#Salty´s Movement Series
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Ooohhh
https://mods.vintagestory.at/verticality still works btw
Ever wanted a few more traversal options when you're out exploring? Want the ability to vault fences? Want to crawl through tight caves? Did you play Minecraft with Smart Moving and now you stare longingly at it and hope that one day it will be updated? Well, this mod may or may not be for you!
This mod adds a number of new movement options. T...
togheter? 🤔
I know! 😆
Fan of yer mods
This is sick. I already use Verticality.
I've implemented Backwards hanging
in this state player will be able to do a jump backuwards
which I still need to implement
It works with verticality
although I don't see the point
🤣
I meant I’m using both. I like crawling through holes.
Unless Catch Ledge allows me to crawl through 1x1 holes too
Oh no no, I'll do a stand alone mod for that! :p
Awesome mod
LOL
parkour
Side hop
Long jump & ledge drop
Turning ledge corner
I also patched the camera clipping problem for immersive first person
Switching ledges
this is really cool
damn i think this is the most succesfull mod i've done.
1000 downloads in 2 days
thank you guys!
❤️
heya salty, I've grabbed the charged jump mod to use in addition with this. but I didn't like the large jump height, so I thought to adjust the config.
but the numbers aren't very clear and im struggling to get my ideal jump height the default (0.15) leads to a massive jump, but I can't really tell how it scales the jump height
i thought maybe value was maxCharge was a value representing the % increase in jump height (0.15 -> 15% higher jump) but that doesn't seem to be the case
Yeah as soon as the crawling mod comes out I’m replacing verticality. Love this mod
you should try 0.12 or 0.10
Haha thanks! I'll be making one soon I promise! I'm just finishing the catch ledge mechanics so I can integrate some configs and I'll hope to the crawl mod! 🙏
Whooo!
Also, new update let's you do a upward hop
no more bringing ladders to mining trips! 😆
Cant wait to combine this with wanda’s grapple for the peak dying light experience
ok just a note to anyone who is keeping Verticality for the crawling, im pretty certain that it's charged jumps stacks with Salty's Charged Jump
latest ver of mod seems to think I have something in my hands
also yeah, if you using verticality you should not use charged jump guyus
guys*
or remove the charged jump ability from verticality
also next update adds backwards leap
and some configs too!
can do some pretty sick moves
Damn that's really cool
thanks!
It feels heavy but manageable, that was my intent since the beggining!
Would you know how stable this mod is in multiplayer? My friends have been hesitant to include it in our server just based on how early the versioning is
But I've been wanting to get it since the first upload
I'm thinking about implementing some sounds but I guess that's it the mod is pretty much done
hmm
I did test it in a test server I have here
everything seems to work fine
the problem is that I don't know how well does it work with other people on the server
and have no way to test it
🤣
Salty I can't help but feel you're watching a Jason Bourne film and just transcribing all the parkour tricks
I love it but my god, there so much
I can't deny that I got a little carried over
I do parkour in real life too so I was really brainstorming ideas while coding the mod 😂
Salty who the hell are you???!?
Such an amazing mod 😂 Can't wait to replace verticality with this on my server, Just need a standalone crawl mod. I'm excited to see yours, you do great work!
Thanks!!
Update is out
I'll start working on the crawling mod now
then I'll add vigor compat
Excited to start playing Parkour Story.
this is bad behavior resulting from Verticality implantation of charged jump conflicting with Salty's ChargedJump. Note the inconsistent jump height even when "fully charged"
Even with Verticality's charged jump "disabled" by way of editing the config values. (note: Salty's ChargedJump has def. values in the config)
Would it be possible to add some sort of effect towards satiety whilst climbing? Sort of like how VS handles holding something in your non-dominant hand.
Just as a bit of balance towards repeated vaulting/climbing if anyone wants it.
wait, is it doing that even with charged jump from verticality turned off?
🤔
I will be adding compatibility with vigor for that!
Speaking of crawling is it possible to add slide to prone with this API 🤔
I'm gonna be honest with you, It's hard to find something that's not possible with such an amazing api
but yeah, slide is totally doable!
Looks like you have more work to do.
