#Combat Overhaul

1 messages · Page 41 of 1

lyric marsh
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siimer's mods balance it for pvp

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he runs a pvp server

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should probably pin his page for pvp people

placid tartan
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Unfortunate. The number of changes needed would be rather small. Spam parrying as blackguard basically makes you immortal in Pve and Pvp. Fixing that alone would be a huge upgrade.

slate valve
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No idea what you mean by spam parrying, is this a bug you found?

lyric marsh
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you can now block during an attack

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or at least on the tail end

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surprised pvp people didn't come complaining about it sooner

placid tartan
slate valve
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Affinity? Do you mean proficiency?

placid tartan
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Ah. Yeah

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Most noticable with blackguard or any custom class thats sword related

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Longswords seem to be the most problematic in terms of attacking (as they are faster than shortswords for some reason) while shortswords render you almost entirely invulnerable.

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Small considerations such as a short cooldown between parries would solve most of the issue.

wary swift
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Reading this, I realized I think it would be good if when meeting some criteria, for example (but not necessarily) a damage threshold, a successful attack would also prevent enemies' attacks.
Because in my experience, fighting in the game, with this mod or not, ends up as a "wait for the enemy to swing, go in, do a couple of hits, run away before the next attack".
Parries don't change this formula at all, and I frankly never had a use for them.
Sure, there are ripostes now that let you utilize them a bit better, but it is still a sort of dps race with many enemies.

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Implementing some sort of attack interrupt mechanic could also, inadvertently, solve the fact that enemies can still attack you after they're dead, if they started the attack before perishing.

tranquil onyx
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Vanilla combat being as barebones as it is doesn’t make it better for sure, but reinventing the combat fundamentals is pointless before the devs decide to do it themselves

wary swift
tranquil onyx
# wary swift "Reinventing combat fundamentals is pointless" Combat overhaul, overhauling comb...

It’s not reinventing them - it’s merely an enhancement of what’s already in place.

Vanilla game currently doesn’t seem to have a framework for combat being dynamic in any way, say hostile mobs being wounded/exhausted/what have you, with appropriate flags to reflect their state and make encounters with them engaging, nor do they really have an AI that would make them interesting to engage in combat. It’s very rudimentary.

wary swift
split verge
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personally i think the latter is far more important

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that's not to say you ought to be able to easily kill end game enemies with a flint spear, but if you don't give any agency to the player apart from their gear, the combat simply wont be fun

tranquil onyx
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CO is still doing plenty to make vanilla pale in comparison, but it’s a horizontal improvement for slightly more variety in say, player equipment, but the way you interact with enemies in combat is wrapped in much of the same actions you’d apply in vanilla

With blocking/parrying being less restrictive and random too, I suppose

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Damage and armour types are ultimately „just number tweaks” (light-heartedly) that won’t matter much for people wanting to chase a particular playstyle for combat, and playstyle is what matters the most for the fun factor, as far as I see it

fallow surge
lyric marsh
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yeah it kinda disables drifters

tranquil onyx
fallow surge
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It was here for a while. But I dont think many weapons has this enabled

tranquil onyx
fallow surge
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Also I need animations for other entities to add them stagger mehcanic

lyric marsh
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like a couple months old

tranquil onyx
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I can’t say I’d been particularly up-to-date on the recent additions, but it’s nice to know that there’s something like that

placid tartan
lyric marsh
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sounds like a nightmare to make

fallow surge
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PVP is out of scope

lyric marsh
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and very op

fallow surge
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For players this will need its own implementation

lyric marsh
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as for the parry stagger, i think it's too powerful

fallow surge
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This is how to add stagger support to entities

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I dont have energy to make animations for each entity though

lyric marsh
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parries are already balanced by their nature of blocking every tier

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disabling enemies on top of that is an obvious meta

placid tartan
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The only issues parry's have are their abiltiy to be constantly spammed and the inability to meaningfully follow up attack with them. The notion that any changes to fix those would be overpowered are an issue of design and implementation.

lyric marsh
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nah you can cancel a parry halfway once you deflect the attack and can instantly follow up

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it's just a superior timing based block

fallow surge
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you cant, only for weapons that have riposte, but only great sword have one

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I dont feel like making a set of animations for other weapons rn

placid tartan
lyric marsh
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let me see right now

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last time i played with parries you weren't locked in the animation

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oh it plays the whole animation now

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still, the followup is really fast

placid tartan
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one hand a shortsword as blackguard and repeatedly parry.

lyric marsh
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well, i am not wearing full armor

wary swift
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And, again, I'm not saying "add poise because it is the solution to every single problem in the universe".
I am saying "there's a distinct lack of reaction from enemies to players actions, and I think this one particular mechanic could do well to at least partially fill that gap".

lyric marsh
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seems really fast to me

placid tartan
# lyric marsh

bring in another player as blackguard with a blackguard short sword

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have them parry and try to get any damage through

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or be on the receiving end of longsword lunges

lyric marsh
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can't test mp

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testing pve, followups are very fast despite parries not being cancellable

placid tartan
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Sabers seem to be the fastest and worst offender.

placid tartan
lyric marsh
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sabres got faster recently

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peep siimer's mods for your pvp environment

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nothing fundamental but makes good pvp changes

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like glider being tied to armor slots

fallow surge
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There is block/parry cooldown though

lyric marsh
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300 ms is hardly anything

placid tartan
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3 parries per second, capped by the parry animaton which seems to be effected by class proficiencies

lyric marsh
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not to my knowledge

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it's weapon type based

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heavier the weapon the longer the window and animation

placid tartan
fallow surge
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parry is not affected by proficiency

lyric marsh
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trying rn

placid tartan
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perhaps my buddy just didnt parry as fast as me input wise

lyric marsh
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yeah it's the same

fallow surge
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I added ParryCooldownMs stat

lyric marsh
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cause it's visually way larger

placid tartan
fallow surge
placid tartan
fallow surge
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Rebuilding and republishing is not advisable

placid tartan
fallow surge
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Moderators wont be happy about it

placid tartan
placid tartan
fallow surge
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each weapon has their own coodowns in their json files

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I added cooldowns to vanilla swords

granite storm
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crawled around in a 1 block space (saltiez crawling mod) and a crawling drifter came to me and ate my ass from behind. I kept trying to hit with my sword, but the space was simply too small for it to swing, so I was getting the punt Punt sound repeatedly. Was the first time I used my dagger as an actual dagger and not like an iron kitchen knife. Great stuff

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uhoh, necrobump 💀

granite storm
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figure of speech

fallow surge
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Please dont spam memes

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thank you

scenic arrow
fallow surge
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Thats offtopic, please remove

austere prism
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Seeing that you removed the damage reduction to torso from Big Head, shouldn't the trait be red instead of yellow now?

