https://mods.vintagestory.at/buildwright
Buildwright is a local building blueprint tool by VSCN-Studio.
It saves selected regions as blueprints, renders semi-transparent Ghost projections in the world, compares the world against a blueprint, counts materials and player inventory, and performs confirmed batch operations in singleplayer Creative mode. Blueprints preserve blocks, fluids, decors, BlockEntity TreeAttributes, facing, and Chisel/MicroBlock voxel data.
Feel free to share your blueprints on https://vintagestory-schematics.com
Use the Blueprint Library's export function to export your blueprints to Buildwright\Exports. Upload them directly to preview them.
The website and mod projects are still under development. Feel free to test them out!
#[WIP] Buildwright
14 messages · Page 1 of 1 (latest)
Does this have import functionality as well for like .obj or .schem
website returns this
The website is currently under development, with both the website and the mod expected to be completed by September 15. The actual schedule and final content are subject to the final release.
kk
Not currently. At the moment, only conversion between the game's native JSON format and VSBP is supported. This could be implemented in the future.
We are still working on precise placement of support beams and reducing the size of the exported material files.
oh can u import JSON ?
Supports converting the vanilla format to VSBP format using a command.
.bw import <file path> [name] Imports a local .vsbp or native .json file and saves it as a local Buildwright blueprint. If no name is specified, the source file name is used as the blueprint name.
.bw export <name> <file path> Exports a local Buildwright blueprint as a native .json schematic. If no file extension is specified, .json is automatically appended.
ok cool, so when your in game, does it project the whole thing at once?
is there a layer mode?
oh could be good for performance / larger builds would have a lot of "noise"