Time to make more coffee! 😆
We don't deserve ya salty
Nah you guys are great! ^^
Yup, the only way I can see of disabling Verticality's charged jump is setting the "add force" in the config to zero. Which I did
Also when will you add this to VS
I'M IN LOVE
FLOPPA BLOCK
Sadly I don't know how to do custom blocks/items yet! 😭
I should really look into that tho
Incoming this season: salty's floppa
the first thing imma add as soon as a learn for sure! 😂
my Seraph is in excruciating pain (crawling while climbing)
Kidney stone mid-climb
The character can jump high enough to reach the third block (without additional modifications), but cannot grab the ledge, even if the block is half a block high. Is it possible to add a setting for this?
i think this has to do with mod currently treating all chiseled and/or half blocks as full blocks
At first glance, even grabbing a full block should not cause any difficulties.
is this the setup your talking about?
almost
it seems like it can based on the animation
but it actually stays a few centimiter below the 3rd block ledge
this is intentional
use charged jump!
actually right now any block that isn't a full 16x16 block on top of another block will not be considered a ledge blocker
this is why in your setup you can grab the ledge below the slab, but this only counts as a ledge detector, you still can't climb up ledge if the block below it is not air, plant or snow.
which I should probably add a check to bypass slabs since it's kinda weid
weird*
so wait this isn't supposed to be possible?
no this is!
only if there was a full block above it then you wouldn't be able to hang on it
ohh ok
actually uhm on that note, would you be willing to implement fence mounting or at least allow climbing over one
yeah, but in another mod like vault mod or something
or even inside the crawl mod i'm making
nah, it wouldn't make sense
probably in a standalone mod
This jump is too big for me, I don't use it. That's why I asked if you could create a setting for this.
No, I tried three full blocks, and one was chiseled at the height of the third block.
Sadly not!
They're designed to work together!
You can change the configuration for how much force the charged jump has!
I can help you with it if you want!
The charged jump mod is awesome. But it's not right for my game. I don't like the jump power or how long you have to wait. It's not good for fast parkour.
The time you have to hold is configurable too but I totally understand!
Sadly the setting is not possible!
I understand, thank you for your reply. And even without that, the mod is wonderful.
Thank you! And thanks for understanding! ❤️
I just read mention of sliding into crawl? That would be amazing. Climbing is already my new favourite Rust escape method. Sliding into a hole would be the cherry on top
Yep, I will be implementing a sliding mechanic into the crawl mod!
It will be a prone slide, or belly slide.
It will have a chance to tear down clothes/equipment.
Also i'm still looking into it but I want to make it so crawling lowers mob detection even greater than sneaking!
Penguin moment
Will it be faster on ice
Yep! it will! 😆
This is, indeed, a penguin moment
That’s even better. Can’t wait to penguin slide down a mountain.
Not sure if this has been reported yet, but you can "store" a charged jump. You do a charge jump charge like normal but then should you let go shift to un-crouch but not space, the character starts to jump endlessly and so long as you don't let go of space, the charge is stored. You can move around to someplace else and release space to do a charged jump
Oh wait, wrong mod forum post whoops 😅
It's alright hehe there's no forum for the charged jump mod
Yes I know, i use this bug a lot 🫢
now that I finished updating my mods I could finally resume work on the crawl mod
you also CAN'T crawl if you're hainging from a ledge, sitting, swimming, sneaking, riding or flying.
crawl mod crawl mod!
it's the last mobility feature i'm waiting for to fully replace Verticality. your versions have such polish, mr. floppa guy 
thank you! ❤️ I try my best! 😆
Alright! Crawling is fully implemented! But I won't be uploading it just yet since I want to also package it with the Dive/Slide mechanic!
Name will be Salty´s Movement: Crawl&Dive
So if I’m diving underwater I can’t enter a 1x1 hole?
No you can't crawl underwater
But I'm pretty sure you can already fit 1x1 roles diving right?
Done!
Now fleeing from bears with style!
Crawl & Dive/Slide mechanics
Crawl while walking
Dive while sprinting
After a Dive you slide in the direction you previously dived
You can also Dive in the air while sprinting to gain a little more ground!
This with Catch Ledge is a lot of fun to play around
Opportunity to some very cool parkour courses
already done?! jesus crimmins salty!
i personally think the dive animation could be sped up a bit and the slide momentum decreased slightly, just to make the transition between the two smoother but i literally haven't played with it yet so ignore me until others echo my sentiment
mario.........
I toned down a little in the current version uploaded :p
I thought it was kinda strange too
but I'll make it configurable
just in case
Might as well finally give us a jump animation
Yep it's on plan
actually the game already have those, I may only restore it
Salty´s Movement Series
I may have to tweak it due to timing tho..
But i've been wanting for a jump animation since I begin playing this marvelous game
Huh, wonder why it’s disabled
have no idea! its a cool animation!
I'll probably restore it in the footsteps mod since that mod also restores other animations I found
Rappelling with this mod is gonna go crazy
hell yeah
You should try with that grappling hook mod
Animations!!
the flow is very nice!
But I'll add another animation for sprinting maybe
didn't even needed to, the vault animation with the sprint animation weight make a subtle varied animation thats perfect!
