#Salty´s Movement Series

1 messages · Page 1 of 1 (latest)

cerulean ermine
golden pollen
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Ooohhh

jolly linden
wheat pebble
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Ever wanted a few more traversal options when you're out exploring? Want the ability to vault fences? Want to crawl through tight caves? Did you play Minecraft with Smart Moving and now you stare longingly at it and hope that one day it will be updated? Well, this mod may or may not be for you! 
This mod adds a number of new movement options. T...

cerulean ermine
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I know! 😆

pearl hare
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Congrats on the new mod release

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Already looking forward to trying this out

elder nimbus
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Fan of yer mods

cerulean ermine
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Thanks guys!! ❤️

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I'll try not to disappoint 😆

slow flax
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This is sick. I already use Verticality.

cerulean ermine
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in this state player will be able to do a jump backuwards

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which I still need to implement

cerulean ermine
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although I don't see the point

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🤣

slow flax
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I meant I’m using both. I like crawling through holes.

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Unless Catch Ledge allows me to crawl through 1x1 holes too

cerulean ermine
sharp hornet
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Awesome mod

cerulean ermine
cerulean ermine
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I also patched the camera clipping problem for immersive first person

golden pollen
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this is really cool

cerulean ermine
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damn i think this is the most succesfull mod i've done.

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1000 downloads in 2 days

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thank you guys!

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❤️

brittle lichen
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heya salty, I've grabbed the charged jump mod to use in addition with this. but I didn't like the large jump height, so I thought to adjust the config.

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but the numbers aren't very clear and im struggling to get my ideal jump height the default (0.15) leads to a massive jump, but I can't really tell how it scales the jump height

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i thought maybe value was maxCharge was a value representing the % increase in jump height (0.15 -> 15% higher jump) but that doesn't seem to be the case

slow flax
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Yeah as soon as the crawling mod comes out I’m replacing verticality. Love this mod

cerulean ermine
cerulean ermine
slow flax
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Whooo!

cerulean ermine
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Also, new update let's you do a upward hop

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no more bringing ladders to mining trips! 😆

sweet stream
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Cant wait to combine this with wanda’s grapple for the peak dying light experience

brittle lichen
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ok just a note to anyone who is keeping Verticality for the crawling, im pretty certain that it's charged jumps stacks with Salty's Charged Jump

cerulean ermine
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strange

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are you playing solo or on a server?

cerulean ermine
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OH

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I'm dumb

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sorry

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it will be fixed

cerulean ermine
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guys*

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or remove the charged jump ability from verticality

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and some configs too!

pearl hare
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Damn that's really cool

cerulean ermine
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It feels heavy but manageable, that was my intent since the beggining!

pearl hare
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Would you know how stable this mod is in multiplayer? My friends have been hesitant to include it in our server just based on how early the versioning is

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But I've been wanting to get it since the first upload

cerulean ermine
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I'm thinking about implementing some sounds but I guess that's it the mod is pretty much done

cerulean ermine
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I did test it in a test server I have here

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everything seems to work fine

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the problem is that I don't know how well does it work with other people on the server

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and have no way to test it

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🤣

brittle lichen
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Salty I can't help but feel you're watching a Jason Bourne film and just transcribing all the parkour tricks

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I love it but my god, there so much

cerulean ermine
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I do parkour in real life too so I was really brainstorming ideas while coding the mod 😂

brittle lichen
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Salty who the hell are you???!?

distant axle
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Such an amazing mod 😂 Can't wait to replace verticality with this on my server, Just need a standalone crawl mod. I'm excited to see yours, you do great work!

cerulean ermine
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Update is out

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I'll start working on the crawling mod now

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then I'll add vigor compat

slow flax
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Excited to start playing Parkour Story.

brittle lichen
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this is bad behavior resulting from Verticality implantation of charged jump conflicting with Salty's ChargedJump. Note the inconsistent jump height even when "fully charged"

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Even with Verticality's charged jump "disabled" by way of editing the config values. (note: Salty's ChargedJump has def. values in the config)

sweet stream
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Lmfao

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Mario

crimson marsh
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Would it be possible to add some sort of effect towards satiety whilst climbing? Sort of like how VS handles holding something in your non-dominant hand.

Just as a bit of balance towards repeated vaulting/climbing if anyone wants it.

cerulean ermine
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🤔

cerulean ermine
quartz steppe
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Speaking of crawling is it possible to add slide to prone with this API 🤔

cerulean ermine
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but yeah, slide is totally doable!

lime ember
cerulean ermine
elder nimbus
cerulean ermine
brittle lichen
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Also when will you add this to VS

cerulean ermine
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FLOPPA BLOCK

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Sadly I don't know how to do custom blocks/items yet! 😭

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I should really look into that tho

lime ember
cerulean ermine
brittle lichen
cerulean ermine
elder nimbus
cerulean ermine
brittle lichen
lime ember
jolly linden
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The character can jump high enough to reach the third block (without additional modifications), but cannot grab the ledge, even if the block is half a block high. Is it possible to add a setting for this?

brittle lichen
jolly linden
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At first glance, even grabbing a full block should not cause any difficulties.

cerulean ermine
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it seems like it can based on the animation
but it actually stays a few centimiter below the 3rd block ledge

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this is intentional

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use charged jump!

cerulean ermine
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this is why in your setup you can grab the ledge below the slab, but this only counts as a ledge detector, you still can't climb up ledge if the block below it is not air, plant or snow.

