#showdown-general
1 messages · Page 29 of 1
yeah, especially for things like quiver dance celebi
mind if I try a game against you?
sure
so yeah, very rarely do I get gliscor do something
it gets forced out by jira very very easily
granted the suprise KO on alakazam is valuable ( unless its stast)
yeah, but i think jiragrowth and slowphan are just super hard to deal with
the things they're weak to, they're resisted by loads of other things
so you can try to dish a lot of neutral hits, but they don't care thanks to regen
and they resist rocks
I can't use a grass move, or you can switch in toxitar for free
besides, the only thing that I use with grass is alakazam
its a give and take
dumbest game I've ever done
this went to 100 turns, simply stalling
https://replay.pokeathlon.com/#replay=illusion911-nightmare17354-1741984318048
yeah
doesn't mean I can't make something better
btw, one of the pokemon I struggle the most with in this team is celebi clefable
that makes sense looking at your team.
your slow also got downed by sand, but if you used slowphan instead
although I think you went with it for the sneak
i liked the spectral
makes sense
and i thogt sneak ohko zam
is it max atk?
my issue with doublade is that while it does have a lot of def, it doesn't have a lot of spdef
so it's not good about quiver dancers, it's good against physicals
but there's a lot that's good against physicals, like moltres
btw, which do you prefer, moltres or xatu?
very different
I guess you're saying they can be used at the same time?
Magic bounce is just super broken
The thing about abilities like this is that you don't just have to consider what Pokémon you have in front
But also that at any time you can call that defense in
You now hesitate to put rocks because at any point, your opponent will not only block, but throw it back at you
now I would just say they will different roles
you wouldnt compare ttar with zam would you?
Of course not
But yeah xatu can deal with status
Moltres can deal with physical attackers
So the only thing that's missing is dealing with special attackers
hello! Sorry if I'm interrupting something, I just want to ask whether there's a list of rules for the metagames available somewhere or like ban lists, etc? I'm just completely new to this and only used to regular ladders with way fewer mons 😅
some moves are banned, those get red when you hover over them
v-create, shell smash, double iron bash, boomburst, baton pass, accuracy lowering, sun+chloro, rain+ss, sand and sand rush are allowed though
some ubers are banned, volcarona is one of them
makes sense tbh lol
not really
really?
No they aren’t?
hm, noted
it also means the meta is pretty much insane
they are
we have ultra necrozma allowed and no one uses it
you cannot use them in IF DEX OU
oh wow
Yeah they’re not allowed
are there like viability ratings written anywhere?
there is anaconyas tierlist
and are usage statistics out?
No
some old ones
genesect fell down from ubers and I really don't see it
it appearently is pretty decent with chomp
got a link?
we should pin that somewhere
thanks! I'm very happy to see parts of the fusions I was already making high up there lol
forretress in F, oml
volt switch, with rapid spin in one
and a slow volt switch to boot
add tangrowth to it, with knock off
well but growths best fusion is jirachi
Was this while boomburst was legal? I hardly see sylveon now
sylveon is uu
funnily enough
Makes sense
you would have to ask them
there's also the case that some pokemon just only work with one other pokemon
ursaring works well with dragonite
ursaring gives guts, dragonite gives roost and extremespeed
alakazam is mostly seen with electrode because the fusion gets access to mind blown, but without any recoil
sylveon can be used for rapid spin, or with dragonite for the fairy espeed
chomp/ursaring is a menace and should never be underestimated
but I admit that ursa is quite limited in its options
no data, only vibes
gotcha
well, we have some data, but old data
a bunch of changes happened
a bunch of ridiculous pokemon are underused
with so many out there it's almost guaranteed lol
I will tell you a tip, and it's to watch out for burns
hm noted
I'm using a steelix moltres fusion, for the flame body, because it stops so many things
gliscor fusions will be getting a lot of appreciation then
uturn, all priority except vacuum wave (which only lucario fusions would have, and no one uses fighting type fusions)
or just general setup sweepers, with shift gear and swords dance. I just burn them, roost, roar them away, uturn out
weather is also infinite
sounds quite nice, especially with such a slow uturn
and eviolite works with only 1 of the mons being not fully evolved
so enjoy your dusclops pyukumuku abomination, with eviolite
explains the doublade being S tier
it also gets spectral thief
oh that's nice
while it is pretty good, since the spdef is actually quite low, I think it's outclassed by moltres
it's got flame body, recovery, pivot, and wisp
doublade is physically bulkier and can reverse sweep if you let it steal and SD for example
ok didn't think about the reverse sweep
it's got priority too
it can do stuff moltres would dream of
but blade can spinblock and force out physical attackers that moltres cant
yeah electivire is kinda scary for moltres
ok, the worst of both worlds
a nightmare for 90 % of phys attackers I guess
but it is worthless against stuff like Ursanite and MeloPentei
ursanite still hates things like sand
just steels and ghosts give it a hard time
so if you bring in magnezone and pursuit...
steels is a stretch
I'm feeling like
Tyranitar scyther
Alakazam electrode
Moltres
Sandslash
Is a really good sand core
you mean regitres right?
You could go regitres
Or steelix for more defense
Or aggron, for some reason
Does anybody know if using amnesia or nasty plot in shield form, grant more spatk after switching forms?
nasty plot iirc
what do you think of the grass fairy fusion?
instead of fairy psychic
the poison quadruple damage scared me off it
when's the last time you got hit with a poison move that wasn't toxic
steels are so everywhere, the only ones who use poison are stab
hey @odd kiln
As most likely the best player in this server
what do you think is a pokemon/fusion/combination most players are sleeping on?
toxitar often runs pjab or gunk
Thats a poison type
indeed, and its one of the most common fusions in the tier
Yep
But it's the only Mon that does
but a special attacker being Quadweak to one of the most common walls isnt great
Poison Jab isn't that hard to switch into
In fact, it's extremely easy to switch into
Seeing as steel types and gliscor fusions are everywhere
Yes but in the case of clefable/celebi being 4x weak to one of the best special walls stabs is a notable weakness
the equivalent would be a scarfer not outspeeding alakaode or a boosting sweeper that gets hard stopped by unaware.
On a semi-related note, what are some other special walls you'd recommend?
lets see...
Probably the trio of jirachi tangrowth, Toxapex tyranitar and slowking donphan.
Slowking hydreigon is also a threat and a nightmare for any sun team
I like tyranitar scyther with eviolite
oh that thing eats special hits for days
It takes a nuke and then roosts it off
what eviolite + sand spdf boost does to a mf
It takes more damage from hazards than from super effective hits
The other weather setters wished they had a way to be as useful
Politoad does have scald
and torkoal is slower and has spin
but its tough competition
Yeah, but tyranitar I have a reason when I want to bring it in
The other ones are pretty princesses that can't get their nails chipped
damn what are you fusing them with?
