#Combat Overhaul

1 messages · Page 28 of 1

lyric marsh
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that's to be accounted for

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you're inherently more susceptible to oneshots

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getting oneshot by a brown bear in stone age makes sense as the baseline

fallow surge
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accounting to that makes things harder, lets worry about it later

lyric marsh
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so ~15 hp

fallow surge
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lets get 10 numbers first, and then explanation

lyric marsh
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hmm this is difficult to do straight off the head

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stoneage: wolf 7, bear 15
copper: wolf 3, bear 6
bronze: wolf 2, bear 4
iron: wolf 1.5, bear 2
steel: wolf 1, bear 1.5

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this is very rough given no reference but this is the best i've got

fallow surge
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Full heavy armor?

lyric marsh
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(keep in mind bears do double hits when you fight back)

fallow surge
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this is a bug

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They also loose interest after one hit and wonder away

lyric marsh
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actually this a bug i found

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when you clip into a pursuing enemy, they not only deaggro, but they become completely passive to you

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seemingly until you unload them or attack them (not guaranteed to reaggro on attack)

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if you keep running away they attack infinitely

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maybe they're supposed to hit you once and run away, but instead we have this buggy mess

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where if you keep running away you're locked in to death or if you just stand still the enemy completely gives up

fallow surge
lyric marsh
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this is very approximate

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at least with current ai logic, this is the only way to have it be noticeable

fallow surge
lyric marsh
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a bear is effectively a high tier shiver, look at it that way

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minus the saving grace of random seizures

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and doublehits

fallow surge
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Have you worked with spreadsheets before?

lyric marsh
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well i have

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imma clone it

fallow surge
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Then you know not to change values in a cell if its already calculated via formula

lyric marsh
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mhm

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well, time to fafo

fallow surge
lyric marsh
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i won't account for the doublehit, but the basic behavior of infinite aggression should be considered imo

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at least until addressed by the game

fallow surge
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doublehit I will try to fix

lyric marsh
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okay, i think this is perfect, if bronze+ scale armor gets buffed with +1 slashing

fallow surge
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Send link to table

fallow surge
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You need to share it

lyric marsh
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do google docs autosave?

fallow surge
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yes

lyric marsh
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there, approved

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i did balance it around the baseline of normal gambeson

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because t gambeson is a luxury

fallow surge
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What are tiers for each age?

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1,3,5,7,9?

lyric marsh
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for light?

fallow surge
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yes

lyric marsh
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for light it's 1, 5, 7, 8, 9

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if you buff bronze+ scale by 1 slashing point, this becomes perfect

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so 1, 6, 8, 9, 10

fallow surge
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And heavy?

lyric marsh
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okay i got it confused a little

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let me recount

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(current values: light, heavy)
stoneage: 0, 1
copper: 5, 7
bronze: 6, 9
iron: 7, 11
steel: 8, 13

fallow surge
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0?

lyric marsh
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stoneage typically has no protection

fallow surge
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What tier 1 armor protects from? Why would player make wooden lamellar?

lyric marsh
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yeah idk i don't use it in co

fallow surge
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It has to be usefull

lyric marsh
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i think it's okay to just not have armor in stoneage

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i just put on the top two bear parts and call it a day

fallow surge
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It is here already, I cant remove it, it needs to be usefull

lyric marsh
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well if it's to be useful, wood lamellar needs a slashing buff to at least defend against wolves

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given lamellar takes all three layers there can be no funny business either

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i think giving it tier 3 is enough to encourage upgrading

fallow surge
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Btw, 14 is the max armor tier

lyric marsh
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i know

fallow surge
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Consider steel using tailored

lyric marsh
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well currently steel + tailored is effectively the buff i am proposing to scale as a baseline

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given scale and chain+plate grow apart by more points in each tier, starting with bronze giving it +1 extra would give it the edge

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(as well as the spreadsheet rebalance)

fallow surge
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also
stone - wood
copper - copper + jerkin
bronze - bronze + jerkin
iron - iron + sewn
steel - steel + tailored

lyric marsh
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nobody uses jerkin

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because it's just worse gambeson

fallow surge
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You can have 1 tier difference between bronze and iron and iron and steel

fallow surge
lyric marsh
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i make linen in stone age

tranquil onyx
lyric marsh
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progression rushers sure, they need to wait

