- Remove the need to fertilize replanted berry bushes, instead replace it with a need to prune them regularly.
- Add an alternative method for replanting berry bushes: using a shovel on the bush (or the dirt below it) digs up the whole bush as an item which has max stack size of 1. The dug up bush dies after a few days if not replanted. The inventory and time restraints make it not so easy to mass replant bushes, especially early game (when berries are most useful). After replanting, the berry bush has a period of acclimatization where it can't produce and has a chance to die. This chance can be decreased (or removed) by using a fertilizer on the bush.
- The cuttings method should still work for propagation of berry bushes, maybe requiring an initial investment of fertilizer until the bush reaches maturity.
#Rework berry bushes
407 messages Β· Page 1 of 1 (latest)
I think this highlights traits and actualy allows them to get a bit wilder and cooler than if propogation was necessary
(also, as a future thing I want to be able to breed traits to get better/stronger traits so badd, that'd be more of a pain to program but for a future thing def worth it)
Yus. I basically made a post that said dis too but i think i worded it poorly cuz it didnt get much traffic
I don't really think that propagation needs to be changed, but the first thing is what I'd rather see. It would be a more direct counter to large hundreds-of-bushes farms.
Or rather, you're likely going to have to take a day out of your time once in a while to take care of your bushes, which is what I'd like to see overall. I want farming to be something you have to do actively. The only reason we currently have some 'set it and forget it' crops now isn't because they actually require no care, but because we have pesticide and herbicide and fungicide and and and to allow for it. In reality, farming at this tech level requires a lot more hands on work and nothing in the game accounts for it. Berries aside. But even those. So many people go "BUT THEY NEED NOTHING" and, uh, you're kind of wrong on that. If berries could literally grow anywhere, they would. They do not. Birds shit out berry seeds literally everywhere they go, but we don't see berries literally everywhere. We see them in the edges of forested areas because that soil is good. When you transplant a berry bush, you're likely taking it to somewhere with a similar soil quality.
Oh, also: forest floor should drop medium fertility soil and actually have patches of high fertility soil under mushrooms.
Honestly, I'd be happy with just the first bit. The last bit could be OP.
Also, on the bushes downgrading soil quality: yeah, that doesn't happen. They're heavier feeding while they fruit. Overall, though, that's not a thing. It doesn't even make sense mechanically in game with soil as it is now. In fact, I'd go so far as to say that they way soil quality works, aka, you can never get any tier to become better, is shite. I know that soil quality is likely to get a rework at some point, so hear me out: the soil tiers are fine. But as you fertilize them, with a combination of all 3 mains (saltpeter, bonemeal, and compost) you eventually get the next tier of soil.
This would also help out people who are stuck with low fertility soil in an island survival scenario since they could eventually have a farm with good soils.
...I may pull that out as a separate suggestion.
(Assuming you're referring to the 2nd point) I don't think it's too OP since you still need to do the work of bringing the bushes home in time, can't take too many at once, and have to wait before they start producing, plus there's the chance to permanently lose them. It's already more difficult than it was before, and all the values can be tweaked.
...read the statement above it.
I'm talking about forest floor having patches of high fertility under mushrooms. xD
Yeah that seems a bit much
Forest floor being medium fertility makes sense. The patches also make sense in real life, but in game it could be OP. π
The problem with shovel moving the plant is that the entire point of doing cuttings is likely to gate the progression after metal. I don't really think it's totally fair in the first place to do so unless we also gate moving fruit trees in the same way.
Forest soils are typically less fertile than grasslands soils. But yeah you should make a separate thread for better visibility.
Er. THey're not.
Can't you use a stone knife to get cuttings?
I thought it was gated behind shears.
Oh god, I've realized that I'm talking TEMPERATE FOREST here. Like, what's near me.
That soil is rich as hell.
Maybe the answer here is to differentiate the forests based on type and actually cut out 'forest floor' as a thing altogether.
Because, yeah, deeper down, the soil in most forests is less rich. But the topsoil is STUPIDLY rich, especially in temperate forests.
So that top layer of soil shouldn't be poor.
I feel like medium is actually a compromise.
But anyway, I do think moving with a shovel is a good option. Considering in real life you'd need one to move a whole bush.
see this would make a lot more sense to me
Yeah, that's the fun thing about temperate forests: they're actually really, really good soil. Absolutely incredible topsoil, actually.
You find a spot with mushrooms, that shit is going to be GOLD.
