#Female Character

2000 messages · Page 2 of 2 (latest)

lofty whale
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Referring to full dwarf beards

round acorn
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You are as wrong as people who think race has any significant biological reality beyond skin color

lofty whale
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If you want to give yourself peach fuzz or pectorals as a man that’s fine but kinda outside the purview of block game detail

round acorn
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Irrelevant???

clever gyro
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This is seraph not human, dwarf woman have beards so why not this fictional character lol, there is mod for human character

round acorn
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I'm not talking about the game. I'm saying you are wrong about this in regards to real biology

lofty whale
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Did not say it shouldn’t be allowed. Just that calling them male/female seraphs shouldn’t be a problem

round acorn
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Sure, though I would prefer each of the features being enabled/disabled separately

lofty whale
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I don’t see why they’d put breasts on the facial hair selection to begin with

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I assume it’d have it’s own slider or something

round acorn
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But also your bigoted circular reasoning thing really pisses me off.

lofty whale
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I don’t really care

lofty whale
round acorn
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"Sex is binary"
"Here's counterexamples"
"Those counterexamples don't count"
"Why don't these count"
"they're rare deviations from the binary"

The justification for maintaining this fictional binary system is circular and thus invalid

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Ok whatever I'm done talking about this

lofty whale
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It, again, really isn’t relevant here. Just have a male and female seraph, without and with breasts respectively. You’re welcome to mod in whatever else you want

clever gyro
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That's why I didn't like breasts idea, I liked seraph being genderless, not again gender wars in simple pixel game ><

lofty whale
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I’m not here for political or social debate

clever gyro
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lol

kindred temple
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Reiterating my comment from long before, if the seraphs are genderless, I would want that only if it's a lore reason, not because of people arguing on a Discord in an endless circle. Plenty of games have the options to have masculine/feminine character traits. Monster Hunter, other voxel games on Steam, Dark Souls, etc. etc. and they don't have any of these conversations because they had these options from the start.

The lore version could be an interesting take.

But I also want people to be normal about bodies, especially a feature that roughly 50% of the population has. This isn't jiggle physics or melons or whatever is going on with ZZZ's trailers or any of that silliness (and marketing to influence spending habits). This is (in one potential implementation) just a static triangular prism selected by a drop-down menu.

Also, being ||an alchemical seraphs brought forth from some other place beyond, reborn by dangerous alchemy is a very fun concept. I loved reading the old horror novels like Frankenstein and THe Island of Dr. Monreau, and this is right up this alley. ||But again, this coolness doesn't exclude feminine traits being available during customization.

fresh jungle
clever gyro
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Here you go again …

fresh jungle
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if you dont want them to have breasts because you want seraphim to be genderless, they shouldnt have beards

clever gyro
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Look previous discussion about mixing breasts with beards

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So we can add breast but remove beards :p

fresh jungle
clever gyro
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More genderless chracter the better otherwise it is begining of controversy…

fresh jungle
clever gyro
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Beards alone didn’t start discusion. I don’t like to argue anymore.

dire wedge
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Yeah I don’t think anyone is going to be removing beards to justify the game not having breasts, that would be quite a backward and near sighted response to the subject. And I think we’re fooling ourselves over what is ultimately not really a controversial subject at all, it’s been quite standard practice for games to offer some kind of spectrum of gender characteristics, for obvious and benign reasons.

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The idea of making the seraphs “genderless” is simply not really an option given the existence of the game’s huge beards. The solution is obviously to just flesh out some more options so it’s not so egregiously lopsided.

clever gyro
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If the seraphs are based on Christian mythology (like type of angel) "As spirit beings, angels do not have biological sexes or reproductive capabilities". I don't know if devs used this reference but it would explain no breast, but existing of beards. I always assumed that's the reason they look like that.

kindred temple
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The cycle repeats

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This is more likely based on alchemical seraphim. Someone posted an article about these many, many posts ago

clever gyro
fresh jungle
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they are both secondary sex characteristics

clever gyro
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they are used to feed babies so kind they are

fresh jungle
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which are, by definition, not reproductive organs

fresh jungle
errant hull
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Idk people are going way to deep into this.
The seraphim are meant to be androgynous. You can argue the specifities, but that’s usually shown in games and movies as having secondary sexual characteristics downplayed.

Beards are a result of lots of testosterone. If a girl takes too much testosterone, she will grow a beard.
Boobs are a result of lots of estrogen. If a boy takes estrogen, he will grow breasts.

Vintage Story logic:
Beard = androgynous
Breast = not androgynous

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I think the cool idea of the seraphim being androgynous in lore is getting in the way of what people really want.

marsh oriole
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10000% agree. this is less a comment on the game but i'm tired of only 'masculine' traits being viewed as androgynous.

also, saying "b b b but androgyny" is silly when breasts are, in my opinion, only culturally gendered - 30-60% of actual real life men have gynecomastia, aka developed breast tissue. seraphs aren't actual real life people yes, but theyre very obviously meant to resemble them, and other 'gendered' features like beards exist already

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the "only male/female toggle" idea ive seen thrown in here is.... just extremely, extremely silly when paired with the androgynous player character imo and clearly only politically motivated. you can make a male or female character if you want even when there's just a breast and beard toggle, and you can also make them fucking purple. it's a sandbox game. more customization doesn't remove your ability to make Man But Blue lmao

fresh jungle
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ideally id like to see a "body type" dropdown

round acorn
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I would like toggles for each individual feature on the model. Like how we have a "beard type" we could also have "chest type" and "hips type"

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there are minecraft mods that change the model and generate new armor models from the original ones (I think by duplicating part of the original model and rotating it) for new body shapes so that shouldn't be an issue

errant hull
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Probably doesn’t need to go into that much detail…

round acorn
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could also just have a submenu with sliders for different attributes

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like size, offset, rotation, rows

kindred temple
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Yeah, just give us a chest drop-down added with those already present along with more drop-downs for other attributes/aspects for the character.

And also maybe some cool tattoo options

lofty whale
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Unless husbandry is extended to include seraphs (it won’t that would be weird) they are effectively androgynous regardless of how you make them look

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Unless someone makes, like, a medieval dynasty style mod, which would be neat, but…

lofty whale
dire wedge
fresh jungle
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for chest/body

marsh oriole
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yeah tbh even just a toggle would suffice

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it doesnt have to be in-depth, the models are pretty simple

errant hull
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But I would rather a gooner use something made for the benefit of a girl than a girl use something made for the benefit of a gooner.

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Some overlap is unavoidable

lofty whale
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A dropdown with flat/small/medium/large is more than enough imo

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wtf does tubular even mean

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like… cylinders?

errant hull
lofty whale
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Fair

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Was not reading it was a joke lmao

errant hull
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Even supernumerary?

lofty whale
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I just figured he was a degenerate

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Once you make that assumption nothing is really off the table

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Even waifu

errant hull
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Idk I was just thinking about the drifter girls mod.

lofty whale
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I mean, if you want to make a gooner MOD, it’s none of my business

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Hell, give the drifters breasts too

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I don’t care

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They gotta come from somewhere beyond the portals right

errant hull
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That’s what I mean… if you have unlimited customization… this is what will happen.

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Small, medium and large is probably the best idea.

lofty whale
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Lara croft ts

round acorn
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why are some of you so hateful

lofty whale
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Dawg he said he was being hyperbolically degen himself 💀

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He listed waifu boobs 💀

lofty whale
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Are we fr rn

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If, in a fake hypothetical world which isn’t this one, someone unironically made a request to add tubular lopsided breasts to vanilla, I would absolutely call them a degenerate, yes. That hypothetical person who doesn’t exist deserves all the hate they hypothetically receive

round acorn
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no actually I would not say they deserve it. I would say its an unreasonably specific request for devs to go out of their way to make it, but I would not consider them a bad person in any way.

wintry barn
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I like that this thread is producing so many ideas for character customization, I would love to be able to make my dude a little fat balding guy lol,
Anyways idk why ppl are against triangle boobs in a block game, does not take much searching on Steam to find MUCH more discussing things lol.

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199th 💡

round acorn
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Once you visit enough of the internet, you realize that there is no end to what people will consider "disgusting", no matter how tame it is. You also realize that no matter how weird people are, nearly all of these weird people are harmless, and many are even better than most people. It leads me to the conclusion that nothing can be wrong unless it harms another real living person, and anything else should be not just tolerated but defended.

wintry barn
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Ye my point was that ppl shouldn't complain bc is a simple feature that doesn't go into that real far territory.

round acorn
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yeah

clever gyro
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Didn't you play much with males as a girl a lot? they like to chose big boobs characters and sexualize everything >< I hope at last VS boobs will be square and unattractive.

lofty whale
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Apparently they’re going to be tubular and lopsided

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Could be worse. Could be jenny mod

clever gyro
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I forgot that players still thought it was sexy and attractive ...

dire wedge
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I think we’re severely overthinking a benign feature at this point. One that I believe Saraty would be the one to handle, who I see zero reason to doubt her ability to implement appropriately.

errant hull
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Yeah we are overthinking it. Boobs, maybe in a couple of sizes, is a reasonable request.

fresh jungle
fresh jungle
errant hull
fresh jungle
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i see

lofty whale
shell leaf
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i highly doubt there will be a size slider but being able to larp having pecs by setting the slider really low would be funny lol

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this is something feasible through modding (and probably has already been done???)

there's a minecraft mod that adds them and it works with armour (modded included) by basically just using the existing textures

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but having it be officially in the game would be nice

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but i think asking for like. boob variants or customisation is. way too much.

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boob or no boob i feel is good enough variety for a game that up until now has been pretty clear on no boobage

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being able to choose the angle, size, height or gap of the bitties is not necessary to have the desired effect

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although i do think this could be a good way to introduce more player variation in general

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bodytypes and height as an overarching update would be really cool

dire wedge
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Yeah this is a good opportunity to just introduce a larger package of variety for character creation in general. The current options feel severely limited and samey.

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Not to bring up the Other Other block game, but Hytale’s character creation variety adds an absolutely enormous amount of individuality for players.

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Character expressions, for example, feels like a very narrow range in VS. The faces tend to look very samey because it doesn’t explore the range of possibilities very far. A more comprehensive selection would include large eyes, small eyes, squinty eyes, big smile, huge teeth, toothless, tiny mouth, big ears, small ears, etc. It kinda needs to go further into the extremes with these to feel less samey.

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Skin colors could use a bigger range too. The current options feel weirdly random, narrow in scope, and arbitrary.

wet tundra
dire wedge
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Yeah the expressions should be dynamic. But even like, eye size, spacing apart, ear size, position, etc. really could use a lot more variety.

wet tundra
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Personally I usually just advocate for smaller character changes and not larger ones (like height, precise facial feature/hair customisation) because it's a lot less effort on the devs' part to implement smaller ones (eye changes would probably necessitate masks/glasses having alternate models for different spacings, height changes would probably require all clothing to have extra layers of pixels added unless the current Seraph height was the maximum)
But that isn't to say I don't think more customisation would be cool to see

Height changes I think would also be theoretically possible (if a little janky) provided the current height was the maximum. The clothes the traders wear are actually all internally sized to the Seraphs, and the game then trims off layers of pixels to fit them to the traders. It's a little weird (especially in the elbow and knee areas, since that's where the trimming happens) but it does work.

dire wedge
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Height and weight variety would be nice, but I agree not as crucial imo. But I really think we should have some greater comprehensive variety in stuff like eye size, ear size, spacing, position, shapes, expressions, skin color, basic gender builds, etc.