@cerulean ermine the dive and crawl mod allows you to lauch yourself at mach 10 if you just hold space and z and go down and slightly sloped hill, all you need to do is to be able to take damage and you will go zooming
a cooldown might be needed
Hmm people commented this but I couldn't be able to reproduce it 🤔
i can stream it in the discord, i dont have any software to save a video of it
ngl its kinda fun to do\
hard enough to do one! 😂
it's alright, a key mapping would be enough!
The only thing I get when holding z is keep jumping
which is fine i guess?
Salty, you're crazy
A vault is one of the last things I wanted
Do you think the vault code could work for a big steppy? That way instead of constantly jumping up 1 block hills, you could just climb all the way up without having to rely on a mod that increases your step climb height?
hehehe
Not possible
The way I code the vault it needs a cooldown
Yeah I figured, it's one of the last hangups I really have with the game
else player phase to the ground
Honestly, even so, I'm super looking forward to this
I can just vault over the animal fence instead of risking the gate opening
this is exactly why I'm making this tbh!
😂😂😂😂*
Hahahah
roll implemented
now to add some particle effects, sounds and the reduce fall damage logic
Congrats on getting it uploaded, looking forward to using it
Hey Salty, I found something really funny with the crawl and dive mod, it extends to the Vault mod as well but nowhere near as silly
If you keep the crawl button held down while diving, you continue bouncing and diving like a penguin forever lmao
Tested on fully vanilla aside from crawl & dive + vault & roll
It just keeps going until you stop holding he button
Looks like a frog 😆
A simple cooldown should prevent that :p
It's extremely funny looking
Fixed
Thanks for the feedback!
❤️
Would it be possible to make the latch & climb mod be able to reach to a block above the player? I find it funny to constantly need to use a charge jump just to get up that distance 😅. Regardless thank you Salty for your work!
heey
oh nono it was designed to work that way 😆
But if you need I've made a mod for someone that complained about this too
Thank you that worked wonderfully!
@cerulean ermine Vintage "Mirrors Edge" Story .. when? 😂
I've had some weird issues with the Catch Ledge mod, if I am facing a wall that is 3 blocks high am I suppose to be able to jump and grab the ledge? Some ledges I could grab that way and some I couldn't. It took me a while to figure out what is causing it and it seems to depend if there is a neighboring block lower than the ledge I want to jump up to.
I attached 3 photos to explain. The good one shows that there are neighboring blocks on both sides and I can easily grab the ledge and climb up. The bad one shows there are no neighboring blocks and I cannot grab the ledge at all. The third one shows a ledge with a neighboring block on the left side and I can grab the ledge on the left side of the 3 blocks high, I cannot grab the ledge if I am on the right side of it.
you're never catching the 3rd block
you're catching the second block ledge
mod does not let you grab a ledge 3 blocks height
then when you catch the ledge of the second block and climb it, it will go to the ledge of the 3rd block
-# ay yo?
I was doing some testing with some model size changes via Model Lib and noticed that Catch Ledge gets a little wonky, at least animation-wise with smaller model sizes (Didn't test larger models), notably the character appears to be holding on to the middle of the block instead
I wanted to ask if this is something that's likely to see compatibility/fixes?
If not, no worries :3
If this is something to direct to another mod author, then please let me know
The mods seem really interesting and I plan on giving them a proper go regardless at some point
With the diving I've noticed if you take damage while diving or dive into water you can get pretty big speed boosts
Watch Untitled by Tax Collector From The IRS and millions of other Vintage Story videos on Medal. Tags: #vintagestory
Not complaining just thought it was funny
This is a pretty ridiculous boost ngl
Yeah but the way to do it on surface is very inconsistant
you need just the right height and just the right timing
oh damn
are you holding space or something?
I can't seem to be able to reproduce this
Diving in water is also disabled
as soon as player enter water there's a check for it to remove the crawling state
Huh, doesn't remove crawling state for me, I have the newest version as well and I don't see what mods I have could cause this
also yes I do hold space to maintain the momentum
I am using version 1.0 tho
maybe that's why
why you hate me? 😭
I'm like andy in woody's dream lmao
oh god
I updated the dive mod and now combat overhaul is broken
🥀
it wasn't me :p
okay
water diving is now fixed
speed boost on land still possible though albeit still very inconsistant with the boost
(it was already inconsistant with the damage boost)
impossible I fixed that too
I just got a mini boost 🤷
altho sometimes the damage sends you into the ground which kills it majority of the time
Watch Untitled - Copy by Tax Collector From The IRS and millions of other Vintage Story videos on Medal. Tags: #vintagestory
hmm
I wonder if it's combat overhaul's fall damage override
strange
since it makes it more consistant
Damage does move you in a direction
It's probably some obscure vanilla logic i'm gonna have to spend 3 days looking for 🤠
yw 😎
yep
well great news it's a feature now
you're gonna have to make a seperate mod that moves the player down when damaged to kill off all chances of damage boosting 😭
least I can't water boost anymore
it was fun but definitely way more op than damage boosting
It can be something done inside crawl e dive tbh
I mean
you could remove jumping whilst crawling to prevent the momentum being prolonged
Nope, jump while crawling is essential for catch ledge
YET
the vault is pretty cool I definitely recommend
oh, you can climb a painting with a painting on top of it
don't mind my spawned in painting
I thought it was cool as hell
going to creative
to see if you can make a painting ladder
are paintings blocks? and not block entities?
