#Combat Overhaul

1 messages Β· Page 40 of 1

tribal latch
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nothing , flashing it infront of a people that never done it will induce panic in the deepest part of them as they try to solve it and i find that funny.

fallow surge
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On average player with this trait will receive 30% more damage

lyric marsh
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what if you wear a helmet though

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any helmet

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the helmet is the cheapest piece of armor after all

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riveted helmet is just 1.25 ingots

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riveted helmet on a glockmaker ought to be more protected than any other class wearing the same helmet

hoary finch
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so can you explain to me why:

  • a bear takes 28 flint arrows with a crude bow without any tier +
  • and the exact same amout with tier+2 in blunt, slashing and piercing.
    is it because the bear is so much above flint arrows or crude bow?
lyric marsh
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do the math

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also, it matters where you hit

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head takes more, legs take less

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for monsters it's contextual

hoary finch
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i know the hitbox stuff. the tooltip is a nice hint though

lyric marsh
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starting bows are only good for small game and surface monsters

hoary finch
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but i expected to see a difference with +2 nonetheless if a bear is damage tier 2

gentle dock
lyric marsh
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or wait

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oh right nvm

hoary finch
lyric marsh
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yeah black bears are tier 2

gentle dock
hoary finch
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maybe the crude bow is just..excluded?

lyric marsh
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use javelins instead

hoary finch
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or just reduce damage

lyric marsh
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crude bow is tier 2, bear is tier 5

hoary finch
lyric marsh
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the attack is over two tiers lower, so damage is halved

hoary finch
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+2 doesnt matter with crude bow, got it

lyric marsh
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what does +2 mean

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steel arrows?

hoary finch
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+2 tier on slashing, blunt and piercing

gentle dock
lyric marsh
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that would be tier 4, which is 75% damage

hoary finch
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i know im probably annoying with this but it seriously is not easy for modders like me to make a working compatibility without some more info

lyric marsh
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peep damage log, ranged attack logs should be on by default

gentle dock
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to get tier 4 with the crude bow without better arrows the class needs a +2 tier on slashing for ranged weapons

hoary finch
lyric marsh
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that's how you know it's working

gentle dock
lyric marsh
hoary finch
lyric marsh
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it doesn't get more complicated than that

hoary finch
lyric marsh
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oh i don't remember it having tier 1

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that explains it

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simple bow is better anyway

hoary finch
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so it just always is 2 tiers below and thus deals the same damage

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finally

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the math is checking out

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final question πŸ˜„ so that means with endgame gear every class does the same damage because the damage tier is high enough. is it even possible to make classes in endgame do more damage with combat overhaul?

lyric marsh
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not always

hoary finch
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high end enemies i suppose

lyric marsh
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endgame monsters can have 8 piercing resist for example meanwhile melee weapons go up to like 6 or 7

gentle dock
lyric marsh
hoary finch
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man this mod really is not a breeze for class mods

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its actually not surprising no class mod ever actually tried to make their classes work with it

lyric marsh
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or you can just give melee tier perks but those would be very strong in earlygame too

scenic arrow
gentle dock
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There used to just be weapon proficiencies but recently a lot more stuff got added like the damage tier upgrades and damage resistances/vulnerabilities.

lyric marsh
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not to say it was balanced well at all

gentle dock
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Falx still goated for DPS

scenic arrow
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Steel one

gentle dock
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Nah it's tier 6

scenic arrow
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Oh

gentle dock
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7 is its damage number

scenic arrow
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Brain dmg

hoary finch
scenic arrow
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Im way too sleepy rn

lyric marsh
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it didn't do anything custom

fallow surge
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You want to have vanilla +15% melee damage, that will matter only for a one or two enemies where it will reduce number of hits to kill by 1?

hoary finch
lyric marsh
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the tier perks are very new

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like a couple weeks old

hoary finch
hoary finch
gentle dock
lyric marsh
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there are weapon TYPES that are only accessible in endgame

hoary finch
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the ranged dude bows, steady aim and so on. the melee dude parry projectiles, and melee weapons

lyric marsh
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but they do fit into categories as other earlier weapons

gentle dock
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ranged guy can take the hunters proficiency with the +1 tier to ranged slashing damage

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I need more info for the melee dude though, what weapons specifically does he get bonuses with?

lyric marsh
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twohanded swords is the most "endgame" prof i would say

hoary finch
gentle dock
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I guess you can do that, if you want someone to be gigacracked at bows, crossbows and guns

hoary finch
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they dont seem to multiply each other and 2.1 does the same as 2.0 which is nice

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oh shit, do some weapons have 2 damage types?

fallow surge
lyric marsh
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it's for different attacks

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not all at once

ebon rune
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||i didnt watch the video, but is this stuff really so hard to understand? there is nothing crazy going on||

hoary finch
hoary finch
lyric marsh
hoary finch
fallow surge
lyric marsh
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a class that's proficient with all three damage types is good at all combat

gentle dock
hoary finch
fallow surge
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πŸ€·β€β™‚οΈ

hoary finch
hoary finch
lyric marsh
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at this point it looks more like you're genuinely interested in co but haven't once played it

hoary finch
lyric marsh
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co is DOMINATING

hoary finch
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yeah

lyric marsh
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it is INEVITABLE

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if you want general power increases use the vanilla blaggard 30% melee damage perk

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it's not quite as powerful as giving extra tiers to dumpster weapons but also scales well into endgame

hoary finch
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yeah and what should i do with ranged classes?

lyric marsh
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extra tiers are fine

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even +2 tiers is balanced in my eyes

gentle dock
lyric marsh
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steady aim perk is extremely powerful and by default is only on hunter

fallow surge
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damage tier bonus allows player to effectively use weapons that enemies are not vulnerable too, when material tier of these weapons is not high enough. Most usefull for slashing weapons, cuase no enemy is vulnurable to slashing

hoary finch
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yup i got that

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(finally)

lyric marsh
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tiers for ranged weapons are very strong, especially since the only way they can increase them by default is endgame ammunition

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guns can't increase their tiers at all

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so that can be unique

hoary finch
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yeah i think i know what i have to do. melee classes just stay as they are and keep their melee bonus stats. ranged need aim and tier

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meh, not great but at least its a start. ty all for your patience

wary swift
fallow surge
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I will simplify entity damage protection, and change 75% to 50%, so it is always 50% damage if you dont have enough damage tier

lyric marsh
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damn

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could ineffective hits have a different sfx btw?

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to communicate that they really are weaker

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the lack of feedback on effective vs ineffective attacks might be a big source of confusion

chilly dune
# fallow surge I will simplify entity damage protection, and change 75% to 50%, so it is always...

Thinking about it after reading some of this, I feel like a better solution might be to make a non-spreadsheet visual explanation of the mechanics. Probably a good way to do that would be to take screenshots of an encounter with a bear, and go through the steps of how damage is calculated, pointing out the defense tier and weapon tier tooltips in-game. Probably you could then use different weapons at different tiers that explain the different in-game cases.

