#[WIP] Buildwright

14 messages · Page 1 of 1 (latest)

flint wedge
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https://mods.vintagestory.at/buildwright
Buildwright is a local building blueprint tool by VSCN-Studio.
It saves selected regions as blueprints, renders semi-transparent Ghost projections in the world, compares the world against a blueprint, counts materials and player inventory, and performs confirmed batch operations in singleplayer Creative mode. Blueprints preserve blocks, fluids, decors, BlockEntity TreeAttributes, facing, and Chisel/MicroBlock voxel data.
Feel free to share your blueprints on https://vintagestory-schematics.com
Use the Blueprint Library's export function to export your blueprints to Buildwright\Exports. Upload them directly to preview them.
The website and mod projects are still under development. Feel free to test them out!

Client-side blueprints, ghost projections and build progress tools

languid maple
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Does this have import functionality as well for like .obj or .schem

unreal flume
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website returns this

flint wedge
# unreal flume website returns this

The website is currently under development, with both the website and the mod expected to be completed by September 15. The actual schedule and final content are subject to the final release.

unreal flume
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kk

flint wedge
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We are still working on precise placement of support beams and reducing the size of the exported material files.

languid maple
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oh can u import JSON ?

flint wedge
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.bw import <file path> [name] Imports a local .vsbp or native .json file and saves it as a local Buildwright blueprint. If no name is specified, the source file name is used as the blueprint name.
.bw export <name> <file path> Exports a local Buildwright blueprint as a native .json schematic. If no file extension is specified, .json is automatically appended.

languid maple
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ok cool, so when your in game, does it project the whole thing at once?

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is there a layer mode?

flint wedge
languid maple
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oh could be good for performance / larger builds would have a lot of "noise"