well it kinda makes sense tho
are you playing in windowed mode?
you're insane
hehe toggle it for a little dance
hm
Don't think there's much breaking potential with catch a ledge tbh
it's very straight forward in what it does lmao
yep someone on reddit have discovered you can fly in survival
😂
you guys amaze me
you can actually do in this setup
see those 2 block tall crates on the background?
go there, catch ledge and try to climb it
you'll get stuck on the ceiling
catching isn't disabled on boats lol
isn't playing in the riding state when in a boat? 🤔
what ver are you playing?
it shouldn't make a difference
uh
I updated to ver 5.5 and now I can no longer climb
I successfully broke it I guess 😭
singleplayer world
ah
you know what it is
my combat overhaul sheathes is now taking priority over catch a ledge
both have the keybind set to r
ooooooh
before catcha ledge took priority over the keybind
where would one go to change a keybind for the mod
found it
just gonna set it to x for now
cause vault and roll is v normally right?
yes vault n roll is v
coolio
all set now I think lmao
If you're using combat overhaul crossbows you can vault over your crossbow as you're reloading it
You can also vault over grass on the ground
yeah you will perform the vault action/animation with V doens't matter the context
even stationary
😂*
ah
dang
can't outsmart the water detection for the diving
tried doing some chiselling to get just barely enough water but it still stops the dive
hehe 😬
I've a few questions and a suggestion, first the questions:
- When I'm hanging on a ledge I move to a corner using a or d and then, aiming to the other ledge, I press w. Like the GIF from the mod description. For some reason it doesn't change ledges. What can I be doing wrong?
- On the GIFs it says that if you press space while looking forward it'll "jump" to the next ledge upwards. It doesn't. It jumps but you have press R again or it'll just fall. Is this normal or am I doing something wrong? S + SPACE works just fine bu have to press R to hang to the new ledge so I think that pressing R is a requirement always but I want to make sure.
Now the suggestion:
While you're crawling, if you want to strat runnning, you've to first stand up with Z and then start sprinting. It could be nice to have ab feature that, if you start running while you're crawlig, the seraph will stand up and start running automatically. Right now both mods are amazing but when you're crawling if a mod starts chasing you you'll start running jut to realice you didin't stood up first hahahahah
Other than that, really great mods
I love the way it enhances the gameplay
Oh no, I'll fall through this hole!!! No... R and catch the ledge
Just amazing
I kinda like that you don’t just pop up from prone. It makes movement a little more deliberate and it IS a threat to be caught lying down.
There can be a client-side config
I do think that Vault & Roll could be integrated more smoothly with the others. They do close and similar things, R could be a general “traversal” button while Z is the “dive/prone” button.
R while grounded to vault, and Z while falling to roll?
Watch Untitled - Copy by Tax Collector From The IRS and millions of other Vintage Story videos on Medal. Tags: #vintagestory
more dive damage boost shenanigans
seems damage before you dive can also boost your speed
I thought about changin R for space bar
While you're in the air press space bar instead of R
With crawl z is fine
do you think you can add shimmying
Most games use Z or C
as in traveling left or right on a ledge face
I just changed climb to one of my two extra mouse buttons
then vault to my other mouse button
hmm
make sure you're very close to the ledge, until you can go to the side anymore
also yes, space to jump up will make you have to press grab again
yes crawling does need be toggled to run that's for exaclty the reason Verbose Mode described
😆
Verbose Mode?
Yep Verbose Mode
😆
WHAT
catch ledge is AWESOME
especially for vanilla worldgen
although it's janky, the angle at which the grab is cancelled seems very inconsistent
also i did already notice an "exploit" of sorts?
timing the jump with the grab input results in a 2 block tall jump
with a grabbable ledge present of course
i think a little extra delay would be nice, and might fix the exploit?
yeah, i can even jump three blocks tall..
needs work
two block tall jump is 100% consistent
three block tall jump can sometimes be done with one input, but it seems the timing is really precise
most consistently done by spamming
i really hope this gets addressed because this seems like the perfect vanilla+ movement mod
it's a 'hidden mechanic' I didnt specify in the description
you can turn much more on the middle of a block than on the edges of it.
looks fine to me? 🤔
you're jumping, quickly grabbing the ledge and using the jump up
i do that too
😆
Do the movement mods work for 1.21.1?