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I think it really needs to be stressed that, blocky games are built on a fundamentally creative sandbox framework, with the stated goal of eventually enabling hundreds or thousands of players to play on a single world together. There is simply no way around the inevitable need for creative expression and character variety, that’s as fundamental as having a decent variety of materials and colors to build with. The whole premise of the game basically demands it.

wet tundra
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Honestly in relation to that, I think a couple alternate class sets you could pick and choose pieces of would be nice.
When a big multiplayer world is in its infancy and everyone is still in their starting outfits, it's sometimes hard to tell players apart at a glance since they're all dressed the same. It's also not really lore accurate, given all the starting outfits aside from the Blackguard don't seem to be any kind of uniform.

I've been thinking for a while now that it'd be nice to have 1-2 alternate sets for each class, that players could pick and choose between. (Eg, if you're playing Malefactor you could choose mask 1-3, shirt 1-3, pants 1-3, etc).

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Not at all an essential feature and would require a good bit of effort from the artists, but I just think it'd be cool if players dressed a bit different from each other when starting out.

stone moss
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Boobs should be the default on option as well

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Just for sheer

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I'm absolutely exhausted of the constant thing of default (man) and alternative (woman)

teal sigil
stone moss
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Food storage.

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Like camels.

lost spruce
dire wedge
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I think there should be enough options that just scrambling them with the Randomize selector would net you equal parts feminine equal parts masculine traits on average.

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A ton of VS’s core progression was very likely first innovated by women in the first place. Pit kilns, clayforming, ceramics, basket weaving, knapping, agriculture, etc. It’s pretty silly to think it was men figuring all this out.

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Literally half of human history is a product of women, it feels really wrong to me to have such a lopsided selection of masculine traits for character creation but almost no distinctly feminine traits.

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Especially for a game whose whole identity prides itself on a realistic reflection of history. It’s a big egregious blind spot imo.

errant hull
teal sigil
errant hull
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I mean they already did it for traders.

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I know it’s meant to separate humans from seraphim but I think the height and blue skin sort of do that already.

teal sigil
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If the devs feel like boobed Seraphim go against the nature of their story, I would let them. There is always the mod.
It might be nice for customization reasons. I wouldn't like it thematically, but I don't even play MP and won't pretend to care too much. Just won't stand for the misguided accusations of agnatism .

errant hull
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What is agnatism?

teal sigil
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Male-only or sth

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I'm no native speaker and don't know if machism is a word that exist

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Also nice alliteration ☺️

marsh oriole
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its also part of what i and others here have said with male features being considered more androgynous than female features. male defaultism means we're more likely to view femininity as a deviation from some imagined middle ground, when masculinity is far less noticed or scrutinized in a genderless character

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i just think itd be nice to see more games break away from those assumptions that have been ingrained in us

dire wedge
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Yeah nobody is accusing maliciousness here, it’s just overlooked. I also don’t get the sense that the devs feel that feminine physiques “go against their story”, the existence of huge beards and other masculine traits suggests that they haven’t looked at it too deeply. If anything they had a vague idea that they should be “androgynous” but then didn’t adhere to the idea at all, so now we just have a very lopsided selection of masculine traits.

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Also, pretending that the Vintage Story doesn’t pride itself on realistic historically accurate implementation of elements is just silly, even if it embraces some fantasy themes. Neolithic technology, knapping, earthenware, pit kilns, agricultural seasons, crop rotation, wattle & daub, masonry, etc. it’s very obviously steeped in accurately reflecting human historical development. Even the hairstyles of the character creation are reflective of cultural trends of human history. And since it’s already embraced a number of masculine options, I think that overlooking feminine options feels a bit egregious.

round acorn
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Big agree

steep cliff
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Really good points made here about the lopsided customization & male-as-default bias.

Also, if its important that seraphs be androgynous, then really they should all have boobs AND beards. Can't get rid of them, can only customize them. Far more androgynous than current seraphs 🙂‍↕️

teal sigil
# dire wedge Also, pretending that the Vintage Story doesn’t pride itself on realistic histor...

I don't think it ought to reflect the human hi-story in gender as well. It is its own thing, a "Vintage Story", and the Seraphim don't necessarily need to pretend to be like those that came before them, even if the materials around them are the same (promoting parallel industry/culture)
But I see the point in male features being no less gendered. Could still see the lack of breast as a lack of any (gendering) attribute (do Seraphim have nipples), but outside of that, there isn't much distinction - there is beardlessness, which by nature is unvariable and numerically inferior in options to the beards.
Finally: Boobs? Why not

teal sigil
dire wedge
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Lore is great but if the particular idea you have is going to effectively stifle player expression or creativity it’s naturally going to create problems.

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They need to be conceived in a way that comfortably coexists with the game. I’d argue this arbitrary narrowness of options does not work well with the natural demands of the game.

teal sigil
# dire wedge This is an idea that sounds clever on paper running into the brick wall reality ...

What idea do you mean? I didn't propose anything, just told my view on the lore of VS. Though I can't personally "take in" the need for boobs as an option of customization, I do see it is senseful as such, just not necessarily in terms of "lore". This can't and shouldn't stand in the way of player freedom; you're correct in saying it is most of all a Sandbox, so in the consideration of story vs. sandbox, I would prioritize the latter

teal sigil
# dire wedge This is an idea that sounds clever on paper running into the brick wall reality ...

What idea do you mean? I didn't propose anything, just told my view on the lore of VS. Though I can't personally "take in" the need for boobs as an option of customization, I do see it is senseful as such, just not necessarily in terms of "lore". This can't and shouldn't stand in the way of player freedom; you're correct in saying it is most of all a Sandbox, so in the consideration of story vs. sandbox, I would prioritize the latter

lusty thunder
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Easiest option is just to add breasts to two-piece underwear texture and few will even notice the difference. It already stands in for 'female customisation option'

clever gyro
teal sigil
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Though that raises the question how bare boobs look

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Mighz be too much now that I think about

teal sigil
# dire wedge Height and weight variety would be nice, but I agree not as crucial imo. But I r...

Going back to this, I disagree. Settings for eyes, ears etc. seem to extensive for me; the Seraphim are already highly unique owing to the colors and, secondarily, hairstyles, having fine details would harm their "structural harmony" which I like, as they all feel like kindred creations this way. Moreso, the Skyrim CC would feel so out of place in a block game, which is simplistic; the chisel is already an uniquely detail-rich mechanic in the genre, and such fineties would oversteo the boundary from voxels to pixelated (which might feel out of place in a block world)
Height seems fine though, as long as it doesn't cause technical problems with the hitboxes (might not worth the trouble to consider in designing weapons, dungeons, blocks...)

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We also have skin/eye colors and expressions. Especially the latter could be expanded, but combined with clothes (which will be expanded upon as well) there is a great variety of choice, except for boobs (which speaks for this suggestion)

glossy idol
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+1

gimme boobs

errant hull
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And if you want nudity, for authenticity or other reasons, that is now modding territory.

glossy idol
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just do 2 piece or 2 piece w boobs

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4 options for undergarments and no extra choice needed

fluid ledge
steep cliff
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Boobs can be in leotards too

glossy idol
lofty whale
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Aye stop reacting to shit from like last week dawg you’re blowing up my phone

lofty whale
round acorn
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You can turn off notifications for reactions

kindred temple
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You have notifications on?

lofty whale
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Negatory I have it set to @‘s only

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Just discord not working properly, as usual

round acorn
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There is a separate setting somewhere else for reactions. But I can't remember where it is

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I think

fast lava
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Everybody be talking about boobs but tbh i think VS's characters should have noses

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Just a simple angled cube coming off the face

wet tundra
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Weirdly enough the mummified head clutter item (to my knowledge only obtainable in creative mode) and the siren boat figurehead both do have nose cubes added to their faces

pure remnant
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Well, there would've been women who were in the Resonance Archives.

lusty thunder
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Resonance Archive is trans conspiracy, making women androgynous or masculine!!
Can't believe my favorite block game is now WOKE!!!

pure remnant
old bloom
patent python
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It is true, beards are a masculine trait. Women who have beards have PCOS (though not all women with PCOS will grow a beard), a medical condition that causes their body to produce testosterone, a male hormone. Just because an anomaly exists does not disprove the rule.

old bloom
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A beard is just hair, and some people can grow it better.

patent python
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How do you know they don't have PCOS? You're making (wrong) assumptions here because a lot of older women experience PCOS. Also, older women experience a drop in estrogen and a rise in testosterone once they hit menopause, hence the beard growth. Again, male hormones.

old bloom
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Testosterone is present in everyone, as well. Your hormone wash changes a lot about you, but those things dont make you inherently one thing or the other.

patent python
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Oh yes, I'm sure they're telling you all about their pcos symptoms.

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Yes testosterone is present in everyone but PCOS and the menopause cause an increase in those hormones.

old bloom
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I mean I imagine they would, since I have pcos and its not an uncommon topic for me.

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and when they say "i dontt have pcos but so and so does " and so on

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🤷‍♂️

old bloom
lost spruce
marsh oriole
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regardless of that though, beards on women being 'an exception to the rule' literally means theyre not an exclusively male thing, that was their point lol. sure most women won't grow beards but the fact that some might makes it a commonality, not an exclusive trait to one sex

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also honestly i don't think a video game character creator should only represent the "standard". if a woman with facial hair wants to see herself properly represented in a game, so be it

dire wedge
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It’s a sort of moot point given that breasts are also not an exclusively female thing either. It’s all a bit gray, but that dimension of the topic is a little pointless to this conversation. Players are naturally going to want to role play their characters, usually matching their irl gender, so having a ton of options for one but not the other is just inevitably going to create problems. Especially since all the male traits like beards pretty well negates any intended theoretical idea of them being “androgynous”.

marsh oriole
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^ like i said above 30-60% of men have gynecomastia

patent python
marsh oriole
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the 'rule' applies only to the majority though lol

lost spruce
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rules for thee but not for me vibes

old bloom
# patent python The exception proves the rule.

Well, the estimation is that over 13% of afab folks have pcos.
It is severely underdiagnosed.
Ignoring those without pcos that also have beards, which is a large majority of women who experienced menopause, that is still hundreds of millions of people that can and do grow beards because of an """anomaly""" as you call it. that doesnt seem very abnormal to me.
Considering how many women over the age of 50 just grow beards regardless, idk.

You can try to argue its "abnormal" but it really isnt.

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Its just societal expectations, which is a little silly.

sick narwhal
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Holy moly folks. We are getting bogged down in very technical discussion right now.