I made this thread because the main thread on berry bushes has 11k comments and my suggestions would have 0 chance to be read there. You should do the same for your soil suggestions if you actually want the devs to read them.
On traits: what do we think of like...traits improving as bushes are fertilized? Or pruned, if fertilization goes away?
So like, RNG, traits improve once in a while?
Due to care.
Id like that but those improvements shouldnt be heritage, rather a fact of better care
As in
Just making sure
Maybe at most cuttings would have that higher care in the beginning
As it would have inherited the health of its parent plant
But bad care could just yk
(Okay, soil quality posted.)
I'm just going to go out on a limb and say that you've probably never cared for a berry farm IRL before. Fertilizing them every once in a while is standard practice, especially when planting them.
As it stand now, berries in the game are hilariously broken, so much so that we had berries ROTTING in the cellar on my server while waiting for a dozen barrels of their juice to ferment.
You can't tell me that doesn't need adjusting.
And we weren't even planting the berries that close to home either.
I think berry changes are a good thing. It makes other sources of food more important in the early game and also make setting up proper berry farms more rewarding without having so much go to waste.
also I did the math and a dozen barrels of juice is 1,920 berries... with out a proper farm.
That's too much.
I don't know why you're arguing against the current system when this is a proposal for a new thing
non sequitur
Okay, crops and farming changes and soil changes are now both separate suggestion forum posts.
And I linked the first post of the soil changes in the farming one...and I want to link this one to it, too.
Where in my suggestion did I say "changes to berries are bad, revert all of them and return to the old system with no adjustments"? Did you even read the post? Why are you strawmanning me lol
literally
these people see an alternative to the fert system they're going with as just saying "berries are perfectly fine and don't need a rework actually."
and ofc those people exist but like not the people they're actually ever arguing against
I swear people need to stop with this all or nothing nonsense, it's so ridiculous, like there are no other options besides reverting completely or keeping things as is
so true
Where in my comment did I say that you said that? Did you even read my comments? Why are you accusing me of that?
What you said was that the fertilizer once a year thing needed to go and I said that was actually perfectly acceptable because that's how it goes IRL. You literally just feed your berry bushes every once in a while to keep them going full pace.
Then I said that that the current berries (1.21) were so hilariously broken that I think these changes that Anego is doing in 1.22 are a good thing. Just providing counterargument to your suggestion. That is how this kind of thing works. If you only accept statements that are wholly in support of what you are saying then you will never ever get constructive criticism to help you improve your ideas.
But yeah, just be all aggressive and stuff. π π
The only way I could see your suggestion working is if there was an option not to fertilize them and that just made the plants give you about the same yield as wild berry bushes because that is essentially what they would be at that point.
But by actually caring for the bushes, fertilizing them, etc, you could boost the yield to what we have with the current iteration of the bushes.
wouldn't have a problem with having to use fertilizer if composting wasn't locked behind querns or saws tbh
composting methods were already a thing in the stone age
and pruning as a way of upkeep for your bushes makes sense
I could see this working if there was a more primitive form of fertilizer, or a mortar and pestle so you could at least make a few things before you get enough copper to make your first quern.
crushing and grinding bones shouldn't require a full-blown setup.
agreed! brings another layer of progression if you move up to more effecient ways to fertilize your crops as you scale up
what's truly annoying people is that the only methods of getting fertilizer is putting a full stack of rot in a barrel and waiting 20 days, mining enough stone to make a quern or spelunking in caves
Yeah, the changes would be a lot less annoying if fertilizer was less annoying. π
this game is cool because of how all the systems interconnect...
but also pain when it highlights the flaws like this lol
It could also be argued that by the time you get your berry bushes squared away, you'll have a quern anyway, but I have thought a mortar and pestle would be a good addition to the game anyway.... gonna go make my own thread about that.
I mean, it's not a finished game, so things having inconsistencies is understandable.
mhmm
Mortar/pestle could be useful for things like poultice making, too.
Requiring it for making things like bandages would be neat.
I was literally about to type that
getoutofmyhead
this combined with herbs, medicines and status effects in the future?
it just works
A mortar and pestle is also kind of a requirement of a dyer's kit if you're using natural stuff.
ooo good point
oh sweet someone already suggested it https://discord.com/channels/302152934249070593/1397618395247280309
all the points brought up in that thread go to show irl does a fine job balancing itself already
especially giving tiers to what things you can grind
and just being really slow
I mean it takes work to grind it by hand. Being slow is the price you pay for having the ability to grind things before the quern is obtained.
