggestion #1237

When you level up a "twin mon" (mon fused with identical species), it attempts to learn each mvoe twice. Rejecting every move twice is a bit of a hassle. There should be a clause catching and stopping this.

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Jack Mehoff#9360
Suggestion #1238

Throw the entire Falkner gym gimmick in a dumpster and have Falkner apologize and tell the player his wacky gimmick fans broke and the HVAC repairman hasn't arrived to fix it yet.

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Jack Mehoff#9360
Suggestion #1240

Either remove the missing floor gaps in Bellsprout tower or lower the amount of bellsprout/weepinbell in it. Having enemies that have a random movement pattern that also actively chase you in an area where a quarter of the floor is missing is just tedious.

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Zedna Sparkshine#1212
Suggestion #1241

An option to autosort your item inventory. This is especially egregious in the item tab of your backpack where you have to look through tens of items trying to find the one item you are looking for.

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Naico#0365
Suggestion #1242

Dunno how easy that would be possible. Ad for the randomizer the option to randomize evolution lines, like pichu would now evolve to any other Mon at stage 1 and to a complete different in the last evo.

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Super_Willy#6877
Suggestion #1243

Change the viridian Gym puzzle, other gyms, like falkner, have been changed, why not change this one? it's frustrating stupid dumb luck and i hate doing it every time I play kanto games.

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Efe Çakıtlı#1350
Suggestion #1244

There is a weirdly high amount of rock type pokemon with the ability Rock Head that doesnt get Head Smash and are stuck with Double Edge. I think Rock type fusions of Golem, Onix, Rhydon, Aerodactyl and maybe even Marowak should get head smash from the special move tutor. Also Fire type fusions of Marowak should get Flare Blitz, like how it gets Shadow Bone as a ghost type fusion.

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Efe Çakıtlı#1350
Suggestion #1245

Fusion specific moves really feels lacking right now. They are usually too weak or redundant, not making it feel that cool or impactful. Heres some ideas for stronger moves. Some of them might already exist but I couldnt find a list for themoves of the special tutor anywhere. Also adding all of these might be too hard and some might be too powerful, but any of them being added would be great: Fire/Water fusions should get Scald and/or Steam Eruption. Water/Ground fusions should get Muddy Water and/or Mud Shot and/or Mud Bomb, Fire/Ground-Rock-Steel fusions should get Lava Plume and/or Eruption and/or Lava Storm, Fire/Fighting fusions should get Blaze Kick, Electric/Fighting fusions should get Plasma Fists and/or Thunderous Kick, Ice/Fighting fusions should get Ice Hammer, Grass/Fighting fusions should get Trop Kick, Ice/Psychic fusions should get Freezing Glare, Electric/Flying fusions should get Bolt Beak, Fire/Dark fusions should get Fiery Wrath, Rock/Fairy fusions should get Diamond Storm, Fire/Ghost-Psychic fusions should get Mystical Fire, Ice/Electric fusions should get Freeze Shock, Ice/Fire fusions should get Ice Burn etc.

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Tramon81#9706
Suggestion #1246

The Elite 4 would benefit from having a different theme, maybe the HGSS Kanto Gym Leader theme would fit best for this purpose.

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TheBuzzedFortuneTeller#1355
Suggestion #1247

it would be cool if mega evolutions were added. Also you could fuse pokemon that could mega evolve making a fusion mega evolution possible. If mega evolutions were added it would also be really cool if mega evolutions were made for pokemon who don't have mega evolutions for example mega Infernape! Here are a couple concept arts made for him. The 1st one is without any conditions and would be like any other but another route for him people that has been shown was if he mega evolves holding a fighting orb then his mega looks like the 2nd image and would just be fire fighting but if he mega evolves using a dark orb his mega is now midnight mega Infernape which is well dark/fire. last two of him are the shiny forms and the last image is the base stats. Here is my source I used https://www.pokemonpets.com/Mega-Infernape-Pokemon-Pokedex-8392

Attachments:
main-qimg-7fc550be4abf96ff6b9513cb3bc1398f-lq.jpg
8393-Mega-Infernape-Midnight.webp
10392-Shiny-Mega-Infernape.webp
10393-Shiny-Mega-Infernape-Midnight.webp
Screenshot_20230530-090514.png

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Infamusfiend#3079
Suggestion #1248

online mode even if its just battle/trading, though co-op playthrough would be super cool

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Xolaani#9584
Suggestion #1249

Whenever I reset a randomized run, I have to go through the entire process of starting a new game, selecting the settings, entering Debug mode, adding each new item again. Would it be possible to execute a randomizer ingame, so we I can be in Oaks lab and have a save file with the items (candies, repels, restores, elixirs, ...) already added and can just execute the randomizer with my prefered settings, so I don't have to go through that every single time?

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Xolaani#9584
Suggestion #1250

The decision to only be able to change the difficulty down, but not up, seems very random to me. This should be removed.

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Xolaani#9584
Suggestion #1251

Whenever I reset a randomized run, I have to go through the entire process of starting a new game, selecting the settings, entering Debug mode, adding each new item again. There should be a settings guy (the one found in the PKMN Centers) next to the starter selection as well. This would allow us to have a save file with the items (candies, repels, restores, elixirs, ...) already added, then executing the randomizer before selecting a starter.

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jigglypuff#7201
Suggestion #1252

You can go to guy who fuses himself with a pokemon, and he later offers to fuse you with a pokemon. This allows you to walk around the map as a pokemon

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Memet98#3920
Suggestion #1253

Remove Aggron's rock typing

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Memet98#3920
Suggestion #1254

Aggron's one of my favorite pokemon but has been held back by it's rock typing due to how the rock typing has so many weaknesses and not a lot of resistances. What really sucks is that whenever I find a fusion for Aggron that has good stats it ends up having the rock typing instead of the steel typing and the fusion that has the steel typing has terrible stats. I think it would be better if the rock typing was removed from Aggrons fusions or just in general.

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Dragon's Arisen#4439
Suggestion #1255

Prankster doesn't work against Dark types

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VampVixen#8888
Suggestion #1256

Make medicine items able to be registered. If you hoard everything it makes it a chore to find potions and stat healing items you'd like to use without searching your inventory

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gojotheranter#4498
Suggestion #1257

make a option to start with exp share

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NotLostWanderer#9099
Suggestion #1259

Add power items to be battle factory reward at $6 each. Should be mid-game items

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LightOfKymillo#0681
Suggestion #1260

replace the sky pillar cracked tiles with boulder puzzles. cracked tiles are awful and the controls do not respond well to them

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CozyCaco#5784
Suggestion #1261

Change Volcarona and Larvesta from bug/fire to fire/bug

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-suggest In New Game +, if you use a different name than before, pokemon whos OT is the player of the previous game will register as traded when unfusing but when you try and change the OT at violet city, it registers as not traded. My suggestion is to sync OT in all areas. With any NPC that detects OT and uses it in some way or another

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VampVixen#8888
Suggestion #1262

In New Game +, if you use a different name than before, pokemon whos OT is the player of the previous game will register as traded when unfusing but when you try and change the OT at violet city, it registers as not traded. My suggestion is to sync OT in all areas. With any NPC that detects OT and uses it in some way or another

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Sir𝙸zaakTheHighVibe😊🙏🎶💎#4368
Suggestion #1263

it be nice to have presets for randomizers for quicker gaming

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zeroneon#1277
Suggestion #1264

Since the server icon won't let us get any representation for our brave, valid LGBTQ+ friends, can we at least get an area in game that tells us that they will always be welcome? This is the least you could do. Everyday millions of LGBTQ+ feel left out in this server and I think it would just be a nice gesture to show them that you care. Silence is violence and I won't stand for any harassment on any of my LGBTQ+ friends. Please consider this offer. You have 24 hours.

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Raioknight#0736
Suggestion #1265

The ability to revert to older version battle HUDs/Uis for players that prefer to play the game in that manner or if they just want more sprite visibility. Attached images are the differences between old and new uis.

Attachments:
image.png

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swagster 1000#8799
Suggestion #1266

display type icons of mons in battle like in radical red.

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i am hydrophobic#4742
Suggestion #1268

an additional difficulty called "super easy" where on top of easy, pokemon heal 1% of their hp/pp every step and any status 100 steps after full hp.
nerf if needed.

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Argo#1432
Suggestion #1270

This is a just for fun idea.
If you release a Pokemon with a Nickname and/or above average happiness it turns into a roaming Pokemon and can rarely be encountered in the wild. This way you could recapture them if you wanted but I just think ited be a neat mechanic for immersion.

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tony [tony1909]#1408
Suggestion #1271

add an option to have unlimited rare candies so when we are nuzlocking we don't need to farm.

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Xolaani#9584
Suggestion #1272

So many useful (and for many teams, essential) TMs are locked behind postgame. Taunt, U-Turn, Rain Dance, to name a few. I find this decision weird and think this should be changed.

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Ravared#6102
Suggestion #1273

add multi-langage support. As for as i am concerned, i am ready to help for a french translation 🙂 love the game but personnaly i doesn't like english names that much ^^

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Sqwiddy_1111#2979
Suggestion #1275

that there is an item which can switch stats if pokemon fusions for example if a sprite which doesnt have a custom sprite has better stats then its other version with a custom sprite then you can get the better stats with it and when you are deciding to pick a pokemon fusion you dont have to worry which has the better stats and just pick whichever looks the best for you

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Qwetzle#4549
Suggestion #1276

make the map a little better by making it grid style instead of free mode, it is annoying when using fly and trying to pinpoint a town

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Qwetzle#4549
Suggestion #1277

It would be really cool if we could see the silhouette of the fusion when using the reverser, that way we could know ahead of time if its a custom sprite or not without going to the website that shows the fusions, I would rather not have a small spoiler lol

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Rkmaster25367#0076
Suggestion #1278

make an toggelable option for the sprites to move slightly left and right like in black and white

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Kenny(TGL)#4667
Suggestion #1279

Add the Luxury Ball to the Goldenrod Ball Shop. It's currently unavailable unless randomized, and it seems to be lots of people's favorite.

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Xolaani#9584
Suggestion #1280

Please change the Catch Rate of the Beldum line. The only reason it initially got the legendary Catch Rate of 3 is because the devs did not expect people to find one in the wild. This is obviously not the case in many games after gen 3, and they also updated its CR to be on par with other pseudos.

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Xolaani#9584
Suggestion #1281

Please remove the Vermilion gym puzzle.

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Kenny(TGL)#4667
Suggestion #1282

Add Light Screen as an available TM. It's odd that Reflect is available while Light Screen is not. (I understand the wiki lists it as available in Safari Zone, but it was removed at some point.)

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Efe Çakıtlı#1350
Suggestion #1283

Replace the hidden abilities of some pokemon with their mega abilities. Gen 1 starters, mawile, beedrill, pidgeot, aerodactyl, heracross, gardevoir, bannette, lucario, ampharos and lopunny would be SO much better if you replaced their current useless hidden abilities with the abilities of their megas. A couple of ther abilities might not be in the game currently (like mega launcher for blastoise) so they might not be able to switched but a lot of these abilities ARE already in the game. Also when it comes to charizard, I would give tough claws to charizard and drought to typhlosion instead since the two pokemon have identical stats but charizard gets dragon dance and typhlosion gets eruption so i consider charizard more phisical and typhlosion is more special.

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Xolaani#9584
Suggestion #1284

Add the TMs for U-Turn and Rain Dance and Taunt to the Celadon Mall (or sooner). Sunny Day and Sandstorm are both obtainable pre-gym 2, so not having Rain Dance feels random.
Also, please add the TMs Rock Tomb, Rock Slide and/or Stone Edge to the game. Currently we only have access to only 1 Rock TM, and that is postgame only.

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hero.drawing#0483
Suggestion #1285

Add Poisson Jab’s TM. It could be placed somewhere in the celadon sewers, in one of many empty corners. A lot of physical Poisson type fusions would benefit from this.

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死はあなたのために来るでしょう#0557
Suggestion #1286

what about hoenn

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死はあなたのために来るでしょう#0557
Suggestion #1287

if you do add hoenn but in the missing pokemon like some dogs hint hint

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axl17#9480
Suggestion #1288

lets give some self fusions that don't have megas type changes, heres a couple of the popular ones give marowak ghost, give arbok dark, make parasect bug/ghost, make flygon bug/dragón. If this gets a thread we can discuss more

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tony [tony1909]#1408
Suggestion #1289

I don't know if this is already a suggestion but... Is it possible to show the ivs and evs of the pokemon? I know that Pokemon zeta and omicron did that and it helps a lot!

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EvacionSaraak#8823
Suggestion #1290

Maybe add a blanket buff to all self fusions? It feels like there's no practical reason to use them other than having a different sprite. Sure, there are some self fusions that gain different typings and/or abilities, but it's a small portion of it.

The XP gain doesn't feel good if you're like me and like to keep all your pokemon at the same level, or impactful if you're playing with a level cap. I'd suggest increasing all their base stats by a small amount? Even if it's something miniscule. Or, if you don't want the self-fusions with high BSTs to become even stronger because of this, have it apply a stat buff based on BST.

An example equation for this is (720/BST)+BaseStat rounded up; where BST is the pokemon's current BST and BaseStat is the current base state to be boosted, like HP or ATK. For pokemon like Arceus, this would buff any of its base stats to 121. For pokemon like Charizard, its SpAtk would go from 109 to 111. For pokemon with even lower BST, like Sunkern, raises any of its base stats from 30 to 34. For pokemon with outragious stats, like Rampardos' ATK, it would make its ATK go from 165 to 167, which is fine.

TLDR, the suggested equation for self-fusions would only give a boost of 1-5 to their base stats, and add 6-24 to their BST. Not overtly broken, but still better than nothing.

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JJJumpoff#8892
Suggestion #1291

Change the way the randomizer works or add another setting for it. It would be nice to still have the pokeradar actually have some use in randomized playthrough so that you can both use it and encounter all the different pokemon you don't normally find on the base playthrough.
A good setting for it would be one that instead of just giving you random encounters with matching base stats, giving an option that would take the x number of pokemon found on a route and replace each one with another pokemon of matching base stats (or within the range selected if not using balanced) for each area so that when you use the radar finding all the pokemon in that area isn't impossible and you can use the radar to see if you want to search for a specific pokemon instead of purely relying on rng.

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Argurion#0256
Suggestion #1292

Having antidote, anti-burn, anti-para since the very first shop of the game and every other following this one + having in the randomized option the possibility to activate the talent being random from one to another ( slacking having huge power by random for example instead of truant)

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DragonMasterB69#5417
Suggestion #1293

give talonflame flamebody back as at least an option

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Argurion#0256
Suggestion #1294

would it be possible to have guaranteed pokeballs, potions, anti-para et antidote in shops ?

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Malphasmarx#8797
Suggestion #1295

Is it possible to add stats to the "weaker" BST fusion based upon the BST difference between the stronger fusion? This is mostly so people have options and are encouraged to use more custom sprites in serious playthroughs.

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gilligab#5844
Suggestion #1296

Add photosensitivity options/configs for things that become particularly problematic when playing at higher speeds (such as the ability to disable the vs encounter flashing/blinking animations)

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Dragon's Arisen#4439
Suggestion #1298

add back in the safari zone music AND the sound effects for pokeballs being thrown and that click they make

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BucketsnG10ves#2839
Suggestion #1299

Make all TMs that are coded in the game obtainable without randomization. It feels unsatisfying knowing that Facade, Stone Edge or Rock Polish - moves that some Pokemon would greatly appreciate - are locked out of a normal playthrough, and seeing skipped entries in an otherwise completed list of TMs is similarly annoying

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Hotline Hover#5674
Suggestion #1300

I'm gonna have to spoiler most of this since it has post-game spoilers in it. ||I think it'd be nice to have it so once you beat Gold at Mt. Silver and return to the present, or even once you've completed all Gym Leader rematches, that Blue would be battleable in Viridian Gym. Even if he has the same team as his Champion rematch, I just think it'd be a nice touch to show he is actually working on becoming the new Viridian Gym Leader like Giovanni says.||

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Lorax🌲#0001
Suggestion #1301

there should be a deavalo and deago reference with the respective stands king crimson and the world au

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Patty Eguino#0684
Suggestion #1302

Players would greatly benefit from having more than 30 PC boxes, or having the ability of buying/earning more PC boxes. As it is is right now, the OC space is extremely limiting, especially with the immense quantity of fusions you can make in this game.

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bruno.amarante#8356
Suggestion #1303

we have 5 colored flutes, but we still have several possible cities and gyms for the flute traveler to go through, so I would like to recommend some other colored flutes;

decrease the chance of finding fused pokemons (the opposite of fusion incense)

increase the chance of rare encounters in the route (for example, a route with 2 possible encounters with the ratio 95%-5% would be 90%-10%)

increase the experience received from wild pokemons (they give much less experience than battling trainers, so I think a bonus on that would help a lot)

increase the chance of pokemons appearing holding items (it would be very useful to farm some items, it would even help in some missions)

flutes that increase some specific iv (6 possible flutes) or a single one that makes pokemons come with a random iv on 31

flutes that define the nature's boosted stat (5 possible flutes (atk, def, sp atk, sp def, spd), they guarantee that the pokemon comes with some nature that causes a bonus to that status, leaving only 5 possible natures for each flute, instead of the 25 original natures)

increase chance of shiny (an always welcome bonus)

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i am hydrophobic#4742
Suggestion #1304

Some kind of deep new mode, with the crux that you can't manually use items in battle. Maybe call it "No Use".

Cannot use battle items like Dire Hit or X Attack.
Cannot use healing items like Full Restore or Fresh Water.
Cannot use Berries unless held and triggered autonomously by the Pokémon.
Mainly you can't just grind money and stock up on items.

An alternate source of healing could be... man it's hard to think about this on a turn-based game.
There's 3 ways I'm thinking of, aside from the obvious Pokécenter.

One is gradual HP/PP healing on the first available Pokémon that isn't fully healed, while you're walking on tiles that could trigger an encounter like grass, water, caves, etc. Of course this should also mean that running away from an encounter is not allowed. Maybe make it that fainted Pokémon could revive this way too but only as long as their HP has reached above 50% or 100% or other.

The other is exactly like Coromon. Waste a turn in-battle healing HP back up by 25%, or 1/5 the max PP of one move. Implementing this could just be two new options to the Battle or Medicine pocket of the bag. I'm not sure how I would implement revives in this way, though, so that's why:

The third way is just combine the first and second way. Yay for consequential healing.

That is all.

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DragonMasterB69#5417
Suggestion #1305

give talonflame the option to have flamebody like it has in the normal games

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i am hydrophobic#4742
Suggestion #1306

opt to hide fusions from pokedex

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hord#5050
Suggestion #1307

I wish there was a way to remove all pop culture reference fusions and change them with
actual pokemon fusions.

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MarcketMan#1224
Suggestion #1309

[A randomizer mode with only legends]

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Mike and ike009#0990
Suggestion #1310

a fun idea to add is a randomized setting for only self fusions, aka only pokemon fuzed with themselves, could even be set to either original pokemon setup or modernized.

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hero.drawing#0483
Suggestion #1311

Swap around Ferroseed’s types, so that the head passes the steel type and the “Ferro” from its name, while the body passes the “Seed” from its name and the grass type. Also would make more sense for the body to be grass type as it’s a seed while the head passes the steel colors.

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Swagner#4884
Suggestion #1312

[Clarify the keybind menu, show "Confirm" instead of "C", "Back" instead of "B" (ideally with the option to put "Menu" on a separate button), "Registered Item" instead of "Z", and so on]

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Ravared#6102
Suggestion #1313

Pokedex ideas : 1) Just below the main pokemon sprite add the sprites of the pokemons needed for the fusion (if it's a fusion) for more clarity of which weird combination have made the monstruosity your looking at. 2) Separate the fusions from vanilla pokemon (like a tab you can go with left / right arrow).