I understand how some people might be concerned about the addition of breasts leaning into sexualization given how popular culture in the west treats the female form (read: badly), but at the end of the day OP's request was just meant to be additional player character customization and a degree of female gender presentation. I'm sure there are ways it can be implemented that are tasteful, and nothing in the lore thus far prohibits female seraphs.

Ultimately, while I don't feel the need for this personally, I don't think it's a crazy request.

old bloom
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Apologies. Its just silly when people try to argue against wider customization options because of reductive views on who can and cant have certain features.

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I think if the devs want more varied bodies, itd be great. i just wouldnt want to be forced to use one feature to enable another, personally.

heady ocean
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seraphs should be androgynous

round acorn
dire wedge
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I had zero trouble making a pretty masculine looking character with a huge beard. Players shouldn’t have any trouble making feminine looking characters either. Currently the options are quite lopsided in favor of masculine traits.

marsh oriole
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again, the "androgynous = no female traits" male defaultism thing is a bias you absolutely should be aware you have.

old bloom
old bloom
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And it seems kinda clear breasts are intended to be added at this point

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I am curious if different heights are planned, seraphs seem to be intentionally lanky and tall

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so probly not

round acorn
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I like it even more in fantasy when characters have things that look like sex based traits but are actually completely independent of sex

marsh oriole
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player heights would be fun, but would probably require things like mount animations to be reworked

old bloom
marsh oriole
dire wedge
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On that note I’d love for a couple different heights:

1.5 Block Height (Halfling)
2.0 Block Height (Standard)
2.5 Block Height (Giant)

I think these are large enough differences to feel distinct but not so enormous they are impractical or goofy for game design. Though if it feels like too much then 1.75 / 2.0 / 2.25 would probably do well.

If they moved at the same speed as standard, the short one would appear speedy scampering around, while the tall one would appear lumbering slowly, so I think it would be naturally self balancing.

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Giants could have a little extra health since they would be a little easier to target, while halflings, or cherubs, could have a little less since they have the advantage of being harder to target.

teal sigil
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For height, I like the seraphs being creepily lanky and as similar amongst themselves as they are different to the humans. I like the idea lf them being similar and maybe even eerie, which is why I don't want noses, breasts or height difference which would further individualize and humanize them. But I do see the truth in individualization being important in a sandbox game

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But height mightn't be as important and more difficult to implement/work around (2.25 characters in small doors?)

dire wedge
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i'm personally in favor of just allowing different types of creatures altogether, like a proper MMO (which is something anego has stated they'd like to achieve)

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i picture a whole ecosystem of different types of players, humanoids, seraphs, humans, etc.

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i dont really subscribe to this idea that we need some agonizingly narrow set of options because "lore"

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like, expand the lore. flesh out the world a bit

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players are obviously not going to just want One Kind of character, especially in a large server setting, player variety is key

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you could maybe even have those other races Unlockable after the story is completed

shell leaf
dire wedge
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problem solved

teal sigil
shell leaf
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i'm not against height being added in a much more official capacity to allow super tall or super short characters to the point of it changing things outside of just representation

dire wedge
#

its interesting that the game has 3 block high doors already, so it already has the basis to accomodate a 2.5 height player in some circumstances

shell leaf
#

i just don't think it fits what vs is going for in the base game iykwim

dire wedge
#

a little crouching would get the player through a normal door

#

which should be expected if you pick the Giant character type

shell leaf
#

maybe a setting to simply uncap the height limit between like 1.4-2.8 or whatever

#

or even higher

#

and having the default height be a non-intrusive thing

#

would probably work fine

teal sigil
# dire wedge then dont use it

"This option might lock you out of some places, deal with it"
That's a bad stance for an official addition. It would actively discourage this customization you so wish for
Besides, doors shouldn't be the exact default size anyway. Doors are usually larger than those who use them anyway

dire wedge
shell leaf
#

i get what they mean, and i think it'd be cool if vintage story had lore set up for different races

#

which atm it only has human and seraph

#

i don't think they're going for typical fantasy elements for dwarves and elves and giants and all that

dire wedge
#

the point about 3 block high doors is that the game already has infrastructure to accomodate players if they chose to be 2.5 height

shell leaf
#

yes, but they're also locked behind metal

teal sigil
dire wedge
#

a Giant fits into pretty much every lore on earth

shell leaf
#

regardless this is off topic from the female character stuff

#

probably should be a separate suggestion

#

that i'm sure has already been made\

teal sigil
#

Rename this to "more character customization" as all of this goes back to it

#

And poses similar, if not the samd questions

shell leaf
#

i can unfortunately understand the view of not wanting to add boobs to your game for playable characters since there's always going to be 2 corners of the internet that'll be weird about it

#

(people who are EXTREMELY against it and people who are. uh... VERY for it, let's just say)

#

but i don't think those are a valid enough excuse for not including them in some capacity

dire wedge
#

doesnt seem surprising to me. the infinite sandbox format of the game inevitably leads to wanting an mmo experience. that's the logical conclusion of such a sandbox game

shell leaf
#

just don't make it weird by making them particularly large or jiggle or things like that lmfao

dire wedge
#

lol

#

i think saraty would handle it fine

#

Petite
Moderate
Full

#

something liek that would work

shell leaf
#

a lot of these is just it'd be nice to have the assets in the game for height/width/boob i guess for people who want those things to be implemented to have an easier way to do that with official support that'd work with all mods off rip

#

i think just having 1 boob option would be preferential

dire wedge
#

i always lean in favor of variety. the character creation options are severely lacking imo

shell leaf
#

i do agree that character customisation in general needs changes

dire wedge
#

it could also be tied more into a whole physique rather than focusing specifically on breasts. just have a couple different physique options

shell leaf
#

i don't think having full custom faces with like eye width and things of that nature is in the cards but

#

that'd be nice

#

and more colour options are 1000% needed

#

it should just be RGB to be honest

#

with default options for seraph and human only

dire wedge
#

hytale pulled it off pretty fantastically, imo. their character creation is really nice and the combinations really create a huge amount of different personalities

shell leaf
#

if it gets added i'm going to be happy regardless of how much customization they add to it

#

i just think if they do add such a thing they should probably do it in combination with height and weight/bodytype

#

and whatever else customization related

#

instead of dripfeeding these changes one by one

teal sigil
shell leaf
#

i'd hope so atleast

teal sigil
#

Still, I do not see the need for such changes. We have colors, hairstyles, clothing and, mos mt importantly in any block game for me, external expression in the world around the player. The chisel already makes VS better in this regard than any other block game I know of.
We must be talking on different frequencies, for I do not see any "agony of choicelessness" or lacking customization in VS: Any MP setting I've seen, the combination of Color/Hair/Clothes/Name, plus the players voice (if using VC) and, in general, how they behave already made each character unique.
Like, bodytypes on the more extreme and height on the moderate end feel weird to think of for me, but well.

dire wedge
#

the 1.5 / 2.0 / 2.5 heights are if they wanted to lean into a more thematical lore approach, with someting like Cherubs and Giants. which i think is cool, i really dont share this idea that everything has to be so narrow in scope, and i also think it will be self filtering, the number of people who choose to go with a Giant or Cherub would be pretty rare. but for just generic non-thematic variety i think you could easily add 1.75 / 2.0 / 2.25 heights

#

like, keep in mind, this is an entire universe they're building. worlds have a huge amount of variety

shell leaf
#

with the armour rework they're doing there will be a ton of more "practical" ways to do character customisation stuff but would say that at the very least a way to represent women/generally boob-having individuals is important

dire wedge
#

yeah i agree

#

some female physiques i think are the bare minimum at this point

teal sigil
teal sigil
shell leaf
#

that's not a lot of additions then

#

that's like 1 update isnt it

teal sigil
#

External expression feels so much more fitting for a "hardcore survival" game focused so much on work and its processes

#

1.21 with fishing and custom shelves

#

The latter being very nice as well

shell leaf
#

but

#

they're not

#

they aren't going "let us choose a wide variety of clothing as we start off"

#

they just want representation

#

nothing wrong with that

teal sigil
#

That's the point of progression, you unlock options
Will have to keep it simple upon starting the game

teal sigil
# shell leaf nothing wrong with that

Nothing inherently right in my eyes as well, that's the point
Besides, if it is representation of the real world, it kind of defeats the purpose of immersing oneself into the fantasy blocky floating island rust world

shell leaf
#

like

#

wdym

#

if you're suggesting that you leave extra hair options and things of that nature behind a tech tier i'd say that's an odd take but one i can see reason behind

shell leaf
#

in fact i'd say it's... more immersive??

#

for me atleast

dire wedge
# teal sigil "Self-filtering" is no argument; just look at the characters in Ark, which are t...

i think my argument about the Giant and Cherub heights being self filtering is perfectly valid and solid. by your own admission fewer players are going to want to deal with a character who has trouble walking through doors. a lot of people arent going to want to deal with the different drawbacks, just like most players in VS typically choose the Commoner class. this will lead to people who've selected Giant or Cherub class being rarer on average. that's self filtering

round acorn
#

A lot of dungeons don't work with players that are different heights

shell leaf
#

yeah, imo the height would have to be fully visual

round acorn
#

For example the RA has a lot of passages you already have to crouch to get through

shell leaf
#

pvp and things of that nature would also be harmed by having different hitboxes

round acorn
#

It's also relevant to game balance. A small player can dig faster because they can fit in 1 block spaces

open knoll
#

I think the "it's a game first" rhetoric has rotten some people's brains a little into thinking that something being "gamified" increases its value or validity when it can do the opposite in plenty of situations

dire wedge
shell leaf
#

it would still effect the game balance and need tweaking

dire wedge
#

yes

#

thats game design

shell leaf
#

i think if you wanted to do it you'd have to lean HARD into it

dire wedge
#

i also dont think it would need all that much

shell leaf
#

which i feel makes it being added much less likely

dire wedge
#

the HP comepnsation alone would do quite a lot i think

#

its also already something implemented into Classes so a little HP tweak isnt exactly new territory for the game

round acorn
#

Variable height are an absolute nightmare for dungeon design

dire wedge
#

i also think players have a habit of exaggerating how difficult or game breaking something might be to implement

round acorn
#

Everything would have to be redone

dire wedge
#

not really

#

some doorways would be raised

shell leaf
#

yeah that'd mean all the dungeons would have to be rechiseled

dire wedge
#

yeah, a couple doorways

round acorn
#

Yes? Every single 2 block tall passageway has to be changed. Every case where you have to crouch to get through a narrow passage would have to be changed and can no longer force all players to slow down

dire wedge
#

i think we're exaggerating again

round acorn
#

It isn't worth the effort

shell leaf
#

like i said i think it'd be cool as an opt-in feature that otherwise only serves as a visual change

round acorn
#

I'm not. I know how this type of thing goes. You cause massive issues and limitations on design

dire wedge
#

again, not really. if the player can crouch, it isnt crucial for all of them to be reworked

round acorn
#

I think you're not understanding

dire wedge
#

and again, thats another self filtering mechanism, resulting in fewer players willing to choose the size

shell leaf
#

you could also have taller characters simply just crouch harder

#

have them lean forwards more

open knoll
round acorn
#

The default player is 2 blocks tall and 1.5 when crouching. And gets a speed penalty when crouching. If the heights vary, how does that change?

dire wedge
#

in my mind the 2.5 tall character would crouch to comfortably walk through 2.0 doors

round acorn
dire wedge
round acorn
#

I wasn't complaining about that

#

If one player's crouching height is another's normal height, you now either make the game impossible for one of them or make it randomly easier for the other

dire wedge
#

i think self filtering is perfectly fine depending on the detail. if you want players on average to more likely be normal height, there's a reason self filtering would land you the results you want

round acorn
#

You can no longer have anything restricted by player height

#

If you can give players the option to press a button to make the game unplayable, players will self filter by not pressing the button. That's a bad mechanic

dire wedge
shell leaf
#

neph

dire wedge
#

that doesnt make the entire game impossible. it makes an occasional doorway slightly cumbersome, or need a rework

shell leaf
#

you literally cannot explore required lore for the game

#

you CANNOT fit through doorways and you CANNOT break those doorways to be taller

dire wedge
#

then rework it

shell leaf
#

😭

dire wedge
#

CAPSLOCK ACTIVATEWD

#

yea im aware

#

so rework it

shell leaf
#

like i said, it should be purely visual

#

i don't think the player is exactly 2 blocks tall anyways

round acorn
#

Making level design accommodate two different heights is a huge pain and you seemingly cannot understand that. It can technically be done, sure, but at the cost of being incapable of making certain things in your dungeons.