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but i take my time regardless

fallow surge
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I get to iron age way before linen

tranquil onyx
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But again that depends on many things; I’ll give gambeson one thing - it can be bought, and that alone can make it more popular

lyric marsh
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well that's progression rushing

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people who take the game slow are more prepared

fallow surge
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It isn't, iron is quite easy to get

tranquil onyx
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I do concur that iron is easy to get kek

lyric marsh
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i get that, but i'm saying it's not unreasonable to say someone will have gambeson by copper

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especially given how cheap it is in co

fallow surge
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it is meant to be jerkin in copper age 100%, and I can argue about linen in bronze age, but not in copper

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so we need to balance around it

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having linen in stone age is outlier

lyric marsh
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well bronze age is the point regardless where i can say it's reasonable to fight back against the bear in heavy armor and survive an encounter in light armor

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so my point stands

fallow surge
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So this is what co is balanced around:
stone - wood
copper - copper + jerkin
bronze - bronze + jerkin
iron - iron + sewn
steel - steel + tailored

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So you cant have 1 tier difference between bronze and iron and iron and steel

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Lets balance around it

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Please redistribute light and heavy armor values in the second sheet

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1 - stone age, 5 - steel

lyric marsh
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why is steel balanced around tailored if it requires a tailor regardless?

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but it doesn't matter, it's endgame

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i personally would never make jerkin

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if i need 3 blunt protection i wear a bear

fallow surge
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ok, we need to balance around average player

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we dont talk about specific armors, just armor types, specific armos can be balanced around it later

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only specifics about underarmor to give a restriction on protection tier difference

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Also heavy armor should have 3 tier difference in same caes, due to it being composed from 3 layers

lyric marsh
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but given the way it is balanced, slightly shortening the gap might be the only way

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but sure, i'll give it a rethink

fallow surge
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You cant have steel and iron mail have same stats

lyric marsh
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what do you mean?

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i think there's a misunderstanding

fallow surge
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3 pieces of armor for heavy armor, each one of them should be better than armor from previous tier, the minimum diff between tiers is 1, so for 3 pieces total diff will be 3

lyric marsh
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i'll reiterate my suggestion

fallow surge
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If steel is better than iron plate, mail and t and sewn gambeson, you have +1 tier from each item, so steel age has to be at least 3 tiers better than iron age

lyric marsh
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my suggestion, is that with these redone damage stats, that scale armor (and scale armor only) gets +1 defense tier to its current value on bronze, iron and steel

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it's not additive

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only one for each

fallow surge
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You need to spread out 9 (there is only one stone age armor, lets say) numbers over 14 tiers (or increase max number of tiers...), you cant have less than 3 diff between heavy armor with different under armor (and 2 between same underarmor), and 2 and 1 for light armor respectively

lyric marsh
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but copper already breaks that rule

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the difference is only 2

fallow surge
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Between what?

lyric marsh
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scale and chain+plate

fallow surge
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...

lyric marsh
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yeah there's a misunderstanding

fallow surge
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it is diffs between different materials

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I think I formulated it correctly...

lyric marsh
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that would be
(current values: light, heavy)
stoneage: 0, 1
copper: 4, 6
bronze: 5, 8
iron: 7, 11
steel: 9, 14

fallow surge
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Heavy:
copper - stone >= 2
bronze - copper >= 2
iron - bronze >= 3
steel - iron >= 3
Light:
copper - stone >= 1
bronze - copper >= 1
iron - bronze >= 2
steel - iron >= 2

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1 for stone age is not enough though

lyric marsh
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yes but i think that's a different topic for the end

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after the bulk is done

lyric marsh
fallow surge
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We'll see

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If new value will make sense

lyric marsh
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i think the current ones work with just some tweaks

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i think t gambeson is a real third wheel here

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given its exclusivity and increasing power over the tiers

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makes all of this so much harder

fallow surge
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I can lock it behind meteoric iron or steel and make it less exclusive or somethig, it does not matter right now

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So there are new points for light and heavy armor in second sheet, are the numbers of damage dealt by animals AND monsters balanced?

lyric marsh
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second sheet, meaning mine?

fallow surge
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Sheet not spreadsheet

lyric marsh
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okay i see now

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bronze light and heavy are a bit weak

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iron light is a bit underpowered and heavy is a little overpowered