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Ravared#6102
Suggestion #1314

increase contrast in battle menue. A lot of the time i have difficulty to figure out easely with ability i have selected (and i'm not color blind)

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Ravared#6102
Suggestion #1315

when a pokemon is fused with an other one, make it impossible to fuse again with another pokemon. (i fused a kakpie with a weedle by mistake one time xD )

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Ravared#6102
Suggestion #1316

make the splicer super cheap of free, it's annoying to have to pay 300 Poke$ for each fuse. Like, if i took 2 pokemon with 3 stage of evolution, it cost 10800 poke$ just for dna splicer to make all the possible combination ! (and i don't speak about the lack of space on the pc box ^^)

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LugiaBlackWing#5326
Suggestion #1317

pokemon infinite fusion roguelike mode

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bruno.amarante#8356
Suggestion #1318

a small icon to tell us in what stance a stance change pokemon is in (new sprites for each stance would be amazing, but i know it's too much to ask)

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mec_V_J#6255
Suggestion #1319

Morning sun and moonlight do not change the reward of the "Triple Battle Lounge". It would be nice since sleeping does change it but there are no hotels in knot island.

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Firel#0001
Suggestion #1320

It's incredibly infuriating that the poke radar can fail-to-find. Generally the solution is 'find a bigger patch of grass' but that's literally impossible for pokemon like Riolu. I don't see why it can't just re-check until it finds at least one patch of grass, it feels like an easy failure catch.

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one boney boi#2695
Suggestion #1321

boost hidden ability rates in the safari zone since ability balls arent an option and chains are entirely rng dependent

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the_knifemaster#2167
Suggestion #1322

we can already fight Cynthia in the post game but it'd be cool if we could fight Alderman too since he makes a cameo as well

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Ravared#6102
Suggestion #1323

Make the flut registrable for an easier use. Also maybe display a message when the flute effect stop

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Ravared#6102
Suggestion #1324

add an option to see the enemy pokemon types in battle. Sometimes with all the fusion it's hard to figure out what type of ability to use agains't the enemy pokemon x)

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ShadowGamer3#6500
Suggestion #1326

Have an option to re-fight the legendary bird fusion. It was a hard fight, but that’s what made it fun, and I’d love to try it again once I have a slightly better team. Maybe after all 3 are caught, you can rechallenge the fusion.

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i am hydrophobic#4742
Suggestion #1327

custom mode, "oops all leftovers"
everyone heals hp every end of turn like they have leftovers. stacks with held items and maybe another leftover.

if you're thinking what i'm thinking then yes, this would also make catching legendaries incredibly harder 😈

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NeedyNickel#2240
Suggestion #1328

switch the Umbreon/Haunter fusion in Agatha's team. She already has 2 other Gengar fusions, and this fusion is easy to OHKO. Maybe you could add a Dusknoir/Krookodile fusion.

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iara <3#4724
Suggestion #1329

Not sure if its too hard to code, but make it so that in the pokedex sprites tab, for aegislash fusions, you can select a sprite for shield form and a sprite for blade form

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rooksby#0
Suggestion #1330

Semi-Randomized Option for Classic Mode & Modern Mode:

"Classic Redux" and "Modern Redux"
All wild encounter tables and battles/teams remain the same, except that the body in any fusion is now randomized (using Balanced randomness degree). For wild encounters, this effectively means halving the encounter rate for all existing pokemon in a route, while adding more pokemon to the encounter table to allow for the randomized fusions (also using Balanced randomness degree).

A mode like this allows players to have a new, fresh experience on both Classic and Modern on repeated playthroughs. This way, playthroughs can keep some familiarity to Classic/Modern but with a twist—all without needing to commit to a full Randomized mode run.

Thanks to RazielSoulshadow#4371 for the initial idea.

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Efe Çakıtlı#1350
Suggestion #1331

Allow water type weavile fusions to learn water shuriken. It says that water type fusions of ninja like pokemon (like ninjask or zoroark) can learn water shuriken but for some reason weavile cant?

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Efe Çakıtlı#1350
Suggestion #1332

cloyster should learn pin missle. It has skill link and learns twineedle. Its actually the only pokemon in the game that gets twineedle but doesnt get pin missile. If you dont wanna change its moveset its fusions could get it through the special move tutor.

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D_Numeritos#4663
Suggestion #1333

[make self fusions have 10% boost in the stats (or at least in the higher stat). Spriters are working hard to create amazing Self fusions. This will make them playable and fun to use -and not really useless if u received them wonder trading- Also some fun battles use them (i think a younster with raticate) but they will be still balanced]

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SwiftKitten#6945
Suggestion #1334

replace tm 80 with rock slide and put it in the game

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i am hydrophobic#4742
Suggestion #1335

Revival Herb additionally reduces level by 1

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i am hydrophobic#4742
Suggestion #1336

there's this unused ball in the code called Firecracker and so why not make it a usable thing?
don't make it sold, who sells Firecrackers? Team Rocket? tbh make it crafted by walking like 100 steps or smth
anyway, 0.8x catch rate compared to an actual Poké Ball,
deals like 1/8 max hp + 20 on the Pokémon if used (in the code it actually already says it deals 10 damage but that doesn't really scale mid-late. it's still not much but mainly it's a nuisance to catch smaller Pokémon with it coz of the chance of fainting),
and ofc faints the Pokémon caught because you're a heartless poacher. why are you using a Firecracker, go use a Poké Ball like a normal person.
bonus of reducing karma with every successful catch.

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-suggest Make the pokeradar UI that shows all pokemon catchable in the area, fully visible in the dark

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Azremos#7968
Suggestion #1337

Make the pokeradar UI that shows all pokemon catchable in the area, fully visible in the dark

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RazielSoulshadow#4371
Suggestion #1338

Option to have the game pick a random custom sprite for each encounter if there are multiple available

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TimeAxis#3725
Suggestion #1339

OTs of Premium Wondertraded pokemon are the Spriter's name. Now that credits are implemented, seems like it could be done, and would be a fun little detail.

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Trismon55555#7979
Suggestion #1340

Sincerest Apologies if this has been suggested to death, But Its a Thought I had and you miss 100% of the shots you dont take, so here goes.
I propose a Late/Post game system or NPC that is able to Change Fusions Types.
To explain, take fusing Say... Zubat And Slowpoke. Zubat/Slowpoke is Poison/Psychic, while Slowpoke/Zubat is Water/Flying. My proposal is that a NPC can change this to an extent... as in they would be able to Change one type of the Fusion to the other type available to either the head or the body. But doing so would either require Funds, Special Items, Defeating certain amounts of the pokemon you wish to change typings with, ETC (The idea of gathering Just Tera Crystals, Not of any designated type, just items called Tera crystals). The limiters I'd imagine for this is, One type change per Fusion, as in you can change only one type on the fusion, not both. Also, you cannot change the fusions type to include both of only ONE of the fused Pokemon. To explain, You can be able to change Zubat/Slowpoke from a Poison/Psychic type to Either a Flying/Psychic type or into a Poison/Water type, But you cannot make it into a Flying/Poison or Water/Psychic Pokemon, as that would basically negate the other pokemon typing wise.
Now, for a Fusion of a mono type / Dual Type fusion, You couldn't be able to change the mono type pokemons type, It's its only type, so it's the only one you are stuck with. And depending on the Dual typing, You could make the fusion either Dual or Mono typing. Lets use Golduck and Swampert for this example. You would be unable to change Golducks typing, It is pure water, so head or body, it stays water no matter what. However, since Swampert is dual Water/Ground, you could have the option to make the fusion either Dual Water/Ground, or Mono Water. The next example would be Magmortar/Roserade Fusion. The Magmortar head/body will now and forever be Fire, No getting around that, But Roserade doesn't share a type, and can be Grass or Poison. So, You could in theory make the Magmortar/Roserade Fusion, which is normally a Fire/Poison Type into a Fire/Grass type. Or make Roserade/Magmortar, Normally Grass/Fire, Into a Poison/Fire Type.
Now you may be wondering.... with that last example especially "Why not just use the DNA Reverser? It does what you are explaining." And in theory, It does. However, Some people might want a Fire/Grass type using the Sprite of the Magmortar/Roserade fusion. Maybe some would prefer a Water/Poison Zubat/Slowpoke. While it would more or less be situational and optional, some might enjoy the option. (on a related note, the DNA Reverser also allows your fusion to keep an ability it otherwise wouldnt be able to posses.)
Apologies For this Being Lengthy, I just wanted to cover as many bases and making this suggestion as balanced and logical as possible.

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breezy_streamy0420#0
Suggestion #1341

give feraligatr waterfall on level up

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i am hydrophobic#4742
Suggestion #1342

give Teleport its in-battle Gen 8 mechanic, right now it does nothing in trainer battles

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vampvixen#0
Suggestion #1344

A way to pass the time outside the hotel. If you're hunting for a pokemon that comes out specifically at day or at night in an area miles from any hotel, it uses a lot of time to go to said town and sleep. Yes I know on max speed it only takes like ten minutes at max for the day cycle to shift to evening and then ultimately night but a way to change it on the fly would be an absolutely wonderful QOL feature

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i am hydrophobic#4742
Suggestion #1345

double fusions should give the pokemon their hidden ability or their mega ability from gen 6 (choose if both applies)
(just pick the least weird ability for 2-megas like charizard and mewtwo. it's usually the mega-y forme)

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bleon#2887
Suggestion #1347

repositioning where pokemon sprites (on the players team) go in battles. right now the sprite is pretty low down and a large portion of it is covered and not visible, i feel like this problem can be fixed slightly if the health bars for the opponents was pushed upwards since there is a bunch of wasted space, and the players pokemon healthbar was pushed downwards, this would free up more space to relocate where the players pokemon sprite goes and it can thus be pushed higher up. RN this is a bit of an issue because some sprites are practically impossible to see and make it an unviable option for the players team.

Heres an image to see how the same sprite, is perfectly placed on the ops team and completely visible, but on the players team it is obscured

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ZuluB1S#2516
Suggestion #1348

include a sorting feature for the pokedex

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I don't think that's in IF. :thinking: Did you misspell something?

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Deathcrux#0552
Suggestion #1349

update the statistics of some pokemons to the current ones, for example Nidoking in this game has 92 attack but currently has 102 attack in current games, nidoqueen in this game has 82 attack but in current games it has 92, Farfetch'd it has 65 attack in this game but currently it has 90 and so with all similar pokemons

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pokeplayah#0
Suggestion #1350

maybe add a part of the battle ui that shows what typing the pokemon are? With so many different type combinations I think it'd be a good change

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Dizzy#8719
Suggestion #1351

maybe make it so you can turn off the evolution for a Pokémon so if you have a Pokémon that evolves early but you want to keep it at that stage you don’t have to keep on canceling the evolution screen

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Gokatih#1225
Suggestion #1352

make ferrothorn use steel as the typing for its body instead of grass since it is a grass/steel type and fusions are supposed to use the mons second typing for the body

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popeduwang#0
Suggestion #1353

Idea for a Game Mode: Battles use Dual Fusions. For example, A Battle with Pikachu is a Pikachu + Pikachu. A Legend Battle with Rayquaza is Rayquaza + Rayquaza. The Mode could provide the option of Encounters Only, Trainers Only, or All Battles.

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Mewtwo#2531
Suggestion #1354

make silph co giovanni inaccesible till you rescue all the people

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pancaaaakes#0254
Suggestion #1355

In order to prevent people from getting locked out of Silph co savings, put a pyukumuku in front of the door (locking doors suck it's easier to object event) that makes it make the cute cry if you press A over and over after seeing the message that you should probably go to Silph co in the uh saffron city I think

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ZG468#4840
Suggestion #1356

A search bar for your Boxes, this would be quite useful for when you’re filling the Pokedex and you need to find a certain Pokemon to level up and evolve. So, instead of having to search your Pokemon very slowly, you can just search for the Pokemon’s name and it’ll grey out every other Pokemon besides the Pokemon you’re looking for (Like in S/V or S/W, I forgot which one had the grey out system)

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Qwetzle#4549
Suggestion #1358

since typing changes like crazy, it would be cool if there was an option to turn on that would allow you to see move effectiveness like how they are in the new games

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flan.uk#0
Suggestion #1359

An ability to later unlock Secret Garden if you skip the optional rival battle - done it on my playthrough and regret it after choosing to no longer play blind

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outvictus#0
Suggestion #1360

Even with the black flute the encounter rate feels too high. You can prevent encounters with repel, but having a more effective black flute would be a better solution imo

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jackyusey45#0
Suggestion #1361

Make the basic pokeball a static sell on the stores like the basic splicer since on the ramdomizer there is the posibility of noneone sell them

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Aevilok 🎃#6979
Suggestion #1362

please add a draco meteor tutor 🙏

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Ravenchild#1783
Suggestion #1364

Swap the types of Volcarona. Looking at existing fusions, all the ones with the orange/red coloration elements got the bug type and all of the ones with the bug body and wings got the fire type. would be more fitting if it was the other way around

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rhombyvg#0
Suggestion #1365

Greater access to physical water moves. With Waterfall being postgame, options for good physical water moves feel very limited. I feel like either making waterfall more accessible or somehow adding the move Liquidation would help.

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Aevilok 🎃#6979
Suggestion #1366

add moves from the move tutors in Knot Island and Bond Island to the wiki.

(Also add draco meteor to one of them while we're at it)

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real_goblin#0
Suggestion #1367

The 'level' that base stats mode effectively locks everything at should be higher in my opinion, I feel like everything dies way too fast compared to Level 50's in Battle Tower. If you don't resist a move it probably kills you and if you do it does half your health unless your name is Blissey.

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unchainedswaglord#0
Suggestion #1368

make posion mushrooms work like oran/stirtus berries for poison types

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Aevilok 🎃#6979
Suggestion #1369

the vermillion city building quest becomes uncompletable post-game, and once that has happened, you can't get rocky helmet anymore. I'd suggest either adding another way of completing the quest or getting the helmet

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Reïzod#7670
Suggestion #1370

"Implement new Shiny system, that allows each individual pokemon when shiny, to have its own random color. I implemented a system that allows for 9720 colors variations for each shiny of each pokemons, all of that is handled in-real-time by color-data manipulations with a cache optimized for said system. Pictures: https://media.discordapp.net/attachments/302153478556352513/1117594298020540526/pkminf5.gif https://media.discordapp.net/attachments/1117087767155966052/1117596472582615080/pkminf6.gif"

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Odd#8973
Suggestion #1371

implement the debug menu as something you can open at any point because if you get soft locked you need to make a new save

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jackyusey45#0
Suggestion #1372

repellent as a static sell in the ramdomizer, there are parts that are insufferable

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.izik#0
Suggestion #1373

can we make it like legends arceus where evolution can be triggered manually? Or at least make it so that we can ‘use’ the Evers tone rather than equip it? Pressing the b button every level to keep my Pokémon has always been my least fav feature

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sidegrin#0
Suggestion #1375

is it possible to have a nuzlocke mode or something where you can buy rare candys for free or something? Just to cut down on the grinding

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g3kappa#0
Suggestion #1376

The prompt "Should X be unfused?" is unnecessary. If I select "unfuse" there's a Yes/No confirmation before choosing the splicers. Then there's a SECOND No/Yes confirmation that defaults to "no". The muscle memory required to unfuse a monster quickly is like 5 steps when it could be 1

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CobaltDaBlue#9270
Suggestion #1377

I dunno if this is the place for this, but I think it'd be cool if one of the double infernape fusions were based off of Super Saiyan 4 Gogeta.

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g3kappa#0
Suggestion #1378

"Use another repellant?" prompt should automatically select the last type of repellant used. This is particularly frustrating when it defaults to a fusion incense which is the opposite of a repellant

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firel#0
Suggestion #1379

please, make Chaining less finnicky. At least make it just re-check where it would say "nothing happened.", it's incredibly tedious to work around and infurating to try to understand without having to come here and ask about it.

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vampvixen#0
Suggestion #1380

I have seen a couple variations of this request but I'd like to elaborate on it. So as mentioned in other suggestions, it's very easy to be punished for "mashing past text" for those that know the story and just want to go through the game as quickly as possible.

As well as being punished for the game defaulting to no, there are also areas where it has the same "punishment" when it defaults to yes, the most notable one I can think of being the scientist that blocks the way when you mash too fast and hit "yes" when he asks you if you want to leave without saving everyone.

After reading my reasoning, my suggestion is this: Make defaulting to yes/no a feature you can toggle between at the Update Man. For those that want to either swap between or just have a personal preference for their playthrough.

It's not hard to slow down and pay attention but it is a bit frustrating when you just wanna do things like challenge runs. This isn't a NEEDED feature but it would be a good Quality of Life feature.

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g3kappa#0
Suggestion #1381

make moves from pre-evos available from the move reminder? It seems in line with the reasoning that TMs are infinite and HM can be forgotten. The problem is that when you fuse/unfuse a mon, it forgets the moves it had and some moves like icicle spear on cloyster are only available from the preevo. Maybe there could be a special NPC for this like the egg move tutor

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mlm6930#0
Suggestion #1382

Dont know if this has been said or not most likely has, but should look into adding in the rest of Gen 3 pokemon that are still missing from the game as well as looking into adding the gen 3 map to the game as well to extend the game play even further. Also if there anyway to help with this? As my favorite pokemon personally have not yet made it into the game and would love to help with that is possible.

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jackyusey45#0
Suggestion #1383

change/remove the cissors/cut - pick/rock smash "minigame" if it can be called that, an replace it with an event battle with pokemons it is just annoying and boring the cut 20 tree or destory these rocks those adds nothing to the gameplay

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madcat3#0
Suggestion #1384

An ability patch item for starter, gift, and ability ball pokemon who lost their hidden ability during unfusing to regain it

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tonytony1909#0
Suggestion #1385

Make magneton evolve into magnezone with a thunderstone just like in gen 8 +

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Freezeblase#5762
Suggestion #1386

[Make a launcher that would do the updates automatically]

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luminatron#0
Suggestion #1387

A late-game / NG+ Key Item called "Laptop", maybe "Silph Co. Laptop" or "Rotom Laptop" idrk what would make it make sense of it being able to:
• Access the PC ( Boxes / Mail / HoF ) from anywhere.

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luminatron#0
Suggestion #1388

Separate item register for the rather unused R key. Perhaps a bind to quickly use one specific item. No menu to sift through, just use the one item in the overworld immediately.
Incredibly useful for PokeRadar, fishing rods, the Bicycle, the Teleporter, Repels / Black Flute, and most especially the Tracker.

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shrooomish#0
Suggestion #1389

currently randomization effects pokedex IDs, as when I try to gen pokedex entry #1 with magic boots, I recieve lucario, who was one of the randomized starter pokemon available in my playthrough

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jomjomthecontinuityguy#0
Suggestion #1390

Let the map be a grid system to make navigating it easier

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sockonacab#0
Suggestion #1393

Add a nuzlock mod (that could be combined with the random one)

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NeedyNickel#2240
Suggestion #1394

make fainted Articuno/Zapdos/Moltres respawn after beating the E4 again.

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drgazelle#0
Suggestion #1396

Poke Radar UI element should not be covered by darkness in caves.

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President McCheese#0058
Suggestion #1397

Make static encounters reset after beating the elite four, I spent 50 turns trying to catch Moltres and i ran out of balls and Pokémon health.

