#Combat Overhaul

1 messages · Page 36 of 1

green shadow
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its good protection against surface and upper caves drifters

iron rivet
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Monsters deal blunt?

lyric marsh
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drifters and eidolon

fallow surge
green shadow
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drifters do blunt
high tier drifters do either blunt or piercing
shivers and saw locusts do slashing
bowtorn and locusts do piercing
predators do slashing
herbivores do blunt

iron rivet
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Wait a minute, scale can be worn under plate now?

lyric marsh
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now all drifters do blunt

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it got streamlined

green shadow
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good!

fallow surge
green shadow
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good change

green shadow
lyric marsh
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yes

iron rivet
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I see

lyric marsh
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scale is cheap decent protection with balanced downsides

fallow surge
lyric marsh
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i never said it's noob only armor, just that it has highest value to noobs

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covers all three stats

fallow surge
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ok

iron rivet
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One more thing if I may

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Actually nvm it was a stupid question

lyric marsh
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my fav thing now is running primarily ranged with highly optimized armor

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this armor costs only 1% speed!

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actually no 6%

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ditch the chest and it's 1%

iron rivet
fallow surge
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Most of the speed debuf is in legs/feet

iron rivet
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So it's stronger than the vanilla counterpart

lyric marsh
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all armor is way better than vanilla

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well, contextually

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can't be fully protected wearing only gamb, but gamb is also way cheaper, yadayada

green shadow
lyric marsh
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the true ones

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i made them

iron rivet
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Fuckin hell I know nothing

lyric marsh
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all armor is way cheaper than vanilla

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vanilla plate is 72 ingots

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co chain + plate is 39 ingots

iron rivet
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Chain and plate together are only 39?

lyric marsh
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(higher protection and lower penalties)

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yes

green shadow
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making plate armor in vanilla requires an entire military industrial complex

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but it can be fully automated at least

lyric marsh
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vanilla plate is a noob trap you make once and never again

iron rivet
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I don't know how to feel about this. On one hand I'm happy there is less grind, on the other I don't like modding my games to be any easier.

lyric marsh
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here you will keep coming back for more

lyric marsh
green shadow
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you will definatly not regret it

lyric marsh
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i wish the game had features to make wilderness more playable

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like at the very bare minimum mapping mechanics and a compass

green shadow
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i technically play on wilderness survival but i heavily tweaked it to be less stupid

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there were a map mod, kinda

near valve
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I'm very curious as to why you think this

lyric marsh
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any questions?

fallow surge
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You can discuss tailor in another thread, tbh

iron rivet
lyric marsh
green shadow
iron rivet
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Because the alternative would be to refer to you as guyette

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I like it more than gal but not enough to use it still

next wasp
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I tried to look up leather recipes by pressing "H" on my leather and my game crashed

lyric marsh
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confession, the only reason i make coif over the full chain head is cause it doesn't hide my beard

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visuals are the main reason behind some of my armor choices

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@fallow surge recurve bow has a weird fov jitter when releasing the arrow with fov effect disabled

void scarab
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Unsure if this is the right thread to discuss armory weapons, but what're the go-to weapons that people like using? I've mostly stuck to longswords/sabers but I'm curious if there's any other standouts that play well with certain fighting styles

lyric marsh
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greatsword for crowd control

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falx for more ballsy crowd control

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club/polehammer for simple blunt greatness with good reach

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with poleaxe as the king of weapons that is the best at everything

split verge
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imo greatsword is the best because you can block and have no min range

void scarab
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Falx? I was under the impression it's worse than the other modded options

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But that's cool to know that is decent

lyric marsh
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it gets an extra tier and has the longest hit duration

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only downside is range

void scarab
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Interesting

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Wdym extra tier?

lyric marsh
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an extra tier over the others

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damage tier

void scarab
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I see

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And should I be running a shield with it? (I'm using a mod with wearable lights so my offhand is free)

lyric marsh
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yes because it has no parry

void scarab
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Will definitely try swapping then - I tried out quarterstaff since I had spare nails but was pretty underwhelmed

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Seemed alright defensively but otherwise quite clunky

lyric marsh
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quarterstaff is weak

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its upside is that it's cheap, has a block and parry and decent reach

void scarab
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I see

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In terms of DPS ignoring range, is falx the highest?

lyric marsh
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idk about dps, but general reliability yes

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it's hard to miss with the falx

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due to how long the hit lasts

void scarab
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And do shields have any penalty for being constantly equiped?

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(specifically the medium/light ones)

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Like a vanilla ornate shield bought from a merchant

lyric marsh
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light shields have no penalty except the default 20% hunger

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heavy shields have a 10% movement penalty offhanded and extra 50% while blocking

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also make co shields, don't use vanilla shields

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their parry is not full body protection

void scarab
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I see

gentle dock
lyric marsh
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quarterstaff is a cheapo shield with a weapon built in

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and it's good at that

void scarab
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Yeah when I tried using quarterstaff in archives, I ended up using it to parry enemies to run past them and close doors more than I did actually attacking with it

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Which tbf was still good

next wasp
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I can't parry with halbert :C

gentle dock
next wasp
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but I get 30% attack speed with halbert

gentle dock
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stick to it then

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you have 10% movement speed just backpedal

next wasp
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yeah that's kinda how I do it

atomic roost
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hey hey hey its fat halbert

dreamy bridge
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hey am i the only one who can't use ANY weapon with the mod ?

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i am all updated i just wanna know if it's a bug from the mod or mod non compatibility

kind epoch
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You can try to use VS Launcher to bugfix mod compatability because it lets you have multiple profiles that don't interact

dreamy bridge
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thanks for the tips it was an incompatibility with a mod adding swords

green shadow
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tried fighting double headed drifter in bronze armor while blocking, nearly died

lyric marsh
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or if you get hit on an unprotected part

green shadow
lyric marsh
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yeah that's typical bronze armor damage from specials

next wasp
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I crashed while trying to look at the armory section in creative menu

split verge
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is there a way to make the higher tier enemies spawn more often?

rigid mortar
split verge
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lol i mean in general

lyric marsh
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you can tweak spawnrates

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i believe it's in jsons somewhere

gentle dock
split verge
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can you do it just server side?

lyric marsh
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well go lookin?

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yes

split verge
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nice

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im sick of monsters that just bounce off my 3 layered armor XD

split verge
lyric marsh
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proly

hexed dune
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I love the Firearms mod
not because I use it but because every time I hear someone else melee fighting something nasty then stopping to say "okay you know what" and a gunshot, it's always funny

or the occasional "BEAR" followed by volley fire

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(I know Firearms has its own mod thread but I'd also consider it to be part of the greater "Combat Overhaul" mod umbrella)

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(Just wanted to voice a "thanks for making this")

green shadow
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warhammer states it has armor piercing

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does it mean i can smash bear heads with it?

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bears are like tier 8 blunt res?

warm garden
true nexus
green shadow
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to my suprise i was able to kill a polar bear with a spear while wearing bronze armor

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i got hit only once for 2.4 damage

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polar bears do only tier 4 slashing!

