#game-suggestions
1 messages · Page 3 of 1
Anyway, my suggestion would be to have the rightmost biker patrol up to one square below so standing in this square makes ALL of them aggro on you a la gang beat up style 
yea, i got 2 messages from them after the whole "giving the thumbs up" where they just insulted me, they deleted them, and then left. but this isn't a discussion channel, so we should wipe these
Wait this screenshot probably elucidates what I meant in a better way
The actual reason is to block off players from being able to go to Saffron before beating Misty (since you can just pay if you have the money). Also, the original games block you off from this route too so it isn't really anything new
I thought the OG's blocked you off too, but i couldn't remember and wasn't gonna make a comment on it when i was unsure
salazzle? And hear me out: salazzle/ lopunny
Hey @scenic nimbus! Just so you know, Salazzle isn't in the game! Unfortunately, no new Pokémon will be added or changed because the game has reached its limit! All Gen1-2 Pokémon are in the game, and the Pokémon that are included from Gen3+ (as well as their location and Pokédex number) can be found here: https://infinitefusion.fandom.com/wiki/Pokédex
I forgot Sala💤le exists in the main game
I'd say maybe just block Saffron's Entrance with something else? Maybe Rocket Grunts scheming or something?
Same for the other entrance on route 6
or do the classic "old man passed out"
just add another snorlax ez, more snorlax's the better
you wouldnt be able to progress ever then
Just put a Really thirsty old man, but he refuses every drink because he 'doesn't like it' xD
Unless you bring him soda. In which case he drinks it and complains about how it didn't hydrate him.
xD
just put some meowth on there with no reason and they'll go after we beat Misty for no reason
Allow Arceus, Giratina, Palkia and Dialga to Quad Fuse
No
quad fusion isn't even a thing?
yea, it's not. triple is the max
make quadruple fusion a thing 
Allow Giratina, Palkia and Dialga to triple fuse. or Arceus, Palkia and Dialga.
those first 3 do i think
oh cool
Move the Duskstone/Dawnstone maniac to Fuschia so that people have an early dusk/dawn stone
uh, do you mean lavender town, so the goldenrod/lavender town ones get swapped?
No I mean Fuschia since lavender town is perfect where he is, I suggested Fuschia since at that point in the game they’ve beaten enough of the game to awaken snorlax or advance down cycling road
And it’s not to far away from when they actually get dusk stones since they’ll do cinnabar and the birds next
Fusion all 420 mons
it just makes one giant ditto
Rename DNA Reverser to DNA Inverter or DNA Flipper. People keep thinking it's what you use to unfuse pokemon
Behold Amalgamon
Update the in-game text saying that you can use Surf after beating Koga to reflect the fact that you now need to beat Sabrina instead
Would it be possible to add a tracker for stat stage changes and weather duration?
Imagine reading item descriptions 
I do. most people decide to be illiterate here, for god know's why.
not the channel to ask
If you are not going to add any full pokedex after Johto, do you plan to add regional forms or Mega Evolutions to the game?
Oh sorry
most of them arent native english speakers. thats why
the ones that do that still dont read make me sad and it's easier to change for clarity than constantly lead them around
Hidden bases like R/S/E
There is not connectivity between people, so it would be pointless
I dunno about pointless but I suppose you're right.
What about the player room from GSC then
No idea what that is
https://www.serebii.net/gs/room.shtml
a much simpler implementation of the secret base feature in the prior generation
Of course that won't be added
You guys should add diancie it could make some really cool fusions
Hey @dapper coyote! Just so you know, Diancie isn't in the game! Unfortunately, no new Pokémon will be added or changed because the game has reached its limit! All Gen1-2 Pokémon are in the game, and the Pokémon that are included from Gen3+ (as well as their location and Pokédex number) can be found here: https://infinitefusion.fandom.com/wiki/Pokédex
oh man 😭 😔
10 messages up from yours, and the channel description. 
Sorry
add Eterna- *get slapped
no.
Aw man I sure would love insert pokemon
Add agumon to the game
Add Pikachu to the game
read the channel description
add charmander to the game honestly
Omg no way!!! No new pokemon???? Wow what a suprise!!surprise!!! I sure hope they add pidgey
By the way, he was making a joke, as were we below him
Can this be made into a Port for 3ds? I’ve seen some crazy stuff like COD:Zombies added to ports and run well. I would literally kill to play this portable on my 3ds. I understand it’s probably wayy to large to be implemented as a rom.
no? thats highly illegal
when I say port, I mean on Homebrew. People have released Mario 64 ports? Shouldn't be a licensing issue?
but were those on offical nintendo consoles?
Yes, Though they were jailbroken to be able to run custom firmware. Such as homebrew and Emulators like mgba and Snes
also this game has taken years to make. to make it a rom would be starting from square one.
Yeah this game isn't currently a rom and has no plans on becoming a rom anytime soon if ever.
A port wouldn't be a rom. I Believe its just a way for it to run on a Different software than Windows. Its Homebrew, I'm honestly not too familiar. But the Devs shouldn't have to restart.
to port it it would need to bee a rom
there is only 1 dev
Ah nvm then ;-; (It wouldn't need to be a rom though, It'd be a Homebrew app) (I'll carry on~)
the homebrew app uses roms
Facepalm I'm dumb~~~~ (Sorry for the bother <3)
That really suuucks~ This Is honestly the coolest rom, next to Pokemon Unbound ;-;
(again this is not a rom, fangames are built differently from romhacks; unbound is a romhack)
it doesnt exactly need to be a rom to run on homebrew, but I doubt the 3ds has the power required to run the game
Either add NPCs who buy relics for high prices, or remove that from the item descriptions
Add custom shinies
i wish we had, but it is very unlikely
Can you just not manually recolor the sprite in your custombattler folder since shinies are hue shifted from the regular sprites?
no, by doing it you will have a hue shifted shiny, so basically it changes nothing from the in game shinys
Technically, you can at least briefly calculate how much the hue shifts by comparing the original color and the shifted color in any drawing program and make any shiny based on these calculations. Basically you make a shiny you like and change it in hue based on the calculations so it appears correctly in the game
Actually, I'm really curious to check if it works but I'm still finishing my last v4.9 run so I don't have any shinies. If someone has a shiny fusion in their game and are willing to help me by swapping sprites in their custombattlers folder, you can ping me in #spriter-general or DM me or something, and I'll message you once I'm awake
Add a Triple Fusion between Hitmonlee, Hitmonchan and Hitmontop
More triple fusions plan to be added eventually, we all talked about it before and Chardub has a list of triples he plans to add (Hitmons is one of them btw)
Add an island with 8 custom gyms and areas in honor of contributors, such as sprite artists and allat
let 8 people have a gym where they decide mons, and trainers in the area also be in honor of some more people. Or just 8 gyms where the community decides mons that just pay their respects. Like an interactive credit roll
Apparently there’s something that already exists like that called the spriter island (I think it’s not in V5 yet or something? Idk)
Since there's no special encounters for it, would it be possible to make the PokeRadar available from the start for Modern Mode? Like given from Prof. Oak, or in the PC?
if there's no special encounter, what's the function of radar anyway?
just to show what pokemon are in a route, which would help with modern cause there's so many more spawns everywhere
it's a QoL suggestion rather than a big change
Multible save files
already a thing (partially)
The zoo snorlax in Fuschia city should use the sleeping snorlax model instead.
It might also help with the lag in that town.
Put an overworld sprite Grimer in the mens toilet in the bar.
Hello "insert real name here" I'm the game dev! How are you liking the game?
that was taken out for a reason
consider: wondertrades having OT names for people in the community of note, instead of that island idea thing
Or using their names for battle factory trainers
Both would be great, tbh. Meeting people in the battle factory who you wondertraded with seems like it'd be a nice case of "It's a small world"
Also it wouldn’t be so blatant and that seems to be what Frogman thought was mega cringe
Revert the Surf gym level change, make a roadblock in Pallet Town instead, you already did so for Vermilion before
As someone who's done repeat playthroughs on previous versions, these new choices are only making the way i've been playing feel worse to do (mainly, trying to do Veridan Forest and Crimson City as soon as posible)
I've been getting more and more fustrated with this tbh, appologies if I seem rude
isn't it feelin like back to newbie again with all this new feature? 
More like “we’re pulling back something in the original cause we couldn’t think of a better solution”. Which isn’t always a bad design choice, but with IF being all about allowing the freedom to fuse as much as you can, these feel like a yank on the leash more than a new start.
Roadblocks at the least feel more like guardrails, which don’t force you into doing something because you can’t do it. More so that they’re there to prevent what you doing to reach over there yet.
this porygon room is terrible for eyestrain between needing to look close to see the black path on a dark background to the quickly cycling lights
Could it be possible to have the fly menu snap to the destinations when you get close? I feel like I'm trying to find an outlet to plug in my phone in the dark trying to fly somewhere X.x
Hey @void cedar! The game isn't made to be played on mobile! You can try to use Joiplay to run it, but the game will likely be very slow, glitchy, or downright unplayable. Nothing can likely be done about issues experienced on mobile, unfortunately.
No mobile version will be developed in the future, either.
It’d be even cooler if instead of a random Mon it were one they actually used in a play through
that'd kinda ruin the RNG gatcha nature of wondertrading, and would be really difficulty to code in
not make me manually use a repel everytime i run out of one. if it asks me to use a repel automatically use a repel
then you'd just run out of all repels whenever you use 1 repel, because they'd keep chaining until empty.
no thats not what i mean. it opens the item menu. dont let it open the item menu and when it prompts would you like to use a repel and you say yes. it should just use one. if you say no it doesnt
It could like 90% normal mons then 10% it takes from a list of mons with special OTs
But it wouldn't know which repel type to use then
the same one you used last. and if you wanna use a different one cancel the chain and use a different one
that still sounds like a massive pain to code, but that's significantly more doable

Oh sorry
loading percentage while in blāck screen, maybe? Another fangame (still use essential v19, i assume) have this feature. it helps newcomers to understand that blaçk screen means the game is loading
That has been suggested many times
and yet no respond if it's accepted or not
Where is that I want me a porygon
Don't ask in this channel
all of these three trainers are lacking a battle sequence, I suggest adding them in modern mode
make heartscale Buyable with factory tokens ? And/or to see witch move a 'mon can learn from Heartscale Move tutors
Can already buy heartscales from a lady in sevii isles, on Chrono Isle
Can you make Pokémon from previous save file whose level <5 keep its level but still devolved when transfered into NG+? It's funny level 3 jynx devolve into level 5 smoochum 🤣
Online mode so I can battle people or maybe one already exist🤨
it wont be added
I know more triple fusions are intended later, but I wanted to know, is this line confirmed at all for being on that roster? And if not, could we have it, as a nice homage to the story?
that's a failure, because they don't share the similarity
@teal chasm
I thought colress said they had to be similar power?
Taking note of this part cause I feel like everyone who keeps reading my suggestion there is just skipping this, it's not intended as a serious triple
It would be a nice homage. I was thinking about it the other day but for some reason in couldn’t remember the third Mon. I thought it was rattata ekans and pidgey
that's why i took the image, i couldnt quite remember either (thought it was sandshrew, ekans, and nidoran)
My main concern was that with one of them being a 3 stage how would evos work but since they are all 2 stage it seems more feasible.
no no, that'll make the machine explode
@eternal rivet I thought it was pidgey instead of sandshrew and pidgey is a 3 stage.
Gone a bit off-topic now. 
an idea i have for that is maybe some theory that's formed by silph co. or somewhere. a theory that states that: "the stronger the pokemon, the more likely it is to triple fuse" or smth along those lines, hence explaining why triple fusions are limited to starter and legendary fusions.
Dear 15Kazuki, due to size restrictions we cannot add anymore pokemon, please refrain from asking.
I'm pretty sure that's already mentioned in game?? Like I remember team rocket saying the pokemon had to be similar or smth to triple fuse
not sure if that is mentioned, but looking at the sinnoh starters for example, a turtle, a monkey, and a penguin are pretty different from each other, at least when comparing them on the tree of life. so the explanation that they "need to be similar" seems a bit vague, at least imo
I don't remember the exact wording, I mostly skimmed the dialog I think it was similar power or like energy or something along those lines, but it was definitely mentioned a few times
oops, sorry
Have Rotom use its Transformed Base Stats when it is part of a fusion.
Rotom has multiple forms
Oh? wait how do I find those I wonder.
Not in this game
:L
add a dusk stone to secret garden. because repeat players have a strong dusk stone addiction, and they can't sate it until cinnabar
lower zweilious evolution level from 64 to 55 so its more accessible
hydregion is seriously out of range for having to get it to level 64 to actually get it
make the starway to arceus fourteen times longer and you manually have to walk up them and at the end put a majicarp
For the poke radar for uncaught pokemon put a red circle over the sprites so we know what we have or haven't caught
And a shiny one, people love their Togekiss and Roserades
saffron
You get it at the same point than the dusk stone, You gotta beat team rocket for both
You do not get a dusk stone in Saffron, you only get a shiny stone
No, Dusk stone is in Golden Rod only. Shiny stone is near saff center
You get the train pass to goldenrod after beating team rocket
(I always get confused with updates and all that stuff)
In the past You could Buy both at the mall in Celadon after beating Erika, and that's why I get so confused
No, it's after saving the legendary bird
Though the latest update changed some stuff anyways, like not needing the train pass apparently
that is no longer true i guess.
Yeah, i got confused with past updates
its new with todays update so dont worry
rework the pokemon pc
so we can withdraw,deposit etc in one window
that's already what happens when you select the "Move Pokemon" option instead of "Deposit/Withdraw Pokemon"
nope because u have to deposit a pokemon before withdrawing one if u got full team
Grab the one you want from the box, move it to your party screen, press the same button you used to grab to swap it with the party member your cursor is over. Don't use the "Deposit/Withdraw" options when in "Move" mode, just pick pokemon up and set them back down, and functionality for swapping party mons with that has always been a feature of the main games.
my question: when sableye
Hey @wispy olive! Just so you know, Sableye isn't in the game! Unfortunately, no new Pokémon will be added or changed because the game has reached its limit! All Gen1-2 Pokémon are in the game, and the Pokémon that are included from Gen3+ (as well as their location and Pokédex number) can be found here: https://infinitefusion.fandom.com/wiki/Pokédex
ok that answeres that :I
You can use mist stones instead, which become available even earlier than dusk and shiny stones
Pokemon Infinite Fusion 2 that has the Pokemon that aren't in the previous
there wil be no sequel
Might be interesting to have an extreme difficulty that changes the level scaling to end around 90-100 at mt silver, and has several fights (like gym leaders and rockets) switched to be doubles/triples to make the tactical part more difficult (so there doesn't have to be a crapload of coding to make AI try to be smarter, but still requires smarter playing)
I think you might be able to understand why asking someone who's put hours into developing a free game doesn't want to put many more hours into developing a sequel. 
yes
That being said, the Dev never said anyone else couldn't make a sequel, they'd just have to figure out the formula and make the game themselves/ with a team since Frogman said he won't give up his code
so its a yes/maybe/no
Its a no, he won't make it, its a yes if someone else takes the time and effort to, that being said a person did attempt like 2 years ago but gave up in the early stages
New versions also won't have permission to use custom sprites from this project unless their creators specifically allow it. 😅
I mean they specifically said version with all pokemon not in this game so I can see Gen 5 as the base, but not include all gen 5 pokemon in this game, which gives a lot of mons to start still.
