#Backpacks

1 messages ยท Page 1 of 1 (latest)

silent skiff
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I was thinking of this same thing just yesterday. Lol. Definitely trying this out.

lucid torrent
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Damn, this is so good. How does the balance work against vanilla with resources needed to craft the vanilla backpack vs the mod backpack + attatchments?

rocky crag
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So far, it's identical

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Says so in the mod page

lucid torrent
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Ah I see. I must've skimmed over that part.

frosty jacinth
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Can't wait to try this later, but there are people reporting that they can't attach the attachments to the stick frame/backpack

sly yoke
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can confirm on that

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slight grammatical error too

whole iron
forest dawn
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Seems to work fine now

whole iron
frosty jacinth
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Not sure if it's just me, but I can't put items in the inventory slots that the backpack/attachments give

whole iron
frosty jacinth
whole iron
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Oh, I see

whole iron
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Was falling asleep when published, should've delayed and tested better...

frosty jacinth
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That fixed it ๐Ÿ‘

fleet moth
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oh this is a great idea

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is it gonna be leather+ only?

austere seal
fleet moth
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malt improves the game one system at a time

fleet moth
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new packs look great

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but the buckles may be a bit too small making it look overdetailed

glossy patio
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Is there any way i could contribute to this?

slender rover
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Amazing looking models! I wish i had enough time to help out in time

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please let me know if there are still models i might be able to make to assist with additional assets!

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regardless, please keep up the good work!!!

silent skiff
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I'm seeing a lot of duplicates of the same backpack entries in the handbook. The Big Reed Back Basket is mentioned 5 times and each one is the same recipe with the exception of the third and 5th recipe entry inluding Flax Twine. This may be another mod interfering, I'm not sure. I do have a modlist of 150+

sly yoke
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I know this mod is still early in development but it'd be neat to see in the future to see stuff like the different emblems attachable to the backpacks for the extra coolness if it's possible

acoustic holly
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Is there anything to put into the 4th slot yet? Or is that to be added yet?

acoustic holly
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Excited to see what you cook up! Great job!

clear oxide
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Would I be able to use this with butchering, since animals go into a backpack slot in that mod?

whole iron
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Yes

solemn ferry
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gonna be pl aying around with this one for sure ๐Ÿ™‚

cloud pendant
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what attachments can go in the 4th backpack slot?

turbid nest
covert basalt
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@whole iron, so would here be the place to talk about it?

covert basalt
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Okay, so I just recently made an upgradeable backpack, and I had someone comment on it not having compatibility with your mod. I just wanted to see how I'd even go about doing that. I don't really know how your framework for this works

whole iron
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Have you played with this mod (or tested in creative at least)?

covert basalt
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Yes I have

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Like I understand how it works in game, just not the technical side of it

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Then again, I haven't even looked in the files yet

whole iron
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You can look into json files. But this all depends on how you want your mod content to work with overhaul lib system used by this mod

covert basalt
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Would it be better to make a separate version that works with it?

whole iron
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Most probably yes

covert basalt
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I want people to enjoy it without dependencies.
But I like adding flexibility and compatibility

whole iron
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I want people to enjoy it without dependencies.
If you dont like dependencies, your only option is to do everything yourself

covert basalt
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But when I was designing the actual look of it, I was actually keeping your mod in mind. Like extra pouches that attach to a main body

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I'm just needing to figure out the attachment points to go into the slots you added with this mod

whole iron
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wearables are just step parented to player shape

covert basalt
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Ahh, gotcha

whole iron
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So you just make model. specify slots item goes into, and specify what slots it adds

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to see how this mod works, just look into its assets and into Quivers and Sheats mod

covert basalt
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But what do you specify to make the backpacks attach to the backpack slots in the mod.
I mostly figured out my base mod from looking at other mods, but I'm needing help with yours ๐Ÿ˜…

whole iron
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Like clothes

covert basalt
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Ohhh, okay. That's making more sense now. Is it the same or similar for the pouches that attach to the bag as well?