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Deathcrux#0552
Suggestion #1398

add the pokemon stats calculator on GitHub you can have the option to calculate the stats and types of the triple fusions apart from being able to enter custom values ​​in the stats

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felicia2738#0
Suggestion #1399

Would like if pokemon's held item icons were visible in the PC box

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g3kappa#0
Suggestion #1400

tweak the AI to not spam moves such as Trick and Bestow because they make the game freeze for a second or two each time, and the AI loves spamming them even when they clearly keep failing. Alternatively the root cause should be addressed if it's not a known issue

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madcat3#0
Suggestion #1401

right self fused pokemon get cool sprite but mechanicaly aren't much different from their base. It would be cool to make self fused pokemon more unique and extreme versions of themselves by raiseling their top 3 stats by 15%, lowering their bottom threes stats by 10%, giving them stab on hidden power, and three wild card moves determined by the both natures of the fused pokemon.

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Punkich#2532
Suggestion #1402

It would be nice if the pokedex registered pokemon even if they are fused, for example i captured a zubat and clefa, then i fuse them, the pokedex registered both of them but when they evolved the game didnt registered klefairi and klefable or goldbat and crobat bc they were fused, so i had to re capture them to complete the pokedex entries (Sorry if i have bad grammar, english is not my native language)

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jomjomthecontinuityguy#0
Suggestion #1403

Being able to use the sprites of a fusion regardless of the typing. I think the most standout example of this in my opinion Roserade and Garchomp. I love the custom sprite of Rosechomp, but it's only grass ground, and I would love if I could use the Rosechomp sprite for the Garade, as I like the poison dragon type more than the grass ground.

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Snrasha#5519
Suggestion #1404

Add a tiny pond somewhere where you can fish a magikarp lv 1 to lv 100. A classic than you can found on some others pokemon official games.

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aevilok#0
Suggestion #1405

make the route 15 swamphouse encounter a Banring (banette + ursaring) cause it's an extremely cool fusion, and something more fresh than a plain bannette

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recola#0
Suggestion #1406

autosorting in inventory so it's easier to scroll through and find what you need :swagcry:

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auremberite#0
Suggestion #1407

add an option to play a nonbinary trainer with a new sprite that uses non gendered language? a few thousand ppl on the server use they/them roles so it might be nice to have that option

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shinysylveons#0
Suggestion #1408

option to turn off surfing music

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aevilok#0
Suggestion #1409

add a dialogue for each type of move teachable in Knot Island's fusion move tutor

right now there are a few dialogues, but I believe they only explain like 5? moves (didn't really count them, but they are waaay less than the amount of moves)

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.izik#0
Suggestion #1410

Can we have Teleport simply swap out the Pokémon like in the most recent generations (and able to swap from wrap/bind/clamp/etc?) just so it has some kind of use in trainer battles?

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vgvideo#0
Suggestion #1411

Add all move tutors from USUM into this game to be more accurate to gen 7 movesets and allow greater diversity

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aevilok#0
Suggestion #1412

please add destiny bond to banette's egg moves, it's like a super iconic move for it

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exploooooooosion#0
Suggestion #1413

[The game doesn't need that violet gym puzzle it is needlessly frustrating]

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aevilok#0
Suggestion #1414

can tangrowth be considered a "spiky pokemon" for the purposes of having its fusions learn Spiky Shield in the knot island move tutor? Vines have thorns and it's a very cool move that fits its playstyle well

pretty please

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Zerothehero#4073
Suggestion #1415

would there be any way to add a pvp mode to fight with friends

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quote.lass#0
Suggestion #1416

add a small tutorial at the beginning about how to switch to alt sprites? A lot of new players don’t seem to realize that’s even an option, much less how to do it.

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qwesadillr#0
Suggestion #1417

[can you maybe add the held item, Safety Goggles from gen 7 ]

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hord#5050
Suggestion #1419

legendery respawning flute

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insarius
Suggestion #1420

Let us see the summary of a fused pokemon before we choose the nature please

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hero.drawing
Suggestion #1421

Switch Galvantula’s types around, so the tarantula’s body (and the “ntula” from its name) is the bug type, while the yellow and blue colors (and the “galva” from its name) is the electric type

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NeedyNickel#2240
Suggestion #1422

Make Mr. Pokémon give you a second Master Ball before you go to catch Arceus.

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zedna_sparkshine
Suggestion #1423

Minor nitpick but the music ingame does need to be looped like in the official titles. Having it fade out and start from the beginning is a bit jarring for me.

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warlordzero
Suggestion #1424

maybe make an option to have pokeballs generally more expensive. like reg pokeballs costing 2000 or so and leaving more expensive balls reasonable like the sparkball at 4000

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insulin_and_tonic
Suggestion #1425

i've seen in another custom pokemon game where the pokedex has an option to locate pokemon on the routes both in grass and while surfing, this can help find last pokemon to "complete" the game

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fizzyghost
Suggestion #1426

[Ability Randomizer, adding the ability to randomize abilities of unfused pokemon to create a larger variety of randomization customization]

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yoshida6529
Suggestion #1427

allow the option to play the game on mac without having to use third party software

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KirianK#6315
Suggestion #1428

Battle Factory should be more in line of the Gen 4 Battle Factory in my opinion. While I know this is much to ask, playing Battle Factory right after experiencing it in HGSS it felt incredibly underwhelming. It felt like it was included just to say "Yeah, we have a Battle Factory and Battle Tower" and was the first time the game had major problems on my end (multiple sprites not showing, the game crashing). I hope it's clear
Changes I'd love to see:
-Have the rent pool noticibly split between the lvl 50 and open level (lvl 100)
'-> Giving the lvl 50 pool base/stage 1 fusion materials (for example Bulbasaur, Onix) or weaker evolution (for example Butterfree, Pikachu)
'-> Giving the open level pool fully evolved or generally strong pokemon (for example Dragonite, Steelix)
-Remove or lower the impact of progression due to it giving a bad first impression of the Battle Factory
-(Semi-) Competitive builds, particularly moveset (Why does every third pokemon have Final Gambit? Or moves with no synergy, like Nightmare with no sleep inducer?) and natures that atleast don't hurt the Pokemon (Got a Gastly+Alakazam fusion with a minus special attack nature)
-Held Items for all Pokemons, just anything that doesn't hurt them or maybe improve their game plan if they'd struggle due to other factors (for example low BST)
-Give points out similar to the Battle Maison of Gen 6 (giving points after every win)
'->With that, an endless version would very well be possible
-Having it...be stable?

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pobblebonque
Suggestion #1429

Change the behavior of the triple fusion machine when generating an egg to prevent weak fusions due to RNG by making it behave like super splicers, or just regular splicers at least, if at all possible.

Just as a quick experiment because I was curious, I had wondered what might happen if I used infinite super splicers to splice scum perfect IVs on dialga, palkia and giratina, and then triple fused them. My hope was that having one, or at the very least all of the legendaries with perfect IVs would create mons that would make Giovanni cream his pants. This was unfortunately far from the case when I went to go check the triple fused IVs in Saffron.

It appears that triple fusing pokemon doesn't even behave like a normal splicer. To my knowledge, normal splicers average stats and levels, and super splicers use the best of both. If I had only one legendary of the three to have perfect IVs, I could've expected to see some poor IVs from averaged results with the other 2, but just to be thorough I went through the effort to get all 3 legendaries 6 perfect IVs just to eliminate any uncertainty, and still I got poor IVs. This can only mean that triple fusing is actually worse than normal splicers, because nothing is inherited and everything is random. This is contrary to the claim made by Colress that the egg is "cloned" from the legendaries to make the new fusion, which would imply that at least some aspects of the "parents" would go into making the egg.

Beyond using obviously cheaty methods to get these IVs, if you burned a bunch of perfect balls to get at least 2 perfect IVs in 3 legendaries, and they were all complimentary to each other, all in the hopes that holding on to them by the end game that you could be rewarded with a truly perfect mon, it would be really heartbreaking to find out that the triple fusion didnt have a single IV that broke 20 due to bad luck. It would be really nice if this issue was remediated, either by items or fixing the machine

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novahawk_syko
Suggestion #1431

elixrs should be purchaseable in pokemarts

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kuro_kyuubi
Suggestion #1432

we need meteor beam seem not much pokemon have power gem

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thenameissix
Suggestion #1433

Pokemon with Poison Heal shouldn't take overworld poison damage.

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kuro_kyuubi
Suggestion #1434

Can we create list export/import data pokemon for expand number of choice pokemon instead limit at 420?

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Hello4859#9395
Suggestion #1435

I wish the Gen 6-9 EXP option wasn't exclusive to easy mode. I would like to play with the tougher AI of hard mode while also not needing to grind for years to level up Pokemon. Ideally, the post Gen 6 EXP share should be a freely toggleable setting to turn on for easily gaining levels and also turn off as to not be obscenely overlevelled all the time.

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willytor
Suggestion #1436

implement better music looping; the music in the game loops very poorly. most tracks used have a point after which they loop in the original games but here the whole song loops instead of the looping part. especially noticeable in the battle win jingle but present in most tracks.

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brunghunko
Suggestion #1437

add a small indicator onto the completed "fusing" screen to show whether or not the fusion you just made has alternate sprites available, as well as onto the fusion's display panel in the PC/bag. alternates can go unnoticed because of this due to how time consuming it is to check every single one

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.punkich
Suggestion #1438

It could be nice to add the Berry Pot from heartgold and soulsilver, to be able to farm some of the berrys before the post game, i think it is balanced bc it would be only 3 or 2 pots, i know berrys already reappear arong the map but its easy to forgot where are those that you need specifictly.

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holybag
Suggestion #1439

I imagine this has already been suggested, but the nature changer should really just let us choose. Save resetting isn't a fun mechanic, not to mention brain numbing. For balancing purposes, perhaps the player could opt to either have a new random nature (that preferably can't be a dupe like it currently is) for the current $3k, or choose a specific nature for $10k

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naga_sake
Suggestion #1440

add the ability to manually choose your rival's starter like you can choose your own

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argomundo
Suggestion #1441

when exiting the game id like to change the order between saving and confirmation. Right now if you confirm quit, but then change your mind and press your cancel button during saving you quit without saving. Which has got me several times by now. So I would like to change the order so that it first asks you to save and then confirms you wanting to exit. To hopefully prevent at least a few accidental exits without saving.

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notsquidman
Suggestion #1442

could you try make the current game and future updates work with the version of Joiplay that is on the app stores

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sirbuttlet0fthesevenseas
Suggestion #1443

How about a way to trade pokemon between accounts/Save games?

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firel
Suggestion #1444

Make PPMax/PPUps purchasable at Battle Factory either after the first E4 or the events at Mt. Silver. The fact they're not reobtainable is really just a crime.

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loganlmao2023
Suggestion #1445

add MissingNO into the game.

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timeaxis
Suggestion #1446

Randomizer option to randomly shuffle custom sprites into random alts, if available.

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zazash
Suggestion #1448

[add a sentence for the man in front of Giovanni's arena who says he saw the team rocket heading towards cinnabar island]

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swordsoulmoye
Suggestion #1449

[An item similar to the eviolite that makes double Fusions stronger. Right now Combining two of the same position will only give them a cool looking Fusion, nothing else is added. Giving them an item that makes these cool looking Fusions Stronger than the originals would be great for team building.]

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musicsheep
Suggestion #1450

Bug Catching Contest. Re-add the bug catching contest where you can now catch bug type fusions of Pokémon for more points and better rewards. (Metal Coat, Dubious Disk, etc?) Also allows for being able to catch Pinsir and Scyther more reliably than Safari Zone now that Safari Zone steps are limited.

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KirianK#6315
Suggestion #1451

POTENTIAL SPOILERS

Change the way to encounter Mew. Everything around getting it is unfun/tedious, from the WAY too low chance of it even appearing to the karma system...
You could just make it a static encounter at Viridian River in the post game (maybe requiring Mewtwo). It's just not fun to re-enter a room for 50+ times with loading times of around 7-10 seconds...

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naga_sake
Suggestion #1453

A new game customization option that allows you to edit type matchups at the start of a playthrough. This allows you to make the game even harder/easier/make it so that you have to think extra hard about fusion typings. Plus more customization is always good

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stormfather.
Suggestion #1454

Allow the Light Ball item to effect Raichu, even if the effect must be halved.

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duminic
Suggestion #1455

not sure if its been suggested before but it would be cool to include the final gym Pokemon music from bw and bw2 called victory is right before your eyes. Could also be a rendition or a different track entirely I just thought it would make the gym battles a lot more intense.

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naga_sake
Suggestion #1456

Give shedinja's fusion special rules so the shedinja head confers the ghost type and the body confers the bug type. The shedinja head fusions are the ones that look like hollow husks moving around (ghostly, the whole 'shed exoskeleton' gimmick) and the bodies look like bulbous bugs.

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infection323
Suggestion #1457

make fly/teleport default to the region you are in

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ollie0677
Suggestion #1458

Mankey paw description "Guarentees Critical-Hits, but halves accuracy." doesn't match up with current interaction wit guarenteed hit moves such as Aerial Ace or Aura Sphere that don't have an accuracy rating; causes these moves to miss half the time.

Can we either change the description to fit the current interaction "Guarentees Critical-Hits, but all moves hit half as often." or change the interaction to fit the current description. This would mean that Aerial ace would alway hit and always crit.

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aurathespirit
Suggestion #1459

[Add more. Just, in general. This game already has so much but the craving for more content lives inside me. Whether it be more Pokemon or more quests or a whole new region (Probably not, but let's be honest, that would be insane), feed me content. Please.]

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lebuoyman
Suggestion #1460

create a version of the custom sprite pack without fusions that are references or even flat out characters from other series.

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ollie0677
Suggestion #1461

Make some of the game code open source.

It seems that there are lots of small changes that are easy to fix with the help of some trusted GitHub moderators following some guidelines on what can and can't be edited through this medium. This doesn't need to be all of the code but enough that the community can make a meaningful difference in ironing out small things that the '1 man development team' doesn't have time for.

Seems like an absolute no brainer to accelerate bug elimination, fixing broken descriptions, or QOL changes that have been pending for months or years.

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jamestheepic
Suggestion #1462

Make fusions' gender based off of the fusion's Head and Body gender (I.e. fuse two male Pokemon together, fusion's male and vice versa). This would assure that it's definitively one gender or the other for a specific fusion instead of a weird random 50-50 fusion gender chance mechanic instead. And if it's a male and female, it just results in a genderless Pokemon. And if a genderless Pokemon is fused with a gendered Pokemon, the resulting fusion inherits the gendered Pokemon's gender.

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_discopenguin
Suggestion #1463

[can you make it mac compatible. you would probably get a lot more customers from it and it would help everyone]

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naga_sake
Suggestion #1464

Autogenerated Sprites that have a hitmontop head should be flipped upside down

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blanque_
Suggestion #1466

Update Mewtow Movepool (as encounter) ; 2x Swap-Skills + Recover and Psychic. A lvl 1 Darktype Fusion with heal block can stall that "Boss" infinitly 😦 boring fight 😦

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hweaver888
Suggestion #1467

let us filter the pokedex by what pokemon we have captured, that way we dont have to scroll through hundreds of pokemon just to see if our team has any alt sprites

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.rosemari.
Suggestion #1468

please make the game Linux compatible or allow controller support. I'm dying to play this on my steam deck but I just can't get it to work well at all

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flaretoga
Suggestion #1469

Change the base 420 pokemon order to be like the national dex. Example: Reuniclus should be directly after Duosion, Bibarel should be directly after Bidoof. It's very frustrating to look through the pokedex when it feels so unorganized and confusing. You could use the Sort feature in the pokedex, but that doesn't fix the issue of it being unorganized.

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draeden
Suggestion #1470

Edit Trainer AI to be unable to naturally see through Illusion, makes the ability worthless for anyone fusion involving Zorua/Zoroark

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arrested_shoe
Suggestion #1471

reverse genesect's typing because most genesect head fusions are metallic even though they inherit the bug typing while most body fusions are bug shaped and they inherit the steel typing

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robosoup
Suggestion #1472

reverse typing of Joltic and Galvantula to be Electric/bug, so that all their fusion sprites make more sense

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robosoup
Suggestion #1473

Option for making all wild pokemon fusions in non-randomizer runs. for example, all route 1 encounters would be fusions of route 1 pokemon

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looker0548
Suggestion #1474

a quest with a person in the e4 who gives a plate if you beat the e4 and champ with a monotype team of that type

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lebuoyman
Suggestion #1475

lower the volume of Night Slash. It's currently a jump scare.

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flaretoga
Suggestion #1476

add an option to make it so all stats of a pokemon (nature, moves, IVs/EVs, stat values) stay the exact same before and after fusing a pokemon. it's incredibly annoying when you fuse a good pokemon with something else, and unfuse it later on, just to have it become absolute dogwater in nature, moves, and stats.

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naga_sake
Suggestion #1477

let your pokemon walk behind you (maybe with cute little messages when you talk to them sometimes like in let's go Eevee/Pikachu) I know that all of the regular Pokemon have overworld sprites. I figured you could make fusions use the color palette of the head, or if that's not possible just outright use the body Sprite of a fused pokemon in the overworld, it's better than nothing.

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sanni7298
Suggestion #1478

add randomized ability to the randomizer options

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capradeaur
Suggestion #1479

can you change Z back to shortcut to change a pokemons sprite when viewing it in the party instead of making it play its cry?

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kenopsiatennine
Suggestion #1481

add an option to settings to quick-unfuse instead of going through all 3 prompts (like instead of "unfuse?" "Select splicer" "Unfuse?" make it just "select splicer")

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grimreapers
Suggestion #1482

like with the custom sprites is it possible to do custom icons for the fused Pokémon rather than the DNA or the half n half? (This is just a quality of life, I won’t be like too mad if it don’t get in)

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larsenist
Suggestion #1483

change battler file names to all use 3 digits such as 006 instead of 6

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naga_sake
Suggestion #1484

I think yall really need to think out the whole box-in-bag concept. I do like that the new Pokemon games let you access the box from anywhere, with the tradeoff being that the box doesn't heal them. However, the Kanto region wasn't made with that in mind. With a setup where palyers have more or less any amount of pokemon available to them between pokecenters, you can/should have harder battles, since it can be assumed the player more or less has a full hp party each battle, or have longer gauntlets of trainers that run them through all their good pokemon by the end

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sand_coffin
Suggestion #1486

After unfusing Bill with the Rhydon, make the Rhydon come out of the right side of the teleporter and Bill comes out on the left side. (like he already does) The Rhydon should be able to walk around the room until you leave the house, then it will despawn when you leave OR when Bill goes upstairs to work on his Porygon experiment. This is just a small little detail and we can finally find out what happened to that Rhydon that Bill was fused with

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dudermen#3571
Suggestion #1487

Option to add level caps for each gym's highest level pokemon and elite four for people who want it. Similar to Inclement emerald's system

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scrubblord2.0
Suggestion #1488

make the encounter rate 0% for the safe/healing tiles in the ghost tower in lavender town. Not at all necessary, but since they are supposed to be safe running into a pokemon there doesn't make much sense. Small detail, but would be a nice one.

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robosoup
Suggestion #1489

make the "fusion preview silhouette" feature color-blind friendly. my friend with only mild colorblindness couldn't tell that the silhouettes are sometimes Green to show when something has a custom sprite. it can literally just have a little icon or something next to it idk anything works

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Spexs#9791
Suggestion #1490

Add more storage for Pokémon? I think that a game with over 100,000 unique Pokémon should have more storage then the original games. It doesn’t have to be some large number but any addition storage would be helpful

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heroicalternation
Suggestion #1491

A friend from another server said that there’s an NPC who’s supposed to be the dev greeting you with your computer name and saying “I hope you’re enjoying the game” or something, but people are finding out streamers’ computer names through this.
I think this should be fixed to maybe just say the PC’s name.