I didn't test yet but based on the changelos I'd say yeah
YAYY
well the mod says it's supposed to be weighty
this makes it anything but
using the two/three block tall jump is really unimmersive and overpowered
almost all creatures can't climb two blocks, so you can just superman jump and completely hardcounter them while running away
It would be nice to have that toggle-able
You saw a new Dying Light game was nigh and chose to add it to Vintage Story first? 😛 Excellent work
theres a bug with charged jump that allows you to double jump if you release crouch and then jump
Hey Salty just wanna say how much I love your mods hands down my favorite vintage story modder your movement mods alone make it feel like a whole new game I'm always excited to see what you post next. keep bein awesome!
Me irl when I know it's onion pie
Thanks bro! I am always very grateful to help make the gameplay a little better for you guys ❤️
No thank you lol seriously your mods have literally defined my current playthrough I'll probably never be able to play without them again you ruined vanilla 😂 😜
If it of any help I ruined vanilla for me too! 😂😂
😂
is source available anywhere?
i could fork catch ledge to do what i want, feels like a simple redundancy variable could do it
ooh no sorry I don't make em public
I can send to you if you want
or you decompile the dll
Or I can integrate what you wanted as a config?
it was the cooldown for the jumps after a grab?
alright sure no probs!
Cooldowns introduced!
leaping and climbing!
Good parkour!
damn i'll test in a sec
No probs! Inside server configs! 👉🤠👉
oh yeas sorry, delete previous one so new one generates
there it is
does not seem to be working
i set 0.5 and 1.5
does it not take floats?
yep they work :p
whole numbers don't work either
you can still leap and climb with the cooldowns? should trigger the red warning
try setting a greater value
nope exact same as before
mp or sp?
do you have more than one catch ledge zip on the folder perhaps?
setting it to 100 worked
damn
mine are 2, don't work
3 works but is less than 1 second
hmm what's going on here
and it's not consistent either
sometimes it's ignored
doublejump still works
seems the jump cooldown only activates after you have already jumped once
yeah you can see it in your second vid
and in the first vid there's a strange jitter before it realizes it's on cooldown
that happens too, and sometimes it gets ignored entirely
the jitter is because the cooldown was ready on the first clip and I was spamming W
well shouldn't it activate the moment you latch on?
yeah i think i can pinpoint it
cooldown is ignored for the first action, then if quickly repeated gets the cooldown
which is also why instead of 3 seconds it's 1
takes two seconds to repeat the action :D
it's almost there
okay so, cooldown needs to start and block both leap and climbing on the initial ledge grab, not on each action? Or on grab and each action?
the moment you latch on, the cooldowns start, after which the action can be performed
like Jump>Grab>Cooldown
oh
yeah now I get it
this also fix the double jump you mentioned
if this works this will be my essential vanilla+ movement mod
should this be a separated value? or should this latch cooldown get the value from the leap/climb?
also, the red text on cooldown may be good for debugging but it's distracting in gameplay
i think it should replace it entirely
there's no realistic need for a cooldown BETWEEN actions
So Imma ditch the between actions cooldown and do one single cooldown for latch
then when I add vigor comp this should take care of "between actions cooldown"
About Vigor
This mod was created to add a layer of physical challenge and consequence to Vintage Story. Removing the ability to sprint and swim indefinitely adds challenge to combat, and encourages the use of rafts and boats for water traversal.Vigor introduces a stamina system that is deeply integrated with the food you eat, making both physica...
this bad boy
oh stamina system
yep
try this one if possible
remove the old configs too
let's a go
little imperfection, it seems the cooldown starts when the button is pressed, not when it connects?