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thats still 24 damage on WS, but somehow my armor takes it very well

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i wear full gambesson and chail with plate breastplace and open helmet

gentle dock
gentle dock
lyric marsh
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that's because armor in co works

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unlike vanilla which says one thing then pulls extra modifiers from its ass

green shadow
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well, im glad that i smithed myself a full set of chain

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gambeson + chainmail is enough to wander around safely

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combined its tier 4 slashing which is enough for all predators

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i think when i get to steel im gonna wear full scale with tailored gambesson, for simplicitys sake

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tier 8 resist all

lyric marsh
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scale legs are 10% movement so be wary

green shadow
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even though im a malefactor, im thinking about buying a bow and using it

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meteoric iron arrows look very tempting

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tier 6 piercing ranged weapon

lyric marsh
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bows do slashing

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with more arrows you can make piercing arrows

green shadow
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yeah, i misspelled

lyric marsh
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bows sway A LOT

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and even more with armor

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i turn the bow sway down in config to make it less frustrating to use as non hunters

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also where are you gonna get feathers

green shadow
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i have some artic birds from a mod

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there were a mod that adds penguins too

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but i found it too much, penguins are everywhere, cant defend themselfs, drop okay amount of meat, feathers AND hide
also using penguin feathers for arrows does not make sense

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i could make an arquebus but its needs like 4 or 5 different items to be reloaded and i dont have leather yet for ammo pouch

lyric marsh
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my suggestion is look for a composite prod and get that

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make a latch

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can't go wrong with that

green shadow
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hunting weapon

lyric marsh
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much more reliable than a bow for non hunters

green shadow
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it does worse damage type and lower tier, i will not be able to hurt much with it

lyric marsh
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since you are looking at higher tier arrowheads you can up the tier

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only things resistant to that will be endgame monsters

green shadow
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meteoric iron bolts is +1 tier, so it will be just tier 5 piercing
surface level monsters have tier 4 piercing, i think?

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i might as well club them to death, they are not scary

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also, i love you can make flintlocks at steel now

lyric marsh
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wdym now

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always was that way

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if you have a schematic you may want to wait for steel and make yourself a proper gun

green shadow
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really? i thought it was a recent change

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https://mods.vintagestory.at/moreanimals this mods adds more bird variants including those that spawn in artic climate

More Animals Mod
This mod adds new animals for you to hunt or nurture as you please, currently this mod includes:

Ring-necked Pheasants which will spawn in grassy or shrubby temperate areas between 6 and 28 degrees C
Wild Turkeys which also spawn in temperate areas, but forested ones
Golden Pheasants that spawn in forested tropical areas betwee...

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or subartic rather

lyric marsh
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though i don't see how you'll be getting steel, since no flax at poles

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farming killpits for days i guess just to get a pulv working

green shadow
# lyric marsh though i don't see how you'll be getting steel, since no flax at poles

im not on the poles though, i have set starting climate to icy but i didnt made any more adjustments
flax dont spawn here yes (nothing besides rye does), but i could potentially grow it if i find seeds
i didnt found any seeds nor i need to, because im playing with Wool mod and it allows me to partially make sails from wool
linen itself i just buy in bulk from traders or get it from drifters

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i already have one full set of sails and im about to make another one

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i temperature gets too low - its gets so harsh its no longer fun
i played with lowest temp climate and lowest world temperature and it was a torture
cant even make a fire to warm up because there is no grass anywhere, you have to get it from cache

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also no traders, and no clay deposits ever

kind epoch
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Masochistic world gen settings

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If your looking for winter apocalypse look into the long dark

green shadow
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i actually liked that game a lot 🙂

next wasp
iron rivet
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What's a good generalist weapon?

lyric marsh
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poleaxe

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objectively best weapon

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otherwise falx

iron rivet
lyric marsh
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falx

iron rivet
lyric marsh
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yes because of its extra tier

iron rivet
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ah coolio

green shadow
lyric marsh
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doesn't matter the class, prof is just a bonus

green shadow
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i like to play into class fantasy

iron rivet
lyric marsh
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halberds are nice

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you have a prof with them

green shadow
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halberd does both piercing and slashing

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get yourself a meteoric iron one

lyric marsh
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but they have no parry

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which is the weapon's big downside

green shadow
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i feel confident with just keeping distance with a long reach weapon

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i use long axe or clubs

gentle bane
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evading enemies is fine

iron rivet
lyric marsh
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no

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but you can offhand a shield with that

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can't do that with twohanded weapons

green shadow
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i dont like shields personally

lyric marsh
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i use weapon parries instead of shields when possible

iron rivet
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in CO the antique armors are better versions of iron plate as well yes?

green shadow
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you mean blackguard and forlorn?

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they are sidegrades

iron rivet
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yes

lyric marsh
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yes, forlorn is lighter and bg has higher downsides but higher defense

green shadow
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they are both better, but they take both layers

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so no chain underneath

lyric marsh
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i really like bg for melee

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bootleg steel plate

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and swag af

iron rivet
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No chain? So iron + chain is better?

lyric marsh
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no

iron rivet
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Ah so iron is as good only if it has chain underneath

lyric marsh
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yes that's always implied

iron rivet
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Okay, good to know.

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If only these armors were easier to find, but I do have bg chest.

lyric marsh
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repairing it is easy

iron rivet
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I know the th trader sells them but I'm saving up for elk

lyric marsh
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well in vanilla that's the ONLY way you get them

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in vanilla afaik they don't appear in any lootpools

iron rivet
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I've found the title screen ruin yesterday, the one with the ornate shield

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in the room next to it there was the bg chest on an armor stand

green shadow
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i noticed i dont really use sling that often

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now that i have armor, its much faster just to ran up to a thing and start clobbering it

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not complaining btw

slate valve
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That's the french knight mentality

lyric marsh
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though i think a good point was brought up today that answers malt's question of why crossbows are less popular than guns

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it's because monsters are resistant to them

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you can only deal full damage to specials with a windlass and steel bolts for example, and stirrup/latch with the bolts available at the time only do full damage to surface enemies which at that point aren't a threat

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this works completely fine from a dynamic standpoint and gives bows more ground later on in the game

fallow surge
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I suspect some other mod just breaks stuff

lyric marsh
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yeah that is a TON of mods

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that's like a star wars scroll

next wasp
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😅

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I'm not home now, I would need to test it later

fallow surge
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Why ppl ask me to make this mod not depend on CO? What do they expect from this mod?

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Have they ever played the game before posting this comment?

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Like, in PVE in vanilla damage tiers and damage types are irrelevant. And in PVP damage types are irrelevant.

lyric marsh
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i don't think the people even know what the mod does

fallow surge
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This is my first comment on this mod

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The mod description says exactly what the mod does

next wasp
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Do you have an idea which mod in my mod list could be causing the incompatibility?

fallow surge
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Ok, now this mod has another requirement

lyric marsh
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DAMN

next wasp
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Can someone explain what the damage tier does

lyric marsh
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if tier is equal or higher to enemy's defense tier, full damage
if one lower, 75%
if lower than that, 50%

fallow surge
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PvE, it is different in PvP and EvP

lyric marsh
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co's ranged lineup is the main reason i play tbh

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they are so satisfying to make and use

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if bullseye was merged into vanilla i would consider vanilla combat playable

fallow surge
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Btw, there is Bullseye, if you dont need melee or armor part of CO, you can use it. It only changes ranged weapons.

lyric marsh
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hence why i said bullseye

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it is how i got introduced to your mods, bullseye and its version of firearms (just before ovhlib happened)

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and ever since i have been taking every excuse to use them

fallow surge
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Btw, why ppl started to make "quivers" mods after I made my own?
https://mods.vintagestory.at/show/mod/36227
https://mods.vintagestory.at/show/mod/34270
https://mods.vintagestory.at/simplequiver
Whats the point of those?

Quiver exists in the game, but is hidden/locked. Anyway, who need backpack slot occupied by quiver with additional 10 slots for stackable arrows?
This simple mod not only unlock quiver, but also add possibility to carry spears - now quiver is more useable.
Quiver is craftable only by Hunter class (or any class with bowyer trait).  To switch off...

Simple little content mod that makes Quivers craftable! Also they hold hunting stuff!
Quivers cost 6 leather and a plate of copper, bronze, iron, or steel and are effectively 10 slot alternatives to mining bags.
I put screenshots of everything that goes in the bags at time of writing-- I'll either keep those up to date or I'll start exhaustively...

