#Make tool durability more realistic.

186 messages · Page 1 of 1 (latest)

restive sphinx
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Tools should not break while used the intended way. If it does, it's a bad tool. Anything past flint should not lose its durability while being used correctly. Axes and Swords can lose sharpness but they don't break and can be resharpend. It's not even a fun mechanic. It's just a tedious chore that adds no realism or substance.

indigo pulsar
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An alternative world option where you have to sharpen/maintain your tools without a "blocks broken" durability system would have been neat.

restive sphinx
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They're basicly indestructable when used correctly

indigo pulsar
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Hmmm, fair point

restive sphinx
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Anything that dosen't need to be sharp can last centurys in constant use.

indigo pulsar
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Then again, a more plausible system would have been neat. I think each block having specific resistances tied to their irl "hardness" values would make more sense

indigo pulsar
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Like wet mud being easy to dig and using very little durablility, but arid and hard earth being tough, hard to dig and costing more durability per block

restive sphinx
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That's what the tool is for

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You gota be using shovels real incorrectly to break them.

indigo pulsar
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Shovels and axes could have sharpness (with shovels only getting a boost when sharp, but not having a malus when having low sharpness), but I'm not sure how other tools can be handled

restive sphinx
indigo pulsar
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lol

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The head might not break but the wooden handle eventually will

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And it's not like we make shovel handles out of steel pipes often in real life, as far as as I'm aware

restive sphinx
indigo pulsar
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I agree with the general idea but it's complicated to set up in a plausible and balanced manner

restive sphinx
indigo pulsar
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Key word is "often" since most generic shovels are just a piece of steel at the end of a stick

restive sphinx
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50% of my shovels have steel pipes

indigo pulsar
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I only saw it for smaller trowels so far, even in construction sites

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The only time I can recall seeing one entirely made out of metal/alloy is if it's used in a metallurgy-related plant

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Anyway, we're getting sidetracked, so I'll take your word for it, lol

restive sphinx
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I got a lot of experience with tools and handels, if treated. Do not break. If they aren't treated then they rot. I don't know if I used correct english terms.

indigo pulsar
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The issue is, while the durability system is outdated, it does the job. I think we could start by changing "how much does a block take off from durability" first, instead of upping durability or making indestructible tools

indigo pulsar
restive sphinx
indigo pulsar
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Yeah but let's say we get immortal tools. What do we have to take away to make it balanced?

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Make ores 95% less common in exchange?

restive sphinx
restive sphinx
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You'll still blow metal on armour.

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That'll break normaly

stone epoch
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Tools past flint are a huge upgrade - in durability, gathering speeds (and design).
Moreover irl tools under constant use do break. Especially true if they are not modern rust-free steel. The tools in game have good durabilities considering the value you get from them - like digging up a couple hundred or thousand cubic meters of soil in case of shovels. Or processing a giant tree in one swoop in case of an axe (no need to go about cleaing branches, cutting up the tree ... just wood block drops)

As these mechanics are simplified and you do need to constantly sharpen tools and they are very op in some cases, i regard the "unrealistic" breaking of tools as simplfying function of real tools. Therefore i see no need to change this mechanic

restive sphinx
restive sphinx
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I have a lot of rusty tools and they're as durable as ever.

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My rusty axe chops just fine

restive sphinx
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It takes centurys for rust to do shit

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This mechanic is in no way justifiable.

mystic mantle
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you clearly feel very strongly about this but at the end of the day durability is here to serve a gameplay service, not a realism one. this is a game first, so that takes priority.

there might be some middle ground to find, but if thats not good enough for you, you just aren't going to get what you want

restive sphinx
winged dock
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This is honestly such a good idea, I would say though, things should be able to break but you could get the broken tool inorder to remelt (with deminishing returns)

restive sphinx
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A rusty picaxe will last a century of constant use.

restive sphinx
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Tools are suprisingly durable

feral ether
# restive sphinx Tools are suprisingly durable

i agree but like the others say this is a game, although with shovels they do not last long enough, it is litrally not worth mking a copper shovel bc it doesn't last long enough. also axes have the same problem, i just make and use the flint tools that are basically free.

other tools arn't so bad but i still think the duribility should be buffed, especially late game tools and all shovels and axes

some of the other games that don't have duarability have more tool variation meaning upgrades make the old ones obsolete; tool upgrades are fewer and slower in vintage story, it is a balance thing.

