#Combat Overhaul

1 messages · Page 35 of 1

nova moth
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Look man, thats cool and all, i do in fact really like CO in most regards. But end game my biggest threat is high tier drifters. Once you get to steel in either vanilla or CO nothing else matters.

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and i will play 10 hourrs in steel for every hour i take getting to steel

lyric marsh
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so what point are you trying to make

nova moth
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Unless you use plate, you are weaker in CO than vanilla.

lyric marsh
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so use plate

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refer to spreadsheet for your usecase

nova moth
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Thank you! Exzactly my issue!

lyric marsh
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not an issue

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self imposed issue

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if you don't like using plate, use something else, assemble every part of your armor to your liking

oak harness
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Is this something you recently fixed and we just had an outdated mod version?

nova moth
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I think it would be better if leather, scale, and plate were all outer layers so you could have more options for what you want to wear, thats all im saying.

fallow surge
lyric marsh
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but then scale would just be better

fallow surge
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Some ppl were even mad at me for not fixing those

lyric marsh
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it would be lighter than plate but still provide a whole bunch of protection

nova moth
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Scale is way cheaper than plate. If you could wear it on top of chain you could give it half the stats of plate

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So scale is cheaperrr, and less defensive, and a bit lighter

lyric marsh
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and brig is only 2 ingots more expensive than scale

nova moth
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Brig is well balenced. Id make scale a bit less defensive than brig, but lighhter

oak harness
lyric marsh
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scale would lose its niche of being mid tier armor

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and would very likely become the meta armor

nova moth
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Scale in CO is terrible

lyric marsh
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no

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all the people making bold statements about co never check the spreadsheet or the math

nova moth
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Im doing these test in game in real time my man

oak harness
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All armor is worthless still gets destroyed by admin sword best sword in the game 🥱

lyric marsh
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admin gets dunked

oak harness
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That applies to all weapons tho

lyric marsh
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i have done tons of ingame tests

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i personally wouldn't use scale but it has its usecases

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i like the sleeves and pants, they're very viable

nova moth
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Ok lets go bears. Chain is 88%, scale is 90%. Correct?

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So why make scale, if you are using chain under plate for the end game drifters, why make scale

nova moth
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Ive seen the spread sheet, but ill pull it up, what do you want me to see

lyric marsh
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just have a look at it

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the differences a tier can make

fallow surge
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bronze ligjt/medium are quite different, iron and steel are very close though (for slash and blunt)

lyric marsh
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but since we are on the topic of armor, i think leather armor is now completely worthless being a middle/outer without a niche

lyric marsh
nova moth
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So droppiing from 12 12 8 to 6 6 2 is a massive difference right? we agrree?

lyric marsh
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leather is 2,3,1, same penalties as scale

lyric marsh
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armor stats?

nova moth
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plate and chain vs scale

lyric marsh
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do you not have a skin layer?

nova moth
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skjin is the same for both

lyric marsh
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combine stats

nova moth
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with t gamb its 14 14 14 tp 8 8 8

lyric marsh
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correct

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as for whether it's a massive difference, it really depends on your situation and what pieces you are using

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using plain full sets is disingenuous in co's case

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steel scale is significantly weaker only against nightmares and specials

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so if you are fighting nightmares and specials (below y30), don't use that armor maybe?

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or do, if you don't intend on fighting and just want to live through your mining trip

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the mobility lets you avoid a lot of hits

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and if you get hit it's not the end of the world

nova moth
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I think it would be more robust if we had more options for outerr layers, sscale and leather both just seem pointless to me

lyric marsh
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leather used to be an outer layer, was made middle+outer for some reason

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not that it was good before

nova moth
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I think scale should be less defensive than brig, but lighter and worn on top of chain

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Thats all im arrrguing for

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orr keep it an outer mid and give it a bit more stats

lyric marsh
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but i also don't want to kill the niche scale creates

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if scale became an outer layer with lesser penalties i would not see a reason to use anything else

nova moth
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Plate for dungeons. bosses, and storms. Situations where you are gonna get swarmed by high tier mobs. Scale for Mining, bear hunting, or you cant stand the mobility loss of plate. Chain for light mining and exploration. Just gambeson for surface levels. And you can mix and match for your build, if you are an archer or you are good at moving and doging, or budget reasons.

lyric marsh
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but you described how it is now

fallow surge
nova moth
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As it is now im always wearing gamb and chain, and throwing on plate for storms and deep mines

lyric marsh
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copper scale is 3 piercing 3 slashing

fallow surge
fallow surge
lyric marsh
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yes

fallow surge
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Is copper scale worthless?

lyric marsh
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not for noobs i'd assume

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it halves damage from common bowtorn

nova moth
lyric marsh
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but you need some piercing defense for deeper caving

fallow surge
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Also no armor rebalances in next 2 months, had one already recently

nova moth
lyric marsh
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and people always have the power to make their own mods

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if i offer something and it gets rejected, i'd make my own patch

nova moth
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CAn... Can i make an CO addon mod that rebalances scale armor? Would that be ok?

lyric marsh
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yes?

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my first mods were rebalancing patches for malt mods

fallow surge
lyric marsh
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and the latter two actually got merged as features in the base mod

lyric marsh
fallow surge
lyric marsh
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massproducing leather is annoying

nova moth
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The only modding ive done so far was adding in gilded armor that looks like gold/silver armor but with the stats of steel. So i think what im suggesting wouldn't be that more complex, though definitely more work.

lyric marsh
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i don't see any situation where one would make leather armor but that's me

nova moth
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Also i run 30 barrrels at once for leather. Mass producing leather is easy

lyric marsh
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but annoying

nova moth
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The onnly other thing id like to see is leather chest broken down into its three slots

oak harness
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April fools update: make scale armor ultra busted
Delete chainmail

nova moth
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Archers need leather gloves and sleeves with plate chests

lyric marsh
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archers don't wear sleeves

nova moth
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They wear bracers, which im guessing would go in the arm slot

oak harness
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It's mostly to protect your arms from the string (if you're using the bow wrong)

lyric marsh
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no protection, +5% steady aim

oak harness
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Fair idea

nova moth
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If i make an addon to make the changes i want, it will involve copying most of your code, do i have permission? Id want to do it respectfully.

lyric marsh
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then you're not making a patch

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you're just repackaging the mod

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all of what you want is just done with json

nova moth
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Thats why im asking. Id be taking scale.json and changing it. II can just not upload it, that would be easiest.

lyric marsh
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well that's not code, that's json

fallow surge
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no permission for repacks, learn how to do it properly

wary swift
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It's called a patch, and it goes into the code of the target mod and rewrites the part you want.