Enables the vanilla quiver that is currently inaccessible and adds a set of recipes for it. 
It functions as a backpack, and can hold:

Bows
Bowstaves
Arrows
Arrowheads
Spears
Spearheads
Knives
Feathers
Sticks
Bones
Reed basket traps
Fishing spears (if you have Primitive Survival)
Metal Bits (if you have Smithing Plus - broken arrows drop them)...

lyric marsh
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those have been a thing

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since vanilla has a disabled quiver

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it's useless cause it takes a backpack slot

fallow surge
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0.0.1 version of my quivers mod got more downloads in 2 days than total downloads of all these 3 combined...

gentle sonnet
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1/ "reading comprehension" and the (un)willingness to search the modDB for "I wonder if a mod already exists for this"
2/ probably a massive minority but maybe some of these are "My first mod" because all you need to do is enable the disabled quiver and maybe give it a new slot

fallow surge
lyric marsh
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i believe a few class mods reenable the quiver as well

gentle sonnet
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And I think it's Better Ruins (?) that adds a tower ruin where there's a corpse with a bow and that "vanilla" quiver next to it.

fallow surge
lyric marsh
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tyron has mentioned wanting to address spear spam soon, but there's such an easy solution to this, given bullseye both improves spears as a weapon by giving them iron and steel tiers and fixing spear spam

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i wonder why they haven't done it

tranquil onyx
lyric marsh
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yeah and it's a shame

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i would play on tops if ranged weapons were as cool as they are here

gentle sonnet
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Fairly sure PvE is still the general main focus. So "How do you wanna kill the basic mobs that exist" is mostly up to you since you can still dig a pit and throw rocks

lyric marsh
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i can forgive the placeholder melee raycast combat if there are (real) ranged options

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vanilla bows are melee+ more than anything

gentle sonnet
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rock :>

lyric marsh
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co ranged is the perfect blend of frustration and satisfaction

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you have control, but not too much

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and the range lets you make really daring shots

gentle sonnet
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faster to yeet a stack of rocks than fire sling bullets, costs nothing, you likely have like ten stacks in your inventory from mining, deals blunt damage so actaully pretty good against Drifters, ballistic arc makes it possible to chuck it over obstacles but at the same time you can throw them pretty far in a straight line...

lyric marsh
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what i'm saying is we need to brigade for vanilla to merge bullseye

tranquil onyx
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Does Bullseye make ranged damage % increases irrelevant?

lyric marsh
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yes but that can be (and has mods that do) patched

tranquil onyx
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By that feature alone, patches notwithstanding, it probably wouldn’t match vanilla’s idea of making the combat not complex

lyric marsh
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it makes it even simpler honestly

tranquil onyx
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I can see why people would oppose the idea of a more complicated ranged combat, is all

lyric marsh
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no arbitrary "accuracy" concept, no velocity differences, no damage differences

tranquil onyx
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Well, OK, what about shooting on the move?

lyric marsh
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recurve has no speed penalty

tranquil onyx
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And in vanilla no bows have a move penalty - that’s also a problem

lyric marsh
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they have a movement accuracy penalty iirc

tranquil onyx
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Well, even if they do, the point of contention remains the same: Bullseye makes the ranged combat a bit too complicated for what's needed for the game's combat system. As is ranged combat is very arcade'y and maybe it just don't have to be anything else than it currently is.

lyric marsh
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maybe if they rebalance bows to have actual range and the accuracy to be reasonable that would make it a weapon i can call ranged

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(would still lack the awesome animations)

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right now it's almost exactly like minecraft beta bow

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very short range low damage machinegun

gentle bane
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thing about ranged combat is that players movement doesn't have any acceleration so it feels mostly like rng for pvp
when it comes to pve target's animations ussually have some kind of offset and also can quicky change directions/speed, that combined with (imo) slow projectiles and delayed trigger makes for mildy unsatysfying experience

gentle bane
wooden light
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How is the backpack slot in the character screen used?

lyric marsh
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it's the main element of randomness when shooting

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i've gotten used to it

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it gets better or worse depending on your steady aim

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hunter's 50% reduction perk makes it pretty much a non issue

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my only complaint is with bows, the random "jumps" are too common

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one of those happening as you release your arrow is pretty much a guaranteed miss

next wasp
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is the bow compatible with the xskills stuff?

lyric marsh
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unless you're hunter, then it's negligible

lyric marsh
next wasp
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I saw but some people complained it wasn't

tranquil onyx
next wasp
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I think it works for me too, at least it made me more accurate

lyric marsh
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accuracy works different in co

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bows are 100% accurate, the inaccuracy factor is sway

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in vanilla it's an rng cone

next wasp
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what I mean, after upgrading a specific skill (forgot name) I hit my enemies more often, so more accurate, idk

next wasp
lyric marsh
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oh then you absolutely do not benefit

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unless it's projectile speed

next wasp
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idk I hit better now?

lyric marsh
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placebo

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it happens

next wasp
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...

lyric marsh
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for example i thought for a long time musket was more accurate than the other guns

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nope, same moa

next wasp
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english isn't my first language and I can't seem to explain myself so I give up

gentle dock
split verge
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i have become a super warrior

lyric marsh
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i have become a super swampman

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a true fan, swagged tf out

lyric marsh
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combatoverhaul ranged hunting scratches an itch no other game does, despite the often retarded animal ai

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hunt is the closest it gets to that as a fully fledged game, but that's a pvp game where you can get jumpscared by a bushwookie back to lobby

turbid pilot
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Sorry if this has been asked a lot before.
But does the stab animation on the longswords actually do piercing damage as one would think or does it only do slashing?

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I know the poleaxe from the armory mod says it does both so I would think not. yet you would assume a stab does piercing damage so maybe its just not labeled?

fallow surge
turbid pilot
fallow surge
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You dont need to put them here, just read them and compare the differences

north geode
# turbid pilot

I think he was tellinf you to read it bc it answers your question.

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But perhaps the question was more of “please make it do piercing”

turbid pilot
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No I legitimately was wondering. Sorry if it was a stupid question. I was not expecting to get the modders attention

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I thought maybe it was just not labeled or something cause it was only for one direction

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Nevermind

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Sorry

warm garden
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Question about that, are the reworked shortswords supposed to still deal slashing damage and not piercing?

iron rivet
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Is wearing plate leg pieces worth it even with the speed debuff?

fallow surge
gentle dock
iron rivet
lyric marsh
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then make jerkin legs temporarily

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put chain or scale over em

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i never wear plate legs unless i want to be invincible

next wasp
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I figured out the crash, I think it was caused by the meteoric steel compat mod

austere phoenix
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is there a way to get all the animations of combat overhaul minus the peircing, blunt, slashing damage calculations?

fallow surge
lyric marsh
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when people ask this i wonder, do they mean vanilla with co animations, or co without damage types

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i don't think even they know

austere phoenix
lyric marsh
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that's not how it works

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co redoes it fundamentally

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vanilla uses raycasts, co uses colliders, and co has its own math for everything (that isn't deceptive)

austere phoenix
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ah i see, well i guess i would like the colliders just minus the certain resitences to certain damage. I want just flat easily quantifiable damage

lyric marsh
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well you can just mod co to make everything one damage type and enemies to only have one resistance type

austere phoenix
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yea, true, i guess im just dreading the testing that involves

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i thought id ask if there was something out there before doing that

fallow surge
austere phoenix
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and then going back into the game and testing

fallow surge
austere phoenix
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i like a more hardcore feel to the game that carries on to the end game, so id want to make enemies deal meaningful damage even in steel armor

fallow surge
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So it is not about weapons

lyric marsh
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well that's not damage types, that's just math

austere phoenix
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dont enemies have resitences?

fallow surge
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...

