#Obsidiancraft

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wary shore
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https://mods.vintagestory.at/obsidiancraft

Obsidiancraft adds a few new items to make obsidian more useful for how rare it can be. Current features include arrows, saws, scythes, macuahuitl (swords) and tepoztopilli (spears).

Obsidiancraft adds a few new items to make obsidian a little more useful for how rare it can be.
Features
Obsidian Arrows
Obsidian arrows are a middleground between flint and copper arrows in terms of damage, but are much more fragile.
Classes with the Bowyer trait are able to craft crude obsidian arrows, which are a slightly higher damage alter...

wary shore
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Version 1.4.1 released!

  • Added Combat Overhaul compatibility
  • Added Crossbows compatibility (adds obsidian bolts to Crossbows)
  • Changed macuahuitl to use Combat Overhaul's sword mechanics if installed (one-handed stance only)
  • Changed tepoztopilli to use Combat Overhaul's spear mechanics if installed (one-handed and two-handed stances, non-throwable)
  • Changed obsidian arrows to not be defined by my mod if Combat Overhaul is installed since it also uses game:arrow-obsidian to define its own obsidian arrows
  • Changed crude obsidian arrows to use Combat Overhaul's arrow features if installed (uses CO's crude arrow model, support for CO's ground stacking, etc.)
mint glade
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yay the thread is here !

wary shore
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it only took me two months of procrastinating to get around to making it lol

mint glade
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lol

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also where da miner's craft at ?

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you got the post cooldown right ?

wary shore
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it's up, I posted it last night. The default search shows recently active instead of recently created

mint glade
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oh i didn't see

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found a bug

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the obsidian bolt doesn't have a crafting recipe

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oh and also the tepoztopilli doesn't start with the base grip for spears

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grip length*

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are you actually typing or is it a bug ?

wary shore
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Oh lol I completely forgot about that. Also I thought I fixed the grip thing. It’s a bit annoying because the offset is completely different for the tepoz model compared to Combat Overhaul’s spears

mint glade
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you can hold right click and use the wheel to change your grip length

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also funny duplicated tepoztopilli

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in creative menu

wary shore
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Omg that broke again?? I swear I fixed it

mint glade
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ALL OUR [fixed bugs] KEEPS BLOWING UP

wary shore
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I did rearrange the patch folder structure a bit, but it seemed fine when i reloaded my test world

mint glade
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also i don't see ANY problems with the macuahuitl

wary shore
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I had nothing but problems getting the tepoz working with CO tbh. The macuahuitl JustWorks™ and only required minor tweaking for the hitbox to line up

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I’m sure it’s entirely a me problem lol

mint glade
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also have you tried the halberd moveset thingy for the tepoztopilli

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either its gonna break even more or its gonna fix everything

wary shore
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not yet, the halberd stuff is in the Armory addon for Combat Overhaul and I wanted to get baseline CO compatibility added first, which is why I kept it as a "spear" even though realistically tepoz are more of a poleaxe/spear hybrid

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it looks like the duplicated tepoztopilli probably isn't my fault, all of the Combat Overhaul spears are duplicated in my creative inventory

wary shore
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Version 1.4.2 released!

  • Added missing crafting recipe for obsidian bolts when Crossbows is installed
  • Fixed tepoztopilli held position and grip positions being inconsistent with normal spear behavior when Combat Overhaul is installed
thin eagle
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Neat

wary shore
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Version 1.4.3 released!

  • Fixed tepoztopilli ground storage allowing it to lean against a two-block high wall and float weirdly instead of requiring a three-block high wall
  • Fixed macuahuitl ground storage transform being rotated weirdly and slightly floating
  • Fixed macuahuitl ground storage transform being completely broken when Combat Overhaul is installed
  • Fixed tepoztopilli ground storage transform clipping the head into the wall when Combat Overhaul is installed
vagrant lintel
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Perfect.

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Macuahuitls just as I suggested. Absolutely excellent.

thin eagle
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It’s beyond the scope of the mod

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But Aztec armors would go hard

wary shore
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That would be really cool. They even have a cloth armor piece similar to gambeson called ichcahuipilli, so it'd be neat to have that as an alternative. Also their shield designs are cool too. Thank you for the suggestion, I might start working on that as a separate mod soon

thin eagle
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I just want cool fursuits

wary shore
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yeah, those will definitely be in it too. It might be a while though, I'm working on a few other unfinished mods and I have no experience with making armor/clothing, so it'll probably take me a bit to figure it out

wary shore
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Version 1.4.4-rc.5 released!