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and steel is easy mode

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this is the animals analysis, time to see the rest

fallow surge
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There is also this sheet that defines how armor tiers work, and the first two sheets use values from it

lyric marsh
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changing that could be too much of a factor

fallow surge
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Also: shivers deal a lot of damage with low damage tier, bowtowns deal small damage with a lot of damage tier, drifters are in the middle, this the requirements

lyric marsh
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the rest of the values seem fine

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maybe iron plate would be a bit too good

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and steel plate is obviously gg

fallow surge
lyric marsh
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so the armor protection is set in stone

fallow surge
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They seem so, you can reduce copper light armor I guess, otherwise... Yeah, may be bump all light by one only

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You have restrictions from before + you dont want light armor be too close to same havy armor

lyric marsh
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what if the heavy armor is slightly underpowered?

lyric marsh
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i think bronze heavy is a tier low

fallow surge
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Heavy tiers are set in stone rn

lyric marsh
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okay

fallow surge
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due to restrictions we talked about above

lyric marsh
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okay maybe the defense calculation should be a curve

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because this doesn't check out

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bronze is not good enough while iron is too good

fallow surge
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Go into "Damage reduction" sheet and adjust it accordingly

hollow tulip
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@fallow surge this spear still uses the vanilla attack and i think it could be updated to work as the other spears for combat overhaul. idk maybe you forgot about it or it stopped working thats all

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tuning spear btw

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for the clockworker

fallow surge
hollow tulip
fallow surge
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It is for taming locusts, not combat

hollow tulip
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ig it might break stuff

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oki

fallow surge
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yes

teal carbon
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any plans to have the arqubus hold onto its match for repeat shots?

teal carbon
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darn

lyric marsh
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i think this increasing jump in heavy armor effectiveness is exactly what people mean by co being too hard early on and too easy later on

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i think we should reduce the amount of variables instead of adding them

lyric marsh
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for this to work as is the damage calculation would need to be a curve that drops off early and steadies later on

fallow surge
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These values define this curve

lyric marsh
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truth be told i ain't good at that

fallow surge
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no one is

lyric marsh
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i'm good at working with what i'm given, and what i did earlier seemed perfectly fine in my eyes

fallow surge
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wdym?

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Whats wrong with these values?

lyric marsh
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heavy armor jumps too much when by the point of iron it trivializes everything anyway

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what is the huge steel leap for

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just by looking at the chart you can see it

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armor should precisely add LESS over time with the current implementation

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the gap between light and heavy needs to be closed, not increased towards the end

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because towards the end each point matters more and more

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and this is exactly why i'm saying that the jerkin/gamb/t gamb balance is off

fallow surge
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This spread sheet fully defines how armor works, and with these restrictions:
Heavy:
copper - stone >= 2
bronze - copper >= 2
iron - bronze >= 3
steel - iron >= 3
Light:
bronze - copper >= 1
iron - bronze >= 2
steel - iron >= 2
You can configure to whatever you want (all these are actually in json, not hardcoded)

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These restrictons are from pure interger number math

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So, just make it work, and then I can just put it in the mod.

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You can change maximum armor tier

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But dont change maximum attack tier

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I dont want to rebalance weapons

teal carbon
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how does layering armor affect your tier?
is it just redundancy for coverage or are they additive

lyric marsh
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add the points for each layer

fallow surge
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Steel light armor has to have at most 8 tier...

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plate on its own should be better than scale + steel mail cant be worse than 5

lyric marsh
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i am balancing around the values you put in

fallow surge
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so diff should be at least 6

lyric marsh
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i am making a curve damage model

fallow surge
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I just realized this restriction

lyric marsh
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did you change it?

fallow surge
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no

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So
L3-L2>=1
L4-L3>=2
L5-L4>=2
H2-H1>=2
H3-H2>=2
H4-H3>=3
H5-H4>=3
H2-L2>=3
H3-L3>=4
H4-L4>=5
H5-L5>=6

lyric marsh
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i gotta say i don't quite understand these explanations so please just edit the document so i can understand

fallow surge
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Just asked chatgpt to solve it, I'm kinda tired rn
H5 = 16
H4 = 13
H3 = 10
H2 = 8
H1 = 6
L5 = 10
L4 = 8
L3 = 6
L2 = 5

lyric marsh
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okay i can understand this

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i move the numbers?

fallow surge
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May be make L2 = 4 for consistency?