Cuz, tbh, I feel you guys are right that the mechanics are quite simple. But, I think this conversation highlights that the problem is that there isn't a very good explanation of those mechanics outside of that one video, and videos are great for providing an overview of a topic but aren't as good for reference material as written/visual explanations

wary swift
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Tutorials, hints, out of game explanations.

chilly dune
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Well, that's kinda why I suggested using screenshots from the game

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As a big part of the explanation

wary swift
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The people who read explanations are a bit of a "vocal minority", which very heavily skews the perception of anything like that.

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If those screenshots aren't from subway surfer, it might not be effective.

lyric marsh
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hitting with a weapon of equal tier or higher is like getting the big shoe from subway suffer

chilly dune
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I feel that as long as they are recognizable as in-game, they should be able to get over the initial intimidation for most players.
(And yes I know that there will always be people who just refuse to read, but the goal should not be to just smugly dismiss humanity as stupid and, instead, to actually use one's own brain to recognize what those people's mindset and logic is and use that knowledge to make things more accessible to them.)

wary swift
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In general, games get over this issue with clarity, even when it's at dispense of immersion or even gameplay as a whole.

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Famous brightly painted yellow ladders and climbable ledges are a good example for this, but more on the extreme side.
Vintage Story itself very much lacks clarity, which is one of its bigger drawbacks currently.
The fact that even a remotely attentive player needs external resources to figure out many parts of the game is showing it pretty evidently, at least to me.

lyric marsh
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so can we get a common voice on what the big issues are that need addressing?

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everyone will say something different

wary swift
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Co kinda doubly falls into the same pitfall/has it even worse, because it's not just mechanically complex, it's also numerically complex.

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It doesn't make it a bad mod, or badly designed mod, but in my opinion it's a mod with poor communication.
I can get into details about what can get better, but many of these details could entail big reworks of ux, and other parts of the game co touches, and sometimes it's even in the base games "curfew", like some parts of the ui.

lyric marsh
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yeah the simplest way i can think of is more ui, but ew

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no more ui please

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though i wonder if the enemy tooltip can be changed to be more informative and dynamic without taking up too much space

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i don't know if the top tooltip can display colored text, but that could be a simple change

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make the defense numbers red or green depending on if your currently held weapon meets the breakpoint or not

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i think that alone would clear up confusion with game literate people

chilly dune
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These are good points, though that's also kinda what I was trying to address. While in-game clarity would indeed be best, the next-best is out-of-game documentation and references, and having those references be in multiple formats is good because different formats will appeal more to different people. Having a screenshot or series of screenshots that does a walkthrough of how damage is applied in CO would, imo, be a good addition to the documentation that is currently available

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Plus, it wouldn't take that much effort to make, depending on how you go about it

lyric marsh
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so you could make it and show it to him

chilly dune
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I might be able to, we'll see though

fallow surge
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WIP on weapon damage and entities hp rebalance

crystal depot
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just started using CO, but one effective method would be a tutorial/training NPC.

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a la KCD.

lyric marsh
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damage logs are also an option

crystal depot
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Does the dummy joust w/you? I haven't popped into creative to try it.

lyric marsh
fallow surge
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Not a complete

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Ranged weapons damages stay close to previous values

lyric marsh
crystal depot
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yeah, I mean a typical moves tutorial sequence, and then a practice bot

fallow surge
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But melee weapons rebalance needs entities health rebalance, and health rebalance needs adjustments for ranged weapons damages

lyric marsh
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so what is damage category?

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does it replace damage types?

fallow surge
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No, it standardizes melee weapons damages

lyric marsh
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not a bad idea

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this will make me use spears a whole lot more

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or well, i have to see it in action first

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the ranged sheet is confusing

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do weapons have a max possible damage output now?

fallow surge
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No

lyric marsh
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well, whatever it is i'm interested

ebon rune
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interesting...
when to expect?

lyric marsh
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it'll be out when it's out

wary swift
lyric marsh
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this just in: the combat overhaul update will come out

glossy oracle
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.
Like Co math is isn't even that hard nor important if you understand that each weapon is meant for different things? Let alone 30% as buff can screw the dps anyway for the "simple math". If one just plays the mod they will get a feel for it. Eventually realize hm for some reason my copper sword is worse than an iron sword for dealing all kind of mobs. Some may come to the conclusion gear foot is resistant to my piercing/ slashing and makes fighting harder!

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The dude has been trying to understand Co since 2 days and didn't understand it cause he didnt experiment with it

glossy oracle
# wary swift It doesn't make it a bad mod, or badly designed mod, but in my opinion it's a mo...

Co is only complex if your used to spoon feeding. Most people are to silly to fix issues themself. Best case was when one goose said if I did something after the guy added a clientside mod... Ofc I am at fault for his game crashing, despite not even restarting the server.

There is a reason why catering to everyone will drive anyone with a tiny bit of intellect insane. Reading comprehension is a "foreign word" for most people. They don't strive to find the information themselves they strive to be spoon fed without using their thinking tank.

#

.
Also people call the armory system complex like no offense this is just a basic layering ... It's not like you even need to do math now with the dmg slider to see how much you block against mob enemys xyz.

You don't get any bonus stats like some rpg where you get perks adsing % or conditional stuff.

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In short It's just wrong to cater to everyone, and simplify the mod cause a loud minority can't understand basics. I'd wager considering it's one of the most downloaded mod the silent majority understands 90% of the stuff

wary swift
wary swift
glossy oracle
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You can't sincerely tell me Combat overhaul is complex

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It is a basic armour layering system like many games with 10 equipment slots and 3 dmg types.

wary swift
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While it's important to not try to spread yourself over every single request or critique, it's also important to not fall into the "expert fallacy" or "echo chamber" situation.

glossy oracle
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It's like someone saying terraria is complex cause you can combine multiple combos of armor and special items.

glossy oracle
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Cause they don't want to put in effort.

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It's like when you sell stuff you can weed out very fast which customer is a window "shopper" wasting your time and who's not.

pallid ivy
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mind if we butt in?

glossy oracle
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If people can't be bothered to do 1 tiny bit research idk man those are the people you should leave behind.

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It's a public channel, do as you please

pallid ivy
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we see where you're coming from and everything

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and yes it's a very simple mod

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but there are a couple extremely important things youre dismissing

wary swift
glossy oracle
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All I am thinking is it's not like anyone earns money with Co unless it's commission stuff. It's just like most things if a product is good hardly anyone does positive reviews but you'd see thousand of people reviewing bad things.

wary swift
glossy oracle
wary swift
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Id just say this:
I believe co is a complex mod, yes. That doesn't mean I consider it "difficult".
My reasoning: it's a multifaceted system that alters, removes or adds to sometimes very disparate, though related parts of the game.

glossy oracle
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I am just a yap master, the reason I play VS is for complexity. If i were interested in simple thing's I'd be playing other block game. The only complex things are the tech mods which many people love.