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which I should probably add a check to bypass slabs since it's kinda weid

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weird*

brittle lichen
cerulean ermine
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no this is!
only if there was a full block above it then you wouldn't be able to hang on it

brittle lichen
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ohh ok

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actually uhm on that note, would you be willing to implement fence mounting or at least allow climbing over one

cerulean ermine
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yeah, but in another mod like vault mod or something

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or even inside the crawl mod i'm making

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nah, it wouldn't make sense

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probably in a standalone mod

jolly linden
jolly linden
cerulean ermine
jolly linden
cerulean ermine
jolly linden
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I understand, thank you for your reply. And even without that, the mod is wonderful.

cerulean ermine
slow flax
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I just read mention of sliding into crawl? That would be amazing. Climbing is already my new favourite Rust escape method. Sliding into a hole would be the cherry on top

cerulean ermine
elder nimbus
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Will it be faster on ice

cerulean ermine
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Yep! it will! 😆

elder nimbus
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This is, indeed, a penguin moment

slow flax
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That’s even better. Can’t wait to penguin slide down a mountain.

boreal ivy
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Not sure if this has been reported yet, but you can "store" a charged jump. You do a charge jump charge like normal but then should you let go shift to un-crouch but not space, the character starts to jump endlessly and so long as you don't let go of space, the charge is stored. You can move around to someplace else and release space to do a charged jump

boreal ivy
cerulean ermine
cerulean ermine
cerulean ermine
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now that I finished updating my mods I could finally resume work on the crawl mod

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you also CAN'T crawl if you're hainging from a ledge, sitting, swimming, sneaking, riding or flying.

solemn bloom
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crawl mod crawl mod!
it's the last mobility feature i'm waiting for to fully replace Verticality. your versions have such polish, mr. floppa guy drifter

cerulean ermine
cerulean ermine
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Alright! Crawling is fully implemented! But I won't be uploading it just yet since I want to also package it with the Dive/Slide mechanic!

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Name will be Salty´s Movement: Crawl&Dive

slow flax
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So if I’m diving underwater I can’t enter a 1x1 hole?

cerulean ermine
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No you can't crawl underwater

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But I'm pretty sure you can already fit 1x1 roles diving right?

cerulean ermine
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now to add some forward momentum and the slide afterwards

cerulean ermine
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Now fleeing from bears with style!

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Crawl & Dive/Slide mechanics

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Crawl while walking

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Dive while sprinting

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After a Dive you slide in the direction you previously dived

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You can also Dive in the air while sprinting to gain a little more ground!

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This with Catch Ledge is a lot of fun to play around

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Opportunity to some very cool parkour courses

solemn bloom
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already done?! jesus crimmins salty!

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i personally think the dive animation could be sped up a bit and the slide momentum decreased slightly, just to make the transition between the two smoother but i literally haven't played with it yet so ignore me until others echo my sentiment

solemn bloom
cerulean ermine
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I thought it was kinda strange too

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but I'll make it configurable

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just in case

lime ember
cerulean ermine
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actually the game already have those, I may only restore it

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Salty´s Movement Series

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I may have to tweak it due to timing tho..

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But i've been wanting for a jump animation since I begin playing this marvelous game

lime ember
cerulean ermine
sweet stream
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Rappelling with this mod is gonna go crazy

cerulean ermine
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You should try with that grappling hook mod

cerulean ermine
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But I'll add another animation for sprinting maybe

cerulean ermine
warm flicker
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@cerulean ermine the dive and crawl mod allows you to lauch yourself at mach 10 if you just hold space and z and go down and slightly sloped hill, all you need to do is to be able to take damage and you will go zooming

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a cooldown might be needed

cerulean ermine
warm flicker
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i can stream it in the discord, i dont have any software to save a video of it

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ngl its kinda fun to do\

cerulean ermine
cerulean ermine
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which is fine i guess?

pearl hare
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Salty, you're crazy

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A vault is one of the last things I wanted

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Do you think the vault code could work for a big steppy? That way instead of constantly jumping up 1 block hills, you could just climb all the way up without having to rely on a mod that increases your step climb height?

cerulean ermine
cerulean ermine
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The way I code the vault it needs a cooldown

pearl hare
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Yeah I figured, it's one of the last hangups I really have with the game

cerulean ermine
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else player phase to the ground

pearl hare
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Honestly, even so, I'm super looking forward to this

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I can just vault over the animal fence instead of risking the gate opening

cerulean ermine
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😂😂😂😂*

pearl hare
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Hahahah

cerulean ermine
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now to add some particle effects, sounds and the reduce fall damage logic

pearl hare
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Congrats on getting it uploaded, looking forward to using it

pearl hare
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Hey Salty, I found something really funny with the crawl and dive mod, it extends to the Vault mod as well but nowhere near as silly

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If you keep the crawl button held down while diving, you continue bouncing and diving like a penguin forever lmao

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Tested on fully vanilla aside from crawl & dive + vault & roll

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It just keeps going until you stop holding he button

cerulean ermine
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A simple cooldown should prevent that :p

pearl hare
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It's extremely funny looking

cerulean ermine
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Thanks for the feedback!