restive sphinx
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Tools should be indestructable when used correctly.

austere basin
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I like the idea of tools lasting longer but I think they should still have a durability

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Like you use it and overtime as the durability goes down , your axe become less and less effective to the point where it’s not chopping anymore

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Then you need to go sharpen

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And that takes a bit of metal off , reducing the total durability

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Overtime you will have sharpened the axe so much that it become useless and you have to make another

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You can then melt this tool head down with poor returns and then make a new one

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So that you don’t just have infinite tools immediately upon your first tool

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Blunt things like hammers get bent out of shape quite easily

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Especially hammers

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I think a better system for tools breaking could also be their handles breaking

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And you get the tool head back

austere basin
restive sphinx
austere basin
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Which makes you play the game more

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And mine more

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Which is fun

restive sphinx
austere basin
restive sphinx
austere basin
restive sphinx
austere basin
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How does that make the game better

austere basin
restive sphinx
austere basin
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If I had to mine less

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That would suck

restive sphinx
austere basin
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Ppl aren’t stupid they just have different opinions than you

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This is not objective

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This is preference

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Calm down

restive sphinx
austere basin
austere basin
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This must be bait

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Your just upset for no reason now

restive sphinx
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There are slurs for your kind

austere basin
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I thought my suggestion was rather good

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Finds a good middle ground

restive sphinx
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You're the ones ruining gaming

austere basin
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That’s true

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Such a good point you raise

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Oh how much better life would be if nothing broke !!!!!

restive sphinx
austere basin
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Will do

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You should go fishing

restive sphinx
austere basin
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No irl

restive sphinx
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I want to build practical projects

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I want to engadge with new mechanics

austere basin
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Me too !

restive sphinx
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You can't fathom an apple.

austere basin
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Why are these two things mutually exclusive

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I can just do both

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Did you even read what I wrote ):

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You’re breaking my heart

restive sphinx
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It'll take centurys

austere basin
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Yeh but since we don’t play the game for centuries then I think the time span should be appropriately reduced

restive sphinx
austere basin
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I was more talking copper and bronze

restive sphinx
austere basin
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That seems a bit silly doesn’t it

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I think your just being silly

restive sphinx
austere basin
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Wasn’t my intention

restive sphinx
austere basin
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Keep getting mad it’ll definitely improve your suggestions chances 🙊

restive sphinx
restive sphinx
feral ether
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i think durability exists to push you to upgrade your tools

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if copper lasted forever i would find the game less fun

mystic mantle
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when the suggestion becomes a demand and anyone who doesnt agree gets called names, at what point should the thread be locked?

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if you hate durability that much, you could definitely make a mod that gives every tool you want like 99999999 durability, effectively removing it

mystic mantle
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i could also give a more clear reason why durability is in the game, but i just feel like thats not what you really want

austere basin
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On another durability note building blocks should def not last perfectly forever

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I wanna see shit decay

restive sphinx
restive sphinx
restive sphinx
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The player should have more time for experimentation rather than upkeep

austere basin
restive sphinx
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Cuz it wouldn't be worth it

austere basin
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I mean I don’t play mine craft any more but I hated mending personally

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Was nice sometimes but on econ server it always ruined it

mystic mantle
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people dont use mending to save their tools, they do it to save their enchantments

restive sphinx
austere basin
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Or a reason to lime wash stone

restive sphinx
austere basin
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Yeh but I thought you like realism

restive sphinx
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It's just that tool durability is unjustifiable in any way

austere basin
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But your your reasoning for that is realism

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Can I ask why you don’t play in creative

restive sphinx
austere basin
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What about survival do u like

austere basin
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But they would age

restive sphinx
austere basin
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I think aging is pretty

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And you should have to put effort in to keep your builds looking new

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Imo

restive sphinx
austere basin
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Or you can accept the fact that things age

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Or build things out of more durable materials

restive sphinx
austere basin
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You crack me up

fallow snow
fallow snow
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It takes a while, and realistically it wouldn't happen in the timescale of a game, but if it was all about realism we would all die of dysentery

austere basin
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I’m a chef and use my knife almost every day therefore I need to sharpen a tiny bit every day and a big sharpen once a month or so

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The ppl at the shop always warn you not to sharpen too much or you’ll lose inches off your knife

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Very easy to do with a steel like white steel which is prone to chipping

restive sphinx
austere basin
restive sphinx
frosty nymph
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I would say that diminishing mining speed as durability wears down would meet my approval.

