#Update for VS on Mac says file is damaged, cannot open
1 messages · Page 1 of 1 (latest)
it's a known issue, you just have to type a few things into the computer console to fix it
This 100% works. Had to do it the other day when I was traveling on my MacBook
Hi I did this and when I try to run the game it doesn't show me this notification anymore, but it won't turn on at all.
Hi would you be able to try the following? It worked for me:
https://github.com/anegostudios/VintageStory-Issues/issues/8334#issuecomment-4295035456
Game Version v1.22 Platform Mac Modded Vanilla SP/MP Singleplayer Description the error said "“Vintage Story” is damaged and can’t be opened. You should move it to the Trash." i've tr...
This has worked for me throughout all the 1.22 release candidates and the stable
https://discord.com/channels/302152934249070593/1480942435138928680
I've done the -xattr (I've done that for quite some time and had it work) and I'm also encountering the "one bounce in dock then nothing" with the 1.22 update. Nothing's even being changed in VS' log files. I hadn't tried any of the rc
Problem fixed, I went and downloaded .net again. Probably was an updated needed to happen.
Hold on a second.
You will still need to run the same command as before to get this version to open, but if you are running an Arm Mac (M1 or newer) then please try running this version instead and report back if you have any issues!
@torn seal @gusty nebula @azure spoke @wraith spade @median locust
Testing out a new Arm build, hopefully it means the game runs better. On my machine (M4 Max) I’m running at Absolute Maximum just with the View Distance lowered to 384 and I get about a 20FPS boost on average with this build.
Hi Pizza that's wonderful, may I ask how do you enable the FPS count? I can give it a test a report back.
Many thanks!
I think the default control for this is ⌃F3 which obviously doesn't work since it's a default system shortcut, so I changed it to U. (That's Ctrl+F3 if it's not obvious.)
Great thanks, I get Avg: 31 FPS on Medium settings and View Distance 256 and the build runs the game fine, thanks.
It is an M1 Max with 64 GB of RAM.
I don't really play on macOS but when I am on the move it is helpful to run it on Mac help anyone playing on the servers.
And it runs smoothly and everything? Do you have a comparison of how well it ran before?
I am afraid that I don't have any numbers for you but it feels like it runs the same as before to me?
It never ran incredibly well on this machine when compared to the PC.
It does lag and what not, as in I would not really play the game in this laptop.
Interesting. On the M1 Max it should really run better than that I would think.
Are you playing it in "fullscreen" mode?
Yes I am not sure, some games run incredibly well, No Man's Sky is super smooth and Factorio for example.
I haven't tested that many games here but those run well.
Are you playing it in "fullscreen" mode?
Yes, fullscreen mode, should I change that?
You should only use the macOS way to go fullscreen, which is to press the little green button in the corner or press 🌐︎F when it's windowed.
This can then run it in "Game Mode" which helps with performance.
I'm looking into making it so the game will use the proper native fullscreen automatically instead of this weird old fullscreen that doesn't allow you to switch out of it easily and such.
OK Pizza, the performance is night and day!
Avg: 112 FPS I am unsure how I activated the Game Mode but it ~~++~~is active because now it pops up a notification, the it has a big improvement on how it runs now.
Also I found that it might be the Game Mode making the difference because having the game in window or full screen (following your instructions) it runs the same.
It only activates if you're in the native full screen mode. 🙂
I see! Perfect well the game seems actually playable now
So that's amazing, thank you very much!
Yeah! I'm hoping to slowly improve things more. My next goal is to get it using retina properly so that the interface is nice and crisp like you'd expect. For example:
As part of that I'll make it so the in-game fullscreen just uses the native fullscreen on Mac if I can. Then it'll be more foolproof for players.