  • Fixed obsidian arrow and crude obsidian arrow entities no longer working in 1.21.0 due to vanilla entity file path changes

This version is only for 1.21.0 pre-release/RC versions. I apparently managed to not make the connection between the pre-release patch notes saying vanilla entity file paths have been restructured and the fact that arrows are entities for like two months before someone noticed the arrows don't work anymore lol

wary shore
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Version 1.4.4 and 1.5.0-rc.1 released!
v1.4.4
This is identical to 1.4.4-rc.5 above, it's just the full stable release for 1.21.0

  • Fixed obsidian arrow and crude obsidian arrow entities no longer working in 1.21.0 due to vanilla entity file path changes

v1.5.0-rc.1
This version is only for 1.21.1-rc.1 or higher

  • Removed regular obsidian arrows and arrowheads since they're now vanilla features in 1.21.1-rc.1
  • Reverted crude obsidian arrow head texture to the originally used "game:block/stone/rock/obsidian1" for consistency with the new vanilla obsidian arrows
  • Reduced crude obsidian arrow break chance from 50% to 33% (vanilla obsidian arrows are 20%, so 50% felt too fragile, especially when flint/crude flint are only 25%/30%)
  • Fixed vanilla obsidian arrows damage and break chance overwriting crude obsidian arrow damage and break chance
  • Fixed Combat Overhaul compatibility patch disabling vanilla obsidian arrows due to how CO-compatible obsidian and crude obsidian arrows were implemented
pastel juniper
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Is this still being worked on?

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I found a really odd bug with the macahuitl and one other mod

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https://mods.vintagestory.at/1800suruguayanweaponry

I had decided to add this to my game, as to give more variety to gear and clothes and such. Every time I try to get a machuitl in creative, it gets replaced with a saber from this mod.

A simple mod that adds weapons, clothing and other cultural stuff from Uruguay to vintage story.
Compatible with Combat Overhaul:Armory (uses animations from Armory)

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https://mods.vintagestory.at/raw

I think this mod may have issues here too.

Attention!
Description updated to minimum required level!
The mod adds/changes
Resources- 4 variations of peat- 49 variations of firewood- a new material type, tanned wood (logs and planks with short, thick sticks), which is used for mechanical devices- wet grass- 4 variations of sticks for each main type of living wood (192 pieces)- handles of...

wary shore
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Version 2.0.0 released!
Added

  • Obsidian shears
  • macuahuitl and tepoztopilli variants depending the handle, blade, and binding used to craft them
  • macuahuitl handles can be either wooden clubs or bones, with bones having slightly higher durability
    • both weapons can use resin or flax twine as bindings for attaching blades, with resin having slightly higher durability
    • tepoztopilli can use either obsidian sawblades or vanilla obsidian spearheads (currently just cosmetic)
  • Added compatibility patch for Combat Overhaul Fork
  • Added compatibility patch for Crossbows Fork
  • Added compatibility patch for StringSense
  • Adds recipe variants for StringSense's items to be used in place of flax twine
    Changed
  • Macuahuitl and tepoztpolli are no longer variants of vanilla blades/spears and are now standalone weapon types
    • This makes it easier to add variants going forward and reduces conflicts with vanilla changes to blades and spears
    • Existing pre-2.0 weapons should automatically remap to the equivalent item IDs when loading a world
  • Changed layout of tepoztopilli recipe and reduced cost of sawblades and resin/flax twine bindings to just 1 each
  • Change layout of macuahuitl recipe and reduced cost of resin/flax twine bindings to just 1 each
  • Reworked obsidian saw model to look more like stone tier tool rather than a metal saw with an obsidian texture
    Removed
  • Removed old Combat Overhaul patch since it has been superceded by the Combat Overhaul Fork patch
  • Removed old Crossbows patch since it has been superceded by the Crossbows Fork patch
    Technical Changes for Compatibility Patches
  • The old macuahuitl code game:blade-macuahuitl-obsidian is now obsidiancraft:macuahuitl-obsidian-sawtooth-resin-club
  • The old tepoztopilli code game:spear-tepoztopilli-obsidian is now obsidiancraft:tepoztopilli-obsidian-sawtooth-resin-stick