#

If you have variable heights, you can no longer force all players to crouch through a certain section.

dire wedge
#

i dont think its anywhere near as diffcult as you suggest it is. it literally only matters in the particular circumstance of low overhead passageways

shell leaf
#

having it go between 1.51 (just tall enough that you can't fit through 1.5 block gaps without sneaking) and 1.99 (just tall enough that you can fit through 2 block gaps without sneaking) and having the base character be whatever height it is now is fine

dire wedge
#

i think we're wildly exaggerating again

shell leaf
#

it's

#

pretty important imo

round acorn
#

It also matters in cases where you want to block a player from fitting through but not another entity

#

It's not that it can't be done, it's that the sacrifices you have to make and effort required will never be worth it

shell leaf
#

and the eye height could create quirks with enemy agro/hit detection and things like that

round acorn
#

Mod it yourself and test the experience with every possible choice and get back to us on it

dire wedge
#

another mechanism i think should be added even outside of this is crawling btw, which would negate the issues with "impossibel" doorways

shell leaf
#

it's feasible to be implemented

dire wedge
#

people freaking out over stuff and yet very often the solutions are pretty simple and straightforward

shell leaf
#

i'm just of the opinion having it affect gameplay would be negative if it wasn't completely part of the focus

#

with a full class/race rework sure, maybe

dire wedge
#

i think having it affect gameplay could potentially create a lot of fun and dynamic gameplay. which im more interested in than the reflexive naysaying that it couldnt work or would be too hard

shell leaf
#

okay, counterpoint against everything i was saying:

#

weight could affect gameplay positively

dire wedge
#

ive heard so many people complain things would be super hard or have crazy side effects and then that not be the case

#

weight could also be cool

shell leaf
#

outside of simple body-type

dire wedge
#

oh that is cool 😄

#

i wanna Bear Up for the winter 😄

shell leaf
#

like if you consistently only eat when you start starving and have generally low-nutritional value

shell leaf
#

less hp or whatever

dire wedge
#

skinny small guys would go flying if u hit them 😄

shell leaf
#

eating frequently with a well-balanced diet might increase your max satiety, make you stronger but have you move slower

dire wedge
#

like a baseball

shell leaf
#

wouldn't want it to be forced

dire wedge
#

if u had a player group of 1 big fat guy and 1 tiny skinny guy, the big fat guy could hit them and send them flying

fresh jungle
#

i personally dont think the heights should be changed at all
(shorter = combat advantage, tight spaces too easy, lore issues, story structure issues. taller = pain in the ass, combat disadvantage, story structure issues)
id prefer to see more varied body types

#

i mean, maybe a very slight visual change to height, i guess?

dreamy token
#

I want hips and fupa

shell leaf
#

and have it not affect hitboxes

round acorn
shell leaf
#

maybe just a setting to toggle more variation thats gameplay affecting with buffs and debuffs

#

but by no means should it be the standard option

#

in my opinion

fresh jungle
lost spruce
#

1.51?

shell leaf
lost spruce
#

oh. height.

dire wedge
fresh jungle
#

unless you mean 1.51x and not 1.51 blocks tall - then it would be the other problem

shell leaf
#

no no

#

1.51 is just the minimum height where sneaking would be required

#

any lower and itd be an advantage

fresh jungle
#

ahh okay okay. well... i guess something like 1.75-1.99 would work?

shell leaf
#

yeah

round acorn
lost spruce
#

couldnt you still get some sort of advantage if you chisel a hallway?

shell leaf
fresh jungle
shell leaf
#

if you take the time to chisel a hallway go force others to sneak to get in

#

thats all u

fresh jungle
#

provided that the sneak height is the same among varied heights

lost spruce
#

i can already see people pre-chiselling a bunch of blocks so only they can sprint under them and place them mid pvp lmao

#

although that'd probably be more of a meme

clever gyro
#

You cannot finish archives with higher charatcers btw, I played moede ork it don't fit in some places.

shell leaf
#

but like i said simply having it be visual with no hitbox changes is the easiest solution that i think makes the most sense

fresh jungle
shell leaf
#

and having an option for a fully balanced version with drawbacks and stuff

shell leaf
shell leaf
#

which is a problem

#

i think these interactions would be really cool in a pve setting

dreamy token
#

I can't remember the artist for this but I remember suggesting the seraphs could take a few proportional cues for stuff like the nose, body types, and maybe chin? Last time I posted this I got cooked because everyone thought I wanted seraphs to look like this 😭

lost spruce
#

this is probably beyond scope of the original suggestion annyway

dire wedge
shell leaf
#

and balancing everything around pvp is the worst thing you could do for a pve game like vintage story

shell leaf
round acorn
#

Ok fair enough. I don't think it's worth the effort but that's just a matter of opinion

shell leaf
#

youd have to redo the character models, and modify all clothing in the game at the bare minimum

dire wedge
shell leaf
#

so itd be an effort to do

#

i think an effort worth while for sure

#

but not at this particular stage in the game

#

ykwim?

clever gyro
#

you can check differnt high characters in mods, there are plenty of them

shell leaf
#

id rather see that added as a post-story completion update

#

ykwim?

#

theres a lot more things that would positively affect the game and its playerbase than height alteration thatd take equal or less effort

#

until a lot of those are exhausted i think its preferable to just add chest options and move on

#

if they brought on someone to the team to do it tho??? without impacting other development???

#

hell yea

dire wedge
#

i'd honestly liek to do a mod like this if i knew how to code it. i have a decent sense of how i think it could be worked out. just adding one Short and one Tall height. a half block difference i think is modest enough.

#

that said, yeah, some female physiques i think are the bare minimum rn

shell leaf
#

there are several race mods that do similar things to be fair

lost spruce
#

maybe a bit liberal with the use of 'bare minimum' but i agree yeah

dire wedge
#

ya i kinda have an idea how it could fit the VS themes a little more tho, with short ones being Cherubs, etc.

wet tundra
#

Considering it's implied the Seraphs got their name from ||the humans of the new world, especially given their association with Tobias who is considered a Saint||, shorter Seraphs being named Cherubim ||by the new world's settlers due to their height compared to other Seraphim|| would be funny

teal sigil
teal sigil
# shell leaf in fact i'd say it's... more immersive??

Can be. I see value in adapting oneself to a dictated layout instead of changing it to own will, with the first meaning to overcome challenge and approach the setting and the latter providing more freedom and being equal to pulling the world closer.
I'd say both means immerse - and the current customization feels to me as a very good balance

clever gyro
clever gyro
#

Yes small character are funny, but higher one sadly unplayable in places like archives.

teal sigil
foggy osprey
clever gyro
#

There is place in kitchen with ladder leading to water tank in archives, I cannot fit there at all. Maybe Elvas could fix this. But he likes a lot tiny spaces....

shell leaf
#

crawling being an option is a good solution i do agree

#

with what neph said earlier

dire wedge
# teal sigil If less people use it because it's impractical, it's more of a bad design than "...

calling it "impractical" for Giants to crouch to get through doors is like calling hunters "impractical" because they have a -15% melee damage or clockmakers for having -25% ranged damage. its an innate drawback of the class. if you're a big lumbering Giant, you should naturally expect to crouch to get through normal ppl doors. if you dont want to deal with that, then you will naturally select a different height. these drawbacks are a naturally filtering mechanism preventing everyone from selecting it.

#

and yeah they could also crawl, which would be cool

shell leaf
round acorn
#

I mean I think classes are also bad tbh

shell leaf
#

it's not project zomboid levels but

#

it's near

round acorn
#

But that's another thing

dire wedge
#

classes need a rework yeah

#

i really enjoy the Remnants Reborn mod for classes

round acorn
#

Oh I mean I am against having classes at all

shell leaf
#

uncommon options being not added is silly because it's like

#

very very few people want a hardcore gameplay experience, but the lack of one would be very silly

teal sigil
shell leaf
#

very few people will want to make the game 5x easier than intended, but the options are there for the few who do

round acorn
#

I think classes should work like terraria where you don't have any innate traits and instead can get bonuses as you play by finding equipment with special properties. For example, rare boots that give you +15% movement speed but -10% melee damage

teal sigil
round acorn
#

It's a matter of opinion but fair

shell leaf
#

more class-locked crafting recipes maybe

#

but not class-locked equipment in general

round acorn
#

I really dislike class locked things

dire wedge
#

yeah i definitely like the idea of height being part of the gameplay components. weight i think odin suggested is also a really cool idea. theres a ton of gameplay potential in both, you need only apply a little imagination to see what kind of cool things it could enable

teal sigil
shell leaf
#

i think singleplayer should have class recipes disabled by default though

round acorn
shell leaf
#

you should just be able to explore everything in the game

round acorn
#

In my idea I mean

dire wedge
#

instead of class locked recipes i think it would be better just have them a lot easier for different classes.