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(Being that it's solely negative now)

lyric marsh
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BEAR FOOTSTEPS FINALLY

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a sign of good things to come

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maybe they can be buffed after this

unborn robin
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Why do I feel like I can't hit anything with claymore while on firstperson, but I do on third person ?

lyric marsh
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are you using ifp

warm garden
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Any chance Clockmaker can be given Mace Proficiency? With the slashing and piercing damage nerfs, they kind of lack a good option for a 1 handed weapon, and if you play with terrain collison on, trying to whack a locust with a quarterstaff is a nightmare.

lyric marsh
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just because you're not proficient with a weapon doesn't mean you can't use it

warm garden
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True, the mace works just fine, just feels strange to be proficient in a 2h blunt weapon, have a nerf to all other 1h melee options, and not have a proficiency in the one weapon that makes sense to use

lyric marsh
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falx counters the slashing penalty

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cause it has one extra tier

primal quest
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Is Short Swords supposed to only do piercing attacks/animations?

ebon rune
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you can use arming sword for directional attacks, they are the same in term of stats

primal quest
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Oh ok, I thought there was a button/toggle I had to do to switch the type of attack

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Thanks for the reply

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Also, it's supposed to be "slashing damage"?
It's a typo or is really slashing damage?

ebon rune
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so stuff like forlorn estoc is useful against monsters

primal prairie
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What's the sawed off shotgun for?

fallow surge
primal prairie
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What

fallow surge
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What?

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There are no "sawn off shotguns" in the game. and definetely in CO. What the hell are you talking about?

primal prairie
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There's a sawed off in one of the firearms mods

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It has no crafting recipe

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Marimbo firearms or something akin to that name

fallow surge
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Ask the author then, why you post here?

primal prairie
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I thought that was yours my bad

ebon rune
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guys cmon, shotguns are already a thing, next one will be the rpg-7

unborn robin
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Is it normal i have no directional hits on spear ?

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I can only change grip length, and I have huge issues hitting stuff slightly above me or below me even when crouching and looking way down, I have immersive first person ON

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I can only hit them 100% of time when in third person

unborn robin
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Thank you I was confused because even off i couldnt see swing, should i change the hands settings ?

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Y position and FOV thing

slim inlet
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iirc spear are thrusting and throwing weapons

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With IFP off, they should stab properly cat_shrug

unborn robin
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ok so my settings are good thank you

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and yes now i can hit monsters with the tip of the spear its perfect thank you

scenic arrow
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If you wanna keep seeing your feet

ebon rune
lyric marsh
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i like no directional attacks on spear

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the overhead is so situational and ruins fluidity

ebon rune
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overhead is a lot better to me

gilded cairn
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Yeah overhead is nice

gilded cairn
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I'd look down and be underground and look up and I'd be flying

inner canopy
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I know theres not direct compatability, but any info on how swordz and CO work together?

keen marten
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Could someone point me in the right direction for fixing some spam on my server log.

[Server Warning] Cannot fix itemstack mapping, item/block id 2756 not found in old mapping list. Will delete stack. (CombatOverhaul.Armor.ItemWearableArmor)

I noticed it a couple of days after updating CO, Armory and OverhaulLib a few days ago. Not a priority, but would appreciate any info.

fallow surge
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Does anyone have issues on Linux? Any more bugs with melee weapons locked?

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I get so frustrated when ppl dont report issues... I need to get used to it already...

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Have I missed any reports?

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I vaguely remember there was some unresolved bug with it...

formal hare
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Does Armor Piercing 2 treat the hit as if the target had 2 less protection?

placid tartan
hollow pasture
formal hare
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ahhh, ty

gentle bane
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May be severe skill issue at play

placid tartan
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I assume this is a feature, not a bug

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(he would not have been saved from the bear)

fallow surge
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It is a feeature, though when you swap from weapon to a weapon

placid tartan
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@fallow surge is there any way to define in json or yaml custom proficiency groups?

fallow surge
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weapons proficiencies are in their json files

placid tartan
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I assume I can add any arbitrary proficiency name to them and it'll just work then?

fallow surge
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yes

wary swift
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Or, perhaps, they even actually accidentally hit it.
Maybe there needs to be some warning for when you're trying to use a co item with animations disabled.

split verge
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is bronze armour worth to make in CO ?

tranquil onyx
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Otherwise, just get iron asap and do that instead

lyric marsh
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iron rushing is better but staying on bronze is totally viable

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be cool, don't iron rush

kind epoch
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I sit on tin bronze when teaching ppl to play to help ease them into the game so they don't get information overload & can take their time getting a hang on systems & usually switch to iron after the resonance archives

slate valve
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I'm in a multiplayer server where metal progression is locked server-wide until we collectively do certain tasks/events and it's honestly super refreshing

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I'm rocking copper plate armor

lyric marsh
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copper plate is so ungodly ugly

slate valve
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Yes

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I'm not a fan of the face plate

civic dragon
lyric marsh
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closing the game is just something you should always do

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even between world launches

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the game should restart itself frankly

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would solve like 80% of false reports overnight

rotund vault
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@fallow surge is it possible to disable the ability for people to bind directional attacks

lyric marsh
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why would you want that

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it's already a disadvantage

gentle bane
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sounds like someone lost a fight

rotund vault
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i lose many fights there are lots of good pvpers on my server

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i'm curious why it exists when part of the pvp skill expression was getting the correct directional attack to come out mid combat

slim inlet
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CO isn't made for PvP

final storm
slate valve
lyric marsh
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the default sensitivity is too high yes

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but just lower it?

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you can get consistency

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i have my direction sens set to some like 0.2?

rotund vault
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I mean... Yes? Practicing and adjusting settings helps of course but it is still part of the mechanical skill component of CO. I'm not sure what you're saying this for?

lyric marsh
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malt says direction switching is not supposed to be challenging at all

wary swift
rotund vault
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And yet many people struggle with it. Anyways I will wait for Maltiez to respond about whether this is possible instead of discussing the intended use case versus what players actually use this mod for.

lyric marsh
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this convo already happened basically

rotund vault
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The reverse happened. I would like to disable the functionality for my server. This is the gameplay experience we want.

wary swift
wary swift
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There is fundamental mismatch between what a pve mod wants to do and pvp mod wants to.
Catering to the pvp people would basically bending over backwards to fight against some of the logic of the mod built already, just to satisfy the two and a half people with giraffe-shaped holes in their hearts.
And, frankly, way I understand it, Maltiez just plainly doesn't wanna do much of pvp, big requests or small.
Maybe it's not an interesting aspect of the mod, maybe (not really even any "maybes" here) they're just frankly tired of it a bit already, ||maybe it's Maybelline||.

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Not to mention, slippery slope fallacy is often not a fallacy.
Giving in on one small thing opens the way for the conversation "this was a small thing you did, but you're not doing "our* small thing".

lyric marsh
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you're rambling now

wary swift
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Instead of pestering the original author about it, I invite you to do the following:
Patch it yourself.

