#Combat Overhaul
1 messages · Page 35 of 1
so what point are you trying to make
Unless you use plate, you are weaker in CO than vanilla.
Thank you! Exzactly my issue!
not an issue
self imposed issue
if you don't like using plate, use something else, assemble every part of your armor to your liking
Is this something you recently fixed and we just had an outdated mod version?
I think it would be better if leather, scale, and plate were all outer layers so you could have more options for what you want to wear, thats all im saying.
I was trying to fix such crashes in vanilla code for months, and as you see, they are still there.
but then scale would just be better
Some ppl were even mad at me for not fixing those
it would be lighter than plate but still provide a whole bunch of protection
Scale is way cheaper than plate. If you could wear it on top of chain you could give it half the stats of plate
So scale is cheaperrr, and less defensive, and a bit lighter
and brig is only 2 ingots more expensive than scale
Brig is well balenced. Id make scale a bit less defensive than brig, but lighhter
Ahhh, so this is a case of "it is what it is"
scale would lose its niche of being mid tier armor
and would very likely become the meta armor
Scale in CO is terrible
no
all the people making bold statements about co never check the spreadsheet or the math
Im doing these test in game in real time my man
All armor is worthless still gets destroyed by admin sword best sword in the game 🥱
second chance activates
admin gets dunked
That applies to all weapons tho
you have tunnelvision because you're only looking at a single enemy and going "it's worse it's worse shut it down!"
i have done tons of ingame tests
i personally wouldn't use scale but it has its usecases
i like the sleeves and pants, they're very viable
Ok lets go bears. Chain is 88%, scale is 90%. Correct?
So why make scale, if you are using chain under plate for the end game drifters, why make scale
Ive seen the spread sheet, but ill pull it up, what do you want me to see
bronze ligjt/medium are quite different, iron and steel are very close though (for slash and blunt)
but since we are on the topic of armor, i think leather armor is now completely worthless being a middle/outer without a niche
Numbers, give the numbers
the way i see it, full scale armor is a noob armor, and there's nothing wrong with that, new players are very scared of bowtorn usually
So droppiing from 12 12 8 to 6 6 2 is a massive difference right? we agrree?
leather is 2,3,1, same penalties as scale
what are those numbers
armor stats?
plate and chain vs scale
do you not have a skin layer?
skjin is the same for both
combine stats
with t gamb its 14 14 14 tp 8 8 8
correct
as for whether it's a massive difference, it really depends on your situation and what pieces you are using
using plain full sets is disingenuous in co's case
steel scale is significantly weaker only against nightmares and specials
so if you are fighting nightmares and specials (below y30), don't use that armor maybe?
or do, if you don't intend on fighting and just want to live through your mining trip
the mobility lets you avoid a lot of hits
and if you get hit it's not the end of the world
I think it would be more robust if we had more options for outerr layers, sscale and leather both just seem pointless to me
leather used to be an outer layer, was made middle+outer for some reason
not that it was good before
I think scale should be less defensive than brig, but lighter and worn on top of chain
Thats all im arrrguing for
orr keep it an outer mid and give it a bit more stats
but i also don't want to kill the niche scale creates
if scale became an outer layer with lesser penalties i would not see a reason to use anything else
Plate for dungeons. bosses, and storms. Situations where you are gonna get swarmed by high tier mobs. Scale for Mining, bear hunting, or you cant stand the mobility loss of plate. Chain for light mining and exploration. Just gambeson for surface levels. And you can mix and match for your build, if you are an archer or you are good at moving and doging, or budget reasons.
but you described how it is now
Have you compared it to copper scale?
As it is now im always wearing gamb and chain, and throwing on plate for storms and deep mines
copper scale is 3 piercing 3 slashing
You said earlier that piercing is not as important, didn't you?
yes
Is copper scale worthless?
What do you think about rebalancing scale as an outer layer?
I wont
but you need some piercing defense for deeper caving
Also no armor rebalances in next 2 months, had one already recently
Thats that then. I do love the mod though, im not trying to be negative
and people always have the power to make their own mods
if i offer something and it gets rejected, i'd make my own patch
CAn... Can i make an CO addon mod that rebalances scale armor? Would that be ok?
Half the protection for half the debufs?
and the latter two actually got merged as features in the base mod
price is also a factor
I find leather to be cheaper for me
massproducing leather is annoying
The only modding ive done so far was adding in gilded armor that looks like gold/silver armor but with the stats of steel. So i think what im suggesting wouldn't be that more complex, though definitely more work.
i don't see any situation where one would make leather armor but that's me
Also i run 30 barrrels at once for leather. Mass producing leather is easy
but annoying
The onnly other thing id like to see is leather chest broken down into its three slots
April fools update: make scale armor ultra busted
Delete chainmail
Archers need leather gloves and sleeves with plate chests
archers don't wear sleeves
They wear bracers, which im guessing would go in the arm slot
It's mostly to protect your arms from the string (if you're using the bow wrong)
no protection, +5% steady aim
Fair idea
If i make an addon to make the changes i want, it will involve copying most of your code, do i have permission? Id want to do it respectfully.
then you're not making a patch
you're just repackaging the mod
all of what you want is just done with json
Thats why im asking. Id be taking scale.json and changing it. II can just not upload it, that would be easiest.
well that's not code, that's json
Ask in https://discord.com/channels/302152934249070593/351624415039193098 how to do json patches
no permission for repacks, learn how to do it properly
There are ways for your mod to affect the json code of another mod.
It's called a patch, and it goes into the code of the target mod and rewrites the part you want.
Which is made kinda scuffed in this game, with hard-set indexes in dictionaries, for some reason...
If it's for your own use, you're free to literally open the mod folder and rewrite what you want.
Though saving changes within the zip can be fiddly, depending on your text editor, and, obviously, your changes won't automagically carry over if you update the mod.