So if people can understand the premise of VS Vanilla and ore progression and understanding prospecting. I'd wager it's just as always a loud minority in terms of mods who don't understand mods who add tiny but of depth. You can't explain to me one doesn't understand the 3 dmg types or armour layer system but understand Vintagestory.

pallid ivy
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1: there's nothing wrong with someone being "dumber", that's perfectly okay and there's no need for any sort of ableism or similar
2: finding it easier to ask instead of researching does not make someone dumb, it's just convenient and people are happy to help
3: everyone, smart or dumb, makes mistakes and understands things differently and even the smartest person in the world will fail to understand basic simple concepts sometimes

there is nothing wrong with "catering to everyone", it's just making the mod better for people and saving people from issues. it's not the players fault for not understanding and if it makes people happier to simplify things instead of keep it as is (which is definitely a case by case basis) then you should do so!

fallow surge
glossy oracle
# pallid ivy 1: there's nothing wrong with someone being "dumber", that's perfectly okay and ...

Yeah it's fine for number one. It is convenient as why would one yap so much instead of trying it first themselves? It's obvious many complainers spend 3 seconds playing the mod and then being like why. Tab out and write xyz issue. Especially if people install 30 mods and don't realize mh xyz mod is at fault for not making xyz work.

That is factually untrue catering to everyone is only beneficiary if you have an interest to gain monetary value. Otherwise it lowers the complexity and quality of things, not everything is meant for everyone.

#

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Vintagestory is the niche for the people seeking complexity in survival games and the other block game.

It is very much the players fault for not trying to interact with a mod he added?

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.
We all have responsibility with our choices if I decide to mod any game of mine. I accept issues harder challenges.

It's like choosing hardcore and then complaining that you have no ui.

pallid ivy
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it's impossible to be factually untrue

glossy oracle
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Or do you have anything else to back it up.

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Games with complex mechanics don't become mainstream.

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It becomes a niche

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Games with simple mechanics and broader aspect to appeal to everyone will have great player bases and higher monetary gain.

pallid ivy
glossy oracle
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A dev can try to cater to everyone and this will lead to simplification. Maltiez literally has a preview with a easier simplified dmg type.

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Like do you even understand it?

glossy oracle
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Light medium heavy heavy+

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He did a approach to simplify it to the demand to cater to the loud minority.

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Let alone for anyone using their thinking brain, unless armor doesn't use piercing etc it must be simplified with the same terms for melee perhaps.

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For continuity.

fallow surge
glossy oracle
pallid ivy
glossy oracle
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And games used to be less accessible you got your handbook and found the page for info xyz

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Any old person will play Minecraft not Vintagestory

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That's just by the nature of those 2 games. (If their getting into gaming)

pallid ivy
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and yet most older people atm do not have basically any ability to play games like first person shooters

fallow surge
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HP values and damage values are being standardized and being made a multiples of 4 or 2 for sake of balance. So there are no cases, when a weapon has 0.5 higher damage, but every enemy will still take same amount of hits to kill

glossy oracle
gentle bane
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So from my experience before spears/pikes didn't have multihit and now they do, now they are on part with swords in terms of crowd damage and I would say that they are better becasue of reach
idk if it's already a thing but it would be nice if each consecutive hit would have slightly decreased damage or if there was like 50ms-100ms stop before swing continues allowing for next hit

fallow surge
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it is also made for future smiting mechanics from 1.22, so I can have meaningful buffs to weapon performance

glossy oracle
pallid ivy
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what are you counting for "old"

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well

glossy oracle
pallid ivy
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guess we're making the claim so we get to choose

glossy oracle
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Doesn't take away from your nonsense 0 data takes.

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No old guy will know Vintagestory but will know Minecraft...

pallid ivy
glossy oracle
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No old guy will know arma 3 but will know call of duty

pallid ivy
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we gave you an example

pallid ivy
glossy oracle
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And your example is nonsense

pallid ivy
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"nonsense" isnt a reason

glossy oracle
pallid ivy
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if you cant provide a real counterpoint it's hardly a discussion

glossy oracle
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No old people will use mods you silly goose

fallow surge
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Ok, I think this conversation went for too long and gone to offtopic, please move to another channel.

pallid ivy
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fair

glossy oracle
pallid ivy
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that's usually why people argue but alright

glossy oracle
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So it is confirmed the whetstone for the update will bring temporary buffs to it? For vanilla 5
Tools?

pallid ivy
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the reason we came to this thread in the first place was to ask about some stuff we couldnt find online or in search

glossy oracle
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The simplification will make it for you easier to apply those? How will you handle the armour naming then?

pallid ivy
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we lost access to the game temporarily, but are theory crafting

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but without the ability to test

glossy oracle
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As those 4 stats don't exist for armour yet.

pallid ivy
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we just have to ask

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how do shields work?

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we know you can block and parry

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and parrying we would assume is the same as melee weapons

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but we do not know how blocking dmg reduction works

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is it as if you had an armor boost?

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is it a full reduction?

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is it just a flat -50%? or -7 dmg?

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ect ect

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we've used two handed weapons only in our last playthrough

gentle bane
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200s or smth

pallid ivy
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hm

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hope subtitles will work

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no audio on devices QwQ

pallid ivy
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cool, text for everything

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thank u <3

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answered our questions pretty well

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although some of it seems out of date?

crystal depot
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we grew up with LAN parties

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I played a lot of the original Marathon.

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Halo before Halo.

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Doom and its clones before that.

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My N64 and Goldeneye cart are around here somewhere. OG Counterstrike. etc.

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Ive played a decent amount of Destiny 2 over its life. It's probably true that older gamers are less interested in playing Fortnite with the squeakers, or the CoD treadmill, orValorant and/or the latest flavor of the week arena shooter.

fallow surge
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Please, move offtopic to another channel

fallow surge
# pallid ivy we just have to ask

If I will see better ways to convey this information, and it will not require me writing text or making videos, I will add it (like I've done with armor). Otherwise guides and tutorials is out of scope of my work.

crystal depot
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That's entirely reasonable.

fallow surge
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Should be fixed now

hollow pasture
hollow pasture
ebon rune
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armor piercing tier is only for player armor right?

fallow surge
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Yes

fallow surge
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Rebalance is out... Expect a lot of backlash.
Also it will definitely need adjustments of entities health values

scenic arrow
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And earlygame is much more powerful,

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The javellins have amazing dmg and with the range, are viable against brown bears(i literally spawned in a world made a javellin and killed a brown bear nearby, no armor, and with some mods which make my life harder)

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The club 3 shots any drifter

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2 if blackguard

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The early game dps seems overly inflated in favor of the player, if using the correct attack type

dusk nacelle
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either my testing is scuffed or bellheads dont resist bullets on their faces anymore

scenic arrow
dusk nacelle
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nah my testing was scuffed

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however bone arrows are almost disgustingly strong

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(unless my drops are borked, they're 4 damage no tier which gets multiplied and are piercing damage which is godly for bears)

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they're doing as much as steel arrows

dusk nacelle
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yeah its not the other bone arrow in the creative menu