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❤️

olive quail
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Would it be possible to make the latch & climb mod be able to reach to a block above the player? I find it funny to constantly need to use a charge jump just to get up that distance 😅. Regardless thank you Salty for your work!

cerulean ermine
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heey

cerulean ermine
cerulean ermine
olive quail
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Thank you that worked wonderfully!

trim granite
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@cerulean ermine Vintage "Mirrors Edge" Story .. when? 😂

mild panther
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I've had some weird issues with the Catch Ledge mod, if I am facing a wall that is 3 blocks high am I suppose to be able to jump and grab the ledge? Some ledges I could grab that way and some I couldn't. It took me a while to figure out what is causing it and it seems to depend if there is a neighboring block lower than the ledge I want to jump up to.

I attached 3 photos to explain. The good one shows that there are neighboring blocks on both sides and I can easily grab the ledge and climb up. The bad one shows there are no neighboring blocks and I cannot grab the ledge at all. The third one shows a ledge with a neighboring block on the left side and I can grab the ledge on the left side of the 3 blocks high, I cannot grab the ledge if I am on the right side of it.

cerulean ermine
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you're catching the second block ledge

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mod does not let you grab a ledge 3 blocks height

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then when you catch the ledge of the second block and climb it, it will go to the ledge of the 3rd block

brittle lichen
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-# ay yo?

grand trout
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I was doing some testing with some model size changes via Model Lib and noticed that Catch Ledge gets a little wonky, at least animation-wise with smaller model sizes (Didn't test larger models), notably the character appears to be holding on to the middle of the block instead

I wanted to ask if this is something that's likely to see compatibility/fixes?
If not, no worries :3
If this is something to direct to another mod author, then please let me know
The mods seem really interesting and I plan on giving them a proper go regardless at some point

whole sentinel
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With the diving I've noticed if you take damage while diving or dive into water you can get pretty big speed boosts

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Not complaining just thought it was funny

lime ember
whole sentinel
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Yeah but the way to do it on surface is very inconsistant

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you need just the right height and just the right timing

cerulean ermine
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oh damn

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are you holding space or something?

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I can't seem to be able to reproduce this

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Diving in water is also disabled

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as soon as player enter water there's a check for it to remove the crawling state

whole sentinel
whole sentinel
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I am using version 1.0 tho

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maybe that's why

cerulean ermine
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yeah

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use the newest version

whole sentinel
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just downloaded it

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gonna test it more and see if I can break it again lol

cerulean ermine
whole sentinel
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oh god

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I updated the dive mod and now combat overhaul is broken

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🥀

cerulean ermine
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it wasn't me :p

whole sentinel
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okay

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water diving is now fixed

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speed boost on land still possible though albeit still very inconsistant with the boost

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(it was already inconsistant with the damage boost)

whole sentinel
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I just got a mini boost 🤷

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altho sometimes the damage sends you into the ground which kills it majority of the time

cerulean ermine
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hmm

whole sentinel
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I wonder if it's combat overhaul's fall damage override

cerulean ermine
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strange

whole sentinel
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since it makes it more consistant

cerulean ermine
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no I just tested on my end, when damaged it does get a boost

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I don't use CO

whole sentinel
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Damage does move you in a direction

cerulean ermine
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It's probably some obscure vanilla logic i'm gonna have to spend 3 days looking for 🤠

cerulean ermine
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well great news it's a feature now

whole sentinel
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you're gonna have to make a seperate mod that moves the player down when damaged to kill off all chances of damage boosting 😭

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least I can't water boost anymore

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it was fun but definitely way more op than damage boosting

cerulean ermine
whole sentinel
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I mean

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you could remove jumping whilst crawling to prevent the momentum being prolonged

cerulean ermine
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Nope, jump while crawling is essential for catch ledge

whole sentinel
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oh-

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I haven't found any funny bugs with catch a ledge yet

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yet...

cerulean ermine
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YET

whole sentinel
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oh god

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you can climb paintings

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😭

cerulean ermine
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immersive 😎

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don't you climb paintings in RL

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I do it all the time

whole sentinel
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indeed

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I still needa download the vault and roll mod

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Haven't touched it yet

cerulean ermine
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the vault is pretty cool I definitely recommend

whole sentinel
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oh, you can climb a painting with a painting on top of it

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don't mind my spawned in painting

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I thought it was cool as hell

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going to creative

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to see if you can make a painting ladder

cerulean ermine
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try to climb it with W

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🤔

whole sentinel
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the most expensive ladder in existence lmao

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you can

cerulean ermine
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are paintings blocks? and not block entities?

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well it kinda makes sense tho

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are you playing in windowed mode?

whole sentinel
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yeah

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I do play in windowed

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so I can see discord pings and the time

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:c

cerulean ermine
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you're insane

whole sentinel
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creative mode shenanigans

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infinite catch

cerulean ermine
whole sentinel
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hm

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Don't think there's much breaking potential with catch a ledge tbh

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it's very straight forward in what it does lmao

cerulean ermine
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yep someone on reddit have discovered you can fly in survival

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😂

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you guys amaze me

whole sentinel
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how

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😭

cerulean ermine
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see those 2 block tall crates on the background?