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Learn to code, ask someone else from your server who knows how to code, or anything and everything in between, and patch out the bindable direction attacks from your server only.
Post it as a server tweak, and have everyone install it.

lyric marsh
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and there's another option

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uses the raycast system but makes an infinitely more convincing illusion than vanilla

rotund vault
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getting hit with a ramble after asking if a config file exists: uwah

anyways thank you for the very roundabout answer to my question full of things i didn't ask about

wary swift
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Your point was fallacious, and your attitude passive aggressive.

slender briar
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yo i have like some weird shit going on with my parries

wary swift
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Easier to front-load the word soup on you first, than to look at you debate with everyone under the sun, original mod author included, cause you want someone to do something because you wanted that something very hard.
Cause the same whole soup would be spilled in the process anyway.

slender briar
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anyone knows what that might be and how to fix it?

fallow surge
slender briar
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but the autoparry thing gets fixed by getting the shield out of my offhand and back

fallow surge
gaunt stream
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I don't know if it has been reported already, but Combat Overhaul turns the graphic of shields attached to sailboats generic

wary swift
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I believe attaching sailboats to shields is from a different mod?

gaunt stream
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no, vanilla feature

gaunt stream
wary swift
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Ah, looking at it now, it got into the game in 21, was a modded feature before that.

fallow surge
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...

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no, fuck this, I don't wanna rewrite another hunk of vanilla code that is hardcoded to use specific class in specific way, and you cant replace it

gaunt stream
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uh, you mean the sailboat thing or Kavi issue?

fallow surge
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May be it is not hardcoded, I will need to look into it

fallow surge
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yeah, it seems to be not hardcoded, and I can implement the interface... Though I thought it already was implemented

slender briar
fallow surge
slender briar
fallow surge
slender briar
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i'll clip it if it happens again

slender briar
fallow surge
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lag spikes

slender briar
fallow surge
slender briar
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i only remember it happening when i pulled out my mace when jumped by drifters suddenly while doing smthn else

fallow surge
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But I can see how lag spike can cause the glitch

slender briar
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okay then

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but what about the parry anim not happening, is that separate?

fallow surge
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CO weapons are animation driven, when lag spike happens, animation can end without firing events that would've stoped parry frames and reset shield state to block or idle

slender briar
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i mean like when i just press rmb without spikes

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it doesn't play the parry anim just block

fallow surge
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there is no "parry" anim per se, parry happens on block animation, and then animation stops and holds at last frame

fallow surge
slender briar
# fallow surge wdym by that?

in the short guide vid in the taking damage part when the guy pulls up the shield a short anim of swinging the shield to side plays i just assumed that was the parry

fallow surge
slender briar
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ah

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okay thanks then

split verge
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What if chainmail was harder to make what if you had to string it into a tube and into a wire then rap it around a dowel and then clip it with shears and then link it together and then rivet each link? Could make gainmail to be harder to make = balance out the other mid layer armors.

fallow surge
primal prairie
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Lowkey daggers would be cool
Really high armor piercing but low-ish damage
Or like ignoring the top layer of armor so the armor below it are the only ones that are used in the damage calculation
Could be a two-handed weapon cus you aren't getting through chainmail with one hand

fallow surge
lyric marsh
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daggers are a twohanded weapon?

slender briar
lyric marsh
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also high damage, high armor piercing sounds like they would replace shortswords

fallow surge
lyric marsh
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can you make that work?

slender briar
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I'd love to see glaives but i imagine they would need something special to make them not just shittier poleaxes

lilac fulcrum
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is there a config option to hide these values in the tooltips? ideally all i need to know is "vulnerable to <type>"

placid tartan
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They were meant to go for non-chainmail gaps in armor, slid under joint plates

primal prairie
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If you use your body weight you can press through the links, or even bust one or two and penetrated

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With GREAT effort

placid tartan
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Yes, but just like the above, it was in the grounded grapple

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It's easier to simply break someone's bones through chain than stab them

primal prairie
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Yeah true

primal prairie
primal prairie
placid tartan
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Which is far weaker

primal prairie
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Fair enough

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Daggers are still the penultimate anti-knight weapon

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Aside from high power firearms

placid tartan
primal prairie
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Have you seen someone in full gear get hit full force by a poleaxe?

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It'll knock the shit outta you (pardon my French) but it's to get them on the ground to stab them with a dagger

placid tartan
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A hit to the head with a polearm even with period plate can still cause permanent damage or be fatal.

primal prairie
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And getting stabbed in the face is guaranteed fatal

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Like just saying

placid tartan
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It's not really a matter of realism for the game.

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If knives serve as the anti armor part of it, you'd need to consider how they function carefully

primal prairie
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Having the shortest range and the highest pen seems decent to me, itll make it easier for people in full plate to kill each other, and if someone is NOT in full plate it won't give them the ability to kill someone outside of the other person's range

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Plate still remains a threat unless you can ignore hits as well

lyric marsh
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honestly i think dagger becomes the ultimate pvp weapon

placid tartan
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I don't.

primal prairie
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Well guns would be the ultimate PVP weapon

lyric marsh
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how do you beat a guy straight running at you and knifing you

placid tartan
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I think they end up kind of useless

lyric marsh
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you gotta outdps him

primal prairie
placid tartan
split verge
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the ultimate pvp weapon is to have 10 muskets on your hotbar

placid tartan
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Yeah it just turns into ww1

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Which kills the whole knight fantasy

primal prairie
lyric marsh
primal prairie
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They do

lyric marsh
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and say if you have a pike getting past its effective range is an instant win

primal prairie
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I don't know how much but it seems to be a lot

placid tartan
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Really it's up to maltez but I suspect daggers won't be able to do much of value without being severely overturned since the actual benefits of them do not exist (size, concealable, ease of production)

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They'll either be lightsaber daggers or kind of useless

split verge
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imo itd be cool if they had their own holster and you could use them offhand

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so you could like hotswap to it

primal prairie
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Yeah like a parrying dagger

placid tartan
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I don't actually know the value of a parrying dagger since they're very different then anything meant for armor

primal prairie
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Doesnt have to be two different types

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Could have a generic dagger that "does both"

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High armor pen if used in it's own, high parry value if used in offhand

placid tartan
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My real concern is if it ends up doing to combat what guns did, and if it's in base armory I'd need to disable it with a patch opposed to an individual mod

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6 dudes with no armor and cheaper daggers swarming and respawning on armored opponents

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You'd probably need to make the armor penetration a do after like healing with poultice. Or actually add grappling which would be a whole nother issue. If it's not, in a game where you respawn there's now very little reason to wear armor when there's roaving gangs of naked seraphs.

primal prairie
placid tartan
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Not really in game or in real life. Distance collapses quickly in both. Poleaxes in real life are often blunt specifically because the axe head is designed to assist in the grapple rather that punch through mail like the warhammers spike

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if you only expect one dude in a one on one, sure

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CO weapons currently stop pvp damage when hitting more than one opponent

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https://www.youtube.com/watch?v=hPJ6tqvVhcs

This would be a good resource

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▶ Play video
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Being able to halfsword would be cool though

hazy briar
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iirc halfswording wasn't that common in battle, mostly in duels

placid tartan
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really any time you were in the grapple or finish it would be used as an option.

