#Combat Overhaul

1 messages · Page 45 of 1

placid tartan
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I don't really think PvE can be fixed without a great number of additions, but making an already lack luster experience extremely one dimensional through them all having a shared weakness only worsens the issue.

lyric marsh
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better than no damage types

placid tartan
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It's basically the same as if there weren't.

lyric marsh
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cause then spears really do become the meta

placid tartan
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I wouldn't think so. The best way to balance these types of things tends to be the route maltiez already took with everything on tier and hand count doing the same damage. Then the balancing factors become their secondary features. Arcs, attack patterns, hitbox lengths.

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In my case, the greatsword lunge was the best of all of those.

fallow surge
lyric marsh
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then it becomes a different game

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called doom eternal

fallow surge
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it just has +-0.5 damage depending on material type

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stop repeating the same missconseption again and again

placid tartan
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Was there not a time when longaxes dealt 9 damage and greatswords 7?

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Both being steel

fallow surge
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long axes dealt and deal 2h damage, same as greatswords

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there is 1h, 1.5h, 2h damage, + 2h+ for some ocaisions

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And having one weapon deal 0.5 or even 1 damage more - results in no difference, so I dont know what you are so upset about

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The point of splitting damages into those 4 is to stop deceiving player with irrelevant differences

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4,6,8,10 - damage values all result in different amount of hits to kill, adding inbetween values does not make a difference in practice, and just messes with players' brains

placid tartan
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I see.

fossil owl
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I love this mod so much

lyric marsh
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essential

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even when not doing combat

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cause the armor is much more modular and generally much lighter

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and ranged adds a dimension vanilla refuses to add

fallow surge
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Actually, +1 damage does result in some difference against enemies with 24+ hp, may be I will make quenching damage buff add +1

lyric marsh
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would +1 tier be too good?

fallow surge
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I think there are 2 buffs in vanilla, one to damage, one to crit or something, I need to look into it

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+1 tier is one of the buffs for sure

lyric marsh
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crits are another mechanic added out of nowhere

fallow surge
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the reason for crits, is dev realizing that +10% damage will not make a difference

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At least it is not like +2% crit chance, like most of the other games

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I'm not a fan of randomness, so I will not add critchance to CO weapons

wary swift
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Serrations help with fibrous materials a lot, though.

fallow surge
wary swift
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Many knives designed for rope cutting, like sailor knives or climber knives, have serrated parts.

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Here's a knife specifically for rope cutting, for example.

fallow surge
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Though for the combat: you really dont want your weapon to be stuck in an enemy, so personally I would rather avoid serrated weapons

wary swift
fallow surge
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These look more like saw teeth than serrations though

wary swift
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Was probably too hard to represent well without going too fine on the details.

tranquil onyx
wary swift
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Chain swords are a very different kettle of fish.

tranquil onyx
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I wish there were just regular swords for normal progression and after a certain technological threshold there would be actual swords with current falx qualities that allowed people to fight rust creatures effectively.

Problem is, vanilla doesn’t really allow that, and seraphs apparently have some metalworking knowledge embedded in them, since they can make falxes from the get-go

wary swift
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They sure look cool, but I wouldn't want to use one, if I had the option of a chain sword or the vs falx, I'd use the falx.

fallow surge
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wh is over-the-top fantasy meant to look stupid and cool, and chainswords fit it very well. VS is meant to be more grounded

tranquil onyx
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Oh it for sure wants to be grounded

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Making rust creatures have metal embedded in the bodies and coming up with falx for design to combat that is an odd decision, is all.

fallow surge
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tbh, I dont see how falx serrations can help with metal, and unless it is soft thin metal, its shape wont help either

tranquil onyx
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That’s my point, I don’t get this either

fallow surge
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Ok... I think I dont want to deal with all this, may be i will add actual falxes into armory later, but I wont mess with vanilla falxes.

sterile forge
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Thank you maltiez...

lyric marsh
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i wouldn't mind a touchup on vanilla falx

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cause it has that ridged vanilla look

gentle bane
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Tbh you should make blackbronze into iron if not meteoric

lyric marsh
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that's all creatures

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they keep all their velocity when walking off blocks

rigid mortar
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ICBM

slim inlet
lyric marsh
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intercontinental ballistic moose

rigid mortar
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The moose even lead its aim

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that's crazy

uncut marten
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Hi
i have problem with ingame wiki, i can craft items but cant look up their recipes

gentle bane
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are you using optimization mods?

uncut marten
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and firearms have same problem

stray elm
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Give it second

uncut marten
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it stays the same

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nothing changes after 2h

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ok

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nvm

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sorry for trouble

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i have to directly search for it and it works

lyric marsh
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damage 10?

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my guess is you have some mod messing with co

uncut marten
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maybe level up mod

stray elm
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It doesn’t work with more guns?

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I was thinking of adding more guns, I already have meteor steel mod

fallow surge
lyric marsh
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that's quite strong

scenic arrow
fallow surge
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And it will stay until I see some convincing arguments against it, and without exaggerations, I'm sick of ppl constantly exaggerating and dramatizing everything

lyric marsh
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well that is serious competition to crossbows

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very cost efficient too

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will keep in mind to try in the next world

gentle bane
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throwing delay makes it a bit mid

lyric marsh
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crossbows have a reload

fallow surge
lyric marsh
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yeah i know but still

stray elm
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Javelins also have terrible velocity I think

slim inlet
lyric marsh
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you can make three from one ingot

stray elm
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What is it? 1.21?

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The one that added boats and stuff

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I think

slim inlet
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If you don't update CO to the version that changed spears, those two mods shouldn't explode because it cannot find spears afaik
or you update CO and don't use the meteoricsteel mods

lyric marsh
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also damn javelin melee damage is low

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i never even checked it

fallow surge
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1h damage

slim inlet
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You're meant to throw it after all

lyric marsh
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it's 2 here

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iron javelin

fallow surge
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ah, for stone ones, yes

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...