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go there, catch ledge and try to climb it

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you'll get stuck on the ceiling

whole sentinel
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catching isn't disabled on boats lol

cerulean ermine
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isn't playing in the riding state when in a boat? 🤔

whole sentinel
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no clue

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COULD also be because I might have an outdated version :3

cerulean ermine
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what ver are you playing?

whole sentinel
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I had 0.5.3 for catch a ledge

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just updated it tho

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now I can't climb at all

cerulean ermine
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it shouldn't make a difference

whole sentinel
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uh

cerulean ermine
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the riding guard is since day one

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🤔

whole sentinel
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I updated to ver 5.5 and now I can no longer climb

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I successfully broke it I guess 😭

cerulean ermine
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damn

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server?

whole sentinel
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singleplayer world

cerulean ermine
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you cant use the climb?

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🤔

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or the catch ledge?

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or both?

whole sentinel
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ah

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you know what it is

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my combat overhaul sheathes is now taking priority over catch a ledge

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both have the keybind set to r

cerulean ermine
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ooooooh

whole sentinel
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before catcha ledge took priority over the keybind

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where would one go to change a keybind for the mod

cerulean ermine
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options controls

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you can search by name

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the key

whole sentinel
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found it

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just gonna set it to x for now

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cause vault and roll is v normally right?

cerulean ermine
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yes vault n roll is v

whole sentinel
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coolio

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all set now I think lmao

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If you're using combat overhaul crossbows you can vault over your crossbow as you're reloading it

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You can also vault over grass on the ground

cerulean ermine
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yeah you will perform the vault action/animation with V doens't matter the context

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even stationary

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😂*

whole sentinel
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ah

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dang

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can't outsmart the water detection for the diving

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tried doing some chiselling to get just barely enough water but it still stops the dive

cerulean ermine
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hehe 😬

pulsar radish
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I've a few questions and a suggestion, first the questions:

  1. When I'm hanging on a ledge I move to a corner using a or d and then, aiming to the other ledge, I press w. Like the GIF from the mod description. For some reason it doesn't change ledges. What can I be doing wrong?
  2. On the GIFs it says that if you press space while looking forward it'll "jump" to the next ledge upwards. It doesn't. It jumps but you have press R again or it'll just fall. Is this normal or am I doing something wrong? S + SPACE works just fine bu have to press R to hang to the new ledge so I think that pressing R is a requirement always but I want to make sure.

Now the suggestion:
While you're crawling, if you want to strat runnning, you've to first stand up with Z and then start sprinting. It could be nice to have ab feature that, if you start running while you're crawlig, the seraph will stand up and start running automatically. Right now both mods are amazing but when you're crawling if a mod starts chasing you you'll start running jut to realice you didin't stood up first hahahahah

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Other than that, really great mods

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I love the way it enhances the gameplay

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Oh no, I'll fall through this hole!!! No... R and catch the ledge

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Just amazing

wise ore
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I kinda like that you don’t just pop up from prone. It makes movement a little more deliberate and it IS a threat to be caught lying down.

pulsar radish
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There can be a client-side config

wise ore
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I do think that Vault & Roll could be integrated more smoothly with the others. They do close and similar things, R could be a general “traversal” button while Z is the “dive/prone” button.

R while grounded to vault, and Z while falling to roll?

whole sentinel
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more dive damage boost shenanigans

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seems damage before you dive can also boost your speed

pulsar radish
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I thought about changin R for space bar

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While you're in the air press space bar instead of R

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With crawl z is fine

dapper cedar
pulsar radish
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Most games use Z or C

dapper cedar
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as in traveling left or right on a ledge face

whole sentinel
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then vault to my other mouse button

pulsar radish
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I changed Z for C hehe

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And character info to Z

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Most games use C to crawl so...

cerulean ermine
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also yes, space to jump up will make you have to press grab again

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yes crawling does need be toggled to run that's for exaclty the reason Verbose Mode described

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😆

cerulean ermine
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🤔

dapper cedar
cerulean ermine
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Since day one 😆

dapper cedar
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WHAT

real harness
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catch ledge is AWESOME

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especially for vanilla worldgen

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although it's janky, the angle at which the grab is cancelled seems very inconsistent

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also i did already notice an "exploit" of sorts?

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timing the jump with the grab input results in a 2 block tall jump

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with a grabbable ledge present of course

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i think a little extra delay would be nice, and might fix the exploit?

real harness
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yeah, i can even jump three blocks tall..