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Common soldiers would probably just mob you to death with polearms if you hit the ground in full or half plate

hazy briar
placid tartan
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Yeah

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Once you leave the bind, you'd draw your longsword

hazy briar
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also, in battle actually killing an enemy who's wealthy enough to wear full plate would be a bad decision. it was generally encouraged to capture wealthy and high ranking enemy soldiers

hazy briar
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in this context

placid tartan
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A range distance between fighters

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Not a sword bind.

hazy briar
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(this was when he was a young knight, not marshall of england)

hazy briar
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Longsword was there more if you lost your polearm or it got broken

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Half swording was more common in duels I believe.

placid tartan
placid tartan
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It was a skill to train in case its needed, not really a first option

hazy briar
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grapple you'd be too close to even use a longsword, you'd probably just try wrestle the enemy to the ground or try to draw your dagger

placid tartan
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I think it would be neat to have passive warding based on your weapon position using a basic four guards

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rather than just an active parry

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but that is a sizable amount of animation work so i doubt maltiez would be interested

hazy briar
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yeah, i don't think it's that necessary either

spare current
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ive just seen what everyone said about daggers and swords

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the simple solution is to make swords faster tbqh

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in real life swords beat daggers as long as you aren't so close that you're grappling/half-swording

wet niche
spare current
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idk though just a thought

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i wonder if the rapier is in co:a

hollow pasture
hollow pasture
spare current
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how should i say this

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hes kind of a fool?

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his rankings:

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10 the mace
9 the twohanded morningstar
8 the spear
7 the war hammer
6 the war axe
5 the roundel dagger
4 the falchion
3 the poleaxe
2 the longsword
1 my personal favorite (it was longsword but in half-sword)

hollow pasture
spare current
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he had someone hit him in the head with a warhammer or polehammer

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in order to prove that erm ackshually warhammers werent that effective against plate armor

spare current
hollow pasture
spare current
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let me see what sources i can find tho

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ok it would appear that historical treatises on the application of warhammers etc are scarce

hollow pasture
# spare current 1) no, but people who DO perform harnisfechten (buhurt fighters) specifically re...
  1. Yes, weapons in sports like Buhurt have weight restrictions and if you have any sense then you don't use real weight weapons in Harnisfechten, but even their "bladed" one handed weapons have weight restrictions. Lightening your blunt impacts is the same as using a dull sword, effectively rendering it non-lethal.
  2. That video specifically had multiple response videos from other historical content creators that discussed and correlated much of what he said. Scholagladiatoria was chief among them that looked back upon a distinct lack of blunt sidearms carried by most knights with their primary weapon having a blunt head.

Also, you are correct. Scholagladiatoria even speaks about the lack of manuscripts when it comes to blunt weapons, but he mainly focuses on the lack of blunt weapons depicted in later medieval art

spare current
#

art is art

#

it's embellished and whatever looks good is what's going on the tapestry or etc

#

especially considering that knights were the exalted warrior class of medieval europe

#

therefore i do not believe a lack of artistically depicted blunt weapons such as morningstar and warhammer in art to be conclusive evidence that they were not wielded effectively by and against knights

wet niche
spare current
#

and of course like you said, regarding buhurt, blunt weapons are necessarily lightened because they understand what a heavy hunk of metal on the end of a stick will do to the person inside a suit of armor

#

a good whack to the sallet will rattle you, at its worst it might concuss you or more

hollow pasture
spare current
#

while i agree that something like a longsword is definitely GOOD against an armored foe, i wouldn't go so far as to give it second and first place beating out almost all other contemporaries

spare current
#

*pronged

placid tartan
spare current
#

but yeah

#

i respect dequitum as like

#

an actor and choreographer and whatnot

#

his fights are cool and i do respect the attempt to show people what combat might really have looked like

placid tartan
hollow pasture
hollow pasture
spare current
#

also one note

#

im surprised the estoc is never mentioned

hollow pasture
spare current
#

i guess he just hasnt used it (for good reason)

#

ah well fair enough

placid tartan
#

he showed it struggling againt chain when layered properly

spare current
hollow pasture
spare current
#

i dont rly have any more opinions

#

on all this

#

dequitum is definitely still a huge idiot for having someone hit him in the head with a blunt weapon

placid tartan
spare current
#

i find it hard to respect someone who has little respect for themselves

#

especially their health

hollow pasture
placid tartan
hollow pasture
placid tartan
#

The comment you replied to was also about the rondal

hollow pasture
#

This was the second attempt and the third fared the same iwth his sword

hollow pasture
placid tartan
#

Yeah i was curious as to why you said it wasnt used to go beneath plate joints

hollow pasture
placid tartan
#

Its fine. I was curious because i have hema experience but limited to when i was in college

hollow pasture
#

Either way, tying this back into CO: It would be awesome if the low attack did thrusting damage like the Halberd

placid tartan
#

Yeah. I would really like it if more weapons had directionals

#

but its also the most annoying thing for maltiez to do

lyric marsh
#

no, we don't need directions for more weapons

fallow surge
#

I wish ppl were more uniform, and dont tell me to do directly opposite stuff at the same time

lyric marsh
#

at the end of the day you call the shots

#

i think the lack of directions on many weapons IS what sets them apart

#

and eases people into co

#

i myself primarily use directionless weapons despite being perfectly proficient with directional attacks

fallow surge
#

I want both options to be present

gentle bane
#

How about making it so that proficiencies don't give you +30% attack speed but instead unlock directional attacks

lyric marsh
#

my thoughts are to give proficiencies as unique animations, which are faster and tactically superior, but that's obviously a ton of work

#

as well as a ton of work for co adjacent mods

placid tartan
#

Almost every weapon type could have side sweeps and an overhead. I think certain weapons lacking them either makes them directly better than others or a little boring.

lyric marsh
#

another thing to consider is the disparity of co and armory

#

how they are now is best

placid tartan
#

I'm not the biggest fan of how the attacks are chosen, since moving to direction input keys rather than mouse it feels a lot better

lyric marsh
#

co by itself is just the improved combat system, armory is for those who want extra complexity

placid tartan
#

Yeah I don't think anything in CO needs the directionals.

lyric marsh
#

so falx, spear, shortsword, club should always stay untouched

placid tartan
#

If all of armory had directionals, and the stuff in CO inhereted directionals from armory when installed together, I wouldn't mind that

lyric marsh
#

that turns them into different experiences

#

armory is an addon

placid tartan
#

The alternative is keeping armory weapons that exist in base game without directionals, of which rarely ever get used due to this

#

There's basically no reason to ever use a short sword

lyric marsh
#

falx, spears and clubs are insane

#

idk why they wouldn't be used

placid tartan
#

If by club you mean the polehammer

lyric marsh
#

all clubs are good

#

cheap, long, versatile

placid tartan
#

(the iron ones look a little silly compared to the mace counterparts)

gentle bane
#

Spears/pikes now have multihit so they are better that great sword if you ignore damage type and block/parry

placid tartan
#

I thought all weapons were limited to a 1 target hit on players

gentle bane
#

Idk how about pvp

lyric marsh
#

by multihit he probably means multiple targets

placid tartan
#

Yeah ik

lyric marsh
#

that's one of the most meaningful improvements of co

gentle bane
#

He knows

lyric marsh
#

i didn't know pvp had restrictions on that

placid tartan
#

There's no real reason to use much besides the poleaxe or polehammer in pve

#

All drifter types are weak to blunt

lyric marsh
#

extra tier, longest attack window

placid tartan
#

Not really.

lyric marsh
#

good at anything, except lacking a defensive option

placid tartan
#

The long axe are okay as well. They kill in about the same time frame as the polehammer just due to their massive damage even on splithead

lyric marsh
#

longaxe is indeed nuts now

placid tartan
#

And when you're fighting like, 20+ enemies at once, you want the reach and damage

#

I'll use longaxe on blackguard for the 9.5 damage

fallow surge
lyric marsh
#

that is what i meant

fallow surge
#

If I had a dedicated animator, there would've been a lot more stuff

lyric marsh
#

isn't the co reanimated guy helping now?

fallow surge
#

no...