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icarus720
Suggestion #1492

include the ability to place number memos in voltorb flip, since the possible numerical values get really confusing when you have to keep it all in your head

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uglyhat37
Suggestion #1493

Change the map so it locks on to cities and other areas. (I use controller so it may only be a controller issue)

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properlek
Suggestion #1494

Allow for the ability to deposit your Pokémon on hand into the box link. What’s the point of being able to withdraw your Pokémon…if your party is full?

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ogurasyn
Suggestion #1495

How about adding X and Y legendaries to the roster?

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aze123
Suggestion #1496

Adding items like the Assault vest from the gen 6 and above. There is a good amount of really interesting and fun items to use added in the recent games, assault vest being my best example of that !
( I'm obviously not talking about Z-moves tho / mega stones )

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uglyhat37
Suggestion #1497

Option to disable the save prompt while going to the title screen (Would make shiny hunting a lot easier)

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mrmicnoodpfcrategamblinarc
Suggestion #1498

Add pokepasta reference fusions for halloween, like if you mix a gengar and bronzong you get a bronzong that looks like a Hellbell.

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wyrmi
Suggestion #1499

Poison Heal should stop the pokemon from taking walking poison damage

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serpentsableye
Suggestion #1500

portable Treadmill tool that lets you hold one direction without moving, but still increasing your step count.(Lazy egg hatching)

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▄︻デCHAZ══━一#9163
Suggestion #1501

make the golbat boots allow you to leap on top of ledges

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▄︻デCHAZ══━一#9163
Suggestion #1502

ik this sounds a bit silly but i really want to have more regions, and you can be the champion of them as well, also if you become the champion of every region you get a rare one of a kind item?

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wyrmi
Suggestion #1503

Trade Trainers in Modern Mode should offer the pokemon they use in the mode instead of the classic mons

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wyrmi
Suggestion #1504

option to quit game without having to go to the title screen first? (ex. how many games have the option to quit to title screen or close the application directly)

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luminatron
Suggestion #1505

fix ||triple fusions.
change their typings coz their double/triple types are spreading into Hidden Power and it's bad and creating so many weaknesses above 4x.
change the abilities too.

• Zapdos Moltres Articuno, Flying/Normal
Serene Grace, Protean, Pressure HA

• Entei Raikou Suicune, Normal
Speed Boost, Color Change, Pressure HA

• Kyogre Groudon Rayquaza, Ground/Water
Drought, Drizzle, Sand Stream HA

• Palkia Dialga Giratina, Normal/Dragon
Levitate, Color Change, Pressure HA

• Zekrom Kyurem Reshiram, Dragon/Normal
Mold Breaker, Protean, Pressure HA

• Celebi Mew Jirachi, Psychic/Normal
Serene Grace, Color Change, Protean HA

• Deoxys Genesect Mewtwo, Psychic/Steel
Download, Protean, Pressure HA

• Venusaur Blastoise Charizard, Poison/Flying
• Meganium Feraligatr Typhlosion, Normal
• Sceptile Blaziken Swampert, Fighting/Ground
• Torterra Infernape Empoleon, Ground/Steel

and also give all of them Tri Attack as a starting move in the movepool
and maybe +10 BST to every stat too to kinda repay the loss of STABs esp for the non-legendaries||

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roscoepcoleslaw
Suggestion #1506

I think ursaring/ursaring should be Normal/Ground type, and have an ursaluna sprite as at least an alt

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wyrmi
Suggestion #1507

sound effect for super effective damage

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jadeash_
Suggestion #1508

Pokemon found in the wild as outbreak fusions should keep their Hidden ABilites even after unfusing.

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jadeash_
Suggestion #1509

Hotel Quest NPCs should accept fused pokemon that meet any requirement based on either half of the fused pokemon. e.g. a chikorita fused with shroomish checks as being native to johto/ venemoth fused with ralts fulfills being a fully evolved bug pokemon.

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jadeash_
Suggestion #1510

Requirements for exp share from Lab Assistant in Cerluen PC includes un-fusing and reversing fusions.

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uglyhat37
Suggestion #1511

ingame character sprite changer. Would be neat if there was a character sprite changing menu in game. I'm pretty sure there are some in the files that you can change but it would be cool if it were more integrated in game with a GUI.

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dudermen#3571
Suggestion #1512

add mega evolution to fusions in the sense that only 2 fused pokemon who already have megas can mega evolve when fused. FOr example swampert and sceptile fusion can mega evolve because they both have a mega form individually but swampert and swellow can't mega evolve because swellow doesn't have a mega.

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knuckles3andknuckles
Suggestion #1513

Make flying to Mt. Silver put you in front of the cave instead of randomly in the grass field before the cave

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bubbline9700
Suggestion #1514

Allow the player to pick the exact time they want to wake up at hotels. The only options being 6, 12, and 24 hours can make it difficult to make the most of the limited time frames to catch some Pokemon by forcing the player to wait several minutes to get to the start of the time range or lose some hours by skipping past them to get to the timeframe sooner.

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rainbowthedragoncat
Suggestion #1515

You can select a save file to have title screen sprites based off of (so if you have alt sprites selected, it'll use the alt sprites on the title screen)

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dragoonlagoon
Suggestion #1516

a mega splicer which is the super splicer but also only takes the highest base stats from the 2 pokemon being fused and not just an average,
example arceus and shuckle
Hp120(arceus)
Atk120(arceus)
Def230(shuckle)
Spatk120(arceus)
Spdef230(shuckle)
Speed120(arceus)
Total:940

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lebuoyman
Suggestion #1517

Give stone evolutions the learnsets of their pre-evolutions. Just add 5-10 levels or so to compensate. Right now fusing and unfusing can cause moves to be lost for good.

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koevol
Suggestion #1518

Seperate game difficulty and how fast you can level your pokémon. I personally love more difficult fights but hate the tedious leveling.

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hugsar
Suggestion #1519

skip dialogs

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hopalongt
Suggestion #1520

a means to access a Pokédex entry from the Pokémon summery screen, so we can go in and swap their sprite from your team or PC box, it would be much easier than trying to scroll for them in the Pokédex with how many fusions there are!

solar bison
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-suggest Change Giratina's new default base sprite, this game only has Altered Giratina so it doesn't make sense to use Origin Giratina as the sprite for it

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knuckles3andknuckles
Suggestion #1521

Change Giratina's new default base sprite, this game only has Altered Giratina so it doesn't make sense to use Origin Giratina as the sprite for it

edgy oracle
#

-suggest An event that has you encountering "She who gave Infinity", "She who gave Eternity", "She who gave Balance" and "She who gave Entropy" akin to the Arceus Event within Pokemon Diamond/Pearl/Platinum

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Lovelice22#6329
Suggestion #1523

An event that has you encountering "She who gave Infinity", "She who gave Eternity", "She who gave Balance" and "She who gave Entropy" akin to the Arceus Event within Pokemon Diamond/Pearl/Platinum

Attachments:
343.png
315.png
345.png

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killertnt_
Suggestion #1524

buff metal powder drop rate for ditto or add a guranteed spawn for it for the quest "Powder Metallurgy"

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mr___tj
Suggestion #1526

Would it be possible to add another line of dialogue when you fuse your pokemon that allows to choose your stats? like Combined Stats ( classic fusion like it works now) Keep Pokemon 1 Stats Keep Pokemon 2 Stats ( basicly to just get a new look and tying as many fusions look super cool duskull fusions for example but the duskull part screws up your stats extremly)

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houndoom0
Suggestion #1527

[for the love of all that is sacred please lower the difficulty of the surf race!]

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musicsheep
Suggestion #1528

Ability to play radio station music to get the effects from HGSS, including swarm news

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jadeash_
Suggestion #1529

remove mail and poffin berries from the game files to make randomizers more worthwhile.

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pobblebonq
Suggestion #1530

While I know frogman never intends to add new pokemon, is getting deoxys forms out of the question? It kinda sucks that deoxys only has its base form since deoxys defense is basically a straight upgrade and the other forms have their own quirks and neat deisgns. I also know some fusions use deoxys alt forms as the inspiration for the body portions of sprites, and I also know that it would be a pretty tall orderfor spriters to draft up some new sprites for all 3 new forms and to correct the sprites that already use the alt forms, but I just think that we're missing out on a key feature of deoxys being stuck to base form.

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.bluepumkin
Suggestion #1531

a way to purchase Gender Stones, similar to the way Gender Balls are purchased or easier. Possibly from the Stone Maniac?

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_wampus
Suggestion #1532

Adding some form of debug or console command prior to unlocking them in-game as a way to fix softlocks.

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satanley1
Suggestion #1533

Keep the option to manually install/patch the game by still providing download links for full game/individual patches (I'm referring to the new install/patch method).
Suggesting mainly for steam deck users, because I assume these scripts only work on Windows? I might be wrong about how the new system works or if those scripts can run on Linux or not. In that case, ignore this of course.

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hugsar
Suggestion #1534

add a button "skip dialogs" for speedrun

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ariamelisma
Suggestion #1535

I was told that the Pokédex entries are sorta spliced together from their base Pokémon and that if Spriters wrote up their own 'Dex entry for their sprite it wouldn't be used.
But it would be a shame to just let creativity go to waste like that! Can there be some way of allowing users to submit Dex entries for sprites? Or hell, I'll even volunteer to review them or write more of them!

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tylerkrypt
Suggestion #1536

Somehow port the game to DS? Given the popularity of hacking or modding DS's, I feel a port of some sort would be a good idea; Though given my lack of tech knowledge I'm not too sure about it.

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heranbago
Suggestion #1537

The install/update .bat scripts are nice, but don't work on unsupported (non-Windows) platforms such as Steam Deck. Please continue to offer a normal download option as well.

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goldddroider
Suggestion #1538

make a “fusion” and “reference” option when starting the game to choose whether or not you want references (def take a good bit o code to do it but reference sprites dont really feel like they fit)

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bot_al315
Suggestion #1539

Hi, my suggestion is to "add" the other pokemons that would be like this we would make each pokemon have a folder and that for example charlizard would have a folder where it would have other folders for each of its evolutionary line where it would have the Sprite and a file in which it would have the pokedex number if it is legendary, normal or initial it would have the number of the route where it can be found, the number of the pokemon that it will evolve at which level it learns which moves and for the npcs it would have the numbers of the pokemon he would use it if he didn't have this pokemon he would use another random one or that had to do with him in short it would be that instead of adding pokemons we could exchange and so in addition to being able to use other pokemons we could add fakemons if they are interested we can talk and apologize things that were kind of unexplained this is just a short explanation that would be good if it was discussed and if it is possible to do it, if so, try it

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justgoldtsu9
Suggestion #1540

add froslass

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bubbline9700
Suggestion #1541

Make the fossil machines revive Fossils immediately. They're only a few seconds away from a hotel anyway, so the wait time is so easy to circumvent it might as well not be there at all.

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pastaprincess5458
Suggestion #1542

There should be a loading screen for when the game's loading up environments because the black screen's a bit of a bore to look at

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caboomoncrack
Suggestion #1543

please collaborate with the pixelmon Minecraft mod

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infinitygpt
Suggestion #1544

Make a splicer or some sort of NPC/interactable that inverts which stats are taken from the head and which stats are taken from the body. It's just too saddening to see wonderfully sprited fusions that have terrible base stats.. Or fusions with a cool typing that just aren't as viable as their reverse counterpart.

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uglyhat37
Suggestion #1545

add the box link item to the select menu once you get it

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aregularbigjoke
Suggestion #1546

mouse support for menus such as the Pokédex (mainly the page scroller) and for the battle menu. I find it tedious to just hold the down key on my keyboard to slowly scroll through the Pokedex, which is why having mouse support there would make it faster to scroll through the Pokedex (especially when you have seen a lot of fusions in the wild or from trainer battles.) Lastly, having mouse support in a battle, would again, make selecting things faster. Both of these things already exist in the DS gens (for there, it's just using the touchscreen), so why can't this be a thing already?

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mershon
Suggestion #1547

Additional Randomizer Setting for 'only fused pokemon', which keeps the original base route pokemon (so ratata is always on the first route), but then fuses it with a random one based on the variance allowed. (so all ratatas on the first route might be grimer ratatas or ratata articunos)

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wispykirby
Suggestion #1548

Do splatfests, but in pokemon. Make 2 categories, like Ketchup or mustard, and whoever wins the most battles, or catches the most pokemon, or some metric of skill, wins!

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dc_ender593
Suggestion #1549

You should work on the physical map a little by; working on hitboxes, moving staircases just a little bit so the don't create unnecessary walls, don't be afraid of expanding door ways a little bit to make it less awkward to enter a building, add better/smoother transitions between entering and leaving a building/Route gate, add an animation for doors opening (and closing if you feel like it) Next on my recommendations is improving sound a little. You could add several different types of battle music that could cycle through fights, also Crits don't have a sound which is pretty sad, and calm down the intensity of certain songs such as what plays in pokemon tower, because its a little intense and should be slower and a little more mournful. I also noticed that when you fuse pokemon together and dupes in the pc also take on the fused sprite despite not being fused (note: this does not apply when the DNA fused sprite config is set) Thank you for reading this and by all means treat it with a grain of salt. Have a good day.

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hero.drawing
Suggestion #1550

Make that Armaldo and Anorith can learn crabhammer with the move tutor

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tabbender
Suggestion #1551

Make battle factory/tower sets work like they do in official games, aka they get harder over time and have « bosses » you have to fight after clearing a few battles in a row. I feel like the current sets are just random and don’t get better over time which is truly a shame

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tabbender
Suggestion #1552

Make it so every TM can be obtained normally outside of randomized. For example Stone Edge TM exists but can’t be obtained

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tabbender
Suggestion #1553

Either give endeavor to Lucario somehow or change the B.L.U.E. robot’s Pokémon from Shedario to another Shedinja fusion that has it. AI running illegal mons is cringe

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niaisenif
Suggestion #1554

fix the 3 sprites who don't have the right extension in the preloaded edition

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bananawashere
Suggestion #1555

3ds support would be sick right? it can’t be just me that would like to play this game on the go on one of the original handheld consoles that pokémon is on

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jadeash_
Suggestion #1556

Fix TMs that don't work or are bugged such as Spore. Niether shroomish nor breloom are able to learn it via the TM despite it being in their skillset to use it.

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quote.lass
Suggestion #1557

possibly a randomizer option that only uses the most recent sprite pack? Or if that’s not possible, a way to tell which sprites are new and which aren’t. I just think it’d be fun to do a run with only new sprites every month but there’s no way to know right now.

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serpentsableye
Suggestion #1558

I know it would be super niche since you can only maybe find it in randomizers, but make Fusion Beam function as a standard 80bp atk that changes type based on the fusion. Or just accesible to the Triple Fusions.

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Oldorox#2514
Suggestion #1559

I think there's something wrong with the elite 4 ai. They use full restores at the slightest damage, so they end up wasting two turns and all their healing items with their first pokemon.

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davidtasseltots
Suggestion #1560

premier balls should be given with every increment of 10 so we don't have to spam buy 10 sets of pokeballs (100 pokeballs) for 10 Premier balls.

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zyxyz
Suggestion #1561

Increase Abra's appearance rate on Route 24 in Modern Mode. Currently it's a miniscule 4% (compared to 20% on Classic), which makes the Pokeradar acquisition quest much more annoying to complete

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tabbender
Suggestion #1562

Remove the fusion incense from the « select a repel to use » menu, since it’s not a repel

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tabbender
Suggestion #1563

Make it so using the game corner lowers your karma a bit, would make getting bad karma for the Darkrai event easier

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fuzzydragon
Suggestion #1564

can we unfuse traded pokemon? there is times when I want a fused traded Pokemon with 1 of them being a Pokemon I like

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indi_dude
Suggestion #1565

Add back some of the unused areas in the game, such as the Lavender Tower "spooky room" or the Saffron Clown Association, and even some original ones. They're fun little areas that just add a bit of spice to the game, and I see no reason to not include them (other than the "spooky room" being a bit edgy, but)

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slumburger
Suggestion #1566

Please change how the in-game map item looks/works. The X/Y style doesn't fit the game at all and it really should be closer to the HGSS. I legitimately can't select certain routes because of how it was designed.

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kati2010e
Suggestion #1567

being able to have a Pokémon following us (at least the non fused ones) like the npcs and the evee task
Also it would be cool if sprite makers could make tiny sprites for fusions and even icons maybe

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eeveecom
Suggestion #1568

make cracked tiles easier to navigate

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jamesgamesalot
Suggestion #1569

allow the user to soft reset at professor oak. for example: a nuzlock randomized and you lose to your rival you can press f12 to reset. Resetting keeps your settings but rerandomizes according to your settings.

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musworld
Suggestion #1570

Does someone know who I can contact to create a French translation of the game ? I'm okay to do it

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hyruleanmaverick
Suggestion #1571

Add keybind compadability for mouse buttons (including mouses with extra buttons such as Mouse4 or Mouse5 which are commonly thumb buttons on the side of the mouse)

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fuzzydragon
Suggestion #1572

add the rest of gen 3 to 6

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eggplant
Suggestion #1573

only include custom sprite fusions in the title screen

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fuzzydragon
Suggestion #1574

make the game the 1st half of the 'dex, and make another one for the 2nd half

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xfix
Suggestion #1575

Shorten game loading time by removing all double fusions from species.dat file. Instead, generate them on demand (GameData::Species.get_species_from function could be modified to not actually use data from species.dat file for IDs that represent double fusions or IDs like B33H55). I made a test implementation, and on my laptop, I shortened game loading time from 27 seconds to 10 seconds.

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thornsoflight
Suggestion #1577

offline mode for the new Qiwi thing

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meht6203
Suggestion #1578

Add SirFetch'd (evolution of farfetch'd)

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supah#9055
Suggestion #1579

low HP music or a toggle for it

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hyruleanmaverick
Suggestion #1580

When buying 10 of any pokeball you get one premier ball, but when buying 20 or 30 ect you only get one premier ball. I suggest that when buying 20 of a ball you get 2 premier balls and when buying 30 you get 3 premier balls ect.

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trainerdusk
Suggestion #1581

When using fly, teleport or the town map, the cursor should start at the player location.

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Thy Brodie Byron Brown#0110
Suggestion #1582

I'd really like if artists could create custom dex entries that can be implemented in game. Even if it's minor flavour text, I think the idea of 1000s of Pokemon with unique lore would add an extra element to fusing Pokemon.

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hweaver888
Suggestion #1583

when you catch or evlove a pokemon it should ask if you would like to view sprites. i notice that A LOT of people dont know about alt sprites.

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crusaderkhan
Suggestion #1584

a working rebind screen for controllers

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terminatphilippe
Suggestion #1585

Change the font color on the fusion/reverse screen to black.

I feel like green on green isn't really the most readable way to do it.

for people confusing i'm talking about all the stuff like "Sprite by xyz" that appears when fusing (and probably reversing)

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ode0240
Suggestion #1586

create other version of the game for other OS (macOS and Linux)

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bubbline9700
Suggestion #1587

A way to get Darkrai without having to have low Karma.

Make it more difficult than lowering your karma so it actually feels evil to go the low karma route in that you're choosing to be a jerk to do it the easy way, instead of it just being the thing you NEED to do to get it. Maybe have it be a lengthy side quest or put a difficult fight behind it, or maybe if you get Cresselia first it triggers an event where Cresselia uses its powers to forcibly draw out Darkrai as a reference to their dreams & nightmares rivalry.

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gotfyr
Suggestion #1588

Fix the Preloaded version installer so you dont have to be on the internet to see autogen fusions.

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dustymightmeme
Suggestion #1589

Please add Castform to the game! I think it would have some cool fusions about weather.