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should not be

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it should be 4, it is 4 in the itemtype

lyric marsh
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full damage to animals

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half to drifter despite matched tier

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one tier higher does full

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thrown does full damage tier matched, melee doesn't

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best guess is melee does a lower tier

stray elm
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Mods don’t automatically update right?

slim inlet
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That would be hell if they did

stray elm
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Yeah

slim inlet
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If you don't have a automodupdater thing, you'll be fine

stray elm
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Thanks

trail spade
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it would be a seceurity issue

stray elm
trail spade
lyric marsh
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fucking around with javelins i found a cool tech

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time a jump well while throwing to make it go much further

scenic arrow
scenic arrow
lyric marsh
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oneshotting drifters with 10 damage is satisfying

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i will apply this knowledge later

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the nighttime drifter fuck off kit

graceful thistle
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Javelins very much a skill weapon it seems

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better metal, less chance to break no too?

lyric marsh
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not chance

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durability

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they use 5 when thrown

trail spade
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i recently got javelins mostly done anim wise for my player model mod

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they look fun to play around with

graceful thistle
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Raptor? XD

trail spade
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avali

graceful thistle
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Jurassic Story-

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ah those are cute

trail spade
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ive been working on anim compat for CO and armory the last few days

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(mainly cause i just wana mess around with a varitiy of weapons instead of just the falx lol)

graceful thistle
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I'm kobold gaming, but I'm waiting for a good cat player model mod kek

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it's good to see more CO compat mods though

gaunt ridge
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Does CO affect arrow stack limits. Before the update I was able to stack 64 arrows in a slot, now it's only 16. The wiki might be out of date but it says 64 as well. It might be another mod but I cannot imagine any of the mods in my list affecting it.

fallow surge
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Yes, its 16 now

gaunt ridge
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Is there any "counter" for the decreased stack size atm?

lyric marsh
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quiver

gaunt ridge
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Which doesn't show up in game afaik sans the attach bag loop on mounts.

lyric marsh
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no not the vanilla one

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q&s

gaunt ridge
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?

lyric marsh
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quivers & sheaths

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another malt mod

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stack sizes were reduced to encourage using quivers

civic dragon
lyric marsh
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i don't get that mod

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if you wanna put em somewhere use a crate

civic dragon
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yes but cool factor

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i m m e r s i o n

fallow surge
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You can put them in pile on the ground

slate valve
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like a savage?

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a barrel is much better

scenic arrow
civic dragon
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API Fixed: Offsets from mounted entities now make sense, existing ones will need adjusting

  • The mounted animation should position the player relative to the hitbox
  • The attachment point on the mounted creature should go on the part of the entity the player's movement follows
  • The seat offset adjusts the location of the player's hitbox relative to the attachment point

Seems like there was some work done with the camera and mounts in the latest pre-release. Looks like someone was listening, unless this was your work.

gleaming cove
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Looking for some feedback on armour setups; is there a diffarent armour type outside of chain for the middle layer?

scenic arrow
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scale is a great middle ground

gleaming cove
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you wouldnt run around without chain

scenic arrow
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its not you get a bonus

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for example

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if you were to use a bow

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you wouldnt want to use anything like scale

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only at the torso and head

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depends onn your set up

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your class

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imo brigandine is not really worth it

stray elm
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I broke something, how do I dev fix this

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I ain't doing that again

scenic arrow
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u used the smithing plus mode

stray elm
scenic arrow
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u used the smithing plus rotate mode

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try it

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use that mode again

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its not even related to this mod

stray elm
scenic arrow
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wekk

stray elm
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wait

scenic arrow
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ask in smithing pluss

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not here

stray elm
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maybe work now?

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have to heat again

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ok it worked again

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thanks

gleaming cove
scenic arrow
gleaming cove
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gamb lower level, chain mid, brig/scale/plate outer level and then tallies all of those up?

glass sluice
gleaming cove
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@fallow surge can I please get some clarity on armor stacking on each slot?

dense prairie
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Armormaxxing

restive nacelle
gleaming cove
restive nacelle
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?

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What exactly

dense prairie
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Best in slot perhaps?
Mobility / tanking?

restive nacelle
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Idk what you wanna know

stray elm
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If armor levels add up additively

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That’s what he is asking

gleaming cove
# restive nacelle Idk what you wanna know

Just clarification: is the best set up tailored gamb, then chain, then a heavy armour? You dont need all of the pieces per set, so which postives/negatives get taken into account?

stray elm
sterile forge
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all the numbers stack

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basic addition.

gleaming cove
stray elm
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You could have very good chest armor put no neck armor

sterile forge
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head armor will defend head and chest armor will defend chest. if it grays out another slot its because the piece you are wearing is filling that slot.

restive nacelle
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But plate armor had the most debuffs

stray elm
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Along with the fact I don’t think you need chain and plate

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In most cases

sterile forge
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the armor you wear will tell you what parts its protecting, and when you put it on, it will gray those slots out.

stray elm
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I dunno, maybe plate should give you a negative blunt protection or something

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That might be cool I guess?

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Nah not really

restive nacelle
stray elm
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Ok I’ll stop talking then

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I have only done first story location

gleaming cove
sterile forge
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heavy armor is the best defense as you would assume.

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thats not taking the downsides into account though.

restive nacelle
restive nacelle
sterile forge
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yeah, the use speed penalty is pretty rough on plate. running full plate and mail will make you almost invincible, but your swing speed, and move speed will be lethargic.

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use what ever sounds cool right now, later you can test out different armor combos to find what you like the most.
thats the beauty of CO.

gleaming cove
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Is there an actual cap/diminishing returns on armour?

restive nacelle
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Not that i know of

sterile forge
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depends on what you're fighting.

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some enemies deal higher tiered damage.

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usually deep cave enemies.

restive nacelle
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Even against a bellheaded shiver (around 40 tier 7 blunt damage) isn't that dangerous with full steel plate and gambeson

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(chainmail has no blunt protection)

sterile forge
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yeah

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i want to say bears are like tier 3 slashing (correct me if im wrong) so some chain or scale can be good enough when doing surface things in bear terriroty.

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all depends on where you're going and what tier metals you're using.

restive nacelle
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I kinda wish there were more options for armor tbh

sterile forge
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how so?

restive nacelle
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You can ONLY use chainmail for the middle one

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Seems kinda boring

sterile forge
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some armors are balanced around taking the chain slot like forelorn, blackguard, and scale, but i guess i see what you mean? idk. i dont know what you'd even put in that slot.

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how would you balance a new mid layer armor

restive nacelle
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Extra padding or something

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More blunt but less slashing and piercing?