#

They said they wont be able to for a few weeks, and we haven't agreed on anything

#

If I rememeber correctly

placid tartan
#

My life for hooking and grappling

lyric marsh
#

grappling in a game with no ragdolls?

placid tartan
#

Im curious how much room vintage story has for procedural's

lyric marsh
#

i wouldn't hold out for it

shy agate
#

holy shit

#

that bellhell drifter got hands...

hazy briar
#

bellhead shivers are evil

shy agate
#

my guy just smacked my ass to near zero while in steel chain...

#

i'm out outt outtt

dusk nacelle
#

Bullhead shivers do primarily blunt damage iirc, so wear a gambeson or leather armor( really anything in the skin layer)

hazy briar
lyric marsh
#

chain doesn't add any blunt

shy agate
gentle bane
#

it looks like there is no polearms proficiency trait yet in game it's sort of implied that it exists

mighty nacelle
#

What is a polearm but not a spear? Halbard?

spare current
spare current
#

clubs are honestly borderline op

#

compared to maces

#

so cheap

fallow surge
scenic arrow
#

Whoever comissioned the revolver arquebus

#

I love him

#

I love using that weapon

#

Omg

scenic arrow
#

May his pillow always be cold on both sides

#

That gun is so satisfying to use

lyric marsh
#

indeed

#

and it doesn't even misfire

#

best endgame option for general combat

hardy wren
#

That is fine u don't have glockmaker

#

Cuz then the pump action shotgun is simply really good

gaunt stream
#

How are you actually supposed to defeat the Immobilized?

#

I only managed to take it down after it flung me onto a ledge out of its range

lyric marsh
#

the fight is terrible at communicating everything

#

basically when he slams the ground jump, when he throws rocks hide behind a pillar

gaunt stream
#

bullshit to learn? It throws rocks, rocks fall, more rocks, it flings you around the arena, if you are too close, if you are too far, spawns a billion zillion locust

#

in melee it doesnt take any damage, even if aimed directly at the eye

lyric marsh
#

then you aren't really hitting the eye

#

people have complained about that already, i have tested again and it's perfectly fine

#

malt has his own vids of killing eidolon with different setups

spare current
#

its just generally annoying lmao

#

imma be honest

#

its not about whether its possible

#

its about how the fight interacts with the game and the stakes involved

#

nothing in the game prepares you for this

#

and if you die you could be sent to a faraway spawn or end up in a deathloop

#

considering the pacing of the fight

#

the arena is fucking miniscule and visibility is terrible

#

in general: i hate the eidolon fight and think it's shitty game design

gentle bane
#

imo best option would be to make it optional

fallow surge
#

Changes that CO adds make it better or worse?

placid tartan
#

We are doing the boss tomorrow, but we are very far along.

#

If it is annoying in steel age I will let you know

split verge
#

could codpieces be added to CO as unique leg armor item that replaced cuisses?

#

it could deplete the enemy's moral courage

scenic arrow
#

Large needs two bards

#

Bars*

#

Has even stronger effects

spare current
#

theres no cheesing for anyone who doesnt want a tough fight

#

i went into creative mode and hit the eidolon until it died

fallow surge
#

cheesing is not intended

spare current
#

yeah i know

fallow surge
#

Then you probably need to direct this to Tyron

spare current
#

\shrug

#

ive not fought the eidolon in vanilla

#

i just dont fw the eidolon's existence

fallow surge
#

Ok, so I should ignore this feedback, cause it is unrelated to CO, I guess

willow hemlock
#

the fight is a slog by no fault of the mod itself

lyric marsh
#

only way it's easier in vanilla is that you can hit it anywhere to damage it

#

vanilla has two options, shield and hold m1 with falx or stand behind pillars and chuck spears

kind epoch
#

Don't know how anyone could struggle with eidolon in vanilla unless you were a naked clockmaker and fought it with your eyes closed. The thing cant move you have complete control over the fight by ducking behind the pillars & just hitting it once or twice and then backing off when it goes for the slam attack.

lyric marsh
#

damage, dogshit hitboxes, vanilla armor tier system

#

once you know it's easy, but the first experience is one of the worst bosses of all time

#

0/10 communication

turbid pilot
#

Question, apart from going back to a previous version is it possible to turn off the fairly recent traits for damage tier buffs and debuffs?.

Seeing as there is no config option for it I would guess not but maybe there is a roundabout way to do it so just checking.

fallow surge
turbid pilot
#

That is a matter of opinion if there is something wrong with them honestly.

Our group doesn't rly like the bad feeling from being discouraged from using certain weapons

fallow surge
lyric marsh
turbid pilot
turbid pilot
fallow surge
#

Like servers do balance mods

lyric marsh
#

json patching to fit your needs is a power many ignore

amber haven
#

hey im trying to add custom animations here, but when i install all of these the mod itself doesnt work, no new items, no blocking, no spear edits and ctrl + l doesnt work. how do i fix this?

#

do i need overhaul lib dev version?

#

i will try that

fallow surge
#

Look into logs

turbid pilot
fallow surge
#

No coding required

#

just simple json patches

lyric marsh
#

json patches are as easy as it gets

#

you find a value, you direct your patch to it and modify as you like

wary swift
#

I'd say data bashing like this is a simple form of scripting, but yeah, it's pretty easy to do, if you're only changing 1-2 things.

willow hemlock
#

You could also download a pre-made patch by a random server and edit it from there

wary swift
#

I'm assuming you want the traits that give +- tier to specific weapons removed from classes?

turbid pilot
#

The wiki page for it seems like coding to me. I'll dive into it cause if it rly is that easy it is worth a try but I have 0 prior knowledge of anything resembling this

#

thx for the suggestion at least

wary swift
#

There is a mod called "no CO negative traits".
You can take it and see how it's made, as it's pointing at the exact same places as you'd point your patch.

amber haven
#

im quite new

wary swift
#

Assuming I'm correct in my assessment.

wary swift
amber haven
#

ok thanks

wary swift
#

You can press "open logs folder" when loading, too.

fallow surge
wary swift
# turbid pilot Yea basically

Then, yeah, get that mod, see how it's done.
It may not be up to date with these trait changes, but you'd be basically replacing "remove A" with "Remove B".