See thats why im asking, i want to do it right. thanks! I learn how to write a patch to change values in another mods Json
I edited like 20 mods already to suit my needs, but I know that those mods are either unlikely to get an update, or I carry over the changes when they get updated.
So if i do it as a patch that changes some values in scale.json, would that be ok to put on the mod.db?
You can also just see if someone else already done it, or something similar.
my main argument against leather is it's a very timegated process
Try latest version of ovh lib
not only timegated, but has to be babysat through 3 stages
if i wanted to i could have iron two days from start, but leather needs you to just wait
but it depends on skill level and the value of your time according to that skill level
alot of the organic stuff is time gated
my main problem with it is having to find chalk and having the time to collect it before hides start to rot XD
backpacks are essential, jerkin is important, there's also the belt and quivers which are another sink of extra leather, i don't see myself or most players making, and then spending, a bunch extra on an inferior scale
I would say: superior scale, if you dont encounter locust and engage with bowtorns
Why inferior?
cause it doesn't give the benefit of scale of all round protection
it doesn't even cross the threshold of surface bowtorn
What all round protection? You already said that bowtorns and locust are not a problem. And leather lets you move one protection point to blunt from piercing
otherwise it is exactly the same
they're not a problem to me because i can completely exploit their ai, but i don't know how a new player would face it
assuming you have jerkin that one extra point doesn't make a significant difference?
the one extra point would halve damage from corrupt drifters, but you wouldn't be going after those in that setup regardless
~25% less damge, not that significant, true
Though it is something, and this extra piercing will only save you 1hp for locust and surface bowtorn.
I dont see this being inferior
You are over exaggerating
it doesn't, you need tier 3 for surface bowtorn
which should probably be changed
wait same for locusts as well
piercing tier below 3 doesn't do anything
bowtorns are anti-armor by design
Difference between 2 and 3 piercing is 1hp and is here only for 2 mobs, one of which, as you said, you dont encouter anwyay
sure
Difference between 3 and 4 blunt is ~0.4 hp on average, but for a lot of mobs
I see it as an equal treadeoff
So leather armor is not interior to copper scale
i can buy leather turns out
for CO armors
thanks Tailors Delight!
is this a bug?
copper brigandine gives more blunt protection then a full armor
but for steel they are the same?
oh there was a case of armor values being miscalculated right after the rebalance
fix probably wasn't applied to it
Does poleaxe benefit from the hunter class(spears, halberds) like the halberd?
@fallow surge the greatsword textures in the latest release are all the same in sword-great.json at line 47 column 58 "{material}" was changed to "*".
Any other?
No, I haven't seen any
Does anyone know what xskills proficiency affects long axes from this mod?
They are not mentioned on the xskills page, and the xskills channel is basically kinda dead.
What armour is reasonably useful for hunters who intend to prioritize ranged combat?
On a server I'm, a blackguard and melee, and my friend is a hunter focused on ranged combat so I am trying to understand what armour makes the most sense to smith for him
tailored gambeson
you need a clothier for that or looting/buying from merchants
otherwise normal gambeson
Long term though that won't hold up will it? I've been rocking a tailored gambeson and iron mail and sawblade locusts cut through it like particularly thin paper.
In terms of tech level we're sort of at steel now, so I was wondering if there's anything past steel maille that he'd find useful.
forego sleeves and wear a lighter helmet
that's protection+ranged
Thank you man of the swamp, I had forgotten that you don't necessarily need to combine all the components of armour together
oh boy you're out of the loop
Plate torso without arm protection, open helmet
really? Tailored gambeson is now steel locked tech?
ye
As a maker of cawck i was rocking plate helmet with the open/close mod, plate torso, mail arms & legs and gambeson
meteoric iron for tailor
It's the peak of blunt armor ye
Thank you both, that'll end up with a pretty distinct and cool looking setup for him, and save us both steel in the short term.
chain sleeves are fine
extremely light
outer sleeves are the bulk of ranged debuffs
yeah pretty much everyone should get gambeson + chain
also iirc open helmet has no ranged penalty
I would've used plate cuirass + open helmet over underarmor
I guess you end up with a sort of conquistador look afterwards?
Not at all but that's a funny way to put it
I don't know why, but I've a strong impression of an open helmet + breastplate as being associated with that particular group from history.
Eternally amused that the tailors lacks any combat upside or downside
Having messed around with the windlass crossbow a little, I have to say that the animation for it is incredibly cool
It looks like it has about the perfect level of detail and realism for a game like this, and it's so cool seeing the rope unspool and spool again as you cock the crossbow and loosen the windlass.
Where should I report issues I'm having? Having a strange issue where I get a crash when trying to connect to a server (that I control) results in a hard client crash, logs are saying critical error in overhaullib
strangely I can start a single player world fine with no crashes
likely some kind of conflict but I'm just not sure what
oh god this is a threading bug
alright narrowing it done, caught this time around that from a completely clean install it crashes at the same transferred data as when flawless kicks in, might be flawless doing something weird
in co i only make wood lamellar
use bear armor if you're committed to not getting any underarmor
It was almost assuredly flawless, reporting there
yep, it definitely has some major threading bugs. And of course now the page is edited to say it's a buggy experimental proof of concept when that wasn't there at first lmao
that's co for ya
also Long Axe looking like it will do a lot of damage
It does do a lot of damage, if you can keep distance and hit stuff with its head and not handle
longaxe is the long range directionless option for slashing
and those early ones look amazing
beat up surface shiver to death with a club while wearing bear armor, feels good
unfortunately, seems the issue is still occuring with overhaul lib 1.13.8 :(
Unrelated to PML
okay
wait, wrong channel...
lmfao
I'm distracted
You seem real busy all the time, sometimes i wonder if you ever truly take breaks
go on a nature walk or something, get a real change in scenery to mentally detox yourself
a walk through the russian swamps and commieblocks to soothe the soul
Swamps are nice
hey
First, sorry for my English, it's the translator.
I have a strange problem: aged armor stands aren't working. I can't pick up the items they have. Does anyone know why this might be?