#

instead of a hard lock

#

more of a soft lock

shell leaf
#

most sensible thing would be with manual crafting that certain classes are just much faster at crafting certain things

#

I.E a hunter would be able to hand craft arrows 50% faster

teal sigil
shell leaf
#

a lot of this stuff isn't relevant to the game as it is today and more how it will be in a couple of years

dire wedge
#

true, though everything requires proper integration

#

obviously dont do it badly

shell leaf
#

height, classes, body types, stuff like that is a post-"1.0" (as in all main story content is complete) update in my opinion

foggy osprey
teal sigil
shell leaf
#

uh

#

i'm fairly certain the combat rework will be released in the next update or the one immediately after

#

it'd be weird for it to be added after the armour rework and that's planned for the next update

#

so

#

one thing that there should REALLY REALLY REALLY be in the game is

#

tool customization

#

different handles, grips, styles of tool (like different shaped axe-heads and such)

#

things of that nature where players could express themselves in a way that actively affects their core gameplay loop, even if visual

#

alongside the armour stuff

teal sigil
shell leaf
# shell leaf tool customization

you could even get to the point where you can differentiate between a hatchet, an axe, and a waraxe through different sized handles

teal sigil
#

Or toolheads

#

Like working a "crude axehead" into a custom form which takes the most proximate preset to make a warax, hatchet etc.

shell leaf
#

i think that this game, unlike the Other block game, would benefit from more weapon variety to express how people want to look/fight

#

the differences in stats and reach could be minor or large and be balanced a whole bunch of different ways

#

i just think it'd be neat to implement

#

but also very off-topic

teal sigil
#

One should make a "Tool/Weapon Customization" post

shell leaf
#

i have already in the past

#

i think the best kinds of posts (visibility wise) are the ones that are pretty vague that allow people to talk about implementation and such

#

i tend to make pretty specific posts about how i want them to be implemented

dire wedge
#

i agree with odin, i think if you take a step back and look at the basic framework of the game and what players are naturally going to want, tool and weapon customization, and enjoyable combat is gonna be high on that list

#

it's one thing i think people who build blocky games need to be sensitive to is what the format of the game is naturally going to need. really solid combat and weapon variety is high on that list. even if you want it to be a slower more procedural progression focused, granular game, players are naturally just going to want to be able to fight in a satisfactory manner

#

if i had to break it down, in my mind this format of the game primarily needs really solid development in:

  1. Creative Freedom / Expression / Bulding.
  2. Adventure / Combat Mechanics.

in my mind those are the two unavoidable pillars of a blocky sandbox game, and everything should be built in such a way that accommodates those priorities

#

which i think Vintage Story has done a really solid job in so far. but could definitely use a little more TLC

lost spruce
#

i'd also love to see more micro biomes that hold their own hostile threats, like swamps or bogs

fast smelt
#

+5% cook speed
-5% damage

dire wedge
#

i think if you look at a proper MMO and how they organize their world, really broad regions with unique dedicated mobs, and points of interests, castles, dungeons, anything in particular to venture into those regiosn to seek out, i think that's a solid framework for how to organize a procedurally generated world like VS

#

i really like WoW's system where you cant venture into a region until you are strong enough to deal with the mobs is a really fun gameable way to organize the world imo

#

liek you can simply have certain regions have really strong mobs, and you dont dare venture into them until you're prepared. i personally like that a lot

#

getting super off topic, but yeah. i have really hype feelings about how the game could be built in a fun way lingering from years of crippling Minecraft neglect 😄

teal sigil
#

Judging from existing implementations and how long rivers are taking, I fear biomes as you describe might be too "basic" or "gamey" for the devs, even if not everyone agrees

shell leaf
#

its a sandbox and not an mmo

#

important distinction

#

harder biomes shouldnt be from tech locking

#

they should simply be harder to sustain in

teal sigil
#

To me, VS is centered on labor: work to survive, to nourish yourself, to express yourself, to progress and foster
This talk of adventuring strays quite far from that concept

shell leaf
#

like the north vs south

teal sigil
shell leaf
#

swamps would probably force a more fish-focused diet with less agriculture and more long-term preservation

#

you could settle there if you Wanted to but the benefits would be few

#

other than the vibe and easy water access

#

perhaps the benefit would be purely a high number of large fish

teal sigil
#

There are, in the real world, places that are inherently better to live in than others

#

It makes sense from a gameplay point of view to balance them, but it might still not be the right approach

#

And most factors that would make people irl live in less hospitable enviroments don't exist in VS

dire wedge
#

Nothing about the “labor” aspect of the game that is incompatible with certain regions being more challenging than others. It already has an adventure / lore narrative worked into it. It’s just another element of progression.

#

It’s also an entire planet being built into a game. Not all regions should be treated the same.

fast lava
#

Tbh I just find most of the arguments agansit an (OPTIONAL CUSTOMIZATION FEATURE) boobs to be silly at best and kinda just lowkey (not acusing anybody of being deliberately) sexist if I am being honest

#

And in general reslly flimsy

#

Seraphs are mutated humans, and already display alot of masculine quality and features, there is zero reason to not also give more feminine options

dire wedge
fast lava
#

There is a surprising amount of people who don't like options in a community for a game of which one of it's core tenants is customization and modability

#

*getting flashbacks to the time I suggested more minecraft-like lighting as an optional accessibility feature*

dire wedge
#

lol

fast lava
#

Like damn bruh maybe I wanna see in the video game 😭

dire wedge
#

it honestly reminds me of arguing in circles with people in minecraft fighting tooth and nail against vertical slabs because they would "ruin creativity". like what are we doing guys?

fast lava
#

Presumably some form of heroine

grand quail
dire wedge
#

I didn’t say you don’t “run into it”, I said it doesn’t affect you at all.

grand quail
#

What an odd argument to make, of course visuals affect players by being seen, that's the whole point.

Anyway more customizations would be cool, should be added.

heady ocean
marsh oriole
#

if i misunderstood you im sorry, but you didn't really give any context

steep cliff
#

For additional context, there's been people saying "boobs shouldn't be added because seraphs are currently androgynous & its important they stay that way". In fact I think most of the arguments I've seen against boobs being added fall into that category, with "people will be creepy & sexual about it so we should just not add boobs to avoid that" as a close second

round acorn
#

those are stupid arguments

kindred temple
#

The latter is especially ridiculous

fast lava
#

^

#

And honesty shows more about them then us

#

Like motherfucker, you the one saying boobs are inherently sexual you chicken breast brain

#

We ain't Mammals for nothin'

round acorn
#

If someone is going to be gross about it, they should be banned from the community

dire wedge
#

It doesn’t actually affect them. Just like my character having a beard doesn’t affect them.

old bloom
# fast lava Tbh I just find most of the arguments agansit an (OPTIONAL CUSTOMIZATION FEATURE...

my main desire was for a lack of sexual dimorphism, as I saw them as beings with no reproductive organs (and thus no need for things like mammary glands)
but thats just how i personally interpreted seraphs.
so that took the backburner for me, because it is just personal interpretation, i can just play pretend, which was part of why I originally expressed not really caring for the idea of breasts being added. even more so because i just have never seen them implemented into a block game that i found visually cohesive.
i did ultimately change my mind, because more customization is nice and things like that can be validating to people.

i only hope for a lot of care to go into it, because a poorly done player model feature is devastating to my ability to enjoy the game 😭 (a me issue)

fast lava
old bloom
#

you can. but i didnt want sexual dimorphism.

#

seraphs in my head were just eerie creatures that appeared human but were off in some way.

#

that was in part because of their strange eyes

grand quail
# dire wedge It doesn’t actually affect them. Just like my character having a beard doesn’t a...

Yea I agree with you entirely that finding female traits upsetting goes into the 'whatever, deal with it' category and isn't a reason that should be catered to.

It's the 'it doesn't affect them part' that irks me, we're all playing the same game so we're all affected by the features in it and denying people an opinion is icky. It's adjacent to the 'you exist wrong so you don't get a voice' kind of sentiment that never leads anywhere good.

I realize I'm splitting hairs here and this is not worth continuing this conversation though.

grand quail
clever gyro
#

Some misunderstanding here, as a female I often feel unconformable as playing as sexy looking character because of some stupid male comments. Baldurs Gate 3 was the worse. VS was safe so far, and I will keep playing boobless character because of that, but that plenty of comments from males that they need boobs so badly....

teal sigil
#

I also don't want boobs in the game; that would extend to not using them myself.
Seeing them in MP might disconvenience me, but not so much as to deny others the right to bear boobs (though I frankly can't see why they are such a critical component of self-expression).

round acorn
#

Well they're at least as much of one as a beard or hair is

teal sigil
round acorn
#

I disagree

#

We should tell the people who have a problem with it to go fuck themselves

#

Take a stance for once

teal sigil
#

Besides, they WOULD harm the andogynity, since there is a difference between having one gender option -> one gender, no gender
And having two gender options -> gender distinction
Boobs and non-boobs would very clearly distinguish between male and female seraphs. People would create their character with than in mind. Bearded and boobed characters would prob. be rare since that looks freaky to most, as we are conditioned to think in genders; that's also why boobs would, though theoretically still androgynous, promote gendering thought

round acorn
#

That makes no sense

#

Seraphs are not androgynous. That ship has sailed. They're explicitly masculine.

teal sigil
round acorn
#

Whatever we decide is right. If people are going to cause problems because of a normal part of human anatomy, don't hide the anatomy, remove those problematic people from your community

teal sigil
round acorn
teal sigil
round acorn
#

I also don't agree with the distinction between "male-like" and just "male" to the extent that we can tell. Like. I think adding another option doesn't change anything for that distinction. I'm not wording this very well, not sure how to explain.

teal sigil
clever gyro
#

My female seraph is boobless and it looks fine for me.

teal sigil
round acorn
teal sigil
round acorn
teal sigil
#

But ok I guess

#

Doesn't seem we'll reach amy agreement here, but that's the standard for internet discourse

#

Promote boobs if you want. It would barely affect me, and it's up to the devs whether it fits the game.

dire wedge
# teal sigil Just because they have a 2m beard they aren't male. It is a masculine trait, but...

This hypothetical idea of “androgynous seraphim” is a straight up fantasy in people’s heads at this point. There are already a slew of abundantly masculine traits in the character selection. The current options are not equally “male-like and female-like” that’s a mischaracterization, they’re overwhelmingly masculine, and at best vaguely and debatably feminine. Adding some clear feminine traits is not a bad thing. It doesn’t take anything away from you or the game. People need to take a step back from their online bubble here and get some perspective on this. The game and its players deserve some clearly feminine character trait options. Players should have zero trouble making clearly feminine characters, just as I had zero trouble making this clearly masculine character.

glacial patio
#

Masculine by human standards.

#

Although I haven't discovered any lore yet, so I'm no authority on the matter.

dire wedge
glacial patio
#

Afaik both answers are humans, but, and like I said, I haven't discovered any lore yet, so I'm no authority on the matter, maybe they are changed or however they're created from prepubescent humans, and as such haven't been able to express the secondary gender characteristics yet and they didn't develop further after they're turned into seraphims.

#

If that makes sense.

#

Not sure if all the terminology is correct, learned this stuff in Dutch.

old bloom
#

I clarify my stance is pro breast, but it comes to my attention that a lot of feelings here around femininity and masculinity are hard stuck on older views, and its kind of disheartening knowing that simply having breasts gets you assigned as feminine.
I obviously cannot change societal views, but having so many people seemingly convinced this is the only possible way to add femininity, its a bit reductive and uncomfortable.
You can add more socially described "feminine" traits without breasts that are also not considered strictly feminine, in the same way a beard is not exclusive to men.
More "elegant" features can achieve this as well. Long eyelashes, softer expressions, complex hairstyles, clothing and accessories, even makeup.