But it would give you bonemeal for fertilizer which I believe would satisfy most of the complaints about the berry system rework.
There are people who will not use the quern to grind things by hand before they get a windmill because it's too slow as it is. xD
Like...I don't really understand what those people were expecting.
Which is funny because you still need a saw to make the windmill actually do anything
You didn't provide a counterargument. You said that my suggestion to change the 1.22 berries is wrong because 1.21 berries were broken, i.e. absolute nonsense. Lol "constructive criticism", maybe you are the one who needs to accept some criticism buddy.
Uh. I think that they didn't respond to you specifically because they were just comments in general and not...to you.
Please find where I said "your suggestion is wrong". I think you need to
- kill the attitude. now.
- take a chill pill
I think berries should be able to spread over the ground as landcover. Obviously not as aggressively fast as in real life, but I worry that the change to cuttings and shift away from them being a viable early game food source will just cause the game to be even less approachable than it already is.
You are either a troll or don't know what a counterargument is
They are still viable as wild berries, just not as farmed ones. Replanting with a shovel could help with that. Spreading might cause performance issues, so I doubt they'll do that.
hey, check which thread you're in. That's right! it's his suggestion thread! so smart. Now, if you're saying that you're not talking about his suggestions, you're being off topic. Which is a no-no. So, take your comments and put them somewhere else! Okay?
Goes on a random rant under my suggestion, calls it a couterargument, then blames my attitude. Genius.
I think they did used to spread, really really slowly though. You'd sometimes see a bush having grown an additional one on top of it right? But nevertheless, while I do like stopping players from just amassing the Berry Nexus (making us have to be hunter/gatherers in the clay and flint age is very cool and probably the intent) I think berries do need something, this hit was a pendulum swing too far in the other direction aimed at hurting veteran players, so I like your shovel replanting idea.
I talked to a friend of mine who I tried to get into vintage story when 1.20 came out, and he told me that he feels bad about not playing VS, but that every update feels tailor made to make the game less and less approachable.
Berry bushes were previously the best early food source you could actually make stationary, and so were a lifeline for new players figuring out how the game works, and I really don't want to watch Vintage Story to push towards tedious realism and just making anything too "easy" harder, and that's what I'm worried is happening.
Mhm :<
They never were spreading, 2-tall bushes spawned at worldgen and could be placed by players (by planting a bush on top of another bush)
Honestly I wouldn't complain if they made crops and fruit trees require more effort as well to balance things out, although I know many people would because of how used we are to food being low effort
Ah, okay, good to know, thought they could grow.
I'm mixed on making crops and fruit trees harder, I like more complicated mechanics and needing to manage them, but I also don't want Vintage Story to turn into "all of your time is spent managing your farm's health in the name of difficulty" because that just wouldn't be fun. Yes, on a multi-player server having a designated farmer and cook could be fun, but for average people that would just be tedious and boring because they couldn't ever go and mine, fish, build, explore, hunt, smith, etc.
I think a good example of what I'm talking about from my perspective is Don't Starve Together, I know that if I spent a week or two just shoving my face into the meat grinder that is it's survival mechanics, I would come out with the ability to play a game I would probably like. But I have a life and things I both want to and need to do instead of that, so the monolith remains unapproachable.
I don't want Vintage Story to turn into that for the uninitiated, and I feel like I'm reliving the discussions I had when the shiver got added.
I personally like DST, but rarely engage with its farming system because I don't like staying at the base for long. VS is different for me, I think I wouldn't mind spending a bit more time on farms, although I don't advocate for a full-time babysitting type of gameplay. I just think it's not balanced right now, and the berry changes just highlight it.
None of the mechanics presented are meant to take a huge chunk out of your time. Even with the original berry bush changes, you're likely only spending a few more in game hours per year doing what you need to do unless you have hundreds.
Also, as an aside...the 'lowers the quality of soil by one when it grows' thing does annoy me. If you fertilize your plants on start, they shouldn't do that.
I'm creating a bunch of test worlds to test this.
I'd be fine with this mechanic if they'd give us a way to fertilize the soil back to what it was before and beyond.
The problem I have with it is that it turns healthy cuttings into struggling plants.
And unless you have better soil, they'll always be struggling.
They grow in two months now, though, so that's better.
Honestly, I don't know what I'd rather have. In a vacuum, this feels extremely punishing for no reason. There's no way to get high fertility soil other than finding it, and therefore a lot of people are going to be dealing with struggling plants forever. The best way to solve this is to add in a way to create all tiers of soil with the previous tier and all 3 (non-potash) fertilizers.