Check if they have Immersive first person on
They do not
He can't fire a crossbow, either
i'd still get him to provide logs just incase it's replicable
to find source of issue, see if it's a fluke or if something went wrong somewhere
Yeah, I'll try
found tiny amount of iron in the ruin, i think im gonna make myself an iron long axe
it is tier 4 slashing so it should piercing through low drifter resistances
on top of dealing heavy damage
installation issue, or they accidently hit hotkey for disableing animations (though then no tp animations on others either)
Installation, even though he just restarted and it fixed?
if they didnt restart after installing the mod, then yeah, it wont work otherwise
always restart the game after changes in modlist of existing a world
Ooh, I don't know if they had to update or not. Probably did
only locusts and bowtorn do piercing damage right?
i feel like i can get away with just chainmail and gambesson
yes
i still dont have any leather, game refuses to give right trader with oak seeds, so i might have to buy gambesson
Locust, Bowtorns - piercing
Shivers, Carnivores - slashing
Drifters, Herbivores - blunt
You can also find acacia and oak seeds in ruins.
Poke your head into caves from time to time to see if there are any near the surface.
so far i havent found any
Translocator rooms have 2 chests and a bunch of crates.
And often those chests have either seeds or ores.
i found 2 or 3, no luck so far
quick question... was the dmg calculations changed with the addition of the attack tier calculator in the armor tab?
No
aah ty
calculator show armor effect though, does not take into account body parts multipliers
so it IS normal for surface rust mobs to have 0 dmg while wearing bear armor set most of the time...
no
well the ones with 0 attack tier
argh, just fucking report whats going on, I hate when I have to draw the information out with tongs
0 attack tier deals 0 damage to any armor
only stones thrown by drifters have 0 attack tier
drifter stones is the most annoying shit in existence, its good that they are completely negated by any armor
they were added as a poor anti towering measure, but now that we have bowtorn this feature no longer has any use
Oh it has plenty of use in annoying people 
Also
I just recently gave Spears another pass, and honestly I’m getting quite the hang of it, with trying go fit the tip into rust things’ heads
I really like how the hit model for it isn’t exactly in the centre of the screen, so there is some difficulty in making a habit out of that
It should be in the center, at least at its furthest point
See - furthest distance is not always the one you will be fighting at, so maybe that’s why I got the impression - still, if feels natural and good
And frankly I prefer the 1h spear over the pike, as is; it’s a bit less clunky
yeah i find myself cornerhitting instead of manually adjusting the range
the range adjustment is way more applicable on polearms
i don't use spear 1h, it's slow
Seems to hit the cetner
the hit ends centered, but starts cornered
it's dynamic
i haven't tried javelins since they got a better animation, other than a quick creative test
there is this "bug" where ppl who played older vs version will have different y hand position than 0 with all stuff co related, after changing it in game it gets magically fixed (or they are finding excuses for skill issue)
I noticed the stats for Rustbound's mage armour is sort of busted, maybe, from a balancing standpoint. When using CO, that is
It counts as outerlayer (plate layer), but has the stats of tailored gambeson (including 6 blunt for the apprentice mage gear)
Not sure if mage gear gets stronger for physical damage as you make the higher tiers, but it does mean you can have like 12 blunt resistance for each body part by pairing it with tailored gambeson
(I know that's more of something to discuss with Rustbound, but I wanted to hear people's thoughts on it and possible fixes)
Address it to the author of rb
they have their own patches
Yeah, I will, I just wanted to see if I could find a solution for them beforehand to suggest something
I'm not sure if they use CO or not
Imo having the robes as outer layer prevents the use of heavy armors is very mage-esque
Cant just wear plate armor and have magical crutches from your pajamas right?
As for tge extra blunt protection... id just view it as magical bariers
Hm, should I make CO - pop-culture version, with all armor have 0 protection tier? (https://youtu.be/BIy2YVDbXhY?t=1724)
And brigandine renamed into studded leather
Also may be making all armor dirty and rusty...
add the reverse of it? 100% damage reduction unless you hit 0.01x hitbox between limbs?
What reverse? not-popular-culture?
of armor being made out of cardboard
you mean hollywood edition
but keep in mind if you make hollywood edition you will also need to make unrealistic swords and bows that you can hold forever
oh yeah and all weapons have the same swing speed
except axes which are suuuper slow
Hollywood armory would just remove all weapons that are not swords or bows
Hollywood armory sounds like a great idea for an april fools update, maltiez realy listened to community feedback with this one
Hopely it also includes an update to Firearms as well, reintroducing the reloading sounds, but they just play at random while at low stability
Fire 8 shots with a flitlock.
entirely possible
the lorenzi repeater and kalthoff repeater existed
Yeah but then maltiez would have to code a new weapon with another model and animation, and unless you have a spare 200-500 dollars on you, im not too sure of that.
Consider isntead: machine gun musket. How else would a movie hero dispatch of their enemies in the 17th century??
Good luck, they hate CO with a passion. I tried to talk to them about balance and I got a speech about how "all mods share a house and expect there to be a sink, but CO replaces the sink with a toilet"
I figured as much, that's why I wanted to discuss it here and come up with an alternative to give them instead of asking them to spend their time doing it
I mean the simple and historical solution to this problem is just carry like 6 pistols at once
Keeping the robes/hat/etc on the outer layer and reducing their defensive values to something like 1/1/1 seems... fine. That way mages only have skin and middle layer available if they want the mana regen and all the innate stuff, so they wouldn't have plate available at all. I'd have to check the spreadsheet to see how much that really hurts them end game
Part of the problem is that the offensive spells are not very good from what I remember, with very long casting times
I'm speaking from memory though
That's what made sense to me. My only real gripe was that it is super strong for how easy it is to get and can be paired with gambeson to make mages extreme anti-rust troops
Yeah the current stats are not balanced at all
I don't think whoever did the stats took into account the layering system
Was it on a stream?