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Which is made kinda scuffed in this game, with hard-set indexes in dictionaries, for some reason...

wary swift
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Though saving changes within the zip can be fiddly, depending on your text editor, and, obviously, your changes won't automagically carry over if you update the mod.

nova moth
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See thats why im asking, i want to do it right. thanks! I learn how to write a patch to change values in another mods Json

wary swift
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I edited like 20 mods already to suit my needs, but I know that those mods are either unlikely to get an update, or I carry over the changes when they get updated.

nova moth
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So if i do it as a patch that changes some values in scale.json, would that be ok to put on the mod.db?

wary swift
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You can also just see if someone else already done it, or something similar.

lyric marsh
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my main argument against leather is it's a very timegated process

fallow surge
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Try latest version of ovh lib

lyric marsh
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not only timegated, but has to be babysat through 3 stages

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if i wanted to i could have iron two days from start, but leather needs you to just wait

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but it depends on skill level and the value of your time according to that skill level

naive sedge
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alot of the organic stuff is time gated

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my main problem with it is having to find chalk and having the time to collect it before hides start to rot XD

lyric marsh
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backpacks are essential, jerkin is important, there's also the belt and quivers which are another sink of extra leather, i don't see myself or most players making, and then spending, a bunch extra on an inferior scale

naive sedge
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make once tho

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while you get alot more hides from hunting to get your protein up

fallow surge
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I would say: superior scale, if you dont encounter locust and engage with bowtorns

lyric marsh
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cause it doesn't give the benefit of scale of all round protection

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it doesn't even cross the threshold of surface bowtorn

fallow surge
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otherwise it is exactly the same

lyric marsh
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they're not a problem to me because i can completely exploit their ai, but i don't know how a new player would face it

lyric marsh
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the one extra point would halve damage from corrupt drifters, but you wouldn't be going after those in that setup regardless

fallow surge
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~25% less damge, not that significant, true

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Though it is something, and this extra piercing will only save you 1hp for locust and surface bowtorn.

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I dont see this being inferior

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You are over exaggerating

lyric marsh
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it doesn't, you need tier 3 for surface bowtorn

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which should probably be changed

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wait same for locusts as well

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piercing tier below 3 doesn't do anything

fallow surge
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bowtorns are anti-armor by design

fallow surge
lyric marsh
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sure

fallow surge
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Difference between 3 and 4 blunt is ~0.4 hp on average, but for a lot of mobs

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I see it as an equal treadeoff

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So leather armor is not interior to copper scale

green shadow
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i can buy leather turns out

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for CO armors

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thanks Tailors Delight!

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is this a bug?

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copper brigandine gives more blunt protection then a full armor

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but for steel they are the same?

lyric marsh
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oh there was a case of armor values being miscalculated right after the rebalance

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fix probably wasn't applied to it

fallow surge
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this is a bug

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Any other?

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fixed

fading crescent
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Does poleaxe benefit from the hunter class(spears, halberds) like the halberd?

lyric marsh
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it says proficiency on the tooltip

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iirc it was axes

atomic leaf
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Is there any way to remove knockback?

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And make certain armors weaker to blunt?

lyric marsh
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json patches

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i didn't check if weapon knockback is hardcoded

surreal sapphire
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@fallow surge the greatsword textures in the latest release are all the same in sword-great.json at line 47 column 58 "{material}" was changed to "*".

surreal sapphire
wary swift
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Does anyone know what xskills proficiency affects long axes from this mod?

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They are not mentioned on the xskills page, and the xskills channel is basically kinda dead.

wooden field
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What armour is reasonably useful for hunters who intend to prioritize ranged combat?

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On a server I'm, a blackguard and melee, and my friend is a hunter focused on ranged combat so I am trying to understand what armour makes the most sense to smith for him

hexed musk
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you need a clothier for that or looting/buying from merchants

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otherwise normal gambeson

wooden field
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Long term though that won't hold up will it? I've been rocking a tailored gambeson and iron mail and sawblade locusts cut through it like particularly thin paper.

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In terms of tech level we're sort of at steel now, so I was wondering if there's anything past steel maille that he'd find useful.

lyric marsh
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that's protection+ranged

wooden field
lyric marsh
sinful panther
lyric marsh
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it got redesigned

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anyone can craft it now with steel

hexed musk
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really? Tailored gambeson is now steel locked tech?

lyric marsh
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ye

sinful panther
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As a maker of cawck i was rocking plate helmet with the open/close mod, plate torso, mail arms & legs and gambeson

lyric marsh
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meteoric iron for tailor

sinful panther
wooden field
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Thank you both, that'll end up with a pretty distinct and cool looking setup for him, and save us both steel in the short term.

lyric marsh
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chain sleeves are fine

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extremely light

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outer sleeves are the bulk of ranged debuffs

slate valve
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yeah pretty much everyone should get gambeson + chain

lyric marsh
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also iirc open helmet has no ranged penalty

fallow surge
wooden field
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I guess you end up with a sort of conquistador look afterwards?

sinful panther
wooden field
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I don't know why, but I've a strong impression of an open helmet + breastplate as being associated with that particular group from history.

royal sierra
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Eternally amused that the tailors lacks any combat upside or downside

wooden field
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Having messed around with the windlass crossbow a little, I have to say that the animation for it is incredibly cool

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It looks like it has about the perfect level of detail and realism for a game like this, and it's so cool seeing the rope unspool and spool again as you cock the crossbow and loosen the windlass.

green shadow
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is lamellar worth making?

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i will not have any underlayer for a long time

atomic roost
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Where should I report issues I'm having? Having a strange issue where I get a crash when trying to connect to a server (that I control) results in a hard client crash, logs are saying critical error in overhaullib

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strangely I can start a single player world fine with no crashes

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likely some kind of conflict but I'm just not sure what

light saddle
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1.13.1
Is it "Players" or "Mobs" for hitting multiple targets.

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Or "Everything".

atomic roost
atomic roost
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alright narrowing it done, caught this time around that from a completely clean install it crashes at the same transferred data as when flawless kicks in, might be flawless doing something weird

lyric marsh
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use bear armor if you're committed to not getting any underarmor

atomic roost
atomic roost
green shadow
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ooga booga

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im suprised how effective regular wooden club is

lyric marsh
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that's co for ya

green shadow
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also Long Axe looking like it will do a lot of damage

fallow surge
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It does do a lot of damage, if you can keep distance and hit stuff with its head and not handle

lyric marsh
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longaxe is the long range directionless option for slashing

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and those early ones look amazing

green shadow
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beat up surface shiver to death with a club while wearing bear armor, feels good

lyric marsh
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clubs are good even onehanded

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slower than mace but longer range

oak harness
oak harness
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okay

fallow surge
oak harness
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lmfao

fallow surge
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I'm distracted

oak harness
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You seem real busy all the time, sometimes i wonder if you ever truly take breaks

fallow surge
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I dont... I tried

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I meant to be on a break...

oak harness
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go on a nature walk or something, get a real change in scenery to mentally detox yourself

lyric marsh
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a walk through the russian swamps and commieblocks to soothe the soul

royal sierra
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Swamps are nice

glacial dagger
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hey

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First, sorry for my English, it's the translator.