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biggestofallfs
Suggestion #1590

Searching up items/abilities/moves in magic boots debug mode. Its self-explainatory, but ill take an example. For example you wanna have flamethrower on ur charmander, but you dont have it. And assuming you have magic boots, you can access debug mode. If you wanna make it learn flamethrower. You need to scroll ALL the way down to the letter F and then try to find it. Its identical with items and abilities. So i’d love a feature where u have a search bar where u can search up those things.

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dr_sub
Suggestion #1591

please swap around Volcarona's type so the head would be Fire type and the body would be Bug type, because rn, the opposite is true. Volcarona's heads focus alot more on the fiery side of the mon and the body focuses on the bug features more.

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jdhn
Suggestion #1592

[moke move tutor teach moves Pokemons earlier evolutions can learn even if it can't. That way you don't personally loose a move you already had on a pokemon because of the glitch where unfusing changes all your moves to random ones.]

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xfix
Suggestion #1594

Allow Hoppip line to learn Pollen Puff from Move Expert. Hoppip is able to learn this move in Gen9 (the only reason why it couldn't in Gen8 is that Hoppip wasn't in Sword and Shield)

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nerdymonk316
Suggestion #1595

Options for Disabled people.

For Hearing Loss people example: Several secrets, bonus and mini-quests revolves around the footsteps we can hear (Viridian River, Creepy House's Basement, etc). People with hearing loss might struggle on these events. Adding an option in the game to add a "Closed Captioning for the Heading Impaired" option for these type of events could be a good way to help these people solve them on their own. This could also help people who play in a noisy environment.

Color-Blind people example: Colored warp tiles in Silph Co. Head Office might be hard to distinguish for them. Adding an option to display an unique symbol per pair of warp tiles could be a good way to help these people distinguish them on their own.

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wonderful_waffle
Suggestion #1596

add secret bases to hang out it for fun kinda would love a spot to hang out in on round to ecriteek

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jadenstone
Suggestion #1597

add an item that just auto uses repels (that are already in ur bag), this would most likely be in the post game, but i mainly want this bc my repel always ends at the worst spots espically during timed events

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wonderful_waffle
Suggestion #1598

add rockruffs evo so we can make octorocks with likenroc and octlary

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therealabomination
Suggestion #1599

I have noticed there Isn't a peer to peer battle system implemented into the poke centers in the game. If you need help with this I may be able to help I am extremely versed in emulation tools so it shouldn't be hard to do. Step1- Put a link battle station in all poke centers. Step2- Include kailleraclient.dll (ver 1.4 i believe) in a subfolder for the game. Step3- let people decide on what peer to peer system they want to use for their battles Example being Hamachi

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yeslaching
Suggestion #1600

Include a randomization option to exclude Pokémon with wonder guard early game, so you don't get soft locked by a trainer with Shedinja.

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zyxyz
Suggestion #1601

Along the same lines as the previous suggestion, please fix the randomize items/TMs option so that gifted HMs like Cut don't get added into the random TM pool. Idk if it's intended behavior or not but can easily lead to a softlock

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yeslaching
Suggestion #1602

If you are going to add more Pokémon, i would suggest the Vanillite-, Snover-, Scraggy- and Swablu evo lines.
Ice is as of now the least included type, followed by fighting and dark. The swablu evo line would definitely make for really cool cloud fusions! Kommo-o would also be cool

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pencil__guy
Suggestion #1603

A way to full heal your team for free between every Elite Four.

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Burger#2990
Suggestion #1604

Make it so when you fuse 2 of the same pokemon they get a boost on stats or a 2nd random type and a unique skill exclusive to them

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Burger#2990
Suggestion #1605

something that could be funny and improve gameplay is when a fused pokemon dies the game allows to 1 of the pokemons of said fusion to stay alive and the other piece of the fusion dies

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uglyrocks
Suggestion #1606

Use a different map sprite, it is jarring to see in contrast with the map as well as makes it incredibly difficult to check route #

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mrmicnoodpfcrategamblinarc
Suggestion #1608

Make an offical website for the game to be downloaded rather then this discord server.

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clawshdi
Suggestion #1609

maybe lets not... let pokemon have some names

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demon_kazuo
Suggestion #1610

add emolga and another Pokémon

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themagmapsychic
Suggestion #1611

I’ve heard that breeding in infinite fusion is buggy and frankly bad, and I happen to be working on an alternative breeding system that’s fusion accessible. Would the devs want to see it? Would the players be interested in it?

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glorious_lotus
Suggestion #1612

Add a banlist and a whitelist system for the randomizer mode. The intent is to help people customize their fun, as well as to get rid of some pokemons fusion they personally consider broken (e.g. shedinja), or limit the pokemon pool to a gen of their choosing.

A basic implementation would read a file at runtime during the randomization process.

P.S. : single species mode is basically a whitelist single-value list

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solarial
Suggestion #1613

Adding in some kind of HA (hidden ability) tutor specifically for legendary/mythical pokemon that swaps the legendary's ability for their HA. I'm aware that HA capsules were removed and if the devs don't want to add them back in, I think at the very least we should have a way to change legendary and mythical abilities as the only way right now are the ability balls. The problem with this is that after fusing and unfusing, the legendary pokemon loses their hidden ability and there's no way of getting it back in a regular playthrough as far as I'm aware.

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hero.drawing
Suggestion #1614

Make Fire type Torterra fusion learn Shell Trap by the special tutor

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theotherdragonengine
Suggestion #1615

The Cynthia fight seemed a bit weak to me. The Pokémon being fused didn’t add as much strength as I was expecting for a champion. In addition to maybe having a higher level and max IVs; my suggestion for a stronger team that still keeps half of each Pokémon as part of her gen 4 team:

Chandalure/spiritomb
EVs in Sp. atk and speed
Ability: Flash fire
Held item: wide lens
Nature: Timid
Move set: Will-o-wisp,dark pulse, shadow ball, silver wind

Togekiss/skarmory
EVs in Hp and speed
Ability:Serene grace
Held item: Leftovers
Nature: Timid
Move set: Stealth rock, roost, aura sphere, air slash

Roserade/ninetales
EVs in Sp. atk and speed.
Ability: Drought (ninetales hidden ability)
Held item: White herb
Nature: Modest
Move set: Overheat, synthesis, solar beam, sludge bomb

Blissey/milotic
EVs in HP and defense
Ability: Marvel scale
Held item: flame orb
Nature:Bold
Move set: Softboiled, water pulse, toxic, Dragon tail

Garchomp/bisharp
EVs in atk and speed
Ability: Rough skin
Held item: choice scarf
Nature: adamant
Move set: Outrage, earthquake, poison jab, iron head

Alakazam/lucario
EVs in sp. atk and speed.
Ability:Magic guard (alakazam hidden ability)
Held item: life orb
Nature: modest
Move set: Psychic, steel beam, recover, aura sphere

twin lantern
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-suggest add a select button to change the order of my Pokémon's moves. There doesn't seem to be one yet.

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b.ami
Suggestion #1616

add a select button to change the order of my Pokémon's moves. There doesn't seem to be one yet.

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jaxsomon
Suggestion #1617

I feel like this game should take 2 from Radical red. Both a hard level cap and something similar to the audino trainer (pay to fight him, he has 6 audinos with memento that have scaling levels). Both Radical Red and Infinite fusion encourage being creative and useing strategy over leveling, And both of these things combined with the pokemon limit in gym battles would gaurentee its even ground. And if you think this would make easy mode too hard/easy, just remoe those features for easy mode only!

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Hey @tardy lark! The game isn't made to be played on mobile! You can try to use Joiplay to run it, but the game will likely be very slow, glitchy, or downright unplayable.

You can try following this guide: https://youtu.be/jADyChlJbF0

Nothing can likely be done about issues experienced on mobile, unfortunately. You can ask for help in the video's comments section if you'd like.

No dedicated mobile version of IF will be developed in the future.

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pokemonarereal
Suggestion #1618

In addition to the install/update script, could there be a script to install the sprite packs?

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iamconnell
Suggestion #1619

Add support for back sprites, where if a back sprite exists, the game will use it. By default would use the flipped front sprite, like currently is done.

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deltadev0
Suggestion #1620

improve ui design

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mr.canknotnot
Suggestion #1621

a auto release feature that allows you to release a pokemon species that you already have in your team or box fused or not that way you can just focus on dex entries without worrying about box space even if it is a basic form of something you have the evolved form of as you can easily get a ditto in the game

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jaxsomon
Suggestion #1622

when it game asks if you want to fuse the two selected pokemon, make it hover over yes instead of no

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aregularbigjoke
Suggestion #1623

the ability to change/swap player sprites in-game by adding a mirror or a closet in the player's house. I think that it would be cool (and slightly easier) to change the player sprites in-game by doing something similar to what the pokedex has --- with swapping out the sprites and such. Also, this allows for the player to have unique playthroughs where they play as their favorite characters (or color swaps of Red or Leaf), without the problem of the custom player sprite being the same per file.

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arnav_b
Suggestion #1624

add sorting by tm numbers for the bag

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windowyt
Suggestion #1625

PLEASE MAKE THE GAME ON IPHONE!!

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isaabd133
Suggestion #1626

[would be cool if there would be an option for seeing what moves are strong and weak against your opponents pokemon like in pokemon sword and pokemon shield, it would help newer players. I know the whole point of pokemon is to learn the typings but damn it's hard, sometimes I don't even know what the combination is because it's two pokemon with 2 typings and I just have to guess, just an ide tho :)]

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lifesapity
Suggestion #1627

Add an expensive item to the Battle Factory to give your Pokemon its Hidden Abbility.

This game often accidently deletes the Hidden Abbilities of your Pokemon so it would be nice to be able to get them after a Pokemon has already been caught.

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iamconnell
Suggestion #1628

Zorua fusions should have their names display after the illusion is broken instead of the pokemon they were pretending to be

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funkytomate
Suggestion #1629

Make is so that the move Reversal reverses the fusion that it hits heehee

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gab#3619
Suggestion #1630

Helloo, have you consider making the debug mode accessible in like a "creative" mode/difficulty, i just want to do cool fusions, i dont want to complete the pokedex?

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ziononthat
Suggestion #1631

after playing the game for a while I started to think if there could be a second part of the game where its located in the Kalos region and there is now mega evolution and the fusion of mega stones for the Pokémon given in the game, but the more I think about this the more I think of how much of a hassle and how long it would take to make it. I just wanted to get my idea out and have other's opinions, and if possible a serios consideration of the idea from the Devs.

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thealmightyfernfrommc
Suggestion #1632

unfuse all and grab multiple pokemon in PC

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_sk3l3tor_
Suggestion #1633

when fusing 2 of the same pokemon the resulting fusion will be a "perfect" version of that pokemon but instead of affecting just the sprite it'll be increasing the original stats by a certain amount,i'd say as if it had a positive nature in all stats,like a 10% across the board, to give more of an incentive on making double fusions of the same pokemon.

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zyxyz
Suggestion #1635

Now that modern mode Giovanni's Kecperior has been changed to a Kecgon, replace its held Air Balloon with smth else, as it's no longer weak to Ground

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peter_76.
Suggestion #1636

Hey @peter_76! Please read the pinned message to learn how to use this channel!

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peter_76.
Suggestion #1637

translate the game into some language (French, German, Spanish...)

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hero.drawing
Suggestion #1638

In modern mode replace the magikarp you buy before MT. Moon for a feebas

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creestab
Suggestion #1639

When fusing Pokemon, offer the fused nature options as well. For example if fusing Bold and Mild, you also have Modest and Docile as options.

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cnou
Suggestion #1640

give johto trainers and wild pokemon their respective themes please!!!!

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tessbeans
Suggestion #1641

checking why after new game plus fused mons that are then unfused retain their pre new game levels i.e. cubone fused with aegislash makes cubone fused with honedge after a new game plus is initiated. however when this is unfused in the new game plus fusion they revert from level 5 to 70+

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shardic
Suggestion #1642

[Add a setting to use Base Stat Total scailing for trainer battles, while leaving wild pokemon battles as leveled encounters]

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wryab
Suggestion #1643

lechonk

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wryab
Suggestion #1644

remove rattata and make room for lechonk

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hachitlb
Suggestion #1646

Could the Team possibly add Sinnoh above johto where it is in official pokemon games, This would allow Sinjoh, The ruins of Alph and well jut all of sinnoh I think this would be really cool.

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translucidia
Suggestion #1647

add more boxes on the pc, as we say "catch them all" and we all like to collect, a little "+" which gives an additional box without limit or 999 pages would be awesome

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glorious_lotus
Suggestion #1648

Currently Mew spawn is heavily RNG dependent (plus 4 badges plus 10 karma). You can literally enter the area hundred of times and still not get him.
What if we kept that condition, but also guaranteed the spawn if you’ve seen the 150 first pokemons of Kanto ? With Mew being that secret 151th, I think it’d be a fun reference while making the game just a tad better.

cedar atlas
#

-suggest maybe a reference to the orre region with shadow lugia?

charred dew
#

-suggest Make the regis have a different fusion mechanic:
In light of the new poll there's a big chance the regis will be added, and it's a great chance to shake the fusion mechanic up a bit. I always thought instead of all three regis having fusions with every pokemon, they could "absorb" the pokemon's type and become a regi of the fused pokemon's type (maybe the stats still fuse as usual so your pokemon choice still has impact)
So for Example a regi fused with a machamp would become a fighting regifist, and one fused with a magnemite would become an Electric/Steel regitech

storm nova
#

-suggest: We should make a setting where we can choose which gen starters to pick at the start

stuck sapphire
#

-suggest Make it so all the ultra beasts are just one selection since it would be weird to have some and not all, even if they do take a large portion of the spaces

covert cape
#

Can there be a built in nuzlocke mode? That would be pretty cool. Or at least permadeath

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gh.stface
Suggestion #1653

combine the calls of fused pokemon by overlaying both calls?

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jamesbrighte
Suggestion #1654

Raise Rotom's base stats from the typical 50/50/77/96/77/91 to match Rotom's form's stats, 50/65/107/105/107/86. Rotom is cool, Rotom fusions are cool, but Rotom's normal stats are not. Given that adding Rotom forms to the game is out of the question, how about simply changing basic Rotom's stats to match its form's? This change may satisfy the desire for Rotom forms in the community, see a lot more Rotom fusions in #hall-of-fame, and wouldn't disrupt the game progression considering how late into the game Rotom appears.

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heartminn
Suggestion #1655

PLEASE change the Violet City gym. The mechanics are not explained well and are incredibly frustrating. I am trying my very best with sound loud and at normal speed, and I've been stuck for an hour trying to get the movement down

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archadianite
Suggestion #1656

[An Item that lets you change the abilities of a fusion and lets you select a hidden ability of of either of it's parts. It will make it easier to put a hidden ability on a fusion without the fear of permaneantly loosing it if you decide to unfuse it]

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enderskore
Suggestion #1657

please add different markers in Voltorb flip, having just a voltorb marker makes strategizing much harder.

frosty rapids
#

-suggest: If you add Kartana, Kartana + ??? = demon slayer reference.

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terminatphilippe
Suggestion #1658

Maybe for the new pokemon that'll be added it'll be better to had a set of starters, a set of legendaries, a mythical, a pseudo legendary, a ultra beast and the rest being more "random pokemon"

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si3ze
Suggestion #1660

this would probably be a large undertaking, but I feel as if the game lacks many convenience features that would greatly improve quality of life such as a dexnav or a infinite repel. I understand that the dexnav would likely be very difficulty to add with fusions, but maybe it could be implemented to have the routes pokemon based on pokedex # and then having a chance for the searched for pokemon to be included in the fusion if a fusion were to appear. For the repel I just feel that it would be very convenient when traveling between areas as i find myself running into a different pokemon about every 3 steps i take and continuously applying repels is very painful.

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jaxsomon
Suggestion #1661

Make it so you see who made the custom sprite when you evolve a fusion/get a fusion from a trade. Rn you can only see who made it if you manually fuse them.

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ausii
Suggestion #1662

Availability for Play Rough should be updated to gen 8 learnsets specifically for Fairy types. Since Play Rough is the only physical Fairy move, some Fairy types that first learned Play Rough in gen 8 are completely out of options when it comes to Fairy STAB for high-Attack fusions. I believe Whimsicott, Togekiss, Sylveon are the notable examples

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ceejiggy
Suggestion #1663

A toggle for turbo speed to only effect battles. Sometimes you want turbo on for battles but you slam your head into walls trying to move around the overworld. Maybe the ability to set different levels of turbo for each?

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j0hnjoestar
Suggestion #1664

[it would nice to fix the pokedex order]

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saeriel
Suggestion #1665

Be able to choose the rival's starter(s), I'm attempting to do a nuzlocke and its very painful where either I get a really cool starter but the enemy has an auto generated bad sprite, or on the other side, the rival has a really cool fusion that i'd like to face and I end up dying, losing that opportunity and trying to reroll for a cool and strong enemy

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peachgirlmomotaro
Suggestion #1666

Give Larvesta the ability to evolve using a Sun Stone. Volcarona has so many amazing fusions, it's a shame not to be able to use them for most of the game. Also, it's thematically appropriate with its connection to the sun.

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houndoom0
Suggestion #1667

An easier way to get up sky pillar, nobody likes the stupid bike puzzle, not in the original, nor here, it's tedious, overly difficult and makes everyone's blood rise. It's not fun, nor exciting, it's a god damned nightmare

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fun0
Suggestion #1668

Add different pokemon variants when youre swimming for the animation. If its a fusion it would just do one of the two.

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icecreammonkey
Suggestion #1669

[add the ratatta, sandshrew and ekans fusion that team rocket tried to cook up at the start of the game (idk who would want that abomination but it would be cool)]

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GregP#0550
Suggestion #1670

Please just add more pc boxes. There is too much cool spritework to only have 30 boxes

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shardic
Suggestion #1671

I am not sure if this is a bug or a feature, but it seems that certain combos of fusions and abilities are disabled. Such as huge power slacking and no guard OHKO moves. I think these modifications need to be documented on the wikis changes from the main game page, along with the trade evolutions if they are being made for balance reasons.

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shardic
Suggestion #1672

Add a screen that allows you to view the sprite art of all 6 of your team pokmeon at once for screenshot purposes. Basicaly what you see when you're viewing the 'hall of fame' screen, but accessable at any time via the pc for people to share their teams.

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hweaver888
Suggestion #1673

A mono-fusion mode option when you start the game. A.K.A. pick a pokemon and start the game with 1 full box of them.

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filsdelafortune
Suggestion #1674

Let people choose for the randomness upper, lower or full range. Here is an example : if you want Poké with 40 stats more only, Poké with 500 will be replaced with a Poké in [500-540] and not [460-540]. Because when I played random (with a range of 70) some champions were a lot easier due to bad RNG.

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fixthewifi
Suggestion #1675

extremely minor modification to either trainer card graphic or badge graphics so that the badges fit the frame nicer.

Attachments:
image.png

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infuh.
Suggestion #1676

add an option in the debug menu to upload a sprite and add that sprite to alt sprites for a pokemon in the dex of your choice

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jfb1337
Suggestion #1677

[Fusions should remember the original nicknames of their parts] [It's annoying that when experimenting with varius fusions/unfusions, the nicknames of the original pokemon will always get lost. I'd like the game to remember the nicknames and restore them upon unfusing; or if the nickname has been changed since fusing, perhaps give that name to the pokemon who originally contributed the nickname.]

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chiveskirk
Suggestion #1678

Please bring back the version of the game that does not need the internet. I often go several days without internet and would like to enjoy the custom sprites how it used to be.