I suggest an optional exp share thing because i like exp share
play on easy, get it from the prof aide, buy it from silph go, or get an exp all from fuschia east gate.
uh, you can get exp share in Cerulean
Semi long suggestion,
What if, in Johto, there was an area like the secret garden except not secret, called something like the Forgotten Castle, that a Champion, (Iris, Diantha, etc.) or AZ (from xy) tell you about. The accessible area could be a courtyard of sorts where you could find pokemon like Honedge, Ralts, and Pawniard, in along with some dawn stones, so that ralts, honedge, and pawniard could have another location for them, and some dawn stones to evolve them. There could also be a static encounter with a Gallade, or an Aegislash, or a fusion of the two, or a triple fusion that's like, the past king's gaurdian or something like that.
IDk i thought it would be cool, and have another place for some rare pokemon, feel free to take it, or not.
the ability to register the Magic Boots
Can you register them while you have debug mode activated?
if i can, i have no clue how
MB is considered a cheat item, i don't think it's important to register it
I don't dislike the idea, but you can get wild Pawniard on the Genesect island and honedge in 5.1 on a hidden island on the new route south of Cinnabar
Ah, well, along with being rare, I chose those pokemon because they fit the castley theme
Also Kirlia on route 34 with the Pokeradar
the issue wasnt nessesarily being rare it was the fact that, especially as non-evolved 3 evo pokemon they were only found in one location each prior to 5.1.
Kirlia is in 5.0, but it is weird that it's Kirlia instead of Ralts
can you go back to genesect island after that tho?
Yes
Can you respawn zapdos after beating mt.silver cuz i accidently killed it
beat the elite four
Already bet them and didnt work unless there is a jhoto elite four
apparently the new trigger to respawn legendaries is Gold at Mt. Silver so you're good
Thanks ill try it
Since there's mt.silver interior now, what about bring back Pokecenter to Mt.Silver? or put a random healer/nurse somewhere in the middle of the mountain
There's a healer about 10 tiles to the right in the entrance to victory road
But I think he means once you’ve gone through Mt. Silver
Well ||Cynthia does heal you before you fight Gold||
is cynthia battle repeatable?
or does she act like a rt13 nurse afterwards?
It's not
Yeah you can talk to her again to heal
||Until you beat gold for the first time, after that she's gone||
...could we make her rematchable after e4 clears?
Heh maybe as a gym leader rematch I guess
Doesn't make much sense story wise to have her stick around
I was just fighting Lt. Surge and i tried to use sucker punch, and his raibuzz outsped with quick attack, and sucker punch failed. Shouldn’t sucker punch have more priority than quick attack?
no. it's +1 as is quick attack, so in that situation, it's a speed test. also the wrong chat to bring this up in.
Gotcha, my bad
Also this is not a questions chat
Could there be a battle with the other playable character (Red or Green depending on who you picked) after obtaining the 16 badges
they're your sibling
Red/Leaf is in your house the whole time, so it seems weird they would be a final boss
Maybe they caught there own pokemon or somthing I don't know, But it would be somthing else to do once you got the 16 badges
There is already mt silver, e4 rematch, pokedex, and gym trainer rematches
Gym leader you mean
New magnemite evo: Fuse 2 of 'em to get a magneton
I think there should be an special mechanic that makes self-fused pokemon more unique
That has already been rejected many times
is it because is to complicated ot because is not very original?
Other idea though for the self fuse things, since the other stuff has been shot down in the past: Add some special moves (or even just 1) for them to learn from the rare tutors in Sevii Isles, similar to the ||triple fusion|| special moves.
It's more because self fusions would kill the purpose of fusing different mons because if they have more benefits than they have now then people would just play the whole game with self fusions only because of better stats and stuff. Selfs already have boosted exp and sometimes a unique type, and that's pretty much enough
i did not know about those things thanks for the clarification
Idk it doesn't seem very likely to me that people are going to flock to 420 usable options out of 176,000 possibilities just because they actually become more than "a waste of space and basically worthless" lmao but to each their own
Back when self fusions gave a boost of 20% in stats people exclusively ran self fusions
Yeah I can see that ig with 20% boost
esp for pseudo legendaries and already broken mons
it would be nice to make some weaker pokemon more viable but at the end of the day, its a single player experience and you can use whatever with enough levels
I don't know if this is a bug or not but the sounds when you move your cursor on the menus are gone. i personally miss them and would like them back if possible. I am currently on the most recent beta. The ledge hopping sound also appears to be gone
You sure you didn’t just turn off sound effects in the menu
A core for retroarch of this game would be awesome. I think you can also start .exe files with Scummvm
any type of way to make this portable on a jailbroken 3ds would be Lit
se volume is still at 100%
true, it's gone too for me. idk about ledge hopping
your 2 "suggestions" would require the game to be completely remade from scratch.
remove all puzzles from the game because people lack critical thinking.
Aggron should always pass Steel-type, just like Steelix does.
as aggron is my favorite mon i disagree
as aggron is my favorite mon i agree
it wouldnt get STAB head smash if it always past on steel
Minus one good rock type? No thanks
Add a house where lance is just chilling to give people flashbacks of cynthia 
rock is a way worse type
if a pokemon is steel rock type then yeah so it can be a better pokemon because sometimes the rock ones can look better but are worse sadly especially in certain gyms but if its mono rock there is no proper reason, the main reason this guy probably wants aggron to pass down just steel is because rock has much more disadvantages to more prevalent types
So just don't use it if you're so against rock types
but if i like it but want it to be better (aggron is one of my top 3 mon)?
uh ||mt. silver||
Is there a place where I can check the locations for Pokémon from Kanto and Johto?
I'm new here, so I'm not familiar with where everything is yet.
This is not a questions chat; also it's pinned in #playthrough-talk
Thanks. Like I said, I'm new here, so I'm not used to where everything is yet.
Triple fusion for pokemon but thats when a generator for that kinda stuff exists but you could use the fakemon creator on japeal
triple fusions are a thing.
For certain Pokemon, like legendary trios and starters
but not for all pokemon
adding m0re 420^3 pokémon? nope
Yeah, because that would mean hundreds of thousands more Pokemon
thats 74 million they dont need custom sprites
We don't even have room for one new mon, let alone 74 million
if triple fusion is available for all pokémon, that's mean chardub should add moore 420*420*420 pokémon, and morre sprite to be made. (typo is intended to prevent bot)
the bot makes it like it does with non custom pokemon sprites
you make a game that trys to load that many pokemon
Wrong. Even the auto gens have sprites lol, look through the game's files sometime.
oh ok i get it pc will explode
that's not about the sprite, this is about the pokémon themself. even with 420² pokémon the game is loading slow (it's fixed now, ig)
Just because they're not custom made doesn't mean they're not stored in the games files. Even auto gens have to have their sprites stored, so there's no chance of adding that many more.
ok
The new move I just made up to unown 
Have a funny trainer with a team full of Kingking's, containing 6 combinations of the following:
Heads- Kingdra, Kingler
Bodies- Nidoking, Slowking, Seaking, Slaking
Alternative, if you're still looking for funny triple fusions, a trio between Kingler, Nidoking and Seaking could be neat since they're all Kanto kings.
Someone already had king kings I think, I recall seeing it
I read something about hidden abilitys after pewter gym.. something about sparkling grass is how you tell? BUt I don't see sparklin nothin' in the patch he said lol
that was removed
when fusing two (or more) shiny pokemon decide whose color will remain in the fusion, or let it be one at random
already works that way, https://jokaes.github.io/Pokemon-Infinite-Fusion-Calculator/shiny/
Ooh, I didn't know
I have never found a shiny pokemon, I figured it didn't work that way
Is it possible to make a fusion of 3/4 pokémon but only for a few part of them like legendary (xerneas/Yveltal/Zygarde or the 4 BW's legendary pokémon)
We already have that, although the XY Legendaries aren't in IF, and more custom fusions are unlikely to be added as per the channel description. 😅
I mean you Could make alternate skins and mp3 files to mimik the X and y pokemon legindarys
Could we flip Mawile's typing so it provides Fairy as head and Steel as body?
do you think you can make the game hav an android version?
Hey @upbeat eagle! The game isn't made to be played on mobile! You can try to use Joiplay to run it, but the game will likely be very slow, glitchy, or downright unplayable. Nothing can likely be done about issues experienced on mobile, unfortunately.
No mobile version will be developed in the future, either.
with a large ammount of pokémon and sprite, i doubt
Evolite as a battle tower prize, dunno why it isn't one tbh
You can get an Eviolite in Lavender Town
Yes but another one, like how you can buy Leftovers...also admittedly I lost my Evolite in game so I kinda found myself another reason
how to get spirithomb
not the channel to ask.
people really just chat in whatever channel they want dont they?
Probably has been suggested before, but why exclusively use custom sprites?
Why not use Japeal's automated system for the majority of the pokedex and use an automated system to fill the unfinished mons -- at least until they get custom sprites?
I don't know what you're trying to suggest, but there are already generated sprites used for every single fusion and the custom sprites just are used instead if they exist in another folder
Oh, so why does the game only go up to gen 2 + ~170 mons?
There's some bits of other gens, it's 420 pokemon in total
for space reasons, theres already roughly 177k different pokemon in this game (iirc)
I doubt 177k sprites can't be that big if the resolution is pixel art.
Even if it was, why not allow players to decide to install the game in packages?
the engine itself doesn't support that many pokemon, Japael is just sprites, it doesn't have to run a full pokemon game it doesn't have to store all the movesets, the evolutions, abilities, battle systems, etc.
Already as it is, the game lags, the start up is attrocious, PCs and Team menus are on pause screens as it attempts to load everything
and that is only 420 mons. I know that as soon as all sprites in the game are custom sprite we can remove the auto-gens and make more room, but we're only 20K custom sprites as is
5.1 fixed the startup, no?
But i see what you mean, it's a shame the engine can't support it.
I know another reason is that the engine itself doesn't even have enough slots in the pokedex for it, the only reason why we have enough is that creator removed shiny sprites, back sprites
Wow, i had no idea. This project was impressive before, but the sheer depth of it is something I cannot fathom.
the startup time and pc lag has mostly stopped being an issue for me since updating to the 5.1 beta
by 4dding some mor3 pokēmon, it may cause the lag comes back. Also iirc i read somewhere Chardub now focus on add1ng morre triple fussion instead of new unfused pokémon.
To suggest something, use the following command:
-suggest [the text you want to include in your messages, without brackets. you can add images too]
for example:
-suggest swap the types of Chinchou
IF YOU ADD IMAGES, DON'T DELETE YOUR ORIGINAL MESSAGE OR THE IMAGE WILL BREAK
You can edit your suggestion with the following command:
-editsuggestion [ID of the suggestion message] [the text you want to include in your messages, without brackets. you can add images too]
for example:
-editsuggestion 1051254492294811858 swap the types of Chinchou, because it would make more sense for its body fusions to be water type, and the head fusions with yellow bulbs to be electric.
No talking in this channel, only suggestions.
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swap the types of Chinchou and Lanturn, because it would make more sense for their fish-shaped body fusions to be water type, and the head fusions with yellow bulbs to be electric.
the ability to change main trainer sprites similarly to the way it's done with Pokemon alternate sprites
PLEASE add stat modifier info and ability info its such an inconvenience not being able to see if you have your stats boosted without trying to guess from pp usage. Also, an indicator for your abilities such as the game telling you if you’re in shield or sword form or telling you what your ability boosts would be a great change
Add a static Pikachu encounter to secret garden. Because it's the mascot, and while a bit redundant due to the Pichu's in viridian, it would still be a neat thing to pick up, guarenteed.
A place to grow berries would be nice; especially since you can't buy ethers, so growing Leppa berries would be nice
Swap types for Aggron or make it pure steel in fusion like Steelix. They both suffer from being bad heads, but Aggron is worse off since as a body it gives rock. A bad defensive typing on a slow body makes it not worth fusing with anything that doesnt already have rock typing (imo).
Have the Nature Changer near Cinnabar Island change natures by going down the list of possible natures, instead of randomly selecting from them. This will stop people from reloading their save constantly to get the nature they want, and will also make the price of it matter more because it will be a known cost to go from one nature to another, instead of just a roll of dice for being 1000 or more. Should also help to remove the frustration of wasted time from having bad luck.
Give Rotom its increased stat total it has while fused with an appliance either permanently or when used in a fusion, additionally as a homage to these forms it should always pass electric.
put a level cap option in place
a way to check egg group in game? Something that's not exist in any official game
Change the in-game trades for Modern Mode to request mons you're actually able to find in that mode, rather than staying the same as regular (and thus being mostly impossible or highly improbable to be able to do)
A way to see the ace Pokemon's level for gym battles in game
An item that (once they are fixed) gives a pokémon its hidden ability
Add a call function to the pokedex like in Gen 2. Main features I can think of for that is: Calling Daycare man to check pokemon progress/egg status, Calling Prof. Oak to be told where to go next for story (can be done with a short implied conversation), and calling Dev after meeting them to be told progress on unfused dex (like how many you've got out of the total, and a small comment on it, like Elm used to do in Gen 2).
proper music looping
Adding a way to revive, or re-initiate battles with Roaming legendaries (Such as Raicune) would be a great addition, as failing an encounter by fainting the roaming legendary can stop completion unless you’re willing to grind for a 1/420 pokemon at the black market. I suggest the addition of a flute, like the others that exist, that simply revives a roaming legendary, the most recent one fainted.
maybe a way to get more boxes in your pc
make porigon an porigon2 can evo by level. Maybe with the same level as Deino family. Upgrade and another item, i forget, can still be used. Porigon > porigon2 at level 50, and to porigonz at level 64 
music for the safari zone areas
adding a function into the pokedex which can sort the pokemon as evolution line : Ex : Onix/digglet -> Onix/Dugtrio -> Steelix/Dugtrio and for the exceptions ex : Steelix/Diglett, adding it inside but with the name in yellow
Add the possibility to see the shiny form in the pokedex
A more modern box storage system, maybe with the use of mouse cursor made possible
Add a way to get Pokemon ribbons in-game, if not with the contest system, then with some other mechanics. Elite Four ribbons should be obvious, but I imagine it might be possible to reward other ribbons (Cool, Beauty) by hitting stat thresholds, and having someone such as a Pokemon Judge (Possibly in Sevii Isles, where the old Hidden Ability forecaster lady was) give them out after checking the Pokemon (Like the friendship checker/name rater). Highly open to adjusting the idea, I just think ribbons are a nice way to show off Pokemon care, and people seem to really like doing that here
add a way to see the gender of each half of a fusion without having to unfuse
-suggest a way to se IV and EV directly in summary like what LilSiho#7128 did. idk how they do this, but i think it's useful to be implemented. Maybe not unlocked from the start and can be unlocked at certain event through the game
keep previous nicknames when unfusing Pokémon
a way to change difficulty setting
Changing level-up learnsets of pokemon that evolve from stones to include their pre-evolution moves, or allow these moves to be learned from the Move Reminder.
to change the safari zone the same as the safari zone of Pokemon Unbound where you can get actual shiny once you captured every pokemon with given safari ball
now that you can create multiple accounts, maybe make it possible to train pokemon between them?
my mistake, I meant to say now that multiple accounts is possible why not have a way to TRADE pokemon between them
Swap around the type of Joltik and Galvantula, so that the yellow head fusions are electric type and the little bug shaped dudes are bug types.
Also swap around Ferroseeds type, since you already did so with Ferrothorn and now the type swaps around when it evolves 
Swap Ferroseed's type since it's not swapped because it was added after Ferrothotn and Chardub just forgor to do it 💀 But leave Joltik line as it is because if we start swapping something just out of the appearance logic then we have to swap looots of other things and it'll be confusing
Add spore to breloom's learnset. Either make it learnable at lvl 40, lvl 1, or have the game make a check to see if you've had a lvl 40 shroomish and then allow breloom to get spore from the move reminder. Seems weird that if you ever unfuse a breloom you would lose that move permanently
In line with that Breloom spore suggestion, maybe add a tutor that teaches moves only the prevos of Pokémon learn
Add ways to get the items from the Trainer House.
make it so the revive for the pewter city quest isnt randomized.