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Chainmail doesn't have that much protection

sterile forge
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gambisons already buff the living hell out of your blunt and they are the only real choice for skin layer past a certain progression point.

restive nacelle
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I think it's just because of chainmail

sterile forge
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then why recommend a blunt mid layer?

restive nacelle
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What

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Ig it's just boring to have chainmail as the only choice that doesn't use other layers

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I'd say scale but that would seem kinda broken to have plate and scale

glossy axle
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any progress on meteoric steel and m.s.compat getting updated or am i hoping too early?

scenic arrow
gleaming cove
stray elm
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Like is trying to hurt something 2,3,4 tiers above you even less effective?

hollow tulip
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GAWD DAMM

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back pain

glossy axle
hollow tulip
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btw don't worry CO will be on the server I will run @lyric marsh

scenic arrow
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Otherwise none

stray elm
scenic arrow
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For the enemy

scenic arrow
stray elm
scenic arrow
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Ominside the mod

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In the ui

stray elm
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Surface drifters still very slightly hurt me

scenic arrow
stray elm
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(I have leather jerkin everywhere)

scenic arrow
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Let me show u

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its very self explanatory but here

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the attack tier bar is where you select thea ttack tier that you will use to compate

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and the armor protection is how much it will protect you

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you can also change it to show how much damage you will receive in percentage

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or accounting for the hit chance in that bodyy

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or average daamge

stray elm
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Oh that’s what that thing does

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Thanks

scenic arrow
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@fallow surge for some reason the scrap spear has the same one handed damage as two handed damage of four. i think thats not intended

restive nacelle
scenic arrow
scenic arrow
trail spade
scenic arrow
restive nacelle
scenic arrow
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ask the big man

restive nacelle
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Mr big guy

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Why 🥀

gleaming cove
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Ive been told that there are some alterations to crafting amounts

Apparently thats not being reflected on my server

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There's a pic of it taking i chain to make a set but its costing us 12

Mod load order issue?

scenic arrow
scenic arrow
scenic arrow
grave gulch
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So what sort of progression should i be looking at armor wise? Im like 1 week in and about to enter the copper age and I'm noticing that mobs tend to 2 shot me

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At least with weapons its more or less the same copper, bronze, iron etc etc

slate valve
sterile forge
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weird niche as a mass Production armor

slate valve
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I like it as a niche

lyric marsh
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make copper chain (i recommend waiting for bronze but copper is fine) for shivers and wolves

grave gulch
lyric marsh
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don't need anything more unless you're cavediving or running into bears

lyric marsh
grave gulch
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Yeah not cave diving yet lol

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Cheers

still mauve
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i'm personally not a fan of changing the falx model
i like the vanilla falx because it looks cool, fits with the setting of vs and it's supposed to be a specialized weapon instead of a general use weapon (atleast lorewise)
it was specifically made to better deal with drifters and other monsters instead of human targets
i've heard some people have issues with the shape/length or serrations, the length would be better for cramped caves where the monsters are common and i always assumed that the falx was serrated so that it would leave a bigger wound when pulling the sword away after striking
you could add this as a separate weapon, i'd love to see more weapons in CO armory, or even a slight remodel of the vanilla falx to fit the CO aesthetic more while still keeping it true to the original

trail spade
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add those new falxs as proper falxs and have the vanilal ones still be there but renamed to jonas falx or something 🥀

still mauve
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the gold jonas falx 🔥

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also the falx that's currently in CO fills a niche that i don't think any other weapon really does rn

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maybe mace/warhammer but i think they were slower than the falx and had worse range or something

lyric marsh
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falx is the best weapon

fallow surge
lyric marsh
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rot falx

still mauve
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the rust falx

indigo hedge
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I like to use black guard so I'm full plate but my friends usually play hunter so I make them breastplates for when they want to be tankier. Works well it seems

lyric marsh
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super light setup: full skin, chain chest, chain head + light/open helmet

slim inlet
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extremely light setup: nothing. Just dodge. Skill issues pspCatExplode

lyric marsh
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light setup (best): full skin and chain, chestplate and helmet

lyric marsh
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going higher than the light setup tends to be overkill outside the early material tiers

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but you can replace the sleeves and pants with scale

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that setup is no longer suited for ranged

chilly dune
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I've been using a bronze chestplate and light helmet with nothing else, and I've been pretty amazed at how effective just those two are

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Honestly has been making me feel like CO could maybe use an add-on that adds an injury system that's determined by where a blow hits with armor greatly reducing the chance of an injury, just so there's a reason to armor parts beyond damage reduction

indigo hedge
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Limb amputation from shiver bites

chilly dune
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Yeah basically

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Bruises and broken bones from drifters

indigo hedge
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Arms: amputated
Legs: broken
Skull:fractured

lyric marsh
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broken legs from falling

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spine damage

indigo hedge
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Adding a limb based health system like Minecraft RLcraft to enrage players with oneshots

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Might actually be interesting since the game already supports limb targets

slate valve
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Add splints to heal bone fractures

scenic arrow
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Get shot and there is shrapnel inside you

thick prism
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yo maltiez i want to add full compat with CO to my mod abyssal depths. I have an item class for diving suits which adding a json CO patch ends up replacing so stuff breaks, should I just make another mod to patch that when both mods are present or do you know a better alternative?

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i was thinking of making diving suit mechanics into a collectible behaviour to bypass the need for a patch mod

lean token
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idk if it's CO or something else but sometimes I can't use the offhand nor use any weapon to attack until I unequip and equip the offhand back, maybe just unequiping fixes it but it's a shield so I equip it back

civic dragon
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I have noticed this happens to me if equip armor with right click straight from my hotbar, it borks melee weapons until I reequip them, maybe this is your issue as well.

verbal sentinel
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i must politely complain about how hard it has become to simply throw spears and javelins, or even successfully hit creatures (does not attack half the time, throw animation is janky and sometimes cancels out)

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unsure if this is a me problem or if it's a genuine bug

verbal sentinel
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weird. maybe it's just me then. what's the key/mouse combo for throwing?

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i may be doing it wrong

slate valve
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you hold right click, then you left click

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for spears you need to be in throw mode

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you change that by pressing F, like a tool

verbal sentinel
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and if i let go of right click at any point, it resets?

slate valve
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yes

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you can see the crosshair change

verbal sentinel
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that's a bit silly in my opinion

slate valve
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why?

verbal sentinel
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it's hard to think about using both mouse buttons at once

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it feels like i'll break something lol

slate valve
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I cannot relate to that

verbal sentinel
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so i struggle to time things right

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i just prefer the vanilla mechanic more i think

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feels more "powerful" to me

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but eh, to each their own

slate valve
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Yeah I think the vanilla mode is worse. Can't easily cancel the throw

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You can scroll but it's annoying

verbal sentinel
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i can understand

slate valve
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The throwing itself is also very very fast

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It's unbalanced and not really immersive, I like the delay CO adds

verbal sentinel
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that's fair

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again, to each their own, i'm not hating on anything, i'm just saying it's difficult for me specifically lol

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the spears could be thrown further though, i'm used to them being aerodynamic and stuff

slate valve
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Javelins are the dedicated throwing "spear"