But even so, the mechanic itself feels wrong.
With mechanics as they are, it doesn't really make sense to move berries until you have at least high fertility soil, and that's, in vanilla, better used to make terra preta because of how rare it is. Turning down the rarity on high fertility soil would help with this. Allowing us to create medium and high fertility soil with fertilization would be another way to go. As it is, I think the change is needlessly punishing for no real reason.
I would rather see a mechanic that allows amending the soil through to high fertility where it stands. That would mean that you could move the bushes earlier without such a high penalty.
And also: pruning could take struggling bushes to healthy when done regularly.
So: if the soil has to be bumped down a peg, give us a way to bump it back up. Also, pruning to help struggling plants.
This would work with the mechanics presented in a better way.
I also think that we should just be planting the stupid things on farmland.
It's not REALISM, but it would allow these mechanics to work well across all things.
(though, to be fair, 'farmland' in game is just what you plant shit on)
I've never really liked potash being the only thing to give permanent boosts, either.
The only problem with allowing fertilization to permanently increase soil quality after so much is that it kind of negates the entire reason for potash existing as it does. π
But the thing is, that's only for K, so it's only so useful in the first place.
I dunno. More thought required.
it's able to, unless they changed that. I'd hate it as a strict requirement for decoration
Eh. I don't really think that 'farmland' needs to have the shaved bit off the top it does. I don't really understand why Minecraft does that, nor why this game does.
There's a lot of stuff that this game seems to do just because Minecraft did it and they were holdovers from that.
Yeah, but I think it could be changed.
maybe
The farmland change is just a visual one, but it would make so much difference in how things look in general.
Farmland would no longer be a weird ugly block next to your other blocks.
they said that bushes aren't required on farmland specifically for decorative purposes so obviously their priorities are just make bushes go wherever
I like how farmland looks. and the darkness instantly shows important information about wetness and soil type that greenery on top would lose
I'm not saying to remove the darkness.
I'm saying to make it a full block.
There's no reason to cut off the very top of the block. xD
oh I thought you mean like make it look more like grass
No.
do you add periods bc of habit or are you trying to give me a tone?
I'm also of the mind that planting stuff requiring a tool makes sense, but that tool should be a trowel, not a hoe. π
anyways if it's still brown I don't want it to be forced, regardless of the height of the block.
A period is the end of a sentence. That's all. π
you should know that's not how people use them now
I don't really care how people use them now. It's how I write and it's how I've always written.
I have a friend who uses periods for grammatical reasons and they keep getting "in trouble" from friends from misinterpreted tone so I thought I'd ask
I like writing proper sentences because they're easier for me to read.
otherwise I'd assume you're trying to tell me you hate me from a single "No."
Er, yeah. That's more the problem of people reading things into stuff that isn't there.
that's why they do it lol. that and they get physically uncomfortable if they don't
If I don't like you, I'll tell you. π
well that's just how grammar works now when it's not required. communication is based off the understanding of others
I feel like you may be autistic lol
Yes.
It's really just proper grammar.
yeah that tracks loll
Reading stuff into proper grammar is...a choice.
that is how the average person thinks my dude. you can look up how it came to be if you're interested but it's just the state of the world now
Yeah, well, if someone gets offended from me using PROPER GRAMMAR I'm going to side-eye them and keep doing it. π
well that's your perogative
Now: to get back to berries.
doing things at the expense of neurotypical understanding you out of spite is a very autistic thing to do <- say autist
and then you realize even those things have been changed by minecraft since 1.18, like spawn mechanics and light levels
tbh the spawn mechanics w VS is very different than in MC
not every night is dangerous
and nights being dangerous is a human instinct. shits scary out there
i like how it also sometimes makes days dangerous tho bc ive had monsters spawn in broad daylight
its more varied
yeah getting stranded in the dark in this game is terrifying lol
Anyway, berry bushes would be fine if you could get the soil back to what it was in some way.
And improve it.
I once went swimming in a river or lake in the wilderness at night once and that shi was so scary
agreed
a period at the end of "let's talk." is giving partner's dad having a conversation with you that you really don't want vibes
I also feel like since getting away from the crafting grid is something they want to do, improving soil quality should be doable in-world by just right clicking on a dirt block with the proper stuff.
oh yeah obvi
I am, once again, NOT responsible for how others read my basic communications by text because they see things that aren't there. That is not my problem. Don't make it my problem.
you are actually the only person responsible for how you write your messages for others. if you want to write periods at the end of every thing at least be aware of the tone it's giving
besides it's just a joke
a silly
my friend writes mostly like that (though they probably wouldve put a colon after "lets talk:" to give a ... type vibe. like more follows)
Well, you continuing to bring it up is actually making me HELLA uncomfortable.