Oh noted, slowing hydreigon kind of surprises me tbh, what's its niche?
a quad fire resist and a slow pivot
I'm trying a lot of things
Celebi, dragonite
politoad celebi is great
Not as great as tyranitar scyther, that's the point
honestly I dont think so
What moveset would you recommend for it
Uturn rocks scald recover
Stealth rocks, scald, uturn, recover?
wow we think similar thoughts
its usually run with av
Well, if alakazam is gonna mind blow things, I don't know if I'd like to throw it at the thing
the rain nerfed mindblown will do jack
Ok I'll give a try
Tyranitar scyther takes a volt switch from it and he's like "HIT ME HARDER YOU PUSSY"
I never thought I'd like a weather setter so much
tbf what else would you ask from a weather setter?
brings in abusers, has longevity, switch in oppurtunities and it isnt even passive
the only "weakness" it has is rocks
To die, please
suicide leads are also a thing
They seem pretty hard to use here
You need to bring strong nukes
Interesting that when I thing of grass types in-game, I think of venusaur. But when I think of grass types competitively I think of celebi
It's so versatile it can do basically anything
Also tangrowth, because it never dies
@alxwes... nooo the guy I just faught isn't here :(
Dragororus (Dragonite) @ Choice Band
Ability: Refrigerate
Fusion: Aurorus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Dragon Claw
- Superpower
- Waterfall
getting some success out of this but probably once the surprise factor wears off it won't work as well
this thing looks like it hits hard
since you sac a mon you can bring in sweeper that couldnt enter the field normally, meaning said sweeper can fully invest into its offenses
Like who
Zam electrode?
was thinking more like jynx galvantula
really close game with fabian
https://replay.pokeathlon.com/#replay=illusion911-scarletironfist-1742180847665
You came pretty close to killing
Twice
https://replay.pokeathlon.com/#replay=cheetosquid-0rc4n0s13-1700177335594&format=gen7&player=q
turns out you can go through older stuff and wow I wonder why geomancy is banned
It turns out that being able to use 2 Quiver dances in 1 turn is really really good
I think this thing would happen with just 1 quiver dance too
Not the triple rock 
Slowbro/Donphan
how do I stop him I hate him
depends on the set of his.
But using magic bounce to deny spikes seems like a good idea.
Jiragrowth threating the OHKO on it is also neat but it might not want to switch in.
Snorcor with curse does not care about anything this fusion can do.
I have come up with a very stupid and impractical method
Lopchomp (Lopunny) @ Pecha Berry
Ability: Klutz
Fusion: Garchomp
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Switcheroo
- Earthquake
- Body Slam
- Crunch
Anyway back to the drawing board
its hillarious ill give you that
I guess just becaue its a physical ground type
It would probably work better as a steel fusion that way you can't get poisoned (frees up ability slot) and you bait gliscor in even more
Since this slot is kinda wasted anyway, you could run Dhelmise/Scizor for some (terrible) role compression; it gets recovery, passable bulk, priority, rapid spin, spinblocker
this strategy is less effective than knock + swap natcure or even knock + purify
bc if you get knocked youre screwed
It’s been a while but every Gliscor fusion I ever saw was running Protect specifically to stuff knock off
Do they not do that anymore?
roost seems more usefull if you can slow pivot into gliscor to procc it
AITA for purposfully stalling a choice looked opponent out of PP?
Knock Off to remove the Toxic Orb, and then purify/skill swap to remove the current poison
interesting
also pivot
https://pokepast.es/e09fb4cb8dd33f32
does this look like fun?
2 unawares, 1 magic guard with rapid spin, 1 defogger...
and hydrei only does spite...
with pressure!
I think Scald is the play on suicune
You should throw heal bell on Umbrigus
good idea
https://replay.pokeathlon.com/#replay=scotty8-scarletironfist-1742334230411
it seems like parting shot doesn't switch if it doesn't lower stats
never do this again https://replay.pokeathlon.com/#replay=afjkooafafa-squidchuckswood-1742340172039
considering that I won, i think I am on the right track no?
not worth your immortal soul
after you froze me for 8 turns straight, peace ceased to be an option
oh that wasn't me I started observing on turn 114 or so
Watching 2 stall teams is a nightmare 
only one of them is stall; the other one is sand balance
Watching a stall team is unpleasant * 
but you did watch it
Over the entirety of my lunch break, yeah
was it worth it?
I know that I'll want to build teams exclusively to take down stall teams 
I believe it,
I'm also extremely new to competitive, so I've got an uphill fight on that one
best way to beat stall is to join stall in order to find out about its workings
peak teambuilding-
I'll be honest
I didn't understand what was going on
All I saw was like
Nobody can put up hazards
Nobody can boost sweep, it's all just tickling each other enough for it to matter once
"I wonder which one of these is modrift
The guy with some offensive mons, or the guy using pressure Moltres and spite as an actual move"
i literally posted the spite team before in here
It is suprisingly effective.
Most players just instantly forfeit once they realized what my gameplan is
quick question, whats better? download or adaptability?
Depends honestly.
Adaptability boost isnt ignored by unaware making it good on mons fusions like typhlosion or blasttoise since they wanna click their stabs most of the time anyway.
Dowload boost applies to coverage as well, meaning its better if you have many attacking options.
Tld dr Adaptabilitty for breaking, download for sweeping
can anyone give me a rough idea of how to properly use the showdown feature for battles and trade?
?tag showdown
Infinite Fusion's Showdown Server: https://play.pokeathlon.com/
you can battle on that website. it's not connected to the game at all. there's no trading.
I was looking for water-immune mons to fuse with entei and apparently flygon gets dry skin here??
I feel like I accidentally stumbled into gold
- this thing could have levitate so they have no idea which of your 2 weaknesses you're immune to (tho let's be real, it's almost always running the scald immunity)
banging sprite too
or damn it could also run levitate with this set in teams without good hazard removal
it is decent on sand teams, but dry skin making your matchup into sun worse kinda sucks
it does indeed kind of hurt, but on the flip side it's incredible vs rain
the sun matchup doesn't seem too bad imo; provided that you can pivot it in safely, you're still doing a lot of damage with sun-boosted, banded sacred fires even against resists
To be fair that would have been the case even with levitate instead of dry skin, but yeah, it's not going to complain about a sun boost to its stab
So how does one punish knock off
the closest thing I've found was to use moltres' flame body
But then I found another issue in that I can't toxic those mons anymore, so if they have regenerator it's a pain
on top of that, knock off can still be a pain to deal with even if they're burned
from what i hear its taken care of with rough skin and rocky helmet cause it takes a lot of health off of the mon. unsure how reliable it is though
you dont.
or you have a designated knock absorber like poison heal gliscor or stick hold muk.
If you do not have a designated knock absorber you must sacrifice one item on your team and make that mon you new knock absorber.
As for the regen problem...
Spikes are probably your best bet if you can fit them in, otherwise having slower pivots means their regen tanks cant bring in their offensive threats safely making them kinda awkward to use
Spikes are kind of a niche option
You see it more on stall teams
then the alternative option for you is stacking burn with sand and other chip like uturn.
If you deal more than 33 % to regen they wont recover that
Or you invest into a wallbreaker like togeking
Yup
There's also that turn 1 knock off
You might have to force protect on gliscor just for that
it is an option.
Or you just have a mon that doesnt care too much bout losing its item
Another interaction that happened to me before was slowphan using knock off turn 1, I changed to my regitres, and burned it
But that made it immune to toxic, and since I couldn't make enough chip with sandstorm I couldn't damage it too hard
And it was still dangerous because of spin, knock and scald
It was hard to switch in, because you don't want to eat a knock off, and I would need a very slow pivot
And I think it was vested
it would still kill through vest
you could set rocks, predict the spin and switch zam in on the spin
togeking
with nastyplot
and even against zam they have to win the 50/50 if you go volt or eball
except they cant afford to lose their slowphan so they always swap to pex, witch you volt and bring in slash as a response
they also had tangrowth jirachi
alakazam was under a lot of pressure there
i am flabbergasted you let your zam get trapped and got away with it
but on the turn gliscor got knocked couldnt you have send in clefable?
as for turns to procc poison heal.
the porygon z had no way of statusing you reliably
Clef is just anti sweep precaution
I didn't even know it was scarfed until the end
no i meant that pory z cant knock nor can it status your gliscor in any way
meaning you could swap it in, take a hit and activate your orb
It's not the first time I did it
I knew it could live a pursuit and kill it back by spamming mind blown
good call from you.
but yeah gliscor would have been vital here and it getting burned was a death sentence
do you not have recovery on gliscor?