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needs work

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two block tall jump is 100% consistent

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three block tall jump can sometimes be done with one input, but it seems the timing is really precise

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most consistently done by spamming

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i really hope this gets addressed because this seems like the perfect vanilla+ movement mod

cerulean ermine
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you can turn much more on the middle of a block than on the edges of it.

cerulean ermine
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you're jumping, quickly grabbing the ledge and using the jump up

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i do that too

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😆

short forge
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Do the movement mods work for 1.21.1?

cerulean ermine
short forge
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YAYY

real harness
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this makes it anything but

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using the two/three block tall jump is really unimmersive and overpowered

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almost all creatures can't climb two blocks, so you can just superman jump and completely hardcounter them while running away

dapper cedar
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It would be nice to have that toggle-able

queen crag
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You saw a new Dying Light game was nigh and chose to add it to Vintage Story first? 😛 Excellent work

broken crest
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theres a bug with charged jump that allows you to double jump if you release crouch and then jump

stiff wyvern
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my seraph is REALLY excited for that pie

hard osprey
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Hey Salty just wanna say how much I love your mods hands down my favorite vintage story modder your movement mods alone make it feel like a whole new game I'm always excited to see what you post next. keep bein awesome!

cerulean ermine
cerulean ermine
hard osprey
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No thank you lol seriously your mods have literally defined my current playthrough I'll probably never be able to play without them again you ruined vanilla 😂 😜

cerulean ermine
hard osprey
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😂

real harness
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is source available anywhere?

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i could fork catch ledge to do what i want, feels like a simple redundancy variable could do it

cerulean ermine
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I can send to you if you want

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or you decompile the dll

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Or I can integrate what you wanted as a config?

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it was the cooldown for the jumps after a grab?

real harness
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yeah that would be great

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a tiny cooldown for climbing would also rock?

cerulean ermine
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leaping and climbing!

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Good parkour!

real harness
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damn i'll test in a sec

cerulean ermine
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No probs! Inside server configs! 👉🤠👉

real harness
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@cerulean ermine nothing here chief

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imma try deleting it?

cerulean ermine
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oh yeas sorry, delete previous one so new one generates

real harness
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there it is

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does not seem to be working

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i set 0.5 and 1.5

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does it not take floats?

cerulean ermine
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yep they work :p

real harness
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whole numbers don't work either

cerulean ermine
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you can still leap and climb with the cooldowns? should trigger the red warning

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try setting a greater value

real harness
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nope exact same as before

cerulean ermine
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mp or sp?

real harness
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both climbs instantly and jumps instantly, causing the doublejump

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sp

cerulean ermine
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do you have more than one catch ledge zip on the folder perhaps?

real harness
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setting it to 100 worked

cerulean ermine
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damn

real harness
#

also yes i do have the older version but it's not enabled

#

imma throw it

cerulean ermine
#

mine is 3 secs

#

works perfectly fine 😆

real harness
#

mine are 2, don't work

#

3 works but is less than 1 second

#

hmm what's going on here

#

and it's not consistent either

#

sometimes it's ignored

#

doublejump still works

cerulean ermine
real harness
#

seems the jump cooldown only activates after you have already jumped once

#

yeah you can see it in your second vid

#

and in the first vid there's a strange jitter before it realizes it's on cooldown

#

that happens too, and sometimes it gets ignored entirely

cerulean ermine
#

the jitter is because the cooldown was ready on the first clip and I was spamming W

real harness
#

well shouldn't it activate the moment you latch on?

#

yeah i think i can pinpoint it

#

cooldown is ignored for the first action, then if quickly repeated gets the cooldown

#

which is also why instead of 3 seconds it's 1

#

takes two seconds to repeat the action :D

#

it's almost there

cerulean ermine
#

okay so, cooldown needs to start and block both leap and climbing on the initial ledge grab, not on each action? Or on grab and each action?

real harness
#

the moment you latch on, the cooldowns start, after which the action can be performed

cerulean ermine
#

like Jump>Grab>Cooldown

#

oh

#

yeah now I get it

#

this also fix the double jump you mentioned

real harness
#

if this works this will be my essential vanilla+ movement mod

cerulean ermine
#

should this be a separated value? or should this latch cooldown get the value from the leap/climb?

real harness
#

also, the red text on cooldown may be good for debugging but it's distracting in gameplay

real harness
#

there's no realistic need for a cooldown BETWEEN actions

cerulean ermine
#

So Imma ditch the between actions cooldown and do one single cooldown for latch

#

then when I add vigor comp this should take care of "between actions cooldown"

real harness
#

vigor comp?

#

what's vigor

cerulean ermine
#

About Vigor
This mod was created to add a layer of physical challenge and consequence to Vintage Story. Removing the ability to sprint and swim indefinitely adds challenge to combat, and encourages the use of rafts and boats for water traversal.Vigor introduces a stamina system that is deeply integrated with the food you eat, making both physica...

#

this bad boy

real harness
#

oh stamina system

cerulean ermine
#

yep

cerulean ermine
#

remove the old configs too

real harness
#

let's a go

real harness
#

little imperfection, it seems the cooldown starts when the button is pressed, not when it connects?

cerulean ermine
#

Nop, specifically when the hanging connects

real harness
#

actually it only happens when you're right up to the wall

#

it does make create an accidental "timing" mechanic i suppose

#

pressing the button immediately gives you the full cooldown, pressing it at the peak of the jump shortens it

#

all in all i am pretty satisfied with this, it's up to you if you wanna round that little detail out

#

damn i'm playing around with this and now i don't even know if i want this fixed :D

#

this feels like janky source movement in a good way

cerulean ermine
#

I'll leave it that way then! 😆

real harness
#

sure thing

#

thanks a ton salterino

#

i'll start using and recommending this mod now

cerulean ermine
#

ThankYOU 👉😎👉

#

wanna have your name on credits or something?

