#Better beehives

74 messages · Page 1 of 1 (latest)

proper eagle
#

Maybe add like beehives made from wood that you dont have to replace all the time and you wait for bees to move in, it will take longer than the normal skeps. And you need a smoker to calm the bees and then you can harvest the honey without having to break it constantly.

soft marten
#

should require nails or something. something that makes it more valuable. and it shouldn't be portable - not in the way that skeps are. i think skeps should still have a place in transporting bee colonies.

#

i also think it should have a much lower chance of angering the bees, seeing as youre not destroying their hive every time.

proper eagle
#

Yess i think you are right

compact compass
#

There are mods like From golden combs, but I think that one made beekeeping a bit too annoying with the amount of things you have to do. Ceramic hive from there is rather nice tho, so there's that.

sacred wing
#

these weren't invented until 1875, so I don't think they fit the technological theme of the game and should be reserved for addition via mods, not in the base game.

fervent urchin
sacred wing
fervent urchin
#

only reason people didn't was because bees were treated as seasonal "crop" you harvested instead of a constant upkeep resource

sacred wing
fervent urchin
dire mulch
#

I mean... we have teleportation and mechanical beings, a wooden beehive isn't much of a stretch imo

sacred wing
fervent urchin
#

nevermind the fact that the serapth SOMEHOW knows literally everything. they know everything from metallurgy, smithing and mechanics to animal husbandry, farming and pottery

dire mulch
#

Just add a way to further balance them out? Like you have to tend to them or they will become infested by wasps or somethin

sacred wing
dire mulch
#

I see what ya mean

fervent urchin
#

you can easily have hive boxes without any problems because literally the only problem you have with them is whether you know you can farm bees that way, and the seraph would know

sacred wing
#

That's why I think it should be reserved for mods.

fervent urchin
sacred wing
fervent urchin
#

skeps are extremely basic and bees are something that deserves something greater imo

fervent urchin
dire mulch
#

Maybe the wooden hives can wear out- like the bellows or maybe have bears attracted to hives? And the bears can climb or destroy fences to get to them

#

Or make bees more dangerous, requiring more specialized equipment like suits?

fervent urchin
dire mulch
#

Yes

#

I was about to say a good way to balance things is to make it more of a task than it is a quick pit stop

fervent urchin
#

and there is significant investment resource wise when it comes to building the hives and the frames

#

skeps are literal stone age technology. it would be fitting that when you advance to iron age and to steel that you would be able to upgrade the hives and actually build up the bee infastructure

desert cargo
#

In reality, bee colony’s do very well with little input by the bee keeper, what should be the balancing difficulty is the construction, harvesting, and over wintering.

Maybe there’s a cumulative growth through the colony’s lifetime.

For the over wintering challenge, maybe in the spring they don’t just start back up from where they left off. They’re behind, need to forge more, and maybe the colony dies, so you have to go out and hunt another colony.

fervent urchin
#

and to start the production up properly in spring you have to provide the hive with honey so they get an energy boost to get started

desert cargo
#

Yes

fervent urchin
#

which is pretty much what real beekeepers do

desert cargo
#

Or ya just leave em “bee” and they take longer to produce honey lol

fervent urchin
#

yeap

dire mulch
#

I usually play on 30 day months so im used to a good wait

desert cargo
#

Same here I love how VS simulates reality

fervent urchin
#

I play on vanilla months. it's not even year 2 yet and I'm like 50 hours in. Can't imagine having to play with 30 month days lol

dire mulch
#

You get lots of time to prep for winter

#

But the winters are long and bitter

fervent urchin
#

yeah but then it's winter for 100 hours at a time

dire mulch
#

Ye

fervent urchin
#

and everything sucks

dire mulch
#

And I usually settle farther north

#

My main crop is rye react_kekw

fervent urchin
#

pies are the best thing in this game

#

rye pot pies sitting in the cellar

hollow mist
#

we should be able to domesticate the bees potentially

also they should be able to buff nearby crops and receive benefits depending on what crops are nearby (not stackable)

pliant tundra
#

i assume bees would understand the dynamic keeper and hive dynamic in a few generations

#

but logs, boxes and pots should all be possible to be turned into hives

hollow mist
#

yeah true

pliant tundra
#

it's not like bees are really "domesticated" in modern day anyways, most people consider them only partially domesticated despite it being thousands of years

hollow mist
#

i would like to see a hive in game that is similar to that in real life, where you can take out the honeycomb panels to extract the honey

pliant tundra
#

after a while a hive just learns to stop recognizing the keeper as a significant threat and mellow down and that turns into a learned behaviour since bees aint live that long

hollow mist
pliant tundra
#

but yeah pot hives and smoking techniques were apparently around in 2450 BCE in egypt

#

like keepers managed hundreds of hives at that point presumably without very sophisticated keeping gear

hollow mist
#

they probably had something idk

pliant tundra
#

1850s is around where the removable frame hive was made

#

so that is unlikely

#

but i assume there's some similar alternative that is more time accurate

#

if not that's a pretty small mod to be added if they updated the beekeeping mechanics and made several hives part of the base game

#

atleast i'd assume as much

fervent urchin
#

it's an extreme outlier in regards to technologies humanity have discovered that it's something that should have been invented thousands of years ago, not in the past 200

#

the structure is simpler than a wooden chest

pliant tundra
#

id be fine with it being added for qol sake but i doubt it will be, honestly

fervent urchin
#

I think it would be a pretty necessary addition, we need better bees. the current skep system is kind of basic and there is no way to upgrade to anything better

#

I dislike the "it's not time accurate" argument as the world already has alternate history. you could just argue that this world invented hive boxes earlier because some carpenter's son hyperfixated on bees and discovered the bee space

#

also, there are broken teleporters in nearly every cave and there are alchemical robots running around. the seraph also somehow knows every technology from basket waving to pottery and metallurgy, so they would also know of the superior beehives.

soft marten
#

expanded beekeeping does it best <3