#Holy sweet mother of god nerf bears

40 messages · Page 1 of 1 (latest)

scarlet harness
#

Why is it made of fucking vibranium, runs faster than a F1 car, and also has the hitbox of a rabbit.

As much as I love sinking 100+ damage into a brown bear while they move at roughly the speed of sound to chase me down and send me 15 feet into the air if they hit me, this is uh, a little bit more than obscene.

At very least, fix their hitbox. If another arrow just phases through it im gonna tweak. Damage is fine, even the speed is fine, albeat the HP is more than a bit obscene. Obliterate the YES knockback.

Black bears and polar bears are fine. The former is weaker, and the latter is rare.

#

I get bears are deadly as shit irl but I also feel like the bear thats been hit with 10+ arrows, and stabbed 10+ times with a sword should probably be dead

#

instead of barreling at you faster than a missile

#

(or realistically, shouldve retreated ages ago)

hazy summit
#

I mean...they ARE bears. They're supposed to be tanks. But, yes, a better hitbox would be lovely

scarlet harness
#

like

#

the reason people dont die to bears constantly irl is cause it like... dosnt chase you for 15 kilometers ignoring all pain and damage until either you are dead or it is dead

#

if we are going for realism, it should give up on fighting you sooner. if we are going for gameplay, it should be weaker

currently, we have the worst of both works

#

also wth is the knockback

#

why does it launch me 2 storys into the air

#

bears are neither realistic NOR fun

hazy summit
#

yeah...lowkey feel like they shouldn't still be chasing when they're below quarter health or the chase has be going more than three hundred-ish blocks

scarlet harness
#

ngl that should be a thing with most animals in the game

#

if it has babys then its much more likely to be aggressive

#

instead of the current coinflip with moose and such

solar hedge
#

the fact that bears dont seem to really react to being injured or exhausted feels weird, same goes for some other creatures

drowsy acorn
#

I mean, hyperbole. But yeah:

  • reduce speed proportional to damage taken (universal to all animals)
  • increase chances of fleeing with the same (all predators)
  • add some behavior to actually make a decision at random intervals about whether to attack or not instead of just always attacking on sight (all predators)
  • add a territorial display that gives players time to react before the bear ruins their day
  • while we're at it, reduce default swimming speed from 200% the normal walking speed to something reasonable like 50% or 75%. (universal to all animals)

All fairly small, simple tweaks that would make a profound difference. Should collectively take less effort than, say, implementing pixel perfect placement inside of storage cabinets. Or modeling and texturing 22 different varieties of fish.

solar hedge
#

i think it makes sense that bears are good swimmers right?

hazy summit
#

Iirc they are great swimmers irl

drowsy acorn
solar hedge
#

i mean swimming speed and walking speed aren't 1-1 though, correct?

drowsy acorn
#

thats what the percentage is for. If theres anything else going on, I dont know. But currently wild animals are definitely set to swim faster than they can run.

solar hedge
#

maybe im wrong then, i thought 100% swimming speed was slower than 100% ground speed

remote umbra
#

just that you suck at swimming

#

so you are slower

#

at 2x animals move around the same speed swimming and walking, if not slower swimming

solar hedge
#

so you're saying swimming is about twice as slow as land?

#

just making sure not to misunderstand

remote umbra
#

Yeah

#

Fulm swiming seems like its a bit slower than thst

swift tapir
#

Apparently Tyron hates working on entity ai. So this will take SOME time.

swift tapir
#

Wish, he started hiring entity ai programers. Because the game kind of needs it. It's not that animals are dumb, but there's a lot of things that it could be improved on, specifically pathfinding and behaviors.

remote umbra
#

and when the player isnt there they just drown themselves if on water

#

i mean its not that bad, its just that compared to the other parts of the game it feels very unpolished

solar hedge
swift tapir
#

He has programmers, but none that which task is ai specific. Could be a bug bounty actually.

scarlet harness
#

im hopeing we get a properly good AI for them rather than just a fix of the most visible jank

lone jay
#

Ah yes focus on the bear and it's realism in VINTAGE STORY, a FANTASY survival GAME

solar hedge