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they break so often but getting 9-18 damage/hit on bears is juicy (with a recurve)

gentle dock
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The meteoric iron halberd is two tiers higher than the steel halberd, typo probably. Checked all the other weapons and they look fine.

dusk nacelle
# fallow surge 9-18?

using a recurve bow i was doing 9 damage on like the limb - 18 damage on the headshot

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using floating damage text and hp bar mods to verify how much it was doing

gentle dock
fallow surge
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Recurve should do 8 not 12, I swapped long and recurve accidently

gentle dock
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oh shit yeah Longbow is just a x2 damage multiplier

dusk nacelle
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still, bone arrows on whatever should do the 3x is a little nutty

gentle dock
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Crossbows take the biggest W since if you use them for hunting then the tier does not matter

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Copper bolt in a windlass is basically just as good as a steel bolt for bear hunting

dusk nacelle
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thats what makes the bone arrows so good, since they do about as much as steel (or from what i could tell exactly as much on polar bears)

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just by nature of not dealing with the armor

fallow surge
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Ranged weapon damage was mostly unchanged, except for all ammunition dealing the same damage, just different damage tier

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Hm, ok

fallow surge
dusk nacelle
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nah the break chance is fine imo

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the fact they break often and are only farmable via bowtorns means there's an actual reason to harvest bowtorns now

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maybe it will end up being a bit more balanced when you swap the longbow/recurve mult? havent messed with the bows enough post update to really say how overturned it might be

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just kinda went into a superflat and tested some of the stuff

lyric marsh
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oh the update's out

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will test later today

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bow mults absolutely need to be swapped

flat compass
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he said he wanted to fix it up

fallow surge
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They can make a pull request

flat compass
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@lunar robin

lunar robin
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We are having a problem with the sabres causing crashes

fallow surge
fallow surge
lunar robin
fallow surge
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Do you have a mod for meteoric steel?

lunar robin
fallow surge
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or compat mod for it

lunar robin
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Just the iron

fallow surge
lunar robin
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Sounds good let me force it

lunar robin
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Wait now it saying overhaullib what

fallow surge
lunar robin
fallow surge
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Also, what the hell is this, there is no such item in armory

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Find mod that adds it, it causes the crashes

lunar robin
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Says it compatible with Armory

fallow surge
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Apparently it is not

lunar robin
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Hmm okay I'll look into this, thank you for your help

lyric marsh
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peeps who have tried the update, was my prediction correct that spears are busted now?

spare current
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what was the update anyways

lyric marsh
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total weapon damage redesign

spare current
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wait

lyric marsh
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weapons are now split into damage tiers

spare current
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copper and lead have identical damage now?

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YESSSS

lyric marsh
lyric marsh
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those should work same as before

spare current
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maybe i should check firearms thread

turbid pilot
# lyric marsh total weapon damage redesign

I might be stupid, but damage redesign how exactly? from me just quickly poking around in the creative inventory before work I don't see a lot of changes but I don't know the mod by heart.

only real change I noticed immediately was my steel longsword now doing 4 damage one handed where I think it was 5* before

lyric marsh
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everything has damage categories now

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and does the same damage at every material tier, only changing damage tier

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this will be a lot easier to balance

turbid pilot
#

Was that not what we had already? I must be blind then

#

Thx for the headsup

lyric marsh
#

it seems onehanded weapons do 4, hybrids do 4/6, and 2h only do 8

#

also, when tier isn't met damage is always halved now

#

so you could say, use a falx for 4 damage or use a spear inefficiently for 3 twohanded

#

i like that

turbid pilot
#

What happens again if you exceed a tier? Playing a blackguard on my world and that has become more relevant with the other recent ish update that gives me an extra damage tier for slashing

lyric marsh
turbid pilot
#

Aha, thought that exceeding the tier got me a damage boost for some reason.
Aight thx for the clarifications

gentle bane
#

Maybe it would be a good idea to rename damage tier to armor penetration

ebon rune
#

it will be confusing because only players have armor

turbid pilot
#

It would be more instinctive to me then damage tier is.

lyric marsh
#

nah damage tier is fine

#

damage, damage tier

#

instead of damage, armor penetration

gentle bane
#

Can we get damage represented by dice rolls and ap? Something like 2d3 4 etc

slate valve
#

Dice rolls? Why dice rolls?

#

It's just a flat number

gentle bane
#

To add rng into the game

#

Damage range could be representative of damage multipliers on player model

slate valve
#

That's a terrible idea both for balance consistency and player experience

gentle bane
#

It wouldn't be confusing at all

slate valve
#

I disagree

#

People are already reporting that entities have a different HP value than what they really do because "X animal takes Y hits to kill", it would be a mess

#

Plus I have no idea what positive thing it would add

#

Rng isn't inherently good

unborn robin
#

Hi guys I have issues hitting some stuff with vanilla spear, like chicken etc, how should I do it i watched some videos but im new

slate valve
#

The values in the spreadsheet for enemy/weapon balancing doesn't take into account entity resistances, right? It assumes optimal damage? So a brown bear will, in the best case scenario, take 8 hits to kill with a 2h melee weapon?

gentle bane
unborn robin
#

I use combat overhaul

lyric marsh
#

vanilla has an arbitrary frame on which the raycast in the middle of your screen activates

#

here it's active for the entire thrust

#

in co, just angle it right

#

or shorten it if you really are in a bad position

#

m2+scroll

unborn robin
#

shorten is for shorter range right ?

#

but why i cant really see my weapon when i aim d own, shouldnt it follow my camera view ?

lyric marsh
#

do you have ifp enabled

unborn robin
#

no

#

it says its bugging on my screen when its enabled

lyric marsh
#

then restart the game

wary swift
# fallow surge

That's not the mod you're thinking of, it only makes falling meteorites appear, not change meteoric iron.

lyric marsh
#

quarterstaff also gets 8 damage?

#

that's nutty

fallow surge
#

8 for top strike, 6 for side strikes

lyric marsh
#

should say that on the tin

fallow surge
#

πŸ€·β€β™‚οΈ

#

Technically I can flood the item description with each attack stats

#

Would it be helpful? I doubt that

lyric marsh
#

quarterstaff is probably the most buffed weapon from this update regardless

#

it used to have low damage and low tier

#

great as a cheap self defense weapon

#

now it's an actual considerable combat option

fallow surge
tranquil onyx
granite storm
#

maltiez, do you have a link for me to read up on damage and armor calculations of co?