These are all more typically social "feminine" things that can be participated in by anyone.

It is more than fine to advocate for breasts, but it feels reductive to imply it is the only solution to make seraphs appear more typically feminine.

dire wedge
old bloom
#

I did specifically say imply, not state

#

there are a lot of posts that read this way.

dire wedge
#

I don’t think anyone really implied it either. It just happens to be one of the most obvious traits with a clear association, so it’s naturally going to be at the top of the conversation.

#

Just like beards would be if there were inexplicably no beards.

#

If the game had an abundance of ample breast options and long flowing hair but zero beards or mustaches, people would probably bring up beards and mustaches as something they’d like to have as an option.

#

For the players who would like options like breasts, like many of the women on my server, I’m here in this conversation supporting that addition.

#

My personal needs for options are fairly well satisfied. But other players would like some more feminine options, and at the top of their list is some bosom.

old bloom
#

Mmhm. I am also here supporting the addition. I just think it is also good to consider the other abundant options as well.
As for thr implications I am referring to, there has been many a post of claims that it is impossible or near impossible to make a feminine seraph.
"There are exclusively male like seraph currently" was just posted earlier today.

#

In this forum

glacial patio
#

I feel like to answer the question about "could seraphs have breasts", we or the developers need to take a closer look at what makes a seraph a seraph, as in, why are they able to grow more human male features like beards, but not more human female features like breasts.

glacial patio
# glacial patio Afaik both answers are humans, but, and like I said, I haven't discovered any lo...

Also, other things I thought of while in the shower just now.

Perhaps there is something in the xx chromosome that prevents them from becoming a seraph or something in the y chromosome that allows them instead.

Maybe seraphs are secretly more like caterpillars, in that (afaik) they don't posses any reproductive organs until they metamorphose (is that a word even?) and only after that do they have reproctive organs, and we just don't know/recognise the metamorphosed seraphs.

#

But maybe this is explained more in the current lore or whatever the devs are holding back currently, I simply don't know, I'm planning on going to my first story location either today or tomorrow or soon-ish.

old bloom
visual light
#

I would like to make my vs character look like my oc character

dire wedge
#

I think they clearly just didn’t think about it that far. They had a vague idea about seraphim being “androgynous” (unless that idea came from players or something), and then they went and added a bunch of cool character traits like beards and real world culturally male hairstyles like Mohawks and other stuff simply because it looked cool and now we just have a lopsided set of options because it wasn’t really a big consideration.

#

Which is fine. Players should just have some more feminine options too now.

steep cliff
# teal sigil Thing is, there are no males/females because there must be a distinction to assi...

You forgot the secret 3rd option, which is beards AND boobs. Right now the default is a flat chest. Make the default be a boobed chest. No change to customization options by doing that. And remove the single "no facial hair" option. Per your argument, it barely counts as customization anyways, since there is only one way to not have a beard/facial hair.

Bam, all seraphs are way more androgynous and players' default human gendering assumptions are thrown off kilter. Win win.

steep cliff
#

(Important to say there's a significant number of humans with both beards & boobs, its just that socially there's still a general trend of thinking of one as masculine & one as feminine. So combining them is more liable to make people pause & think instead of falling into unconscious assumptions)

steep cliff
#

Also bitcraft online did a good job of actually making a simple more androgynous body type IMO, and then having a whole range of hairstyles and clothing of all kinds. I'm pretty sure they left out beards too.

I'm all for seraphs being androgynous, as long as its done mindfully w/ an awareness of male defaultism. The current implementation isn't that.

dire wedge
#

I tend to like my particular character as male, I think others should be able to make characters that suggests femininity as clearly as mine suggests masculinity.

#

I also like to make female characters sometimes too, I had several in WoW.

#

More androgynous character options, also great. I think all options should be available to players. It just happens to lean very lopsided toward one direction currently.

steep cliff
#

Yeah, I'm also down for dropping the "seraphs must be androgynous" approach and just focusing on more customization options.

Just trying to illustrate that there are better ways to have an androgynous character creater than the current Vintage Story one, for the folks who are holding on to "no boobs because androgyny". Partly because I suspect some of that perspective is due to them benefiting from the male defaultism making their own preferences easily available and unexamined. And partly because there really are much better ways to implement character creation for an adrogynous species if androgyny is so important.

dire wedge
#

I agree, I don’t think they followed through on the “androgyny” idea very thoroughly if that was the goal. And they’ve strayed from it so egregiously that I don’t think it’s practical anymore.

#

That said I wouldn’t mind more androgynous traits as well. More options in general would be nice. But yeah I think it’s long past time to add some distinctly feminine traits.

teal sigil
teal sigil
# dire wedge I agree, I don’t think they followed through on the “androgyny” idea very thorou...

Maybe not strayed so far, but it is difficult to uphold. Then again, since we are accustomed to see genders, there is no way to have a clearly androgynous humanoid without explicitly mixing traits (breasts and beards, most notably). What I'm trying to say is that to add breasts, or any other clearly feminine traits (of which there are few) means completely surrendering the idea of genderless Seraphim. The current male focus can support it, even if barely.

But as you say, I see that limiting player choice to uphold a tumbling lore-claim would be a bad choice for the game.

teal sigil
errant hull
teal sigil
errant hull
#

Yeah… no one wants to get rid of beards because beards are cool.

errant hull
steep cliff
glossy idol
old bloom
#

give me a hair option that obscures the entire body so i may be free of assumptions

kindred temple
#

Some really big hair options would be really cool, especially if we could get some really long braid and locs hairstyles along with it

And at least one really long crazy-old-wizard-like beard

wary sedge
#

we need boobs

teal sigil
#

Having the choice of boobs and beards would make most people choose their genderless Seraph to be female or male (which is just my criticism) instead of neither or both

clever gyro
dire wedge
#

I’m all for the mix and match freedom.

visual light
#

Someone would make a seraph that looks like gandalf with boobs

teal sigil
teal sigil
#

Definitely would set the games characters apart

visual light
marsh oriole
#

ghandalf big naturals update when

ebon saddle
#

bobas

fast lava
#

All i can say is once again
I don't understand why a community for a game about options and modification is so antsy about the player model having the option for breasts

dire wedge
#

The gamer bubble is famously difficult for people to see outside of. Especially the more online it gets.

clever gyro
#

and why males want boobs in every game....

dire wedge
clever gyro
#

Funny they are not here.

dire wedge
#

Sorry but you’re going to have an extremely uphill battle here if you think these arguments are going to be persuasive. You’re greatly overestimating your abilities and your perspective.

#

Women on my server were requesting a mod in particular because they have little hope they could convince Anego to do something themselves.

#

If you want to pretend that’s an unlikely and doubtful scenario I’m describing then I think you’re kinda revealing more about your own perspective than you realize.

clever gyro
#

Yes, sorry but currently it looks like a bunch of guys is requesting this, not many girls speaking.

winged wolf
#

What is the 🫃reaction trying to communicate? I'm not internet versed enough to understand.

lost spruce
#

i wouldnt bother engaging with this person

dire wedge
#

The thread was literally started by a woman. Yes women would like this feature. Obviously. Like what kind of game of pretend are we doing here?

#

Currently asking permission from the woman who DM’d me to add the Female Seraph mod if it’s cool if I share her request, because apparently for some bizarre reason we’re now drawing into question whether or not it’s believable that women would like female character options.

lost spruce
#

they are not talking in good faith

dire wedge
#

The more I read their comments the more I’m left with this impression as well.

glossy idol
lost spruce
#

nope too far the other direction walk it back

glossy idol
#

can a woman not be an asshole online in 2026? is that still a male dominated field?

lost spruce
#

bruh

ebon saddle
#

male, woman and N O R M A L

dire wedge
#

There are women in here also requesting some female character options.

wintry barn
#

Honestly just looking at the ✔️ vs ❌ rates, I think this is a super majority win for ppl supporting it.

ebon saddle
#

idk

#

I WANT THIS YESSS

#

I WANT TATAS

#

and tatars

fast lava
#

Can we also have tartar sauce?

fast lava
steep cliff
#

Yeah it is a fair call out, I was also confused why Irulanaa thinks almost everyone here is a dude. I just took a scroll and had to go quite a ways to find anyone with he/him pronouns and saw lots more she/her and they/them on the way.

dire wedge
#

Was a weird assumption for sure

kindred temple
#

What it feels like is that Irulanaa may have had bad experiences online which I understand.

I’m part of a Minecraft server that has been online for several years that’s open to the public, and because my Minecraft name is feminine, I’ve gotten some bad weird crap directed at me. Like, once some idiot spammed about his d because I wouldn’t give him coords and another time, a stupid kid who needs to get off Twitch started shipping me with one of the other frequent players (and wouldn’t stop when we told him no), just blatantly asking if I was a girl and trying to set me up on ‘dates’. The thing is for this, we just ban them.

But still, we got to normalize simple things like breasts just existing.

glossy idol
kindred temple
#

That bug is cool looking. We don't have a lot of green bugs around here (Sorry, likes bugs)

dire wedge
glossy idol
#

i see you typing, im gonna drive a long bit in a sec so i wont get to read it. if i am wrong, i am simply wrong, my bad. again it is a baseless guess

clever gyro
#

I simply want to see" I'm woman I want my character to have breasts". So far I'm in to conversation didn't see it.

clever gyro
lost spruce
#

im a woman and i want my character to have breasts does this help

dire wedge
#

Breasts obviously don’t have to be a sexualized thing. Especially if, you know, Saraty implements it.

dense shard
#

Yeah every time ive checked this thread its been nothing but gymnastics

dire wedge
#

Like I said before it doesn’t even need to be its own feature, the breasts can just be part of broader female physique options.

#

It just happens to be one of the most obvious features people are going to bring up in the topic of adding female character trait options.

winged wolf
#

Id rather add a chest type option with however many types the devs deem appropriate including pecs for more bulky characters, id like that frontline clases can look bigger and ranged ones nimbler, outside of gender

lost spruce
#

add a single big boob option to really add some wacky ones

dire wedge
#

I just looked it up and, unless AI has lead me astray, which is always a danger, it looks like literally all of Anego’s art and character design modelers are women by the way. Saraty, Balduranne, and Redram. So I don’t really see a universe where sexualized female character traits are a serious danger here.

#

With Saraty alone I have pretty high confidence that it would be handled appropriately. So I don’t really know why we’re pretending this would be an issue. If anything you have greater danger if it was handled by modders.

steep cliff
# clever gyro I simply want to see" I'm woman I want my character to have breasts". So far I'm...

Nephelangelo gave it to you by proxy. I can vouch for his general reasonableness & that he's running a public server.