Add the rocket ID (or any other form of "fake ID" for the 10 yo protagonist) back to the game, so that we can go into the night club for the Smeargle quest like in older versions
Make the Pewter fossil lady send the fossil to the PC if your party is full, just like the Cinnabar fossil guy does
Let wild and trainer fused mons have a gender so moves/abilities that rely on genders have a use
fix Hidden Abilities after evolution, my Hustle Nidorino after being given a moonstone either gets Rivalry or Poison Point as a Nidoking, not Sheer Force like it should
automatically add the unfused pokemon to your Pokedex when evolving a fusion, for example evolving a fusion of bidoof and ditto should add bibarel to your pokedex
Add a nurse in Crimson City, it's weird to not have a way to heal Pokemon in a city
A version of Eviolite that prevents evolution since having to cancel evolution every time you level up is rather annoying
When choosing custom starters, give the game a range of stats to work with using as a base the starter you chose, so it is less likely for them to get random fused legendary Pokémon when you chose totodile sandile, to give an example
built in level cap for hard mode. using the exp share just causes you to overlevel and run through everything, but without the exp share its super grindy to keep an entire team leveled
Bring back the pikachu adventure minigame in New Bark town (along with the cute Sketch/Surf/Fly Pikachu reward)
make it so that the lantern item stays active after you do a battle/random encounter
please add a mirror download link so that dudes without premium mega do not suffer
A little symbol in the fuse tab, where it shows the fused pokemon but blank, a custom emblem so the player knows which is custom. Hard to tell sometimes.
Make it so the Rocket grunts block the entrance to Cinnabar harbor, because you can currently skip talking to them and just surf to Mt. Ember and fight Giovanni
Change this word color into green like "Silph Co." before. The image in the thread
Give the player an easy way to change the main character sprite, maybe giving a small roaster of character sprites and giving the chance to add more
Add the choice to randomize learned moves (Pokémon still learn moves at their normal levels, but those moves are randomized), stats (retain normal BST but randomize stats within that BST, and maybe an option for totally random stats), and abilities.
Add choice of rival starter when choosing custom starter (including fusions)
the same thing acacia did a while ago, just having a yes or no prompt when a repel runs out asking if you want to use another of the one just used, rather than taking you into the inventory, would make it more streamlined and less interruptions when travelling through lower leveled areas
Some form of flash or sparkle or something during rare pokemon sightings for deaf folk. Like having a sparkle when searching for the starters and then a different sparkle for mew in Viridian Forest, a sparkle to let you know that a doll has been placed in the Haunted House, etc.
give the Kangaskhan/Kangaskhan fusion the exclusive Mega Evolution ability
Fix Brock's Gym claiming to be Rock Type despite being Steel Type in Modern Mode. This could be done by simply changing the text, or changing the teams back to Rock Types instead of Steel Types, which imo would be preferred, since it's the first gym, Steel is a difficult Type to handle early in the game.
expand/extend (idk the corret word for this 🗿) the requirements of rando/modern/special to appears. Maybe after atleast get one badge in Classic or smth. So new player will experience classic first. At least until Brock. Suggestion is taken from Coromon.
I'm flirting with the idea of giving fusions two abilities at once and I wanted to hear ya'll's thoughts on it. Obviously there would be some stupidly broken combos that would probably have to be nerfed somehow, but is it even something that you guys think would be fun in the game or would it just be too confusing? -Frogman
A Move That Can only be learned by fused pokemon from a move tutor
Type ???
Category Physical
PP 10 (max. 16)
Power 35
Accuracy 90%```
The move would be a copy of Double hit that hits 2 times (not double slap that hits 2-5 times)
instead of normal type the first hit would be the type of the head and the second the type of the body
so I don't know if this has been brought up before, but I couldn't help but notice that Roost is both a TM and a Move Tutor; both are even found in the same general area, which seems incredibly redundant. So I was thinking...maybe change one or the other of these into something else? Personally speaking, I'd love to see Air Slash made available as either . It wouldn't be too OP for the point at which it's obtainable, and I think the more physical-oriented bird 'mons (Fearow and Dodrio, mainly) would benefit from having a special STAB option if they're used in a fusion that gives them a higher Special Attack. Plus it's just an all-around solid move in general.
in randomizer mode, have an option for all pokemon to be able to learn any hm. This is a standard feature in the upr, and eleviates soft locks.
bag organisation
add a nonbinary option for player gender
breeding should result in fused pokemon
Make all eeveelutions stone evolutions. Leafeon Grass stone,, sun stone for espeon, gender stone for sylveon, etc.
Make leveling up a silent thing, and have moves learnt at the end of the battle
TLDR: Add progressive downward pitch shift to Pokemon cries on faint / This is a very niche request, but like 10 years ago I was working on a Pokemon game in Flash, and I experimented with an audio library to add a progressive downward pitch shift to the cries on faint, and it sounded extremely good and fitting (better than the actual games). It's a subtle touch that is really nice I think. If the developer is interested in experimenting with this and has access to a library that can do this, I recommend it. Alternatively, alternate versions of the files can be added which would be a lot easier but a bit wasteful (though much easier to accomplish). I have attempted to recreate the effect in Audacity, which was quite easy. I don't think I perfectly replicated the original effect but it gets the point across. I will post the original and the faint version in a thread.
repeatable ways to increase karma, unless there is one that's just almost entirely undocumented
Add artist credits in the pokedex entries. Instead of naming sprites "head.body" name them "head.body_by_artist". Have the game only read the number to index them, but display the whole name in the pokedex.
change the modern mode trades in order to better match the encounters
Change the dialogue for the gym leader/gym sign/ and guy in front so they say the correct gym type in modern mode
increase number of boxes
a way to search for pokemon in your boxes, it very annoying to be forced to either organize them or just blindly look around
Fix opponent battler sprite scaling half pixels / The way opponent Pokemon sprites are scaled, specifically when displayed in battle, results in a consistent single row and column of half pixels. Presumably, this can be easily fixed by adjusting the scaling value to be a whole number.
I think it would be helpful to add a poketch tool to the game that has step counters and such. we don't need every app but a few of them would be very nice additions.
let us sell pokemon on the black market, or otherwise have access to other forms of criminal activity such as stealing pokemon and/or joining team rocket
at the beginning of the game the first attempt that the team-rocket does to make a triple fusion is rattata/ekans/sandshrew it would be nice if that was an actually available triple fusion
Make it so you don't lose Shiny Charm once you do New Game+, so that you can stack them and their effects; would be a reward for beating the game multiple times
In NG+ let the player get genesects drives/arceus plates early if the player takes those Pokémon to special npcs
Being able to move multiple pokemon at once in the PC
Make it so self-fusions have increased stats. Something like +10 to all base stats so they aren't as disappointing as they typically look.
Add fusion accidents like in SMT. For example, when fusing or unfusing there is a small chance of getting a missingno, a pokemon with higher or lower level than normal, or learning egg moves. For missingno, it's level, moveset, and typing will change based on the number of badges you have.
Add an option/item/something similar as a way to swap appearance of a fusion to its inverse. Mainly since there is a lot of fusions with their only custom sprite being on their much worse combination statwise (say, a lot of things that uses Gardevoir as a body).
Make Mope7's Raichu/Lopunny the mascot somehow. It seems to be the most popular fusion
exchange premi wt ticket for one or two standard wt ticket
reduce sale value of "Fancy Meal" to 500 or lower to prevent farming money.
make turning the gifted items randomziation off cause oak, etc to give out vanilla items instead of random ones
an option to improve catch rates so when playing randomzied catching high bst mons isnt as much of a chore/prprohibited by money
An option to only hide fusion icons of Pokémon in box. Personally seeing the icons in the party help me and I don't mind the lag, but the lag in the Pokémon box is unbearable, it takes 5 minutes to fuse a Pokémon there.
Instead of the Yanmega bot, why not a giant changelog/faq/info/useful tips document so you can scroll through it all at once, ctrl+f to quickly find the info you want as well as being able to read about stuff youd never know about like the secret garden
on difficulty selection, have the 4th option of "custom" to let you individually toggle all aspects of the difficulty, such as being able to have harder/smarter AI on trainers from hard, but disable them from using items.
Add more pokemon to the rock smash encounter.
Currently it's just geodude, would like to see the encounter list for the rock expanded to things you could find under a rock like some bug pokemon.
And possibly have the encounter list change based on location, like on treasure beach, staryus appearing when smashing the rocks instead of geodudes.
Make it so the dream event with Jirachi will happen anywhere you can sleep instead of only sleeping in hotels
Make Pokemon that fuse onto itself (ex: Latios/Latios, Pidgeot/Pidgeot) have slightly increased stats since it usually takes the appearance of its mega. +It's useless otherwise than for the looks.
Make a custom difficulty system or make EXP all an option you can enable on hard/normal modes
Nerf or Tweak Amulet coin + Payday. Right now, it's possible to get more than 20k from one trainer, which seems busted.
either be able to change to modern mode in an already exsisting save file or be able to choose it from the beggining
Mt.Silver is very annoying to climb. Auto-Rock climb and Auto-Flash would make it more user friendly.
changing the name of Torape (Torterra + Primape) to Tortape 🙂 or something to break apart that word,
when fusing machoke with machamp one of the variations should have four arms, it makes no sense that both versions of the fusion have only two arms despite the four arms being machamp's main visual asset
[Sky Pillar seems impossible. I don't know if its a hardware issue or maybe its easier on a controller, but the time window for being on a collapsing floor is extremely small. Either make this puzzle easier or offer a way to bypass it]
[rematching gym leaders at vermillion should pay money. The post-post-game needs more ways to make money. The elite 4 is fine, but other than that and gold, there should be more repeatable fights that pay money. I don't want to do the mankey paw thing for 30 minutes, I want to play the actual game.]
[Make Mew easier to find in Viridian River. After you've caught all 12 starters, have mew appear automatically. The chance to find is way too small.]
[Use a menu like the Move Tutor for TMs and HMs, so that you can easily browse the moves and see what they do.]
[a very small thing but a subtle detail that stuck out to me that doesnt seem too hard to fix, im just assuming ofc. when you are riding a boat and it shows the transition screen, because the water tiles' textures are moving with the ship, it looks more like the camera is panning to the left/right instead of the ship moving. with 0 coding knowledge, it seems like a quick fix would be to just have the water and ship as 2 seperate segments and then only move the ship?]
Make poison types immune to poison status like official games
i wish the moves relearner could help to relearn lost moves (ex: Flare Blitz Arcanine)
[Add a Mew/Mewtwo/Ditto triple evolution. I hope this doesn't break the rule of suggesting new pokemon, but given the relationship between these pokemon as clones and failed clones, fusing them together would be fun.]
Add a randomizer option to exclude legendaries from wild encounters. Randomizer is fun but when I get a super easy legendary it can really demotivate me because it feels too easy and it would be nice if I could still only get them through static encounters while still enjoying the benefits of a randomized run. I know this can be solved by setting rules for yourself, but I think this is deserving of an option.
Fix the item section of the wiki. It is miserable to read through.
Pokémon can be encountered with alternative skins on
[could we get a small area with 3-8 plots where we could grow berries of our choosing like they had in gen 3? Even if it’s like a postgame area only unlocked by finishing a quest or something like “bring me x berry” and they request !first of every berry? I just find myself using berries quite frequently and would love if a feature like that was added in a future update. If not it’s ok just wanted to make a suggestion:) ]
[place/tutor where you can get egg moves w/o breeding, i hate breeding]
In-game option for level softcapping before gyms, so received experience will lower or stop if a Pokémon’s level hits a certain threshold before a gym is completed. Probably as a toggle in Options, for people who would prefer more of a challenge
add more randomizer controls like adjusting catch rates, making trainers type themed, or being able to set the 3 starting Pokemon for Specific challenges and youtube playthroughs.
how about putting VSync in the game to avoid the screen tearing? (At least in normal speed, in turbo is understandable)
Klingklang being fused with certain pokemon will create their paradox forms instead of just their faces being placed on the gears , that's the only idea I got lol.
Make the starters from other regions follow the same fusion rules as the original starters where the primary type is always kept. For example: Fusing Aegislash with Infernape would yield a Steel/Fire instead of a Steel/Fighting
please buff black flute, it so barely helping me and I am stuck doing the porygon in cyberspace thing, please
make it so unfusing pokemon adds the single pokemon to your pokedex. or make it so catching a fused pokemon gives both unfused pokedex entries as well. it's annoying to have evolved a charmander nidoran fusion all the way up only to realize I have to go catch and breed both to get the other pokedex entries.
I know I'm pretty much the last person to say this but I think it would be a lot more convenient if the mechanics for Poison in the overworld were more like they were in Generation 4 onwards, where if a Pokemon would faint in the overworld due to Poison, it would survive on 1HP and the Poison would fade. I have no idea how easy this is to implement in the actual game, but if it could be done, I would really appreciate it
[Add level 100 battles to the post game for elite 4, gold and gym leader rematches. I guess this was part of a previous version, so I hope it returns. I want difficult fights for my lvl 90-100 guys. Stuff I really gotta think through and strategize instead of just brute forcing through with higher level guys. Also, make it so the elite 4 rematches and these other lvl 100 rematches can be turned off and on. So if i want to fight the original elite 4 around lvl 60, i can rematch that.]
Compress all sprites with PNGGauntlet. This is a tool I use all the time for my own sprites. Compressing sprites this way will reduce file sizes without effecting sprite quality.
I know this is a big one but could we get some form of pokemon contest, or even a Pokémon-Amie type minigame? Battling is fun but having more cute things to do with your pokemon (especially contests, as it's its own system as strategically-comlpex and parrallel to the battle system) would be nice
Either make cut a bug type move or give it a special secondary effect that makes it super effective against grass-types. I realize it's a normal move and this isn't a property it has in any game, but it's main purpose is to cut trees. It only makes sense, and honestly is how it should be in the main games anyway.
Gen 9 Sandwiches
Pokemon can remember moves learned by previous evolutions (EX: ninjask/shedinja remembering metal claw)
Give symbols to the teleporters in Silph Co. While the color coding is somewhat of an improvement over the original games, the difference is too subtle for many of them and it wrecks colorblind people.
Include the rock smash and fishing encounter tables when in randomized mode.
Apply randomization to pokeradar encounters when in randomized mode. Right now it displays the randomized pokemon but shaking grass encounters are all unrandomized.
add a power for power wild encounter randomization option so on early routes first stage pokemon will swap with first or single stage pokemon. kinda a run killer when you run into randomized slaking that wipes your party route 1.
[Change the npc trades in modern mode so that they are completeable within normal progression for example changeing the bellsprout request to slugma instead of spearow]
a common pokemon repel that makes rare pokemon less common when hunting in the grass. or inverts encounter rate so 1% encounters become common and 50% encounters become rare. late game, would not make the rare poke radar pokemon appear. just to basically fend off zubat and golbat spawn making pokemon hunting in caves unbearble.
can we get a folder to put non-fused pokemon sprites to replace the default sprites? We have 'custom battlers' for fused pokemon but it doesnt work for non-fused sprites, and I dont got the time to manually put over 100 sprites into different folders mantally
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So this little recurring gag with the backpacker giving us flutes when we beat gym leaders is fun but it creates some sierra-adventure-game level unintuitive BS where he gives us this flute that specifically wakes up pokemon but then it cant be used to wake up this sleeping snorlax (pretty sure there's a different flute item that does that). I'd suggest switching around the rewards he gives us so we dont get this item RIGHT HERE where it's only intuitive to think I can use it to wake up the snorlax
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I think there are enough changes that the wiki needs to be updated. if possible adding maps of each are and encounter tables would be very appreciated. I would do it myself if you need the help
not the first to say it but, Porygon Cyberspace. It’s a huge eyestrain headache with the path being so dim. If you’ve got the game sped up I think the lights would reach actual epileptic range
tweak/change sewer flooder (or whatever it's called) to anything else beside a PC storage. many people get tricked by it. 🤭
Make kyurem zekrom and reshiram elemental type/dragon so that when its the head fusions can contain the elemental effect without confusing typing
Moves like Arial ace and Swift should always hit, even when the pokemon is using Mankey Paw.
