#Backpacks
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I was thinking of this same thing just yesterday. Lol. Definitely trying this out.
Damn, this is so good. How does the balance work against vanilla with resources needed to craft the vanilla backpack vs the mod backpack + attatchments?
Ah I see. I must've skimmed over that part.
Can't wait to try this later, but there are people reporting that they can't attach the attachments to the stick frame/backpack
I forgot to release overhaul lib with the fix
Seems to work fine now
very close
it is spelling error, not grammatical ๐ค
Not sure if it's just me, but I can't put items in the inventory slots that the backpack/attachments give
Have you updated the overhaul lib to 1.20.10?
Yeah, did it right after you updated
Not just you.
Oh, I see
try 0.0.3
Was falling asleep when published, should've delayed and tested better...
That fixed it ๐
There are replacements for the primitive ones too
malt improves the game one system at a time
new packs look great
but the buckles may be a bit too small making it look overdetailed
Is there any way i could contribute to this?
Amazing looking models! I wish i had enough time to help out in time
please let me know if there are still models i might be able to make to assist with additional assets!
regardless, please keep up the good work!!!
I'm seeing a lot of duplicates of the same backpack entries in the handbook. The Big Reed Back Basket is mentioned 5 times and each one is the same recipe with the exception of the third and 5th recipe entry inluding Flax Twine. This may be another mod interfering, I'm not sure. I do have a modlist of 150+
I know this mod is still early in development but it'd be neat to see in the future to see stuff like the different emblems attachable to the backpacks for the extra coolness if it's possible
Is there anything to put into the 4th slot yet? Or is that to be added yet?
to be added
Excited to see what you cook up! Great job!
I second this idea
Would I be able to use this with butchering, since animals go into a backpack slot in that mod?
Yes
gonna be pl aying around with this one for sure ๐
what attachments can go in the 4th backpack slot?
Currently none. #1472412025568231487 message
@whole iron, so would here be the place to talk about it?
Okay, so I just recently made an upgradeable backpack, and I had someone comment on it not having compatibility with your mod. I just wanted to see how I'd even go about doing that. I don't really know how your framework for this works
Have you played with this mod (or tested in creative at least)?
Yes I have
Like I understand how it works in game, just not the technical side of it
Then again, I haven't even looked in the files yet
You can look into json files. But this all depends on how you want your mod content to work with overhaul lib system used by this mod
Would it be better to make a separate version that works with it?
Most probably yes
I want people to enjoy it without dependencies.
But I like adding flexibility and compatibility
I want people to enjoy it without dependencies.
If you dont like dependencies, your only option is to do everything yourself
But when I was designing the actual look of it, I was actually keeping your mod in mind. Like extra pouches that attach to a main body
I'm just needing to figure out the attachment points to go into the slots you added with this mod
"attachment points" are parts of shape elements used to dynamically attach stuff to models without retesselation, wearables dont use them
wearables are just step parented to player shape
Ahh, gotcha
So you just make model. specify slots item goes into, and specify what slots it adds
to see how this mod works, just look into its assets and into Quivers and Sheats mod
But what do you specify to make the backpacks attach to the backpack slots in the mod.
I mostly figured out my base mod from looking at other mods, but I'm needing help with yours ๐
Ohhh, okay. That's making more sense now. Is it the same or similar for the pouches that attach to the bag as well?
So the backpack goes to the "backgear" slot, and pouches to the accessories?
Alright, that's making a lot more sense. I think I can figure it out from there, but one more question.
When listing dependencies, should I just list yours and your dependencies, or just your backpack mod?
only backpack probably
Got it, thanks a ton for the insights. I'll see if I can figure it out from here, but if I run into a wall, I'll be back here
Is it a simple task to activate just the mining bag recipe? Its needed for another recipe.
Hi Maltiez. Do you think it'd be possible for you to make this mod compatible with Backpacks (and maybe Quivers and Sheaths)? https://mods.vintagestory.at/morehudbars
@tranquil horizon on which side it better be done?
I don't know, I haven't figured out why some of the stuff isn't working yet.
I think I can solve it on my side
Problem should be resolved in the new update
You bloody legend you. Thanks a bunch!
What do I need to patch into an items json to make them usable as a backpack attachment? I want to take the foragers basket from Wilcraft and make it an attachment for the backpacks
Look into existing backpack attachments. Essentially you need to add a tag and specify slots
^
Now I need an update this is by far the best backpack mod
Here you go
backpacks causing my game to crash sometimes when I eat food
or I guess specifically player inventory lib
send logs
dont copypaste, send client-main and server-main log files
Logs folder, that is in data folder
ok thanks
C:\Users\user\AppData\Roaming\VintagestoryData\Logs
Can you reproduce it consistently?
well it's happened twice so far
and it's only when I've eaten something
crash log said it was an error with the inventory library so I figure it's something to do with the inventory library
Something somewhere randomly set to null in vanilla... Standard issue... Will look and try to figure out what exactly
alr
should I uninstall backpacks for now and make reed baskets like a normal person or nah
depends on how long you can wait
how long do you reckon it's gonna take?
a few minutes
alr that's calm
Try out 0.0.3
for now at least
true...
I couldn't find one on the mod db page, and a quick scan doesn't seem to show one here
Is there a list of what attachments currently exist anywhere?
I can't download the mod rn to check
Noticing an issue with backpacks after adding to an existing server that prevents me from accessing a creative inventory on the respective gamemode
Seems to just bring up the survival inventory + crafting grid
Restarting the server now to see if it persists
Shift+E
Ah, well I am a dolt
Disregard
(I'd probably also add that to the Backpacks page just for easier clarification)
(I find myself never looking into the descriptions of library mods)
Out of curiosity, despite this technically invalidating the bed roll slot on the elk, have you considered using a slot to hang a bedroll from the bottom of the backpack?
Or allowing a lower backpack slot to hold bags as well as a bed roll
Rn it is most basic functionality, I will return to it when I'm done with getting other mods to 1.22
Very understandable
Would it be possible to add a recycling option?
Is there an easy way for me to enable linen bags so I can craft the Muck Bag for Interesting Mining and Extraction?
Usually I just gather the necessary materials for it, then use creative mode to delete them and give myself the item