#

are halberds battle axes or spears?

granite storm
#

Im asking bcs im the sweatshop smith that needs to smith gear for everyone on my server and idk what to smith for whom

lyric marsh
granite storm
#

where can I find pinned messages? sry im unc

granite storm
lyric marsh
#

no it's not a spear

lyric marsh
#

it has its own prof

#

and it's a blunt weapon

granite storm
#

what class is proficient in staffs? the malefactor?

lyric marsh
#

glockmaker

granite storm
#

malefactor can do - oh

lyric marsh
#

every weapon shows its proficiency in the tooltip

#

right at the top

granite storm
#

ill check that once everyone is assembled again, tyvm

#

and halberds are its own thing too then?

lyric marsh
#

yes, only halberds

granite storm
#

what are they designed for? also clockmakers

lyric marsh
#

hunter has the prof for them

granite storm
#

cool, made my hunter a voulge

lyric marsh
#

you can change the length of halberds

#

m2+scroll

granite storm
#

can I do the same with claymores?

lyric marsh
#

and the thrust attack does piercing

granite storm
#

built one but realized I cant swing at all in caves

#

and thats usually where I fight

lyric marsh
#

no greatswords have a parry instead

granite storm
#

goblin slayer was right all along

#

πŸ˜”

#

shortsword it is

lyric marsh
#

arming sword is like a shortsword for people who can use directional attacks

gentle bane
wary swift
granite storm
#

does the thrust do pierce damage with a sword or is it still slashing?

#

also, how do I know what type of damage the enemies use and what tiers of armor they wear?

fallow surge
lyric marsh
granite storm
#

thx guys

lyric marsh
#

since the repeater can only take flint and copper bolts, could its tier be increased to 3?

#

so that it's not stuck on a tier of 1

fallow surge
#

I will look into it, I will probably allow all bolts to be used with it

hollow pasture
lyric marsh
#

the other crossbows feel a lot more powerful now

#

partly due to the pretty rounded numbers

#

windlass headshot 50.0 damage πŸ‘Œ

turbid pilot
spare current
fallow surge
lyric marsh
#

i'd rather headshots give the target a massive movespeed penalty for a couple seconds

#

exceeding a certain power

#

the problem i see with that is low movespeeds look extremely janky with movement animations

#

as they don't have speed scale or anything

spare current
#

i think headshots are fairly balanced if we're going for realism

#

theres also the second chance mechanic

lyric marsh
#

player headshots and entity headshots are different

spare current
#

ohh

lyric marsh
#

to a player that would be 80 damage

#

also an observation

#

after playing clockmaker reloads feel a lot more satisfying when going back to normal speed

#

the animations really lose their weight at hyperspeed

spare current
lyric marsh
#

it's already low

#

1.25x

gentle bane
#

give clockmaker increased reload speed after killing/hitting/headshot?

#

I would say that I dislike weapon proficiencies as they are, it just really cuts out option if you go by what deals the most dps with current class

round copper
#

Is there any real reason to use different directional attacks except for when it gives you a different damage type?

civic dragon
round copper
#

Ohhh nice

#

So it's a bit like mordhau

civic dragon
#

Yes, exactly, 75% of the reason I can't live without this mod, lol.

glass tiger
#

if i want to edit values like the aim or hunger debuff where must i do it? here or somewhere else

glossy oracle
#

combatoverhaul_0.12.7.zip\assets\combatoverhaul\patches

glass tiger
#

i am trying to edit this completed one

#

this seems like it is the individual pieces

#

@fallow surge apologies for the ping but do you know how or where i can edit the values specifically for the completed chain body armor instead of individual pieces?

warm garden
glass tiger
#

oh, nevermind just did

#

i looked at itemtypes last time

#

didnt see patches, thank you

warm garden
glossy oracle
#

ah you found it good

glass tiger
#

yes, i did. thank you regardless

mighty nacelle
#

I noticed that you rebalanced a lot of things. Is there a summary or something so I can glance at all the balancing changes? or will I have to diff the jsons myself?

crystal depot
#

Seeing this in the logs
12.1.2026 15:35:26 [Warning] [Overhaul lib] [HarmonyPatches] (game:chicken-hen) Listed colliders that were not found in shape: Body, leg right, leg left, thighs right, thighs left, throat
12.1.2026 15:35:33 [Warning] [Overhaul lib] [HarmonyPatches] (game:drifter-tainted) Listed colliders that were not found in shape: R lower arm

wary swift
glass tiger
#

but i did get it working for the chain, which i wanted most, thankfully

round peak
#

anyone figured out why combat overhual crashes when picking up a bow from Nyda villiage?

#

I have tried to narrow it down, but it does not appear consistent

#

im addiing this,. idk how long it lasts. but it contains all the crashlogs

#

and it shows me disabling things and then adding the new crashlog into it

#

Unfortunatly, I have had to give up. It seems like my methodology has an error of somekind. I ended with narrowing it to three. activated all 1 after the ohter. all seemed to work. And then it dident the next time i tried. each time I created a new world to find the excat same bow (guard tower main gate first floor)

zenith nexus
#

The mod made this fight a lot more fun

lyric marsh
#

definitely leaps and bounds above its vanilla iteration but it's still the same fight under the hood

#

would need much more fundamental change to be good

viral blaze
#

someone made a mod to make armorer kits for this mod cheaper lol

lyric marsh
#

how can it get any cheaper than 0.25 ingots

zenith nexus
gentle dock
#

enclosed room + immobile boss means the fight is always going to be a snooze fest

round peak
#

has anyone solved the issue of longbows crashing the game?

#

or do you guys, just avoid picking them up?

fallow surge
#

Also yeah, guys, have you solved it?

round peak
#

holy shit!

round peak
#

its the first bugged item I found, which means that I could avoid it potentially and still use CO.

#

or are there other items?

#

I swear if I have been trying to solve a problem that I have created and fixated on for days xd

#

I will cringe hard

crystal depot
#

Still, it ought not crash the game?

round peak
#

honestly thats, beyond my understanding. I thought that I would eventurally and inveitably get a longbow and lose my world again

#

but if its limited to simply dont steal. that I can do

fallow surge
crystal depot
#

ah, well, then. Simple enough.

#

It's not a normal longbow, Andre.

#

I'd just keep playing and see if you have problems with any others.

round peak
#

im such a :::::: Noob... I can not belive how much effort I have put into solving this nonexisting issue

#

i geuss il reupdate all the mods again. I have been reverting backwards to see if that would solve the issue xd

lyric marsh
#

enclosed rooms have a lot of gameplay potential, even with a crippled target

crystal depot
#

my least favorite kind of gameplay, but some people love them

lyric marsh
#

they just didn't do anything that would make the fight work

#

eidolon feels like they made a placeholder prototype for a boss and then gave up

#

erel at least, as much as it's hated, has some merit and functions as a bossfight

#

reminds me of classic monster hunter, even if not in a good way

glossy oracle
#

I never got to the boss fights as I was to scared to jump into eidolons hole or erel whoever is the first location :"D. So they don't have a gimmick like Ender Dragon in Mc? Would that not compliment it more to have a gimmick mechanic than just straight forward bonk bonk? It be interesting to use some machine which keeps it alive and destroy it while he spawns either some creatures or shoot stuff.

#

Didn't play any of those so I don't know if something like this is already implemented, but vanilla combat is just eh so having gimmick mechancis just fits more?

tranquil onyx
#

Maybe it didn’t need to be anything else/more interesting and the important thing was just having the location β€žout of the door” for players to explore/see.