I'm literally just talking in complete sentences here.
So anyway.
SOIL STUFF should be changed if berries are going to downgrade.
oh now the things I'm doing making you uncomfortable matters? I thought it didn't matter how other people read what I was saying :3
you should've just read it in a comedic light and I don't understand why you're making it my problem that you're reading into stuff I'm not meaning
I think that the current mechanics would be okay with a few tweaks.
i want pruning
i think itd be more fun
And the tweaks are: give us a way to get the soil back up to par, and add pruning to get struggling bushes back to healthy.
If it's going to be required, I'd say to have fertilization replace the soil downgrade.
If it can be removed, then the soil downgrade should be reversible with fertilization.
As in: we fertilize the soil, not the plant.
And really, that's how I'd like it in the first place.
So basically like you'd do it on farmland.
What feels weird to me now is that fertilization is tied to the plant itself, not the soil it's on. xD
I think it's probably for like programming reasons
That doesn't really make sense either, though, because it works on farmland that exact way. π
I've seen some people prefer it being attached to the bush so it's really a toss up
that's what I was thinking? but the bush is already programmed and it's probably easier to get the bush to recognize getting clicked on with fert than to give it "spatial awareness" so to speak and check the soil below it
Honestly focusing so much on how people write is just rude, unless their texts are barely legible. It's like walking up to someone and saying "wow you have such a big nose, I can't stop staring at it", even if it's true, why bring it up?
bc it fundamentally changes the tone if their texts to make me misunderstand them to the same level of it being barely legible?
at least I can kinda figure out what someone is trying to say w barely legible but the only way to figure out mistooken tone is asking about it
It really doesn't, people read too much into it.
great that it doesn't matter for you, but it isn't legible to me
I gen thought they hated me from the "no." and "yes."
That sounds like you have some severe social anxiety and nothing to do with how people write.
I used to have that problem until I talked to someone about it. xD
https://www.sciencedirect.com/science/article/abs/pii/S0747563215302181 I'm not just making this shit up there are studies backing me up
y'all are frankly in the minority of people who never noticed the tone shift
"Less sincere" doesn't mean "hostile"
it's a sliding spectrum my dude
and I never said hostile
I said I thought they hated me Ie. they were less sincere about the conversation with me
This sentence makes 0 sense to me, sorry
How does being less sincere become "they hate me" in your mind?
bc I'm autistic and it was the first words to come to mind ffs
this is how moxie always types
I didn't say it wasnt
I can be insincere while memeing, that doesn't mean I hate everyone who reads my messages
I'm also likely autistic, that doesn't explain anything
it's only threatening to use periods in very online spaces. a lot of people in the vintage story discord use periods and high punctuation so it's good to get out of the habit of seeing them as threatening
if you're insincere when conversing then you don't care, if you don't care about the conversation then you don't care about me, if you don't care about me you hate me. obvi
autism is a spectrum
what?
Berry bush chat guys. WE should take more conversation on this outside the thread.
Once again, sounds like severe social anxiety + fear of rejection
I know
yeah but it still sprung from the period
the period was still the reason
and it being a tone indicator of negative thought has presedent
No, it sprung from your head like 100% of things people assume about each other
but it's literally on you and you alone for feeling this way. using periods in any space outside of chronically online discord servers is a normal
texts, dis, forums, basically anywhere that isn't a formal essay or fiction book has periods as tone indicators
i say this as someone who used to be in those servers. it's a toxic way of viewing texts
yall literally arguing against a scientific paper w "nuh uh" you guys are ridiculous
It's a matter of what you're used to. For example someone could be used to weird creppy dudes with anime pfps and assume you're one when they see yours, would you change your pfp for that reason? Probably not.
ITS THE NORMAL WAY OF VIEWING TEXT. I LEARNED THAT BEFORE EVER BEING ON DISC
I mean, I'm reading the conclusions the paper came to. It doesn't say that people should stop using periods in conversation. It says that they're being misconstrued. xD
It's a trans girl so I'd call them transphobic and block em :3
Lol your scientific paper doesn't say what you claim, learn to read scientific papers
yeah and tell me where that conclusion is.
i think that this is stemming from black-and-white thinking that presents in autism. i say this as someone who is very autistic (diagnosed)
you should probably reevaluate
Should I call you grammar phobic then? π€£
well they have a term for ppl who insist on proper grammar too
Yeah, they are the people who tell others how to write. Which you are doing right now, using a scientific paper about a completely different thing as proof.