Nop, specifically when the hanging connects
actually it only happens when you're right up to the wall
it does make create an accidental "timing" mechanic i suppose
pressing the button immediately gives you the full cooldown, pressing it at the peak of the jump shortens it
all in all i am pretty satisfied with this, it's up to you if you wanna round that little detail out
damn i'm playing around with this and now i don't even know if i want this fixed :D
this feels like janky source movement in a good way
I'll leave it that way then! 😆
ThankYOU 👉😎👉
wanna have your name on credits or something?
moddb name
idk
I always do this with good feedback
I like 0.5
hey i know that this isn’t really relevant to this mod in particular but do you got any upcoming mod projects you could share? every single mod you have been putting out so far has been really great and i’m just curious on what your working on. keep up the great work by the way!
while having a grand ol time out i found a new exploit
not related to the new change but this is pretty busted
something about corners makes climbing repeat endlessly?
you have a system in place for checking if you're in the middle of a block so you can swing, maybe you should add that check to climbing?
i should note, this can only be reliably done with that exact pattern
damn ngl that was kinda cool
mountain climber
that gave me an idea for a mod
HMMMM 🤔
that is cool but scaling a surface like that don't seem right
i found this during extensive stresstesting, so i think this is the last thing to iron out
I just got the prone mod, and the crawling animation is kinda super weird.
Like I'm used to the Helldivers 2 animation, which uses their feet first to push across the ground.
The animation for your mod just uh... Feels weird. It's closer to a bear crawl in my martial arts. And it feels like the Seraph is dragging their entire lower leg across the ground. Just sayin.
Also would the vault mod work with binding the key to the sprint key?
nvm
Ok so uh
Crawlng really doesn't like any items in your hands. Especially those with custom animations.
It doesn't play well with Maltiez's Tool Animations (pic 1), or any item (pic 2, vanilla torch)
yeah I'm not a animation expert 😆
this is a weight animation nightmare that I am not willing to face
ok
salty, does your firestarters mod add wildfires? i check one of my peat deposits nearby and it's all on fire, and it's spreading like mad, no lightning strikes nothing
The mod page doesn't seem to add anything. Check your server settings?
Love the series of mods so far. Glad these got updated
Is there a config anywhere for the charge jump? Trying to limit my server to only 2-block jump but I can't find the config anywhere
Ok so it only makes a config in singleplayer, not the server. And moving that to the server doesn't actually make any of the changes server-wide
yes configs load on the client
Is there any chance we can get a server-side config?
I'll put on my todo, but I can't promise any time soon :p
Works for me, tyty 🙏
This has been the case for awhile but I never decided to make an issue about it until now. With Salty's Sprint & Momentum enabled you can easily outrun literally any animal. With it disabled, the animals chasing me usually tend to catch up.
yep, ai get stuck for some reason, I'll rewrite that mod someday
Hey, updated the mod. 1.2.1 configs are now server authoritative! Thanks for the feedback!
currently not possible, i'll fix the mod soon
tysm!
ooh tyvm
Theres an issue now after updating where jumping while sprinting is treated as a charge jump. Have to hold space and only jump on letting go. And if you are sprinting backwards and do it you'll leap forward instead
this is not an issue is a new mechanic!
Gotcha, ty!
Is it intended to work on both backwards and sideways sprinting?
Also while I'm here, Immersive Mining has an exploit where if you swap to a different tool on your hotbar after hitting a block with a pickaxe it resets the animation. So using two pickaxes you can just turbo mine things and it kind of breaks the mod. Is this something you're able to fix?
side effect, I add a slight impulse forward to the charged sprinting jump
I'll fix it, and add a option to disable the sprint charged jump too
Alright! added to my todo! 👉😎👉
Much appreciated on both fronts!
Just updated server to 1.21.5 n running sprint momentum 0.2.0
Momentum feels like running on ice and the dash is really far, tried clearing configs but so luck there
World is 1.21.1 generated if that makes any difference
Mods:
Vault n Roll
Crawl n Dive
Sprint Momentum
temporarily backdated to 0.1.3 so they could play
Yes, sprint momentum now uses entity physics directly
Change the materials configs
Also change Dodge force to something like ~30
Does the new update of charged jump work on 1.21.4? I want to use the config to disable the sprinting jump but I want to make sure updating won't break my server 😅
I didn't test it on 1.21.4 but don't update yet, there's no config for disabling sprint charged jump
Just to confirm, this still works in 1.21.4?
checking changelogs there's doesn't seem to be anything that could possibly make it break or not work, you're fine 😆
It worked on 1.21, 1.21.1 and 1.21.3 (didn't test on 1.21.2)
Gotcha, tyty!
Do I need to allow the mod to generate a new config file for disabling it?
yep!
Just want to say, thanks for the manual series. I really do love those mods and it feels like a QoL thing. Plus it feels like it makes sense to do.
Love the moment series mods but some of the movement seems a little OP (overpowered) epically since you can do them over and over again (epically Climb Mountain). So as a general question will there be any compatibility with vigor or any standalone stamina system implemented?
I think a configurable duration/cooldown to these actions with a visual indicator whether its from our player character or a GUI element on screen, could probably eliminate the whole feeling of being overpowered that some players have. Plus since its configurable, everyone can tailor it to their liking.