No, on their discord server
fought erel with a longbow
being able to stay active for most of the fight (due to the range) is so much better
if we had more tools (like monster hunter) and if the boss didn't act like a gen 1 azure rathalos this coulda been a great fight
As of Overhaullib 1.13.10, the Inv Network crash still exists,
I tried checking to see if it was conflicting with Handytweaks by removing handytweaks, still happened
I know some people don't experience the inv network crash, so it's gotta be a conflict, I just haven't been able to find what it's conflicting with
Try removing half your mods and try to crash it, then if you are successful, the problem is in the mods loaded, if not - it’s in the half you took out.
Then keep repeating that until you find the mod in question
See I would do that if this was a single player problem-
It's a little trickier doing that with a dedicated server, plus I lack willing guinea pigs to do so in a seperate test server
for some reason the animations are playing but the mace isn't doing any damage whatsoever, the only mods I have are the kemono mod, rust magic mod, and the armory mod that requires this one, anyone have any ideas how to fix this?
Have you restarted your game since installing CO?
I thought Kemono was incompat with Overhaul lib/CO? Did that change recently?
I don't remember all about it, so take my statement with a large grain of salt
yeah it works now, I'll use a different character mod unless you have any recommendations
PML is designed to be compatible
there's a number of player models using PML, but they may not be what you're looking for
Send logs
How do bows compare to blackguard's melee damage?
Hunter with recurve & steel arrows
and what weapon for the blaggard?
Any steel melee weapon
absolutely mad dps if you're not wearing heavy sleeves
whether blaggard can catch up depends on the weapon
I only ever messed with the greatswords and longswords as a blackguard
well he has a prof with those
i would eyeball that without heavy sleeves the dps would be similar with a proficient weapon as blaggard
Alright thanks, I was considering picking hunter over blackguard but I didn't know if the dps from bows was worth the added annoyance of crafting and picking up arrows
hunter is worth it if you're gonna use ranged
the 50% sway reduction feels more like 80%
and has both a crossbow and bow prof on top of that
and spear
and halberd thrown in there cause why not
I've messed with the crossbows and halberds before as a clockmaker
I didn't really care for the crossbows I had access to
glockmaker balances out his gun prof by not having a prof with any strong melee weapons
you can buy composite prods from traders now
Yeah ik
Are they worth buying? I don't remember the longbow and recurve bow being to difficult to craft
crossbows absolutely mog bows
they have like a fourth of the sway and are typically a lot more applicable
They take longer to load tho right?
bows are only better as hunter, with the prof
depends on prof
latch loads fast without prof, stupidly fast with it
What tier is the latch?
Yeah
I think I'll try hunter then
What's better for early game then? Bow or crossbow?
as hunter, bow
don't bother with crude bow, hold w and make yourself a simple bow
simple bow can be converted into a simple crossbow but aa hunter it's a bit worse
Does More Arrows have bolt variants too or nah?
Or does Crossbows by itself come with them already?
Pierce is what rot creature are resistant to right?
I meant pierce mb
if attack tier is equal or greater, you do full damage
longbow is tier 4 and later tier arrows add extra tiers
but yes rust creatures are piercing resistant
so you gotta use the higher tier crossbows and bolts
bows are better early for that reason
I'll probably run both a crossbow and bow then
More Arrows adds blunt arrows which is what I'll use for rot creatures
poverty gun
Can you have multiple of the same sheath / sling equipped?
no
Dangg
they only go in their specific slots
Ig my clockmaker friend is just gonna have to carry all his stuff in his inventory
The big head one?
Does it do anything other than increased head damage taken?
it's easier to be protected cause your torso is now effectively another limb
so a basic helmet and you're good to go
it halves torso damage
That's not bad then
and that gun prof is essential
cause fuck if i'm going back to doing the reload animations at their normal speed
Fr
Did malefactor get anything new?
Ik they got that improvised sling but I think malefactor is the worst class rn
malefactor is now a tank
takes less head damage
also the sling got buffed
it's actually quite decent + sprint friendly
clubs and axes profs are huge too
given the objectively best weapon is in the axe class
I can't see the swing speed making up for the -15% melee damage tho
it matters so little i forget the classes even have that downside
How many creatures can hit the head?
I see
Bow arrows last a really long time, if you manage to pick them up.
If you're not against things like that, then you could use mob radar or projectile radar to find them, cause their model blends in a lot of the times, especially if you shoot into a bush or something.
I use a recurve bow with steel arrows.
I crafted 9, and a backup of like 30 iron in the quiver. I still use the same steel arrows, but I lost 2 cause they flew in some unknown destination during a storm, and by the time I finished fighting they despawned.
I'm not a class with any relevant proficiencies, but it's still rather good.
I do use xskills though with a bunch of bonuses from there, so it's kind of balanced out.
without such mods bows are frustrating to use as non hunters, i lower the bow sway to 70-80%, and without prof the dps is comparable/worse than crossbows (ignoring damage type)
all the bows are hella cheap and that's an advantage of sorts
I made a crossbow for the other person I'm playing, but he prefers javelins, and I prefer a bow.
We both have carbines, but without the ability to quickly take it out of inventory I rarely bother to use it.
I can also put out much more dps with a bow than a crossbow or a carbine.
Though I carry a longbow on my elk for if I want a heavier hitting bow to one shot some monsters reliably.
you said you don't have the bow prof so a latch would be better
Nah, xskills gives bonuses to damage with bows.
And sway reduction.
Which is why I said it's kind of comparable.
(co doesn't use ranged weapon stats)
Damage is higher, though.
unless xskills explicitly patches that
I tested it.
then it does
Xskills explicitly states it gives bonus damage to weapons from co.
As it is, crossbows and firearms also fall into that category.
But I draw a recurve faster than a latch, and a longbow gives much more hurt than a latch.
Though the ability to preload it is nice, but I got a carbine for that.
I just prefer bows over everything else.
They feel the most fun to use.