I think New Game Plus would be better if we at least had options to carry over all caught mons as well as all items (including things like the Shiny Charm) and money. NG+ should treat all box mons as yours even if you switch the player's gender and/or name. The Pokedex should update to show everything in the boxes as captured in NG+.
Make that Aggron always pases the Steel type, both head and body, as steel and rock aren’t that different, just that steel is a better type. Also I think having another steel type body would be neat for the game :))
Make it so you only have to talk to Eusine once in Azalea Town to battle him, not twice
Make it possible to use multiple feather/evs booster/Candy with one clic and not one by one liké actually
make it possible to use multiple items at the same time like in newer games (feathers for EVs, rare candies and healing items)
Make an option in the menu (whether main menu or start menu, whichever works better) to disable flashing transitions for pokemon/trainer encounters, to make the game more accessible to people with epilepsy
-suggest Remove the ledge here on route 22 so it's easier to get to the gate. Would also fix the surfing on land issue here.
Will have to move the second rival encounter to the front of the gate to prevent players from missing it.
add exp candies from the newer games. maybe add some merchant that gets more and more along the main story or a series of NPC that have redoable missions that don't count to the total to get them in some hotels or poke centers.
remove the text from relic items (a collector may buy these at a high price) to not confuse people about the existence of a relic maniac.
Alternatively add a relic maniac at Crimson city or Ruins of Alph
if a legendary or static pokemon is killed make it appear after sometime. Maybe someone forgot to save before going into battle and accidentally killed it.
Unovan starter pokemon in the game?
Have someone examine all 420 pokemon to decide what type should be the head and what should be the body.
There's so many mons where the typing doesn't make sense. They all really need to be examined individually.
And then switch the ones that need to be switched.
Implement a mechanic where if you press back on the move select screen you can go back and choose between Pokémon, Bag, and Run in case players get antsy and accidentally select Fight
Provide a list of what pokemon are in the diffrent BTS settings
Do you think you can try to add Hoenn to the game?
add Magikarp to spawn in the Dragon's Den in Modern Mode to complete the Largest Carp quest.-
[when you catch all 420 pokemon, you can make a special fusion of all 420 pokemon. It has all types, averages all stats of all mons. Can learn any move from the move reminder. Call it the Omnimon or something.]
please give more detailed instructions in regards to the custom battle sprites. I didn't know they needed to stay in the index folder as before they just needed to be in the custom battler folder. Maybe a read me text file should be added to let people know to keep the custom sprites in the index folder or they won't work.
make legendary respawn easier
make blastoise able to learn Shell smash
Make it so fights are in a Final Fantasy-esque perspective, this way the sprites are actually properly shown without need for back sprites
make aegislash fusions' stats change when they swap forms with their ability. Currently, Stance change doesn't change the pokemon's stats, despite it changing base Aegislash's stats.
make it so that you can't encounter pokemon on the cracks in the sky pillar
make a mode or options that let you play with more than 6 pokemon on the team. I want to use all of my favourite fusions. I feel limited
option to disable surf/bike music and just keep playing the area's music
Add a "Sort by..." command/option for pokémon storage management.
Anyone who's completed the pokédex and wasn't very organized is bound to feel the same. I'm about to start a "new game +", and i want to reorganize the pokémon in all my boxes, but all i see in-game is the option to quickswap, one pokémon pair at a time.
Which sorting criteria ought to be available is up for debate; one can imagine sorting by alphabetical order, level, typing, dex number (national, regional, or even something that keeps all pokémon from the same evolution line near each other)...
please add Poison Jab as a TM even if its just buyable it would improve the a good amount of Pokemon to get used more often + I hate that Nidoking and pokemon like that cant learn PJ
flashing lights warning for teleporter to porygon
I think a battle tower would be a great addition to the postgame.
ad a battle tower part at the battle factory, it will create a real post game thing to do and add a better difficulty
please add the gen 5 starters
maybe add a nuzlocke mode
add a folder shiny folder where you could put custom shinies in, so if you have a shiny pokemon with that custom sprite, that it would choose the sprite over the color offset
Auto Heal Feature from Gen 9
a text entry instead of scroll for selecting your starters head and body if custom fusion
swap the types of Metagross. Steel as the body and psychic as the head just makes sense
-suggest Can we choose which fusion gets the better stats? because I really want an alakazam fusion body with Krookodile head. However, the way the game is programmed an alakazam body with any Pokémon will always have the worse stat sadly. The same can be said with other various Pokémon. This is a problem because artists who spend time creating these awesome-looking fusions end up with Pokémon with very poor stats, making it where no one wants to use them.
Can we choose which fusion gets the better stats? because I really want an alakazam fusion body with Krookodile head. However, the way the game is programmed an alakazam body with any Pokémon will always have the worse stat sadly. The same can be said with other various Pokémon. This is a problem because artists who spend time creating these awesome-looking fusions end up with Pokémon with very poor stats, making it where no one wants to use them.
Remove Incense breeding if it is in the game. For example, if I breed a Marill, I should get an Azurill egg.
Add a counterpart to the Mist Stone that can un-evolve any Pokémon. Could be useful for people wanting to use Eviolite on a Pokémon that evolved earlier than obtaining the Eviolite.
For the shop randomizer have the fuser and basic pokeballs be standard for each shop.
I had a randomizer where my only pokeball options were some random rewards and only in Celadon 2 types of pokeballs. That way a min playability is guaranteed to do basic things. Optionally have it be a toggle option during creation as we’ll so people can get the hard experience
battle factory should use base stat total in place of level so that it's fair. sweeping with a legendary fusion or getting swept both aren't competitive or fun
Allow the swap between non-fusion Pokémon through the pokedex like fusions. I believe this will improve the game even further to allow more creativity for the player base. Maybe have the game look for Dex#.0.png to set alternate sprites for base Pokémons.
[Put back in the verion where there are 99 pokeballs at the start(can't find)]
make it so that after you switch pokemon during a battle, the menu defaults to "fight" instead of "pokemon" since most people dont switch two turns in a row, and bringing up the pokemon menu can cause some lag if using fused sprites
custom trainer sprites, or the ability to switch them out. Like spriters can make trainers that get added to the game and within your options you can switch out sprites.
For example: trainer classes can be any sprite added, BUT main characters/gym leaders have sprites of themselves.
when fusing mons, have the head mon on the left and the body mon on the right, so people are less inclined to refer to fusions as "body/head", which always causes problems once they get to the server and mess up the numbers on their sprites or request sprites in the wrong order
I would like to suggest that when a dual-type pokemon is fused with the same pokemon, that both types are always passed on to the fusion. I understand why certain pokemon only pass on one trait to their fusions, but it makes no sense that two fused Geodudes are Rock-type, or that two fused HootHoots are only Flying-type.
Remake the game in pokemon SDK so its not laggy all the time
Since Bill has a machine that can fuse a person with a Pokemon, maybe let him swap out the player sprite with Pokemon sprites, possibly from a list of pre-existing mon. This may take some effort to make the sprites, but it would be cool.
I would also like to suggest that a pokemon with a type-passing exception (as listed on the wiki here: https://infinitefusion.fandom.com/wiki/Pokémon_Fusion#Typing) which has the same dual-type as another pokemon pass on both types to both fusions made of those pokemon. For example, Fletchinder and Charizard, which are both Flying/Fire, passes Flying-type on to one fusion, but not the other, and I think both should be Flying/Fire. An Onix and a Geodude should also pass on Ground and Rock to their fusion, instead of just Rock.
Starter Pokémon walking feature:
You can have your starter walk behind you if they are in your team and not fused
Just let us catch pokemon normally in the safari zone. The safari zone is so frustrating to deal with. I get that it's there in part to make sure the rare pokemon stay rare and to stay faithful to the original games, but it's incredibly infuriating to be slogging around a single area for literal hours trying to catch a specific pokemon only to watch it escape the ball and run away every single time you throw a ball no matter what you do (the rock button might as well just be the run button lmao). Either that, or add in something to actually make the experience less painful.
Remove the Red Cross sign from the Pokemon Centers across the game and change them to another color. A few other games have been flamed for "violating the geneva convention" as the red cross is a protected symbol. I really don't want this game taken down and i also don't feel like it deserves to be another one of those games
create a mode like in bw2 with eazy and hard difficulty, or making the hard mode even harder here.
I feel like it's too simple to play in modern mode at some point of the game :/
Adding in the Regi trio. Would make for great new fusion possibilities.
Rotten Candy to lower your lvl so people stop suggesting toggle-able exp share in easy mode or the game being not hard enough. Making it a buyable option in some special shop would keep it out of casual player's way so they aren't bothered. Dunno if that would be easier to program than changing game mode settings.
swap the types of Krookodile since the head fusions look more like dark types with the eyes and red + black palettes
I love this game very much but as a completionist, 30 boxes is simply not enough when I want to fuse everything together and fill up the PokeDex. I've been streaming this game on Twitch nonstop for the last few weeks and it's been a blast showing my chat all of the fusions. Not sure if this is something in the works or not, but if we can get more PC space that would be absolutely fantastic. Thank you. ❤️
allow players to choose any age 10-99 for their trainer ID. People can become pokemon trainers late in life if they want. I know we live with our parents and are rivals with a teenager but some people are just pathetic like that.
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swap types on shedinja. The shedinja head on the bodies of other pokemon makes them look like hollow shells of their former self, with a halo (more ghostly) while the body is a pretty normal bug body when another pokemon's head is on it.
pokemon storage options letting people select ranges of pokemon to perform actions on like moving pokemon from one box to another or releasing to free up space in the boxes. Largely a randomizer issue but i've been catching a massive amount of fusions so i can make the teams i want or sort components of a fusion/team should inspiration strike me.
for Self fusions maybe have there base stats increased by like 10% i get that allot of them have really cool sprites but as someone who is slightly a Meta player the cool Sprite doesn't do it for me and they tend to just collect dust in the PC or just used as Wonder Trade fodder
Allow for the respawn of Ho-gia as if a save was not made before and it kills itself it does not respawn afterward, ruining the file
What if, just what if, there was a way in game to pick the pre-evo fused sprites and keep them as a skin on the evolved fusions. I'm asking this because I've seen a lot of people being sad about x or y sprite basically downgrading in quality when evolving (looking at you duskull).
I have no idea how hard it'd be to code though so, this is just a shot in the wind.
add a way to control rival's starter when using custom starters
Text in the top right corner of the save files that tells you what game mode its in like, normal, fusion or custom
[can we have a nuzlocke rules things if anyone wants to do nuzlocke challenges ]
A game save editor available in-game that can be accessed at any time in the game
make it a setting that would stop pokemo in your party from going above the level of the gym leaders max (Able to turn on or off)
Max repels are less cost effective than super repels (~0,36 steps per pokedollar vs. 0,4 steps per...). It would make more sense for them to be more cost effective, especially since you'd usually be buying repels in bulk anyways. The relation between normal repels and super repels already represents this.
Display a move's power and accuracy in battle
remove magnet stone, and pokemon that need it now need thunder stone
online mode for players who wanna fight against friends
add a game mode where you can still have the xp like easy mode but the difficult ai and levels as hard mode
Hard mode without potions/items option. Hard mode is the most fun for me but the curve is ruined once you have access to a lot of money. Other games like Pokemon Unbound have options to limit items to 3 per side or none at all.
More tunable options for hard mode in general would be good. Things like more double battles, or equalizing pokemon level during gym battles.
an item that causes a substitute doll worth 0exp or instantly runs away since there are places battles usually don't commence but it seems that if you are having a problem with no backgrounds a battle will usually fix it but in areas where battles don't usually happen it becomes an unplayable area.
Wonder trading from your boxes, not just the 6 Pokémon from your team
Make it so the game remembers when you used the lantern so you don't have to reuse it after fighting wild pokemon/trainers
Please remove rental Pokemon in Battle Tower. It limits the creativity of the game where you can fuse anything and are limited to a few Pokemon. Plus it would provide excellent post game content
-suggest change the description of deep sea scale since the game doesn't have clamperl
[A way to swap only the appearance of the fused Pokémon, but not the stats. Like purely cosmetic a cosmetic DNA Reverser]
Reimplement devolution spray, just make it so it doesn't work on the Nincada evos.
remove the 25.28 joke alt and 26.28 joke alt from the spritepacks
could be nice to be able to put 2 unfused pokémons at the day care and get a fusion of them in the egg (maybe in an optional mode, as you want)
Make fly 100% accurate
making it so randomised TM don't give you the same TM if you already have it
First, a checklist of the 420 pokemon that only updates on catches not sightings, cause god damn is it annoying to scroll through the dex with all the fusions, and having to check if it's caught or seen, and Second, give blastoise shell smash
Dodrio/Dugtrio/Hydreigon triple fusion : D
Polish up the game ! Like add sounds for throwing the pokeball into the battle, fix visual bugs, making the pokecenter and mart doors open and close, the title screen's background being turned into a gif... etc
Add move tutor, compatibleMoves << :GIGATONHAMMER if canLearnMove(:WOODHAMMER, :CRABHAMMER) && hasType(:STEEL)
Preventing escape from specific missions: flying/teleporting from the Bike Race mission on Cycling Road is allowed which can lead to a somewhat buggy experience and a permanent counter that extends throughout saves. Could easily confuse someone who didn't read the instructions or just forgot and left the area.
Colress fight where he's using triple fusions! and maybe a normal fight where he uses normal fused pokemon. Also I noticed he has his battle sprite in the game files, so if this is already planned or it's in the game please let me know. I would like to fight new trainers other than the elite four + gym leaders.
Add a way to find out what type a pokemon's hidden power is other than deducting it by using it on a bunch of pokemon
Adding a pc to the Mt. Moon Lab for convenience after Colress moves in since he's no longer at Silph Co.
Add a way to return the pokemon you get the from the black market to their original trainers
have teleport be usable in battle like it is in the mainline games
add a choice to import the new sprites already existing as new alts
a way to start the hard mode version of the game with the same exp share you get on easy, please?
A Quality update to fix/add some audio for minor additions to the games, such as Pokeball Shake when capturing and the audio that plays when Swapping Pokemon in the menu
Add a built in way to see EVs on pokemon in the menu screen, I believe some fan games have added in this functionality
Dunsparce/Dunsparce is just Dudunsparce with a 1/100 chance of being three segment
shiny charm + Gen 9 Sandwiches to make shiny grinding a bit easier
Ok ok hear me out here. A ability fuser. Intimate + moxie for example making a ability that intimidates the next pokemon after the first is knocked out.
ooookay better Idea. How about the ability to fuse stones to eevee to make new forms. Say you fuse a eevee with a thunder stone, it makes a proto joltion, then give it a water stone and you get stormyion.
Please overhaul Bill's Porygon quest. The cyberspace area is vomit-inducing what with the constant RGB flashing going on in addition to having to strain your eyes to see the walkways. Just spending 5-10 minutes in there was enough to leave me nauseous and with a headache. The area is just really ugly regardless and the battle background sprite looks like pixelated clown vomit. At the very least, please remove the constant flashing, it really does not add anything to the area.
please fix the autosurfing on land bug. Nothing major but it's kinda wierd to suddenly accelerate to 500 mph when taking a stroll on the edge of the beach and being jumpscared by an incredible ost
Perhaps a postgame item that lets you remotely check your PC/boxes? Been running around to complete some quests and it is a bit annoying to run back to a pokecenter every time I need to get out a pokemon. It seems feasible to implement but there could be some issues I didn't consider, so just putting this idea out there.