Ironically, I mostly use the catch ledge to climb 2 block walls lol.
Also, the mountain climbing is a lil weird
If the wall is also against a ladder, you'll begin climbing the rock wall.
@cerulean ermine Hello, CaptainOats of the Butchering mod here!
Got a little issue I need you to take a look at, your crawling mod reduces player speed by 60% and my mod butchering also reduces speed when heavy animal carcasses are carried but this is causing the walk speed to go negative. This seems to be crashing some people. Is it possible that you could some how limit how much speed you take off down to not more than say 20% rather than it be a flat 60% that goes past 0%?
I have limited my mod to only go to 20% as well with speed reductions and it seemed to stop the crashing but if they do continue I can't do any more on my side with this issue.
Thank you for your time,
CaptainOats
Hey nice to see you here!Of course! Thanks for the heads up! I'll take a look!
Is it possible to have separate config options for "NoInputDown" for walking vs sprinting in the Sprint Momentum mod? I like the momentum when sprinting but when walking it just feels a bit too icy when stopping.
Very cool mod too, I like how it feels like you are actually controlling something with mass
Is it possible if you have both ledge climb & wall climb to have it auto ledge climb? And maybe if you have crawl & dive to auto crawl into 1x1s would be amazing 😄
Rock wall climbing is hard to do if the rocks end in a non-stone block.
Hey Salty, wonderful mod series. I wanted to report a crash situation (that is easily avoidable, just might be worth letting you know about). I run the CarryOn mod alongside your Crawl & Dive mod, and whenever someone crawls/dives with CarryOn containers in their back and/or hand slots it crashes that client and all clients nearby. They (just the one with the container) also cannot log back in until either their data is wiped, or they are slain before they load in (which forces them to drop the CarryOn containers).
hey thanks!!
this was fixed in 0.2.3
but please check changelogs
"
Crawl now just slows you down to your set speed instead of stacking. If player speed is already ≤ the target value on the configs, the mod won't try to force to a negative number crashing the game.
Note: This fix only targets crawl & dive, I cannot prevent a third mod from crashing the game, if you're crawling and affected by hydrate or diedrate incumberance at the same time for example everything will go fine. If another mod tries to reduce speed more than the current player speed on top of it (like carry on) then it will still crash."
Understood, cheers Salty. 🫡
Thanks for the feedback friend! 🫡
I’ve been away for quite some time. I noticed you came out with a number of mods that replace others I was using so I replaced them with yours. I’m having this weird delay while jumping though. If I’m sprinting and I jump, I usually just fall into the hole I’m trying to jump over. Any ideas?
You're using charged jump, this is a mechanic from that mod. Charged sprint jump!
You can disable it in the configs
Oh. I like the charged jump. Didn’t know it was possible during sprint. Any way to change it so it’s another key maybe?
Well you can disable only the sprint jumping, normal charged jump still remains
But there's no way to bind a key to the charged sprint jump
Bahumbug. I’ll just get used to it.
Okay I’ve purposefully been charge sprint jumping and it’s awesome. I’ll definitely have to get used to timing
how's going with it? 🤣
I haven’t had a chance to play since then. Lol. I’ve got maybe an hour every evening and that was spent tweaking mods today.
all this is insane Salty.. well done
Thanks! I try my best! ^^
Diving and dodging at the same time produces incredible results sometimes
Also I’ve noticed climb mountain doesn’t work correctly on 1 block wide surfaces regardless of material settings. The character tries to grab and it produces sliding particles, but it doesn’t actually latch on.
Jesus Christ
How so? 🤔
Do you have video?
I’ll get some later
I was trying to climb trees so I added wood and plant. Works fine on a wall of logs but not on a tree trunk
Hmm, I think I already know the reason
You'll may climb it if it's exactly on the middle, but I'll try to fix it
Ohhh that makes sense, maybe that’s why it seemed to be snapping in and out of holding on. I kept crossing the center line and then going a bit too far
If you can fix it that would be awesome. I want to do a squirrel playthrough
It’s the fluffy kobold mod, it looks rather squirrel-like with the fox style tail option
Oooh makes sense thanks hehe
Also I’ve been trying to figure this out for a bit, does sprint momentum have two files in mod config or is one outdated?
There’s a sprintmomentum and a sprintmomentumconfig
One is outdated! The correct one is the one to set values based on material
Awesome! No wonder it wasn’t changing things when I messed with values in the old one
Hehehe the new one is also just loaded on the server
I have the same issue. Its rather disapointing, climbing trees would have been a lot of fun.
climbing in the middle unfortunately doesnt fix it. but having any adjacent block does, even at angles
Pet the floppa to buy me a coffee!