I have a strange problem: aged armor stands aren't working. I can't pick up the items they have. Does anyone know why this might be?

final garden
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A friend of mine cannot seem to swing his sword

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But others can swing his sword

oblique bramble
final garden
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He can't fire a crossbow, either

final garden
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Well, we fixed it by getting him to restart vintage

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Now it works

oblique bramble
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i'd still get him to provide logs just incase it's replicable

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to find source of issue, see if it's a fluke or if something went wrong somewhere

final garden
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Yeah, I'll try

green shadow
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found tiny amount of iron in the ruin, i think im gonna make myself an iron long axe

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it is tier 4 slashing so it should piercing through low drifter resistances

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on top of dealing heavy damage

fallow surge
final garden
fallow surge
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always restart the game after changes in modlist of existing a world

final garden
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Ooh, I don't know if they had to update or not. Probably did

green shadow
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only locusts and bowtorn do piercing damage right?

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i feel like i can get away with just chainmail and gambesson

fallow surge
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yes

green shadow
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i still dont have any leather, game refuses to give right trader with oak seeds, so i might have to buy gambesson

fallow surge
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Locust, Bowtorns - piercing
Shivers, Carnivores - slashing
Drifters, Herbivores - blunt

green shadow
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full iron chain + full gambesson, might cuirass and light helmet

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ideally

wary swift
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Poke your head into caves from time to time to see if there are any near the surface.

green shadow
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so far i havent found any

wary swift
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Translocator rooms have 2 chests and a bunch of crates.

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And often those chests have either seeds or ores.

green shadow
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i found 2 or 3, no luck so far

naive sedge
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quick question... was the dmg calculations changed with the addition of the attack tier calculator in the armor tab?

fallow surge
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No

naive sedge
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aah ty

fallow surge
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calculator show armor effect though, does not take into account body parts multipliers

naive sedge
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so it IS normal for surface rust mobs to have 0 dmg while wearing bear armor set most of the time...

fallow surge
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no

naive sedge
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well the ones with 0 attack tier

fallow surge
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argh, just fucking report whats going on, I hate when I have to draw the information out with tongs

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0 attack tier deals 0 damage to any armor

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only stones thrown by drifters have 0 attack tier

green shadow
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drifter stones is the most annoying shit in existence, its good that they are completely negated by any armor

lyric marsh
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they were added as a poor anti towering measure, but now that we have bowtorn this feature no longer has any use

tranquil onyx
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Oh it has plenty of use in annoying people hmmtodayiwill

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Also

I just recently gave Spears another pass, and honestly I’m getting quite the hang of it, with trying go fit the tip into rust things’ heads

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I really like how the hit model for it isn’t exactly in the centre of the screen, so there is some difficulty in making a habit out of that

fallow surge
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It should be in the center, at least at its furthest point

lyric marsh
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yeah the hit starts at the corner

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i like that

tranquil onyx
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And frankly I prefer the 1h spear over the pike, as is; it’s a bit less clunky

lyric marsh
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yeah i find myself cornerhitting instead of manually adjusting the range

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the range adjustment is way more applicable on polearms

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i don't use spear 1h, it's slow

fallow surge
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Seems to hit the cetner

lyric marsh
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the hit ends centered, but starts cornered

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it's dynamic

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i haven't tried javelins since they got a better animation, other than a quick creative test

gentle bane
# fallow surge Seems to hit the cetner

there is this "bug" where ppl who played older vs version will have different y hand position than 0 with all stuff co related, after changing it in game it gets magically fixed (or they are finding excuses for skill issue)

fervent spire
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ahhhhh sorry

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3rd time's the charm

final garden
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I noticed the stats for Rustbound's mage armour is sort of busted, maybe, from a balancing standpoint. When using CO, that is

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It counts as outerlayer (plate layer), but has the stats of tailored gambeson (including 6 blunt for the apprentice mage gear)

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Not sure if mage gear gets stronger for physical damage as you make the higher tiers, but it does mean you can have like 12 blunt resistance for each body part by pairing it with tailored gambeson

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(I know that's more of something to discuss with Rustbound, but I wanted to hear people's thoughts on it and possible fixes)

fallow surge
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they have their own patches

final garden
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I'm not sure if they use CO or not

naive sedge
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Imo having the robes as outer layer prevents the use of heavy armors is very mage-esque

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Cant just wear plate armor and have magical crutches from your pajamas right?

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As for tge extra blunt protection... id just view it as magical bariers

fallow surge
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And brigandine renamed into studded leather

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Also may be making all armor dirty and rusty...

gentle bane
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add the reverse of it? 100% damage reduction unless you hit 0.01x hitbox between limbs?

fallow surge
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What reverse? not-popular-culture?

gentle bane
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of armor being made out of cardboard

lyric marsh
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but keep in mind if you make hollywood edition you will also need to make unrealistic swords and bows that you can hold forever

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oh yeah and all weapons have the same swing speed

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except axes which are suuuper slow

warm garden
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Hollywood armory would just remove all weapons that are not swords or bows

lyric marsh
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nah hollywood loves huge slow axes

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proly fantasy to blame for that

warm garden
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Hollywood armory sounds like a great idea for an april fools update, maltiez realy listened to community feedback with this one

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Hopely it also includes an update to Firearms as well, reintroducing the reloading sounds, but they just play at random while at low stability

sterile forge
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Fire 8 shots with a flitlock.

hardy wren
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the lorenzi repeater and kalthoff repeater existed

sterile forge
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Yeah but then maltiez would have to code a new weapon with another model and animation, and unless you have a spare 200-500 dollars on you, im not too sure of that.

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Consider isntead: machine gun musket. How else would a movie hero dispatch of their enemies in the 17th century??

slate valve
final garden
warm garden
slate valve
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Keeping the robes/hat/etc on the outer layer and reducing their defensive values to something like 1/1/1 seems... fine. That way mages only have skin and middle layer available if they want the mana regen and all the innate stuff, so they wouldn't have plate available at all. I'd have to check the spreadsheet to see how much that really hurts them end game

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Part of the problem is that the offensive spells are not very good from what I remember, with very long casting times

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I'm speaking from memory though

final garden
slate valve
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Yeah the current stats are not balanced at all

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I don't think whoever did the stats took into account the layering system

slate valve
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No, on their discord server

lyric marsh
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fought erel with a longbow

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being able to stay active for most of the fight (due to the range) is so much better

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if we had more tools (like monster hunter) and if the boss didn't act like a gen 1 azure rathalos this coulda been a great fight

astral walrus
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As of Overhaullib 1.13.10, the Inv Network crash still exists,
I tried checking to see if it was conflicting with Handytweaks by removing handytweaks, still happened

I know some people don't experience the inv network crash, so it's gotta be a conflict, I just haven't been able to find what it's conflicting with

brave canyon
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Try removing half your mods and try to crash it, then if you are successful, the problem is in the mods loaded, if not - it’s in the half you took out.

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Then keep repeating that until you find the mod in question

astral walrus
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See I would do that if this was a single player problem-

It's a little trickier doing that with a dedicated server, plus I lack willing guinea pigs to do so in a seperate test server

normal zealot
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for some reason the animations are playing but the mace isn't doing any damage whatsoever, the only mods I have are the kemono mod, rust magic mod, and the armory mod that requires this one, anyone have any ideas how to fix this?

final garden
normal zealot
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yeah I did

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and I'm using version 0.10.17 on the most updated vintage story

oblique bramble
normal zealot
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crap is it?