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faeya_fluffeline_rosethorne
Suggestion #1680

please add more triple fusions, as far as i know its currently just the starters and legendaries

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faeya_fluffeline_rosethorne
Suggestion #1681

please add a multiplayer battling option through something like a battle code matching system

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joeforlong
Suggestion #1682

make modern mode dialogue for gym leader's new types update to show the new type (for example, brock being a steel type trainer) just like how it already works for the randomizer mode's option to randomize gym leader types.

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ironwolf123
Suggestion #1683

Randomising the game also randomises the traded pokemon from beating trainers.

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pabl0_._
Suggestion #1684

Please add a confirmation thing during the part of the fusion where you choose the abilities and nature, I've clicked on accident too many times

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pankiwi
Suggestion #1685

A contest held to find people to create unique pokedex entries for fusions

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TSlavS#6141
Suggestion #1686

add drapion to the game

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zyxyz
Suggestion #1687

Add an option to shop randomizer to force Poké Balls as one of the shop slots, so that you can't get locked out of catching new mons early on (if that's possible codingwise? idk)

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step2332
Suggestion #1688

make it so you are able to bring your difficulty up

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hero.drawing
Suggestion #1689

Add two items that work similar to the Eviolite, but with some differences:

  • Both would only work on fused Pokémon
  • The first one would rise the defense of a fusion Mon a 75% if the body part of it isn’t fully evolved
  • The second one would rise the special defense of a fusion if the head part of it isn’t fully evolved
  • Both would also work as an Everstone if their respective effect is on
    This items would make many more fusions viable in game and would give even more diversity to each playthrough
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infuh.
Suggestion #1690

an option at the update man to set custom HARD level caps for each gym. the interface would look like this:

Gym 1: ___
Gym 2: ___
Gym 3: ___
Gym 4: ___
Gym 5: ___
Gym 6: ___
Gym 7: ___
Gym 8: ___
E4 + Champion: ___

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malorak
Suggestion #1691

add a simple cheat function. No one playing nuzlockes wants to grind on low lvl pokemon, debug mode code changes can go awfully wrong and brick your game for w/e reason, and cheat engine isn't as easy to use as peoole claim, esp. On mobile handhelds it's super cumbersome.

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shardic
Suggestion #1692

Add a true 'mono fusion mode'. I could see many YT people streaming a game under the title 'I played pokemon but every pokemon was actually mudkip'

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toxsolotl
Suggestion #1693

this kinda stupid and Farfetch'd yes that was pun anyways id would love to be able to explore every region as far even in the current pixel style being able to explore every region with every pokemon would make this game pop unlimited fusion again I understand it's alot but it's a dream

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alphacritter
Suggestion #1694

certain fused pokemon should have their own unique move that is unique to their specific form/combination.

Would be pretty neat if fusions got more than just a pool of moves and obtained a more unique and customized moves that add depth to the game.

Either that or the ability to fuse learned moves together to create a blend of similarities between references and moves

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j0j0s
Suggestion #1695

make the game hall less grindy
For context: a macro is spinning the slots over night for 12 hours now and got 9k coins so far. I know that the voltorb game is faster but in my third playthrough this game hall became truly obnoxious. I am playing infinite fusion after my full-time job for the core gameplay loop and needing to lock myself out of playing the real game for two days playing voltorb roulette because i otherwise can not get the TMs is not a good game experience. I think you can easily at least double the coin amounts and it would still be something you really have to get out of your way to farm the TMs like its intended.

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nerdymonk316
Suggestion #1696

Add a Battle Transition for Kurt, leader of the Azalea Town Gym. I am currently working on one, if this something that is needed.

soft bay
#

-suggest A setting should be made that allows the player to change battle themes(wild, trainer, and gym)

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thegreatdraco
Suggestion #1697

It would be nice for a way to evolution lock a fusionmon without needing to use an everstone.

thin moth
#

-suggest be able to switch a save to modern mode via the update man

merry solar
#

-suggest Add a way to see your EVs and IVs

cedar atlas
#

-make johto gyms less of a grind

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lanc5585
Suggestion #1698

add an animation about the door open and close when someone enter, similar to the origin pokemon

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snrasha
Suggestion #1699

For Mobile, set the Graphics to be .Graphics for be ignored with the Android System when it look at recent images.

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mdyluka
Suggestion #1700

make it possible for pcs that cant run opengl 2.0 run it

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pokebio
Suggestion #1701

with the addition the probable addition of ubs and more legendary/ mythical. I think we should get ultra worm hole. They would randomly appear after beating kanto elite 4. Once finding one you would be able to start a battle , of mon randomly choosesd between, legendaries/mythical, ubs , speudo.

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.thirak
Suggestion #1702

Change the dialogue of the Celadon City gym leader/trainers when playing with a female MC. At the very least that one trainer should call me a peeping Tara instead of a peeping Tom.

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drakzeraberserk
Suggestion #1703

a way to differentiate between a sprite uwe seen in the wild/trainer battle and ones you own on wich fusion you are doing screen. similar to pokedex to make it a bit easier to keep track of wich you have and wich you dont while doing lot of fusions 🙂

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chinigan
Suggestion #1704

A buddy of mine thought it'd be cool to include the Snag Ball from Pokemon Colosseum/XD. Although they're visually regular balls, they work differently, and could be an ultra post-game kind of item. Even cooler if they actually looked different.

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chinigan
Suggestion #1705

Could there be a way to randomize alternate sprites? There's so many amazing alt sprites, but it's such a pain to go out of the way to check the pokedex for every new fusion. If there could be a setting to randomize which alt is used, either per save file or per encounter, that'd shake things up.

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3_powe
Suggestion #1706

add an intergrated nuzlocke mode

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james_two
Suggestion #1707

make a harder difficulty

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elevn.
Suggestion #1708

[It's Just a little fun concept but, I propose to add a trainer with all the Mr.King of the game : Seaking, Slowking, slaking and nidoking]

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phantom640
Suggestion #1709

Very minor change, and IDK if the devs would even be open to it, but would anyone be interested in swapping out the current champion theme for the one featured in PKMN Origins? Here’s a sound clip of the music: https://youtube.com/watch?v=z5s4VYC9xR4&feature=shareb.

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imrikun
Suggestion #1710

Let evolved fused pokemon access the custom sprites of their pre-evolved forms as alts. For example Raticade/Fearow can use custom sprites made for Raticade/Spearow, Ratata/Fearow or Ratata/Spearow. Just a visual change in case you prefer the pre evolved looks, but don't want to sacrifice in stats by not evolving. The biggest problem I see is that 3 stage pokemon fused with other 3 stagers would mean at least 9 alt sprites, which could make the menu a bit busy.

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WilliamW2010#6619
Suggestion #1711

make an April Fools day update where knot island is inhabited by anthropomorphic wolves

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hekzter
Suggestion #1712

i wish it was possible to trade with friends. i'm not sure if it's something that could be added, but i would love having that feature

shadow mesa
#

-suggest i know online features won't be added but local battles/trading would be cool

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ritzyjuice885
Suggestion #1713

i know online features won't be added but local battles/trading would be cool

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lv1metapod
Suggestion #1714

Adding R1/L1 or "bumper buttons" support for the key mapper. When mapping out a controller, you cannot use the "pause" and "select" buttons, I figured this was intentional, but you also cannot utilize the R1/L1 buttons for remapping. Others seem to be having the same experience with their controllers.

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anartistry
Suggestion #1716

Can performance settings be devised to lower the resources drawn when loading in the overworld? Sometimes it takes upwards of 15 seconds just to walk around again. Along with that, can someone look into the portraits and see if they can be made more efficient? The portraits freeze me when I load into the pokemon screen or PC, and even if I can change the setting, I still think this should be at least addressed.

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nimbusfox69
Suggestion #1717

Hello. I have been a big fan of this fan game but as I played through I can see signs of RPGMaker engine struggling to function at times. I will understandably accept the answer as no. But I would like to offer my coding skills to build a game engine from scratch to help Infinite Fusions (And possibly offer it up to other fan games). Would the team be interested or are they happy with RPGMaker? I can provide snippets and some of my past work for references

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whyamiathing
Suggestion #1718

I found out about this game a bit ago, and loved it, so much so that I want to contribute to it. However, I’m not that good of an artist, but I am a decent writer. So I was wondering if there could be custom dex entries for fusions for those people who want to do something but aren’t good drawers. Since autogen already makes the dex entries, I’d understand if the answer was no, but it was just an idea I had.

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oneuglymonkey
Suggestion #1719

Add mouse control to the game, we all playing this on a pc anyways so might as well right?

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nerdymonk316
Suggestion #1720

For big cities with several houses the player can visit, instead of using a map ID per house, replace with a single big map, where houses are very far apart. This could free up some map ID and leave room for potential additional content (example for Ecruteak City: Pokemart, Karma house, squirtbottle and theater into the four corners of a big map)

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oneuglymonkey
Suggestion #1721

Custom Fusion type changes. Make it so when certain pokemon fuse they have chance to completly change their type, example: a Fire combined with a Rock type would make it into a Steal type,

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hweaver888
Suggestion #1722

Go back to using the Official sprites as the default BASE sprites. A LOT of them look....... off.

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WilliamW2010#6619
Suggestion #1723

I know my last suggestion was bad but how about this, pokémon with a higher speed stat should be faster when using HM surf

median dawn
#

-suggest would be nice to separate the fusion insence from the repels when prompted to pop another one. a new player won't even know they appear in that sub-menu so they will just spam-click to refresh the repel, but instead waste their fusion insences

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demice
Suggestion #1724

would be nice to separate the fusion insence from the repels when prompted to pop another one. a new player won't even know they appear in that sub-menu so they will just spam-click to refresh the repel, but instead waste their fusion insences

grave oyster
#

-suggest would be good to buff the stats of double fusions

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ejequie
Suggestion #1725

would be good to buff the stats of double fusions

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shaidreamcast
Suggestion #1726

A "master" move tutor that logs all the tutor moves you've bought throughout the region. Basically an npc at every Pokémon Center that would teach any move you've bought from a tutor elsewhere, instead of having you jump from town to town to get all the moves you want

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dunscy
Suggestion #1727

I think the fossils in the Randomizer mode should still give you the fossil item, and then have the pokemon randomized

ionic ferry
#

-suggest fix the resolution on this

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fun0
Suggestion #1728

fix the resolution on this

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shaidreamcast
Suggestion #1729

There's an Npc on Route 8 that plays 21 witn you. Add him as an Npc at the Gamecorner as another way to earn Coins

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sarin555
Suggestion #1730

[Give an alternative method to obtain Poke Radar since in randomize mode it is near impossible to get one at its intended point (when the quest appear), unless you keep randomizing until Abra appear.]

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astrxlmochii
Suggestion #1731

let us change fusion's gender 😄

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totalaj
Suggestion #1732

When trying to move the character, there's a small delay. This is something that the original games added in order to help with turning in place. The implementation in this game is missing an important detail in that feature, which is to not have that delay when moving in the direction the character is currently facing. The way it is implemented now results in a deal of frustration when trying to move single tiles, and it is especially noticable and troublesome on higher speeds. It would be nice if something was done to fix this.

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totalaj
Suggestion #1733

During speedup, the start-of-battle effects are not sped up. This is a minor thing, but it is something that I noticed that bugs me slightly

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hippiedoge
Suggestion #1734

Option to switch every base sprite to the official ones. A lot of the custom ones are really off model

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zev__
Suggestion #1735

Can you PLEASE make it so that we can have the debug menu option at the start of the game and not have to go through all the trouble to get 420 base pokemon?

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mystletaynn
Suggestion #1736

Could we get an Assault Vest please? 👉 👈

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pizzarcato
Suggestion #1737

Teleport should be able to be used in a Pokecenter; it doesn't have the same restriction fly does as needing physical space to lift off.

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WilliamW2010#6619
Suggestion #1738

let us read the tombstones in lavender town's tower (I think it was called Pokémon tower)

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doodledoo
Suggestion #1739

When fusing 2 pokemon, make the silhouette a different color if the main sprite is autogen BUT there's alternate sprites. Otherwise those sprites are practically unknown by players unless they know about them from external sources or check every autogen for alts

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jublifegrotle
Suggestion #1740

update single species mode so that if its fused with a lower evolution and option that they'll evolve at proper levels, and a version of single species that affects wild pokemon

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arcelus
Suggestion #1741

Manuel Trade
You can manually Trade with People instead of wasting a premium Ticket just to Get a Unless Pokemon (u can use A Premium to manually Trade Tho)

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fixthewifi
Suggestion #1742

Could be a funny idea: as a reference/callback to the wtf code of red & blue, the eastern coast of CInnabar Island could change its encounters every encounter, the most random possible (within whatever degree the player chose ofc)

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thelales11
Suggestion #1743

optimaze the Game and fix bugs like Fused mons don't Load sometimes, Switching pokemons in your party take too Much to load

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aegish
Suggestion #1744

Being able to select our own starter in a randomized game. ( Could allow us to do some randomized monotype nuzzlock run or something, while being able to chose our type and playing in randomized )

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bubby_boy
Suggestion #1745

PLEASE label routes, cities, and towns on the map it is very frustrating.

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left.on.red
Suggestion #1746

some form of character sprite swapping through the playermade sprites that people have made (plus the new incentive for people to make more) it could possibly be done in game at your house or hotels at closets

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WilliamW2010#6619
Suggestion #1747

show the full number of registered consumables instead of the current where you just see "Greater than 99"

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adobe_pictograms
Suggestion #1748

Would it be possible to keep the last overworld loaded when entering and exiting wild Pokémon battles for the default launcher? I know this is unlikely but I feel the need to ask.

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pepo0084
Suggestion #1749

eliminate pikachu from the game

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geckoman30
Suggestion #1750

Please make a Mac version of Infinite Fusion! I really want to play but I do not have a PC or an Android, therefore I cannot play it easily without downloading sketchy stuff. I just wanna play Infinite Fusion...

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geckoman30
Suggestion #1751

Maybe make the discord less toxic. It isn't easy for new people such as myself to find their way in a place where lots of people are constantly criticizing and micromanaging all your work. That is why I left, and I will not return. If you still want a nice discord where people can hang out, make and share art, and chill, you need to seriously improve.

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dukefrogpeasant
Suggestion #1752

will you add Farigiraf, Dudunsparce, Kingambit and Annihilape? The reason I'm asking this instead of voting on the form, is because these four evolve from pre-existing pokemon, without the need for a regional form(unlike pokemon like Sirfetch'd or Clodsire), and therefore would be added to these Pokémon's lines as Primeape, Bisharp, Girafarig and Dunsparce DO exist in infinite fusion.

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alaeawinters
Suggestion #1753

How about an endgame quest that gives you infinite steps in the Safari Zone to make pokedex completion a tiny bit less tedious. Perhaps you become the 'owner' of the Safari Zone like in HG/SS?

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indythefunkysinosauropteryx
Suggestion #1754

it would be much more convenient if the monthly sprite packs came indexed! would it be possible to make this change to future sprite packs?

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shotz0163
Suggestion #1755

Would it be possible to have an extra sorting option in the bag for TMs & HMs? Instead of just the [sort alphabetically] or [sort by quantity], a third sorting option that could be [sort by id]. It would just sort the TMs & HMs by what number they are, sort of like this [TM01], [TM02], [TM03], etc... It would just make it easier to find certain tms, and just overall neatens up the bag.

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planter_p_peanut
Suggestion #1756

An iten you can buy from the guy who sells the wondertrade tokens for 6k that allows you to unfuse traded fusions.

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planter_p_peanut
Suggestion #1757

a way to trade with friends. PLEASE

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Ermejolercio#5961
Suggestion #1758

Will you add the item: weakness policy, and the: move body press to the game? I feel there are many fusions that could synergize with this two things.

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popeduwang
Suggestion #1759

A New Single Species Mode where it affects the Encounters in the Wild rather then the Trainers. For example, if you choose Charizard, all wild encounters you find will be Fusions with Charizard. This would be a fun mode for those who want to do Species Runs like Caterpie Fusion Only Runs or Arceus Fusions Only Runs and everything else in-between. I'm sure this will be fun especially for the people who will want to test out the New Pokémon Add ins in the future.

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jeffdeadout
Suggestion #1760

changing mahongy's gym design its the only gym thats frusting to solve with the constant moving of the hockey players im sure many others agree, its the only part of the johto post game that drives me away from it

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digimaster555
Suggestion #1761

I think it'd be cool to add a Mode that lets you turn every Battle into a Double Battle, it'd really open up a lot more team conposition strategies and allow us to reliably use moves that can only be fully utilized in Double Battles

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.daraen
Suggestion #1762

add an option to make all the NPCs having 6 pokémon in the hard mode

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_kaiser_will
Suggestion #1763

Add an additional check on the paw for noguard users. Proposed hack of the current accuracy check script would be a miss rate of 1/3 instead of 1/2. Rewards smart players for thinking of how to combine items and abilities without removing the magic of the paw. I took a look in the accuracy check script and did something like this, albeit it's a bit hacky. if user.hasActiveItem?(:MANKEYPAW) miss = true if user.hasActiveAbility?(:NOGUARD) && rand(3)==1 else miss = true if rand(2)==1 && user.hasActiveItem?(:MANKEYPAW) end

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cheesycracks
Suggestion #1764

Remove the popup that says "Messages" when making a new save file (you can do this by setting the map's Metadata.announce_location to false)

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ezralweeb
Suggestion #1765

a feature u can turn on and off that shows u the best next thing to do for main and post game progression so u can choose to do the classic or guided adventure

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dungeonmistressclara
Suggestion #1766

a bag sorting mechanism like they have in the games to sort similar items together and not just in alphabetical or quantity order. An example of this would be Potions and Super Potions being grouped together, or the TMs being able to be sorted into numerical order

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unorginalusername
Suggestion #1767

add among us imposter from fortnite 🤤🤤🤤🤤🤤🍆

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.daraen
Suggestion #1768

give 6 pokémon to all NPCs after obtaining the 3rd badge in hard mode

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bagasbgi
Suggestion #1769

[Including 1 Gen 8 Move : Body Press]

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tiktikkobold
Suggestion #1770

Archipelago randomizer support or documentation for mod/archipelago support. https://archipelago.gg/

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wandering_librarian
Suggestion #1771

Swap Metagross’s types. Currently he gives Steel as a head and Psychic as a body, despite Steel being a physically-oriented type and Psychic being a specially-oriented type.

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Smooth Operator#8764
Suggestion #1772

more references for sprites like mortal kombat and more anime references.

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xzeke
Suggestion #1773

Catching mew is not a fun mechanic, its just tedious, we should have its encounter guaranteed with higher karma as an alternative to just entering and exiting the forest area 100 times.

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sirbuttlet0fthesevenseas
Suggestion #1774

Make a way to sell pokemon for money. How about such an option if you enter the cafe at night, where you can see pokemon in cages and buy them? I know it sounds a bit dark but I've always thought it would be a good idea to sell pokemon. Releasing them feels like such a waste and it would be a good idea to rack up some cash. But it wouldn't be too broken as you would have to buy the pokeballs for them as well so It balances out

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brassbug
Suggestion #1775

An in-game (or additional exe) to update the sprites a user has in the game on the release of a new sprite pack rather than having to download all the new sprites. This would be helpful many won't even encounter need half the new sprites, and the collective files are a quite big.

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phantom640
Suggestion #1776

[make the original sprites of base Pokémon the default ones that come with the game instead of the custom ones.]

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lucius5112
Suggestion #1777

make a channel for finding poeple to do a playtrough with

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neeeon
Suggestion #1778

I’d love for dexnav chaining to be thing so we have a way to shiny hunt in this game. This game’s shiny odds are pretty high, and getting the shiny charm post-game feels silly because by that time most people just wanna restart the game anyway.