In games Im usually either a mage or an archer, rarely a melee guy.
i love co bows but it's a shame you have to be hunter to make them superior to the alternatives
Yeah I'm already running a projectile tracker mod
I wrote the patches but forgot to apply them...
Oh, Oops
It happens
try .11
Will do tmr 👍
kemono is and will never be compatible with mods like CO
the furries are simply migrating to pml now
yeah
expect for one server
but thats due to them running their own mod for kemono and for them to switch to pml they would need to create their own mods
what does this thing do
Try equipping armor and see what changes
I think the latest version of Overhaul Lib might have fucked up the spears? no idea
This is just what happens when I try to change grip length
going back to 1.13.10 lets you change grip length again though
Yeah, noticed that too... I dont remember removing it from spears. Any other polearms affected?
Oh, wait, I know the reason...
Will fix
yeah looks like the javelin also got affected
try .12
Yep it works again
Adds groupby attributes to some of the combat overhaul item replacements, collapsing them into a generic type:
This more closely matches vanilla behavior.
I know, I will look into it eventually
Is there any potential for an offhand item to make javelins hit harder, like an amentum? A leather strip that was historically used to accelerate javelins further.
recent atlatl mod says it'll add co compatibility
but i'm not sure as to what use it'll have
javelins already effectively fulfill that role
idk why this is such a common suggestion
I think they just fit the later eras of technology more than an atlatl, they were still used in medieval Ireland for example, and they're used with javelins rather than darts
Anyone having issues with the Armory Addition?
Says it's in my servers mod list but when I load into the World I don't get a download prompt and the items don't seem to be added
Also, assuming these stats, what armor would you guys recommend?
I feel like Plate is out of the question cause of the Hunger Debuff making my already +30% hunger too extreme but idk
I made a set of Scale armor before downloading CO but that's Iron and I'm at Steel now
same armor as you would normally use
this doesn't change much
try not to use full sets and figure out your own combinations of parts
hunger debuffs don't matter if you're eating meals
i have to keep being reminded armor even has a hunger stat
that's how little it matters
hunger is the least of your concerns when choosing armor, and you can't work around it regardless
Fair I suppose, just thinking about Dungeon Crawls is all
you want good protection, chain+brig/plate but it is almost always overkill
my combo is full chain, brig chest, plate helmet, scale sleeves optional
pretty optimal armor setup
unless you're blaggard then you gotta cover your legs
long axe is very powerful but underground need to put down light source first can be a serious vulnerabiltiy when you get jumped
i chop down drifters in three swings
there is a mod for head lamps
with co it's pretty essential
and is a great implementation of handsfree lighting regardless
vanilla players are wanting a permanent handsfree lightsource..
when you code it
This a channel for a specific mod (not vanilla), why you asking this question here then. Go to #vintagestory
@fallow surge Question, im running a /debug logticks 500 and I keep seeing this fluctuate:
20.11.2025 01:59:39 [Server Notification] A tick took 714.71 ms
714.71ms, call : all
402.41ms, 5 calls, avg 80482.22 us/call: net-read-7
95.16ms, 425 calls, avg 223.91 us/call: gmleCombatOverhaul.Inputs.InInventoryPlayerBehavior```
with as some ticks going as high as 2000+ with CombatOverhaul being 500-600 of it.
I'm still looking into more detail, just wanted to know if there is something I can do to bring the `ms` down.
hello! i'm getting this log error when loading the game. not sure if it's actually significant (i am not a programmer at all 😅) but thought i'd run it through here and see if there's anything i can or should do about it:
19.11.2025 20:52:21 [Error] Patch 16 (target: game:entities/lore/bowtorn.json) in combatoverhaul:patches/entities/lore/bowtorn.json failed because supplied path /server/behaviors/8/aitasks/4/targetRange is invalid: The json path /server/behaviors/8/aitasks/4/targetRange was not found. Could traverse until /server/behaviors/8/aitasks/4, but then 'targetRange' does not exist. Full json at this path: {
"code": "fleeentity",
"entityCodes": [
"player",
"villager-*",
"trader-*",
"wolf-*",
"fox-*",
"hyena-*",
"bear-*",
"humanoid-villager-*"
],
"priority": 4,
"movespeed": 0.04,
"stepHeight": 8.1,
"seekingRange": 60,
"fleeingDistance": 60,
"cancelOnHurt": true,
"animation": "run",
"animationSpeed": 1.5,
"whenInEmotionState": "fleeondamage",
"targetRangeByType": {
"*-surface": 19.5,
"*-deep": 22.0,
"*-tainted": 25.5,
"*-corrupt": 29.5,
"*-nightmare": 33.5,
"*-gearfoot": 52.0
},
"targetRangeToleranceByType": {
"*-surface": 5.5,
"*-deep": 8.0,
"*-tainted": 11.5,
"*-corrupt": 15.5,
"*-nightmare": 19.5,
"*-gearfoot": 38.0
},
"searchRangeByType": {
"*-surface": 30.000002,
"*-deep": 36.0,
"*-tainted": 44.4,
"*-corrupt": 54.000004,
"*-nightmare": 63.600002,
"*-gearfoot": 108.00001
}
}
relevant versioning info:
game version 1.21.5
CO version 0.10.17
only other relevant mod i can think of is that i do have temporals reformed v. 0.1.0
i am running a HEAVY modlist but this looks like just an interaction between CO and vanilla mobs if i'm not completely mistaken
this error shows up with temporals reforged, both combat overhaul and temporals reforged modify the same stuff. according to the author of temporals reforged in their testing combat overhaul works fine on a surface level but it wasn't balanced for combat overhaul.
gotcha, i'll definitely have to test it then. my friends really wanted CO and i really wanted temporals reforged so we'll have to see if they play nice enough together to keep. thank you!
@fallow surge So, we're working with a mod called "Ana's: flag of war" which is pretty much a consent command-based PvP Flag Mod.