No
I took it off to slot defog
i dont think you can afford to drop roost on it
yeah, at min protect
because at least that will help me against those turn 1 knock offs
Honestly that seems to be the way here, turn 1 knock off spam
You just lost The game
Well yeah, but was it a skill issue or a team comp issue?
Uh quick question...... I moved my files from one computer to the next, and I now have no save file... Halp?
Missed that channel, thanks
where is showdown link?
Pins
dont know who wants to hear this, but it is possible for clefclops max def with eviolite to 1v1 a banded adamant max attack rampardos clicking headsmash. you take 60- 71 % dmg on the first turn, where you burn it afterwards the rampardos can deal 30 - 35% to clef meaning you might be able to survive and heal up via softboiled.
so if you want your physical attacker to be able to 2 shot clefclops it just needs to hit it harder than max attack adamant choice band STAB boosted Headsmash coming of a 165 base attack stat, easily doable
and if one wants to get a clean 2hit on jiragrowth (with neutral dmg) they need to hit as hard as specs adaptability max spa modest hurricane porymoltres with an spa stat of 131, dealing 53-63 percent to max hp max spdf sassy AV jiragrowth
wow lol
i am starting to understand why people like HO
How do I get the game
The game with the story or showdown with the online battles?
Showdown with online battles
why did you not link Showdown? I am just confused
because Infinite fusion isnt on showdown but pokeathlon
Nuh-uh (Umbreon) @ Eviolite
Ability: Prankster
Fusion: Murkrow
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
IVs: 0 Atk
- Parting Shot
- Roost
- Haze
- Thunder Wave/Defog
I'm really liking this little guy
wouldnt Umbreon klefki be a strict upgrade?
Why use murkrow specifially, Umbreon does get moonlight for recovery if you want it
mainly for eviolite
murkrow has access to prankhaze
makes sense I for some reason thought Umbreon got it
How do I get the regular fusion version?
Wdym by regular fusion version?
ngl when you said klefki would have been an upgrade I thought it got haze too and I just missed it lol
Like if I was playing omega Ruby
it's also got recovery
still think screens are better than haze, tho
also fairy dark is a better typing than dark flying defensivly
Do you mean how do you play Pokemon Infinite Fusion itself? Check #downloads
Well, Umbreon/Klefki can't bring Defog either, but I question the usefulness of a hazard remover weak to sneaky pebbles
Klefki learns Defog
It does? I thought that was bird exclusive. Yeah then Klefki is probably always better
grantend setting screens and then defoging them away alongside hazards does feel counterintuitive
Imo they have different use cases, if you switch this in to set screens and parting shot they get 2 free turns to set up even further and overpower your screens. Haze shuts that down, no questions asked
but is umbreon Mukrow good at taking unboosted attacks?
like what does an Ursanite Espeed do to it?
or a zam life orb mind blown.
A Thousand arrows from sandorous?
now you gave me the idea to combine screens with unaware.
thx for that
Pretty sure mind blown is a psychic move which does nothing to dark types
Mind Blown is fire lol, it's the signature move of Blacephalon
Also Alakazam/Electrode doesn’t Mind Blown it
It just drops a super effective STAB thunderbolt
if it even runs Tbolt, but I was asking since Mindblown is stronger stan STAB Tbolt so I am curious if Umbreon/Murkrow can tank this, since it will roost with priority and lose its Flying typing
or theyll prankster parting shot out
terryfing on Baton pass teams, but Krok doesnt have the bulk to naturally gain mulitiple boost in order for Powertrip to start dealing big dmg
I would much rather abuse Kroks intimitade alongside parting shot for a defensive pivot
Ngl I'm not sure but I'll definitely run some calcs (soon ™️) cause these are very valid points
Does anyone know if there is a way to add our own sprites in showdown before they are added in the game?
No, there is not
It’s not stronger against a flying type, which Umbreon/Murkrow is
is there anywhere that i could see the list of bans from Ubers, without having to manually search for what abilities are banned etc.?
Theres some command that I can't remember, but it would be nice to have that list pinned in this channel
The question gets asked daily lmao
I wasn't able to find Ubers, but /tier ifdexou works!
(Im working on a spriter event where we use Showdown, that why these people are asking lmao)
Wait, there is no ban on pokemon? Uh
with split defenses (252hp/252def/4+SpD) (ursanite, alaode, lifeorb sandorus)
with specific defenses (252 hp / 252+ at relevant defense) the matchup becomes way better, but you're still quite hurt as a switch in by the rocks weakness
(I'd also like to note that it'll never be a good idea to switch into a +2 ursanite to haze it, as Espeed outspeeds prankster, so you wouldn't just take an unboosted attack there)
you could tank a Tbolt from zam better since you could roost to lose the flying type with priority
meaning the opponent has to hit you with 5 mind blowns on zam to get the kill through you spamming roost
certainly, but the only reason to switch this into alaode would be to haze any calm minds it's done, you'll eventually have to haze instead of roosting
feels like a similar comparison to corv vs skarmory, imo
one is a better pivot thanks to wish + doom desire, one is better for the hazards with spin + spikes
Jigrowth has u turn
Pivoting plus regen is worth it alone
forre has volt switch too
I agree with Aevilok, they serve different roles: Jigrowth is quite common as an AV Pivot, while Tantress will have trouble doing that due to its considerably lower SpD
its outclassed as a spinner by slowphan since slowphan treatens ghost more with knock scald and Ep/Eq.
But its volt will be harder to stop if it runs grass STAB
Tangrowth also has knock
but not scald
all uber mons are banned
I see... I was wondering why they didnt list it
I guess there is a separate list for them or something? sorry, im not that well versed with showdown
guys do i run unaware or clear body
for what purpose?
unaware is to stop set up sweepers.
Clear body is to prevent your sweeper from having their stats dropped (like from intimidate)
2 very different thingz
nvm ima go with unaware
its on a bibarel/klinklang so i dont think i can do a lot with clear body
Does anyone want to do a cage lock or a Versus in pokemon infinite fusion Let me know if you're interested 🙂
Have you tried asking in #playthrough-talk ?
That channel would have more people interested in playing the actual game
So is multiplayer a thing now?