Then take the item to a grindstone to sharpen it (makes more sense than the crit chance thing weapons have, could just replace that and have weapons start at less than max damage upon forging). Grinding wears down the durability total. So over time, the tools will wear out faster, and theres still a long term incentive to replace tools. But its squishier. Not a "tool broke, replacement non-negotiable" But more. "efficiency at 70%, probably worth a visit to the shop at this point. Gonna want a fresh replacement soon."

Hammers would be excluded from this process because as stated, no edge, no loss. Granted that leaves a weird dichotomy where hammers do the insta-break thing when durability wears out while every other tool has this squishy maintenance process...

mystic mantle
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yeah i think something like that could really work

austere basin
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i was called an idiot lmao

modern valley
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I agree with the base idea, but yeah person who made this you went about this in such a bad way man I'm sorry I'm not on your side because I agree some tool durability is too low(like with shovels and axes feeling like they have too little durability as mentioned before by somebody), but goodness gracious

frosty nymph
modern valley
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I normally just play with increased tool durability, toolsmith is great but I dislike early game with it because sharpening stones are kinda luck based(been in worlds where I could not find any kind of hard stone material for a while on the surface)

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Seriously like

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150% tool durability may work nicely?

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I play with 125% usually

normal elk
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And that's like... The highest tier tools.

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In the game

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Most commonly you will use bronze or iron tools which are pretty crap realistically

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Hell iron is worse than bronze actually idk why it's better than bronze in the game

restive sphinx
normal elk
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Lmao

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I've extensively studied metallurgy

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Copper is soft as fuck

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If we're doing realistically you're barely going to break anything with copper tools

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And copper does oxidize pretty fast in humidity so does bronze

restive sphinx
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Don't underestimate tools

normal elk
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We break rocks with pickaxes

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Not mallets

restive sphinx
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The handels rot beffore the metal breaks

normal elk
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You will NEVER break through for example quartzite rock with a copper pickaxe

normal elk
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Bro you're like 12

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Or severely uneducated

restive sphinx
normal elk
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xD

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xD

proper ether
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i dont see why this tool durability rework idea is so hated. exactly how is the current system fun or realistic? a metal hoe shouldn't just evaporate after a few in game hours of use

normal elk
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You have any idea how completely impossible for a single person to break all that amount of rock?

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Nigh impossible

restive sphinx
normal elk
restive sphinx
normal elk
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You're underaged man

restive sphinx
normal elk
proper ether
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it doesn't "need" to be anything. the game balance doesnt even have to change all that much for it to be significantly more fun and less restrictive

restive sphinx
normal elk
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XD

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Quartzite is literally among the toughest rocks

proper ether
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this is not a very constructive conversation

restive sphinx
normal elk
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Omfg...

mystic mantle
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quartzite /=/ quartz

normal elk
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I'm out

restive sphinx
normal elk
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FYI you can't legally be on discord underaged

restive sphinx
austere basin
restive sphinx
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Geting called underaged by people who prob don't even know what a manual looks like. 😭

proper ether
austere basin
restive sphinx
austere basin
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That’s why they get upset

mystic mantle
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yeah you see thats the issue

normal elk
mystic mantle
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a suggestion that has some merit (a lot of people are on board with increased durability, getting something back from broken tools, more maintenance on tools in exchange for longer shelf life) overall more interesting mechanics, but they all get shut down instantly with "durability is unrealistic, i would know i have a pickaxe from the neolithic era" and then you get told to explode

restive sphinx
queen pelican
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Whats wild is I actually recognize that Pelilial Whitesnake name from somewhere else, that I banned them from LOL

austere basin
restive sphinx
austere basin
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But no one needs to insult each other

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It’s fkn game suggestion

restive sphinx
proper ether
austere basin
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No I said I didn’t want it to disappear

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Cus you want immortal tools bro

restive sphinx
normal elk
proper ether
austere basin
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That’s his opinion

normal elk
austere basin
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And he calls them dumb

normal elk
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This guy's got a tiny brain if I'm gonna be honest lol he doesn't know any metallurgy or geology and dares talk about it

austere basin
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Or stupid

proper ether
restive sphinx
austere basin
restive sphinx
austere basin
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Like resource drain

restive sphinx
austere basin
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If you think there’s not enough resources I have to say that’s a you issue , if you find an iron vein you have more than enough iron for a full play through

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Unless you play your world for like 10 years idk

restive sphinx
restive sphinx
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Altough I did not know quarts is so copper resistant

mystic mantle
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quartzite, not quartz

austere basin
restive sphinx
mystic mantle
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well unfortunately they are different things

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you ignorantly stating otherwise does not change real geology unfortunately :/

austere basin
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Yes they are but it’s not necessary to delineate

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Is it ?

restive sphinx
austere basin
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Idk maybe it is

restive sphinx
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But hammers should definetly be indestructable.