#

If you encounter issues, there's #mod-development , people are quite helpful there.

turbid pilot
#

I'll look into it, it might be easy but it might be easy for people who know more then absolute nothing

amber haven
#

normal combat overhaul works fine for me btw

fallow surge
turbid pilot
#

Alright, thx for the suggestion. will be moving any further questions out of this thread cause it is no longer strictly CO related and I don't want to clutter up the the place

wary swift
turbid pilot
#

Oh one more thing tho, would it be possible to add damage types to certain weapons with this as well? I would find it kinda neat if my swords would do piercing damage with the stab animation but I have no clue if that is within the scope of a JSON patch

fallow surge
#

It is

turbid pilot
#

Awesome, alright have a nice whatever time it is in time zone you are in

lyric marsh
#

noticed you have an ai disclosure on your page now

#

very well put

fallow surge
lyric marsh
#

yeah that's what i was about to say

#

but this informs more literate people

turbid pecan
#

Is it possible to disable the vanilla body and leg armor so that only the armor parts created by Armory are used? ^^

wary swift
#

If you mean fully assembled parts vs armour split into all the different ones - yeah, you can disable the recipes.

#

Would still be able to find some, like loot armour in one place and from shops, but I'd advise to not "delete item from existence".

wary swift
#

Would need a patch to disable them, though.

turbid pecan
#

Got it ^^ quick question: do I need to make a patch to disable those recipes, or can this be done via the config? And if a patch is required anyway, would it also be possible to patch the vanilla armor out of the loot/trader tables (so it doesn’t show up in loot/trader)?

lyric marsh
#

also json

placid tartan
#

@fallow surge What changes if any does CO make to the fight?

#

it was cool to see it spawn in the center of an ocean. no clue if thats normal

misty geyser
#

does anyone have a spreadsheet for all enemies and their protection levels? i know about the spreadsheet on the website for CO but that one doesn't tell me how much blunt protection a bear has for example

placid tartan
split verge
#

i feel like lamellae is kinda op

#

the scale is just straight up worse

#

the lamellae gives blunt res whereqs the scale does not

#

despite lamellae costing less

scenic arrow
hollow pasture
lyric marsh
fallow surge
#

health halved, new hitbox with weak spots and armor, greatly reduced knockback from slam

lyric marsh
#

and the Other Fight is fixed simply by the presence of good ranged options

fallow surge
#

I haven't touched erel fight

lyric marsh
#

don't need to

placid tartan
lyric marsh
#

out of scope for the mod

#

fundamental changes aren't easy

fallow surge
#

Ok, hope now plate armor recipes will be more bareable

lyric marsh
#

new recipes?

#

didn't see anything wrong with the current ones

fallow surge
#

7 ingot smithing recipe?

#

Its not that bad, but still a bit too big

gentle bane
#

bash attack doesn't have the terrain colision thingie

daring ledge
#

I feel like the falx range isnt right, like i have to be making out with an enemy for my hit to connect. and, i kinda enjoyed vanilla blocking, where I could crouch to block and still attack. any way I can have all the new weapons without the combat changes?

lyric marsh
#

it's not co but it's vanilla combat with a bunch of new weapons

daring ledge
#

oh and i like the damage models, with the different body parts

lyric marsh
#

then you gotta use co

#

this feels like a kneejerk reaction

#

learn co for a bit

#

falx is very good because it has an extra tier and a very long attack window

#

you can easily cleave several enemies or start an attack and run in and still have it connect

#

if you want longer try a sabre

#

or if you want longEST there's the pike

fallow surge
gentle bane
#

don't fix it, it's very cool to do like a lil attack in a corridor

lyric marsh
#

vanilla simply doesn't have any colliders

#

it's all fake

#

here what you see is what you get

gaunt stream
#

does CO change the behaviour of locust nests?

fallow surge
#

no

gentle bane
#

would it be possible to make it so locking direction remember the last direaction that was on weapon after swapping between different items on hotbar?

fallow surge
#

May be

#

Anyone else has the same issue?

lyric marsh
#

all fine here

#

also, new chestplate costs 8 ingots

#

didn't you say 7 was too much?

fallow surge
#

7 for a smithing recipes, in terms of how many voxels you need to move in one recipe

scenic arrow
spare current
lyric marsh
#

play story

spare current
#

ok

thin roost
#

hey maltiez, i noticed something when testing guns and crossbows from airships,
when riding an elk in vanilla and shooting it with a bow from the rider position, it takes no friendly fire, neither do the airships.
However, in CO the elk DOES take damage from the rider's shots, and the airships take the hit from bows, guns and crossbows when shot from one of the seats.

could it be that CO turns this mount-friendly fire protection off or is simply excluded? or could it be that it is a config?

fallow surge
#

Hm, I thought there was a check for that...

fallow surge
fallow surge
placid ferry
#

hi guys a quick question what does the angle at which i hold my spear change? like if its closer to the tip it has more damage and if its further its less damage but longer reach?

lyric marsh
#

shorter range means easier to hit targets close to you

#

that's it

placid ferry
#

oh okay

thin roost
#

now we can no longer accidentally 1 hit our own elk when we're riding it with CO installed.

#

accurate airship hitboxes are something we're still interested in once we focus on combat

fallow surge
thin roost
#

that'd be nice

#

keep up the good work

upper axle
#

This also gave me the chance to brush up on Harmony

fallow surge
#

Is this a thing? Should not be possible afaik

#

Cause there is literary a list of entities you already hit, and you can't hit them again with same attack...

#

Also there are no "damage ticks"...

short crater
#

Is there any penalty for using parry? I mean, it doesn't have cooldown

fallow surge
#

Hm, it does not work it seems...

#

Oh, I forgot to increase it to meaningful numbers on weapons, will fix

short crater
fallow surge
short crater
#

Awesome mods btw

short crater
fallow surge
short crater
#

33 secs ago, imma be the first one trying it fr

#

ty

placid tartan
placid tartan
#

Ive never seen it happen either.

gentle bane
#

That thing with damage tiers now seems like more acceptable scenario by many with how only damage tiers differ between tiers

fallow surge
#

what thing? Class traits?

lyric marsh
gentle bane
lyric marsh
#

i don't think any other mod has people completely prejudiced like this

#

general chat is a hivemind

gentle bane
#

Maybe rename it to armor penetration or add in game handbook page about it

fallow surge
fallow surge
gentle bane
placid tartan
#

They tend to, don't they?

#

There's damage tier and damage right next to it

#

Also, if someone already happens to know. What is the time difference between malifactor and commoner for slings firerate?

lyric marsh
#

in both vanilla and co

#

there's just zero info about combat

gentle bane
lyric marsh
#

hybrids do 6

placid tartan
#

Or was I confused on the way the numbers were displayed?

#

And the poleaxe 6-8 damage depending on type of attack

#

With the long axe dealing 8.5

#

At least at steel

lyric marsh
#

only three now

#

4,6,8

#

it was simplified

placid tartan
#

Oh, huh.