Add the Overworld effect of Frisk where if it's your first Pokemon, it increases the chance of wild Pokemon holding items
Please add a feature for when you trade with trainers that the equipped item of your pokemon is also equipped to the received pokemon
Loaded Dice Item
If triple fusion suggestions aren't being taken let me know. But. Eeveelution triple fusion of Jolteon, Flareon, and Vaporeon. Why? This is why
https://www.tumblr.com/greywhiteart/704570525346840576
Again let me know if you aren't taking new triple fusion requests
A way to get dusk stones earlier in the game for those who got the honedge in rock tunnel
A way to buy Gender Stones
please fix long game loading times
anti-eyestrain/flashing lights option? for things like flashing when entering battles, or the purified zone in the lavender town ghost tower. they hurt my eyes, especially when im playing it sped up
npc trainer trades should be changed in modern mode. e.g., trade in pweter city pokemon centre for mankey in exchange for tyrogue isn't available due to the different spawns in modern mode. mankey can't be found up to or around that point, so alternative trade deals should be considered for mode differences.
better boxes. a group select option for organizing PC boxes at least. Perhaps even some or all of the features from Sun & Moon's or LGPE's smoother box systems.
maybe add a screen for alts choosing after we choose the fusion we want so people dont overlook the alts
it would be cool to have an option to add custom Pokémon with there own stats and moves and sprties so that lets say I could add walter white as a Pokemon into the game or a Yo kai or something
Probably someone suggest it before but online battles will be a great addition. I don't see this game being fully online but adding some online iteration will make this game huge
Dunno if it's been suggested before, but add Draco Meteor to the available Knot Island tutor moves. The move is in the game and NPC trainers have access to it but IIRC we do not. Also people (I was one of them) seems to be asking for it on the daily.
Give access to Snow Warning to one of the game's Ice Types. As far as I know it's the only unavailable weather-inducing ability in the game
Make it so you can either choose the sprite of a previous evolution or include a way to permanently disable evolution so my Pokémon can finally hold something other than an everstone
A fix for dex entries. currently when you unfuse a pokemon it doesn't record the entries for the component pokemon and for things like debug mode, this issue makes it very hard for late game players to unlock it since you need to catch the individual pokemon or unfuse and put them in the regigigas pedestal and take them back out.
An option to remove Shedinja from the randomizer pool. Apologies if this has been suggested before but I just had my randomizer nuzlocke ended before the second gym because I ran into a trainer with a togetic/shedinja with wonder guard that I had no moves on any of my pokemon to hit.
Move slakoth to the safari zone, or somewhere later. Slaking is op with fusions since it basically has legendary stats, and you can get rid of the only drawback easy. So for balancing reasons, it should be more difficult to get.
Remove the cyberspace area like you said you were going to 
have that guy at the start of gyms that calls you 'champ' say the correct typing for the gym. Played up to Brok & Misty so far in modern mode, and he's called them Rocky & water respectively. In actuality they're Steel & Ice type.
Maybe add a bunch of options for difficulty like the randomizer options (AI, Levels, XP all) or remove the level increase from hard mode, or add easier level grinding. The additional levels are less of a difficulty increase and more of a time sink. I really play hard for the AI increase.
maybe add strong trainers from other regions to battle like steven or cynthia
switch Starmie's typing, since the crystal head is where it gets its Psychic type from and the Starfish body is where the water type comes from
Starters share their secondary typing if fused with the same typing pokemon, like for example a fire type pokemon will pass on their secondary type if they're being fused with a fire type pokemon. Like if Empoleon is merged with a water type, the fusion becomes water/steel
it would be great if there was a setting to increase the rate of speed up
rebalance the evolution levels of gen 5 pokemon to better fit the intended level curve
Adding a PC Box to the building with the IV Checker would remove unnecessary running back and forth
Add a sandbox mode for people who just want to experiment with different fusion combinations, sort of like how you can edit anything to how you want in pokemon showdown. I know magic boots exists, but it's pretty inconvenient to get.
make pokeradar encounters not a part of the static encounters for randomizer, but a separate thing.
Right now if I turn static encounters off in the randomizer menu, it will make the pokeradar encounters be from the base game (while showing randomized pokemon up top) breaking certain things like for example field research mission to find all pokeradar encounters on route 24.
Fix the player sprite errors. (Such as the wrongly sized pixels towards the top of the sprite, and the misaligned animation frames.
Please make the quest named Powder Metallurgy easier. It's time consuming. Catching Dittos lasts hours and after that much of time you still don't get one Metal Powder. I'm playing for hours and caught so many Dittos and haven't found a Metal Powder yet.
There should be more tips about Karma Mechanic in the early game. New players like me crush the sand castles because they make it hard to walk on some areas. It lowers our chance to get Mew.
Can the old lady in the Ecruteak pokemart stop talking about the boy having nightmares if you catch or beat Darkrai? She doesn't do that in the game
maybe a way to change the difficulty after the game has already been started. (like with the men in black in the pokemon center)
A fusion table in the pokedex might be a better way of implementing it instead of listing all 176thousand fusions one after each other
Add the possiblity to edit the pokedex entries for a specific fusion in a new channel
Make fusing 2 of the same pokemon increase the stats
What about a triple fusion between Pyukumuku, Dunsparce and Stunfisk?
Remove battle factory shinies. Finding a shiny in the battle factory is rare, but I can say from personal experience that its pretty heartbreaking when it happens 😭 This would also bring Infinite Fusion in line with the mainline games, which seem to (mostly) operate by the rule that if you can't catch it, it can't be shiny.
make all fusions with pokemon that evolve on the same level evolve simoltanously to make it easier to get strenghtehned pokemon
add fairy moves to bossfights to make dark/ghost shedinja less of a game swee
I think it would be more fun if there was a higher stat/unique ability incentive to fuse 2 of the same Pokémon besides just a better looking sprite
Let us keep some inventory in New Game+, i.e. Expert Belt etc. which otherwise can't be gotten until late postgame, maybe store it in the PC Item Storage?
credit to artist of sprite in pokedex entry and/or on fusion generator online
let users triple fusion the starters 3 times for a living dex
PLEASE add spawn rates to the wiki. Please add more documentation.
I’ve been grinding the Battle Factory for rare candies so I can complete my pokedex and here are my suggestions for how to improve it.
-Don’t give Swallow or Spit Up to mons that don’t have Stockpile too. It’s an unnecessary waste of move slots. I swapped for a pokemon that had both Swallow and Spit Up but no Stockpile so I was screwed over in a way that didn’t feel fair.
-Give mons damaging STAB moves for one or for both of their types. You’d be shocked how much I look into the move section of a dual type pokemon and see only one STAB move. (Also Future Sight is unreliable.)
-Let us look at the summary of mons we can choose from for swapping so we can look at their moves and typing.
-Don’t include fusions of a pokemon with itself in the pool. No vulpix x vulpix or eevee x eevee, for example. This is functionally useless as Battle Factory mons don’t level up.
-The beginning selection gets skewed towards a specific type frequently. This is frustrating. Make the factory give us a wider variety of type combinations consistently, please.
-More Quiver Dance please.
Add Pokemon Legends Arceus Move Learning/Relearning
Add a search option to the Pokedex. Something where you can search by species head type would be very helpful for finding specific Pokemon in the dex.
Add prior forms' moves to the Move Relearner (or add a special tutor)
Trainer class 'worker' is currently showing up as a 'BW male veteran' in the overworld despite having its own BW overworld sprite available. Uncertain if it's just in the Goldenrod store or anywhere else as well. Could we swap those out?
[Remove the Red Crosses from the Game.
While adding them was understandable you can't legally do it. Red crosses are present on Knot Island though I'm not sure about elsewhere as I havent gotten there yet!]
add option to randomize gyms to unique types it's annoying having half the gyms be the same type my last run had Brock, Lt.Surge, and Blaine all as dragon type
I’m sure this has been suggested before, and not sure how possible this is, but a multi-select option for the PC would be an absolute godsend. It’s hard enough keeping the PC organized in this game, but multi-select would surely make it way better and more bearable.
Would it be at all possible to implement the Power items and Destiny Knot into breeding? I've been testing for 1 hour and I can tell that Destiny Knot is having 0 impact on my breeding. Made me kinda sad because I love breeding just for myself and for Wonder Trading to make some anonymous person's day.
Bullet Seed TM? 
Translation. I would like to contribute basic translation. How can I do it?
[ An easier method to move pokemon around in boxes. I spend a lot of my time moving pokemon around in my boxes and sorting / creating teams. Is there a way we can move more than one pokemon at a time? ]
there needs be a visual indicator to the violet city gym puzzle. it's my personally preference to play pokemon games with the sound off, but besides my own personal preference (I can deal with turning the sound on for a bit, even if I'm annoyed by it) it's horrible accessibility not to have a visual indicator. a deaf player would not be able to solve this gym puzzle, and there isn't a single other puzzle in any mainline pokemon game that requires sound to solve.
remove sky pillar bike puzzle. completely unfun and tedious
the spelling of bulbasaur the first time it is said is missing the L when you click more info when picking normal or reversed mode
consider removing the dialogue with the NPC in Celadon that calls you by your name. Some content creators have hesitated on streaming the game out of concern it may dox them.
Make the fly/teleport map window & reticle center on where you currently are (or perhaps which region you are in.)
Including a post game version of the ability capsule for fusions that can swap to the abilities of the alternate head/body combo
What if the Eevee/Eevee fusion can learn every TM move the Eeveelutions can learn?
-suggestion possibly a bug report if this was simply overlooked. https://primagames.com/tips/how-to-get-false-swipe-tm-in-pokemon-scarlet-violet This link provides pokemon who can learn false swipe, clearly stating that meowth can learn it. However in Fusions currently, Meowth cannot. I'd like to suggest that lists be updated to reflect current information found online in mainline games.
[Recently Discovered what DexNav which is basically allows you to easily get a specific encounter you want, in addition a chance of getting Egg Moves, better IVs, Hidden Abilities, and higher Shiny odds. This can be an 100% completion item. More info here: https://www.serebii.net/omegarubyalphasapphire/dexnav.shtml]
please make it so that we can re-fight legendaries we haven't caught by re-defeating the elite 4 and champion. It says that this can be done on the wiki, but my lack of a deoxys encounter after re-defeating the elite 4, the champion, and gold would say otherwise.
as an deaf gamer, I would LOVE it so much if some sort of visual cue was to be added for Viridian River, I keep having to hunt down all over the place just to find out there's nothing yet and I've wasted my time. Even something as simple as an text box on screen will do for me.
forgive me if this is already an option that i might have missed, but options to enable mouse controls. being able to click and drag stuff on the UIs, primarily the Pokedex to scroll through and drag the bar anywhere on the slider, maybe even use the scroll wheel so long as you're 1. in focus and 2. hovering over the window i feel would add a lot to going through and showing off the dex.
With the addition of the auto-download of sprites in the game, getting an option to automatically grab the new sprites from #sprite-gallery instead of just the last sprite pack would be nice. So many talented spriters are working here nowadays that after a single day you got quite a few really cool sprites again. Also makes the work for future sprite-packs way easier if you set it up accordingly.
I have a few suggestions for features for the randomizer that I think are worth considering, listed in order of what I think are most significant to least significant.
A way to exclude Wonder Guard and/or Trapping Abilities (Arena Trap, SHadow Tag, etc.) from randomized Trainer teams, since they can very unfairly end randomizer nuzlockes.
The ability to randomize secondary shops, like the ones that sell a specific type of Gem and a non-standard ball in a lot of towns, but not randomize the standard shop that scales with progress.
The ability to randomize with the limitation that all starters are either the first stage of a three-stage line, or a fusion of two first stages of three-stage lines.
The ability to randomize abilities, though I fully understand why this may be difficult/impossible to implement.
a trainer for all completed teams
Change quests/trades in randomizer mode to make the NPC be looking for the pokemon that the original pokemon was randomized into
make the game create a backup of the save in a fixed interval in another location so if the main save gets corrupted, the game could access to the uncorrupted backup, that could fix the problem with corrupted saves, probably
(I know the autosave saves in a fixed interval, but it does to the same savefile in the same location, that's the difference)
16:9 resolution option?
Can we get a fix for the town map so it properly displays which routes or locations you're trying to view?
[Couldn't find this question, but be able to change EV's for your Pokémon]
-suggest The ability to look up pokemons locations using the pokedex like in the mainline games
The ability to look up pokemons locations using the pokedex like in the mainline games
Have arrows that indicate which stats are increased/decreased by a nature for simpletons like me who can't remember what the colours mean
Would you be able to add a stat star tab to the pokemon summary window that shows the Pokemon's approximate IV's?
the ability to check the stats of a pokemon during a fusion so you can choose the appropriate moves/nature depending on if your fusion pokemon will be a special attacker or physical attacker
a way to send pokemon bought from Team Rocket back to their trainers, kind of like idk, maybe Bill invents a machine and sending pokemon you bought from Team Rocket into it, will send them back to their rightful owner and it will boost your karma more then the amount you lost, also there will sometimes be a chance to get a reward for your good deeds
Add a mode/setting for Rare Candies to be useable; my buddies and I are Nuzlocking the game and grinding is super slow atm
I proposed tht before, and it had success, bu I want to check if everybody are following this Idea :
Add the possibility to sort the pokemon in the pokedex by Evolutive family 🙂
add nature mints to the game?
Add either (optional) extended waves for Pokemon tower (and factory) or a way to roll harder enemy trainers/pokemon, be that EV trained, legendary, hax mon, whatever just something I have to think about.
I like that its easy points if ppl need to grind them for points/moves or whatever. But as of now in on Randomized (Hard) there isnt much of a chance to test strong fusions Ive found.
Remove power plant battery cells from randomization, or provide a better alternative to turboing the A button to power through the short-circuits.
Be able to choose whether or not to carry over your Pokedex when choosing New Game +
Add a TM or Tutor for Tri Attack
If new areas are added, some form of difficult, perhaps lvl100, curated content. The fight on MT Silver was some of the most fun I've had in the game, until I overleveled, and though Battle Tower is fun, a difficult sort of gauntlet mode with famous NPCs which can't just be brute-forced and after which you can feel accomplished would be nice.
Ive been having some issues with entering areas, like routes and cities after leaving buildings or battles. since its trying to load the entire map at once, it takes time. typically about 30 sec, which isnt too bad, but sometimes it takes significanly longer. If you could possibly make each city, and route its own loading zone, it would be greatly apprieciated. Sincerly- Azrael
[Please add a toggle-able exp-gain cap so that you can't powerlevel and pass the obedience threshold, thereby having your ace ignore every order...]
Make the music actually loop properly as with the official games?
when applying items like rare candies, carbos and etc, make them ask how much you want to use instead of applying it one by one to save time.
can we have an German voice Chat in this discord Server ?
move the download files to github. It is faster and doesnt lock your download speed behind a paywall or a 5 hour timewall. Github is also industry standard for web and mobile application rollout. The use of a website like MEGA just makes it more difficult for users to download the game, potentially limiting the number of people you could reach if players could just download the file normally and not be enticed to pay an unaffiliated website to download a free game
an HM replacement for Rock Climb
[add the multi sélection]
Letting people choose the music that plays in the Battle Factory/Tower battles, or better yet let them put their own music file in a folder so they can play their own music in the game if they want.
Add a Dex list (Pokemon number) for the debug mode
Add a TM or Tutor for one of the flying special moves: air cutter, air slash, or hurricane.