#

moddb name

#

idk

#

I always do this with good feedback

real harness
#

don't care much but sure

#

moddb is Daneela

cerulean ermine
#

Alright!

real harness
#

try it yourself, this is really something

#

0.5 for parkour mode, 1 for weighty mode

cerulean ermine
#

I like 0.5

humble gazelle
#

hey i know that this isn’t really relevant to this mod in particular but do you got any upcoming mod projects you could share? every single mod you have been putting out so far has been really great and i’m just curious on what your working on. keep up the great work by the way!

real harness
#

while having a grand ol time out i found a new exploit

#

not related to the new change but this is pretty busted

#

something about corners makes climbing repeat endlessly?

#

you have a system in place for checking if you're in the middle of a block so you can swing, maybe you should add that check to climbing?

#

i should note, this can only be reliably done with that exact pattern

cerulean ermine
#

mountain climber

#

that gave me an idea for a mod

#

HMMMM 🤔

real harness
#

that is cool but scaling a surface like that don't seem right

cerulean ermine
#

oh no definitely

#

but it was hella smooth

real harness
#

i found this during extensive stresstesting, so i think this is the last thing to iron out

cerulean ermine
#

Yeah it's nice feedback still

#

I can fix it when I do the vigor compat

wild python
#

I just got the prone mod, and the crawling animation is kinda super weird.

#

Like I'm used to the Helldivers 2 animation, which uses their feet first to push across the ground.
The animation for your mod just uh... Feels weird. It's closer to a bear crawl in my martial arts. And it feels like the Seraph is dragging their entire lower leg across the ground. Just sayin.

#

Also would the vault mod work with binding the key to the sprint key?

wild python
#

nvm

wild python
#

Ok so uh

#

Crawlng really doesn't like any items in your hands. Especially those with custom animations.

#

It doesn't play well with Maltiez's Tool Animations (pic 1), or any item (pic 2, vanilla torch)

cerulean ermine
cerulean ermine
wild python
#

ok

azure mason
#

salty, does your firestarters mod add wildfires? i check one of my peat deposits nearby and it's all on fire, and it's spreading like mad, no lightning strikes nothing

wild python
ocean cairn
#

Love the series of mods so far. Glad these got updated

tiny silo
#

Is there a config anywhere for the charge jump? Trying to limit my server to only 2-block jump but I can't find the config anywhere

tiny silo
#

Ok so it only makes a config in singleplayer, not the server. And moving that to the server doesn't actually make any of the changes server-wide

cerulean ermine
#

yes configs load on the client

tiny silo
#

Is there any chance we can get a server-side config?

cerulean ermine
#

I'll put on my todo, but I can't promise any time soon :p

tiny silo
#

Works for me, tyty 🙏

crimson marsh
#

This has been the case for awhile but I never decided to make an issue about it until now. With Salty's Sprint & Momentum enabled you can easily outrun literally any animal. With it disabled, the animals chasing me usually tend to catch up.

cerulean ermine
cerulean ermine
left minnow
cerulean ermine
left minnow
#

ooh tyvm

tiny silo
#

Theres an issue now after updating where jumping while sprinting is treated as a charge jump. Have to hold space and only jump on letting go. And if you are sprinting backwards and do it you'll leap forward instead

cerulean ermine
#

this is not an issue is a new mechanic!

tiny silo
#

Gotcha, ty!

tiny silo
tiny silo
#

Also while I'm here, Immersive Mining has an exploit where if you swap to a different tool on your hotbar after hitting a block with a pickaxe it resets the animation. So using two pickaxes you can just turbo mine things and it kind of breaks the mod. Is this something you're able to fix?

cerulean ermine
#

I'll fix it, and add a option to disable the sprint charged jump too

cerulean ermine
tiny silo
#

Much appreciated on both fronts!

arctic gull
#

Just updated server to 1.21.5 n running sprint momentum 0.2.0

Momentum feels like running on ice and the dash is really far, tried clearing configs but so luck there

World is 1.21.1 generated if that makes any difference

Mods:
Vault n Roll
Crawl n Dive
Sprint Momentum

temporarily backdated to 0.1.3 so they could play

cerulean ermine
#

Yes, sprint momentum now uses entity physics directly

#

Change the materials configs

#

Also change Dodge force to something like ~30

tiny silo
#

Does the new update of charged jump work on 1.21.4? I want to use the config to disable the sprinting jump but I want to make sure updating won't break my server 😅

cerulean ermine
#

I didn't test it on 1.21.4 but don't update yet, there's no config for disabling sprint charged jump

tiny silo
#

o

#

mb mb

cerulean ermine
tiny silo
cerulean ermine
#

checking changelogs there's doesn't seem to be anything that could possibly make it break or not work, you're fine 😆

#

It worked on 1.21, 1.21.1 and 1.21.3 (didn't test on 1.21.2)

tiny silo
#

Gotcha, tyty!