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You are playing as player, not enemy

austere phoenix
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yes i know, but a weapon has slashing damage and a bellhead has resitence to it making the damage value not always the damage done

fallow surge
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what?

lyric marsh
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you are casting a broad net so it's hard to understand what your point is

fallow surge
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is it about player dealing damage to monsters and animals, or monsters and animals dealing damage to player?

austere phoenix
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both, if i deal damage to a monster certain monsters have resitences, also certain weapons deal certain damages, if i understand it correctly

fallow surge
#

ok, I just let Bolotnik deal with it

lyric marsh
#

damn

austere phoenix
#

well in anycase I am pretty sure i know what i have to do, sorry for the confusion

lyric marsh
#

i'm an outsourced feedback summarizer now

#

i would say the most controversial thing co does is make monsters highly resistant to piercing, and some people love their spears

austere phoenix
#

from what i rember, my biggest gripe was the end game armors making all lower teir enemies deal .1 damage

lyric marsh
#

but slashing resistance i think is a miscommunication because people don't look into how resistances work (can't blame them, that's not very straightforward info to get) and assume slashing weapon + slashing resistance is less damage

austere phoenix
#

i understand that, so if i deal 10 damage to a bellhead who has slashing resitence ill do like 3 damage or something

lyric marsh
#

no

austere phoenix
#

10 slashing damage

lyric marsh
#

if attack tier is equal or higher than defense tier, full damage
one lower, 75%
two or more lower, 50%

#

i don't even remember how i found that info tbh

austere phoenix
#

huh, i didnt know that. But after looking in the json files it says they have "default resist types" and then it lists their resistences

#

"code": "CombatOverhaul:EntityDamageModel",
"damageModel": {
"TorsoDamageMultiplier": 1,
"LimbsDamageMultiplier": 0.75,
"HeadDamageMultiplier": 1.25,
"CriticalDamageMultiplier": 2,
"DefaultResistsByType": {
"-normal": {"BluntAttack": 0, "SlashingAttack": 2, "PiercingAttack": 4},
"
-deep": {"BluntAttack": 0, "SlashingAttack": 3, "PiercingAttack": 5},
"-tainted": {"BluntAttack": 0, "SlashingAttack": 4, "PiercingAttack": 6},
"
-corrupt": {"BluntAttack": 0, "SlashingAttack": 5, "PiercingAttack": 6},
"-nightmare": {"BluntAttack": 0, "SlashingAttack": 6, "PiercingAttack": 7},
"
-double-headed": {"BluntAttack": 0, "SlashingAttack": 7, "PiercingAttack": 8}
}

#

does this not mean if i deal slashing damage to an enemy with say 2 slashing resistance it will take that into consideration and reduce my damage accordingly?

lyric marsh
#

literally all there is to it

austere phoenix
#

so what excatly does that part of the json file refer to?

lyric marsh
#

the enemy's resistance

fallow surge
#

On the not so dumb note: are 1h animations of 1.5h too slow?

hexed musk
#

WTF is "vibecode"?

fallow surge
#

They mean my mods are made by AI

iron rivet
lyric marsh
#

it's a small modifier

#

it's global it seems

iron rivet
fallow surge
lyric marsh
iron rivet
#

Oh.

fallow surge
lyric marsh
#

but that gives the sabre its edge

#

longsword is universal

fallow surge
#

I agree, but it feels not great to use it...

iron rivet
#

Why use longsword over the poleaxe if the latter is stronger? Aside from aura factor I mean.

lyric marsh
#

completely different usecases

#

short ranged versatile attack angles with 1h compatibility vs swiss army knife that has to be used a specific way in every scenario

#

(although its tier crosses almost any threshold i can think of)

iron rivet
lyric marsh
#

falx has an extra tier and no parry

iron rivet
#

And aside from that, been using the falx for a while and no monster dropped anything on the ground.

lyric marsh
#

that's vanilla

iron rivet
lyric marsh
#

vanilla.

fallow surge
#

Long sword 1h thrust is 1.4 sec long, short sword thrust is 0.9 sec

lyric marsh
#

co doesn't have that

fallow surge
#

hm...

iron rivet
lyric marsh
#

idk maybe just not implemented

fallow surge
# iron rivet Oh. Why?

I have not reimplemented it, and tbh, I dont see why I should, I dont see this mechanic valuable enough to spent time on it

iron rivet
lyric marsh
#

it's a super recent addition

iron rivet
#

Makes the falx more unique

fallow surge
iron rivet
fallow surge
#

And it is more code to maintain, and more palces for bugs

iron rivet
gentle bane
#

maltiez what do you think about turning enemies into gib/pulp/gore whenever too much excessive damage is dealt
rabbit getting but with greatsword, carbine etc

fallow surge
#

Out of scope of my mods

lyric marsh
#

damn if there's anyone i would trust to make a gore mod it would be malt

#

brutal story

fallow surge
#

I like animals, I wont make such mod

lyric marsh
#

understandable

naive sedge
#

Skip the gore.... what about model mutilations on players

warm garden
#

Would be funny if using to high of a caliber or big of a weapon reduced the drops like when animals die from fall damage

gentle bane
fallow surge
gentle bane
#

you are the only one that adds considerably more features and mechanics to amount of repetetive content

naive sedge
#

Just 1upping the idea :)

lyric marsh
#

sure feels like it sometimes

fallow surge
#

I'm spread too thin and quality of my mods suffers because of it

north geode
iron rivet
gentle bane
#

do they?

north geode
#

Ah ok

north geode
#

Never encountered this. When was it added?

lyric marsh
#

only their drops

#

if none are left, the corpse despawns

iron rivet
#

To be fair I only used that mechanic once when I was fighting drifters in creative to get used to them when they were first added

#

CO wasn't updated yet so I was in vanilla

fallow surge
#

Hm, I need an animator, it seems some ppl are very upset about CO animations...

north geode
naive sedge
#

Cuz guns...

fallow surge
naive sedge
#

One does not simply mame guns possible without people wanting more firepower

north geode
naive sedge
#

Tho im abit surprised no1 attempted modern firearms yet...

#

Every1 focused on realism and wilderness survival aspects XD

iron rivet
warm garden
# iron rivet There's already a mod which reanimates your weapons, unfortunately it has not be...

Requires: Combat Overhaul & Combat Overhaul: Armory
This mod currently adds/adjusts attack, parry or/and idle animations for:

Greatswords
Maces (this includes warhammers)
Falxes
Spears
Pikes
Light Shields
Long Swords
Long axe (With custom directional attacks!)
Sabres
Javelins
Short swords
Clubs

This mod also includes compatibility patche...

lyric marsh
#

only three weapons

#

two of which are very similar to the current ones

#

the greatsword is the most significant difference

iron rivet
lyric marsh
warm garden
#

Would love to see those directional long axe animations in the main mod, they only realy need a bit of polish

iron rivet
lyric marsh
#

but like why does that matter

naive sedge
#

Immersion

lyric marsh
#

when people are fighting they're gonna be in motion anyway and the body will be moving, and that only applies to multiplayer because no one plays third person

#

it's the nitpickiest of nitpicks

iron rivet
lyric marsh
#

first person animations mog vanilla and it's not remotely close

naive sedge
#

Well... third person mods

lyric marsh
#

but people are so hardfocused on the third person display

iron rivet
#

There are people who use 3p yk

fallow surge
naive sedge
#

Yeah.. i personally dont ise 3p but it has its merits

iron rivet
fallow surge
#

There are technical limitations of tp animations, that I haven't solved yet.

fallow surge
#

And there is a problem of belning with movement animations

iron rivet
fallow surge
#

I'm not an animator, I'm a programmer, also

lyric marsh
#

i see nothing wrong with the first person animations, unless they're not historically accurate or something (i don't care)

iron rivet
#

I know the basic principles of animation, though I don't have that much practice. Maybe I could help you?

gentle bane
#

in ideal world fp animations would be the same as 3p anims

fallow surge
#

I tried using hema moves for great sword, but they are not very practical in game

lyric marsh
lyric marsh
#

vsmc is terrifying

iron rivet
lyric marsh
gentle bane
#

imo it would be fine if you could make custom shortcuts

iron rivet
#

Speaking of before I forget, I was thinking of creating amod about human bandits with CO integration as a main focus. @fallow surge do you think your code could be used in part for the npcs' behaviour?

north geode
# gentle bane in ideal world fp animations would be the same as 3p anims

If you do that you’ll either end up with stiff, lifeless 3p animations or give people motion sickness/too much arms in the face in 1p. There’s a reason they’re usually separate.