-suggest Maybe some kind of toggle for shiny chaining methods when starting a new file for people who want to do shiny only runs. Would be nice, but not expecting it to happen.
Organizing the pokedex properly so that mons in the same evolutionary line are next to each other, the current pokedex makes completing it difficult since it's hard to tell which mons you have recorded in it and what you don't.
make a mode that’s harder than ‘hard’
. But seriously the hard mode isn’t hard at all you’ve probably been suggested this already but it will make the game more enjoyable than a breeze you don’t really get to use the fusions to any extent as the Pokémon go down easily so strategy isn’t a thing
add a way to look for a specific species of pokemon in your pc.
Add a sort function to the inventory page so you can organize items into alphabetical order
show alts after pokedex registration
Pokedex search feature option that allows you to easily see the mons you have encountered but not captured
"back" and "menu" shouldn't have to be the same button. Either make it the same as "run" like in vanilla, or use the "does nothing" button
Make the victory road badge checker only check once instead of stopping you every time you pass by
a way to turn of the white flashes when you enter a battle, it hurts and gives me headaches.
add in Toxic and Flame orbs and make pokemon with Poison heal not take poisons damage out of combat
add silver bottle caps as a difficult to obtain postgame item. They could cost a secondary currency like BP or require a repeatable randomized sidequest. (Money is too cheesable) No gold caps because that would devalue perfect balls, but it's not feasible to get more than 3 perfect IVs on a legendary with only perfect balls.
not sure if this has been brought up before but I feel like making a launcher for the game for updates and sprite packs instead of the current manual format would help people who are not at all computer savvy update their game which would make mods jobs easier too
Add a TM or move tutor for Aqua Tail. Many Pokemon learn this naturally by level up in Gen 5, but some, like Lapras, could only learn Aqua Tail via tutor in BW2. This leaves physical attacking Lapras fusions without a good physical STAB. (I'm using Lapterra and I'm frustrated that I can't get Waterfall until postgame.)
Use these new custom Gym Leader and E4 sprites (I'll post the rest of them in the thread). The current sprites are arguably not always the best, so we took the Modern Mode Trainer sprites that Blackboots made and modified them so that they work for both Classic and Modern mode. The only exeptions are Giovanni, whose classic mode sprite just works better and Falkner, who I made a completely new sprite for based on the current Brock model
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hi, a toggle to turn the lite version game to offline mode for a while? since in my place, sometimes the connection unstable at night.. and it made the game freeze sometime crash.
Include Viridian Forest mushrooms in the randomizer pool?
A way to see enemy's type in-game. It's not that the info is entirely inaccessible, thanks to the calculator, just inconvenient. Maybe a hotkey could bring up an overlay showing both mons' types and stat change stages, similar to SV?
(SPOILER-POSTGAME) change the name for the upgraded ||Infinite Splicers|| to ||Super Infinite Splicers||, as in the wiki, they upgraded mine now but the name didn't change, and i think it would be better as ||Super Infinite Splicers|| to remark they are better, upgraded, and the ||Infinite version of the normal Super Splicers||
Seeing that there's already a triple Eeveelution fusion composed of Vaporeon, Jolteon and Flareon, could the 6 Eevee remaining forms have a triple fusion too? (and this would not be a pls add a new poke) instead, is a suggestion to add 2 triple fusions
I had the idea they could be Leafeon + Glaceon + Sylveon for the first and Eevee + Espeon + Umbreon for the second (both triple fusions of the pokes with the components in the order you decide, ofc)
make it so you can use "fly" on rooftops (such as on the department store)
i wish the EXP Share is counted as a gifted item instead of a found item, this way i can start a new run with basically everything randomized without the chance of not finding a exp share till its too late.
I would Love that when you arrive to Mt. Silver when you are using the female trainer you fight Kris instead of Gold, it would make the scene more fresh, plus Kris was long forgotten as a female character, she only appeared in Pokemon Crystal as a female character, so when you fight in Mt. Silver you fight Gold if you chose the male protagonist while you fight Kris if you chose the female protagonist instead the battle theme music will be the same, just the opponent changes. I personally think this will make that part of the game way more interesting!
for the randomizer mode at least, in the info tab could you show where the random pokemon came from? I'm looking for a galsprout, which is in my pokedex, and it would be useful to see where I last saw it so I know where to go
Add functionality to go back a menu after selecting your game mode - I just noticed after accidentally choosing the wrong option through mashing that if you select the wrong game mode, or change your mind, you have to create the save file, get control of the character, exit to main menu, and start again.
With the completion of custom eggs for the base 420 Pokemon, an interesting idea would be to consider having fusion eggs that are combination of the base eggs, similar to the icons being half and half of the two mons in the fusion.
However, this only makes sense if there are many possible Fusion Eggs to get in the game. If only a handful are available, we can just make sprites for those eggs.
maybe slowly adding more triple fusions if youre planning to do more updates, and maybe some more pokemon, but i would understand if its a no
More Options for Randomizer BST range! I want the option to not decrease the BST of my opponents Pokemon by the maximum randomizer range ( i want to choose enemy pokemon bst are ranging from -50bst to +300bst but currently i can only fix it so it swings both ways) same thing goes for wild pokemon i do not want to find TOO strong pokemon early on.. so typically i play with a low randomizer setting in wilds .. but if anything id probably prefer to use +50 and -150 bst range there.
when you're getting a new move you should get are you sure when you choose a move so that way you don't choose the wrong move on accident
another randomizer option.. "harder elite trainers" checks if gym leaders elite four and rival fights use randomized pokemon if yes.. check if the pokemon can evolve if yes check if the evolution is still in the bst range .. if yes you got elite four fights with no more baby pokemon
Add more information (maybe in the trainer school) about how EVs and IVs work when fusing, also add a key item that lets you check those stats
Add an idle ground shadow for when the player is standing still. So far it only shows up ingame when the player is walking or running
[I am playing randomizer, 5.1.2.4, and I cannot get anymore HMs or TMs. Everything I get just turns into Sunny Day. I cannot progress anymore because I never got Cut. My suggestion is add an NPC to each town that can sell you game progression items that you should have gotten by the time you reach the given town/badge]
Making "Dragon Ascend" either a Boon Tutor move for rayquaza or a level 0 lvl move so it has access to it. There's currently no way of getting the move as far as i've seen. ( Meanwhile Kyogre and Groudon have acces to their gen6 signature moves on lvl 45)
add a Draco Meteor tutor
[change the nature change woman in cinnabar island, from full randomness, to the player picking which nature to put the pokemon]
Add prior evolution moves to the move relearner in poke centers. Unfusing and refusing mons tends to remove these moves and there is no prior warning in the game.
Add Team Plasma's battle theme when fighting Team Plasma grunts
Pokemon sent out by the player should only give out their "weak" cry when at less than half health. Currently if they're missing any HP they let out their weak cry.
Add a visual indicator to the PokeRadar to show which of the available Pokemon have already been caught (have Pokedex entries).
Using Gen3 berry trees sprites
Make a special statue in Cinnabar of the first pokemon to hit all head and body fusions
quit that awful red filter on the Groudon cave that goes even further red everytime that you go down a floor, it makes you be blind cuz you can't see anything
also it caused me a headache and cannot go further in that cave
custom attacks for some fusions. I'm sure this has been suggested before, but if you have, say, a sceptile galade fusion, it would learn a combo move of leaf blade and psycho cut. Deal both grass and psychic type, and have increased power.
Also semi-related, triple fusions learn a stronger form of tri-attack, like tri-blast or something. Stronger with 100% chance of burn, paralyze, or freeze
If rematches don't grant money to the player on a win, then the player shouldn't lose money if they lose
please change the website you need to download the game, it forces you into a paywall or wait 5 hours to complete the installment and its so frustrating (idk if its only a problem with me but the website closes the download by itself so i cant even wait the 5 hours)
Can Deoxys' moveset be updated to include the moves its alternate forms use? Like Superpower, Iron Defense, ESpeed, etc. As I understand it's never getting its alternate forms, which is no big deal, but I think it could at least access those attacks.
replace the berry bushes with the actual bush sprites from the game. So far they're just the same one over and over
Rework the Pokedex to not be a long list of 170k entries that you need to scroll though. Instead, just list the base 420 entries. If the player hits "right" from a Pokedex entry, have a second 420 scroll wheel. These 420 entries will be the corresponding fusions given the initial entry as the head. ie. Select Squirtle's Pokedex entry, hit right, shows second scroll wheel with all known fusions with Squirtle as the head.
A button to quick load the game. Can be helpful if you accidentally kill a legendary/mythical pokemon.
A 'Main Objective' bar at the top of your Quest journal - just some scrolling text that says e.g. 'Head to Silph Co. in Saffron City to stop Giovanni!' to help direct new players (who have been mashing through text without paying attention)
Falkner's gym isn't fun at all whatsoever, its purely an annoying waste of time. Big miss on that one.
The triple legendaries should probably be boosted in terms of their bst. I believe they are around 570 - 670 ish when they should be much higher. As an example, mewtwo alone has 680+.
gyms, e4, champion, and some special trainers should ev/iv train in hard mode for an extra challenge
Longer battle factory sessions, instead of being 7 fights maximum, have the possibility to do 50 fights in a row with maybe a "boss" at the end ? (with either predetermined mons or a minimum bst like at least 500 bst)
Ability to mute the game by minimizing the tab
Option for "Single Species mode" for wild Pokemon so that people can do a "Species only run, rather than having single-species be trainer-only
Swapping the "No" and "Yes" option in the second confirmation prompt when unfusing. The current setups adds one additional step (pressing down) when unfusing. If the purpose of this is to prevent accidental unfuse, I feel the process of selecting "Unfuse" > first confirmation prompt > selecting splicer > second confirmation prompt is more than enough, and having different position for "No" and "Yes" option between first and second prompt is unnecessary.
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[It would be nice if the move reminder could teach pokemon moves that their previous evolutions learn. For example I had a fused Sceptile that I unfused, and when I refused it and talked to the move reminder I couldn't teach it Energy Ball or Giga drain even though those are moves that Treeko/Grovyle learn.]
It would be awesome if we could turn on an option in the options to enable a level cap so none of our Pokémon can overlevel past the Gym Leaders, especially on Easy Difficulty. I like not having to grind as much on Easy, but I don’t like overleveling. So not being able to progress past the current Gym Leader/Elite Four member would be awesome.
It would be nice to make the Fly/Teleport map be centred on your current location initially, so you don't have to keep moving the cursor right when traversing around Kanto for example.
add an option for randomizer to exclude legendaries from the randomized pool
let the mouse and scroll wheel interact with the game if played on pc. Hopefully would work to scroll down lists and let the cursor select things like items and attacks.
Allow filters on the github Fusion finder for types and possibly Generations.
Make a simpler, less grind-y/RNG reliant way of making money. Rock smashing is too unreliable, atleast for me I always get encounters and when I do get an item it's always something that sells for like 500. Perhaps add it in right after the first gym and let it scale up after every gym. I always seem to run into the issue of having no money and always having to sell a bunch of useful items. Especially having to balance between buying splicers, reversers, poke balls and medicines. The only other way of making money I can think of that doesn't require you to get too far in the game is the Mankey Paw "exploit". Which still takes a lot of time and requires you to beat 5 gyms in order to start it.
make some edits to a few of the names. "herape" (he rape) from heracross + primeape is just an example I came across but im sure there are a few others. im sure most people dont care about this, myself included for the most part but for a publicly available game i can't help but feel this could invite some animosity/drama from others.
on randomized runs perhaps an option to remove early dragon rage
I am not sure if something like this is even possible, but is there a way to change it so when a Pokemon is unfused/reversed it is not regenerated? That is pulls data from the og Pokemon so its gender, ability, and nature aren't rerolled then its moves aren't pulled from the default level up list?
change the sludge bomb TM with the poison jab TM. No point in having both sludge wave and sludge bomb. Where's the love for poison physical?
add a option on the settings menu to mute the music when the player alt-tabs
[add a search bar to the pokédex to make it easier to find specific fusions]
[Double the amount of starting Pokeballs that Professor Oak gives you from 5 to 10?}
add Sludge Bomb and/or Sludge Wave to Roserade fusions' TM learnsets
Add x special defense to celadon dept store, its the only x item it doesnt have
Have the ||paldiatina|| on mt. silver respawn if defeated and not caught until caught, could be from finishing a run of the pokemon league like the other legends or beating a rematch through the portal it creates. Wasn't really clear when fighting it that it was catchable, since the only other triple fusion fight in the game was against zapmolcuno and that wasn't catchable and wild double battles weren't common. Wiki also says that creating triple fusions of legendary trios is a one-time thing which made it more convincing that the wild one wasn't catchable even though it is.
If possible, allow items deposited in the Player's PC to migrate to New Game + saves. As it stands, you can transfer items to NG+ by giving them to a pokemon as a held item. Being able to deposit the items you'd like to transfer so they can be withdrawn from your house rather than going through and assigning held items before starting would be a nice quality of life improvement, especially when it comes to transferring stacks of items or starting the game with items before you leave Pallet Town
Revert the removal of Eviolite before the postgame. It was so good to be able to actually use it in the main campaign, it being sent away to the Battle Tower sucks.
for the Infinite Fusion Sprite Finder site (and in game somewhere maybe) , the name of the spriter who did the custom?
make the triple fusion custom sprites work with custombattlers, so that sprites could be swappable in-game and not having to do it manually over and over cuz battlers doesn't lets you do it
Make the Safari Zone Volcarona respawn either daily or with every Safari Zone admission. The fact that you cannot save before it and catching it is nearly impossible, it's annoying to the point where I don't get why it's even there.
[Splicers/Super Splicers should allow you to pick the gender of the pokemon your fusion will be.]
Special Pokeballs need a graphic fix for their throwing animations. I suggest I do these, but then I also need to ask if the special Pokeball designs are final the way they are display in the bag or need some redesigns? (Included are Gender Ball, Boost Ball, Ability Ball, Virus Ball, Glitter Ball and maybe the Perfect Ball. Last one is the only one with a correct animation.)
A level cap mode, something that doesnt allow your pokemon to go over the next gym leaders ace level, helpful for nuzlockes and just playthough to keep it fair
when playing the Randomizer Mode, when faced with the choice of choosing 1 of 3 pokemon (like the jhoto starters given after beating Giovanni) there should be an indicator to know which one you choose, like the starters in the beginning of the game
this is less for the game and more for the wiki cause the areas are a tab out dated like secret garden not showing ralts or duskull as encounters
consistent weather, the rain disappears after instance swap, + rain noise also option to change box where caught pokemon goes
can the walkthrough be tagged with headers so that it can be navigated more accurately without searching?
along with Classic, Modern, and Randomized modes, add in a Classic Fusions Only and Modern Fusions Only mode so you can only encounter the fusions on a route of whichever version you chose, it makes it much easier to do a Fusion Lock without having to buy the fusion spray, and it's much more balanced than the Randomized mode.
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Would it be possible to be able to enable mouse input for the menus in game. That way you can use your mouse to select what you want within the menus while playing and just keys for movement.