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lemme check

oblique bramble
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I don't remember all about it, so take my statement with a large grain of salt

normal zealot
oblique bramble
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PML is designed to be compatible

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there's a number of player models using PML, but they may not be what you're looking for

astral walrus
stray chasm
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How do bows compare to blackguard's melee damage?

lyric marsh
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highly contextual question

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what weapon? what class? what arrow tier? what bow?

stray chasm
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Hunter with recurve & steel arrows

lyric marsh
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and what weapon for the blaggard?

stray chasm
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Any steel melee weapon

lyric marsh
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whether blaggard can catch up depends on the weapon

stray chasm
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I only ever messed with the greatswords and longswords as a blackguard

lyric marsh
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well he has a prof with those

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i would eyeball that without heavy sleeves the dps would be similar with a proficient weapon as blaggard

stray chasm
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Alright thanks, I was considering picking hunter over blackguard but I didn't know if the dps from bows was worth the added annoyance of crafting and picking up arrows

lyric marsh
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hunter is worth it if you're gonna use ranged

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the 50% sway reduction feels more like 80%

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and has both a crossbow and bow prof on top of that

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and spear

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and halberd thrown in there cause why not

stray chasm
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I've messed with the crossbows and halberds before as a clockmaker

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I didn't really care for the crossbows I had access to

lyric marsh
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glockmaker balances out his gun prof by not having a prof with any strong melee weapons

lyric marsh
stray chasm
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Yeah ik

lyric marsh
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stirrup is insanely good with the prof

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and latch is just great in general

stray chasm
lyric marsh
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crossbows absolutely mog bows

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they have like a fourth of the sway and are typically a lot more applicable

stray chasm
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They take longer to load tho right?

lyric marsh
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bows are only better as hunter, with the prof

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depends on prof

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latch loads fast without prof, stupidly fast with it

stray chasm
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What tier is the latch?

lyric marsh
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iron

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very easy to make

stray chasm
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Yeah

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I think I'll try hunter then

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What's better for early game then? Bow or crossbow?

lyric marsh
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as hunter, bow

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don't bother with crude bow, hold w and make yourself a simple bow

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simple bow can be converted into a simple crossbow but aa hunter it's a bit worse

stray chasm
#

Does More Arrows have bolt variants too or nah?

#

Or does Crossbows by itself come with them already?

lyric marsh
#

nah crossbows are piercing only

#

i don't use more arrows, but arrows do slashing

stray chasm
#

Pierce is what rot creature are resistant to right?

lyric marsh
#

everything is equally resistant to slashing

#

it's the all rounder damage type

stray chasm
#

I meant pierce mb

lyric marsh
#

if attack tier is equal or greater, you do full damage

#

longbow is tier 4 and later tier arrows add extra tiers

#

but yes rust creatures are piercing resistant

#

so you gotta use the higher tier crossbows and bolts

#

bows are better early for that reason

stray chasm
#

I'll probably run both a crossbow and bow then

#

More Arrows adds blunt arrows which is what I'll use for rot creatures

lyric marsh
#

poverty gun

stray chasm
#

Fr

#

Sucks that there's no crossbow case yet tho

lyric marsh
#

next up we should be getting a gun sling

#

idk about crossbows yet

stray chasm
#

Can you have multiple of the same sheath / sling equipped?

lyric marsh
#

no

stray chasm
#

Dangg

lyric marsh
#

they only go in their specific slots

stray chasm
#

Ig my clockmaker friend is just gonna have to carry all his stuff in his inventory

lyric marsh
#

glockmaker is cool

#

esp with that new trait

stray chasm
#

The big head one?

lyric marsh
#

make sure to cover that head

#

mhm

stray chasm
#

Does it do anything other than increased head damage taken?

lyric marsh
#

it's easier to be protected cause your torso is now effectively another limb

#

so a basic helmet and you're good to go

#

it halves torso damage

stray chasm
#

That's not bad then

lyric marsh
#

and that gun prof is essential

#

cause fuck if i'm going back to doing the reload animations at their normal speed

stray chasm
#

Fr

#

Did malefactor get anything new?

#

Ik they got that improvised sling but I think malefactor is the worst class rn

lyric marsh
#

malefactor is now a tank

#

takes less head damage

#

also the sling got buffed

#

it's actually quite decent + sprint friendly

#

clubs and axes profs are huge too

#

given the objectively best weapon is in the axe class

stray chasm
#

I can't see the swing speed making up for the -15% melee damage tho

lyric marsh
#

it matters so little i forget the classes even have that downside

stray chasm
#

How many creatures can hit the head?

lyric marsh
#

it's rng

#

like vanilla

#

location hits are for pvp

stray chasm
#

I see

wary swift
#

I use a recurve bow with steel arrows.
I crafted 9, and a backup of like 30 iron in the quiver. I still use the same steel arrows, but I lost 2 cause they flew in some unknown destination during a storm, and by the time I finished fighting they despawned.

#

I'm not a class with any relevant proficiencies, but it's still rather good.
I do use xskills though with a bunch of bonuses from there, so it's kind of balanced out.

lyric marsh
#

without such mods bows are frustrating to use as non hunters, i lower the bow sway to 70-80%, and without prof the dps is comparable/worse than crossbows (ignoring damage type)

#

all the bows are hella cheap and that's an advantage of sorts

wary swift
#

I made a crossbow for the other person I'm playing, but he prefers javelins, and I prefer a bow.

lyric marsh
#

i haven't met a single person who didn't like the latch crossbow

#

it's so universal

wary swift
#

We both have carbines, but without the ability to quickly take it out of inventory I rarely bother to use it.

#

I can also put out much more dps with a bow than a crossbow or a carbine.

#

Though I carry a longbow on my elk for if I want a heavier hitting bow to one shot some monsters reliably.

lyric marsh
#

you said you don't have the bow prof so a latch would be better

wary swift
#

Nah, xskills gives bonuses to damage with bows.

#

And sway reduction.

#

Which is why I said it's kind of comparable.

lyric marsh
#

(co doesn't use ranged weapon stats)

wary swift
#

Damage is higher, though.

lyric marsh
#

unless xskills explicitly patches that

wary swift
#

I tested it.

lyric marsh
#

then it does

wary swift
#

Xskills explicitly states it gives bonus damage to weapons from co.

#

As it is, crossbows and firearms also fall into that category.

#

But I draw a recurve faster than a latch, and a longbow gives much more hurt than a latch.

#

Though the ability to preload it is nice, but I got a carbine for that.

lyric marsh
#

that's the big reason i use guns over crossbows usually

#

quickdraw

wary swift
#

I just prefer bows over everything else.

#

They feel the most fun to use.