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zamber09
Suggestion #1779

It would be nice if Pokemon Infinite Fusion had a Rogue-like game mode or a separate game similar to Pokemon Emerald Rogue.

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jelloapocalypse
Suggestion #1780

In the Jirachi event, either don't allow the player to throw a pokeball at all or refund any pokeballs they attempt to throw. I just got the event and used my master ball on it, which destroyed it. I think that's likely to be a pretty common instinct for a player to have upon seeing a mythical and losing a master ball for no reason is a really bad punishment when you're getting the mythical for free.

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MightyMatt118#9892
Suggestion #1781

iI it's possible make it easy for the player to obtain extra everstones so that we can use our favorite creations without worrying about them evolving and changing. Like putting them for sell in the Marts would be nice

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cheesycracks
Suggestion #1782

include a download link on the PokeCommunity thread again, it has been replaced with a link to this Discord.

Many people will not be willing to join a Discord for a product they haven't tried, especially when there is a bot that asks for potentially personal information before you join (other servers you're in).

People will be downloading the legacy version (which is still on the thread) or going elsewhere to the scam sites.

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regimus
Suggestion #1783

As a lot of new pokemon are being added to the game and some of those Pokemon are from generations a lot of people find controversial, it would be really nice to have a feature in the settings that you get when starting a new game to determine which generations will be present in the game

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rorro_lux
Suggestion #1784

Stealing Trainers pokemon with Rocket Ball.

Having played with a mod that allows you to catch opposing trainers pokemon with the Rocketball has been a real game changer.
You may ask "why not just keep using the mod?" It's a minor part of a mod that crashes a lot and I believe it would benefit the main game quite a lot with a small change.
It has been very fun and is an easy change to make.
-Allows Team Rocket Role-playing
-There is already a team Rocket shop that sells pokemon.

  • It could easily contribute to the bad karma as well.
  • there could be a Team Rocket mode when starting a game as there are a few types as well.
  • can add the balls to already existing shop with modified prices.
    -ability to sell extra pokemon to Team Rocket for poke dollars.

Any of these options would benefit the game.

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amnezya_
Suggestion #1785

Falkner's IA, In modern mode (hard) he's spamming full restores on a self flame orb on the volcarona/heracross fusion.. Work as intended? Kappa

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joker765
Suggestion #1786

make it so that a no guard pokemon holding a mankey paw still has 100% accuracy

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dragonblad3.
Suggestion #1787

the ability to change the difficulty on gym puzzles for those who want a fun/challenging/memorable puzzle or those who just want to do the battles. I'm thinking that the more challenging one would have far less trainers than the less challenging one

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theblackboots
Suggestion #1788

Add flowers for Oricorio on Pewter City's old man flower garden.

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the_pringle_man
Suggestion #1789

an option to enable/ disable the default custom base sprites, it could be an extra setting when starting a game that says "disable custom Pokémon sprites"

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amarantistellar
Suggestion #1791

Loudness equalization for music and sound effects. For whatever reason, my speaker's drivers don't have a loudness equalization setting, and some of the music and sound effects are VERY dramatically different in volume. Celedon City vs Celedon Sewers is probably over 10x louder.

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pobblebonq
Suggestion #1792

So I asked this before aroun v1.5.2 but the reception to the question was very dismissive because the culture of adding new mons at the time was a resounding "NO." But now we're getting new mons, and a mon with 4 FORMS, but the mon we're getting is... oricorio. So I feel dared to ask again: Is there any hope for Deoxys forms?

not to be dismissive of getting a pokemon with forms, even if its just oricorio, I'm glad the engine is being expanded to allow for this kind of capability. I just find it kinda sad that forms of pokemon we already have are being neglected, especially since deoxys already has fusion sprites of its other forms already in the game! You've got free alt form sprites to work with in game, but we're adding a bird? Idk, I'm elated and heartbroken at the same time. Just seems bitter sweet.

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misrupt
Suggestion #1793

I know that shiny hunters may be less common in this community (not really fully sure). I think it would be cool when two shinies are fused together to have a different sparkle animation when thrown into battle. Not super important but I think it would give more accomplishment to finding two shinies and fusing them.

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politehoppip
Suggestion #1794

Let Jumpluff have access to Pollen Puff in the Move Expert. It gained access in SV. it is also puffy and probably full of pollen.

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chloe_1_69
Suggestion #1795

make a island you have to travel to by airplane/boat/train to get pokemon from the gens you may or may not add in the future like gen 5+ maybe?

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fixthewifi
Suggestion #1796

un-redundantise? Is the a word? the gym trainer fields. Give each gym something unique for their own by default.
(may be planned, if so disregard this suggestion)
Was originally going to suggest a second option of just havign them use the same single graphic for saving on duplicates, but I realise the idea may be for the sake of enabling people to make their own creative changes to them if they wish.

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nerdymonk316
Suggestion #1797

Maybe players get weird behavior in the Post-game, where they skip Goldenrod City and start collecting badges, but then get several roadblock when trying to get Waterfall from Prof Elm. Can we make it so the Lumberjack only finishes to cut the giant trees in Ilex Forest after the player collected the Plains Badge, or that Eusine ignores the players that don't have any Johto badges? Or something else that prevents the player from progressing too far in Johto? Thank you.

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neeeon
Suggestion #1799

Allow for players to transfer the shiny charm when playing “New Game +.”

(For Clarity)
By “transfer” I mean, allow it to appear in your bag in new game +, maybe it can be an item in the PC storage system?

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redblupootismann
Suggestion #1800

Checking fused Pokémon's stats on fusion to determine moves.

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jandres_1117
Suggestion #1801

mainly for Shiny Hunting purposes, I think it would be dope to have some kind of event/side quest where we get some form of "overseas Ditto" (Maybe a whole new form for Ditto, for this to increase Shiny odds when breeding, like the Masuda method

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the_only_purple_slug
Suggestion #1802

ok. now that garbador is nin the game, what are the chances of having a weezing/muk/garbador triple fusion representing air/water/land pollution?

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doodledoo
Suggestion #1803

Ball Machine! It's an item you buy once, and then you can use in battle. It lets you basically buy new pokeballs in battle, at a much higher price for balance, and use them instantly. It's an "oh shit, I ran out of balls" item, and I think it could be interesting.

median dawn
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-suggest (I'm trying this again because last time I had done a thread directly and I think that made it not visible to others)
Would be nice to have a Tutor or TM for special flying moves (there is curerntly only Air Cutter which doesn't hold up late game) like Air Slash or Hurricane because there are a lot of interesting fusions that don't get them by level or Egg.

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demice
Suggestion #1804

(I'm trying this again because last time I had done a thread directly and I think that made it not visible to others)
Would be nice to have a Tutor or TM for special flying moves (there is curerntly only Air Cutter which doesn't hold up late game) like Air Slash or Hurricane because there are a lot of interesting fusions that don't get them by level or Egg.

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demice
Suggestion #1805

(I'm trying this again because last time I had done a thread directly and I think that made it not visible to others)
Would be nice to have a Tutor or TM for special flying moves (there is curerntly only Air Cutter which doesn't hold up late game) like Air Slash or Hurricane because there are a lot of interesting fusions that don't get them by level or Egg.

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demice
Suggestion #1806

(I'm trying this again because last time I had done a thread directly and I think that made it not visible to others)
should probably separate the fusion insence from the repels when prompted to pop another one. a new player won't even know they appear in that sub-menu so they will just spam-click to refresh the repel, but instead waste their fusion insences

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2.7182818284590452353602875
Suggestion #1807

add exp share on/off toggle in easy mode

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bokkan
Suggestion #1808

a box sorting feature

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demice
Suggestion #1809

Legendary Move Tutor:
Techno Blast for Porygon Rotom and Magnemite line 🤖
Light of Ruin (a move born from a disaster) for Absol
Aeroblast: some of the many poor special attacking flying types that can't get hurricane

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overlordarny
Suggestion #1810

make rock type moves more accessible. The tms for stone edge and rock slide are both unattainable making the only rock moves available rock tomb and smack down. Rock moves are invaluable on Pokémon like Heracross and with fusions there are many combinations that would benifiet heavily from them.

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pocket_rice
Suggestion #1811

add the spiky eared pichu and ukelele pichu as sprite options?

Attachments:
IMG_7341.png

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jublifegrotle
Suggestion #1812

standardise mega evolution self fusions. I think either all pokemon with a mega evolution should have the mega as their default self fusion sprite, or all of them should be alts. It seems weird to me to have something like that so inconsistent. Same for regional variant based sprites, i think megas should treated as references so that original ideas by artists can be shown more.

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spinkickx
Suggestion #1813

New Game + with Pokedex carryover

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mordridtheblack
Suggestion #1814

An Infinite Incubator. I'm not sure if this is something you guys can add it, or if you will deny it since there is a way to infinitely get money; but if it can be added into the game somewhere as a buyable item, that'd be amazing. It would just save time on having to go farm out money via the mankey paw method and then go buy Incubators. Be they Normal or Super.

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zexs
Suggestion #1815

A way to change all the custom base sprites to the originals without having to go to the pokedex and do them one by one

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avidclown
Suggestion #1816

Not sure how realistic this is, but make it so that shiny Pokémon can't run away with stuff like teleport. Just would be a generally nice change, in case you find that shiny Abra.

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antsauce
Suggestion #1817

you could add a setting for "level cap". like, it'll stop your pokemon from getting levels once they reach the level of the next gym leader for nuzlockes. it'd probably have to be a toggleable option, but it could be nice for nuzlockes that play with levelcaps so they don't have to stop using their favorite mon if theyre too strong for the gym.

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clemshino
Suggestion #1818

I think it's a good idea that we can modified the shinies in the folders, for people like me who wants to want shinies doing by humans

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raime97
Suggestion #1819

More refightable legendary trainers. Cynthia is there but couldnt find anything to fight her again. Couldnt find anything regarding Troy, and others who got sprites.

PS: sorry if that was slready requested

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chimbly
Suggestion #1820

Have Sprites with Excessive SFX be alts

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deathcrux
Suggestion #1821

add mints to the game, mints are items in the original franchise to change the nature of your pokemon.

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vineetx
Suggestion #1822

Online or multiplayer added to the game so you can play with friends

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justerfrog5557
Suggestion #1823

Allow Pokémon unfused with super splicers to retain any moves the fusion had that they can learn, instead of reverting to level up moves. This gives super splicer unfusing a unique function and could allow mons to learn pre-evo moves or moves they couldn't learn at their current level. (currently pre-evo moves are lost entirely when unfusing, making stone evos annoying to use.)

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procrastinauthor
Suggestion #1824

Having at least one eviolite be accessible earlier, since it's a great way to make your favorite pre-evolutions viable for longer. It has some power issues when held by the likes of chansey, but there is no pvp on this game either way, and players can cheese the game early on just as easily with certain specific fusions anyway.

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mr.pengling
Suggestion #1825

make it so when you go to New Game + all the previously fused pokemon can be unfused, just would be nice (it counts them as traded thats why they cannot be unfused)

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phantom640
Suggestion #1826

rework the encounter rate for some of the rarer Pokémon early on. I know that they’re rare and all and would most likely steamroll Brock, but coming from someone who wants to “catch ‘em all” for fusion, my god some of them are borderline unobtainable cause of their encounter rate, (namely ralts, duskul, and pollywag,).

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easterlyocean
Suggestion #1827

include the Poison Jab tm in the game somewhere, there is currently no physical poison moves available for a lot of mons that jab was made to give. Also the move reminder doesnt remember pre evolution moves even if they learned it before level up

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jublifegrotle
Suggestion #1828

make it so that gift pokemon in randomized mode are actulally labeled as the pokemon they are instead of still being listed as johto starters for example.

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big_manta
Suggestion #1829

Can you please add a Mac port so that way we don't have to rely on the convolutedness of wine/virtual pc?

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lumanosity
Suggestion #1830

random fusion alt mode

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doodledoo
Suggestion #1831

Change Fusion website link in readme.txt

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maomao_thewarlock
Suggestion #1832

Add a way to multi-select pokemon in the pc to move, so you dont get stuck having to move them all one by one

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hyruleanmaverick
Suggestion #1833

Make it so breeding two non fused pokemon when one is holding a DNA Splicer has a chance to result in a fused child, without consuming the DNA Splicer

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zmarotrix
Suggestion #1834

I have an idea for more complex final stat calculation that I want to try but I cannot find the source for this project anywhere. I'm not sure where else to ask this, I tried in general and someone meme'd on me.

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basicallydirt
Suggestion #1835

update the base stats of pokemon to gen 7 to match movesets

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gamerg123
Suggestion #1836

Add greninja and the other XY pokemon

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not2speedy
Suggestion #1837

Allow for players to edit catch rates in the game files, and/or increase catch rates for Legendary pokemon in randomized mode

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maomao_thewarlock
Suggestion #1838

An extra-hard mode would be cool. Of course players can make their own rules, but having an even harder AI would be neat.

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maomao_thewarlock
Suggestion #1839

a way to lock one part of a fusion from evolving, that way we can have the fusion hold items other than an everstone, and not have to unfuse them to evolve one half during a playthrough.

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sir.spider
Suggestion #1840

Mac Support?

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thunderfaaaal
Suggestion #1841

add a way to trade with your friends online and battle with them online also make it possible to unfuse traded fusions

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maz5991
Suggestion #1842

Add like one trainer between Mt. Moon and Cerulean City, just so there's an easy rebattle training method before the gym or rival fight that isn't just wild pokemon or backtracking halfway through Mt. Moon.

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thunderfaaaal
Suggestion #1843

add the swords of justice virizion
Terrakion cobilion and keldeo when fusing portion and virizion it should just make the Verizon logo (if you don't know it's an Verizon is an internet service provider I think)

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basicallydirt
Suggestion #1844

make it that each save file has its own set of encounter and trainer data for randomized runs. so you can have 2 runs going with 2 different randomizers.

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alexischloe
Suggestion #1845

pin the faq

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zackmasters
Suggestion #1846

Change the "update is available" message in game to tell people to run the installer/updater instead of getting it from the "official site". Since you don't actually need to download a new update from anywhere anymore. You just need to run INSTALL_OR_UPDATE.

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matpal6
Suggestion #1847

I've seen some people wanting and making some custom dex entries for some fusions, and it sounds like a neat idea. I think it could be stored in a .txt file separated by the fusiondex numbers (for example: 47.292: "this pokemon blah blah"). In case it occupies too much space in the game files, it could be a dynamic-version-only feature, working similarly to the sprites in the dynamic version.

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lizardmanlizardmanlizardman
Suggestion #1848

Give the daycare man an indicator showing that there’s an egg ready. In Pokemon RSE he takes a step forward drawing attention to him so you don’t have to repeatedly check with him, could we have him do the same in IF? eggie

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nerdymonk316
Suggestion #1849

Add the "Berry Forest" as a valid Fly/Teleport Destination.

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mregg1457
Suggestion #1850

Make the exp share it's own separate option instead of it being it only on easy mode in the difficult selection. It would be cool since people could have a more difficult challenge without worrying about Grinding

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deathcrux
Suggestion #1851

add an Online mode if possible, I don't mind if the answer is no, although it would be entertaining to see Events or Tournaments in Infinity Fusion related to the Online mode.

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deathcrux
Suggestion #1852

get money by beating the Gym Leaders in the Vermilion City rematches or at least they no longer take money from you by losing to them.

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goobsey
Suggestion #1854

Give certain pokemon like vileplume, clefable, and togekiss access to the learnset of their pre-evolution, becuase for some reason their movesets in Gen 7 are way smaller than their pre evo and it can be really annoying to not be able to get those moves from the move reminder

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joseph757
Suggestion #1855

Adding an option in the settings/pokedex to swap all the sprites back to how they looked prior to the majority of them getting new/updated sprites. Having to do them all one by one takes way too long and having an option to do it in bulk would be so much nicer

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hodge_podge
Suggestion #1856

I'm not sure if this already being thought of but it would be cool if we could start in New Bark Town as well as Pallet. Make it so that you can experience the Johto gyms first and then Kanto like in Gold/Silver/Crystal

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echidna01
Suggestion #1857

Adding an option to make Dont save appear first while exiting the game to prevent accidentally rewritting a save while trying to load another save

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WilliamW2010#6619
Suggestion #1859

make unfusing traded pokémon free

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WilliamW2010#6619
Suggestion #1860

allow us to multiselect in boxes (I.e let us move several pokémon at once like we can in Pokémon S/V)

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cristata
Suggestion #1861

When fusing Pokémon, let the player choose between the component Pokémon’s genders. This would function similarly to how you’re able to choose which name, ability, and nature the fusion gets.
When unfused, both Pokémon retain the same gender as the fusion, regardless of their gender prior to being fused.

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marceyy
Suggestion #1862

A post/late game grinding spot for level 50+. I know you can always rebattle trainers, but grinding levels during a nuzlocke/randomized run (post E4/in Johto) can be pretty time consuming. Gym Leader rematches can be used, but these fights are often pretty tough. Outside of that there are only generic trainers, but the really useful ones (with bigger teams) are often pretty far away from healing spots.

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tomatosalad
Suggestion #1863

Is it at all possible to implement custom pokedex entries done by the artists? Or is that impractical?

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deathcrux
Suggestion #1864

I would like to see the Z moves in the game, at least the ones that are not exclusive to a specific Pokémon first.

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moon_100
Suggestion #1865

Allow Rotom fusions to learn the additional moves its forms could learn if they meet the appropriate type requirements from a tutor or the move reminder. This would include the following:
Electric/Fire - Overheat (Heat)
Electric/Water - Hydro Pump (Wash)
Electric/Ice - Blizzard (Frost)
Electric/Flying - Air Slash (Fan)
Electric/Grass - Leaf Storm (Mow)
While many fusions already allow access to these moves, some of them don't - and this would be a way to keep the unique aspect of Rotom without having to include all of its individual forms (many of which spriters already reference in their works).

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WilliamW2010#6619
Suggestion #1866

Some way of getting into the secret garden if you missed the rival fight before Brock, it is bad game design to prevent a player from accessing an area for something they can't do anything about (You can't undo fighting Brock so you will never be able to access the secret garden if you missed the optional rival fight (which is reasonable on a blind playthrough))

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mordridtheblack
Suggestion #1867

add the migration tool back to the new installer, just in case some people are still on the legacy version, or any pre 5.1 version

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frognadier
Suggestion #1868

a way to start a new game from johto and use the johto starters and progression (idk if this is possible or not, it would be cool tho)

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larseneil
Suggestion #1869

In addition to doing runs where only fusions with one specific Pokémon spawn, could there perhaps be a way to make it so you can encounter fusions sprited by your favorite artists more often, or would that be too tedious to add? I say more often since some spriters haven't done enough to populate an entire playthrough.

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nerdymonk316
Suggestion #1871

Have a different Icon for the Alternate Launcher.exe

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imrikun
Suggestion #1872

Replace the Everstone item with a toggle in the stats menu of a pokemon to enable/disable level-up evolution. Maybe it's just me, but it never made sense to make the player choose between useful held items in battles vs not being inconvenienced at every level up. Maybe you need to do a sidequest to unlock the toggle ability? Sorry if this has been asked before, searched around and didn't find anything, but you never know. Painless

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shaidreamcast
Suggestion #1873

Given Natures and Abilities get reset for half of a unfused Fusion, make Ability Changes and Nature Changes more accessible. Maybe as free/cheap Npcs in every Pokemon Center like a lot of other hacks. Keep Ability Patches/Hidden Ability changer to late game

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shaidreamcast
Suggestion #1874

Move Tutor Catolog Key Item. Any time you purchase a tutor move, it gets logged in this book to use at any time, similar to TMs. An NPC could serve the same function. Just an easy way to relearn tutor moves without having to run across the whole region.