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Spears are now more for stabbing, they can be thrown but it's very much a secondary role

verbal sentinel
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i want a Yeet Stick™️

slate valve
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You could change the throwing distance in the config if you want the spear itself to be able to be thrown very far

verbal sentinel
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im in a server where i dont think thats allowed 💔

slate valve
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get javelins then

verbal sentinel
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im in a difficult situation

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yes i will indeed

lean token
ancient gyro
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are there any weapons you can use from behind a heavy shield?

scenic arrow
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Falx, short sword, arming sword, uh mace, club(1.5 handed),long sword(1.5 handed)

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1.5 handed weapons can be used eith an offhand but get slower when doing so

ancient gyro
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whats the best option? im a rust mage with -15% damage but i need a mele option for when im alone on the server XD

ancient gyro
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we also have the combat overhaul armory mod

scenic arrow
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What are you fighting

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And what metal do you have

ancient gyro
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anything that gets in my face. XD im not really targeting anything

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and i have black bronze

scenic arrow
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Uh

indigo hedge
scenic arrow
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Idk why youd want a heavy shield

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But a short sword is pretty good

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Or the falx

slate valve
scenic arrow
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The falx is pretty fast but cant parry

ancient gyro
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shame. spears should be able to attck from behind a shield.

scenic arrow
restive nacelle
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You could throw them before the spear stance change, idk if it works rn

scenic arrow
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Slashing and has +1 tiered damage

ancient gyro
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yeah you can throw still.

indigo hedge
restive nacelle
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While blocking with a heavy shield? Nice

scenic arrow
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Doesnt only lower ir

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Tbh

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Heavy shield really isnt needed at all

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Unless bowtorns

restive nacelle
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Shields are really op irl, they feel pretty weak in CO, especially the heavy shields

slate valve
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Heavy shields can completely nullify bear attacks

restive nacelle
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And ESPECIALLY since there's no steel heavy shield

scenic arrow
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(just get blackguard and parry the fucking arrows you casual)

slate valve
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In fact, the wicker shield can completely block brown bears

restive nacelle
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Literally sekiro

restive nacelle
slate valve
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Yes

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But you just stab them once they stop attacking

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You're invincible doing that

scenic arrow
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Mfs on co about to 1v1 a bear no armor and win

restive nacelle
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Wow, i didn't know that

scenic arrow
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STANDING HERE..

restive nacelle
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Do light shield blocks protect more than weapons?

slate valve
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Light shield has a higher tier of protection, but it doesn't cover all body parts, so it's more unreliable

glass sluice
scenic arrow
restive nacelle
scenic arrow
#

Parry the fucking bullets and stare them down

scenic arrow
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Both are parry tier 9

restive nacelle
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For some reason, blocking with a greatsword NEVER works for me

scenic arrow
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If steel

slate valve
scenic arrow
slate valve
scenic arrow
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Stone age wicker shield>>brown bears

slate valve
restive nacelle
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I swear blocking never works with a greatsword, i almost always get hit when fighting

scenic arrow
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Go in creative

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Spawn gear foot bowtorn

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Get some iron armor

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Parry

restive nacelle
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I said blocking

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Not parrying

scenic arrow
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Oh wow

restive nacelle
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Parrying works just fine, but it feels like the block never does anything 😭

slate valve
#

Check the damage log

#

Blocking with a greatsword doesn't cover all body parts

#

You might be getting hit in a noncovered part

#

It's part of why heavy shields are good: they cover all body parts

restive nacelle
#

I wish it said which parts are exposed

#

I'll check in a bit

slate valve
restive nacelle
indigo hedge
restive nacelle
#

Is it the ones in the menu?

slim inlet
restive nacelle
#

Arms and hands?

#

Okay

slate valve
restive nacelle
#

The fact that feet are included kinda confuses me

slate valve
#

Why?

indigo hedge
#

Is it possible to blackguard parry a firearm bullet? I'd assume so but it's so fast I'm not sure if there's even a projectile

restive nacelle
# slate valve Why?

It's not a seperate thing in the menu, right? There's only 2 slots for shins and legs

restive nacelle
#

Well I can't read

slate valve
#

Animal AI is a bit wonky. And the bears do like a second "invisible" attack right after doing the proper attack

restive nacelle
#

I'm assuming it's them biting

#

But there's no animation for that

scenic arrow
#

I assume it would be more predicting than reacting

#

But if you get shot suring it you ahould parry it

lyric marsh
#

people complaining about m2+m1 to throw have never played an fps and that concerns me

lean token
#

I had a mouse once that had a failing right click, so everytime I would use it to aim it would basically do a quickscope by default

wary swift
#

Which can turn a sudden encounter into a combo wombo to the grave.

stray elm
#

what can you put in the belt that isn't a quiver of somesort?

#

why no shield sheath?

slim inlet
lean token
#

isn't bundled with CO, but the mod was made by Maltiez, so it's honorable mention

stray elm
#

(also did not know it existed)

stray elm
#

how does parrying work?

lyric marsh
restive nacelle
#

For weapons that can also block, you need to press right click and have the attack hit you before the parry window ends and the block window starts

thick prism
fallow surge
#

rn I'm taking a short break, cause I dont feel well

thick prism
#

aight take care

#

🙏

placid tartan
lyric marsh
#

parrying is always better

#

full body protection and no tier limitations

scenic cliff
#

How does armory patch the vanilla forlorn hope and black guard sword shapes exactly? Cuz I can't seem to able to find the patch

stray elm
lyric marsh
#

used to be

#

not anymore

stray elm
#

I’m hard at timing those things that’s all

lyric marsh
#

toggle vsync if you're using that

stray elm
#

What would that do?

lyric marsh
#

with bad reactions every latency advantage matters

#

vsync adds a TON of latency

scenic arrow
#

If you put something in your mod on the same path as in what you want to replace, you can replace the shape

#

I have a mod that does exactly this for armory

#

Here:

#

Look at the path i took and compare it to the armory path of this same model

#

You also have to set as dependency where the model you wanna change is

#

So it loads after it

scenic cliff
#

Oooh

#

Thank you

ornate saffron
#

how do i changed the health value of enemies I've been trying to mess around in the files but nothing im doing is actually working would be nice if someone could help

#

specifically the eidolon and chapter 2 boss

scenic arrow
dusky osprey
#

hello everyone im having problems with combatovehaul how to open the ingame menu where u can configure things

#

cant find they key in my configurations :/

scenic arrow
#

Or something like that

amber spade
dusky osprey
scenic arrow
#

Config gui

#

I know

#

Its another mod

dusky osprey
#

but I did open it exedantly 1-2 days ago

scenic arrow
#

Modlist?