#

In games Im usually either a mage or an archer, rarely a melee guy.

lyric marsh
#

i love co bows but it's a shame you have to be hunter to make them superior to the alternatives

stray chasm
fallow surge
astral walrus
#

Oh, Oops
It happens

fallow surge
astral walrus
#

Will do tmr 👍

hardy wren
lyric marsh
#

the furries are simply migrating to pml now

hardy wren
#

yeah

hardy wren
#

but thats due to them running their own mod for kemono and for them to switch to pml they would need to create their own mods

hardy wren
#

what does this thing do

fallow surge
worldly summit
#

I think the latest version of Overhaul Lib might have fucked up the spears? no idea
This is just what happens when I try to change grip length

#

going back to 1.13.10 lets you change grip length again though

fallow surge
#

Oh, wait, I know the reason...

#

Will fix

worldly summit
#

yeah looks like the javelin also got affected

fallow surge
worldly summit
#

Yep it works again

atomic roost
fallow surge
#

I know, I will look into it eventually

wooden field
#

Is there any potential for an offhand item to make javelins hit harder, like an amentum? A leather strip that was historically used to accelerate javelins further.

lyric marsh
#

recent atlatl mod says it'll add co compatibility

#

but i'm not sure as to what use it'll have

#

javelins already effectively fulfill that role

#

idk why this is such a common suggestion

wooden field
#

I think they just fit the later eras of technology more than an atlatl, they were still used in medieval Ireland for example, and they're used with javelins rather than darts

green osprey
#

Anyone having issues with the Armory Addition?

#

Says it's in my servers mod list but when I load into the World I don't get a download prompt and the items don't seem to be added

green osprey
#

Also, assuming these stats, what armor would you guys recommend?

#

I feel like Plate is out of the question cause of the Hunger Debuff making my already +30% hunger too extreme but idk

#

I made a set of Scale armor before downloading CO but that's Iron and I'm at Steel now

lyric marsh
#

same armor as you would normally use

#

this doesn't change much

#

try not to use full sets and figure out your own combinations of parts

lyric marsh
#

i have to keep being reminded armor even has a hunger stat

#

that's how little it matters

#

hunger is the least of your concerns when choosing armor, and you can't work around it regardless

green osprey
lyric marsh
#

you want good protection, chain+brig/plate but it is almost always overkill

#

my combo is full chain, brig chest, plate helmet, scale sleeves optional

#

pretty optimal armor setup

#

unless you're blaggard then you gotta cover your legs

green shadow
#

long axe is very powerful but underground need to put down light source first can be a serious vulnerabiltiy when you get jumped

#

i chop down drifters in three swings

fallow surge
lyric marsh
#

with co it's pretty essential

#

and is a great implementation of handsfree lighting regardless

#

vanilla players are wanting a permanent handsfree lightsource..

atomic roost
#

when you code it

fallow surge
#

This a channel for a specific mod (not vanilla), why you asking this question here then. Go to #vintagestory

elder saddle
#

@fallow surge Question, im running a /debug logticks 500 and I keep seeing this fluctuate:

20.11.2025 01:59:39 [Server Notification] A tick took 714.71 ms
714.71ms,  call : all
  402.41ms, 5 calls, avg 80482.22 us/call: net-read-7
  95.16ms, 425 calls, avg 223.91 us/call: gmleCombatOverhaul.Inputs.InInventoryPlayerBehavior```

with as some ticks going as high as 2000+ with CombatOverhaul being 500-600 of it. 

I'm still looking into more detail, just wanted to know if there is something I can do to bring the `ms` down.
waxen birch
#

hello! i'm getting this log error when loading the game. not sure if it's actually significant (i am not a programmer at all 😅) but thought i'd run it through here and see if there's anything i can or should do about it:

19.11.2025 20:52:21 [Error] Patch 16 (target: game:entities/lore/bowtorn.json) in combatoverhaul:patches/entities/lore/bowtorn.json failed because supplied path /server/behaviors/8/aitasks/4/targetRange is invalid: The json path /server/behaviors/8/aitasks/4/targetRange was not found. Could traverse until /server/behaviors/8/aitasks/4, but then 'targetRange' does not exist. Full json at this path: {
  "code": "fleeentity",
  "entityCodes": [
    "player",
    "villager-*",
    "trader-*",
    "wolf-*",
    "fox-*",
    "hyena-*",
    "bear-*",
    "humanoid-villager-*"
  ],
  "priority": 4,
  "movespeed": 0.04,
  "stepHeight": 8.1,
  "seekingRange": 60,
  "fleeingDistance": 60,
  "cancelOnHurt": true,
  "animation": "run",
  "animationSpeed": 1.5,
  "whenInEmotionState": "fleeondamage",
  "targetRangeByType": {
    "*-surface": 19.5,
    "*-deep": 22.0,
    "*-tainted": 25.5,
    "*-corrupt": 29.5,
    "*-nightmare": 33.5,
    "*-gearfoot": 52.0
  },
  "targetRangeToleranceByType": {
    "*-surface": 5.5,
    "*-deep": 8.0,
    "*-tainted": 11.5,
    "*-corrupt": 15.5,
    "*-nightmare": 19.5,
    "*-gearfoot": 38.0
  },
  "searchRangeByType": {
    "*-surface": 30.000002,
    "*-deep": 36.0,
    "*-tainted": 44.4,
    "*-corrupt": 54.000004,
    "*-nightmare": 63.600002,
    "*-gearfoot": 108.00001
  }
}
#

relevant versioning info:
game version 1.21.5
CO version 0.10.17

only other relevant mod i can think of is that i do have temporals reformed v. 0.1.0

#

i am running a HEAVY modlist but this looks like just an interaction between CO and vanilla mobs if i'm not completely mistaken

atomic roost
waxen birch
elder saddle
#

@fallow surge So, we're working with a mod called "Ana's: flag of war" which is pretty much a consent command-based PvP Flag Mod.

Global Command: deathpunishment = keep

  • When you /pvp on - you would lose your entire inventory including armor/ not clothes
  • When you /pvp off - you're in PvE, and you do NOT lose your inventory/armor/clothes

How do I recognize the armor slots & vanity slots that CO/OverhaulLib provides?

fallow surge
fallow surge
elder saddle
#

We have the permission to fork and do the CO compat

#

So you’re saying these 55 character slots addons have nothing to do with any of your mods?

fallow surge
#

There are two hooks for ranged and melee, so should've been pretty easy to add

fallow surge
elder saddle
elder saddle
fallow surge
elder saddle
fallow surge
#

They go in the order I listed them

#

I dont remember the exact indexes

elder saddle
# fallow surge Here:

thanks appreciate it, trying to figure it out presently for the concept of what we wana do, as I mentioned in my original 1st message #1260976245374582886 message

elder saddle
#

based on how we're doing the flag of war mod

wooden field
#

For the open helms and light helms, is the protection only what is visibly defended? I.e. will a face shot ignore the protection of an open helm?

lyric marsh
#

it shows in armor menu

#

greyed out parts are protected parts

green osprey
#

Anyone have any solutions to Armory not deploying for a Multiplayer Server?

fallow surge
#

just fix the installation, nothing specific to armory here

green osprey
fallow surge
rotund vault
#

Hey Maltiez question about knockback in the latest versions of CO. What in particular has changed it to be so low? New weapon modifiers? OverhaulLib behavior? I'm trying to find a good way to re-balance combat for our server and add knockback back to the shield bashes, etc.