Surely as someone complaining about men being weird about breasts online you are aware of how much standing up & revealing your womanhood in online spaces can feel like painting a target on your back, and how common it is for women to lay low to try to avoid harassment.
Saying "I assume everyone is man unless they open themselves up to harassment by saying otherwise, and I won't believe anyone speaking on behalf of women they know who would like to stay anonymous" is not very supportive of the women in this thread/community.

clever gyro
lost spruce
#

could a man not want boobs for the sake of customization?

dire wedge
#

The thread was literally started by a woman.

lost spruce
#

like im really trying to figure out what you're trying to say here

#

its either insincere or incoherent

dire wedge
#

Also, I have made a number of female characters in WoW.

#

Like I have serious trouble believing that someone thinks women wouldn’t want some female character trait options.

#

There are several women in here who have posted.

#

Here’s also one of the more comprehensive requests I got from my server. Thal, Myou and Olive are also women.

#

And you can see from this that it was explicitly pitched to be modest and considerate to these sensitivities.

#

Here’s also my reply to their request.

marsh oriole
#

also discrediting the nonconforming folks who've argued in favor of it is a little silly, especially when some (myself included!) have female bodies despite not being "women"

#

like, i have boobs. i don't put boobs on my game characters, but i think it's awesome if other people want to and really don't see the harm in it. i also think it's awesome if people don't want to (as you and others have said it is possible to have a feminine character without), but that's not a reason to not give others the option lol

#

also genuinely who cares if a man wants to put 2 extra squares on his character, there's really not much to sexualize LOL

#
  • in roleplay communities its really not abnormal for people to want to play characters of the opposite sex
clever gyro
marsh oriole
#

but vanilla already isn't exactly neutral is the thing. it's a lot easier to create a masculine-looking character than feminine as it stands right now, despite the intention being androgyny

clever gyro
#

I think seraph without beard look very famine.

glossy idol
# clever gyro I'm against trans woman as I'm against sexualization of game? Trans woman can fe...

ok yes yes being a woman on the earth sadly makes you a sexual object. do i like this? no. do i wish it was different? yes

the world is often cruel and wrong, consider these exhibits a through c (rape, war, everything else evil you can think of)

we will always suffer from sexual comments, it is a part of womanhood. I am not going to lob off my tits and try to be an unsexual being because of people in the world being miserable

my accusations of disliking trans women stem solely from your ignorance of the amount of women here wanting this. I took your ignorance as intentionally malicious, but im sure it is possible to just completely miss that.

marsh oriole
#

again, this goes back to my point that androgyny shouldnt be viewed as an absence of feminine features while masculine features are less scrutinized. if you have traits only widely associated with one gender and the rest being 'neutral' options you can't really call it androgynous

glossy idol
#

i will not repeat arguments against male defaultism, this has already been said more eloquently than I could write

marsh oriole
dire wedge
clever gyro
#

Looks famine doesn't mean it is female.

dire wedge
#

And you were basically just being dishonest when you pretended not to believe women wanted female character traits. You’re just grasping at any reason to be against it, including ones that are clearly not in good faith.

#

Now a number of women have pointed out to you that they do in fact want this and you’ve abandoned that sinking argument for another.

#

Just leaping from sinking argument to sinking argument.

clever gyro
#

Why you so against people with different opinions?

dire wedge
#

I find it extremely hard to believe that you really think women don’t want female character traits. That does not pass the sniff test.

dire wedge
dire wedge
#

I mean I literally shared with you the primary reason I’m here, that a number of women on my server explicitly requested it. Which you very bad faith pretended not to believe.

#

I think I’m done with you in this conversation. Your claimed arguments don’t really add up and you don’t seem interested in an honest conversation.

clever gyro
#

I said my reasons too. I'm only one form 35 against this idea talking because conversation is unhealthy here. I think devs should have variety of opinions and decide themselves.

dire wedge
#

To be perfectly honest I think your contribution here has been the most unhealthy.

#

Goodbye.

clever gyro
#

Bye

plucky seal
#

I am one of the women that could honestly take it or leave it. I doubt i'm the only one

glossy idol
#

i always see u in here spitting and doing so with a level head

dire wedge
#

Thank you, I’m desperately trying to hang on. 😂

errant hull
#

Idk people overthink stuff. An option for breasts (accessible with the leotard or two piece underwear) is a good idea for vanilla game.

#

I mean female traders are already vanilla and no one minds.

#

I think the tall lanky traits and the blue skin and sax voice differentiate seraph vs. human already.

glacial patio
# glacial patio Afaik both answers are humans, but, and like I said, I haven't discovered any lo...

Dear @dire wedge, I am sorry for the ping but I have to ask something.
You state you wish to debate in good faith, which I am also in favour of, yet you haven't responded to my (in my opinion) fairly sound reasonings, of which I wish to debate and learn from your perspective versus my own.
The only response I had gotten from you so far is a somewhat snide remark about what seraphims are based on.
I hope this message doesn't come over as rude or pretentious or whatever, I simply wish to engage in debate with you.

#

You may either contact me through a ping or simply through DMs if you prefer.

glossy idol
#

btw using a lot of words to beg for your own apologetics and respect doesn't change anything about your views and opinions!!

glacial patio
#

My views about trying to think of ways that would potentially explain the reason for the seraphims to be somewhat androgynous?

glossy idol
#

bro just yappin

glossy idol
glacial patio
#

Oh well excuse me for trying to be polite, guess I should just be rude to everyone I guess.

glossy idol
#

you are excused

glacial patio
#

That's nice.

#

Then I guess I can sleep easy.

glossy idol
#

excellent

steep cliff
# glacial patio I feel like to answer the question about "could seraphs have breasts", we or the...

What alyssal said about secondary sex characteristics. You did acknowledge that point here, but then began begging the question by trying to invent a reason why seraphim can have beards but not breasts. You started with the assumption that beards and no boobs is correct and intentional, and just began trying to create theories to support what you've already assumed.

When in actuality, there is no lore or in-game reason, and it is likely that there is no developmental reason beyond the ease of only having a single body type for modeling clothes/armor and some unconscious bias.

That's why no one jumped in to talk about your ideas. Everyone else is here to talk about whether the option to have a boobed seraph should be in the game, while you treated that as a foregone conclusion and only wanted to talk about different ways to justify beards but no boobs from a lore perspective.

dire wedge
# glacial patio My views about trying to think of ways that would potentially explain the reason...

This was the response I posted to your speculation about seraphim’s alleged (and tenuous) “androgyny”.

I think they clearly just didn’t think about it that far. They had a vague idea about seraphim being “androgynous” (unless that idea came from players or something), and then they went and added a bunch of cool character traits like beards and real world culturally male hairstyles like Mohawks and other stuff simply because it looked cool and now we just have a lopsided set of options because it wasn’t really a big consideration.

dire wedge
#

Like yeah, I’m probably not gonna dream up reasons not to do the thing I’m suggesting to do. Kind of an odd demand.

marsh oriole
errant hull
marsh oriole
#

mspaint is the easiest way to communicate some things

glacial patio
glacial patio
buoyant zinc
#

I find it incredible that after over a year this thread is still active

#

I do hope we get the customization we want some day

wary sedge
#

we already have the two-piece underwear option

old bloom
#

my partner has a beautiful face with a mix of features considered femme and masc.
Long lashes are a fantastic way to do this.

Side tangeant, I think a lot of people have a harder time as well seeing seraphs as typically feminine is because squares and "boxy" figures are considered more masculine, while feminine features are typically considered more rounded and soft.

#

when you have a game based around a shape that is by default considered more masculine, its not too surprising.
-# even though i find it all quite silly

ebon saddle
#

@old bloom just give me tatas and maybe the male stuff too idk

near kettle
#

I might be used to male default in my games, that doesn't mean I'm happy with it being a constant to this day - give us the triangle, please and thanks 🫴

dire wedge
#

This is one of those things that is eventually going to get added to the game and then all the people who melted down and argued against it until they were blue in the face are just going to completely forget about it.

proper narwhal
#

I'd love to see female seraphs in VS. Narrow the waist a bit, some booba, maybe a slight difference in how the eyes look etc... it could work very well.

I imagine if this was released we'd see a lot of mods that add more feminine clothing to VS too like dresses

clever gyro
#

https://www.youtube.com/watch?v=WVuB-xsS8_w I tried to see how minecraft mods are handling that, never try to google it mostly disgusting stuff

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I have blue hair not face.

visual light
dire wedge
#

Again, this is a moot argument, as the entire Vintage Story design team are women. Literally zero reason for any reasonable cognitively sentient human being to expect they would handle this inappropriately. Which people who have followed this thread are quite well aware of, so the repetition of this argument is yet another example of the bad faith nature of opposition to this suggestion.

boreal kraken
# visual light

i have no idea what this means, nor did i mean to open this page, but i am on your side, whatever that may be. this is amazing

clever gyro
#

just a glimpse of how male modders imagine female characters...

boreal kraken
#

I know right, its awfull

#

Although i think that they are mostly making those mods to get the engagement (and the money) that comes with using this against children on the internet.

#

Why do you think that the vintage story team would lean this way in the slightest?

#

honest question

clever gyro
#

I hope not, but reading some male comments on woman here give me same vibe.

boreal kraken
#

i really dont see it heading that way, i think most people (and DEFFINITLY the VS team) just want a little extra to add to the character

#

mostly in a way to complement the new clothing

#

if there are any people who want to sexualize 2 cubes, in a cubed game, then i think theyd do it no matter the circumstances

#

I think its sad that we need to be so worried about this being oversexualized, but if we keep avoiding any form of normallity around this, we will just make the problem of oversexualisation worse in the long run wont we?

clever gyro
#

I know so far game was safe and I hope it will stay that way. And will continue playing my boobless, waistless female character that doesn't like to wear dresses and like to kill monsters.

boreal kraken
#

yeah i totally get that

#

dresses get in the way when youre killing some scary rust knife legged creature dont they

#

i dont think it being an option makes you have to use it though?

#

i personally wouldnt use it either but i still think some people would

#

and i dont really mind some difference in shape in the characters, i trust the VS team to keep it modest and all

clever gyro
#

I don't want it to be default female or male, seraph with boobs and beard fine, I actually like this idea.

boreal kraken
#

well i think the whole idea is that there is just a boob toggle

#

if you want a beard or no beard on that thats up to you

#

no one forcing you to have boobs if you want long hair

#

i have long hair

#

dont have boobs tho

#

seems silly to link em up

clever gyro
#

Yes but some comments like: boobs waist and dress as package.

boreal kraken
#

well id say the dresses being moddeled to fit both boob and no boob would be best, and not that much more effort

#

only small part needs changing

#

even if this "waist" also got added, i expect it to be a very minimal difference

#

and probably just as toggelable as the other features

#

could have both, just one of em, or neither

#

in case you want neither then nothing would have to change for your OC right?

#

(i saw the drawing above, looks amazing btw)

clever gyro
#

yes, just don't want to be my character to be called male because I don't have breasts

boreal kraken
#

thats fair, i think anyhting without a beard will probably just register as "who knows" tho

#

im sure you wont be the only one making these choices (my character has long hair and no beard, does that currently make me a woman?)