#

Do I need to allow the mod to generate a new config file for disabling it?

cerulean ermine
#

yep!

ocean cairn
#

Just want to say, thanks for the manual series. I really do love those mods and it feels like a QoL thing. Plus it feels like it makes sense to do.

sterile galleon
#

Love the moment series mods but some of the movement seems a little OP (overpowered) epically since you can do them over and over again (epically Climb Mountain). So as a general question will there be any compatibility with vigor or any standalone stamina system implemented?

pine jolt
#

I think a configurable duration/cooldown to these actions with a visual indicator whether its from our player character or a GUI element on screen, could probably eliminate the whole feeling of being overpowered that some players have. Plus since its configurable, everyone can tailor it to their liking.

wild python
#

Ironically, I mostly use the catch ledge to climb 2 block walls lol.

#

Also, the mountain climbing is a lil weird

#

If the wall is also against a ladder, you'll begin climbing the rock wall.

wild python
#

Ok yea

#

you begin climbing if there's a single ledge near ya when climbing a ladder

crude junco
#

@cerulean ermine Hello, CaptainOats of the Butchering mod here!

Got a little issue I need you to take a look at, your crawling mod reduces player speed by 60% and my mod butchering also reduces speed when heavy animal carcasses are carried but this is causing the walk speed to go negative. This seems to be crashing some people. Is it possible that you could some how limit how much speed you take off down to not more than say 20% rather than it be a flat 60% that goes past 0%?

I have limited my mod to only go to 20% as well with speed reductions and it seemed to stop the crashing but if they do continue I can't do any more on my side with this issue.

Thank you for your time,
CaptainOats

cerulean ermine
brave chasm
#

Is it possible to have separate config options for "NoInputDown" for walking vs sprinting in the Sprint Momentum mod? I like the momentum when sprinting but when walking it just feels a bit too icy when stopping.
Very cool mod too, I like how it feels like you are actually controlling something with mass

olive quail
#

Is it possible if you have both ledge climb & wall climb to have it auto ledge climb? And maybe if you have crawl & dive to auto crawl into 1x1s would be amazing 😄

wild python
#

Rock wall climbing is hard to do if the rocks end in a non-stone block.

clear furnace
#

Hey Salty, wonderful mod series. I wanted to report a crash situation (that is easily avoidable, just might be worth letting you know about). I run the CarryOn mod alongside your Crawl & Dive mod, and whenever someone crawls/dives with CarryOn containers in their back and/or hand slots it crashes that client and all clients nearby. They (just the one with the container) also cannot log back in until either their data is wiped, or they are slain before they load in (which forces them to drop the CarryOn containers).

cerulean ermine
#

this was fixed in 0.2.3

#

but please check changelogs

#

"
Crawl now just slows you down to your set speed instead of stacking. If player speed is already ≤ the target value on the configs, the mod won't try to force to a negative number crashing the game.

Note: This fix only targets crawl & dive, I cannot prevent a third mod from crashing the game, if you're crawling and affected by hydrate or diedrate incumberance at the same time for example everything will go fine. If another mod tries to reduce speed more than the current player speed on top of it (like carry on) then it will still crash."

clear furnace
#

Understood, cheers Salty. 🫡

cerulean ermine
slow flax
#

I’ve been away for quite some time. I noticed you came out with a number of mods that replace others I was using so I replaced them with yours. I’m having this weird delay while jumping though. If I’m sprinting and I jump, I usually just fall into the hole I’m trying to jump over. Any ideas?

cerulean ermine
slow flax
#

Oh. I like the charged jump. Didn’t know it was possible during sprint. Any way to change it so it’s another key maybe?

cerulean ermine
slow flax
#

Bahumbug. I’ll just get used to it.

slow flax
#

Okay I’ve purposefully been charge sprint jumping and it’s awesome. I’ll definitely have to get used to timing

slow flax
#

I haven’t had a chance to play since then. Lol. I’ve got maybe an hour every evening and that was spent tweaking mods today.

oblique current
#

all this is insane Salty.. well done

cerulean ermine
green rock
#

Diving and dodging at the same time produces incredible results sometimes

#

Also I’ve noticed climb mountain doesn’t work correctly on 1 block wide surfaces regardless of material settings. The character tries to grab and it produces sliding particles, but it doesn’t actually latch on.

cerulean ermine
#

Do you have video?

green rock
#

I’ll get some later

#

I was trying to climb trees so I added wood and plant. Works fine on a wall of logs but not on a tree trunk

cerulean ermine
#

Hmm, I think I already know the reason

#

You'll may climb it if it's exactly on the middle, but I'll try to fix it

green rock
#

Ohhh that makes sense, maybe that’s why it seemed to be snapping in and out of holding on. I kept crossing the center line and then going a bit too far

#

If you can fix it that would be awesome. I want to do a squirrel playthrough

cerulean ermine
#

Of course! I'll look into it!

#

Also, what's the squirrel model mod? 😂

green rock
#

It’s the fluffy kobold mod, it looks rather squirrel-like with the fox style tail option

cerulean ermine
#

Oooh makes sense thanks hehe

green rock
#

Also I’ve been trying to figure this out for a bit, does sprint momentum have two files in mod config or is one outdated?

#

There’s a sprintmomentum and a sprintmomentumconfig

cerulean ermine
green rock
#

Awesome! No wonder it wasn’t changing things when I messed with values in the old one

cerulean ermine
high junco
high junco
#

climbing in the middle unfortunately doesnt fix it. but having any adjacent block does, even at angles

cerulean ermine
# high junco climbing in the middle unfortunately doesnt fix it. but having any adjacent bloc...