Of course I can just alter the knockback values of these attacks in the JSON but I wanted to know if there was a more fundamental change since Knockback seems to have been cut across the board for steel plate.

green shadow
#

wearing chain shirt and chain head armor underneath bear pelts was a good call

#

shame it looks so buggy and clippy

#

chain mid layer is the goat

#

really helps against shivers

#

went from tier 3 slashing to tier 5

lyric marsh
#

told you

#

no reason not to have chain

alpine garnet
#

What's the point of changing grip positioning on a spear?

wary swift
#

The spears only hit with their tip, and also I think do less damage with longer grips.

#

So you exchange range for being able to hit things closer to you, and for more damage (citation needed for the damage part).

alpine garnet
#

Ahhhh

wary swift
#

Only wish the spear'd remember the grip, it's the only reason I'm not using them.

#

Well, not the only, I also use bows for range, but the most major one.

green shadow
#

wait, you can change spear grip?

#

does it work on other long weapons like long axe?

#

and what is the button for it?

#

i love long axe, malefactor is a secretely a melee class

lyric marsh
#

no, damage doesn't change

#

just repositions the hitbox

lyric marsh
#

longaxe isn't one of those, only the ones with directional attacks

sinful panther
#

You could do it with the steel poleaxe not long ago, don't know if you still can

#

It's short enough not to need it as is

gentle dock
sinful panther
#

Good

#

Last month i was playing a lot in my server and the bear armor was unusable, massive hit to manipulation in every piece, how much has that changed?

gentle dock
#

skin armour, scale and chain have had their penalties lessened and outer armours have gotten harsher penalties

#

light armour setups are viable now with skin + chain or skin + scale

#

tailor is even more useless

lyric marsh
#

i think we need to nerf tailor

#

make him feel bad for existing

#

for monopolizing the best vanilla surface armor

hardy wren
#

tailor as class is useless in base game

lyric marsh
#

(is actually the irreplaceable capitalist class)

fallow surge
#

move tailor discussion in another channel please

hardy wren
#

Hmm

#

What protection tier should a fursuit mod have

hardy wren
#

No a actual fursuit

#

not a race

lyric marsh
#

-10 for all

hardy wren
#

lol why

lyric marsh
#

actually only for slashing

#

i'll let you figure out the reasons

eager shard
#

Cannot fix itemstack mapping, item/block id 593 not found in old mapping list. Will delete stack. (CombatOverhaul.Armor.ItemWearableArmor)

Getting this error about once every two seconds. How in the world do i fix this?

wooden field
#

I can't help you at all, but for the context of giving other people better info, does it only happen when you're in game and have you crafted any armour or especially are you wearing any and what sort?

eager shard
#

Its just spamming the console nonstop, no players online, players online, tried doing a full remap

#

nothing seems to work

#

its just every 2 seconds like clockwork im ending up with log files that are hundreds of megs

#

if i just let it go

#

cause sometimes it just goes ham and spams out multiable megs of the same message in seconds

#

iir list has 593: game:armor-body-antique-blackguard-broken

#

I dont even know what else infomation to try to give

wooden field
#

It's in the server's console?

eager shard
#

yes

#

its causing actual problems with how big the log files are getting

#

other wise it doesnt seem to cause any actual problems

lyric marsh
#

sounds like a bad install to me?

wooden field
#

Is it always antique blackguard armour?

lyric marsh
#

reinstall the mod

eager shard
#

I tried that

#

the error went away when combat overhaul is removed

#

comes right back when readded

lyric marsh
#

is ovhlib latest?

eager shard
#

yep

#

double checked before i posted

wooden field
#

Is it always the blackguard armour that causes it and have you any other mods that modify that piece of equipment?

eager shard
#

I have nothing else that touches blackguard armor to my knowledge

#

at least nothing that touches it explictedly

lyric marsh
#

any possible suspects?

eager shard
#

Aldis classes is my best guess?

#

But they have been together for a while on my server with out problem

#

few weeks

lyric marsh
#

well idk why i just tried running it again but indeed no issue on latest versions

eager shard
#

Yeah i dont have the problem on a single player server. Its just very annoying cause theres weeks worth of building on the server

#

but if i cant fix this its litterally eating into the storage limit of the server

naive sedge
#

tailored gambeson can only be repaired by tailor? am i seeing this right?

lyric marsh
#

only in vanilla

#

unless malt forgot to change it

naive sedge
#

recipe conflict with wool & more?

#

twas my first instinct but it had the special steel sewing kit

lyric marsh
#

just checked, does indeed require tailor

#

oversight

#

probably hasn't been found yet because, who repairs armor?

rotund vault
green shadow
#

is there a way to hide armor display?

#

chain is clipping through bear armor and its looking really ugly

worldly summit
#

Make your gear invisible to show off your style!—or just run around naked, I guess?
Press [V] to open the vanity options menu to individually hide your armor, clothing, accessories, and backpack. Vanity is required on the server for these visibility settings to update between players.

Server Owners

Wearable hiding can be restricted by modify...

gentle dock
#

I've heard it has issues with CO and it hides all the layers so you can't only hide the chain armour

#

maybe someday someone will make a CO compatible vanity mod but alas

green shadow
#

why is there no iron-steel lamellae?

#

i know its supposed to be a crappy early game armor for when you dont have layers, but still

#

tier 5 all iron and tier 6 steel lamellae sounds kinda solid actually

lyric marsh
#

and in vanilla it's also balance reasons and a good excuse not to have it

iron rivet
#

Hold on why is bear hide armor made to have much worse drawbacks in CO than vanilla

lyric marsh
#

cause it's not worthless unlike vanilla

#

it's the first "heavy armor"

iron rivet
lyric marsh
#

wood lamellar has lower penalties and stats

#

but that takes all three layers

#

bear armor can be layered

#

(but it has not been visually adjusted yet so it will clip a lot)

iron rivet
lyric marsh
#

it can be used on its own perfectly fine for stone age

#

in fact it's my goto

#

except the legs

#

the legs suck

#

unless you're blaggard

iron rivet
lyric marsh
#

vanilla bear armor is worthless yes

iron rivet
#

Alright good to know

lyric marsh
#

it's just vanity armor

iron rivet
lyric marsh
#

well all armor stats are on the spreadsheet

#

actually why isn't it pinned

fallow surge
lyric marsh
#

in threads anyone can pin by default

fallow surge
#

this is not a thread though, it is a post in a forum

lyric marsh
#

guess it uses the same logic

#

i assume op can remove pins too

iron rivet
#

The document is not up to date though is it? Can't find bear hide on it.

lyric marsh
#

oh yeah malt hasn't "officially" implemented bear armor yet

#

hence why it hasn't been visually adjusted

#

but the spreadsheet is always up to date otherwise

iron rivet
lyric marsh
#

nobody nose

#

malt doesn't say, he just does

sterile forge
#

Vibe balancing my beloved.

gentle bane
#

better than rotting away in chat

iron rivet
#

Hold on how exactly is bear hide better than wood lamellar

#

Because it can be worn with things underneath? On it's own it's worse.

lyric marsh
iron rivet
lyric marsh
#

yes

iron rivet
#

I see.

lyric marsh
#

brown and polar are the apex bears

iron rivet
#

So low tier bear hide is still trash

near valve
#

bear armor users suffering for all eternity

#

bear skin is better for pelts and leather anyway

#

both of which will help you craft better armor

wary swift
#

Is there a way to change animation speed for certain weapons? I am using a mod that adds more weapons, the weapon I'm aiming to get uses the shortsword animation, but I don't want to just speed up all the animations, I want only the specific tiers to get this bonus.