dusky osprey
#

hmm nvm gonna install it now

#

oh by the way

scenic arrow
dusky osprey
#

any way to deal with that annoying thing that prevents me to throw a puch or swing a sword when im next to something?

scenic arrow
#

It will not work with 1?21

dusky osprey
#

I cant fricking fight in caves or in dungens cause of that

scenic arrow
#

On the configs

dusky osprey
#

yeah its from mod right?

scenic arrow
dusky osprey
#

I cant remove this overhaul mod cause other mods are dependent on it

scenic arrow
#

Its on the config of the mod

dusky osprey
#

I hope I can turn it off its soo annoying

scenic arrow
#

Its combat overhaul itself

#

Meant to make you use other weapons

dusky osprey
#

like what?

scenic arrow
#

Spears and shortswords are great weapons in the caves

dusky osprey
#

spears? dogshit zero damage

scenic arrow
#

Shortswords

#

Pikes

#

Maybe not pikes

#

You can disable it

dusky osprey
#

when I go in dungeons towers level 1 drifters clap my chicks and I cant even kill one

scenic arrow
#

Its on the config

dusky osprey
#

ok ill install that configurator thank you for your help

dusky osprey
scenic arrow
dusky osprey
#

god bless you good sir

ornate saffron
scenic arrow
#

you need to change it on the machine that hosts it

scenic arrow
#

it uses jsonpatches as a dependency which allows you to set priority orders on patches

#

so i think the eidolon health might be getting patched and then unpatched

restive nacelle
#

Spears deal the same as a greatsword

#

Unless you're fighting drifters ig

#

Shortswords work very well for fighting in tight spaces

#

Or you can just spam the thrust attack on a greatsword

gleaming cove
#

Any 1h spear mods that work with CO?

restive nacelle
#

javelins are close enough

#

from the armory mod

trail spade
#

or you could put something in your offhand to use spears in 1h mode

scenic arrow
#

:/

restive nacelle
#

same as javelin

#

does it have more reach?

trail spade
#

it has diffrant stances compaired to javelin

#

its thowing stance lets it attack like javelins too

lyric marsh
#

more range but slower

ornate saffron
graceful thistle
#

with spears

#

also spears are a bit more tricky (but easier) to land full damage hit on things moving "at" you (headshots are arguably a lot easier with the way they attack)

finite cosmos
#

it would be really cool to be able to combine multiple layers of armor to into one, so we can have 3 pieces of equipment instead of 9 drifter

lean token
#

And then have 9 combined pieces oooooo

scenic arrow
pseudo dew
#

does bashing stop a block?

west summit
#

No

placid tartan
#

@fallow surge I believe you asked to be reminded about the hotbar for firearms

#

Albiet I am one pre-version late

fallow surge
scenic arrow
#

1.22

#

Great work you have been doing, and good to know you have beem taking a rest when needed

trail spade
gleaming cove
restive nacelle
#

Yes, javelins are one hand only

trim steeple
#

how do i use the blunt side on the pole axe?

lyric marsh
#

overhead

restive nacelle
#

I thought it was if you were too close to the enemy

fallow surge
#

😩 it will take a lot of work to update ovh lib to 1.22

hasty grail
#

im having a strange issue where none of my armor seems to take any durability damage, nor does it seem to offer any protection. I have uninstalled both CO and Overhaul lib, cleared the cache folder and reinstalled but the issue persists. its both vexing and annoying as im wearing full iron brigandine, iron chainmail and tailored gambeson only to still get either instantly killed or have swathes of my health taken out in a single hit. Any help would be appreciated

#

oh, im on 1.21.6 and using CO version 0.16.16, Armory version 1.10.2 and OverhaulLib 1.21.0

gleaming cove
hasty grail
restive nacelle
#

Ig shortswords work kinda like that, too

gleaming cove
restive nacelle
#

Yes

#

You can switch to 2 handed mode if you want the extra damage

supple radish
#

Question

#

Can I parry while blocking with the shield?

restive nacelle
#

No, you are blocking

#

Even with a sword that can parry, the shield overrides it

supple radish
#

Oh

restive nacelle
#

You need to stop blocking and parry

supple radish
#

So which is better?

#

Let's say I got an arming sword

#

This as my main weapon to fight rust monsters.

restive nacelle
#

Well, shield can block and parry (unless it's a heavy shield)

#

Sword can only parry

#

Also, shield can block and parry projectiles, whereas swords can only parry if you're a blackguard

supple radish
#

What you recommend me to use to take full advantage of my one handed sword mastery trait?

restive nacelle
#

Pretty sure the shield doesn't affect your sword

#

Are you a blackguard?

supple radish
#

No

#

But still I got the trait

restive nacelle
#

Then using a shield might be a good idea

supple radish
#

Alright then

#

Base combat overhaul includes heavy shields right?

#

What the difference between them both?

restive nacelle
#

I think heavy shields are from the armory mod

#

They are like light shields, can't parry, but when you block it protects every single one of your body parts

#

Blocking is tier 7, whereas parrying is tier 9 btw

supple radish
#

Oh I see

#

Alright then good to know

#

Thanks for helping me out

restive nacelle
#

Yeah, no problem

shut bay
#

what's the status of combat overhaul for the current rc version?

#

seem to be running into issues with starting a simple flat world

shut bay
amber spade
#

Spears and large weapons make sense to have block collision to discourage their use inside, but shortswords and the falx, weapons literally designed in the lore for fighting rust monsters in tight spaces, should not be totally unusable 50% of the time when in caves. I like most of what the mod adds but block collision on by default for short weapons is such an abysmal dogshit experience and I can't even config it as my server's owner is inactive

dusky osprey
#

I got bullied by literally level 1 drifter in space less 3x3 (even there if ceiling is 2 block tall u fucked)

fallow surge
restive nacelle
fallow surge
dusky osprey
# fallow surge Just remove all mods that has this mod author on them, and you will be good

I see that u got upset about this,listen dont wanted to sound rude but I like other mods that are dependant on this mod but I dont like some things that this mod brings. im thinking, disliking and being so negative about some settings in mod dos not make be bad person right? but yeah I get why u upset, this mods are chads but as my personal opinion that setting where u hit walls is dogshit 😄 I understand that wheever came up with that setting wanted it to be realistic but theres way more to that then it is in mod so thats why its bad in my opinion, but I gotta say other things are awesome and I love it and thank you for your hard work

gentle bane
#

I see that u got upset about this
listen dont wanted to sound rude

#

you can disable it tho

dusky osprey
# fallow surge

gotta admit I cant, i work 10-12 hours 5 days a week so when I come home tired id like to chill the way I want cause I dont have so much time to go the usual route as many others do cause of all free time ❤️

dusky osprey
restive nacelle
gentle bane
restive nacelle
#

Good, i assume?