not in game
you can pvp online, but it doesn't directly interact with the game at all- you just plug in data and it works
it is not
the engine does not support multiplayer features. A player has shown that trading- while finnicky- is technically possible through a third party server, but in it's current state it's unlikely to be added as an actual feature
Damn alright thanks tho
While this is technically true, there is an NPC on the top floor of Pokémon Centers that allows you to export your current team to Showdown
I feel like someone must have found this already because it's the only way to boost speed + attack with simple outside of smeargle or ddance, but it actually seems pretty ok:
- Outspeeds alacaode after a flame charge,
- Hits like a truck after a power-up punch,
- Recovery with assault vest and not-horrible bulk,
- Mew's swiss army knife of a moveset (and 3 priority move options)
- Spectral thief immunity (as with every bibarel fusion)
typing sucks aside from spectral thief immunity and it likely prefers non-stab moves, but it seems surprisingly ok for a bibarel fusion
(on paper)
seems comically weak
gets chopped by intim and setup blocked by ghosts and even at +2 is probably walled by general physdef mons
Complete lack of stab on an offensive mon is wild
One of the biggest appeals of using Mew as part of an offensive fusion is its access, among other things, to Photon Geyser, which lets you ignore Unaware; this fusion is still pretty bad regardless but you can make it better
also mew got QD
honestly yeah, I have no doubt mew has better use cases, still think this is noteworthy
unrelated, but asking since I'm still very new here, is automatic timer considered bad sportsmanship here? (since most people likely won't be next to their pc when the match starts in a long queue time)
cause like I've played 6 games till now, 2 of which have ended before the first round due to my automatic timer
Your time is worth just as much as your opponent's; if they don't make it in time then it's not your fault
volcarona suspect test when
🙏
had some fun randbats today
Personally I feel like the meta is at a good place rn
There's some broken wall breakers, but they're checked by broken walls, or they get trapped
Aren't walllbreakers here really dependent on not getting knocked
Nidoking, alakazam
Does anyone want to do a cage lock or a Versus or a lock out or a soul Link in pokemon infinite fusion Let me know if you're interested 🙂 :0 Text me And If you don't know what Some of the stuff are, I will explain it 🙂
how do i battle people
?tag showdown
Infinite Fusion's Showdown Server: https://play.pokeathlon.com/
ok thanks
I would like to give my takes on the meta in the survey but my winrate is too ass
y is the download hack io
Does anyone Want to do a VS Nuzlock in pokemon infinite fusion Let me know if you're down And if you don't know what it is I will tell you
How do I verify myself in the Pokéathlon?
what are the chances of zapdos regaining Static?
I do believe that it could help stopping Uturn chains of Regenpivots better than Moltres ever could
In the Pokeathalon discord server there is a verify channel where you can put in your showdown username
You can find it in latest news on pokeathalon showdown
I guess it might be a better way to punish knocks
The full paralysis chance is so uncompetitive though
Neither you nor your opponent will know when it happens
Theres always gonna be rng in pokemon
how do i battle after ive got my team saved on website
go to the home tab, choose a format, choose your team and click the big "Battle!" button
https://replay.pokeathlon.com/#replay=aevilok-dfigsr-1743365081945 could they have won this?
honestly I don't think my team had what it takes, at some point I felt like my only hope was to literally just cheese an important KO with murkrow's prankster destiny bond that I hadn't revealed
also I'm surprised you saw this whole thing, it was so huge lol
You see in the first ones how knock off completely screwed you over
i saw that cause it was me you were fighting
https://pokeathlon.com/, it says Invalid Invite
Broken link?
It’s definitely not broken all of the links on that works rn for me
Makes more sense lol, wp
Yeah that makes sense
You have so many alt accounts. Do you keep forgetting passwords or what
You're also the best xatu user I've ever seen and a good way to show its power
For real, the only way for me to have kept stealth rocks there would be to somehow constantly threaten xatu
(Or so it felt)
Having volt switch on your rocker to counter xatu in specific is funny
Huh
Stunfisk is interesting
Btw, how good do you think lando T would do in this meta
Jirachi/lando sounds fun
96/93/93 bulk with intimidate recover, uturn, knock and rocks?
Could also go scarf with its 94 base speed and raqequit many players with serene grace Iron head.
Or it might just be a doom desire/ wish pivot
On the other hand you would have Landaxorus with 146 attack, 95 base speed further boosted by Dragon dance that Unaware cant ignore thanks to moldbreaker
So haxorus
I thought landorus was useful for the utility though
And role compression
it is usefull for that, but it also has 146 base attack EQ
I don't think it's enough attack for regitres to be scared
you realize 3 things :
1.Not every team has regitres
2 if regitres is so ubiqutos the user of landoxorus can use teammates to get rid of you.
3 Regitres needs to survive either 2 boosted attacks or 3 with a lum bevor it has shut lando down. (How much would a stone edge do to it?)
Anyone want to do a Versus or a cage lock in pokemon infinite fusion Let me know if you're interested please 🙏:]
am i trippin?
thoughts on this fusion? magic guard fire type seems incredible for a pivot, with decent SpA burn up, and great knock absorbing capabilities
it's unfortunate that you lose access to a good flame body mon for fusing, but not every team will want one
what makes that better than normal clef?
just the goated typing and better offensive pressure for a pivot
oh and u-turn lol
also the perfect switch in to enetta
unrelated but I just hit top100 for the first time 
(first time in any ladder lmao)
not that I've been in many ladders
What are the stats?
Also, Clefcune seems like a generally more reliable Clefable fusion if your goal is to deal with Enetta specifically.
Why dont alts show up on Pokéathlon?
basically sliiiiightly above clefable bulk with 115 SpA
Clefcune is certainly an incredible fusion, but it's also not a pivot, unlike this one
Hmm - well it seems pretty decent, but also I’m having a hard time seeing it be very productive in battle. The bulk is good but not great, and it doesn’t offer a ton of utility outside of pivoting. Idk, I think I’d have to see it in action lol
very valid
I would run Flamethrower or Overheat over Burn Up
imo having the ability to become a pure fairy type when you're expecting something with ground type coverage to switch in is a bonus, and you don't get the 10% miss chance from overheat either
Ground immunities arent too hard to come by
Though it does lock you out of Regitress lol
yeah, i'd say not having moltres available for a flying type is one of its main drawbacks imo
good pairing with gliscor though, gliscor can cover its ground weakness and this covers its ice weakness
and now you have 2 status immune knock absorbing pivots
unrelated: how do y'all deal with thousand arrows? I've started using a sandslash and basically haven't seen a single defensive answer to it yet, only being outsped by a scarf mon really did anything against it
i wonder if there is a bug with destiny bond or i'm just missing something. opponent used dbond and i ko'd him but it didn't kill me. forgot to save replay tho
My team’s normal answer is Drifblim/Gliscor with Strength Sap, Wisp, Knock, and U-Turn. It’s only neutral to Thousand Arrows but that’s enough to avoid a 2HKO from Thousand Arrows. Outrage is a little scary if it’s choice locked but it makes for easy predictions. I can also go my hail setter Milotic/Aurorus to take Thousand Arrows and reset weather if I need to. It’s not perfect but it gets the job done most of the time.
252+ Atk Choice Band Sandslash Outrage vs. 252 HP / 252+ Def Drifblim: 222-262 (48.8 - 57.7%) -- 54.3% chance to 2HKO after sandstorm damage and Poison Heal
252+ Atk Choice Band Sandslash Thousand Arrows vs. 252 HP / 252+ Def Drifblim: 168-198 (37 - 43.6%) -- 99.5% chance to 3HKO after sandstorm damage and Poison Heal
Oh, and I have Ice Shard on Mamoswine/Garchomp if they’re SD and I read the switch
clefclops or Clefblade with unaware would stop it but most other physically defensives unaware mons should be able to stop it as long as it doesn’t get statused and/or chipped by hazards before hand
Is anyone else running into situations where the movesets they build in Showdown are impossible in the game?
Specifically, I'm pretty sure you can't get Umbreon to learn Foul Play in IF. I had a few more, but that's the only one I remember off hand.
it's because technically umbreon can learn foul play from a tutor, it's just that there's no such tutor in the actual game
Oh. I don't suppose there's a plan to add that tutor in a future update?
no idea but i would guess probably not. there are a lot of tutor moves that don't have a tutor.
That's disappointing. Thanks for clarifying.
I think the reason those moves are in is bcos they can be obtained in the randomizer
Honestly if anything they should be added to the game lol
Foul play is one of umbreon's most common moves in the main games, and I assume the same is likely for other tutor-only moves that IF is missing outside of randomizer
For any potential Sheer Force action, shouldn't it be Nidoking instead?
None of the other Sheer Force users are good enough for discussion (except potentially Nidoqueen, which is slower and weaker)
The humble Rampardos:
I think Feraligatr could also be a good choice, a sheer force STAB Waterfall isn't bad
Other Sheer Force mons exist but they aren't nearly as good
care to explain why you think that?