#

A way without just making 2 animation sets with different speeds, I guess.

iron rivet
#

I probably don't need to ask but is scale actually worth it with CO

lyric marsh
#

yes

#

but i would recommend only the sleeves and pants

#

chest and helmet is more just budget

split verge
#

the budget option is fine 99% of the time tho

near valve
#

scale chest with chain head and open helmet + skin armor is a great traveling setup

#

that plus a shield makes you invincible on the surface

fallow surge
wary swift
fallow surge
wary swift
#

I see, I only looked at jsons.

iron rivet
#

By the way why was the durability of wood lamellar increased to 1000 for the chest + sleeves

lyric marsh
#

that's all armor

#

look at steel plate

#

yeah durability needs a rework but it's increased because of how durability damage works in co

#

you take one durability for every point of damage the hit would do unprotected

slate valve
#

has the long axe hitbox been changed? maybe it's my imagination but hitting is way more consistent now, it feels really good to use. I'm using the tin bronze version and it's kicking ass

lyric marsh
#

hit detection code was improved

lyric marsh
#

yes longaxe is great now

slate valve
#

it's very satisfying

fallow surge
#

Now there are two types of 1h swords

lyric marsh
#

inspired by that one guy who wanted to comm alt shortswords?

#

wait does this replace sabres?

#

cause those already were 1h swords

rapid basalt
#

is there a spreadsheet for creature/enemy resistances? I saw the one that has damage by enemy and has the player armor stats. I'm in the process of making multiple mobs and was thinking about compatibility with CO

atomic roost
fallow surge
fallow surge
lyric marsh
#

i will try them out tomorrow

#

these look sweet

brave canyon
#

Ooh, that looks neat

surreal sapphire
#

I like the new arming swords they seem like a good all rounder option. Something to fix though is that the handles for them look like the blackguard short sword when sheathed. Additionally the short sword variants for iron and meteoric iron have the handles from their previous models when sheathed. @fallow surge

fallow surge
green shadow
#

why is regular gambesson an iron technology?

#

you need iron nails to make armored kits

fallow surge
#

search for key words in this post

green shadow
#

im a bit frustrated how every other is mod catering towards tailor

#

cant even have a gambesson now

fallow surge
#

tailor gets gambeson one tier earlier

green shadow
#

tailor also gets best underlayer , exclusive recipes, discounts on crafts ect ect ect

fallow surge
#

Some ppl complain about talior being worthless other it being op...

#

Whats the problem again? How iron tier gambeson relates to tailor?

green shadow
#

you need iron nails for armored kits, tailors only needs bronze ones

fallow surge
#

so?

#

Feels justified

#

Sewn gambeson is meant to be iron tier

green shadow
#

i suppose that makes sense, just getting annoyed how a lot of mods seemed to be hell bent on giving tailor more advantages

fallow surge
#

Ppl constantly complain about tailor being worthless, so this is expected.

surreal sapphire
#

last world I played I had iron before my first flax harvest, honestly getting iron as fast as you can feels too important I only ever make a bronze pick and anvil then its out to find iron.

kind epoch
#

same, i wish there was a reason to stick around in bronze but mid tier tools in every game always end up just being used to just get to the next tier 🤷‍♂️

near valve
#

it is objectively horrible without them

full bobcat
#

The combat interface does not appear. I am uncertain why, as I am not using Reshade or any incompatible mods.

#

It seems that the rest of the mechanics work, but the interface for melee weapons simply does not appear.

atomic roost
#

many weapons don't have it

full bobcat
#

why

#

so that only work in some weapons or is somenthing you are alredy working and i just come to be annoying

warm garden
green shadow
#

im thinkin of wasting some fire clay just to smelt single iron ingot from ore i found in a ruin

#

just to make gambesson

green shadow
#

finally, bye bye shitty bear armor

#

gonna upgrade to bronze chain soon

#

if i had 1 more iron nail i could made an iron club

lyric marsh
#

keep it for a gun

green shadow
#

im not a glockmaker

lyric marsh
#

matchlocks

#

i just tried arming swords, they're sweet

#

like a beginner's directional weapon

#

also damn sabre is fast now

iron rivet
#

Wait is there a new update

lyric marsh
#

new swards

gentle dock
green shadow
#

other mod i play with also give tailor much cheaper recipes for linen twine and sails

#

enough is never enough for tailors

lyric marsh
#

tailor is perfectly fine in vanilla and i will stand by that

#

but in co he ought to get a boon since his trademark item can now be crafted by anyone

green shadow
#

trademark item? You mean tailored gambeson?

lyric marsh
#

yes

#

that is the item that justifies the downsides

green shadow
#

recipe is not restricted to tailor itself, but its crafting components are

lyric marsh
#

no, it can be crafted by anyone at steel now

#

or meteoric as tailor (which isn't a very meaningful difference)

green shadow
lyric marsh
#

cloth can be made by anyone

#

look below

green shadow
#

once again, Tailors Delight/Dressmakers is backstabbing me in the back gah

lyric marsh
#

no you can still just do it the normal way

#

hence why i said look below

#

for some colors like brown you don't even need mordant

green shadow
#

oh, i am a stupid

#

plain cloth is not restricted

#

yeah that is completely fair

lyric marsh
#

i make brown, it's nice and super easy

#

and has a green trim on the tgamb

green shadow
#

disregard everything i said

#

i was having a gamer moment

#

other classes getting tailored gambesson at steel is fair

#

so tailors get gambessons a tier earlier basically, regular one at bronze and advanced one at iron

lyric marsh
#

meteoric

#

which is closer to steel

#

i would give tailor a flat 10% manipulation boost

green shadow
#

makes sense
dexterous fingers and all that

#

worse then dedicated weapon specialisation but universal to everything

gentle dock
iron rivet
#

Holy shit wild elks

#

Fuck you treasure hunter I won't need to dish out 50 gears

green shadow
#

whats the difference with shields and which one should i get? If any

lyric marsh
green shadow
#

bronze

lyric marsh
#

all shields are busted

#

the difference is the tier they fully negate damage from

green shadow
#

i was thinking of making heavy bronze shield + mace

lyric marsh
#

that protects against almost anything

#

but keep in mind offhanding tower shields has a 10% movement penalty

#

and an additional 50% while blocking

#

light shields have no downsides

green shadow
#

either that or i use long axe without a shield, its been pretty fun so far

#

but long axe starts to fall off when i go deeper

lyric marsh
#

with a shield i pair a club

#

or a falx for slashing

green shadow
#

im a malefactor so i would like to stick to clubs or maces

#

ig with a shield i dont have to carry that much metal on me?