Credit to the sprite artist on the canculator
giving the game a proper endgame, for example a Pokémon World Tournament-like feature from white2 and black2. set up 8gymleader,elite4 and 1 champion(around 90 trainers total) from each region, each on with w2b2 team fused with random legendaries, just to have make it hard-ish
One suggestion I would make about the game is up the levels of the gyms in johto. The trainers and gym leader are mad under leveled compared to the team I have
LEVEL CURVE ADDED/IMPROVED IN POST GAME: I REALLY love this game and am having an absolute blast doing a hardcore nuzlocke playthrough. However, a slight issue I've had with the post game in Johto, similar to the real gen 2 version of kanto, is that the level curve seems to just cease to exist. The first few gym leaders I faced in Johto were going up in levels a little bit (however not even higher than the kanto elite four until a few gyms in) but it seems like about lvl 75 has been the cap for 3-4 gyms now. I still have the two badges on the islands to go, and the rest of the story in Johto to finish, so I don't know if the battles there will have higher level pokemon but I see no reason to not keep a constant level curve going up to level 100 for the final boss fights/gym leaders or elite four. If the Johto champion or whatever the final fight in the game would be has level 100s, then this post is just about the Johto gym leaders level curve. If not I would really love to see a competent level curve implemented after Kanto. Even the more casual players who don't care about nuzlocke rules and level caps, I'm sure wouldn't mind the fights still rising in difficulty as they progress through the post game as well, and this would be a MAJOR MAJOR update for those of us who do play more hardcore rule sets. Like I said, I had a blast on my playthrough and I'm still enjoying the post game in spite of this, but I wish my entire elite four team didn't become unusable for like 4 gyms in Johto because they were overleveled, and then even as I progressed through Johto I was eventually running into gym leaders with the same or lower level caps than the previous one. Simply adjusting the levels and nothing more, as I like the team composition of all the gym leaders I've seen, to just have a smooth curve up to level 100s for the final fights would be amazing and I really hope it's considered!
It would be great to have an option to prevent locking progression in item randomizers. I love item randomizers but they get completely ruined when required progression items are locked and make it impossible.
Hello guys, i have an idea for the trade Starter Pokemon in Cerulean City maybe it should change when you have a different region starter
Instead of mashing up names the standard way, it'd be a cool touch for Girafarig fusions to have palindrome names like Girafarig itself does. Take the non-Girafarig's name chunk, reverse it, and append to the name minus the duplicated middle letter. For instance, a Bulbasaur/Girafarig would become Bulbablub, or a Girafarig/Bulbasaur would become Ruasaur.
I might not be far enough along, but it'd be nice to have the route I encountered a pokemon on somewhere in the dex. currently on a fully randomized mode +wild fusions, and it'd be nice if it captured where I first saw them, especially for things I haven't caught. I don't mean EVERYWHERE the pokemon is, as that's unreasonable, but just having "route 22" for just where it was would be nice.
Mass Release Boxes/Pokemon. It's a pain in the ass to go through each pokemon separately and release them if you have boxes full of them.. Just one box takes minimum 7 minutes. Either have it as an option in the Pokemon Debug menu, or have it be an option on the PC boxes, maybe even both. It'd be really helpful!
disable input for a second or two during options to select a gift Pokémon, so that people who are button mashing don't automatically pick Chikorita by accident, for example.
change the current poke radar for the radical red dexnav, makes looking and catching pokemon much much more fun
Would it be possible in a future update to allow 4 Pokemon in Battle Tower doubles? Singles has always been 3, and I'm pretty sure doubles has always been 4, going as far back as Pokemon Crystal.
Add one or two custom moves for some fusions. I believe a signature move would compliment some fusions very well. Not at every evolutionary stage just at the point where the move would make sense. If the pokemon have evolved past the stages where the move would appear, then it could be relearned at the move tutor.
A long shot, but what the heck, I think it would be handy and a bit of a time saver if the new game Tab had an option to hold one pre-set options for a run. As someone who is doing randomizer nuzlockes, its a bit tedious to have to keep going back and applying each option I do and dont want. Then getting curb stomped by Blue after picking my starter and having to do it all over again.
Make it easier to train EVs and add ways to change/reroll/upgrade IVs but also make pokemon with good IVs more accessible in general. I figured it to be pretty difficult to find any non legendary pokemon with good IVs. There are also no items for pokemon to get more EVs from a battle and no information on how to train certain EVs whatsoever
when playing the Randomized Mode, when the player needs to choose 1 of 3 pokemon (the jhoto starters given to the player after beating Giovanni, or the sinnoh starters at kindle island) there is no way to know which pokemon is which and you need to choose one at random without knowing the rest of the choices. It would be better if there was some sort of way to know what pokemon you can choose, like the kanto starters, you can see which pokemon replace them.
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-suggest Having the pokemons NAME or NICKNAME on this screen would be very helpful as learning a move via level up and missing the prompt before (Because of speed up) (I'm using "DNA" instead of "combined" due to lag)
There is so many different combination of pokemon i have its hard to work out which pokemon i am editing moves for.
Just a small QOL that I think would help massively!
Thanks
Having the pokemons NAME or NICKNAME on this screen would be very helpful as learning a move via level up and missing the prompt before (Because of speed up) (I'm using "DNA" instead of "combined" due to lag)
There is so many different combination of pokemon i have its hard to work out which pokemon i am editing moves for.
Just a small QOL that I think would help massively!
Thanks
[Allow the player to swap Base-Sprites for Pokemon? (Like the Base-Sprites in the Sprite Pack folder?)]
A sound effect for super effective hits would be nice, since it always feels good to hear the https://www.youtube.com/watch?v=2bwqBK8i99Y
More controller support. Whenever I play I plug in my ps controller and i've had to use third party softwares to assign keys (it worked on an older version without but now it doesnt) and even when it did the hotkeys never alligned with the controls of the DS games, like using keys that would ordinary do something else which can also close menus, which you can't do at the moment
idk if this already is possible, I didn't try,but I imagine it isn't. I'd be nice to trade pokemons between save files. I wanna start a randomized gameplay after see the whole store with the normal game, but I still want to use some of my old pokemons.
Please mute the dex shuffling text during randomization.
Giovanni's team's levels in Silph co. are very high for where they are in the game. I usually play with level caps to make the game harder, so Giovanni is unnecessarily hard.
Swap the abilities for Quagsire fusions so that the ground type half gets water absorb
the gym remachtes should give money
Bold is a STAB move
Orange is not very effective
Green is super effective
Red is Not effective
OR have this as an option you can turn on and off
Give hidden abilities to all of the mons that are currently missing them. Ability Balls were put into the game for a reason, and it feels strange that Pokemon that can be caught with them, regardless of how low the odds are, don't have an ability to be unlocked by them. Not all of them are game changers, but I know a LOT of people would love to have access to Speed Boost Infernape.
-suggest Add functionality for spriters to give their sprites custom shiny colors. The method I have in mind would avoid adding file bloat, work for 99% of cases (as long as there's any amount of whitespace around a sprite), and would be compatible with sprites that don't include custom shiny colors, including sprites made before the change.
Essentially: To mark a palette swap, use a transparent pixel anywhere in the sprite (perhaps of a specific color), then a pixel of the color to change, and then a pixel of the new color.
If the sprite doesn't have transparent pixels, the game would use the current hue-shifting system instead.
I've attached an example of the idea in use, and the result (except the palette would be deleted afterwards).
Note, it might cause sprites to load a bit slower depending on how the sprite-getter is setup. I don't know how low-level the code is for IF, so I can't say for sure.
Add functionality for spriters to give their sprites custom shiny colors. The method I have in mind would avoid adding file bloat, work for 99% of cases (as long as there's any amount of whitespace around a sprite), and would be compatible with sprites that don't include custom shiny colors, including sprites made before the change.
Essentially: To mark a palette swap, use a transparent pixel anywhere in the sprite (perhaps of a specific color), then a pixel of the color to change, and then a pixel of the new color.
If the sprite doesn't have transparent pixels, the game would use the current hue-shifting system instead.
I've attached an example of the idea in use, and the result (except the palette would be deleted afterwards).
Note, it might cause sprites to load a bit slower depending on how the sprite-getter is setup. I don't know how low-level the code is for IF, so I can't say for sure.
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Buff the Pure Ball. In its current state, it feels worse than using a Pokeball even under the conditions where it should be most effective.
PLEASE give the champion a dark type move! I was able to solo him with my underleveled shedinja/slaking
Remove reflect type from Latias moveset while roaming. One of the ways to deal with roaming mons is with trap moves, one of which is mean look which mostly ghost types learn. By using reflect type, she copies the ghost type and can flee from mean look, making it uneccesarly annoying to deal with
[I believe there needs to be better access to Rock type moves, whether this be in the form of new TMs or a tutor for Stone Edge or a similar high-power Rock move (e.g. Rock Slide), due to the lack of options available for Rock type pokemon, especially the fossils such as Kabutops.]
randomizer option to randomize encounters by type. (see UP randomizer)
If you catch a fused Pokemon in an Ability Ball, have both Pokemon have their hidden ability instead of neither having a hidden ability (Such as Reshiram/Zekrom)
a 3ds port of this for homebrewed 3ds using .cia file type
take old boots/fishing for items out of the game
add sinnoh region and Pokémon to game. Eventually include all Pokémon.
Add the option in settings for V-Sync
Make the credit for sprites show up during evolutions as well, instead of only when fusing
Modern mode, change the text the guy in the gym says to tell you what gym typing is being used. it does it for random, and for classic (cause it is unchanged) but modern mode it doesn't track the new typing at all.
Balanced EXP Share Mode. Not like easy mode where it's a cakewalk, one that's catered towards people who want a challenge without the extremely tedious grinding.
Add a small visual cue to the Secret Forest to coincide with the audio cue for an overworld spawn encounter to aid with hearing impaired players.
[A way to save your custom game mode settings so we dont have to reset them each time we do a new run
Pokemon with poison heal should not take damage outside battle
When possible, and if they fit the DS style well enough, I think it'd be nice if we could replace the base sprites with custom ones. It'd make the game feel a bit more fresh, because we're probably all sick of looking at official sprites by now. 😛
maybe a couple more game style settings, like for extra modes on start up. E.G. egg-locke maybe a built in nuzlocke like on load up after naming blue you could toggle nuzlocke with options between hardcore or vanilla nuzlocke so Pokémon die for real if they die auto boxes them maybe. None of these are necessary but could add new ways to play.
Add a couple of Rocket members to block the entrance to the southside dock building in Cinnabar in order to prevent weird bugs caused by sequence breaking
poison heal pokemon not taking poison damage on overworld
A rework of most legendary encounters.
It's a whole lot to ask, but I feel like they're really off.
From mid to end game you suddenly get thrown a LOT of them just by following the scenario. So much that it dulls down almost all of the excitment we should get from capturing god like beings.
And the fights themselves don't really feel rewarding. For most of them, your only real threat is rng, the time and pokeballs it will take you. It's barely skill based and depends on stockpiled ressources and luck, which can get kind of frustrating in a game based on fighting strategy. It should be part of it, not the entire focus.
When you compare that with items like ct flash, the pickaxe or tree cutting thing : those are easy to miss. You could finish the game not even knowing they exist, and it makes looking around, finding and using them really satisfying and rewarding.
I really feel like legendaries shouldn't be spoonfed to us, but discovered and earned like those items. Allowing us to enjoy them a lot more
add a visual queue to the falkner gym puzzle so that hearing impared people arnt driven crazy.
[Add more possible encounters to safari zone good rod encounter table in classic mode.]
adding a little cup mode to the arena would be fun, level 5 unevolved pokemon only challenge of some sort would be fun
When Pressing Run from a Trainer, make the "Yes" option the second option so that if someone mistakenly presses enter after pressing Run, they don't mistakenly forfeit the fight. Same as how it's formatted when unfusing a Pokemon it has the option "No/Yes" instead of "Yes/No"
Please add eviolite's everstone function back. Maybe add text to eviolite's description so it's more obvious that any pokemon holding it will not evolve.
adding explanations to what each keybind does instead of just saying "C" or "B", because if someone doesnt know for example what "Z" does, they cant really effectively map it onto the keyboard/controller without knowing when,why they are using the button for
improve AI of important trainers (gym leaders, E4...) so they dont heal their mons until they are low on health
maybe a small and more quality of life fix, but make audio increments smaller than 5?
It would be nice if spriters could create custom little menu icons for their fusions! 😊
i think it would be nice that when you fuse or reverse a fusion, the game tell you "Hey ! This pokemon has alternates sprites, check the pokedex !" when we're fusing/reversing a pokemon and the result has alts
Add a fire type spawn somewhere before Crrulean City so that you don't have to wait until way after the THIRD gym to get Bulbasaur if you chose Charmander (or Custom starter)
This is more of an IRL suggestion. Put all thge downloads into a zip so non-premium mediafire users can download everything all at once
replace the white flashing at the start of most wild encounters during the day with the black flashing used at night, the white flashing (especially when playing with the game sped up) can cause eyestrain, especially if playing in darker environments.
(remove the level 40 evolution method for Scyther. Scizor and Scyther have the same stats, and both can be just as good in a fusion meta)
Add a toggleable option on owned pokemon to block evolution instead of the standard everstone hold, as a quality of life change. Like the marking system that already exists, but has no functionality other than visual.
Optional battle against Colress. Most of the Pokémon in his main roster are actually in the game. Possibly just replace his Beheeyem with Genesect and add fusions to his mons and it'd be pretty cool. It would also be in character since he's always researching the power of a Pokemon's potential. The battle could be after you triple fuse all of the triple fusion Pokemon.
Hey i want to know if you are planning to add the game a very chalenging mode for it cause if so i would like to help in the teambuilding and mabey with other stuff.
replace the HGSS soundfont tracks to proper remixes. (There are plenty of Pokemon remix artists online that may permit use of their remixes in fangames)
randomizer option for randomized fusing 
Instead of 1 premier ball after 10+ Pokeballs, have it scale with every 10 Pokeballs like in the games. In its current state, you have to keep buying 10 over and over for multiple instead of multiples divided by 10
Having pokemon that you have caught and then fused evolve should add the unfused evolutions into your pokedex as well. It can be tedious and frustrating to remember to constantly unfuse pokemon in their middle evolutions when trying to go for the full 420 dex.
Change the sprite selection for a particular pokemon to a toggle to enable/disables a sprite. Then when encountering a mon have it pick randomly from all enabled sprites. Only the primary sprite can be enabled by default (with an option somewhere to enable them all so a user doesn't have to do it manually), but it'd be cool to have the option to encounter variations since they're already in the game.
Let us spriters make custom shinies for the game
-deletesuggestion109638927633534158
Easy access to PC whenever you are asked to trade a Pokémon so that you don't have to go back and forth.
A macOS version of the game would be great (don't know if it exist)
Is it possible to have a version of the game for IOS? I’d love to play the game on my iPad but idk if it would be possible to even make the game work there lol
adding badge shining, I NEED to shine my badges
add the fame checker :)
[ Multiplayer mode for once you unlock New game + (ex. Pokémon PokeMMO)]
Allow selling of higher tier X items. X items are already broken to the point where some people don't like using them. Being unable to sell them just ends up taking up space in the inventory.
In the settings where you chose randomizer, modern mode and all that, add the option to allow wild self fusion.
option in settings to turn off nicknaming whenever we catch a pokémon as a small quality of life if we don't want to nickname.
For randomized gym types, change reward TM message to match what they're actually giving you (game said Blaine gave me Fire Blast, but he actually gave me Blizzard because he was changed to Ice)
add more regions
please add native controller support. I'm literally begging
-suggest Remove this spot from this NPC's pathing so that he won't block the way after you battle him
If you switch a Pokémon Pokeball to Glitter Ball, it gets the glitter effect
Let some less popular/weak pokemon have their hidden abilities available. Example with Kecleon and Protean. For get more love for them.
maybe have another way to get legendaries in the event you kill one and accidentally save over the save file. Super annoying
Change champion dialog in modern. In modern champion do not use the same type than they say they use. This is very weird.
Alter fusions' move pool so that if they would learn the same move twice on the same level, they only learn it once, so that for self fusion you don't have to deny learning a move twice each time if you don't want it.