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How tf can one even break a hammer?

normal elk
mystic mantle
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okay, maybe in theory indestructible hammers could work. how do you make everything above a copper hammer have a functional use case?

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its not like they're very tedious to make, you can use molds

restive sphinx
normal elk
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xD

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This guy's like those drunk drivers the police stops and asks if they're drunk and they say some silly shit

restive sphinx
restive sphinx
austere basin
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I remember trying to hammer a nail in with a copper hammer once , didn’t work out so well

normal elk
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What's Young's modulus

austere basin
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Was an iron one so obvs harder

restive sphinx
normal elk
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Of course you don't

austere basin
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But I was also knocking on wood and it still deformed it

restive sphinx
mystic mantle
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okay, so instead of higher hammer tiers having a higher durability and otherwise being interchangable, you suggest making all hammers have infinite durability, but you need higher tier hammers for progression

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i don't personally think thats a good idea but it has some merits

austere basin
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I just think that indestructible tools are bad for multiplayer settings especially if you wanna trade, since population doesn’t grow to provide consistent new revenue a durability system provides a reason to go get another one

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But yeh should def last longer

restive sphinx
austere basin
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Idk

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I don’t play single player

restive sphinx
mystic mantle
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keep in mind the lack of durability also requires looking at the quenching system again, which JUST got added

austere basin
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Anymore

austere basin
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Eg war hammer

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Or axe

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They just blunt

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I guess a sword could shatter in rare cases

restive sphinx
austere basin
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But would be fkn hard to do

mystic mantle
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i think durability still makes the most sense for this game, it just needs some top ups. higher durability is one of the positive feedback mechanics for a player to upgrade their tools, they get more worth out of them

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i think things should overall have a higher durability, and sharp weapons should require...well, sharpening

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it makes more sense and would feel more rewarding to maintain longer lasting weapons

austere basin
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If my copper lasted forever I don’t think I’d ever upgrade

mystic mantle
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and tools of course

queen pelican
mystic mantle
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put in the effort to craft your hammer by hand instead of a mold, and then temper and quench it? yeah, make that sucker last a LONG LONG time, but if you just pour it out into a mold and slap it on a stick? you get a season tops

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oh yeah even for the sharp ones they would still have some form of durability mechanic

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i wouldnt even inherently be against some sort of repair mechanic, to re-add durability

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especially if we're putting a lot of effort into tools with quenching and stuff

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but that is less realistic

restive sphinx
tough igloo
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Why are we even arguing about whether or not it's realistic? It doesn't matter. This is a video game. The devs themselves say, on the website:

"Vintage Story is heavily inspired by natural processes of the real world and brings them into the game in a fun and enjoyable way."

The gameplay purpose for tools breaking is to put a drain on your resources, in a simple and easy way for the player to understand. Complicating the process may make it more realistic, yes, and may make for a fun mod, also yes, but it probably wouldn't be a good fit for the vanilla game that's already very complicated for newer players to get a hang of. There's a trade-off there that I find not worth it that's entirely avoided by it just being an optional mod.

If there was no proper resource drain, players would lose a reason to continue reaching for better tools. Making handles break makes the game a handle smithing simulator, as opposed to an interesting quick mini game you try to optimize for each tool. After hundreds of hours, I still enjoy banging out a set of tools on the anvil in the middle of the night.

queen pelican
mystic mantle
austere basin
restive sphinx
mystic mantle
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but yes thats why i think durability should stay mostly functional as is, it provides good feedback to the player and you shouldnt be required to put in effort to get a functioning tool.

proper ether
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at this point yall should just make a new thread

mystic mantle
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however i think if you put in the effort by choice to temper and quench your tools, you should get good worth out of them

austere basin
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I think this thread should be deleted

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It’s a cancer

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Is there someone we can link to do that

mystic mantle
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i've resisted the urge to ping a mod multiple times...

restive sphinx
austere basin
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Yeh it’s for the best