Like I don't disagree that some of them aren't very good
I think its because Nido just has insane coverage between Boltbeam as well as fireblast and the fantastic ground typing.
It makes walling nido far harder than the physical Feraligator and Rampardos, both of which can be ruined by burn.
thing is if you ban nidoking nidoqueen is basically the same thing but with a little less speed
and a lack of power.
For example togequeen needs to go modest to oneshot Max HP Max Spdf AV jiragrowth, while Togeking can do so while timid
I get that ability clause is helpful for more generic abilities like Regenerator and Toxic Heal, but it could really hinder more restrictive abilities like Serene Grace, Technician and Guts
I honestly dont see it.
Regenerator is special since its so synergistic with itself.
The same goes for magic guard.
Meanwhile Technican guts and sheerforce are just dmg buffs that dont really benefit from being stacked on a team.
Like why would you run 2 techinican mons over 1 technican and 1 adaptability for example
Exactly, and for toxic heal you basically have to run breloom to get a second one and that's it
Weather teams are a pretty good example where you often have to run a few Swift Swim/Chlorophyl Pokemon.
Those are banned, unless you're using manual weather for a team
True, but that's only because weather is unfortunately still permanent in IF
I really hope they don’t ban quiver dance. My fav mon to use is Clefew
Now that I'm thinking about it, I could probably leverage Beat Up + Stench as a replacement for my second Serene Grace user. Will probably make the team a lot worse off in UU though
I suppose I agree with that. Regenerator and magic guard definitely need action. But more one-off abilities probably don’t need the hit
Referencing this
Its definitely one of those cases where the existing framework for Smogon bans doesn't work well at all.
How so?
Can’t it just be considered a complex ban?
I know there isn’t a restriction in normal showdown play but it needs one here due to how teams can be optimized
And unpredictable
More so than usual
You could add complex bans, but its not something we've never seen in normal Pokemon since it would only limit specific abilities. Would actually like that quite a lot honestly
lack of power is overestimating the difference of 3 spa
its also just not true 252 SpA Life Orb Sheer Force Togekiss Fire Blast vs. 252 HP / 252+ SpD Assault Vest Jirachi: 380-452 (94 - 111.8%) -- 68.8% chance to OHKO
clefew is one of the reasons why qd is being scrutinized
clefew has two coverage moves for steels
Plenty of steel spam teams running rain
and shift gear is limited to a bad mon
People just use priority moves like they have been. Im bad at team building but I still don’t see how clefew is so bad
Explain this
clefew has the bulk to live neutral prio
at +1 there are very few mons who can take a lor + ep + fire blast besides unaware (who can get techd by photon) and regenvest/eviolite
I run a fully defensive set that uses light of ruin, draining kiss, plus a third move usually being flamethrower
And ofc Qd
thats just a worse set
found the difference :
Togeking can run timid and OHKO Jiragrowth with rocks and flammethrower.
Togequeen cant
is this supposed to be a convincing argument for something
nope
blunderstandable
i just wanted to prove that I didnt lie.
But I shouldve been more spefic
i didnt think you were lying lol
but i dont see a reason to use timid in the first place for either fusion and if it needs to run fire blast over flamethrower to hit an ohko it will so the point is moot
But timid means you win the 1v1 vs other nidos so king being able to run timid and threaten a crucial ohko (rocks arent uncommon in my eyes) while Queen cant is a noticable difference
Since the against queen the Jiragrowth can be used as a damage sponge once to allow another regenarator to recover enough to tank a hit and then KO it back whilst allowing you to keep both regens.
The king forces an excecution
what is more important, winning a 1v1 when you could just use your own check (assuming its prevalent enough where youd have to run your own check) or getting valuable 2hkos/ohkos on actual walls
youre also still restricting both to using flamethrower
if flamethrower doesnt ohko then itll use fire blast
I do think guarenteed losing the mirror match up is a big deal with such an unstoppable sweeper that importantly gets OHKOd by itself, meaning the opponent after losing one mon can force the 1v1 which the slower nido has to run from/or get Revenge killed, meaning you now have to survive its nigh uncountrable onslaught.
Fireblast over Flamethrower is also unique for togeking, since the target fireblast is supposed to hit, Jiragrowth can absolutly ruine it if it misses (either knock of leafstorm Ohko ) whilst also being a vital target to hit means its the worst time to be clicking an inaccurate move
that is a cost tho
it doesnt get ohkod by itself
and i already said if the mon is prevalent enough to consistently cause mirror mus then presumably youre smart enough to have a check in the back
do most nidos not run Icebeam?
i dont see any reason for running ice beam
yeah my fault, stuck in the past, when snorcor and rhycor were more common Ice beam was also more present
if youre arguing that fire blast missing is some genuine point against nidoqueen when any move into flamethrower still 2hkos so the only situation where its relevant is when jigrowth is full hp on a slow pivot/sack then idk what to tell you
just hit ig
that sounds like the thought process of someone about to be 1v5d by a lone toxapex
How is fire blast or flamethrower going to help against a Toxapex? Pretty sure either way it's gonna eat it up.
They were talking about jiragrowth, not toxapex
On an unrelated note:
What's your favorite breaker? I'm looking to change things up in my team and want to see fusions I haven't thought of
Probably Mew/Machamp.
The combo of guts boosted photon geysers and Close combats was scary to face
Alright so for quiver dance.
I noticed it can be matchup dependant.
There's no general quiver dance counter, and any unaware can be broken with the right dancer
Most QDs share a weakness to priority
except for chandebi
but that one gets smoked by tyranipex
Priority can be countered with Moltres though
it means switching and giving up your boost
so a win for the priority user
the dificulty lies in getting the priority user onto the field safely.
As most QDs can punish a raw switch hard with immediate power from light of ruin or lovely kiss
Hey, is there any way for me to see how y'all added stuff to showdown?
I'm trying to add mons from another hack for us to play on showdown ourselves, and I'm not entirely sure how to go about that.
thats not a counter
i didnt say it was, i said most QD user are vulnerable to priority since it ignores their speed boosts, if we do want to suggest counters I wouild put ttar pex up there as one of the best ones since does beat celebi/chandelure and any clef/mew that arent modest pretty easily. It does lose to jynxgalvs lovely kiss with enough bad fortune tho
do you have to ping me when ur replying to the most recent post
fair enough
jynx galvantula is mid af bc even with sleep turns you still dont do enough dmg
toxitar loses 1v1 to hymega and jynx nidoking
i agree with these statements
Honestly I've been having a lot of success against QD with prankster haze, and it's also been an incredible tool for many other setup sweepers there's good reason it's common in hackmons after all
the problem is that the best prankhazers are frail and/or passive
you are using aegislash/murkrow right?
Yeah, it is unfortunately passive as described
Though foul play has been doing wonders, most QD mons are either weak or neutral to it either way
but they min atk so thats doing little dmg
Definitely, but it's usually doing more than their photon geysers are doing in return
why would they use photon on a steel
0- Atk Aegislash-Shield Foul Play vs. 0 HP / 0 Def clefmew: 62-73 (18.6 - 21.9%) -- possible 5HKO
That's the point, aegikrow resists both of clefew's STABs and the other common QD's are ghost type
clefmew uses coverage for steels
what if they have flamethrower?
I usually just destiny bond tbh
Very likely, good thing I've never seen one yet
yo someone made a really cool sprite of steelix moltres
how do I make it exist in the showdown
Wait 2 months
how do i battle my friend with our fusions
btw would shaymin sky be broken if it fell down from ubers?