#

I don't think I like that as much. It sort of puts the longaxe without a niche, but the poleaxe already kind of did that to it.

lyric marsh
#

longaxe niche is directionless long range slashing

placid tartan
#

It was that and the highest damage in the game.

lyric marsh
#

technically still that

placid tartan
#

I'll have to go through and change those then. I think simplifying the damage stats is kind of boring on a conceptual level. Long axe dealing the most damage while great sword dealing less but having more utility felt like a good separation.

lyric marsh
#

good for balancing and actually makes a difference

#

over the fake differences of 0.3 damage increments

#

same reason negative damage traits got replaced

placid tartan
#

The classes aren't particularly well done, its one of CO's main weaknesses.

lyric marsh
#

i think vanilla classes with co are fantastically balanced

lyric marsh
#

way better than classmods and vanilla

placid tartan
lyric marsh
#

goodnight america

#

the classes are really well done, aside from maybe tailor being somewhat better at crossbows than hunter/glockmaker (but he did need at least something to himself so that'll do)

fallow surge
lyric marsh
#

it justifies their downsides more so it's fine to keep

fallow surge
#

let tailors have their crossbows, it is the only weapon they have buffs for

lyric marsh
#

the new negative tier traits also give somewhat of a case for commoner

gentle bane
#

In vanilla classes aren't that deep so idk why it's something that co would need to adress

fallow surge
#

CO just changes vanilla combat related traits to its own, there is no goal to fully rework them

lyric marsh
#

well by doing so it actually gives them depth they didn't have originally

#

an improvement

slate valve
fallow surge
slate valve
#

Well, you basically have to "write" part of the handbook every time someone asks a question about the mod here, since there is no other way to get info about the mod, aside from the "CO in 7 minutes" video that was created a long time ago

#

And a video is much harder to maintain than text

lyric marsh
#

writing a handbook entry is equivalent to making a message here and pinning it, except it's in the game itself and not in 'cord

#

apparently it's a stereotype now that people don't read the handbook but i'd like to think that's false

#

the only problem i noticed so far with the damage overhaul (or maybe it was made clearer by it) is that blunt damage becomes obsolete in lategame

#

the only enemies it makes a difference against is specials, the rarest enemies in the game

#

otherwise slashing is the supreme damage type

fallow surge
#

This is a problem, I have no idea what can be done with it

slate valve
#

Extra damage if the weapon tier is way above the enemy's defense tier?

fallow surge
#

nope

#

it defeats the purpose

lyric marsh
#

i would say extra damage against rust, but given they already had their hp softened that's not a good idea

fallow surge
#

May be redesign of the tier range of all enemies

#

May be just stretch it

lyric marsh
#

a great qol change which sounds doable is appending each entity's defense tiers to its handbook page based on the values in its tooltip

fallow surge
#

I will need to figure out how to do this first, though, and I will probably wait for 1.22, cause there will be some handbook improvements

hollow pasture
hollow pasture
gentle bane
#

gentle bane
# fallow surge Is this a thing? Should not be possible afaik

my new conspiracy theory is that ppl use
https://mods.vintagestory.at/cooperativecombatrr
becasue they assume that CO doesn't overhaul combat by overhauling iframes

Reupload of Cooperative Combat made by Rangelost and reworked by Rezeth
In the original game, creatures become invulnerable for 0.5 seconds when attacked. Because of this, if multiple players attack the same target, then most of the hits do not deal any damage.
With this mod, non-player creatures only become invulnerable for 0.5 seconds against ...

#

idk if it may breake some things as I have no one to test it with

lyric marsh
#

this didn't make any difference on pve to my knowledge

#

pvp i don't know

sharp temple
fallow surge
sharp temple
#

I know followed the chats with the shematics tag n such ^^

#

Was mostly meant as a jest

civic dragon
civic dragon
#

have not done any PvP, just PvE with friends on a server. love the Tod Workshop gif though, lol

gentle bane
#

"breaking things" was in regards of pvp

golden hornet
#

Is there a guide on how to integrate weapons into this mod?

fiery nexus
#

Sry, is this CO problem with texture...?
This was not the case before installing the mod :с
It's randomly fixing sometimes, but how, idk..

fallow surge
fallow surge
#

Also it is not texture problem, it is problem with your near culling plane being to far away

golden hornet
#

How do I add CO compatibility to my weapon? I used the Temporal Weapon mod as an example, but nothing happens.

golden hornet
fallow surge
#

CO weapons work and there is no magic involved, so just do the same.
May be someone else here will be willing to explain it in more detail

lyric marsh
#

you do the same

fallow surge
#

Is this indeed due to bad communication from CO part, or CO is complicated, if the latter, what exactly is complicated about it?

lyric marsh
#

they see the armor layers, probably the directional weapons and run away screaming

#

didn't give me a great first reaction either

#

press c, 27 slot jumpscare

#

it gives off the immediate impression of complexity because of that

#

highly doubt the people shitting on co have played it for more than 10 minutes

short crater
lyric marsh
#

it makes a lot more sense than vanilla

#

and is functionally coherent

spare current
#

i dont think its very confusing

#

just dont expect to understand the entire mod in the first 10 minutes

slate valve
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If I hadn't watched the "CO in 7 minutes" video I'd probably had dropped the mod

fervent pulsar
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I feel like if your mod desc had gifs of what it looks like to hit, miss and hit the ground and cancel your attack looks like people who have never touched games with mechanics like that could understand it easier

spare current
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anyone know the damage tier values for the 2nd boss?

fiery nexus
fiery nexus
sharp temple
# fallow surge Is this indeed due to bad communication from CO part, or CO is complicated, if t...

The Problem is: CO requires reading, thinking and actually engaging with the mod.

Skills that are sorely lacking in many players, if they can not grasp the entierty withing 5 minutes of looking at it its to much for them and they start whining.

Yes the Armour System can be overwhelming but if you give it a minute you will realize that 80% of the Slots are kinda redundant as the big armor pieces cover multiple slots. (Maybe offer a config turning off those individual pieces/slots and call it CO light? ^^)

And directional combat imho feels a tad 'meh' when you are unable to consistently set the attack angles you want. I had to switch to the movement based system, which made it a lot besser for me, as otherwise I was just not able to consistently execute an Oberhau or Stich. And only using Twerhau felt ab bit dumb. Then again as you might glean from the jargon I know how to actually handle such weaponry IRL so the mod for me never felt complicated combat wise xD

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And yes I am jaded a lot about stuff like that ^^

slate valve
spare current
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ehh

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i never watched the video explanation

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i just intuited it and read the handbook

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works fine

sharp temple
slate valve
spare current
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none, you dont need to

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rather you can look at armor pieces

slate valve
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So why did you say you read the handbook

spare current
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and see "oh its outer layer"

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"oh its skin layer"

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you have DE pfp? you should be able to read, interpret, and intuit

slate valve
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Ok, please tell me how a player can learn the shield tier mechanics

spare current
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tier mechanics? it seems simple enough to me

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higher tier means the damage goes through

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lower tier attack means its absorbed partially or fully

sharp temple
spare current
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its not hard to intuit these things with basic reasoning

slate valve
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What happens if tiers are matched?