And i say this as someone who usually uses 3p animations in 1p.

I have no opinion on CO animations btw. I didn’t notice them, which in my opinion is probably a good thing ( they aren’t flashy, distracting, or obviously bad). Next time i fight something ill pay more attention lol

gentle bane
#

the thing is that in irl you don't get these issues bc your pov is above your arms and in games your camera is ussually located between arms, immersive camera is this kind of thing

naive sedge
#

Youll need to be in multiplayer or 3p.to notice

iron rivet
fallow surge
fallow surge
iron rivet
lyric marsh
#

enemies still use raycasts in co afaik

fallow surge
fallow surge
#

they use vanilla code

lyric marsh
#

ah that's why it felt like a box

wary swift
#

I just got a bug where I'm unable to use any swords or bows from this mod. I'm not sure how this happened.

#

With the sword, it just looks like I'm holding alt, even when I'm not, and it doesn't respond to left click at all, but on right click it does that "hand forward" gesture.

#

With the bow, it's more interesting. My character knocks an arrow, and I get a crosshair, but it's the red cross.

fallow surge
#

Installation error

#

something is not loaded

wary swift
fallow surge
#

hm...

wary swift
#

It happened in the middel of the game.

#

I was able to use it just fine throughout the day.

fallow surge
#

there is a hotkey to turn off animations...

#

Ctrl+PageUp

wary swift
#

Oh, yeah, thank you. I didn't even know that's a thing.

#

No clue how I managed to do it.

fallow surge
wary swift
#

Or maybe something triggered it randomly.

fallow surge
#

Yeah, I made it use far away keys and with some rarely used key

fallow surge
gentle dock
fallow surge
#

But yeah, penalty on all stats makes them multiply, it needs to be only one penalty, ideally

#

1h attacks with 1.5h weapons I think should work like onehanded weapon, but with some single penalty to justify existing of 1h weapons

#

I needs revisiting...

lyric marsh
#

i use clubs onehanded over maces due to the bit of extra reach

#

and i can make it more powerful by twohanding

fallow surge
#

Yeah, reach is a considiration here...

#

Anyway, longs swords felt veeery slow, so they needed a buff

gentle dock
wooden field
#

I feel like the movement speed penalty for the bear pelt armour is excessive? In general it feels like an armour that would be used more by hunters so the penalties feel worse there.

ripe relic
#

The new firearm slings seems to break the backpack textures. I use vanity btw

fallow surge
ripe relic
#

Righto

fallow surge
green shadow
#

can you stack multiple slings of the same type?
like having multiple pistols ready to go?

fallow surge
gentle dock
#

You'll draw both of them at the same time and you'll be dual wielding them

iron rivet
#

I don't use the quivers and sheaths mod because I feared it would be incompatible with a mod I already use which makes the first two tools or weapons in the inventory show up on the player's back. But as far as I am understanding scabbards and sheaths give their own slots?

#

I'll have to test it.

tender scroll
#

Yeah they work independently. One is rendering the items in your hotbar, one is closer to clothing rendering, they shouldn't conflict

fallow surge
#

This does not make any sense!

gentle dock
#

lmao

fallow surge
#

Do I need to add "basing reasoning skills" as a requirement?

gentle dock
iron rivet
#

I downloaded the quivers and sheaths mod and noticed a comment mentioning how equipping bow holder and quiver bricked the inventory system but when I tested it everything was fine. Was the bug fixed or was it mod conflict?

glossy oracle
glossy oracle
wary swift
#

If I just take the old, pre 1.6.1 sabre animation files, and stick them where the new ones are, will they just work, or is there more than just animations that was changed about sabres? They feel kinda worse now.

#

I can't put my finger on it, so I wanna try to a/b test it for myself without changing mod versions.

glossy oracle
# fallow surge This does not make any sense!

The sanest approach to that is to not reply to it tbh, unless you thrive on having your blood pressure go up on that. Which can arguably enjoyable to some degree, if you can mock them.

glossy oracle
iron rivet
glossy oracle
#

But I never got the issue with being "slow" it's not that much slower. I guess the contrast with and without is strong but if that's the only armour and you don't have a class debuff for wearing it, it should be fine or not?

wooden field
#

I suppose it's just the penalty of the legs which seems huge, otherwise I'd trust them, but I know the biggest danger is bears and with a 25% movement penalty it'd always end in a melee

hollow pasture
wooden field
#

Do the barbed arrows do full damage to bears?

hollow pasture
hollow pasture
ripe relic
#

The Arming Sword shows up as a Blackguard's Sword in a sheath.

void scarab
#

How do people feel about a sling, especially compared to other ranged options available at endgame? Does it still hold up? And if not, what's the best non-firearm ranged weapon assuming no additional mods like extra arrows or whatever

#

Like say comparing latch crossbow vs sling with lead bullets

green shadow
#

despite the fact that it has blunt damage type, it is a good hunting weapon when using lead bullets

#

not against bears though, naturally

#

i dont really use it in caves cause it has a wind up and it would be better to just run up to things and start clobbering

#

Its servicable ig? Its a stone-copper tier weapon.

#

You can also buy it off the trader for a low price.

#

it cant really compete with high tier guns-crossbows or bows when using good arrows, nor it should

#

i say its definatly better then latch, you can reload on a move and it does better damage type

#

latch is tier 4 14 piercing damage with bronze bolts?

gentle dock
#

I'm pretty sure it even has a faster fire rate but might need to check that

gentle dock
gentle dock
green osprey
#

The guy should make it so you can make all weapons at all qualities

#

Cause I should be able to make a shitty Bronze Musket or a badass Steel Rossi Carbine

#

Would also be cool if they allowed us to make shitty Handgonnes, like just casting the barrel, putting it at the end of a stick, and allowing us to use whatever ammo in but it requires a lit Match

warm garden
# green osprey Cause I should be able to make a shitty Bronze Musket or a badass Steel Rossi Ca...

Extra Firearms has basically all of that already: https://mods.vintagestory.at/show/mod/33439

Original is Extra Firearms and like the original it needs Maltiez Firearms and Overhaullib
It would include the stats updated to line up with the firearms mod in damage, powder useage, and durability.
I also change the texture in the wheellock pistol and Bossi carbine to match the iron and steel textures.
Added the treasure hunter option to sel...

fallow surge
burnt agate
#

Hi, my friends and I have been using this mod on our server for years now, and I just wanted to say that I love this mod, as well as the other mods such as firearms. Even if I might've not always liked one specific change here and there, I appreciate the work and effort put into them by Maltiez.
Curse the change making tailored gambeson craftable by all classes causing my main to be even more useless though😭.

fallow surge
green osprey
timid heron
#

The last update of Overhaul Lib borks picking items up from the floor. I've dug dirt and broke some branches but my character isn't picking them up at all.

timid heron
# fallow surge Sounds unlikely

Considering that everything was working fine couple hours ago, and the only two mods I just updated are Overhaul Lib and quivers, and reading this on the patch notes, it is quite likely. Reloading does nothing. I'll downgrade to earlier version and report back.