I don’t think it’s about it being broken I think it’s about it being really, really annoying with the 60% flinch chance on something that is nearly impossible to outspeed
It can sometimes beat checks by flinching them to death
And as usual, regular Shaymin sucks

could someone explain how beat up works here?
Like does each hit use the attack stat of each individual member of your team or is it just 5 hits with low base power?
Does Stab apply? (from the user of beat up and the other mons)
Reading its Bulbapedia entry, the way I've seen it play out in game seems fitting for the gen5-9 description:
- Uses the user's Attack stat
- Affected by user's modifiers (swords dance, choice band, technician, everything)
- BP reliant on each party members' base attack stat
thx
Guys, anyone to test my ou team?
So, I've been trying to get the 6th mon for my sand team right, and I'd like to get a lot of role compression with it, currently looking for a sanity check on the concept most of all:
The mon I want should:
- Defensively: Be a good switch-in to ground moves, not have much issue with hazards, and preferably also be cabable of pivoting
- Offensively: Improve the stall matchup
I'm currently looking at this:
luster purge is for taking care of unawares that would want to take care of it after boosting, it resists or is immune to the stabs of the most common special walls, but I'm not sure whether it's good enough
for example toxitar can probably tank its dragon pulse without much issue and dragon tail it away
(oh leftovers should have been soul dew)
I'm also considering uturn instead of recover (in which case it should indeed get leftovers), but I'm not sure how pleasantly it would double as a pivot (in games where I don't need it for stallbreaking)
another mon I'm looking at is this:
Cons:
- 12% hazard chip
- Reduced healing due to moonlight + sandstorm,
Pros: - Hits toxitar super effectively (will it even matter enough though?)
- Better unaware answer
- Insane bulk with natural defense and +50% SpD from sandstorm
Toxitar is Poison/Dark, so it is neutral to Fairy; even at +6 this thing only barely does 30% max with Dazzling Gleam to max SpD AV Toxitar, who in turn always deals more damage with Knock (even with no item) than you can heal with Moonlight in Sand
oh whoops somehow got it mixed up with dark/ghost lol
so yeah that's probably not a very good mon for the things I want
some unaware mons have cm so thats not feasible and even if they dont luster purge is a 70 bp nonstab move with only 8 pp so youre not breaking through unaware anytime soon with it
Hm very true unfortunately
This is Gliscor. You've just straight-up described vanilla Gliscor
It pivots. It doesn't care about hazards. It's immune to ground even if the ground has Mold Breaker. It can make stall miserable by refusing to die, ignoring toxic, and having Knock Off.
That's gliscor in the base games but I'm not sure stall really minds it much here there's almost no way for it to break stall, especially if it has u-turn
SD Snorcor
If the stall team you're facing has no unaware facade resist it's likely a bad stall team lol
Snorcor is still extremely valuable as a status/knock absorber with great longevity and a wide movepool
Though if you aren't running SD/Facade there might be a better gliscor fusion
Hello I wanted to ask for some advice. Me and my friend are playing as rivals fighting each other once per week on fridays before we take on each gym. We're currently at Ceruleon city gym and this is my team
My current team is
Carbink / Umbreon (Rock / Dark)
Mawile / Dhelmise (Fairy / Ghost)
Shedinja / Lucario (Bug / Steel)
Azumarill / Hitmonlee (Water / Fighting)
Magmortar / Tangrowth (Fire / Grass)
Electavire / Shiny Yanmega (Electric / Flying)
I got screens and stealth rocks, wish passing and rapid spin
We fight before we take on each gym, once every week
And next up is Misty, so I can't really go anywhere
Ah we're playing remixed
Can I have some advice how I can make this team better? I feel like right now I have a tendency to have pokémon who are too slow. And take into consideration that this is all before 2nd gym.
We don't have a lot of rules other than keep to the level caps in the game. And try to not exploit the game, since its pretty easy in its current state to get things you are not quite supposed to have
Like Sun stones, but DNA level manipulation a phanpy to level 31 and getting sun stones on pickup
Level cap is 25
Level cap 25 and you already have Magmortar, Tangrowth, and Electivire?
Yeah!
Magby and Elekid have 5% drop on magmarizer and electrizer
Tangrowth can learn ancient power by being fused with
ugh
Bonsly? I think I used
Since we are hyper optimizing this game till it bleeds we gotta get everything we can get
Which is also why yanmega also could evolve
I used a sudowoodo in the first fight by getting mimic from mime jr.
Thats an absolutely cracked team for the second gym
I know. But im still scared I've missed SOMETHING
Having shedinja on before the gym is scary, but since I have a wonderguard pokemon who is only weak to fire
but Im scared of the counterplay, especially since we have entry hazards on the table now
If you run Shedinja, defog is mandatory
Does Rapid spin work on a sheer force pokemon?
Or magic bounce, which is technically possible to get but good luck HA hunting
I lost the previous battle cause I had a leviate poison type to soak up the toxic spikes..
How would I get magic bounce? Only espeon has it right?
Anyone else?
Eevee which is in the secret garden and xatu
I can only get a sun stone by glitching a phanpy to level 31 and using pickup
since we are at 2nd gym
How would you glitch past the level cap?
DNA manipulation, you take a slow leveler and a fast leveler and slice them together
Sometimes, one ends up at a higher level
Not sure how it works honestly. It only works sometimes
But I have an Espeon already with that method just to see if it worked >_>
Just took a few hours
and yes im very dedicated to this xD
mega pokemon :3
WAIT
@carmine tiger XATU
Yeah but there are no xatus before 2nd gym right?
Or natu
And the only others are
The hatterene line
And
Mega absol mega diancie mega sableye
Same fusion twice sometimes make a mega?
I know its mostly aesthehtic but im thinking if the abilties are affected at all
I WISH
Does it???
itd be cool if fusing two pokemon that can become mega
I only have access to one gyrados. Could you try it out for me?
become mega pokemon
Im at work :p
Do it anyway <3
no <3
<3 :[
go to smogon
@carmine tiger Combine espeon and gyarados for fire blast espeon
I would but I still cant get espeon :I
2nd gym only
I can only get a sun stone by glitching
get Xatu
From? T_T
@carmine tiger Get. hatterene (:
combine gyarados and geodude
Why? xD
graveller for defense! and intimidate
isnt water ground nice too
what type is the second gym
Oh I think we might be on a different page than each other
Im at 2nd gym, the game isnt the problem here
My Real Life Rival is my problem
Huh
Each friday we fight each other before we take on the gym
ohhh
See this
I USED TO DO THAT AS A KID
Thats my team
I KNOW ITS SO MUCH FUN
The reason I needed Magic bounce is to protect my Shedinja Lucario
I have rapid spin on my Dhelmise Mawile
However, it is Fairy Ghost so it has a few weaknesses
and sadly, no ghost moves
I think the Dhelmise Mawile is currently my weak link
Dhelmise is non negotionable though since it has rapid spin
yeah
idk uhh
Since lucario shedinja has only
One weakness
u should send it out first
Just to weaken ur rivals team
True. It has some really good moves as well
sadly its slow, but power up punch and fury cutter can be a lot to handle this early on in the game
since it gets it snowballing
what other moves do it got
I sent you a pm with pictures and abilities
Out of curiosity, is there a reason you want Rocky/Fairy for Carbink/Umbreon instead of Fairy/Dark? The swapped version has better bulk and (imo) a better defensive typing.
Yeah.. but the sprite is so good
That’s a fair reason, I was just curious lol
Do you have sets decided on for your guys?
I can send my sets in a bit. But most of them are close to final.