Global Command: deathpunishment = keep
- When you /pvp on - you would lose your entire inventory including armor/ not clothes
- When you /pvp off - you're in PvE, and you do NOT lose your inventory/armor/clothes
How do I recognize the armor slots & vanity slots that CO/OverhaulLib provides?
CO does not add vanity slots
Look into the code? May be, dunno. Put stuff into slots, may be.
Btw, they have added compat for CO?
We did
We have the permission to fork and do the CO compat
So you’re saying these 55 character slots addons have nothing to do with any of your mods?
There are two hooks for ranged and melee, so should've been pretty easy to add
I'm saying they are not vanity slots
Already done, got it working on our test server
Oh? What are they?
clothes, vanilla armor, CO armor, gear(equipment), slots opened by gear slots for more gear
Gotcha, and only way to know is to test each slot? No way on pinpointing what is what?
You can calculate what index is what slot manually, if you want: https://github.com/maltiez2/vsmod_Overhaullib/blob/master/source/Framework/Inventory/ArmorInventory.cs
They go in the order I listed them
I dont remember the exact indexes
Here:
the values
thanks appreciate it, trying to figure it out presently for the concept of what we wana do, as I mentioned in my original 1st message #1260976245374582886 message
issue we're having is, backpacks/hotbar drop, but not armor/clothes
based on how we're doing the flag of war mod
For the open helms and light helms, is the protection only what is visibly defended? I.e. will a face shot ignore the protection of an open helm?
Anyone have any solutions to Armory not deploying for a Multiplayer Server?
just fix the installation, nothing specific to armory here
Yea but what does that mean? Like how do I fix the install
the usual stuff, make sure mods are here, no duplicates, clear cache, restart the server/game, e.t.c. Ask in #mods-general
Hey Maltiez question about knockback in the latest versions of CO. What in particular has changed it to be so low? New weapon modifiers? OverhaulLib behavior? I'm trying to find a good way to re-balance combat for our server and add knockback back to the shield bashes, etc.
Of course I can just alter the knockback values of these attacks in the JSON but I wanted to know if there was a more fundamental change since Knockback seems to have been cut across the board for steel plate.
wearing chain shirt and chain head armor underneath bear pelts was a good call
shame it looks so buggy and clippy
chain mid layer is the goat
really helps against shivers
went from tier 3 slashing to tier 5
What's the point of changing grip positioning on a spear?
The spears only hit with their tip, and also I think do less damage with longer grips.
So you exchange range for being able to hit things closer to you, and for more damage (citation needed for the damage part).
Ahhhh
Only wish the spear'd remember the grip, it's the only reason I'm not using them.
Well, not the only, I also use bows for range, but the most major one.
wait, you can change spear grip?
does it work on other long weapons like long axe?
and what is the button for it?
i love long axe, malefactor is a secretely a melee class
only spear and polearms
longaxe isn't one of those, only the ones with directional attacks
You could do it with the steel poleaxe not long ago, don't know if you still can
It's short enough not to need it as is
you cant adjust the grip with the poleaxe anymore
Good
Last month i was playing a lot in my server and the bear armor was unusable, massive hit to manipulation in every piece, how much has that changed?
skin armour, scale and chain have had their penalties lessened and outer armours have gotten harsher penalties
light armour setups are viable now with skin + chain or skin + scale
tailor is even more useless
i think we need to nerf tailor
make him feel bad for existing
for monopolizing the best vanilla surface armor
tailor as class is useless in base game
(is actually the irreplaceable capitalist class)
move tailor discussion in another channel please
-10 for all
lol why
Cannot fix itemstack mapping, item/block id 593 not found in old mapping list. Will delete stack. (CombatOverhaul.Armor.ItemWearableArmor)
Getting this error about once every two seconds. How in the world do i fix this?
I can't help you at all, but for the context of giving other people better info, does it only happen when you're in game and have you crafted any armour or especially are you wearing any and what sort?
Its just spamming the console nonstop, no players online, players online, tried doing a full remap
nothing seems to work
its just every 2 seconds like clockwork im ending up with log files that are hundreds of megs
if i just let it go
cause sometimes it just goes ham and spams out multiable megs of the same message in seconds
iir list has 593: game:armor-body-antique-blackguard-broken
I dont even know what else infomation to try to give
It's in the server's console?
yes
its causing actual problems with how big the log files are getting
other wise it doesnt seem to cause any actual problems
sounds like a bad install to me?
Is it always antique blackguard armour?
reinstall the mod
I tried that
the error went away when combat overhaul is removed
comes right back when readded
is ovhlib latest?
Is it always the blackguard armour that causes it and have you any other mods that modify that piece of equipment?
I have nothing else that touches blackguard armor to my knowledge
at least nothing that touches it explictedly
any possible suspects?
Aldis classes is my best guess?
But they have been together for a while on my server with out problem
few weeks
well idk why i just tried running it again but indeed no issue on latest versions
Yeah i dont have the problem on a single player server. Its just very annoying cause theres weeks worth of building on the server
but if i cant fix this its litterally eating into the storage limit of the server
tailored gambeson can only be repaired by tailor? am i seeing this right?
recipe conflict with wool & more?
twas my first instinct but it had the special steel sewing kit
just checked, does indeed require tailor
oversight
probably hasn't been found yet because, who repairs armor?
@fallow surge Apologies for the ping just wanted to see if you could give some insight.
is there a way to hide armor display?
chain is clipping through bear armor and its looking really ugly
https://mods.vintagestory.at/vanity This maybe?
Make your gear invisible to show off your style!—or just run around naked, I guess?
Press [V] to open the vanity options menu to individually hide your armor, clothing, accessories, and backpack. Vanity is required on the server for these visibility settings to update between players.
Server Owners
Wearable hiding can be restricted by modify...