dusky osprey
dusky osprey
restive nacelle
#

Greatsword thrust spam

#

Or poleaxe

#

Depends on what I'm using

#

(if it's a small corridor)

dusky osprey
#

ah so its more like forcing you to use other weapons as well insted of just falx sword and its not about being good with swords xD

#

understood thanks

restive nacelle
#

Well yeah, falx is good but not all-purpose

#

All you need is 2 whole weapons

scenic arrow
dusky osprey
scenic arrow
restive nacelle
#

Falx cannot hit in small tunnels because it swings in an arch

scenic arrow
#

That easy

restive nacelle
#

You can use a spear or shortsword to counter act that

dusky osprey
#

still annoying for me to fill my inventory with serveral types of weapons when inv slots is so limited

restive nacelle
#

If you have the armory mod, you can use a ton of different weapons

dusky osprey
#

its more like extra steps and extra time spent wich I dont have sadly

restive nacelle
#

What backpacks do you have

dusky osprey
#

leather for now with 8 slots each

restive nacelle
#

That's plenty to bring 2 melee weapons

#

Or just

#

Bring a shortsword or spear only

#

You don't HAVE to use a falx

dusky osprey
#

now I see but at the time of problem i was broke it was my 10+ hour world so yeah

#

now im quit rich but yeah I see that setting as useless/annoying

scenic arrow
restive nacelle
#

If you wanna disable it, go ahead, there's a mod that lets you change it by pressing esc

#

Personally, it's not a big issue though

dusky osprey
#

trust me when you trying to get total of 20 copper bits to just make hammer and pick everything is expansive 😄

restive nacelle
#

You can make a flint spear

scenic arrow
dusky osprey
scenic arrow
dusky osprey
scenic arrow
restive nacelle
#

Heavy wicker shield?

scenic arrow
restive nacelle
#

Isn't that from the armory expansion mod

scenic arrow
#

It counters bears

scenic arrow
dusky osprey
scenic arrow
#

And the short sword

restive nacelle
restive nacelle
scenic arrow
dusky osprey
dusky osprey
restive nacelle
#

I like panning when i have an excess of food

fallow surge
restive nacelle
#

And not enough copper nuggets

dusky osprey
restive nacelle
#

Oops

dusky osprey
#

right well it was nice chitchating boys thank for your recomendations ❤️

amber spade
# restive nacelle Idk man, have you tried getting good

i've tried, hard to do when all of my strikes bounce off because i'm 2 blocks away from an edge. i like most of the mod don't get me wrong but i can't even make use of most of the weapons because i literally can't swing them except when i'm outside in a wide open space

#

I probably came off a bit too harsh in my rant, I do appreciate Maltiez's hard work and the cool features this mod adds, but that one default setting and not being the owner of the server is just really frustrating. I think having the default setting be block collision for long weapons but not shortswords and small weapons would vastly improve the default experience

#

When I'm standing in a 1-block wide tunnel facing directly forward, I should be able to use my falx to hit the drifter who is standing at my feet punching me. But any leftclick causes it to bounce and barely move unless i am standing at a perfect 45 degree angle, in which case every other click is a bounce off. It basically makes short weapons - except for axes, which are tools and not weapons - completely useless in tight spaces which is exactly where they are supposed to shine, they're outclassed by spears and large weapons in any open environment.

restive nacelle
#

Pretty sure shortswords are the ones supposed to be in tunnels

#

Also, it makes sense that spears are good in tunnels

#

Idk if you could contact the server owner to disable that setting

amber spade
stray elm
restive nacelle
#

Yeah, but it would be too annoying to have your weapon bump into everything, especially since you can really change how you hold it

amber spade
# restive nacelle Also, it makes sense that spears are good in tunnels

no, they're extremely long and awkward to use in tight spaces especially around corners. their thrusting is better than a greatsword with wide horizontal swings for sure, but a short and easily maneuverable sword like the falx (hacking vertically, no reason it should bounce off the walls on the sides!) or shortsword (thrusting like a spear but less awkward) is far better suited to the cramped tunnels and underground

restive nacelle
#

Add directional attacks to flaxes

#

Trust

amber spade
amber spade
restive nacelle
restive nacelle
amber spade
#

as long as i could actually hit things in cave i'd be happy

stray elm
#

how much longer are polehammers from warhammers?

wary swift
#

About yay long.

#

I don't remember exactly, but I think when I tested them, it was like a fraction of a blocks difference, about .25 or so. Keep in mind, not only the physical length of the weapon matters, but also the animation.

#

You could always run a quick test in a creative world, though.

gleaming cove
#

Playing with this and fantasy creatures mod on

Dragon hits like a truck; if I had steel armour would it actually mitigate some of the damage?

#

And are there any armour considered t4 outside of steel?

scenic arrow
#

here tier is diferent

#

its a bit outdated but here

gleaming parcel
#

I really really wish combat overhaul was modularized in some way.
I love a lot of the changes, the stuff from bullseye, the weapon animations, it all feels so nice.
but I don't like the armor and damage changes. I feel like I'm between a rock and a hard place where I have to either settle for vanilla or put up with features I really don't like.
I guess I just feel like it could be split up because it adds so much stuff

#

even if there was no way to remove the modular armor system, which I could understand, I wish there was at least a way to disable the tier system

austere prism
#

I'm pretty sure the tier system is like, technically part of vanilla too

#

That being said I also use Combat Overhaul pretty much explicitly for the modular armor system so

#

Odd thought, actually: Would it be possible to make vanilla tools deal CO damage types? Such that all damage types were usable in an install without Armory?