I just mentioned that they're using periods made me uncomfortable and misunderstand their tone and suddenly I'm the bad guy for pointing out information that would be helpful to know if your goal isn't to make people uncomfortable
It's also kind of easy to tell that I don't mean anything by it by context clues. Like...I always type like this.
you can't control how other people type, only how you feel. you were very aggressive when talking to them before and overall just being rude. if you don't like periods, that's fine. but moxie can use them if she wants to
It's a dumb way of viewing text, whoever taught you that was wrong.
and they can't control how I feel! Only how they type! also autistic people famously struggle with controlling how they feel
it's called society, the same way you learn every other social cue
it's a skill you have to work on. i think you forgot that i already stated im autistic. i understand where you're coming from, but i can understand and also state that this doesn't make you correct
everyone here is more autistic than me and it shows
Bruh you're making others uncomfortable by telling them how to write
Anyway, on berry bushes: I thought of something else.
Why thank you, lol
I NEVER TOLD THEM HOW TO WRITE I NOTIFIED THEM OF A POSSIBLE PROBLEM AND TOLD THEM TO BE AWARE
what is it?
its probably the best to just stop engaging
you don't have to change how you write just know that you'll make people uncomfortable sometimes, like my friend
and then they'll be like, "Oh, my bad. I didn't mean to make you upset, I just write like that." and then they'd move on. instead they doubled down and decided that they never have to care about what they're saying affects others
Fertilization and pruning could both have a place. Pruning could modify yield. Fertilization could modify speed.
i do like the idea of pruning for more yield
Alright, then I will live happily with the knowledge that people like you are freaking out whenever I put a tiny dot in my text.
can we even still prune bushes though in 1.22? i heard someone say that you can't anymore
We were already done before YOU came back and decided to make a huge hissy fit over it
No, we're all saying it should be added back.
My bad for coming back to the thread I started, lmao
not with the topic of the thread tho you smartass
name calling is mature
Then maybe fuck off with your offtopic from my thread
im unsure about fertilization causing increased speed though
I like pruning as a mechanic, and I feel like fertilization should do something other than just...nothing. xD
Vixen? Making a thread on the berry bushes hostile and derailing it? More likely than you think
we were back on topic till you derailed it again
oh shut up foxhunty you're a troll and everyone knows it
thats a shame
yeah i think so too
you did the same exact thing with the last berry thread
im not sure what it should do though
I'm dying of funni, sorry 
i dont think that speeding it up is quite right
Well, there's also allowing it to get soil back to the original quality if they keep the 'growing the plant degrades soil quality by one' thing.
oh yeah definitely
Like, I DO NOT hate that as a mechanic.
or increasing the soil even
As long as there's a way to counter it.
actually nvm
The problem with a lot of these mechanics is that it feels like there's no counter for them.
i just realized they could do this then break the bush and grab the soil
I mean, yeah.
But that takes time.
If it took time as a resource, I'm not even against that.
People forget that time is also a resource in a game like this and one way to limit how much you can do at once is just...make shit take more time. π
It's often the best way to get people to slow down.
i really like the pruning berry bush idea though. getting more yield because of it makes sense because you can see the berries more
see ya
My two cents is that: I like pruning providing more yield. I like the idea of fertilizing the plant helping it take root, and that being able to amend the soil over time feels like it make sense... but also that I feel that it should take a lot of time. My vague understanding is IRL this is usually a multi-year process.
This game actually uses that as a way to gate progression a lot. Take iron as an example. You can start forging iron before you have a proper helvehammer set up, but working iron blooms (let alone making armor) takes a lot of work without one, so you're encouraged but not forced to get a windmill set up.
for berry bushes it actually doesn't take a significant amount of time for them to grow irl
oh wait, unless you mean the buffs from fertilization
my bad
I mean amending the soil e.g. improving soil quality
ohhh
then yes in that case. although its usually 1-2 years versus anything above that unless youre aiming for like. super soil. assuming you routinely care for it
π Sorry if I use the wrong terminology! I learned most of this from my soil sciences parent from osmosis in Chinese.
thats fine i use wrong terminology 90% of the time even if i know what im referring to
rip dyslexia lol
The thing with pruning though, and correct me if I'm wrong, irl it doesn't really make the bush "healthy", but just encourages it to produce rather than grow. So with the current health system it wouldn't be realistic if pruning increased the health state.