I've heard it has issues with CO and it hides all the layers so you can't only hide the chain armour
maybe someday someone will make a CO compatible vanity mod but alas
why is there no iron-steel lamellae?
i know its supposed to be a crappy early game armor for when you dont have layers, but still
tier 5 all iron and tier 6 steel lamellae sounds kinda solid actually
can't cast iron
and in vanilla it's also balance reasons and a good excuse not to have it
Hold on why is bear hide armor made to have much worse drawbacks in CO than vanilla
So it's better than wood lamellar in co?
wood lamellar has lower penalties and stats
but that takes all three layers
bear armor can be layered
(but it has not been visually adjusted yet so it will clip a lot)
So it's not meant to be used on its own?
it can be used on its own perfectly fine for stone age
in fact it's my goto
except the legs
the legs suck
unless you're blaggard
Afaik vanilla bear hide is worse than wood lamellar
vanilla bear armor is worthless yes
Alright good to know
it's just vanity armor
Is there a document with all the modified armor values
Because only moderators could ping messages... When have this changed?
in threads anyone can pin by default
this is not a thread though, it is a post in a forum
The document is not up to date though is it? Can't find bear hide on it.
oh yeah malt hasn't "officially" implemented bear armor yet
hence why it hasn't been visually adjusted
but the spreadsheet is always up to date otherwise
So it could be subjected to balance changes still?
Vibe balancing my beloved.
better than rotting away in chat
Hold on how exactly is bear hide better than wood lamellar
Because it can be worn with things underneath? On it's own it's worse.
low tier bears have -1 to all stats
And black is low tier I take?
yes
I see.
brown and polar are the apex bears
So low tier bear hide is still trash
bear armor users suffering for all eternity
bear skin is better for pelts and leather anyway
both of which will help you craft better armor
Is there a way to change animation speed for certain weapons? I am using a mod that adds more weapons, the weapon I'm aiming to get uses the shortsword animation, but I don't want to just speed up all the animations, I want only the specific tiers to get this bonus.
A way without just making 2 animation sets with different speeds, I guess.
I probably don't need to ask but is scale actually worth it with CO
yes
but i would recommend only the sleeves and pants
chest and helmet is more just budget
the budget option is fine 99% of the time tho
scale chest with chain head and open helmet + skin armor is a great traveling setup
that plus a shield makes you invincible on the surface
Yes, each stance in itemtype attribute can have AttackSpeedMultiplier field
Oh, thank you.
I looked through a few of the already existing items and didn't see any examples of this, probably looked at the wrong ones.
I see, I only looked at jsons.
By the way why was the durability of wood lamellar increased to 1000 for the chest + sleeves
that's all armor
look at steel plate
yeah durability needs a rework but it's increased because of how durability damage works in co
you take one durability for every point of damage the hit would do unprotected
has the long axe hitbox been changed? maybe it's my imagination but hitting is way more consistent now, it feels really good to use. I'm using the tin bronze version and it's kicking ass
hit detection code was improved
Several months ago
yes longaxe is great now
it's very satisfying
inspired by that one guy who wanted to comm alt shortswords?
wait does this replace sabres?
cause those already were 1h swords
is there a spreadsheet for creature/enemy resistances? I saw the one that has damage by enemy and has the player armor stats. I'm in the process of making multiple mobs and was thinking about compatibility with CO
Arming and broad sword?
nope
try them out
Ooh, that looks neat
I like the new arming swords they seem like a good all rounder option. Something to fix though is that the handles for them look like the blackguard short sword when sheathed. Additionally the short sword variants for iron and meteoric iron have the handles from their previous models when sheathed. @fallow surge
I know, they will need custom models for sheaths
why is regular gambesson an iron technology?
you need iron nails to make armored kits
search for key words in this post
im a bit frustrated how every other is mod catering towards tailor
cant even have a gambesson now
tailor gets gambeson one tier earlier
tailor also gets best underlayer , exclusive recipes, discounts on crafts ect ect ect
Some ppl complain about talior being worthless other it being op...
Whats the problem again? How iron tier gambeson relates to tailor?
you need iron nails for armored kits, tailors only needs bronze ones
i suppose that makes sense, just getting annoyed how a lot of mods seemed to be hell bent on giving tailor more advantages
Ppl constantly complain about tailor being worthless, so this is expected.
last world I played I had iron before my first flax harvest, honestly getting iron as fast as you can feels too important I only ever make a bronze pick and anvil then its out to find iron.
same, i wish there was a reason to stick around in bronze but mid tier tools in every game always end up just being used to just get to the next tier 🤷♂️
tailor needs more advantages
it is objectively horrible without them
The combat interface does not appear. I am uncertain why, as I am not using Reshade or any incompatible mods.
It seems that the rest of the mechanics work, but the interface for melee weapons simply does not appear.
many weapons don't have it
why
so that only work in some weapons or is somenthing you are alredy working and i just come to be annoying
The interface is only for weapons that have directional attacks, and not all weapons have them, and some lose the ability to do directional attacks while held in one hand
im thinkin of wasting some fire clay just to smelt single iron ingot from ore i found in a ruin
just to make gambesson
finally, bye bye shitty bear armor
gonna upgrade to bronze chain soon
if i had 1 more iron nail i could made an iron club
keep it for a gun
im not a glockmaker
matchlocks
i just tried arming swords, they're sweet
like a beginner's directional weapon
also damn sabre is fast now
Wait is there a new update
new swards
this is an advantage for tailor?... lmao what
tailor gets:
-unique crafting recipes for clothes (even more so from mods)
-best underlayer armor in the game, that can also be dyed to look pretty
-easier access to gambesson (bronze tier, everybody else can craft it at iron tier)
other mod i play with also give tailor much cheaper recipes for linen twine and sails
enough is never enough for tailors
tailor is perfectly fine in vanilla and i will stand by that
but in co he ought to get a boon since his trademark item can now be crafted by anyone
trademark item? You mean tailored gambeson?