lyric marsh
#

why would you even carry metal on you

green shadow
#

i mean, metal armor

lyric marsh
#

you should always wear at least skin and chain

green shadow
#

i have full gambesson and i was going to wear full chain on top of it

lyric marsh
#

that's good enough

green shadow
#

no need to wear plate on top?
gonna make a club with a light shield

lyric marsh
#

plate chest is almost free

#

i like to have it on

#

open helmet is also next to free, the main cost is making it

green shadow
#

okay, i will see how much metal i have first

lyric marsh
#

pretty much a meta light armor setup

#

the max protection for the lowest downsides possible

iron rivet
green shadow
#

hf forging armor takes forever

lyric marsh
#

yeah that's the main investment for plate

#

the smithing itself

hardy wren
#

kinda why irl plate armor costed an arm and a leg

#

before

slate valve
lyric marsh
#

brig doesn't have alt helmets though

fallow surge
#

Brig helmet sounds stupid tbh

#

There is riveted helmet if you want a cheap one

lyric marsh
#

riveted is really good

#

way cheaper than light helmet with slightly lower stats

green shadow
#

i accidentally smithed full helmet instead of light helmet

#

sure why not, using sling underground is cumbersome anyway

#

sling feels to me more like a hunting weapon

lyric marsh
#

since it's blunt it's most fit to fight monsters

#

unless you have guns or blunt arrows

green shadow
#

its good against animals smaller then a bear, 3 shots to kill a goat or moose

lyric marsh
#

then those are superior

green shadow
#

arquebuss isnt stone/copper age tool

#

im using lead bullets, with malefactor damage bonus they are pretty good against animals

lyric marsh
#

just saying for the future

#

try matchlocks when you get your iron

#

you won't regret it

#

getting iron asap is a very effective and efficient thing to do if you're not artificially restricting yourself like me

green shadow
#

i remember arquebus was pretty decent hunting weapon

#

but with sling i can roleplay as my hero - nameless skaven slave slinger

#

even with this much armor, sling feels good to use

lyric marsh
#

glockmaker type fit

#

since you're at bronze you can make a stirrup crossbow

#

though a crossbow prof really makes it shine, it's still great with normal classes

green shadow
#

its mostly a hunting weapon, without high tier bolts at least

#

i probably should not have made helmet this heavy, on account me taking reduce head and face damage

lyric marsh
#

yeah glockmaker fit on the class opposite to glockmaker

green shadow
#

cant spin sling with a shield

lyric marsh
#

it got fixed

#

i found it

#

it was a completely foolproof combat strategy

green shadow
#

feels like i wasted 7 ingots worth of bronze

lyric marsh
#

that's not a lot

#

shields are easy mode so it's never a waste

green shadow
#

gonna leave helmet and a shield at home, for decor

lyric marsh
#

keep the shield on you

#

you have no idea how much it'll save you

iron rivet
#

What armor should I bring to ||the archives|| with CO? Iron brigandine? Heard the boss gets a lot tougher with this mod.

green shadow
#

i think it does like tier 7 blunt attacks

iron rivet
#

In vanilla I used to bring iron chain but now it's no longer up to the task.

iron rivet
lyric marsh
#

iron plate pretty much guarantees success

#

you can go lower

iron rivet
lyric marsh
#

brig is just cheap plate so it counts the same

iron rivet
#

What's the cheapest armor I can be comfortable running with

lyric marsh
#

for the entire ra if you wanna be comfortable you go iron plate/brig

#

ditch the legs

lyric marsh
#

chain

#

unless you're scared

#

then keep the legs

green shadow
#

bronze plate with gambesson is 60% reduction against tier 7 blunt

iron rivet
#

Okay. Would wearing chain under the brigandine pieces actually do anything though

lyric marsh
#

chain is implied

#

you don't use plate without chain

#

cause plate has the big downsides

#

chain has little to none

#

so you always wear chain before you think of adding plate

#

the stats chain adds are crucial, though it adds no blunt

iron rivet
lyric marsh
#

but you won't ONLY be seeing blunt

green shadow
#

you will thank your chain armor when a high tier shiver tries to chomp you

#

shivers are nasty

lyric marsh
#

you lose its advantages without the reinforcement

iron rivet
lyric marsh
#

plate's advantage of extreme defense is nullified if it's not reinforced by the protection added by the layers beneath it

#

so you just get a mediocre armor than has major downsides

iron rivet
lyric marsh
#

yes

fallow surge
#

no

#

you dont need to min-max

iron rivet
#

Okay now I'm just confused

fallow surge
#

Bolotnik means that if you want to min-max debufs/protection you need to wear chain under plate

#

If you want to min-max this, yeah

green shadow
#

scale armor exists as an alternative, might as well use it if dont wanna equip chain

fallow surge
#

Otherwise stats are visible and there is no hidden stuff, so wear what you feel you want

iron rivet
#

How does it work? Admittely I don't have the clearest idea of how protection and layers are made.

fallow surge
#

They just add

lyric marsh
#

armor tab now has a defense calculator

green shadow
#

it explains it for you in the game, there is a convinient chart

lyric marsh
#

all layers' defenses are added together

lyric marsh
#

armor tab

iron rivet
#

I didn't notice anything in the armor tab, my bad.

lyric marsh
#

set the attack tier, and it shows how much your current armor protects against it

#

you may be using an older version

iron rivet
#

Ah the sliders.

#

Also, how is the eidolon changed? I know it has glowing weak points now so I can't just around the room pelleting it with arrows blindly.

lyric marsh
#

the eye is the part you hit

#

simple as that

iron rivet
#

Okay. The health hasn't changed?

lyric marsh
#

hitting almost anywhere else does no damage

#

that's the trick

#

and it no longer has horrendous lingering attacks

iron rivet
#

Is the eye weak to a damage type specifically

fallow surge
lyric marsh
#

i forgot the exact defenses but they're not high

#

i remember using an iron spear

iron rivet
green shadow
#

i cheated and changed my full helmet for open helmet, they cost the same

#

dont judge me!

#

i wanted to make open helmet in the first place

iron rivet
#

Uh is gambeson also sort of necessary or optional

lyric marsh
#

don't feel bad for gm c, game isn't exactly finished

#

no reason not to wear it

#

unless you just don't have it

green shadow
fallow surge
lyric marsh
#

gambeson is huge blunt protection for almost nothing

fallow surge
#

You always want to wear underarmor

iron rivet
#

I read the only thing it has going for it is blunt so it has to be worn under something else, it's nearly useless on its own?

lyric marsh
#

it adds 1 to the other tiers

fallow surge
#

It isnt, it is same armor as all other armors, just different stats

lyric marsh
#

which can make a big difference depending on matchup