#

i think boobs / waist would just be like the beard is currently

#

sure it nudges perception, but in the middle will just stay in the middle

#

i think your worries are very realistic, and i get the hesitation. i go on rants on a monthly basis on the hellish minecraft videos being recomended to kids. I think allowing this to exist in a normal way isnt bad tho

#

anyway in the end i couldnt care less, i just saw a funny picture and stuck around to give my two cents. i dont think you have to worry about this game becomming unsafe, its a lovely community (albeit a little hardheaded sometimes ;) ) Tyrion seems like a great person from all ive heard about him, and nothing actually bad would actually be implemented

visual light
#

Yes

teal sigil
#

The VS team take their game seriously. They wouldn't make sexual engagement bait, which is what those MC mods mainly are

dire wedge
teal sigil
#

At most, popular games have their little sex-mod subcultures. VS isn't big or fitting enough to have such a group exist or harm the community

dire wedge
#

If anything a mod would be far more likely to be distasteful than anything Saraty designed, and even the one existing Female Seraph mod is pretty mild in VS.

teal sigil
#

(Minecraft, Skyrim and even Rimworld all have such ugly creations which you shouldn't look at, but the game itself isn't usually connected with that. It's just some people doing their thing)

dire wedge
#

The Female Seraph mod even worked in the “modesty” mod additions if I remember correctly.

clever gyro
#

It's not only design issue, I'm worried how male community will react seeing breasts.

teal sigil
winged wolf
teal sigil
clever gyro
#

You don't need hijab were you don't have breasts 😛

winged wolf
dire wedge
teal sigil
dire wedge
#

According to this these changes have been rolled into Female Seraph mod.

teal sigil
dire wedge
clever gyro
#

You never experienced sexiest comments good for you. Just don't call me sus.

winged wolf
clever gyro
#

In what way?

winged wolf
#

You are making a blanket statement discriminating by gender

clever gyro
#

I where?

winged wolf
#

That is the definition of sexist, or one of them

clever gyro
#

He don’t understant my experience so I assume he never hard sth similar towards him.

dire wedge
#

That’s pretty irrelevant to their point.

winged wolf
#

no, pay attention to the comment im responding, im referring to your "male community" comment

dire wedge
#

Like I said earlier, I don’t think they’re arguing in good faith.

boreal kraken
#

what if we just stick to what we all agree on, boobs / more feminine **leaning **customisation is a good (or a not-bad) idea if not gender assigned. and we trust the VS team to implement it modestly and propperly. (end of discussion?)

#

@clever gyro seemed pretty fine with that earlier too?

clever gyro
#

Yes. I hope it will not go way minecraft mods go.

boreal kraken
#

i highly doubt it

#

as said, the team is full of women too, they would not let this happen now would they

#

i think yall bashing heads too much and the middle way is fine for everyone

dire wedge
#

Again, literally the entire Anego design team is female. They know this idea that it would be implemented distastefully like those third party Minecraft mods is not a plausible likelihood. They are not arguing in good faith.

boreal kraken
#

(if its even considered a middle way, more like making sure no weird stuff happens)

boreal kraken
#

i think its just some miscommunication yall

dire wedge
#

They said they worried it would be implemented distastefully like the Minecraft mod. They know full well that the entire Anego team is female, so no I don’t think they really believe that’s a possibility. I think they are not being sincere in their arguments.

boreal kraken
#

then why would they say they are fine with it later?

#

idk id just leave it be and think more about how to deal with clothing retextures

dire wedge
#

They also claimed no women had weighed in, despite several explicitly telling them what they thought. Including the OP.

winged wolf
dire wedge
#

They’ve exhibited a pattern of insincere arguments.

boreal kraken
#

Neph, i get your frustration a lot, but sometimes people worry lots, and just knowing doesnt equal feeling free of worry. Dont you think its best we just spend our energy on figuring out a propper implementation thats moddest, and works with scaling the clothing, rather that sticking tho this senseless argument? They seem reasonably on board, lets just keep it that way?

dire wedge
boreal kraken
#

agree

#

i need lotr accurate dwarve women after all

teal sigil
#

In my eyes, the best option would be 3-5 bodytypes with varying sleekness/bulkiness, and different-sized "boobs" (or, more generally, bulges)
This wouldn't come with the issue of choosing female <-> male, instead offering multiple gender-independent options

dire wedge
#

Slight spoiler here for those who haven’t gotten this far in the game, but we already know this is basically what can be expected of some female character models. Not exactly scandalous, this is about as benign a non issue as it gets.

#

This also makes it fairly obvious that they are inevitably going to add some female character options for players eventually, it’s really just a matter of time.

#

Would just be nice for them to be added sooner than later, given that it’s evidently not a super complicated addition

kindred temple
#

Yeah, again, it's not as if like most other rpg-like or similar games have character customization where breasts options are just naturally included

steep cliff
#

This mod is a good example of attempting to do different body types. I'd like any body type choices to be available with or without boobs, I definitely agree with the freedom of mixing traits as desired without concern about picking an assigned gender.
https://mods.vintagestory.at/show/mod/66408

Expands character creation with 5 distinct, feminine body types

marsh oriole
#

also again, there are women in favor of the idea, it was literally proposed by a woman. why shoot that down because some men are weird? should women not be allowed to dress how they want because of how men might react? or should we tell men to just be fucking normal lol

teal sigil
marsh oriole
#

like if a man's weird about square boobs call him a gooner and go on with your day, no one would force you to use them anyway

dire wedge
# teal sigil I wouldn't say it's inevitable; it might be intended as an additional distinctio...

The entire VS design team are women, who already added burly beards to the character traits, as well as feminine undergarments, and also recently added female villager models to the game. Feels pretty obvious to me they’re eventually going to get around to this. This “androgynous” idea seems to be primarily a player fixation, and I don’t think I trust this account of the situation given how often players characterize things wrong.

vagrant field
#

I thought seraph isnt nor woman nor man? Just a strange being

kindred temple
#

I feel like a copypaste needs to be created that summarizes points already discuss

glossy idol
# clever gyro You never experienced sexiest comments good for you. Just don't call me sus.

girl please, ive been sexually assaulted; being a woman and nothing more simply leads to experiencing shitty things. i totally get feeling seen and understood by a flat-chested model and no one wants to take your choice from you. i just do not think that allowing people to create characters with boobs is going to perpetuate rape culture and its baggage anymore than people, primarily men, create it now. i also feel strongly, especially for our transgender sisters, that feminine character choices, like hair and hopefully breasts, gives options to play a character that they feel understood by. i know that i would certainly feel more seen, especially with how men tend to be prioritized by options in games since forever

clever gyro
#

Glad to hear somwthing from another woman.

glossy idol
#

i agree her arguments are sketchy, but i dont think that means she isnt coming from a genuine place. I think she already has set opinions about these things and wishes to find arguments for them

#

which is no different than what the rest of us are doing, i just simply believe the pro-breast stance to be more consistent and correct. full disclosure this is certainly easy for me to say when this is how i felt from the start

#

i will also say, i do seriously feel strongly, especially with how many women who play this game being transgender, about allowing the choice. I am transgender myself, although I have been transitioning since 16 and these days I am connected much more strongly with womanhood alone than being a part of the transgender community.

#

i have always felt very understood and joyful about being able to play female characters in games. when i was younger I didnt have a vast network of women in my life and all of the knowledge and experience that comes with womanhood. playing games that let me do this was one of the first opportunities I had to feel 'normal' and comfortable

kindred temple
#

I was already under the impression that several of us talking were women

errant hull
#

Idk do I need to take a photo of my feminine hand here to prove I’m female. Some people here aren’t but they are still interested in this conversation. Everybody talking rn is pretty nice for internet standards. Does it matter?

errant hull
errant hull
errant hull
glossy idol
#

being trans is sick as fuck though

#

i have been very good friends with many trans women who live very openly proud to be transgender

fast lava
marsh oriole
old bloom
# glossy idol honestly ive come around on thinking that she is being genuine. i just think she...

no doubt.
Growing up as an afab person and especially online, its a nightmare to say the least.
I was kind of happy to not feel the need to have to pick a femme or masc body, because there was no choice. its just hair, instrument, and thats about it.

Sometimes you want to play someone who is femme without it being outwardly apparent, due to the attention it grabs.

But in many games, masc models are.. bulky, for lack of a better term.
It feels a bit frustrating.

dire wedge
#

As a guy I would like more feminine characters just for the sake of sheer variety.

old bloom
#

once again clarifying i am pro customization. while i wouldnt prefer the breasts, i know plenty of ladies would, especially some of my tgal pals.

old bloom
dire wedge
#

Also, I’m not speaking solely about breasts.

old bloom
#

it does. but it doesnt hurt to consider other options as well, without heavily attributing femininity to a biological feature.

dire wedge
#

Feminine characters overall.

#

I did after all say more feminine characters, not more breasts.

marsh oriole
# old bloom it does. but it doesnt hurt to consider other options as well, without heavily a...

yeah it's def not the only option, just a pretty culturally obvious one ykwim? it does suck (as ive said as a non woman with boobs) to have such a strong association but there's not much explicit, visibly "feminine" features you can add to a character this simple outside of, like, eyelashes maybe?
but honestly like i said, breasts would allow for more intentional androgyny even if theyre widely seen as a feminine thing to have, if that makes sense

#
  • yeah i do kinda get the bioessentialist angle and thats not what ive been trying to get at whatsoever 🙂‍↕️
dire wedge
#

I also don’t think this really needs overthinking here. It’s a pretty benign addition.

glossy idol
marsh oriole
#

twas me 🙂‍↕️ and imo it is one, just a wide legged triangle i suppose. i mostly meant they werent joined into a uni-cube-boob

teal sigil
#

The uni-cube would fit the block game model better imo

old bloom
# marsh oriole yeah it's def not the *only* option, just a pretty culturally obvious one ykwim?...

yeah. same boat here, it is very tiresome having a body that people automatically categorize, when its difficult to hide.
eyelashes is good, more hair options, jewelry and clothing for sure.
thoughtful addition of breasts. i would argue more bodytypes in general, but i know seraphs are seemingly meant to be tall and lanky, so i imagine that is better left to a mod.

its shocking how feminine you can make something just with appropriate use of pixels as well, in terms of clothing!

old bloom
#

xena warrior princess look

teal sigil
# dire wedge The entire VS design team are women, who already added burly beards to the chara...

Most community members I've seen, including this thread, think or target genders. The #fanart-and-stories Seraphim often are explicitly gendered (he/she). The androginity, in contrast, is a lore-thing and as such more or less given by the game/its designers.
None of us can know what the designer position is, unless we ask directly. But this thread already shows that most players (at least those which are interested enough and in the Discord) would prefer boobs n' gender

teal sigil
glossy idol
#

i also just think this would cater well to more people's feelings on making seraphs slightly more "holy" or whatever by being more sexless than people people

#

i think a dropdown menu titled breasts with options on or off that makes you look like the npcs with them would fit in well. im personally woker about it but i think it would be pragmatic for multiple reasons to just disallow briefs with them on

sudden ridge
glossy idol
teal sigil
dire wedge
#

Also less pointy and abrupt, mods tend to overdo the pointiness.

sudden ridge