#

Might look into making a patch that does that, potentially, idk

gleaming parcel
#

should be I think.
but that's kind of why I suggest the mod should be modularized. You use CO for a different reason than I use CO, because the mod kind of covers a wide range of potential wants when it comes to weapons and armor

#

I don't know how tightly woven everything is on the backend, I haven't had a chance to read through the code or anything, but I would think at least some systems should be able to be disabled

#

I really hate fighting ||the eidolon|| with CO installed

#

I suppose it could be interesting to somehow poll CO users at to what features drew them to the mod

lyric marsh
#

so you can't just do vanilla armor

#

(and you wouldn't want that anyway, vanilla armor lies to you)

#

co armor is objectively better in every way

#

yes you can't just wear a gambeson for full protection but everything else is balanced accordingly

#

co armor is way cheaper and way stronger

#

also to "disable" the tier system, make a json patch to unify the tiers into one (pretty sure people have already done that, look through moddb)

still mauve
#

i haven't played the new versions of CO but in what way did shivers get fixed? i remember seeing that in the patch notes

#

they're still pretty dumb in the current version i'm playing on so i'm wondering what i should expect when i eventually do play on the new versions

lyric marsh
#

something's wrong with the hit detection rn

#

they miss a lot

#

they were fixed by getting their animations back to vanilla speed

still mauve
#

can they hit you while moving or do they still have to stop moving to do it

lyric marsh
#

they hit while moving

#

except the hit almost never connects

#

need to wait for malt to figure out what's happening

still mauve
#

i swear they can hit you while moving in vanilla

#

also did they completely remove shiver leaping from CO

#

cause i'm pretty sure they can do that in vanilla

#

but i've never seen em do it in CO

indigo hedge
#

Maybe skill issue but you don't have a lot of time to figure stuff out during it

#

||I settled for poking down the red eye/button on its face as slashing the head or body seemed to do nothing.||

#

Story content spoiler ^

still mauve
#

you need to use precise weapons for it

#

or thrusting attacks

lyric marsh
indigo hedge
#

I still consider it one. I want to be polite to those who haven't done the story yet

indigo hedge
lyric marsh
#

nah just hit the eye

#

surprised so many people have trouble doing that

#

most weapons are very generous with precision

#

i've seen people claim it was bugged

#

only the really long sweeping weapons have a hard time with it

#

and even then they have thrusting attacks in kit

still mauve
#

i believe the eye works aswell

#

but yeah use thrusting attacks over slashing attacks

tranquil onyx
# gleaming parcel I really really wish combat overhaul was modularized in some way. I love a lot o...

This is not in scope of the mod, though - it's supposed to be a complete system by itself.

Say, the melee animations have no purpose in vanilla, since it uses a simpler system for melee hits detection, unlike CO, which has an entire framework made to make it work. Multiple weapon types also do not make sense in vanilla, because there is just one source of damage, and having different weapons creates complexity that may not translate well into neither providing sufficient vanilla-adjacent balance, nor quality - since these items were animated specifically for CO.

Design-wise these features are interconnected, so disconnecting them from one-another is ill-advised for either maintenance or quality assurance purposes (also imagine maintaining multiple versions of the same mod, as a person-author - it's a nightmare).

If anything, Bullseye is a separate mod - so at least that makes sense - since it basically just overhauls how bows are handled.

lyric marsh
#

#bullseyeforvanilla

tranquil onyx
#

Bullseye for vanilla would be crispy indeed

graceful thistle
#

It's up for grabs iirc

#

🫵 You could be the Bullseye for Vanilla person, or bribe a modder with donations to take care of it

lyric marsh
#

he gets the say on what does and doesn't get in

#

and tyron likes to pretend this game doesn't have combat

still mauve
#

i do think a combat overhaul update for vanilla would be good

#

maybe not all the features that CO has

lyric marsh
#

it won't be as good as co i can tell you that much

#

even their "solution" for spear spam is the laziest thing possible

#

just make it slower

#

nerf spears, make throwing slower

#

pat on the back, back to implementing autistic shelves

gleaming parcel
# tranquil onyx This is not in scope of the mod, though - it's supposed to be a complete system ...

While I don't know what anything looks like on the backend, so I cannot speak at all as to how easy the split would be, I kinda disagree about the other points.

the melee animations have no purpose in vanilla
The melee animations aren't useless at all in vanilla. One of the most popular mods for minecraft is literally just weapon animations and nothing else. Not only do they just make combat more satisfying, but things like PvP if you're into that are improved.
Multiple weapon types also do not make sense in vanilla
I think you're thinking about this solely from a utilitarian perspective. I like historical weapons. I'm sad that I only have access to a falx. Having lots of animated weapons is awesome.

I'm not claiming it's practical for Maltiez to do, I just wanted to share my desires. If I had a lot more time on my hands, I would gladly fork bullseye myself and maybe I will, but I'm very busy with school and currently just dabbling in VS modding. I have a lot to learn, and reading through through the code of bullseye.

#

I think the numerous mods that just add weapons and armor do prove there is at least some market for an extended weapon set, and adding nice animations atop that is just even nicer

lyric marsh
#

combat rework

#

it adds vanilla raycast weapons that at least try to have accurate visuals unlike vanilla

#

the point about co is that the animations are the actual collision of the weapon

#

in vanilla it's all fake

#

so you can't just transfer co animations to vanilla, it just doesn't make sense

#

greatsword does a wide swing while all that's happening on the technical side is a laser beam shooting out your face

gleaming parcel
#

again, I do like the hitbox based weapons

#

I don't like the way damage works

#

I don't like getting one shot by the stupid falling rocks in the ||eidolon|| fight

#

I believe there is a valid separation in the damage system, the weapon overhaul, and the modular armor

lyric marsh
#

oneshot by eidolon rocks?

#

that's interesting

#

that means your armor doesn't mean the minimum tier for reducing damage from that attack

gleaming parcel
#

I was wearing bronze

lyric marsh
#

practically co armor makes you very tanky

gleaming parcel
#

but that's kind of what I don't like, that weaker armor does basically zero against higher tier stuff.

lyric marsh
#

i actually don't know what tier the rocks do, but i don't remember ever taking more than like 2 damage from them

gleaming parcel
#

I just frankly prefer the vanilla armor system

lyric marsh
#

where 97% protection is like ~75%

#

vanilla armor is way weaker, it's just that it becomes even weaker when the right tier isn't met (it loses like half or more of its already poor protection + you take 100 points of durability a hit)

#

my guess, your head wasn't appropriately protected and you got headsmacked a bunch

#

now that really is devastating

#

the only thing that can make co feel weaker than vanilla is headshots

#

that's why appropriate headgear is top priority

#

and yes you can "disable" them in config

#

set head, face and neck multipliers to 1.0

gleaming parcel
#

I'm not ignorant, and I do get that there can never be a perfect version for me, I just really want more values exposed to the config and the ability to toggle more features

lyric marsh
#

i prefer vanilla's defense conceptually (though it's likely more a success by incompetence) where endgame (or even midgame) threats remain scary forever, but i prefer co functionally because it never lies to the player

#

co has the opposite issue of what you're describing

#

armor is perhaps too good

gleaming parcel
#

I do truly hope we'll get a combat update one day, though I think the biggest issue with Vanilla Combat is just enemy animations feel stiff and hard to read

lyric marsh
#

co doesn't change any animations

#

just gives everything accurate hitboxes and hitzones

gleaming parcel
#

I'm aware

lyric marsh
#

in vanilla everything is a massive cube

#

as for vanilla combat updates, i described above you probably shouldn't hold your breath for it

#

despite their increasing emphasis on combat as part of the gameplay loop with 1.20 they are very hands off and bare minimum about actually improving the combat

#

check out combat rework for a fix of new weapons with good animations while still having vanilla armor

scenic arrow
#

You can get like tier 10 eith bronze, which means like a 50% protection

#

Tier 9*

#

Im pretty sure each armor tier above bronze increases defense of all by 3, where as copper to bronze is 2

stray elm
sterile forge
#

Its all trade offs.