#

@fallow surge
Downgraded both Overhaul Lib (and Quivers, since it was asking for updated Overhaul Lib), relaunched world, could pick up the blocks and sticks that were on the floor. Confirming it to be Overhaul Lib that's causing this issue.

fallow surge
#

and client-debug and server-debug

analog osprey
analog osprey
fallow surge
#

drag&drop them here

limpid citrus
#

Getting a few billion of these every second

fallow surge
#

I see

#

released the fix

limpid citrus
#

As in just now? I updated moments ago

fallow surge
#

Yes

analog osprey
#

brother works at the speed of light

#

Updated seconds ago, damn

limpid citrus
#

ah yes sorry overhaul lib my bad

#

wrong thread

fallow surge
#

I left some unfinished code, it was not realted to inventory, jsut server overloaded with errors (that were not here if there is no entities present, like in my test world)

analog osprey
limpid citrus
#

crashed

#

trying to see if your update did it or if I messed something up

#

was my bad

#

forgot to restart vintage story cuz dll update

analog osprey
#

seems to be working

#

Thanks maltiez, I appreciate your mods and damn this was fast work

#

Oh lord, insane screen shake on taking damage. No clue if its this mod though

fallow surge
#

Fast fix introduced by doing previous fix to fast and missing some code that should have been removed 😅

analog osprey
#

Also Imma delete my logs

#

okay, good news, item fix works

#

bad news, it does seem to be either combat overhaul or overhaul lib causing the screen shake and rendering hit sounds like a dozen times in a split second when attacking an entity

#

basically you hit something, screenshake like an earthquake, and the hit sound plays a ton

analog osprey
#

Sorry

#

Would logs or anything help

fallow surge
#

No, I know exactly what is the problem, fixed already

analog osprey
#

oh damn

#

Thanks again man, your speed is crazy

fallow surge
ripe relic
#

Ok uh for some reason, the screen shakes to hell and back when hitting something while flying

fallow surge
#

update

ripe relic
#

I have the most recent version of CO

#

hitting a bear rn in my creative world

#

ok yea the update ya pushed a couple minutes ago fixed it

fallow surge
#

52 minutes ago

ripe relic
#

yea

gentle dock
fallow surge
wary swift
iron rivet
analog osprey
iron rivet
#

Cookin lunch rn

alpine garnet
wary swift
alpine garnet
#

Southern californian

wary swift
#

I see. American continents don't cross my mind too often.

solid mist
#

is there an option to make the Armorer tailor kits reusable?

#

is there a way to disable needing to make them and revert back to using just sewing kits as well?

wary swift
#

It should just be a json file with the recipe defined in it, so you can very well go and edit it.
You'd have to edit it every update, though, or write a content mod that does a patch to that recipe.

#

You can dissect already existing patches to get how they work, it'd basically be a bunch of folders one in another, and 1 text file with the relevant change.

warm garden
#

file in question if anyones looking for it

lilac forge
#

can we get some kind of toggle or something to select which attack to use

#

trying to use the low or high attacks on most weapons is very frustrating

#

like you press up arrow and it locks to the high attack

#

especially for stuff like the poleaxe where you want to use the high or low attack and the side attacks just suck with lower reach

warm garden
lilac forge
#

holy shidd

warm garden
lilac forge
#

that would explain why nobody else was complaining about this in the comments

#

now i can use my jedi academy muscle memory

#

does that actually work

#

i changed the config but my hotkeys arent working

warm garden
#

try restarting vs first

lilac forge
#

im on a server

fallow surge
#

hm...

lilac forge
#

ok i restarted and the config reset to default

#

does this not work on servers

fallow surge
#

it should work on servers

#

and config should not reset

warm garden
#

did you save the config in the top left

lilac forge
#

yeah

#

yeah it just resets after relogging/restarting

#

and changing the config doesnt do anything

#

ok so

#

the "save all" button doesnt work

#

but the save button for just that config does

fallow surge
warm garden
#

appears to work fine in singleplayer

fallow surge
lilac forge
#

when i click "save all" it doesnt save

#

when I click "save" in the other menu it does

fallow surge
#

hm ok

#

will need to test it on server setup...

fallow surge
lilac forge
#

yeah you can change the config if you use the save button just not the save all button

wary terrace
#

curious question - are there any plans to have a separate mod just to add the multi layered armor system on its own?

#

im not a fan of combat overhauled in certain contexts, but i do like the armor system and how it works

fallow surge
#

no

#

your only option is to provide feedback to improve CO in these "contexts"

atomic roost
#

I'm very mixed on the armor system, it basically does what it sets out to so I can't really fault it for that but on a personal preference level it's a bit gamey how stat-dense it is

brave canyon
#

I’m pretty sure the only stats it adds are the different damage types?

atomic roost
# fallow surge wdym by "stat dense"?

yeah to be clear a lot of my objections are things I could also levy against the base system and they are very much whiny pissbaby type complaints, I basically just dislike the whole "tier" system and how it exposes all the damage resistances and calculations directly to the player. I'm more on the Muh Immulsions side of design for vs where I don't particularly want to see precise information because I don't need it and it raises the "how do I know this" question which ruins Muh Immulsions

#

combat overhaul brings it into sharper contrast with the whole layering system

sterile forge
#

I love knowing how systems interact with eachother. I fucking hate when games hide shit from me.

atomic roost
sterile forge
#

Thinking back to destiny with ability descriptions that give you a vague idea of what it does when I want hard numbers to make a properly estimated choice.

meager trout
#

So I've encountered an issue, at some point when putting on/ taking off my armor, it vanished, so I spawned in some replacement stuff, but now I'm not wearing any armor and I've got stats like I'm still wearing armor.

#

wait it just fixed itself

atomic roost
alpine garnet
#

Maybe worded like "Strong enough to resist the strongest of creatures" or "Protects from weak hits but not much more"

next saffron
#

like that was head to toe mistake

atomic roost
#

which is particularly funny given the absolute fucking walls their character stats screens are

gentle dock
atomic roost
gentle bane
#

Skill/knowlwge system would be needed for that

lilac forge
#

do bears and such have hidden resistance to damage

#

I hit a bear about 20 times with a polehammer and still ended up dying

#

thats more than 2x as many hits as it should take to kill him with raw damage (7 per hit 64 health)

fallow surge
#

No, no hidden resistance, all resistance is shown

lilac forge
#

starting to think the blunt weapons are totally useless considering they are already hard to use and a polehammer hit doesnt even oneshot a surface drifter

fallow surge
lilac forge
#

oh so never make anything other than a halberd got it

fallow surge
#

No melee weapons oneshot stuff, melee weapon damage balancing is taken from vanilla

lilac forge
#

no im saying

#

why are the blunt weapons so dogshit against everything

fallow surge
#

Animals being resistant to blunt and monsters to piercing is like the main thing in CO

lilac forge
#

why does it take a polehammer 3x as many hits to kill animals with less reach and lower swing rate compared to a halberd

fallow surge
#

They are twice as good against monsters

lilac forge
#

they are

fallow surge
#

Please dont increase this number overtime

lilac forge
#

the blunt weapons also have a major downside of low reach

#

even a polehammer puts you approximately in hit range of a drifter

#

they probably shouldn't also just be trash against everything that isnt a drifter

#

in terms of damage

#

especially since you can make a halberd out of non steel metals

fallow surge
#

Numbers, give me numbers, give me data. Rn I only see lack of understanding how CO works, not issues with it.

lilac forge
#

you're the dev you literally made the numbers

#

its obvious that a halberd has more reach than a polehammer

fallow surge
#

It does, and quarter staff has more reach than longsword

#

So?