recipe is not restricted to tailor itself, but its crafting components are
no, it can be crafted by anyone at steel now
or meteoric as tailor (which isn't a very meaningful difference)
once again, Tailors Delight/Dressmakers is backstabbing me in the back gah
no you can still just do it the normal way
hence why i said look below
for some colors like brown you don't even need mordant
disregard everything i said
i was having a gamer moment
other classes getting tailored gambesson at steel is fair
so tailors get gambessons a tier earlier basically, regular one at bronze and advanced one at iron
meteoric
which is closer to steel
i would give tailor a flat 10% manipulation boost
makes sense
dexterous fingers and all that
worse then dedicated weapon specialisation but universal to everything
I mean this change was a direct nerf to tailor
Tailor went from being the only class able to make tailored gambeson at the stone age if one wanted to try and grow enough flax without ever casting metal to losing exclusive access to tailored gamby and they also need an iron anvil before they can make tailored gamby
whats the difference with shields and which one should i get? If any
not related to co, but wait til
you find out how you actually TAME an elk, then you'll reconsider
tiers
bronze
i was thinking of making heavy bronze shield + mace
that protects against almost anything
but keep in mind offhanding tower shields has a 10% movement penalty
and an additional 50% while blocking
light shields have no downsides
either that or i use long axe without a shield, its been pretty fun so far
but long axe starts to fall off when i go deeper
im a malefactor so i would like to stick to clubs or maces
ig with a shield i dont have to carry that much metal on me?
why would you even carry metal on you
i mean, metal armor
you should always wear at least skin and chain
i have full gambesson and i was going to wear full chain on top of it
that's good enough
no need to wear plate on top?
gonna make a club with a light shield
plate chest is almost free
i like to have it on
open helmet is also next to free, the main cost is making it
okay, i will see how much metal i have first
pretty much a meta light armor setup
the max protection for the lowest downsides possible
Whoops sorry I thought this was #vintagestory
hf forging armor takes forever
If you have a helve hammer and don't feel like smithing plate, brigandine is a cheap (time-wise) alternative
brig doesn't have alt helmets though
i accidentally smithed full helmet instead of light helmet
sure why not, using sling underground is cumbersome anyway
sling feels to me more like a hunting weapon
since it's blunt it's most fit to fight monsters
unless you have guns or blunt arrows
its good against animals smaller then a bear, 3 shots to kill a goat or moose
then those are superior
arquebus oneshots moose
arquebuss isnt stone/copper age tool
im using lead bullets, with malefactor damage bonus they are pretty good against animals
just saying for the future
try matchlocks when you get your iron
you won't regret it
getting iron asap is a very effective and efficient thing to do if you're not artificially restricting yourself like me
i remember arquebus was pretty decent hunting weapon
but with sling i can roleplay as my hero - nameless skaven slave slinger
even with this much armor, sling feels good to use
glockmaker type fit
since you're at bronze you can make a stirrup crossbow
though a crossbow prof really makes it shine, it's still great with normal classes
its mostly a hunting weapon, without high tier bolts at least
i probably should not have made helmet this heavy, on account me taking reduce head and face damage
yeah glockmaker fit on the class opposite to glockmaker
cant spin sling with a shield
feels like i wasted 7 ingots worth of bronze
gonna leave helmet and a shield at home, for decor
What armor should I bring to ||the archives|| with CO? Iron brigandine? Heard the boss gets a lot tougher with this mod.
i think it does like tier 7 blunt attacks
In vanilla I used to bring iron chain but now it's no longer up to the task.
So I'm supposed to have plate or steel before the first damn story area?
Brigandine or scale?
brig is just cheap plate so it counts the same
What's the cheapest armor I can be comfortable running with
No leg protection?
bronze plate with gambesson is 60% reduction against tier 7 blunt
Okay. Would wearing chain under the brigandine pieces actually do anything though
dude
chain is implied
you don't use plate without chain
cause plate has the big downsides
chain has little to none
so you always wear chain before you think of adding plate
the stats chain adds are crucial, though it adds no blunt
I thought the heavy armors' thing was that they could be used with more layers underneath.
but you won't ONLY be seeing blunt
you will thank your chain armor when a high tier shiver tries to chomp you
shivers are nasty
counterproductive to use the layer with the biggest downsides first
you lose its advantages without the reinforcement
I'm having trouble understanding what you've written here
plate's advantage of extreme defense is nullified if it's not reinforced by the protection added by the layers beneath it
so you just get a mediocre armor than has major downsides
So chain must be used under plate
yes
Okay now I'm just confused
Bolotnik means that if you want to min-max debufs/protection you need to wear chain under plate
If you want to min-max this, yeah
scale armor exists as an alternative, might as well use it if dont wanna equip chain
Otherwise stats are visible and there is no hidden stuff, so wear what you feel you want
How does it work? Admittely I don't have the clearest idea of how protection and layers are made.
They just add
armor tab now has a defense calculator
it explains it for you in the game, there is a convinient chart
all layers' defenses are added together
In the guide?
armor tab
I didn't notice anything in the armor tab, my bad.
set the attack tier, and it shows how much your current armor protects against it
you may be using an older version
Ah the sliders.
Also, how is the eidolon changed? I know it has glowing weak points now so I can't just around the room pelleting it with arrows blindly.
Okay. The health hasn't changed?
hitting almost anywhere else does no damage
that's the trick
and it no longer has horrendous lingering attacks
Is the eye weak to a damage type specifically
halved, if I remember correctly, to make it less grindy and repetitive
Honestly thank you for that
i cheated and changed my full helmet for open helmet, they cost the same
dont judge me!
i wanted to make open helmet in the first place
Uh is gambeson also sort of necessary or optional
don't feel bad for gm c, game isn't exactly finished
no reason not to wear it
unless you just don't have it
gambesson is awesome
There is no good reason to not wear it
gambeson is huge blunt protection for almost nothing
You always want to wear underarmor
I read the only thing it has going for it is blunt so it has to be worn under something else, it's nearly useless on its own?
it adds 1 to the other tiers
It isnt, it is same armor as all other armors, just different stats
which can make a big difference depending on matchup