#

CO really let's you fine tune your stats.
Recently I mental boomed trying to craft the best armor set for my needs and budget.
There were so many good options.

#

Settled on bronze scale sleeves and legs with brig chest and plate helm. So I could pack as much defense as I could while still keeping lighting fast weapon speeds and mining time for the deep caves.

gleaming cove
#

so what is an ideal armour setup?

restive nacelle
#

Good chest and head piece, with arms and legs (probably) being something with more mobility

gleaming cove
restive nacelle
#

Yeah, that's usually a good idea

#

Chainmail or scale for arms and legs for mobility

gleaming cove
restive nacelle
#

Yeah

#

Needs more space if you don't wanna wear your armor at all times (to avoid food penalty) but it's better in combat

gleaming cove
#

so how much of an upgrade is steel over meteoric iron? is it less since its based off everything being added together?

restive nacelle
#

It's still a pretty significant difference

#

For weapons it's 2 tiers above iron, and 1 tier above meteoric iron

#

I can't check for armor though

#

Holy brianfart

gleaming cove
#

So better off to make some plate with steel than invest in the meteoric iron stuff

lyric marsh
#

steel armor is overkill

#

but if you want to be indestructible then yeah go for steel

#

m iron armor is identical to regular iron

restive nacelle
#

Yeah, i think it's only slightly more durable

gleaming cove
restive nacelle
#

Steel chainmail, plate and gambeson should be enough

#

There's also other mods for slightly better armor

gleaming cove
#

right now ive got meteoric chain, full tailored gamb and am just tryiong to figure what my next step up shpuld be

restive nacelle
#

Plate gives a lot of protection

#

Brigandine you don't wanna smith all that

#

And scale if you want more protection but also more mobility

#

What dragon mod are you using btw

gleaming cove
#

Fantasy Creatures Reborn

restive nacelle
#

Interesting

lean token
#

I've seen people complain the dragons are stronger than the current final boss

restive nacelle
#

Kinda makes sense ig

stray elm
wary swift
restive nacelle
#

I need this mod rn

#

Where do i find it

wary swift
#

I did find some of the "lesser" enemies from that mod a nuisance, so I edited their files so they spawn further away from the player and in darker / more wooded areas.
But, it is more stuff to fight, I guess.

sterile forge
restive nacelle
#

I mean, you could make some meteoric iron scale, unless you want the steel stuff

gleaming cove
sterile forge
#

because scale uses both the over and mid layer.

#

think of it like an advanced chainmail that you cant wear plate with. its light weight, and efficient as its own thing but HEAVILY loses out defensively against full chainmail + over armor

stray elm
#

Scale is cost efficient as well

gleaming cove
#

is the repaired forlorn stuff worth it? or similar to scale due to losing out on a layer

sterile forge
#

The same way that scale is an advanced chain that you cant use an over on, forlorn and black guard are advanced plate that you cant use a mid on.

The quality of life of combining 6 peices into 3 is nice if you like taking on and off your armor a ton like me, but you lose a lot of defence and durability because of it. Again, Its preference.

stray elm
#

I think brig armor should have some stat advantage

#

Instead of being “bad but easy to make”

#

Maybe I don’t understand because I like the smithing mini game

scenic arrow
amber spade
hollow pasture
hollow pasture
fallow surge
hollow pasture
sage hornet
#

@fallow surge im gonna assume you're waiting on stable versions before you try and port CO to 1.22?

hollow tulip
#

@fallow surge oh hey havent noticed but when did you become a VS dev? also wat type of work u do for them?

#

just curious

fallow surge
#

Please stop pinging me about random stuff that does not need my immediate attention

scenic arrow
#

I dont know if this was seen but the scrap spears dont have the new animation and when yielded 2 handed it still does the same damage as one handed:4

slim inlet
rigid mortar
#

(He's busy)

silk pawn
#

@rigid mortar

#

you smell

rigid mortar
#

him

silk pawn
#

I am him

harsh crane
#

CO is having a TON of patch related errors in my logs. I havent seen it affect gameplay, but i feel like I should post here.

VS Version 1.21.6
CO 0.16.16
JsonLib 1.3.1
OverhaulLib 1.21.0

#

I do have a decent amount of mods, but just from looking it doesnt seem like any of them touch what CO is having issues with.

lyric marsh
#

those don't work

harsh crane
#

wait what

#

holdup

#

no thats 1.21

#

its the correct jsonlib version

dire karma
rustic aurora
#

hey boss can i use the mod for the test version?

scenic arrow
#

CO isnnt compatible with 1.22 yet

#

hes workingn on it

#

he said it somewhere

#

or i just confused two mod creators?

rustic aurora
#

nah just asking i just update my game

stray elm
#

Has there ever been thought of adding a mechanical/compound bow as a late game bow? From what I understand the technology is there in the vintage story world

wary swift
stray elm
#

You can somehow cast barrels that don’t explode I am sure you could cast/forge what is essentially just a pulley system

wary swift
stray elm
#

All the focus was on firearms, not figuring out how to make a better bow

scenic arrow
# stray elm And?

just because the technology was there doesnt mean it was developed

stray elm
#

Even bow hunting is barely a thing compared to firearm hunting

wary swift
#

Because it's not just a bunch of pulleys, it's made possible by materials that aren't available in the game, that needs some good 300-400 years of development of metallurgy and material sciences to reach.

scenic arrow
stray elm
stray elm
scenic arrow
stray elm
scenic arrow
#

carbon fibers/fiberglass offer material that is stronger and more flexible

stray elm
#

You don’t need flexible in a bow

scenic arrow
#

Fuck you mean

stray elm
#

COMPOUND bow

scenic arrow
#

read how a bow works

stray elm
#

The thing that stores the energy is a flat spring

#

Of metal, probably some special alloy but we already have steel crossbows in CO

wary swift
#

No, you want to go and read how a compound bow works.

scenic arrow
#

its the limb of the bow

scenic arrow
#

wwhich acts as a spring

#

but arent