fallow surge
lilac forge
#

ok so basically you have the option of halberd, which has so much reach you can easily dodge bears, drifters, and shivers while fighting them

#

or polehammer, which does not have that reach and also does dogshit damage vs bears

#

I dont think this is that hard

#

having enough reach to not get hit beats doing slightly more dps against the least threatening monsters

#

and then you also get to do 2x as much dps against the actually threatening stuff as a bonus

#

wild animals hit as hard as high level drifters and also have the speed and reach to actually hit you

#

I think if you take a survey of users you will find that halberd is one of the most popular weapons and the short blunt weapons are completely unused

fallow surge
#

Iron halberd deals half damage to half of all monsters with slashing attack. Polehammer deals full damage to all mounters.
🤷‍♂️

lilac forge
#

yes but you have enough reach to never get hit while a polehammer is basically the same reach as a drifter attack, maybe slightly more but not much

fallow surge
#

Ok

fallow surge
lilac forge
#

theres no way thats the case

fallow surge
#

There were complains about maces having too short reach, and I made them loner and extended animation as far as possible. other than that, none

lilac forge
#

oh maces are completely unusable now i cant imagine how bad they were before

#

yes i would like to facetank every single drifter attack while 5 shotting tainted drifters

#

the words of a deranged lunatic

fallow surge
#

You mostly give opinions, and not proper arguments or some objective data, and it is fine, but there need to be more ppl with same opinions for me to take them into account.

lilac forge
#

take a survey then

fallow surge
#

everyone is free to give feedback, and I dont have resources to organize surveys.

wary swift
#

The only thing I disagree, damage type wise, is guns having blunt damage for some reason.

fallow surge
#

Gameplaywise - blunt is the best choice. Irl wise - I would argue that gamefied concept of blunt damage fits damage made by a huge soft piece of lead better.

lilac forge
#

blunt is the best choice LOL

#

maybe if its pvp between two players with steel plate and steel mail

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but thats about it

fallow surge
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🤷‍♂️

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Ok, I had enough, will just ignore this.

lilac forge
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the best blunt weapon is the poleaxe anyway

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it has way more reach and swings faster than the polehammer

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the polehammer is just trash

wary swift
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I'd argue that blunt impact is when the item that collides imparts significant impact, but which is dispersed greatly across a given surface. It may slightly, but usually doesn't break the surface of the target.
Bullets do not do this, they concentrate their force on a small point.

lilac forge
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maybe you need to be the class that gets 30 percent attack speed on maces

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but i get neither a bonus for spears or maces and the halberd is notably superior in every way

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mostl;y because of huge reach allowing you to not get hit

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it doesnt really matter if it takes twice as many hits to kill a drifter if you arent facetanking a bunch of hits

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I think if the polehammer swung faster it would have a niche for blackguard players who want to dive into a bunch of monsters with full plate

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and just maximize dps

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but for everyone else nah

wary swift
# lilac forge the polehammer is just trash

In general, blunt weapons in real life are good at three things: countering armour (so pvp or Giant Enemy Crab), inflicting pain and breaking bones.
They don't actually do as much damage to large targets as a piercing wound might produce, and for animals would at most be used as a deterrent.

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So on that front I don't actually see any problems.

fallow surge
wary swift
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If you throw anything fast enough, it's gonna be heat damage anyway.

lilac forge
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I mean smacking a bear in the face 20 times with a polehammer is not going to be something they can walk away from

slate valve
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Guns should be blunt for gameplay purposes, IRL doesn't matter much. Maces are really good with heavy shields, I use them when stuck in the tunnels.

wary swift
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While bears might not be some super murder machines that someone might think, they can easily shrug off a lot of things, even piercing wounds and especially slashing.

lilac forge
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are bear skulls made of steel or something

wary swift
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They're rather tough, yeah.

slate valve
lilac forge
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you're underestimating how hard a polehammer hits in real life

slate valve
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They are all weak to piercing damage anyway

wary swift
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Like I said, you're more likely to hurt the animal, forcing it to reconsider, than to actually shatter its head.

fallow surge
lilac forge
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at some point between smack 1 and smack 20 theres probably going to be an issue

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if this game had stun/slow mechanics that would be a great upside for blunt

slate valve
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Just don't use blunt against bears

wary swift
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But, I said I don't agree to it, not that I demand it changed.

lilac forge
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I think a 2x damage penalty is a little harsh in general ngl

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because weapons have stats other than dps

wary swift
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There's enough reasoning to go into any combination of ways, gameplay wise and "immersion" wise.

lilac forge
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and like i said the piercing/slashing options have more reach than blunt

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a huge upside

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arguably reach is the most important stat

wary swift
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The way I'd have buffed blunt is probably with an increase in speed if the hit connected.
Because that's actually one of the upsides of using a blunt weapon - it bounces back from the enemy, instead of getting stuck in it.

fallow surge
lilac forge
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CO crossbows are perfect vanilla bows are uhhhh interesting

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the poleaxe is probably the best blunt weapon

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it has more reach good swing rate and you also get non blunt damage option

wary swift
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Even with a flat damage value, no types, the bows have enough damage to one shot a lot of monsters as tier go on.

fallow surge
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Also animals being resistant to blunt and not slashing makes more sense when we are talking about hitting soft tissue through hide (though if we hitting skull and other bones, it can be the other way round)

lilac forge
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its more a problem of blunt weapons have worse stats in general than damage resistances

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well and also the fact that you can just not go into caves and then the most threatening enemies in the game are bears, by a lot

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so why would you pick the bad against bears option

north geode
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Just carry 4 different weapons smartguy

lilac forge
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poleaxe does all 3 and does blunt better than all the blunt options 🧠

wary swift
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Never even considered to care about enemy resistances or weaknesses.

lilac forge
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poleaxe high attack has the farthest blunt attack reach

north geode
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The idea of people installing a mod where the key feature is different weapon damage types/resistances and then complaining about the differences in damage… like, this is a core rpg mechanic

lilac forge
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therefore its the best blunt weapon

slate valve
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A spear and a heavy shield can kill any bear

north geode
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Plan for what you’re going to fight, carry multiple weapons, or suffer.

fallow surge
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slashing is universal

lilac forge
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or just take a halberd or poleaxe because they kill everything with minimal risk

fallow surge
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just have one with high enough tier

slate valve
north geode
warm garden
lilac forge
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yeah but it does baby damage and has lower armor pen

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and is literally completely useless against bears

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poleaxe does tier 8 blunt steel quarterstaff does tier 6 blunt

fallow surge
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There are 3 basic blunt weapons types:
1h mace (warhammer)
1.5h club (polehammer)
2h quarterstuff
Their ranges seem to be consistent of slashing weapons of the same type

slate valve
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Anyway, I don't see what needs to be changed atm. Halberds are nice and versatile, but slightly slower than spears and maces. Maces have small reach, but are a good shield combo

lilac forge
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polehammer sucks bottom text

fallow surge
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I dont see how I can add more reach to maces, tbh

slate valve
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They are fine

lilac forge
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make the polehammer swing faster

ruby glacier
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It personally took me a few tries to really get into this mod but I really have grown to enjoy it. The modular armor is probably the coolest thing as I get to pick and choose my risks (Can't be assed to wear plate arm/foot protection) and there hasn't quite been anything like fighting a bear on horseback with a spear.

Also launching a drifter in to the abyss with the a weapon never gets old.

tacit dove
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We're trying to set this up on a server, but we're really struggling to get the weapons to swing. We believe we've followed the necessary steps and troubleshooting, but may've missed something. Should we just try clean install of everything?

steep gorge
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Heyy I was told to forward this bug here. Meteoric Steel Plate Body Armor doesn't have any layers or body parts assigned.

gentle dock
gentle dock
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Maltiez is it possible to have a slashing weapon other than the Falx with tier 7 attacks? or have an existing weapon buffed to tier 7?

fallow surge
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Why?