Not that it matters much for CO though - let’s not dwell on it

#

I think there might have been a discussion held with this change in mind ~2 days ago, but was this made to also accommodate for a WIP patch that will aim to balance melee weapons?

#

I’m curious more than anything - the change itself isn’t super significant anyway

fallow surge
#

It makes it easier to balance and also to explain to ppl how it works

#

The purpose of 75% was to make it easier on players, but it seems there is no need in it

tranquil onyx
#

πŸ‘Œ

hollow pasture
crystal depot
#

@fallow surge not sure if you want feedback on Vanity Slots here or a new channel for it, but it seems to be looking for PlayerLib on shutdown ('dispose'') which is erroring out.

warm garden
#

Does Sneaking do anything to effect the steady aim stat (as in sneaking will steady your aim)? I always do that instinctually but its that actually a thing in CO?

warm garden
primal quest
#

Hey, my world had the following patching errors, and just wanted to make sure if this gonna break something eventually:
13.1.2026 16:40:37 [Error] Patch 3 (target: game:itemtypes/wearable/seraph/armor-hide.json) in combatoverhaul:patches/armor-hide.json failed because supplied path /attributes/statModifiers is invalid: The json path /attributes/statModifiers was not found. Could traverse until /attributes, but then 'statModifiers' does not exist.

fallow surge
ebon rune
#

bash attacks does not have terrain collisions

#

is it intended?

primal quest
fallow surge
ebon rune
fallow surge
primal quest
#

Oh nice, thank you!

wary swift
elder saddle
#

@fallow surge Many of our players have been receiving the same crash, wanted to know your input

fallow surge
#

This is just an exception in vanilla code

round peak
#

hei, is there a ideal order of installation

#

currently, I have collected all other mods. I have ensured they function. no crashes, warrnings etc

#

now its Attribute Rendering Library, Extra Firearms [FORK], Overhaul lib, Combat Overhaul: Armory, Combat Overhaul, Swords, Firearms, Crossbows

fallow surge
#

There is no special order, you just drop mods into folder, and start the game, thats all.

round peak
#

I have redone everything due to CO, and ARL breaking

#

okay, im taking every measure to make sure im not messing it up again

glass tiger
#

is something wrong with my game or is this just how CO works? the bow appears to have no sound when you draw back an arrow. it still makes a sound when shooting, though

glass tiger
fallow surge
glass tiger
#

modern bows dont have that problem and some wood types are flexible enough to not hear it, but like

#

a historical english longbow for example of yew wood, you can hear it

#

not like we're using proper conditioning on something like the crude bow either lol

dusk nacelle
#

Even modern compound bows make some noise muted as it is

#

It’s not as loud as the arrow sliding against the stave but yeah

fallow surge
#

I never heard a bow make a sound when drawn

#

May be for some old bow in a completely silent room, may be

dusk nacelle
#

Do you shoot bows?

fallow surge
#

I did

#

Both historical long bows and historical composite ones

#

Though all under 64 pounds

#

On release - yes, on draw - no

#

Though on release string makes all the noise

dusk nacelle
#

It’s usually caused by the string rubbing against the notches on the staves, and at worst the stave is splintering and dying

fallow surge
#

Anyway, there is no reason to have stereotypical laud gamy screeching sound

dusk nacelle
#

Yeah they’re supposed to be quiet, bows making sounds is usually a signal something is wrong

uneven nymph
#

Hi all, AIA if I'm in the wrong spot. I keep getting a crash report that is pointing to overhaul lib. My experience to read and understand code is minimal at best, so I'm not exactly sure what I'm looking for here. Is it this mod or something else?

uneven nymph
fallow surge
#

Compat mod that is not compatible with the mod it adds compat with...

split verge
#

does armor take extra durability damage if the incoming attack is higher tier than the armor itself?

crystal depot
#

you mean a line of archers doesn't make a sound like a creaking door?

#

hollywood lied again!

fallow surge
next wasp
wet niche
#

will there be an update in the future where damage values for one handed version of weapons like longsword and spear will be shown?

pallid ivy
#

is there a spreadsheet for the resistances and hp of mobs?

#

we know there's a pinned one for their dmg and your armor but that's not what we're looking for

slim inlet
#

There's also their HP in there

pallid ivy
#

really? didnt see it at all but also our UI for sheets is bugged

#

ah found it

#

now we just need their resistances

wet niche
dusky widget
#

hey, is here the right place to ask about the changes to aiming system, or should i rather ask in bullseye thread?

lyric marsh
#

here's good

#

also, there haven't been any changes to the system to my knowledge

#

just weapon stats

#

unless you mean the system as a whole

dusky widget
# lyric marsh here's good

i wanted to ask if there's a way to increase aiming skil, by progressing, instead of just decreasing the config

lyric marsh
#

no

fallow surge
#

RPG system is out of scope of this series of mods

lyric marsh
#

you can take hunter for the prof which is massive

#

and wear less armor

dusky widget
#

also, it seems like most of combat overhaul: armory armours locked behind clothier skill, wanted to confirm if that's true

lyric marsh
#

armory mostly separates existing armor into pieces

fallow surge
#

Where did you get this information?

lyric marsh
#

no crafts are tailor exclusive

#

tailor can just get some things slightly earlier

dusky widget
lyric marsh
#

don't keep your mouse on it

#

it cycles

dusky widget
fallow surge
lyric marsh
#

two crafts, one default, one tailor

#

tailor can make it with a bronze nail, everyone else needs iron

dusky widget
#

ok, that explains it

dusky widget
#

i stand corrected

fallow surge
#

2 jerkin sets and 2 gambeson sets

lyric marsh
#

i like co's system more, especially post rebalance

dusky widget
#

btw, what is middle-only armour?

fallow surge
#

Chainmail

dusky widget
fallow surge
dusky widget
glossy oracle
fallow surge
dusky widget
glossy oracle
#

I mean there no middle armour excpet chain or armor taking outer and middle. There is also not much choice if you don't want to wear metall? I mean it's either laminar wood / bear / jerkin / hide / gambeson for early game if you dont wanna use any metal

#

You could just go in sp and creative and check it out yourself^^

fallow surge
dusky widget
#

i already found tin and iron deposits

glossy oracle
dusky widget
#

but still only surface copper

glossy oracle
#

you could just buy blackguard armor parts

#

if you have luxury trader i think he also sells forlorn

#

it's damaged but still good protection

#

but if you have tin?

#

why not make tinbronze and iron?

#

like worst case you just pan 20 nuggets make copper and then tinbronze

dusky widget
#

nah, i have tin bronze, but i dont want to rush the iron anyway

glossy oracle
#

Make leather armor?