I'd be supet happy if you could take a look in the remix page and tell me if dhelmise has any better fusions that work with my current team.
Alright, I’ll try to sit down and take a closer look at what’s available to you later today after I’m done with work.
yes
in gen 8 it wouldnt get the speed boost but in all gens it removes hazards regardless of sheer force
idk ingame but your team does indeed look too slow to take full advantage of screens
if you can learn qd on yanmega or sd on shed thatd take it to the next level
also if you dont have light clay its probably not worth the effort of setting screens
I can't get qd on yanmega yet. But sd I can get. Which move do you reckon i should remove?
I can either use Dhelmise or Donphan fusions for rapid spin. Im not sure what to do :I
over uh pup probably
well it is your fighting coverage actually
can you get stronger moves
Nope. Im at 2nd gym stuck until me and my IRL rival fight :)
Are we still talking about the shedinja lucario?
I dont think I have any better options. and with an SD the fury cutter should stack up decently
i figured bug isnt a good offensive typing but maybe you can get rid of sneak instead
hiii anaconja
I'm a little curious on how you got some of these moves (specifically Giga Drain and Light Screen) on your Pokemon, from what I'm seeing they're outside your level cap.
Also, I'm gonna strongly recommend you swap the head/body of Dhelmise and Mawile. The other is Steel/Grass and has the option to double up on Steel STAB with Steelworker if you want. Keep the moveset though, it's fine.
Me too. Im also curious. Sometimes when you unfuse and fuse shit just seem to appear. My jirachi lost its psychic and then it came back. I got giga drain on the tangrowth somehow and im so fffing scared of unfusing it or reversing it
I know it would be a great idea if jirachi or dhelmise actually got any steel moves. And im already dipping into the fire weakness
I think im going with this for my last pokemon
I had a Yanma that after fusion could learn ember from the relearner. Im honestly completely lost how the system works.
it's a bug with unfusing
after unfusing the other pokemon remembers which moves it had before and the relearner can give them back. then you can fuse it again with something else and keep the bugged moves. basically you can give any move to any pokemon.
My goofy ass just ran this pokemon in a match:
clicked curse trying to set up
was very unhappy
though I guess it can be an ok combo with shore up if you don't forget how ghost curse works lol
Doesn’t Mawile already give Iron Head?
Sorry i think i meant ghost type move
holy crap if bh
That fusion was in the Big Boss finals, it was one low damage roll away from winning the whole thing iirc
Does Stance Change function in Showdown? Aegislash/Shuckle seemed to be dealing a lot of damage but when I hovered over it its stats weren't changing.
damn rly? what are the Big Boss finals? I assume it wasn't run with curse tho lol
it does yeah, not sure if it's displayed
It was one of the tournaments to decide one of the new batch of mons
Basically you had one 'boss' fusion, and then the rest of your team had to contain a prevo of the boss
It was not well explained
oh nice sounds interesting
thinking about xatu
and where it fits in all this
it's good because it basically makes the whole team status immune
within reason
so it can make bulky mons not fear toxic, or fast mons not worry about hazards
it's not that good for bulky sweepers that aren't immune to toxic though
its biggest strenght is denying hazards imo
thoughts on quiver dance volt switch
so you boost up, only to pivot out and lose your boost?
if the last 2 slots dont have perfect offensive synergy it might seem like a waste.
don't play pokemon showdown, but that is an absurd sp def stat
it is absurd.
hence why it isnt even allowed
oh theres rules on certain fusions?
Once again we really need the banlist pinned 
Off the top of my head the banned pokemon are chansey, blissey, regigigas, slaking, regular uber mons (except genesect)
yeah those bans make sense lmao
and a volcarona that has been unjustly banned 😔
Because I quiver dance, and then they bring in an answer and I feel like I wasted my boost because I can't even pivot
Don't worry, there's plenty of broken stuff here
oh im sure lmao
like im sure aegislash/shuckle after a couple shell smashes is totally balanced
Shell smash is banned
And stance switch only turns base stats, not boosts, which is why aegi runs sd
fair
anything about this combo banned?
metagross/dhelmis
ability: steelworker
using anchor shot and iron head, its boosted by stab, boosted by steelworker, and have it hold iron plate, making it effectively base power 216 with eiither iinability to escape or 30% flinch chance as secondary effects
or maybe even heavy slam (not sure how weight wworks in fusions)
considering its slow speed gyro ball could also do work
between it having rain dance and its fire weakness itd work insanely well on a rain team
though it doesnt get any physical water moves from what I can tell
im honestly curious if theres anything banned about that, cause if not, itd be REALLY mean
This combo is perfectly legal
It’s just outclassed by Jirachi+ Tangrowth Defensively
yeah its definitly a not a ssuper bulky mon, but I think inn trick room itd be a really solid swweeper
It's a mon I've seen before, it also gets Bullet Punch
It's bulky enough to set up an SD on bulky mons comfortably, but suffers from 4MSS (it really wants Synthesis, SD, Bullet Punch, Anchor Shot, Power Whip, Knock)
Well one of the mons I like to use the most is steelix moltres
why not use a move that helps you get past your checks?
Then they aren't checks 
then i guess the best qds dont have checks?
Theres no catch-all move here, we would need to know the mon
just for the fun of it, what would be the best fused mon to just self destruct and wipe out the entire team in doubles
probably electrode/porygon-z for adaptability stab explosion. it has 250 base power then adaptability STAB doubles it to 500, and depending on if it uses gen 6+ mechanics or not, it may half defense.
It doesn't halve defense, that was changed in BW
I just saw this thing in a pinkacross video:
does anyone know if it also works on pokeathlon?
cause like this seems incredible in mainline games for reducing the barrier of entry, but in pokeathlon it is even better cause I won't have to take 10 hours adjusting stats for a single calc
i tried adding support for IF to showdex and it kinda works but it's pretty scuffed and the showdex devs haven't responded
Ooh "kinda works" is probably a good start
How can we access it? Just adding showdex normally?
https://github.com/doshidak/showdex/pull/222 the code is here. for now the only way to use it is to build it yourself.
Nice, will definitely do!
I want an opinion on my latest fight against Modrift's triple regen stall, it is the closest I've come to beating that team:
https://sim.pokeathlon.com/replays/aevilok-dfigsr-1744474254162.html
They forfeited (I assume due to real life responsibilities) but I think there was a real possibility I'd win legitimately
Could have I? Or do I need an adamant Sandslash for that?
you lost once the slash went down
like your gliscor and murkrow dont do shit to me.
your celebi will forever be hard walled by my xatu.
Your hydraking will never get past my two AV slowtwins
and the jirachi is just free turns for me.
I do like how well you grinded down my Gliscor with rocks and constant switching.
well done (although it didnt work)
I do understand why you use scizor (to hit clefclops i guess?)
But this fusion does make your sand v sand matchup much worse
Hm I think you're right for most of these, but I feel like I could have managed to kill gliscor if I didn't let it heal to full before starting the constant switches. The nido had nasty plot so if gliscor was dealt with the twins would be very unhappy against 3 mons with knock that can constantly switch
You're also right about the sand vs sand matchup but I feel like the rest of the mons can handle it decently, though the main reason I chose scizor is the 130 attack + U-turn access (steel type is a bonus for resisting most common priority moves)
Honestly, I just hope I actually manage to pull off a win some day against that team, it will feel incredible lol
Especially now that it's threatened by the looming ability clause, time to get revenge is running out
what makes you think I would let the twins out against anything that wasnt nido?
As for the constant Uturning, thats what I have spikes for
Hm very true, unfortunately for me
tbh the biggest issue seems to be the xatu for you.
