#Eidolon Unchained

49 messages · Page 1 of 1 (latest)

tribal turret
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Tired of weak creatures in the caves?
Meet the walking Eidolon.

This powerful roaming entity possesses multiple abilities, including summoning attacks, several devastating splash attacks, and overwhelming melee strength.

The Eidolon spawns rarely in underground areas from height 0 down to depth 35, making each encounter intense, dangerous, and unpredictable.

Created with the help of Tomoyuki.
https://mods.vintagestory.at/eidolon

Tired of weak creatures in the caves?Meet the walking Eidolon.
This powerful roaming entity possesses multiple abilities, including summoning attacks, several devastating splash attacks, and overwhelming melee strength.
The Eidolon spawns rarely in underground areas from height 0 down to depth 35, making each encounter intense, dangerous, and un...

jagged hull
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tribal turret
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Update:
I've added server support for this mod, but it still needs testing. If you're using a server, feel free to try it out and report any issues you encounter.

Also, if mod authors want to use or integrate parts of this mod, you don't need to ask for permission. Just credit me as the author and link to my mod or this mod in your mod's description. 🫡

coral flame
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@tribal turret is this mod comp. with combat overhaul

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👁️

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also gg ima use it on my server #1422640928207798292

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I alredy made shivers climb walls

tribal turret
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Hello, the mod hasn't received such updates yet. If I can get some free time, I'll do it this weekend.@coral flame

coral flame
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that about it gl

tribal turret
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@coral flame Hello, per your request, I've added compatibility with the "Combat Overhaul" mod. Eidolon is now more susceptible to crushing blows, and his eye is considered a critical damage zone (I hope so).

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I can't promise you that there won't be any problems, but I will try to fix them as they arise, just let me know about them.

coral flame
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epix

Ima be testing it myself and on the server too il give feedback if il have any

coral flame
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@tribal turretwell tbh im on rc6 and ima just test it once u and CO do the stable update

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overall gl to ur mod i think it will get more popular over time like mine did #1354141169222680707

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also give it a nice image

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a 200 x 200 image be neato

coral flame
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@tribal turretsoo

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mod still works?

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nah crashes the game sadly

tribal turret
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@coral flame Hello, I will try to update this mod in the near future.

coral flame
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so i can scare the noobs that dig too deep

coral flame
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@tribal turret 1 week later

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status?

tribal turret
# coral flame status?

Hey, I've been busy updating the VsCompanions mod, I'll start updating Unchained right now and after a couple of hours of testing I hope to post it on ModDb

tribal turret
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The mod has been updated to version 1.22.0-1.22.0. Due to the game's transition from NET 8 to NET 10, I had to disable "Combat Overhaul" support for now, as well as disable the boss soundtrack and HP bar. I'll fix all of this later.

coral flame
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i mean its k i can wait but gl with your mods :p

tribal turret
# coral flame aww no CO

I need to completely rewrite the code, unfortunately I accidentally deleted the old repo and it turns out it wasn't saved in my GitHub... trying to recreate the code via DLL is a nightmare

tribal turret
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Let's just say that before this, my work laptop was filled with junk due to work, so I decided to clean it up and, thinking, "Oh, all my mods are in my Gita, no need to worry," I deleted it)))kek

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But that's okay, I'll update the mod properly and add new features at the same time.

tribal turret
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The mod has been updated to version 1.8.0.
What's new?
Added block breaking mechanics if Eidolon can't reach the player.
Corrected player death text.

Nearby plans:
Add CombatOvrehaul support.
Change Eidolon's loot drops.
Soundtrack to play during the battle with Eidolon.
Eidolon's life bar.

split trench
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I kinda expected more running around in this test run. When its just standing there in one place for 10 minutes of seal clubbing it just feels boring and not worth the current loot drops (20 rusty gears and one temp)

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is the lag spike from killing an eidolon just a one case scenario? I won't be testing this mod further

tribal turret
split trench
tribal turret
split trench
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no need to be sorry this was just in a test world, not as if it was added into an already long running server

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What are the spawn rates? I didnt travel far from 0,0 at all to find the eidolon

tribal turret