#

You got a saw

lyric marsh
#

bronze chain is good

glossy oracle
lyric marsh
glossy oracle
lyric marsh
#

chains have a different recipe from vanilla

#

they give you 4 at once

dusky widget
#

i mean, its not like i dont want metal armour, i just dont have materials for it currently

lyric marsh
#

so get your smithing slave ready or if you don't have one work metal for a few minutes

dusky widget
#

interesting ore gen is brutal sometimes xddd

lyric marsh
#

you can def make a helmet or pants

dusky widget
lyric marsh
#

so what do you not have any material

dusky widget
#

thats literally all i have XD

lyric marsh
#

oh smithingplus

glossy oracle
lyric marsh
#

that'll let you ride out quite a bit

glossy oracle
#

Just get the iron

lyric marsh
#

just go get a tiny bit of cassiterite and you'll never run out

glossy oracle
#

and be done or just dont cry that you dont have enough tinbronze

dusky widget
glossy oracle
#

thats very easy

#

compared to vanilla but hey

#

just get iron and get your armor this no need to do anything else tbh

#

or next time you play just reduce the ore gen if you dont want to "rush" it

lyric marsh
#

iron rushing is boring

#

makes the game too easy too fast

#

i like to cavemaxx

glossy oracle
#

but he plays with interesting ore gen which throws trillion of ore at your face.

#

Which is per se fine if you use reduced nuggets count etc

lyric marsh
#

no idea never used that

glossy oracle
glossy oracle
#

enough for a lifetime many times

lyric marsh
glossy oracle
#

Either way vanilla with 100% ore deposits is to much too arguably

#

So best way to go against ore progression is to tweak ore gen on world creation and reduce nuggets for each quality of ore

lyric marsh
#

looks like a cave to me

glossy oracle
#

poor = 1 medium = 2 = rich = 3 bountifull = 4

#

yes I like the mod for the more advanterous mining projects

#

but you gotta tweak the amount which you can

#

so those huge mines are more spread and less Op

#

Cool way to play and make outposts for each big Mine

#

Get the xray mod and interesting ore gen and play around with it

mystic arrow
#

All you need is bones for the sewing kit

#

And 4 flax fibers

lyric marsh
#

that's tailor only

#

needs copper by default

#

which isn't really an issue here

fallow surge
#

Dont tell me these are ore veins...

fallow surge
glossy oracle
#

It tweaks cave in mechanics now better than it used to do so lol, you could break the grond and the ceiiling comes down. Now it works similiar to vanilla cave ins with the change that fallen rock is "gravel" imitating shattered rocks.

#

It is by margin a lot more ore than vanilla I am pretty sure at least. So it's really necessary if you want to have a more balanced gameplay experience reduced ore drops / reduced nuggets based on quality. The nice thing is also those veins generate with mixed quality or mixed metal types within another metal. Makes it a little spicier

#

Just like irl some ores are found together with other ones.

scenic arrow
glossy oracle
#

and it's a lot more accessible

glossy oracle
#

but just compare it to vanilla with blockeroverlay it is at least 3x the amount

#

well your main statement is it's the same as vanilla which is inherently wrong.

#

As you stated I was wrong that this mod makes it a lot more ore

scenic arrow
#

I am sleepy

glossy oracle
#

I doubt it still as it has different layers of ore and mixed ores

#

it can't be the same by defintion as it is 1 vein vs vanilla multiples veins

scenic arrow
glossy oracle
#

which first you have to find and get

#

I did

#

and when I compare what I see number wise and what I know I would get in vanilla and find

#

it's a huge difference

scenic arrow
glossy oracle
#

So in vanilla finding 1 ore vein is like a god gift but it also depends on worldgen settings I never played 100% always 20%

dusk nacelle
#

All vanilla ore generates in flat discs

glossy oracle
#

and by comparision if lowered both to low values the interesting veins are bigger as it's just 1 vein by the logic unlike the vanilla ones where 1 vein disc is just one chance

dusk nacelle
#

Interesting ore gen applies β€œveins/tubes” which isn’t as terribly realistic

dusk nacelle
glossy oracle
#

it's by design

#

another preview from the mod itself but you get my drift?

#

It's all centralized and inherintly a lot more than vanilla ore gen

#

in vanilla you'd have something similiar to the top left of the image

gentle bane
#

isn't this #1260976245374582886?

lyric marsh
#

combat overhaul is an anagram of ore discussion

glossy oracle
#

Maltiez asked what mod it is

#

also it's the context of the guy before talking about which armor etc

tribal mist
scenic arrow
#

Aleo

#

How could i configure a specific armor debuffs or a set of armors, i disagree with the philosophy thwt brigandine is as heavy and as emcubering as plate and would like to change it,

wary swift
#

Can use the already existing patch mods if you're on the version of co that's compatible with them, iuno if they would still be after the armour/damage tier redefinitions.

scenic arrow
wary swift
#

Though, could probably still get them and use them as the core of the patch, and just change to new values.

wary swift
scenic arrow
wary swift
#

There's just json patches for most of that.
If not all.

scenic arrow
#

I Will look into it

#

Thank you

wary swift
#

It's much faster to delete than to copy-paste -> change or add everything from nothing.

scenic arrow
#

Laat question

#

Ehat can o use to open json?

wary swift
#

Notepad.
Notepad ++.
Vi, vim, neovim.
Emacs.
Nano.
Any modern ide.

scenic arrow
#

I was using a shitty browser page to just adjust some stuff qnd it gave me aids

wary swift
#

Other options are, of course, available.

#

I use notepad++, it is good enough and fast enough, doesn't nag me about updates, accounts, has ability to open files in different tabs and do multi-document operations.

wary swift
#

Also, if you're not already, use 7zip for the archives, not winrar or windows explorer.
It lets you update files when they're still inside the archive without repacking.

#

Caveats, however:
You have to keep the folder with the file you're changing open until you save the file.
You have to close the whole editor, not just the tab inside it (tested with notepad++ and vscode, maybe there's something that works with just the tab change).

scenic arrow
#

Hmm

#

Okay

willow hemlock
#

Is the steel poleaxe classified as an axe by mistake?

#

It's functionally the same as a halberd

#

Except that you can block with it instead of being able to adjust grip length

gentle dock
#

if we're gonna change it then it should just be given it's own role as a polearm

lyric marsh
tribal mist
#

You wanna make malefactor even weaker?

lyric marsh
#

malefactor is good

tribal mist
#

outside of combat, yes

lyric marsh
#

less damage to head, sling (actually good), clubs/maces, axes

lyric marsh
#

malefactor's default perks are laughably negligible

#

the only things worth noting is sometimes you get two shrooms instead of one and have a chance to pick up vessels

willow hemlock
lyric marsh
#

is it more pole than an axe? or is it more axe than a pole? that is the question

fallow surge
crystal depot
#

POLEaxe not being polearm?