Climb Mountain
Don't look down
This mod is designed to work alongside and have a dependency on Catch Ledge
Hold SPACE facing any mountain wall (material: Stone and Ore) to start climbing:
(you can release space)
SNEAK to release.
From here you can move up,left and right:
And slide...
we are so back
squirrel time
enjooooy
alty
almost me
Could you expose Climb Mountain's climbspeed in the config?
Sure! I'll add to my todo list
i'm currently trying to bring effortless building to vs because world edit isn't survival
in my experience, climb mountain kept interfering with charged jump
i would try to charged jump near a wall and it would instead attach itself to the wall
which made caving quite annoying
at least because catch ledge/climb mountain also seemed to be quite unreliable and buggy combined with the terrain slabs mod
i was essentially never able to actually make it up on top of the wall i was climbing
i would jump off and not reach the top
in retrospect that wasn't really necessarily slab related cuz i struggled to climb my own house walls and such also
so i only kept charged jump in the end
I would recommend using verticality instead of charge jump / crawl and dive. I simply disabled the climb feature from verticality server side; it has a built in charge jump.
Hey any idea why vault and roll would randomly stop working? It was working fine last time I played and I just realised it's not now...
😅
I re-downloaded it and it's still not cooperating and I don't think I changed anything that'd break/conflict with it
Uuuuuh apparently disabling your toolbelt mod fixed it.... 🤔 I'm not sure why they'd conflict but apparently they do i my game 😅
oy salty are you taking suggestions
there's one thing i can't stop myself from doing, it's bhopping
i'm pretty much perpetually jumping
good for traversal, gives an extra block of vantage while hunting
what about a mod that makes stepup the default for traversing up one block, but nerfs repeated jumps
aka jump needs a couple seconds to recover otherwise you do pathetic small jumps
always 😆
Let's add source engine bhop to Vintage story
with thebackwards bhop included to fling ourselves out of existence
I love half life 2 speedruns
but yeah cool mod idea
It's doable
Would modding the glider to add roll be possible? I’m a huge fan of the do a barrel roll mod in Minecraft
I haven't use the glider in game yet (homo sapiens) and haven't looked at any code related to it, but based on the physics code i've dealt with before i'd say yes
tried the momentum mod yesterday, it's good and makes movement less op
however redirecting momentum on most materials feels a lot more like ice than redirection
cat on flooring effect
There's a config in the comments that fixes it
i think it's more fundamental than that
Its not.
@cerulean ermine would you mind making it so hanging off a ledge consumes stamina at a similar rate to walking for vigor?
This is the other salty 😆
LOL
DidnI made compatibility for vigor/catch ledge? 🤔
Wasn't it only climb mountain?
Only climb. Not anything for hanging or the rest of the parkour
yeah lol
me checking every hour to see if crawl and dive has updated
I'm updating based on oldest to newst those may take a while hehe
the hehe is such a tease
very happy now thank you
you're welcome friend! Sorry for the delay! ^^
do nottt apologize you got it out SO fast haha
I suggest changing Slow Walk's default binding to Alt+CapsLock so layer away from Free Look's CapsLock toggle. They pair well together, after all.
Alt+CapsLock, CapsLock, walk around.
This frees up V for other uses. The only conflict I know of would be RP Voice Chat's default binding for PTT (Push-To-Talk) which is CapsLock.
Does 1.22 crawl and dive combined with dodge still have the super jump ability?
I don't know how often it's brought up, but these mods and True third person is really good and it makes VS feel more unique.
@cerulean ermine the crawl & dive mod still has crashes (i think it happens if it ends up setting the player's movespeed to exactly 0, causing some divide by zero exception further down the line)
also some ppl are reporting that crawling is slower than it used to be
yeah and I can't crawl through 1 block gaps anymore
Use Verticality as it includes those features and works.
saltyyyyyyy
wanted to ask, how do you change the speed of the crawl?
Gotta change in the json config
crawl & dive mod can cause crashes at certain speeds, also reports in the comments that crawling is slower than it used to be
Negative speeds probably?
Yep gotta set the crawl speed to a valid value lol
I'll put a guard later
Can confirm the magic jump still works in 1.22
The seraph space program is still in business
Dodging into the top edge of a block will also occasionally launch you
Is there a way to disable charged jumping while sprinting? It's annoying when I am trying to run and jump at the same time on a hill, because the jump is delayed by the mod thinking I am trying to charge my jump forward
Yes there's a config file for it!
I recreated the config file and the setting is there now, thanks
When playing with a smaller player model and catch ledge, holding W doesn't climb the block. It doesn't matter much because you can just jump to it but I thought I'd share my finding.