spare current
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if tiers are matched i think it absorbs some damage

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also

sharp temple
spare current
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when you put armor on you can use a slider to predict how much damage you will take

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at given damage tiers

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its right there and a useful visualization

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idk man its vintage story

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you should be used to experimentation

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or just ask people or watch a video

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if you really want to use the mod but dont easily understand it

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the video is genuinely only 7 minutes and this is a game people spend hundreds of hours on

sharp temple
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As I initially wrote needs you to "engage with the mod" and thats were apparently most ppl fail as its not all presented in a foolproof bitesized manner

spare current
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you have a de pfp (a game thats basically a book) and you're in the server for the rimworld mod Combat Extended (notoriously in-depth and complex)

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🧐

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come on m8

sharp temple
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That an overhaul to the combat system might need more interaction or thinking about compared to "you now can pick up farmland again without just destroying it" should be clear to anyone with more than 2 braincells to be frank

slate valve
spare current
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i will say though

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a proper written guide would be nice

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instead of a video guide

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some prefer to read

slate valve
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A video is harder to maintain than text

spare current
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the fundamentals of co havent changed in months if not years

slate valve
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And a few key explanations in-game would help onboarding, which currently is not good

spare current
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yeah fair enough

slate valve
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Sice apparently I asked what happens if tiers are matched and the best answer was "I think" and "not really important"

golden hornet
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Is it possible to somehow increase the attack radius and area without increasing the length of the weapon? It still works a bit crookedly, it hits every other time

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So I couldn't make it compatible with the patch.

lyric marsh
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that said, co is in top 10 so i have no idea how it's so divisive

lyric marsh
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only way it makes sense

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most co users probably aren't even here

sharp temple
golden hornet
lyric marsh
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when i saw the ai "proof" screenshots i instead observed his behavior

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and he proved to me with actions he's a good programmer

golden hornet
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Does anyone know how the MaxReach parameter works? I changed it but nothing.

lyric marsh
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though not sure how one would eyeball these variables

gentle bane
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Stuff just happens

sharp temple
lyric marsh
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something hard to explain to most people is that it improves combat no matter the skill level

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because you no longer need to have your cursor over the enemy at one arbitrary frame (which doesn't even match the animation well)

gentle bane
sharp temple
lyric marsh
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the thing that annoys me more is the hypocrites

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"yeah vanilla combat is trash"

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"NOOO CO IS BAD"

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but this discussion has been had in this chat more than once, it's pretty pointless at this point

sharp temple
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As long as the enemies are just walking up to you and taking a swing both are equally boring ^^

CO just has cooler animations while I click them to death...

golden hornet
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Is it possible to somehow increase or decrease the base attack speed of a weapon?

lyric marsh
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fighting hordes in vanilla makes me wanna die

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here you can cleave them

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apocalyptic night in vanilla is just holding m1 with a falx for 3 minutes straight

golden hornet
wary swift
golden hornet
wary swift
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If you mean "item" as "not a weapon", then no, because this mod doesn't touch general items or tools.
It only affects the use of weapons, either ones in vanilla, or from mods that make their weapons compatible with it.

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If you mean "change attack speed of weapon A, but not weapon B", then I've shown you it's supposedly doable.

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I asked it for myself, because I've downloaded a mod that added a rapier, and it felt too sluggish.
However, after I learned that piercing damage is bad, so I'd abandoned that idea, so never even tried it.

golden hornet
wary swift
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I don't know if it affects the attack speed of the item or not.

golden hornet
golden hornet
golden hornet
golden hornet
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As far as I understand, there is a limit to increasing manipulation speed by +100%. Is it possible to somehow increase it, and what is the lowest possible value?

civic dragon
# lyric marsh fighting hordes in vanilla makes me wanna die

In this 'safe space' of CO seclusion, I'll say that the worst part of the vanilla game to me is the combat by far. It's Minecraft combat with slower attack speeds. CO does literally everything possible other than making an entirely new game to make the game's combat tolerable.

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Hearing the devs here say they prefer their combat over Hytale's, mildly concerns me. I hope Maltiez being on the dev team can change the direction there.

lyric marsh
civic dragon
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well that's too bad I guess. at least there's the mod

lyric marsh
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as much as i would love vanilla combat to be tolerable or even good i understand

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plus the format of a mod fits his workflow way more

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cause he can push an update any day any time

civic dragon
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yeah that makes sense. I don't think vanilla combat even needs to be 50% of CO combat, but literally almost anything would improve it. but anyways, rant over

sharp temple
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Guess its a matter of perspective between hytale and vs combat?

I mean i think both suck 😆

lyric marsh
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yes they both suck

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hytale is flashy and shallow

civic dragon
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yeah I don't think hytale's combat is something to strive for either, but I feel like at least it's consistent and probably 'feels' better for players

sharp temple
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Even the other blockgames is better in comparison with timing strikes and theoretical crithits and jumpattacks

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And thats gotta mean something to say other blockgame combat is "good" 😆

lyric marsh
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even minecraft has better bows than vanilla vs

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vanilla bows are toys

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if bullseye style bows come to vanilla i'm playing on tops

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i can tolerate horrendous melee if the ranged is actually good

civic dragon
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too much time spent in mordhau and KC:D

lyric marsh
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obviously i really want both, but ranged is absolutely the bigger disappointment for me

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especially after the complete whiplash malt's ranged mods give

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toy vs the real thing

civic dragon
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understandable. I think I played maybe a handful of hours with vanilla ranged so I barely remember it, but it definitely is not good. funny when you get so used to a mod you don't even know what vanilla players deal with

lyric marsh
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in vanilla i made a longbow, tried it, never used it again

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bullseye was eye opening

sharp temple
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Just throw the arrow...

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This random directio. Thing is stupid af

Maltiez aim wobble solution is 100x better

lyric marsh
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guns and crossbows also have inaccuracy

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except it's not comedic like vanilla, it's very subtle

sharp temple
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But managable...

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And not "ima shoot behind meself"

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Plate and use a bow its hilarious where the arrow are flying

lyric marsh
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the laughable spread + pathetic velocity (and thus range) is what makes them feel like a toy

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vanilla ranged options:

  • spear
  • spear but worse
hollow pasture
sharp temple
hollow pasture
slate valve
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Although I only see Maltiez as author on the moddb page

hollow pasture
# slate valve Although I only see Maltiez as author on the moddb page

I think it only shows the mod uploader on the DB, no? I'm pretty sure it still shows up on mods screen in game. Either way, I didn't have a whole lot to do with it other than a lot of bouncing ideas, and some of the very early model and texture work to make things fit together, but I'm pretty sure it didn't end up working how Maltiez needed it to so he just redid it himself

slate valve
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Dunno how it works, but there are mods like expanded foods where there are multiple authors

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In the moddb page author list

fallow surge
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Ok, it seems I have quite a lot to read here...

fallow surge
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If someone wants to make a guide I can put onto modpage, be my guest... Or at least to teach me how to make and upload gifs from videos