Make the move Rain Dance rain in the overworld
add a pokeball that automatically unfuses wild fused pokemon and a great and ultra ball version of the ball that also increases catch rate
-suggest ok hear me out. https://youtu.be/Wn-f6eTnJAE
ok hear me out. https://youtu.be/Wn-f6eTnJAE
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-suggest Have the option to change the player character's sprites to one of the 2D ones from gens 1-5 for more customization
Have the option to change the player character's sprites to one of the 2D ones from gens 1-5 for more customization
add a setting for xp share for randomisers
Change the in-game map because the current one, frankly, sucks. It doesn't follow a grid like the cursor does so some routes can't even be selected, which is an even bigger problem for the many users who haven't even played a Kanto game before and don't know the route structure already. It should use straight lines like the in-game FRLG/HGSS maps did so it's easy to understand how locations connect.
It would also be helpful to have the player's current location marked somehow.
And there's been the longstanding issue of the map always starting centered on Johto, despite the journey starting in Kanto and mostly taking place there. This is technically a separate issue but I don't think it warrants a second, separate suggestion.
an option to give your starter a held item at the start when choosing custom
(Randomized shop items)
ability to sort items in the bag in some way
Remove/fix F12 reset function. There's a script for removing the F12 reset function outright on the RPGMaker forum. Since it just crashes the game as it stands. Assuming soft resetting with a hotkey is something desirable in general, letting it be rebound/reconfigured would be good.
maybe add to the title screen of the game that no new pokemon or regions will be added?
change certain lines of dialogue in modern mode to reflect the new type specialties for gym/elite four members
Hey I'm loving the game and all the cool custom sprites, but it is criminal how few good looking spirtes kingler fusions have
Give Brock a Top Hat
make the status icon during battle not cut in half (please sometimes I can’t notice it’s there cus I’m spamming enter)
Make it so that Pokemon fused with themselves get a boost to stats. Something like +10% across the board to all stats, to give a reason to want to fuse a pokemon with itself outside of purely cosmetic reasons.
Allow pokemon that evolve with stones to learn the moves of their prevolutions from the move tutor. Otherwise unfusing a Ninetails or Arcanine makes them lose all of their good moves
Spicing up the rock smash encounters could make things more interesting. Not saying that there should be rare pokemon, but maybe more than just geodude?
Allow the exp sharing feature of easy mode as a toggleable option on Hard mode. I like the better AI and extra challenge of hard mode, but EXP share just makes the game more fun and convenient to play. It's a quality of life feature, more so than a feature to make the game into "easy mode"
I realised that Nidoking is getting much more custom sprites than Nidoqueen and as they are very similar, I came up with an idea: Is it possible to just use recolored Nidoking's fusion sprites for Nidoqueen (and vice-versa) ?
so for grinding has been really annoying since the levels rise quite fast compared to how little trainers you fight, so an option to level up easily would be great
-suggest back sprites for the mons
back sprites for the mons
-suggest Please add the alternate launcher back to pack because my load time is very slow
Please add more than 30 boxes, maybe infinite, as otherwise it will be impossible to hold a full living dex.
Make Foul Play a TM/Move Tutor. Some dark type mons don’t even learn it by leveling up and it would make team building more flexible
put tms that don’t exist yet and are in the learnset/tutor set for mons into the battle tower until they find a proper place in the overworld
Right now, when I unfuse a pokemon I caught fused, the component pokemon are not added to my dex, even though I own them in my box or party. Would make dex management and completion easier to track and accomplish.
create an option to play with balance adjustments, buffing pokemon like corsola for example, that have fantastic fusions, but weak base stats or bad movepools, so that these fusions see more live because they're more satisfying to play with. You could import pokemon changes largely from a game like radical red
perhaps you could make it more flexible regarding stat inheritance, and choose to have certain stats inherited preferentially, to create more viable pokemon with the desired fusion design
and personally i was very sad to hear there will likely be no more pokemon added to the game. I think if in time we saw a more complete dex with more fan favourites, it would only be a good thing if able to accommodate
A different approach to previously owned pokemon in new game+, such as locked until after the e4? This is complicated because while it allows for runs where you can set yourself up with specific pokemon (6 Beedrill/6 Eevee teams, etc etc) I do kinda find myself in this state of limbo where my "collection" of previous HoF (or whatever) Pokemon are sitting in my boxes and I would need to go through the effort of evolving/leveling them all up again should I want to keep a particular run going and actually do post-game content as opposed to doing another run, and if I do decide to retrain them it feels even more pointless because if I restart again, they will all go back to level 5. I typically play Pokemon for 2 purposes - as a player for individual runs, then as a collector of said Pokemon all compiled together (via Pokemon Bank/Home etc). I completely understand why they would be reset to level 5 so you can't just use your previously acquired overpowered Pokemon, it's just a feels bad when I start doing post-e4 things and when I would typically want to use my previous file's Pokemon, they are all sitting there as level 5/not trained/unevolved/"bad" pokemon. Would it be possible to make a Pokemon Bank like system that you can only access at a certain point? I understand this is a more complicated request that I don't really have a solid answer to, I would just like to hear other peoples opinions and see if anyone feels how I feel.
Add Giratina Origin Form into the game by giving a Griseous Orb to Giratina. Origin form fusions won't exist but it would allow the fusion to have the levitate ability when fused with this form
Allow us to pet the Growlithes in Saffron City's hotel. Petting dogs is mandatory.
currently Voltorb flip memo notes in game only allows you to mark voltorbs. This makes it very difficult to play. In the original games, you could mark a memo on a card with a "voltorb" and also 1, 2, or 3. The ability to mark multiple of these on one card is so useful in actually playing the game and it's not playable in the same way it was in HGSS
-suggest change mimikyu's box icon outline to match the other icons. why is it a different color?
Add typing overlay in combat. There are so many combinations of pokemon with all the custom sprites that its hard to keep track of what is what. Be a great quality of life update.
Grinding is not difficulty. EXP All being tied to your difficulty options doesn't make the game any harder it just makes it take much longer. There is no challenge in going to X trainer, mashing through repeat combats, and then ducking into the pokemon centre to heal. Why should I have to choose between "Lots of exhausting grinding but getting new/different fights" and "Not having to grind but also not getting better AI or anything."
have the HM items (like the surfboard and pickaxe) carry over to New Game Plus but still make them unusable until you have required badge as to not sequence break
Ability to delete save files from the menu
Have Mr. Fuji get you back to Lavender Town before you collect the Poke Flute like in the original games. Makes it so you don't have to backtrack through Pokemon Tower which I kind of like.
A minimap thats always there or a map that you get from a trainer/person
in hard mode, have all trainers levels be adjusted, not just the gym leaders (the kimono girls should have lvl 73 eeveelutions, for example, since that's the level of pryce's aces)
add item called "Fusion Alternator" that "Unlocks rare fusion forms" and it switches your Pokémon's sprite to one of the alts for that fusion (random if multiple). Lets give these great alts more in game accessibility!
a higher priced splicer that lets you choose what types get carryed over no matter the head/body making it better for end game fusions
When a Pokémon is evolving, add the "sprite by" on the screen
multi-attack (silvally signature move) is in the game but memories don't exist so just remove it or add memories since its basically useless now
Allow Multi-Attack to draw typing from plates or drives, so Genesect and Arceus (who both learn it) can make use of it. Also allow the Hyperspace moves to be used by the non-hoopla pokemon, or remove them from the rare move tutors.
a bunch moves do exist, but are barely learnable in the game, like off the top of my head: Mystical Fire being Mismagius exclusive right now because it's usually a tutor/tm move(or is a level up move from a learnset different from the one IF uses), yet no tutor or tm for it exists within the game. Heatwave is another I can think off the top of my head. I'm very sure there's a bunch more moves that many pokemon can learn, but can't because there's no access to them. If adding more tutors/tm isn't possible, another way would be to level 1 all those moves so we can just learn them via move relearner.
-suggest Since you can get softlocked in Blackthorn gym (barring the debugger) if you don't push down a boulder from the top floor before going down yourself, I suggest adding paths or teleporters back to the entrance on the areas you can get stuck on
Since you can get softlocked in Blackthorn gym (barring the debugger) if you don't push down a boulder from the top floor before going down yourself, I suggest adding paths or teleporters back to the entrance on the areas you can get stuck on
I noticed some odd maps in debug mode, specifically the testing maps. What if there were Glitch Pokémon like MissingNo that you could encounter on the testing maps if you have Debug Mode? Make it so they're exclusive to that area.
-suggest add ability patch to the game
add ability patch to the game
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Alter Colress' dialogue because he currently tells the player after the Kyurem event that he will go to Silph Co. and call them when Triple Fusion is ready.
Since he never calls and is actually in Mt. Moon, this causes a lot of confusion for people.
Change the default keybind to show controls on the title screen—as someone whose laptop uses that key to activate sleep mode, I think I and many others would appreciate it
Change Slugma's naming separation from "Slu-gma" to "Slug-ma" for purely entertainment reasons.
Add a level cap using Gyms as reference. I find myself overleveled most of the fights, I've beat Giovanni with 10+ levels without farming XP, just by using EXP all, which is convenient if I wanna try multiple combinations of fusions but makes the game really easy. I started my game on hard and it's far from being hard, I think putting a level cap should balance things without worrying of breaking the game and instead make it more fun.
My reference of the level cap is from Radical Red and it could be implemented only in Hard mode and still make it accessible for everyone that wants to play casually on easy/normal. Thanks.
A double battle mode that changes every single trainer battle in the game to a double battle. I personally think doubles are much more entertaining than singles so having a doubles mode for the game would be amazing.
Be able to "use" the Helix Fossil in the bag. Have it act like a magic 8-ball
Add specials characters skin by fusing ourselves with a pokemon (just for the cosmectics)
Indicate "Press Enter" after the loading of the game. Got qew peoples who do not know that and waited more than 1 hour for nothing.
ugh, whatever, it's not worth it. (edited)
add more stuff to the Karma mechanic. as it is, its only used in 2 spots in the entire game, the only place you can check it is near the end of the game and the only way to edit it is via grinding. the lady who can check your karma also just has a ton of useless lines. if the only checks in the entire game are "less than -10" and "more than 10", theres no real reason for a below -20 or +51 check imo
Add at least one dusk stone and shiny stone before access to Goldenrod.
Getting early access to stone evos is always fun, especially because many of their learnsets take this into account (being far more limited than their pre-evo's, hence incentivizing the player to wait to evolve, but making it their choice). It especially bothers me for something like the Ralts line, where Gardevoir is a level 36 evolution, but its counterpart evolution Gallade will happen around level 50 instead due to when we get access to Goldenrod.
They could really go anywhere, but for the sake of offering a concrete solution: they can be rewards for defeating trainers on either of the routes leading to Fuschia, like Dusk Stone from the "Cue Ball Isaiah" trainer right below the upper gate of Cycling Road, and "Picknicker Gwen" from the middle of Route 13's fence maze. Those two are arbitrary but stand out a bit, similar to the lady at the end of Route 9 who currently gives us a Thunder Stone after being defeated. The trainer levels are around the mid-30s and are still a full gym and all of Silph Co. away from the buyable stones.
please change the trash can "puzzle" in surge's gym, I'd rather do another god damned Tower of Hanoi than ever do the trash can puzzle again.
MacOS port
-suggest add an item sort button for the inventory
add an item sort button for the inventory
possibly a code entering system that allows you to get special stuff if you're on the discord
Simplify Blackjack. Most games of Blackjack do not have cards that go to 14 and such. (Usually they go up to 10, with ace being either 11 or 1 depending on the situation)
you should add support for Chromebook
add an option in the settings to show the artist of custom sprites in other places as well as the pokedex and fusion screen, such as the load screen, in battle, or on the pokemon status screen
add a way to get past the puzzle in falkner's gym if you've fallen down a certain number of times. i've played through this twice and even on normal speed it takes me at least half an hour to get all the way through
I don’t know if anyone is willing to, but I’d love to be able to play the game on a 3ds. It’s probably super difficult but it’d be cool to bring around my 3ds and play that game on it whenever and wherever.
An easier option where you can exit to title without saving, it's a literal skill check to avoid saving. I'm sure most of us are already used to saving manually before exiting, this eliminates accidental saves that always occur when exiting to title.
how about some custom shinies? majority of the hue shifted shinies aren't worth getting or you'd regret getting. could be just another asset gallery for shinies?
Do not tell people that the recommended version of the game is the lite/dynamic version. People want to randomize with custom sprites out of the box. The dynamic version can not do this. The dynamic version also does not have the alternate launcher.exe which people rely on. The download instructions should not recommend the dynamic version.
Maybe make it possible to change the difficulty with the Update Man?
Force fully evolved Pokemon in randomizer settings with Update Man. (Similar to the option you see in universal randomizers) Just helps make the game more challenging for gym fights and such.
Add missing sound effects (save ding, bumping into walls sound, low HP sound, to name a few examples). These are very minor suggestions but they can help the game feel more "legit"
being able to play this on a modded 3ds I just thought they'd be pretty cool
infinite rare candies without debug
add a higher level of difficulty/edit hard mode to have more competitive and unique strategies among major fights and stuff. I think the game has a lot of cool potential for advanced strategies and the current hard more doesn’t really do it justice in terms of possible difficulty
idk if this was brought up yet or not, but I wish the commands in the battle menus were highlighted a bit better. maybe it is just me, but the white outline on the mostly white background when choosing to fight, switch pokemon, or even choosing a move makes it a tad awkward to notice what I am currently selecting sometimes. Though maybe I am just nitpicking
After selecting a menu item other than FIGHT in battle, the cursor should automatically reset to hover over the FIGHT option, as it does in the official Pokemon games. Today in IF, if I switch to a new Pokemon, for example, the next time I press A (absentmindedly), I'll be brought to the Pokemon screen again, instead of choosing a move.
add snivy into the game
When a Pokémon tries to learn a new move, make the stats of the Pokémon visible/accessible (for example by clicking "right" like in the Pokédex). Half the time I forget if my Pokémon is more of a special attacker or physical attacker due to the nature of fusions/combining stats and I'd rather have physical attacks on my physical attacker and special attacks on my special attackers.
would it be possible to get the game on homebrewed 3ds somehow? I personally think it would be pretty fun but it might wanna wait for a while first
i suggest more money/easier ways of gaining money or just giving more pokeballs and splicers in early game so player can better experiment and have more fun in early routes.
harder difficulty, and a harder mode made specifically for nuzlocking where each boss has 6 ev trained pokemon or smth, it would be hard asf but fun
rando/nuzlocke mode that actually keeps ur pokemon dead and unable to unfuse or fuse, basically a mode that enforces rando/nuzlockes
fused pokemon or just pokemon fused with themselves should get increased stats.. it doesnt make sense why they look special/mega in a lot of them with absolutely no difference eh
add sorting, categories, and filtering for Pokedex
in the voltorb flip minigame, add the 1, 2, 3, 4, etc. numbers to the memo. possibly by clicking the numbers on your keyboard.
fix the map its not great
Reverse the order of "No" and "Yes" when asking if you want to unfuse a Fusion Pokemon, because I keep clicking "No" by accident.
Make the PokeRadar work for the randomizer mode. As is, it only displays what appears in the route in the vanilla mode.
Working around the wild fusions might take some doing. Maybe a second row? Not sure.
Toning down the rate at which parahax and confusion trigger on your pokemon. As it stands, the negative effects happen entirely too often to the player(It's enough to make me rage quit playing the game). And could we please have a sorting option for bags? This game is based off the gen5 engine, which had sorting built into it, shouldn't be that hard to implement.
swap the types of Spirito and Spiritops (Spiritomb x Kabuto/Kabutops) 'cause it makes more sense for them to be rock/ghost instead of dark/water based on the artwork
change the one sprite of spiritomb x unown