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To make blunt and piercing weapons completely obsolete?

gentle dock
steep gorge
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Still broken with rustbound uninstalled.

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I think this stems from some weirdness between Meteoric Steel, Meteoric Steel Compat, and Armory

fallow surge
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Wait, meteoirc steel?

steep gorge
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yessir

fallow surge
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You want to contact author of the mod that adds it

pulsar summit
fallow surge
gentle sonnet
remote fjord
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Hey man I asked on the mod page then remembered discord exists. Would it be possible for you to make a patch for Temporals Reformed? It really doesn't like CO which is sad becuase I can't play without CO at this point

gentle dock
atomic roost
gentle bane
atomic roost
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tbh with how damn fast you move in vs with no swing slowdown like in most melee fighters I only really notice the difference in reach between polearms and swords

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you can just start the swing and sprint in before it connects on any weapon

wary swift
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To me sabres feel like they reach a little less than they used to before a recent change in animation, but otherwise I haven't had any issues of reach with any weapons I tried.
Even with sabres it's not an issue, just sometimes misses where from prior "muscle" memory I expected it to hit.

gentle bane
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Sounds like minor skill issue

sterile forge
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Given you have enough time to fully sprint through something without their move connecting, weapon reach only really matters for multi hitting im my opinion. I think its a nice balance. Sabre does a lot of dps for example, but im going to be using a halberd or greatsword if I want to cut through large groups of rustborn or shivers.

wary swift
# gentle bane Sounds like minor skill issue

Like I said, it seems like a change more than an issue, but I'm nearly done with playing the game, and soon will lay it off for a while, I feel, so I won't even have much use for most of the stuff in the mod anyway.

sharp pebble
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yo, I have this error pop up whenever I'm starting my world, I'd provide .log file but I have no idea which one since there's like 6 of them

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actually there's 10 of them

sharp pebble
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Before anyone asks, This is on a fresh VS install, with the whole VintagestoryData folder deleted from appdata, so that's not an old version of the mod conflicting etc.
I launched the game and generated a world before installing any mods to generate all files, then installed all the mods I needed, restarted the game and generated another world

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It does not crash the game, and I've (yet) had no problems playing on an old backup world, but I tought it was worth reporting

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Does anyone know where to look for "/server/behaviors/......."?

wary swift
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By the looks of it, you have a mod that modifies enemy behaviours. It patches the default "range" to "rangeByType", which is not what the overhaul lib expects.

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Comb through the mods that might affect this, like any enemy overhauls or the like, and open their files. Then look for folder called patches and there should be something like bowtorn.json

sharp pebble
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Flee exhaustion mod is a very likely cause then

wary swift
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Some of that will have the change to this.

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No, it contains only 1 patch to these enemies, but applies a special behaviour instead.

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It's adding, and adding something else, so it shouldn't produce this behaviour.

sharp pebble
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temporals reforged lite then

wary swift
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Here's how the fleeentity looks like in the basegame. It's completely different from how you have it, which means some mods would have affected it for you.

wary swift
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I don't have that mod installed.

sharp pebble
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Doing it rn

wary swift
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Well, not the only way, but the best way.

sharp pebble
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yeah it was temporals lite

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It had a lot of code and I'm to lazy to read all that, so I just deleted it and no more errors

iron rivet
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How does CO interact with wolf taming's creatures and armors?

wary terrace
# fallow surge your only option is to provide feedback to improve CO in these "contexts"

giving it some thought, i think i should first clarify that i'm mostly talking about this in a multiplayer / PvP context (which i'm aware you don't deliberately balance around), but i'll give my thoughts

  • specifically with the armory mod, people very rarely go for anything but specific weapons (greatsword, in my experience). this means that despite the nice variety of weapons, they mostly become clutter
  • with the base mod, there's a few problems, mostly just how swings and parrying work. specifically, directional swinging feels almost semi-random and is difficult to get a 'pattern' on, so if you specifically want to bypass a block by swinging from the left or deliver a devastating overhead, it feels like the system doesn't allow this very well
  • this may be my own personal biases towards more mechanically complex melee systems, but i feel like the main thing that CO combat really adds, positively, is that you can now cleave through enemies. it doesn't often add nuance or changes to moment to moment gameplay because often, you are still doing the vintage story shuffle (run in, swing, assess prospects, either run in or run back to avoid a hit). it just makes clustering together more punishing
  • to build on to the last point actually, i think while this is a larger problem with VS combat, but i think it relies too much on mobility and avoiding swings rather than deflecting or blocking swings - it doesn't feel like you're trying to outplay an opponent, just sprint around enough to smack em
  • this kinda wraps back to the armory mod again, but i also do feel like the blunt/piercing/slashing way of going about things doesn't really affect playstyles - in PvE, you just choose the highest blunt damage to deal with 75% of enemies, in PvP, you.. just do whatever. oftentimes, it doesn't feel like your weapon does anything more than marginal damage in a position where it is doing the most 'kind' of damage - which makes weapon choice a little irrelevant
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i had more to say but i realized i was reaching the character limit

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and i'm already dropping a big ole wall of text here

glossy oracle
glossy oracle
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same with Mount and Blade, movement and fainting a attack is half the rent.

wary terrace
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i mean i can't deny that, but movement is more used in VS in a way that makes blocking and parrying less viable than just sprinting out of the way and back

glossy oracle
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1.3 version feels icy sometimes but you gotta build it up

wary terrace
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which, granted, it's not like other games where stamina is an explicit resource that means sprinting is a choice you have to make

glossy oracle
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but otherwise it's more the fact no stamina or inertia

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install vigor

wary terrace
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(which, good, i would hate to spend time taking a breather in my hunt for shinies)

glossy oracle
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and you have stamina usage while running

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but the mod has some perfomance issues on my end and my guess why my old server crashed.

wary terrace
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ah. good to know

glossy oracle
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but yeah that's the only 2 solutions I can give you, as the inherent problem isn't necessarily CO

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My humble opinion is, any combat in most survival games don't feel as good compared to games who solely focus on it.

gentle bane
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there is no game with good combat, the only "good" is something that you haven't experienced yet, after getting hang of something it all starts falling apart

glossy oracle
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We could look at vanilla combat in VS that says everything lol, secondly the only unique creatures are either the bosses or bowtorn shiver little spider robots or bells. Everything feels simple.

wary terrace
glossy oracle
glossy oracle
wary terrace
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at the very least i think ome of my my other criticisms are salient, since having run a few combat tests has given me that impression

wary terrace
gentle bane
glossy oracle
gentle bane
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ye

wary terrace
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since i think the layer system is cool, and should honestly be default - it gives more customization and (more importantly to me) allows me to play dressup

gentle bane
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if you time it right ofc

glossy oracle
# gentle bane ye

well you rarely heavy attack unless your weapon has cleave on heavy attacks or it is single target dmg.

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Or use the special mouse 3 button combo of swords or deflect special attack

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there is nuanace how one uses tools in the mist of hordes.

wary terrace
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..have to check since i've only played vermintide 2 - what's different about darktide combat?

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besides the emphasis on guns

glossy oracle
gentle bane
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it's combat overhaul channel iirc

wary terrace
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oh it is, i jsut wanted to have reference since we're also discussing combat systems at large

glossy oracle
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I haven't played much vt2 but I could go into catalysm if I recal hardest diff with ease from darktide, issue was the lack of sprinting and sliding lol

gentle bane
wary terrace
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fair enough

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i think at the very least, emphasis on movement should be changed - it feels too easy to run circles around most rust enemies, and as for real opponents, it just ends up like one of those tropical bird mating dances

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like one of these