Pet the floppa to buy me a coffee!
Climb Mountain
Don't look down
 
This mod is designed to work alongside and have a dependency on Catch Ledge
 
Hold SPACE facing any mountain wall (material: Stone and Ore) to start climbing:
(you can release space)

SNEAK to release.
 
From here you can move up,left and right:

 
And slide...

high junco
#

we are so back

green rock
#

Stare1 squirrel time

cerulean ermine
worldly trail
#

alty

cerulean ermine
high junco
#

Could you expose Climb Mountain's climbspeed in the config?

cerulean ermine
lean notch
#

in my experience, climb mountain kept interfering with charged jump

#

i would try to charged jump near a wall and it would instead attach itself to the wall

#

which made caving quite annoying

#

at least because catch ledge/climb mountain also seemed to be quite unreliable and buggy combined with the terrain slabs mod

#

i was essentially never able to actually make it up on top of the wall i was climbing

#

i would jump off and not reach the top

#

in retrospect that wasn't really necessarily slab related cuz i struggled to climb my own house walls and such also

#

so i only kept charged jump in the end

high junco
brave chasm
#

Hey any idea why vault and roll would randomly stop working? It was working fine last time I played and I just realised it's not now... sus_eyes 😅
I re-downloaded it and it's still not cooperating and I don't think I changed anything that'd break/conflict with it

#

Uuuuuh apparently disabling your toolbelt mod fixed it.... 🤔 I'm not sure why they'd conflict but apparently they do i my game 😅

real harness
#

oy salty are you taking suggestions

#

there's one thing i can't stop myself from doing, it's bhopping

#

i'm pretty much perpetually jumping

#

good for traversal, gives an extra block of vantage while hunting

#

what about a mod that makes stepup the default for traversing up one block, but nerfs repeated jumps

#

aka jump needs a couple seconds to recover otherwise you do pathetic small jumps

naive smelt
#

Charged jump and stepup advanced

#

Or something

#

Idk

cerulean ermine
cerulean ermine
real harness
#

that would just make it worse

#

although i am not opposed to that

cerulean ermine
#

with thebackwards bhop included to fling ourselves out of existence

#

I love half life 2 speedruns

#

but yeah cool mod idea

#

It's doable

green rock
#

Would modding the glider to add roll be possible? I’m a huge fan of the do a barrel roll mod in Minecraft

cerulean ermine
real harness
#

tried the momentum mod yesterday, it's good and makes movement less op

#

however redirecting momentum on most materials feels a lot more like ice than redirection

#

cat on flooring effect

high junco
real harness
#

i think it's more fundamental than that

high junco
#

Its not.

high junco
#

@cerulean ermine would you mind making it so hanging off a ledge consumes stamina at a similar rate to walking for vigor?

cerulean ermine
#

This is the other salty 😆

high junco
#

LOL

cerulean ermine
#

DidnI made compatibility for vigor/catch ledge? 🤔

#

Wasn't it only climb mountain?

high junco
fervent surge
frail tide
#

me checking every hour to see if crawl and dive has updated

cerulean ermine
frail tide
frail tide
#

very happy now thank you

cerulean ermine
frail tide
versed socket
#

I suggest changing Slow Walk's default binding to Alt+CapsLock so layer away from Free Look's CapsLock toggle. They pair well together, after all.
Alt+CapsLock, CapsLock, walk around.

This frees up V for other uses. The only conflict I know of would be RP Voice Chat's default binding for PTT (Push-To-Talk) which is CapsLock.

green rock
#

Does 1.22 crawl and dive combined with dodge still have the super jump ability?

night matrix
#

I don't know how often it's brought up, but these mods and True third person is really good and it makes VS feel more unique.

eager yarrow
#

@cerulean ermine the crawl & dive mod still has crashes (i think it happens if it ends up setting the player's movespeed to exactly 0, causing some divide by zero exception further down the line)

also some ppl are reporting that crawling is slower than it used to be

night matrix
#

yeah and I can't crawl through 1 block gaps anymore

rocky grotto
eager yarrow
#

saltyyyyyyy

lyric finch
#

wanted to ask, how do you change the speed of the crawl?

eager yarrow
#

saltyyyyyyyyyyyyyyyyyyyyyy

#

we need you big floppa

cerulean ermine
#

Im heeeeeeere

#

Whats the bigssss

cerulean ermine
eager yarrow
eager yarrow
#

either that or exactly 0 speed causing a div by 0

#

unsure which

cerulean ermine
#

Yep gotta set the crawl speed to a valid value lol
I'll put a guard later

green rock
#

Can confirm the magic jump still works in 1.22

#

The seraph space program is still in business

#

Dodging into the top edge of a block will also occasionally launch you

final seal
#

Is there a way to disable charged jumping while sprinting? It's annoying when I am trying to run and jump at the same time on a hill, because the jump is delayed by the mod thinking I am trying to charge my jump forward

cerulean ermine
final seal
marsh laurel
#

When playing with a smaller player model and catch ledge, holding W doesn't climb the block. It doesn't matter much because you can just jump to it but I thought I'd share my finding.