I do actually like the idea of an additional mechanic of pruning them. I'm sure they do plan to add a "clipped" state later, so you can visually see which bushes you've taken a clipping of.
i wasn't referring to the health but you're right
Yes and no? My understanding is that pruning dead canes helps with reducing the incidence of disease as well.
I think it should be a long process, but like...compacted for in-game use.
You know how trees grow in like 2 months with vanilla settings? π
it can help with health since it gets rid of the dead parts or parts of it that are evil, but it won't technically "increase" it depending on how you look at it. it just helps the bush thrive
So maybe over the course of an in game set of months or even a year.
π Yeah, multi-year is a bit excessive in the context of how long worlds tend to last.
I play with trees at 4x slower growth, but wouldn't expect anyone else to. xD
or, is the bush health what dictates the yield? i think i was a little confused (ingame)
(I'm actually trying out 8x slower this go around.)
my logic was pruning = more visibility = being able to collect more berries
also more berry growth
I think pruning should improve yield, but not because you can see more berries. It's because it makes the plants healthier.
It does in real life, too.
You don't have to prune a bush to see more berries because IRL you can move branches to do that. π
I do see what you're saying, though.
Anecdotally, not pruning our berry bushes typically reduces the size of the berries I get for yield.
thats true but ive done that with wild blackberry bushes and have definietly missed a lot lol
but i also guess im not eating those to survive, just for taste
so im not really looking as hard
Also, the current textures for struggling bushes could use a little work so that the berries are visible but visibly less than a healthy heavy bearing bush.
Because even when they're ripe, you have to read the tooltip to figure out they're actually producing. π
Or, well, with white and black currants it's especially problematic.
my only reference for how berry bushes work irl is wild ones and strawberries (which aren't "technically" berries)
TBH, I don't really understand why strawberries have bush mechanics to begin with.
probably just cause they have berry in the name
They should just be a normal crop.
im gonna go eat goodbye
It's likely due to most crops we have being annual and the berries being perrennial.
Don't we break most crops for harvest? Aside from the pumpkin. Never saw the bell pepper.
I think so, yes
Maybe pruning berry bushes could work like growing pumpkins currently does, where there are dead branches that can be removed? Idk how that would work for a one block bush though
oh yay new thread!
time gating is so uncreative and lazy though
I mean, not really. Time gating is a viable mechanic.
I don't think it should be the SOLE mechanic.
Like...let me try to make clear what I mean by that. Time as a gate in a game like this is practical because there are PLENTY of things to do while you, for example, wait for your leather to finish, or your crops to grow, or whatahveyou.
But only where it makes sense for it to be.
Time gating makes sense where time can reasonably be part of the process.
well yeah, but I am concerned of a point where so many things are time-gated, you get large deadzones of nothing in gameplay
since it seems to be a go-to in gameplay
hell, one of the concerns my friends were having was just having every single side project have halted pacing because its all time gated
specially on sp worlds, on servers time-gating is a much, much smaller issue
I mean, I don't find a lack of shit to do. xD
I only actively get bored with the game when I rush metal stuff.
So...I stopped doing that. xD
VS was quite popular among lotta my friends who typically hated similar stuff (minecraft's TFC) because it knew how to keep pacing and avoid extremely repetitive/slow gameplay
that and extensive modding :P
so changes that draw out gameplay without adding any more actual content (as done with time gating) is the opposite of what we're looking for
I mean, at a certain point, if the developers do want to follow through on that, a config could be used
I mean, you're playing a survival game that is supposed to be at least a little realistic. Things are going to take time sometimes.
and plus time-gating is kind of unreliable when you consider that like, whether you play solo or MP gives you two completly different senses of time
And, arguably, should.
I mean, yeah, but that's realistic, to.
...er, too.
Because more hands would speed up some things.
Solo survival is going to be a bit of a different game.
oh not more hands
just the virtue of a server having higher uptime
I played a couple of worlds, the gap between planting and my first harvest felt like eons, (when I really wanted flax for automation)
I just don't want dumb nerfs to the single player game to balance multiplayer for no reason. I do see what you're saying.
But I also don't want single player to feel like multiplayer. π
Like...when I play a game like this alone, in single player, it tends to be because I've made the decision that I want to slow down. xD
well yeah, which is fair for more seasoned players, but for people starting off, SP is brutal by comparison
One thing I think would help is a toggle to make all wild crops spawn as mature.