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firefox2590
Suggestion #1876

I think it would be nice to have the option in game to let one time use items no longer be consumed after use, like the Focus Sash for example. It lets players build more diverse teams and opens up a LOT of new strategies. Maybe have it as an option when starting the game or after talking to a certain NPC if you are already playing the game.

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queenofglitch
Suggestion #1877

Is it practical to use Essentials' "regional Pokedex" feature to have a Pokedex specific for non-fusions, to track completion on that front specifically (and/or, to have a place to have Pokedex completion rewards be at all practical)?

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thealow7129
Suggestion #1878

Add Dynamax and gigamax

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i_am.jiji
Suggestion #1879

Add in pokemon catch rate when hovering over a pokeball or next to/below the pokemon you're catching, since we don't have any form of calculation for pokemon catch rate in infinite fusion (1: many different types of pokeballs, 2: pokemons being fused)

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doodledoo
Suggestion #1880

Extra prompt for Oricorio self fusions! If you have two different oricorios and interact with flowers in the playtest version, you will only be able to have the same form as both head and body unless they're unfused. A special prompt asking if you want the form change to affect only head or body would be much appreciated for the spriters on the way to create 16 different Oricorio self fusions.

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photonswordsman
Suggestion #1881

[Making the pokegear appear above the cave darkness]

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tszlonggaming
Suggestion #1882

When evolving a fused Pokémon, if it has alt sprites allow the player to choose which sprite they’d like for their Pokémon

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Tiles#8443
Suggestion #1883

Please reverse Larvesta and Volcarona's type from Bug-Fire to Fire-Bug, so that Fusions where Volcarona is the body which usually looks like a bug inherits the Bug type, while Fusions where Volcarona is the head which usually has a fiery theme inherits the Fire type.

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shaidreamcast
Suggestion #1884

PC Multi-select option, like in literally every other Pokémon game :P

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.anathos.
Suggestion #1885

[I think the game need mega evolution and z moves or maybe dinamax]

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larry.6802
Suggestion #1886

add a way to trade or battle friends in some way I think we would all like that

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i_am.jiji
Suggestion #1887

Rework the wonder trade into anything but how it is right now, in my entire playthrough of the game i dont think anyone had the incentivize of using it at all, for me personally ive never thought of using the wonder trade ever. Maybe make it so you can trade some pokemons that are outside the region you are at then, because at this point, the black market in Celadon City clears wonder trade any day tbh.

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photonswordsman
Suggestion #1888

adding a sleeping bag as a key item to replace going to hotels to change time

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savageracoon8
Suggestion #1889

maybe a little tutorial/showing at the start of the game that displays how to access/swap alts for the fusions. just for the people who dont know about them, or do know about them but dont know how to get to them

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queenneptunia
Suggestion #1890

This is a very small suggestion but I suggest that either Cloysters abilities or types should be swapped around. There is an admittingly humorous oversight with poor Cloyster, due to how the set up works, a fused Cloyster cannot have both Skill Link + STAB Icicle Spear together (unless its fused with another Ice Type)

One could argue Cloyster doesn't truly need it, since it already has a really high defense stat and Shell Smash going for it but it feels weird and heavily limits a lot of physical Cloyster fusions, especially since in order to truly take advantage of Cloysters high defense stat, it needs to be the body and thus, an Ice Type.

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xfix
Suggestion #1891

Make Gender Stone and Gender Ball work on single-gender Pokemon.

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oneuglymonkey
Suggestion #1892

Add ability for Party Pokémon to follow you on the map. 1. Would only be the Pokémon in the first slot. 2. Follow distance is based on size of Pokémon (the big legendries would be a tad bit more back) 3. Pokémon is set on a tile under (or over) the player so the Pokémon doesn't get the player stuck. Not only would this be a fun thing to add, but you could also add it so if the Pokémon that is out is your one for destroying a boulder, you could have a short animation where the player and it switch places, it does an attack to destroy the boulder, then they swap back.

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.elgate
Suggestion #1893

A "Randomize sprite" setting that will randomize the sprite of every pokemon whenever they appear unless the player goes in the pokedex and lock it. I don't know how many sprite exist for each pokemon, but I believe a few combination ahve more than 1 sprite. But I chose my party based on look a lot and I would to have the opportunity to see more option of what it could look like when fighting trainers. It would help me figure out things I want and lock a particular design if I like it more than the default one.

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neeeon
Suggestion #1894

When selecting your gender in character selection, add a box that says "N/B" for Non-Binary representation.

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cypress1241
Suggestion #1895

Pokeball maker makes pokeballs of our choice (cooldown + if saved all Silph co members)

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ducvn
Suggestion #1896

make wind mechanic in violet gym less annoying or a way to disable it

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nur1
Suggestion #1897

Rename the two areas of Route 9 to Route 9 East and Route 9 West respectively, so that it is more obvious that they use seperate encounter tables.

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doinkkid
Suggestion #1898

, add zigzagoon

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foofarice
Suggestion #1899

increase the number of Pokemon that can use crabhammer or change the reward of the vermillion city hotel quest that gives the tutor for crabhammer to a different move.

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zikry2
Suggestion #1900

Add a new repel that lowers your chances of encountering a pokemon you've caught before, it would make Pokedex completion way less tedious, especially because the battle animation takes a while before you can run.

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nur1
Suggestion #1901

Swap the Celadon Sewers dry and flooded encounter tables. It'd make much more sense if Magikarp was a ground encounter while the water is down as opposed to while it is up.

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pokebio
Suggestion #1902

I don’t know if it has been answered before, but pokemon essentials is up to gen 9 so maybe we could try to update it(may be wait a bit so frogman can rest). As for the moveset if frogman want to keep it he just can add signatures and useful moves (I don’t know if the moveset automatically overwrites or it has to be updated manually). I haven’t found an answer to it so I apologize if it has been answered a million times.

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kaugummipapier
Suggestion #1903

There should be a button at the status screen of a pokemon, which allows you to swap between sprites, if the pokemon has any. There could also be a new tab for it. If it has any other sprites, the button could be green to indicate to the player, that there is more than one sprite. It makes it much easier for the player to look up. Some players don't even know, that alt sprites exist.

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.anathos.
Suggestion #1904

It is possible to use the graphics of the 5g as in pokemon black and white ?

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yunru
Suggestion #1905

I feel like Lapras/Rhyhorn should have it's sprites swapped, to better fit it's evolutions.

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.anathos.
Suggestion #1906

Is it possible to put triple fusion for all pokemon?

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.anathos.
Suggestion #1908

That it will be the thing that will change in the game

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-suggest [It would be cool if the game would create missing folders for new sprites by itself instead of only importing sprites which already have an folder under "indexed". I created a short python script and executable for now that can create missing folders for new sprites (should only be executed under "CustomBattlers"). Only the .exe is needed, just added the .py for the code.]

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damondragon
Suggestion #1909

[It would be cool if the game would create missing folders for new sprites by itself instead of only importing sprites which already have an folder under "indexed". I created a short python script and executable for now that can create missing folders for new sprites (should only be executed under "CustomBattlers"). Only the .exe is needed, just added the .py for the code.]

Attachments:
create_missing_indexed_folders_put_in_CustomBattlers.py
create_missing_indexed_folders_put_in_CustomBattlers.exe

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maz5991
Suggestion #1910

The in-game text telling the player to update their game should really be changed ASAP to stop telling them to go to the "official site," as there actually is a website (likely just a malware pit) pretending to be the game's official site, full of sketchy download links. ||https://pokemoninfinitefusion.net/pokemon-infinite-fusion-download/||

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luck3y
Suggestion #1911

Make a way to unlock secret garden because you can get locked out of it if you don't do route 22 rival battle. Complete X gyms or something

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gonmorow
Suggestion #1912

[I'm visually impaired and the Pokeradar is almost impossible for me to use. The shaking grass is too light and blends in with the rest of the grass completely. It also only shakes for like a second, so it's easy to miss and sometimes I can't tell if any grass has shaken at all. I'm trying to get Buneary and I want to shiny hunt later, too. Can the Pokeradar have an accessibility setting with darker, more animated grass and shake for longer, if not continuously? I know I'm asking a lot, but I'm a huge fan of this game and literally any change would help.]

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endernugget
Suggestion #1913

you should add more starters like Pokémon brick bronze does it where you get access's to all gen starters or have it randomized to what starter trio you get so like gen 5 or gen 3 starters if there in the game because I think it would get rid of some of the people asking for another region just because you can get the gen 6 starters from the start instead of just the gen 1

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mikeybp
Suggestion #1914

Replace OGL2 renderer with DirectX 9 software renderer. Also, use a ACTUAL game engine because RPG MAKER IS NOT A TRUE GAME ENGINE. Instead, use a real game engine like Gamemaker 8.1.

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thunderfaaaal
Suggestion #1915

I know the game is at maximum map capacity but if you can increase that capacity pls add unova and more unova pokemon also this is obvious but relocate unovan legends there if it is added PS I know a lotta people will say to add hoenn or sinnoh instead but tbh sinnoh and hoenn mid compared to unova

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adrian151
Suggestion #1916

Swap the types of the Litwick line, as lots of their head fusions heavily emphasize the fire. I'm not sure how this would affect the balancing of the game, but feedback on this is welcome.

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parasiticsquid
Suggestion #1917

The ability to trade between save files without relying on new game plus. Would make up for the lack of multiplayer to an extent since it gives players the option to at least transfer stuff between files when needed without it all getting reset or forcing them to complete the elite 4 each time. Would be good for challenge runs that don't want to cheat in the magic boots too. All in all would be a pretty useful feature to have and give a similar feel to how a lot of pokemon players trade between their copies of the games on their own.

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stop_sign67
Suggestion #1918

Can I play this game without needing to let a virus has access

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zeridoz
Suggestion #1919

a way in the randomizer setting to make it so that pokeball are always able to be bought

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firefox2590
Suggestion #1920

A way to check a pokemons EV's, similar to the way you can check IV's in game. Maybe a portable way to check them but thats not really needed.

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atlantispy
Suggestion #1921

Adjust level evolutions so evolutions aren't too close to each other. Eg. instead of starter double fusions being: 16, 17, 36, 37 space it to 8, 16, 24, 36. This means the hard work of the spriters gets seen properly rather than just being something to skip over, you get to appreciate them properly. Not sure how feasible it is, my main thought is for double fusions but there may be cases of other fusions where it would be beneficial.

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waves_blade
Suggestion #1922

Add oval charm as an obtainable item, oval charm increases the chance of getting eggs from the daycare.

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hiddensoundtest
Suggestion #1923

Could the music files be cleaned up a little? The file naming is inconsistent, there are duplicates of the same songs and it makes it hard to figure out what music file the game is actually using. I still cant find where to actually replace the victory music

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cynder_
Suggestion #1924

Add some held items to the game similar to eviolite which only work on fused Pokémon.

Due to the way stats are calculated fusions are inherently less specialised than their component parts - an item which boosts attack and lowers special attack, or maybe generally boosts the body-associated stats and lowers the head-associated stats, could help some of the less optimal but interesting fusions keep up. Could make a stronger one which only works if the fusion is the head/body combo which has the lower bst, or if the fusion has less than maybe 450 bst.

Could also play with typings a little - make an item which gives immunities if both component parts should have that immunity, but their fused typing doesn't allow for it (such as moltres/dragonite, which despite being a fusion of two flying types is now dragon/fire and loses its ground immunity)

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kaugummipapier
Suggestion #1925

It would be cool if there are items post game, that increase the ivs and let you max out a stat above 100 unlike medicine/ completely reset evs. Its propably just the child in me but when i play i really want to see how strong my fusions can actually get. By playing trough you collect alot of unwanted evs and besides breeding for hours there is no way to get 31 ivs on each stat. I wouldn't mind if this was available after getting all kanto and johto batches for balance sake. I just think it would be cool to see the full potential of the fusions.

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marceyy
Suggestion #1926

The entire silph co interior (except the entrance shop) is pretty much useless and empty after the events of the rocket takeover. Why not use this map space to add some new events or trainers there? Like being able to rebattle some of the cameo trainers (like Cynthia or that gen 5 girl). You could also use this space to add some trainers with teams chosen by the contest winners or something. Unless there isn't much space for more events/trainers. Then just ignore this one.

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kaugummipapier
Suggestion #1927

All Dhelmise fusions emphasize on the seaweed and rather look like grass typing instead of ghost. Can the typing for Dhelmise head fusions be swapped to give grass?

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kaugummipapier
Suggestion #1928

can the amount of coins you get from playing in the casino get doubled? If you want to get a porygon, you have to sit there and play for hours to get enough coins.

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lysdexic6601
Suggestion #1929

pokemon in a fusion that evolve have their evolutions added to the pokedex, it feels bad to have to unfuse and refuse a cool fusion possibly de-leveling a pokemon and decimating their known moves if i wanted to add it to the pokedex

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swiffswish
Suggestion #1930

Change Brock's line after defeating him from, "I took you for granted." and change it to, "I took you for granite."

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dragnoran
Suggestion #1931

in update make it so flying fighting fusions can learn flying press

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hyruleanmaverick
Suggestion #1932

Cursed BottleCap:
Sets all IVs and EVs to ZERO when used at bottlecapguy

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congobongo
Suggestion #1933

toggle the music or the sfx volume off or on just by pressing a. just a small QOL change so I don't need to slide the bar all the way to the left and to the right every time

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thealmightyfernfrommc
Suggestion #1934

do something about mr. Mime and sharpedo

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emsmax
Suggestion #1935

will this game ever have multiplayer/online battle support

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starmoonthechampion
Suggestion #1936

Reduce all secondary pokeballs (Dusk Ball, Net Ball, etc) cost by half because they are pokeballs which are only useful in certain situations rather then all the time. The niesh usage of them justifies them to be cheaper because they are only usable in certain situations. Thank you.

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mystora
Suggestion #1937

Give the Pokémon that have alolan forms a way to get the abilities of the Alolan forms, so we can do more things with fusions (like galvanize for golem)

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sdxreaperx
Suggestion #1938

add level caps so that if people want to do a nuzlocke they cant over level and add radomized natures if that is possible

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waves_blade
Suggestion #1939

auto-deposit eggs into most recent box if your team is full when talking to day-care man.

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waves_blade
Suggestion #1940

add a Key Item with the egg-hatching-speed effect of Molten Body/Magma Armor so you are not locked into specific pokemon for hatching.

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.cockerel
Suggestion #1941

add 3D mode heehee

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thephantasm748
Suggestion #1942

Replace current sprite of Pokemon Tower in Lavender Town to one that better reflects its Gen 1/Origins appearance. The current one is of it's Gen 2 design where it was retrofitted to be a radio tower, yet in this game's story it is still the burial site for many deceased Pokemon.
Here is an idea of what it could look like: https://archives.bulbagarden.net/media/upload/0/09/Pokémon_Tower_PO.png

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starforcesf
Suggestion #1943

A special NPC that only appears in New Game +. He can give you the option to receive certain items that you've already obtained in the save file used to access NG+. For example: The Shiny Charm, Exp. All, Infinite Splicers, Infinite Super Splicers, Infinite Reversers. You could choose each item individually.

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vanibath
Suggestion #1944

swap types of amaura and aurorus so the blue colours of the head can go with the ice typing

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tankenheimer
Suggestion #1945

Move the Safari Zone step/ball counter in the menu so it doesn't cover the clock.

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congobongo
Suggestion #1946

switch mantine's fusion types or abilities since when it has the water type it uses the "water absorb" ability (not as useful as you already resist water) and when it has the flying type it uses the "swift swim" which would benefit the water type more with STAB 😀

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bohdanhor
Suggestion #1947

add the option to use this slide

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tankenheimer
Suggestion #1948

Change ||Zapmolcuno||'s name to ||Unodostres||. It would be a shame to pass up such a perfect setup.

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starmoonthechampion
Suggestion #1949

More Backgrounds for Pokemon Box

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yunru
Suggestion #1950

When playing Voltorb Flip, have pressing Z (the key that is normally bound to D) with the memo pad open mark the space with a little 1. Working out which spaces are irrelevant (1 or Voltorb) and which are confirmed Voltorb is important, but hard to do at the moment.

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starmoonthechampion
Suggestion #1951

More Pokemon Box Space for fitting more pokemon. Either through more boxes then 30, or the boxes can hold more pokemon. I know there's a lot, but having collections of one set of fusions would be nice to be able to fit into the box with spare random pokemon for filling the dex.

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starmoonthechampion
Suggestion #1952

Please develop a way to have pokemon be able to follow you in the open world. I know it's impossible to get the sprites edited/changed, however, if the pokemon following was just based off the body of the pokemon, it'd be nice. So for example, if you fused paras and Diagla, and the Diagla was the body, a Diagla sprite would be in the open world (We can accept that the midget open world sprites may not be the same as the in-battle sprites.) I just want my little buddy to follow me. ;; xxx

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gonmorow
Suggestion #1953

Can you please fix the map? Some of the route names don't display when hovered over, or have really tiny boxes that just barely display the names if you hover in a certain spot. It makes it hard to be able to tell where I'm supposed to go when hunting for particular pokemon without looking it up outside the game

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starmoonthechampion
Suggestion #1954

TM or Move Tutor for a Grass physical attack move

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katsu2409
Suggestion #1955

maybe adding an option where you can choose which region you want? Like if you only want gen 3, or only gen 1 and 2, all of them, only gen 4, etc

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sdxreaperx
Suggestion #1956

add random abilities as an option in randomizer mode

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spiriteon
Suggestion #1957

could we have our pokemon follow us? like eevee does in celadon city?

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-suggest Can you add Legendary Balls at large stores like Malls and stuff, and only after beating the Elite Four? If they do spawn in the overworked, will it be areas that are very remote, high wild level Pokémon, maybe even in the dungeons and areas with a legendary that spawns guaranteed? Also, can you make it the same price as a Luxury Ball or even more. They should be super expensive!

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bubbarottweiler
Suggestion #1958

Can you add Legendary Balls at large stores like Malls and stuff, and only after beating the Elite Four? If they do spawn in the overworked, will it be areas that are very remote, high wild level Pokémon, maybe even in the dungeons and areas with a legendary that spawns guaranteed? Also, can you make it the same price as a Luxury Ball or even more. They should be super expensive!

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obmz
Suggestion #1959

add a performance mode that helps devices run faster

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ocxin
Suggestion #1960

Since we will likely never get people to make sprites that look right with the game's UI, maybe we can adjust some UI elements to better fit sprites and prevent them from spilling and overlapping everywhere?

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aerisanemos
Suggestion #1961

An icon in the bottom right or left corner showing that the black/white flute is active, possibly just the flute sprite in the corner after it's used. Could help free up some confusion regarding when and if it's even active.

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oklandon09
Suggestion #1962

since forms are being added, would there be a way to code in blade and shield form sprites for aegislash fusions? Obviously spriters would be the ones responsible for making both sprites, and the same sprite could be submitted for both if the spriter doesn’t make both

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giantspacecatgirl
Suggestion #1963

I'd love to see some sort of increased difficulty that's harder than the given hard mode

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jokeofalltrades_
Suggestion #1964

a stronger eviolite version that only works if the pokemon holding it is a fusion. That way people who want a specific fusion of an unevolved pokemon can still use it in battle.

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foofarice
Suggestion #1965

The substitute TM is available in multiple locations while some TMS are not in the game. I suggest replacing some of the duplicate substitute TM locations with unavailable TMs. Current Substitute TM locations I know of: Guy across the pool in Celadon, Victory Road

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mrcubezz
Suggestion #1966

Add a mode that's harder than the current hard mode. Like an insane mode, if possible