whole iron
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same

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Backpack also enables extra slots

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when equipped

covert basalt
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So the backpack goes to the "backgear" slot, and pouches to the accessories?

whole iron
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yes

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into addBackpack1-4 slots

covert basalt
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Alright, that's making a lot more sense. I think I can figure it out from there, but one more question.
When listing dependencies, should I just list yours and your dependencies, or just your backpack mod?

whole iron
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only backpack probably

covert basalt
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Got it, thanks a ton for the insights. I'll see if I can figure it out from here, but if I run into a wall, I'll be back here

silent skiff
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Is it a simple task to activate just the mining bag recipe? Its needed for another recipe.

lucid torrent
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Hi Maltiez. Do you think it'd be possible for you to make this mod compatible with Backpacks (and maybe Quivers and Sheaths)? https://mods.vintagestory.at/morehudbars

More Hud Bars
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Bars added by this mod:

Liquid Container Bar
Food Portion Bar
Backack Slots Filled Bar

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All bars can be enabled/disabled and styled seperately through the config file.

whole iron
tranquil horizon
tranquil horizon
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I think I can solve it on my side

tranquil horizon
lucid torrent
lucid torrent
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What do I need to patch into an items json to make them usable as a backpack attachment? I want to take the foragers basket from Wilcraft and make it an attachment for the backpacks

whole iron
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Look into existing backpack attachments. Essentially you need to add a tag and specify slots

outer bluff
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Now I need an update this is by far the best backpack mod

dawn oracle
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backpacks causing my game to crash sometimes when I eat food

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or I guess specifically player inventory lib

whole iron
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send logs

dawn oracle
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maybe it's the humans mod that causes the problem seeing as it's outdate but idk

whole iron
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dont copypaste, send client-main and server-main log files

dawn oracle
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alr

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where would I find those

whole iron
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Logs folder, that is in data folder

dawn oracle
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ok thanks

whole iron
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C:\Users\user\AppData\Roaming\VintagestoryData\Logs

dawn oracle
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yea I'm in that rn

whole iron
dawn oracle
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well it's happened twice so far

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and it's only when I've eaten something

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crash log said it was an error with the inventory library so I figure it's something to do with the inventory library

whole iron
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Something somewhere randomly set to null in vanilla... Standard issue... Will look and try to figure out what exactly

dawn oracle
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alr

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should I uninstall backpacks for now and make reed baskets like a normal person or nah

whole iron
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depends on how long you can wait

dawn oracle
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how long do you reckon it's gonna take?

whole iron
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a few minutes

dawn oracle
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alr that's calm

whole iron
dawn oracle
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sir yes sir ๐Ÿซก

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alr it works

whole iron
dawn oracle
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true...

nocturne flower
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I couldn't find one on the mod db page, and a quick scan doesn't seem to show one here
Is there a list of what attachments currently exist anywhere?
I can't download the mod rn to check

zinc anvil
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Noticing an issue with backpacks after adding to an existing server that prevents me from accessing a creative inventory on the respective gamemode

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Seems to just bring up the survival inventory + crafting grid

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Restarting the server now to see if it persists

zinc anvil
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Ah, well I am a dolt

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Disregard

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(I'd probably also add that to the Backpacks page just for easier clarification)

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(I find myself never looking into the descriptions of library mods)

zinc anvil
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Out of curiosity, despite this technically invalidating the bed roll slot on the elk, have you considered using a slot to hang a bedroll from the bottom of the backpack?

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Or allowing a lower backpack slot to hold bags as well as a bed roll

whole iron
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Rn it is most basic functionality, I will return to it when I'm done with getting other mods to 1.22

zinc anvil
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Very understandable

smoky girder
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Would it be possible to add a recycling option?

silent skiff
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Is there an easy way for me to enable linen bags so I can craft the Muck Bag for Interesting Mining and Extraction?

zinc anvil
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Usually I just gather the necessary materials for it, then use creative mode to delete them and give myself the item