Nearly half your team cant touch it.
Most importanty your rockers cant
100% yes, but at the same time they're already suffering from 4mss
I wonder if I could/should perhaps fit a probopass fusion for magnet pull volt switch and make it outspeed the xatu
Or somehow find a different tyranitar fusion that can actually deal with that without being horrible in everything else
Cause like ever since the addition of the nido the team has gone completely unbeaten before this match so the basic formula is definitely working
Yeah it's why I talk about xatu in the same way as moltres
but honestly I think it's just modrift
you could try to trap it
steel is just the best typing rn, too many good things
So magnet pull is absolutely worth a slot
definitely considering it tbh
thing is, xatu isn't limited to steel
It can go dragon, it can go diancie
btw nice on that gliscor diancie fusion
oh I shouldn't take credit for that, awakensmash (pokeathlon handle, dunno discord) took my team with permission after we fought and made a few changes, one of which was this fusion
completely different set but it is indeed a great find
Idk about great, I feel like it's a better use of diancie than gliscor
simply because gliscor is op by nature
I'm really enjoying its bulk, it can sit and tank nonstab scalds and ice beams for days
like you don't really improve on it, you just customize it
oh for sure
I'll be honest, without trapping I have no idea how to deal against modrift, except for freeze dry
and even then it's pretty hard with clef and toxitar
you can try nidoking articuno
dunno if that would change things much tbh, and it sacrifices a lot of speed for access to that freeze dry, might drag down other matchups
that freeze dry is like super busted
a lot of types rely on it not existing
ground water, dragon water
grass water
also is it just me or the power level of the server has gone bonkers. I was like top 10 and now I'm losing every game
Alexa play viva la vida
also, the ice type is mostly countered by the water type (since the only things that resist it are ice, water and steel)
but a lot of the times steel is worried on the physical side, water becomes a weaknesses and no one uses ice
the only things left become eviolites, but with some rocks or knocks it's manageable
I'm now top 4 tied for 3 despite only being here a month so dunno how it was before 😛
honestly, I've done very well with scarf hyking in the past
perhaps it's time to try scarf articuno nidoking
cause it truly is unwallable by most common walls
You were able to wall me
By a celebi
well, rock/grass is definitely not a common wall typing in infinite fusion lol
it is when the best uturner to pair with ttar is celebi
just means you need some other way to deal with tyranbi
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You're the server's great wall
Glory to big stall!
Ive realized the problem with that one.
It is very very weak.
Base 91 spa for a nidoking fusion is abysmall here
Even at modest it can barely managa a 2hit ko against a phys def clefclops
Yeah nidoking doesn't have that high of spatk
One could try tailwind nasty plot
Or webs nasty plot
neither articuno nor nido learn nastyplot
not even Calm mind
I'm thinking nasty plot grass knot togeking might be interesting
walled by xatu but since it doesn't get whirlwind or something perhaps that's not too big of a deal
why not put flammethrower/fireblast on it?
oh right plot.
doesnt it get walled by jiragrowth then?
What does Grass Knot hit? It's not sheer force boosted
the ground waters, and it's 120bp against slowphan, higher than even sheer force earth power
not sure how well jiragrowth tanks earth powers, but likely yeah
If there's anyone seriously thinking about using Articuno/Nidoking (please don't, it's pretty weak), you should at least consider using it in Hail so you can use Blizzard over Ice Beam to make up for the lower SpA compared to other Nido fusions
the goal is to use freezedry tho
Freeze Dry is incredibly weak against anything it's not super-effective against; it's better to consider other scenarios because otherwise using a Nido fusion slot just to be a Freeze Dry bot is too much of a waste (hence why I recommend against it)
Tbf you aren't clicking Freeze Dry if it isn't super effective, with ice/ground (fire/electric) coverage to hit the majority of mons
guys is palossand/spiritomb supposed to be type swapped? it's ground/ghost ingame but ghost/dark in showdown
If you have in-game screenshots, post it in #1175117403219308654
I think Nidoking-Articuno is probably not the best freeze dry attacker you could get? I don’t know who the best would be but my gut says it’s not this.
The available options are Articuno glalie and aurorus, imo aurorus is good only in case you're building a hail team. Articuno is either good for a bulky pivot (in which case freeze dry will get incredible value as a threat) or it's going to be used as an answer to common walls
Artiking is probably the best you'll get for the last case
I was actually wrong here, an ursaring electrode fusion with guts and flame orb does more, though it requires helping hand to ohko the training dumby I used for dmg calcs ((arceus max HP max DEF)) it gets normal stab, and its atk sstat is 33 higher, and guts is decent work, so basically youd want it to come out, protect for a turn, get burned, and blow up 2nd turn, youd also maybe want a ghost type mon beside it with possibly helping hand or something like that so it can increase the dmg and not die itself
then ofcourse spent everything not spent in atk EVs for electrode in its bulk so it doesnt get outsped and ohkd
why electrode instead of a stronger explosion mon like metagross?
honestly I wasnt sure what other mons had explosion so just went with electrode mostly for speed
but yeah its probably a different think, ill brb
((btw Im using ursaring cause I presume regigas and slaking are banned, theyd def be better than ursaring))
Ursaring is still better unlesss im missing something
(first is ursa, 2nd is porygon z
wait
forgot to give the porygon one proper typing
thats better
porygon-z/metagross is the strongest explosion user I could find
though since if you bring it its such an obvious play its liable to do 0 because people protect
but it has plenty of room for other super good moves, aslong as its not a normal type move ((dont wanna prematurely eat the normal gem)) it should be unlivable to your enemies unless they have a defensive MONSTER
and it gets power up punch or sharpen to raise its physical ATK to make it even less livable
at plus 6 atk and helping hand, I dont think even a super bulky ssteel type could live it
loses to lv1 gastly, Unviable.
No but fr you might wanna pair it with a wobuffet ghost fusion to trap the opponent and punish protects with encore
so you need a ghost that has helping hand and maybe feint?
funnily enough ghastly line is in the running for half the mon to run beside this
wait what about imprison protect?
Will it work?
Probably never.
But damn if it wouldnt be funny that one time
Dusknoir/hitmonlee has Feint, helping hand, imprison, and protect all as moves lmao
wait, actually, gallade by themsself gets all those moves lmao
But you need a trapper.
So wobuffet or dugtrio
so wobuffet/Galade?
Youll die to your own explosions tho
Chandelure/ chesnaught, together they get all the moves, shadow tag, and are bulky, with ghost yping
so turn order itd be first turn protect with nuke, chandelure/chesnaught use imprison on one of the mons, second turn, nuke sharpen and chandenaught imprison the other pokemon, turn three helping hand explosion
leaves a bit of an opening into the nuke, but you could replace turn 2 with feint on second mon and detonate there
not to mention, if you end up deciding to run one of the parts of the chandenaught moves, you can give it a solid ghost move to hit the pokemon immune to the nuke
it honestly feels pretty similar to the perish trap strategy lmao
snorlax + wailmer + explosion
what makes it good?
stab explosion with high attack?
both of the things I described have higher attack and stab
Honestly I don't think it's a good idea.
It will never kill anyone important
What happens exactly when you knock off a mega stone/red orb?
nothing
Okay, just wanted to make sure cause I haven't seen that happen before in non fusion formats
I've built it and it somehow works on regular showdown but not infinite fusion, do I have to do something different to get it to show up on pokeathlon?
so uh unrelated (I assume) but I just joined three battles in a row where my client wasn't making sound and didn't give me a notification, has this happened to anyone before? am I doing something wrong to cause this?
losing above 100 elo to not knowing I got a battle wasn't very fun