#

shrug

lyric marsh
#

and so, politics were invented

crystal depot
fallow surge
crystal depot
#

sensible, then.

willow hemlock
#

considering polearm proficiency isn't a thing

fallow surge
#

Different grip and different way of handling, so there is zero reason to mark poleaxe as halberd

#

Then it is axe with spike and hammer, seems like axe proficiency is perfectly fine

hexed musk
#

@fallow surge crash log

fallow surge
#

I mean, I know exactly what is the reason here, just by chance, but just sending crashlog with words "crash log" is not a report. You need to at least provide context

hexed musk
#

well, I was crafting a chest. Had other crashes like those, at seemly random moments while doing random things like walking or placing blocks

#

I cannot see any kind of pattern

slim inlet
#

isn't it the meteoricsteelcompat mod again?

fallow surge
#

Openning handbook?

fallow surge
hexed musk
#

opening the handbook does not guarantee crashes

hexed musk
fallow surge
#

this one is the only known

#

ok, also kemono is incompatible

slim inlet
#

Kemono isnt compatible with much anyways blunt

crystal depot
#

I started watching my client-log in a powershell window while I play to see if I could find the cause of some occasional client-side hitching and weridness (probably from other mods).

In doing so, noticed there are a couple repeating lines about CO's colliders -- but everything seems fine (and doesn't seem related to the lag spikes I see). One mentions drifter arms, and I've encountered drifters since without any issues. So, if it's a bug seems to be a minor one.

lyric marsh
#

using simple crossbow makes me wanna use javelins instead

#

it's understandably underwhelming, but with javelins being a much more viable alternative for midrange piercing damage it's outclassed

crystal depot
#

Slings

#

oh, piercing

lyric marsh
#

i'm at iron and waiting for my traders to give me a trade for the composite prod lmao

#

so i tried to make it work with iron bolts

#

but then again, it is just a simple bow with wood and a bone tied to it

#

that gets outclassed fast too

crystal depot
#

I constantly forget about the traders

lyric marsh
#

i forget about them unless i need something from them

#

or have shit to sell

crystal depot
#

don't even think to check them when I'm trying to produce something

fallow surge
crystal depot
#

I tend to avoid drifters and haven't done much caving yet so I'd need to start farming stuff to sell them to generate gears

lyric marsh
#

ye olde war club is good enough for the surface varieties

#

and the caveman shields which are very strong for their tier

crystal depot
#

yeah, I can kill them easily enough

willow hemlock
crystal depot
#

just haven't made much of an effort

#

doesn't the halberd have a hook where the hammer is on a regular poleaxe?

#

that's what I remember from D&D anyway, lol

willow hemlock
#

usually yes, but that's mostly because the halberd is forged in one piece while the poleaxe has the benefit of modularity

fallow surge
#

Poleaxe is short polearm used in primarily with wide middle grip in close combat with elements of grappling, halberd is long polearm used in formations with short end grip with tactics "slash and thrust". These two weapons are very different. I have no idea why one can consider poleaxe a halberd

lyric marsh
#

any long stick with a blade at the end is a halberd

thick aurora
fallow surge
#

I tried making animation for shovel - I cant make it look good

lyric marsh
#

reminds me imma try the tool anims mod again

scenic arrow
fallow surge
#

But you can try

scenic arrow
crystal depot
#

how would that be a troll?

#

rather than just a lot of unpaid labor

#

I have drastically improved the appeal of your mod. Take that!

scenic arrow
crystal depot
#

ah

#

still

gentle bane
fallow surge
#

Typo

#

Bug*

crystal depot
#

Bell Ram

lyric marsh
willow hemlock
#

poleaxe proficiency!

#

well played

scenic arrow
ebon rune
fallow surge
#

yes

inner canopy
#

my logs are dying, over and over and over and over

glossy axle
#

idk whats causing me to insta crash :c
its gotta be a conflict, but i dont know what mod is causing it. in creative i typed in mete- and then crash. idk if its meteoric iron is beautiful, idk if its meteoric steel, or some other armor or weapons mod, but it happens when i look up all recepies for armor, leather, and i guess meteoric

slim inlet
#

It's seems to be once again meteoricsteelcompat which seems to be incompatible

glossy axle
#

i just typed st and it crashed

#

meteoric steel compat?

#

do i have to uninstall meteoric steel? :C

slim inlet
#

All I know is that it's incompatible with Combat Overhaul Armory

glossy axle
#

ghh..

#

will it eventually be fixed or is this mod no longer being worked on

slim inlet
#

Ask the meteoricsteelcompat author

next wasp
#

the compat is not compating

glossy axle
#

i forgor that the meteoric steel and the meteoric steel compatibilaty mod are different mods

glossy axle
#

sad..

#

@royal spindle
i looked at the vs mod page for it and they said it was okay to ping them

royal spindle
#

yeah it looks like combat overhaul updated and moved some files around

#

haven't had time to fix it yet

glossy axle
#

agh, okeeh

#

feel free to rumadge through my crash report, hope it helps!

royal spindle
# glossy axle sad..

fixed the crashes, update will go up tonight probably, fixing a few other things and finishing support for some forgotten armory sets

crystal depot
#

ancient music visualizer

warm mural
#

@fallow surge We are noticing that Clients are getting cpu Pegged with CO when They are taking damage or another player is taking damage.

Process to replicate :

  1. Equip Steel armour set, Chain and Gambison.
  2. Jump in a pit of Bed of nails or anything that constantly issues damage.
  3. Watch 1 logical Core max out on your CPU.
  4. Server will be unfazed.
fallow surge
fallow surge
#

Though, it needs to be measured

warm mural
fallow surge
#

And I mean all mods (may be except for worldgen)

warm mural
#

Ill do it with minimum mods, Primative survival and CO.

#

(primative just so i can have the bed of nails)

crystal depot
#

you've got client mods registering network channels the server doesn't know what to do with and a VOIP system talking about 'source Invalid Name'

warm mural
#

Yep will test with all those mods gone

#

Litterly making a clean enviroment.

crystal depot
#

just a hunch, but malfunctioning VOIP can generate a lot of traffic than can make other stuff fall over that's trying to use the same port

dusk nacelle
warm mural
#

Correct Doing it agian with Bed of Nails I get pegged up to 66% with 1 person.

warm mural
fallow surge
#

dont forget to restart the game

warm mural
#

Alright will do.

fallow surge
kind epoch
#

I have noticed this as well. Playing a UPNP server with some friends & my 7800x3d is getting 1 core heavy load with a noticeable increase during a temporal storm when we were out fighting

turbid pilot
#

What does the new "knightly" weapon proficiency do? I do not see any class give a bonus to it

lyric marsh
#

probably human mod

placid tartan
#

Be nice if successful parrying set the opponents attack on a slight delay

tranquil onyx
placid tartan
slim inlet
#

I don't see the point in stunlocking/delaying the attack of enemies if the player already have faster attack speed most of the time cat_shrug
Usually a shield or longsword/greatsword block is (was) good to just deny most drifter attacks anyways

placid tartan
#

...

#

I never once said anything about hostile mobs.

slim inlet
#

Oh PvP? Yeah CO isn't made for PvP

placid tartan
#

Thats very odd.

tranquil onyx
slate valve
#

Maltiez has repeteadly said PvP is out of scope

lyric marsh
#

just because co accounts for pvp doesn't mean it's balanced for it