Maybe having a better chance at berries spawning as ripe, too.
Give easier early game, but keep mechanics as they are.
Also, and I cannot stress this enough, NEWBIES NEED TO MAKE A DAMN COOKING POT. I remember one person who came into the Discord a while back who was ready to melt METAL but hadn't made a cooking pot yet and they were starving and asking how to survive. When I said to make one, they said they weren't ready for it yet.
I think that will haunt me for all time.
I just read through the last bit of talking about the berries, I agree on the "degrading soil by one upon growth" being VERY stupid. Crops don't do that, fruit trees don't do that, and all it does is essentially force the player to ignore berries until very late in their exploration. Instead, berries should just take a big chunk of nutrients on growth, that way fertilizer can offset it but it doesnt mean you just cannot effectively grow them until you get tera preta
I do think that what we need is someone to come in here and explain what these changes are supposed to do overall so that we understand that.\
This seems like an attempt to "balance" the bushes without actually changing anything or bringing balance.
- Regular pruning - this feels more like busy work than adding fertilizer, and would likely clash with the clipping mechanic. Are they the same mechanic, this seems clunky.
- I actually like this, but would suggest that doing it this way the bush should lose all traits, good and bad, that way you don't lose incentive to grow from clippings. Also, a bushes output is a combination of the bush and its position in a garden so moving it with a shovel in game gives no reason to keep the trait.
- Maybe a third option on a toggle - clippings and bushes need no fertilizer/fertilizer once when planted/fertilizer every year if you want to set the difficulty. I think pruning would really clash with this though, how do you indicate a bush needs pruning as opposed to being ready to take a clipping? Are they the same mechanic? If so, doesn't that just make bushes op in that now they produce rot as well as clippings?
I think you're making it more difficult than it needs to be with regard to clippings/pruning. Clippings are done with a knife. Pruning is done with shears. Both take different bits off.
Also, not that anyone else was worried about this: the animals do actually eat the berries now. But if you interrupt them mid-meal, they drop them. π
I would like to pitch my idea for this rework:
Keep the clipping mechanic and make the soil not degrade and that fertilization was not needed.
But instead we could use fertilization and/or pruning to interact with the traits system.
Make traits not hereditary and use fertilizer + pruning to improve certain traits.
For example, weak-rooted becomes normal, then strong-rooted when you give enough potassium.
And you start with weak traits that improve over time.
This way, berries would be nerfed by the traits from being a young plant and not have to interact with soil degradation while being strong late game.
And maybe add some very special traits that could be hereditary and in the future used in alchemy.
My point isn't the mechanic of harvesting the item, its the clarity of displaying the bush to players so they know what they can do. Can they clip it, can they prune it, can they do both, can they do neither. That would be four base states. Then with clipping/empty/flowering/ripe on top, that's at least 16 models required for every berry type. That's way too much. Or you just go for a visually confusing mess.
I'd rather see an approach where if people didn't want to fertilize their bushes, add in a pollination mechanic where bushes within say 15 squares of a populated skep didn't need fertilizer.
...but then everyone would do that instead.
(though I like that idea outside of this.)
Anyway, my brain is currently declaring war. Probably going to have to lay down to think more about this.
I like some of this, I wouldn't want to see hereditary traits go, that provides a mini game that I like the style of. Cross breeding certain bushes, clipping the good bushes and replacing the weak - but I also like the idea that fertilizer could have an effect on the state of the bush, e.g. root strength which could then impact yield or harvest frequency etc.
I like the skep one
anything that makes my bees and my fruits work together I am a fan of
you do make a seriously good point against adding yet another bush variant, hadn't even considered the asset making angle
I joined specifically to suggest that there be a way to move berry bushes. The inability to transfer existing bushes into better soil, or just move them out of the way of a building project I want to do without obliterating them, is SO. FRUSTRATING. I've been stalling on building a lot of things in my current game because I don't want to have to sacrifice my one source of fruit satiety.
I think they should remove the RNG of how long berry bush needs to grow after planting. The 21-30 days by random is just nuts.
Maybe tone it down to 2 weeks (14 days) or so
I really want a mortar and pestle. That would be so good
a lot of people suggested that, honestly it isn't as great as a quern but still useful
just let the "primitive" glue not require an anvil
What about mortar and pestle involves primitive glue? I'm confused
You need a quern to grind charcoal, which requires a chisel and therefore an anvil iirc