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But these are the max values you can have

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If 16 is the max total

lyric marsh
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sure

fallow surge
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You can ask chatgpt to solve these equations if you want to increase max tier even further

lyric marsh
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nah i'm good

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i already had a rhythm going with the 14 tiers, 16 is enough

fallow surge
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Hm, I dont light H1 been bigger than L2 tbh

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May be move H1 to 4

lyric marsh
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well the problem is, lamellar isn't heavy

fallow surge
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it is the only one

lyric marsh
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unless you're adding a brand new stone age armor set?

fallow surge
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You can call it U1

lyric marsh
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i think it should be a tier below l2 given the context

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maybe even two lower

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it's easy to make and light

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in vanilla it only reliably protects against surface monsters

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are these numbers final?

fallow surge
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You can adjust it, but those:
H5 = 16
H4 = 13
H3 = 10
H2 = 8
L5 = 10
L4 = 8
L3 = 6
L2 = 5
M1 = 6
Are max values if 16 is the max tier

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Just make sure you follow the equations, I added them to their own sheet

lyric marsh
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i'm okay with this, but i would like to move the wood armor a tier lower

fallow surge
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ok

lyric marsh
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also by the tier limit we are assuming that the limit can be reached for every damage type?

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i guess we'll figure that out after

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i'm liking what i have going so far

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well i have my draft

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feel free to look at it and ask questions

fallow surge
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Why stilt is 6/10?

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Isn't 3.5, 2.7, 4.0 damage to player in fullest armor too many?

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I have complains previously about armor being underpowered when ppl were receiving simillar damage...

lyric marsh
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well something is supposed to be a threat even at the highest level

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like in vanilla in full steel plate specials still do noticeable damage to you and it builds up

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this is to prevent steel from being truly easy mode

fallow surge
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How much sawblade and doubleheaded deal to player in vanilla in steel plate?

lyric marsh
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sawblade is tier 3 so it does get hardcountered by armor, but the intent here is to make it unique

lyric marsh
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maybe a bit more

fallow surge
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Can you test it please?

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for bellhead, stilt and gearfoot too

lyric marsh
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3.19 from doubleheader

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0.25 gearfoot

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stilt also 3.19

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bellhead same number

fallow surge
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Ok, fine then

lyric marsh
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i guess i really unintentionally made it into vanilla+

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and i don't think that's a bad thing

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would make co significantly less jarring for those trying it

fallow surge
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From 3 top shives, how rare they are compared to doulbeheaded?

lyric marsh
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the special shivers?

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deepsplit spawns in storms, stilt and bellhead appear at y15 commonly in huge rooms

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but seems the spawnrates were nerfed in the later 1.20 patches

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deepsplit and doubleheader are equally common, but i have YET to see a gearfoot naturally in my hundreds of hours

fallow surge
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Hm, you have N armor tier being bypassed by N-1 attack tier?

lyric marsh
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hm?

fallow surge
lyric marsh
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it's intentional to intensify the curve

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it's how i separated major combat

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3 is the transition tier, 4 onwards is intense combat

fallow surge
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There was a complaint that bowtorns after reducing their damage become more of annoyance, may be increase their damage (gearfoot to 4 or 6, an other linearly)?

lyric marsh
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yes

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gearfoot should be the major one though

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nightmare and corrupt should be somewhat threatening

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the rest are fine being mosquitoes

fallow surge
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What about these values?

lyric marsh
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yeah seems fine

fallow surge
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I think shivers damage tiers are still too high

lyric marsh
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i made stilt 6 so it can only be blocked by the highest tier tower shield

fallow surge
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In order of inceasing strength the last 3 shivers should be in what order?

lyric marsh
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deepsplit, stilt, bellhead

fallow surge
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Can you please make some research later about spawn rates (in caves and during storms) about these 3?

lyric marsh
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i only have experience

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i have yet to properly codedive with the game

fallow surge
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I heard tht deepsplit meant to be mini boss

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ok

lyric marsh
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deepsplit is just a storm special like any other

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bellhead is the real miniboss

fallow surge
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None of the monsters can oneshot anarmored player?

lyric marsh
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they can

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specials totally can and do

fallow surge
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except for bellhead

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player has minimum 16 hp, didnt it?

lyric marsh
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oh i thought you meant vanilla

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yeah here none can oneshot a default player

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except the big guy

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and if you have good nutrition bellhead can't either

fallow surge
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Not sure if it is a good thing

lyric marsh
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well it is an enemy you can ONLY encounter at bedrock

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if you're naked there what are you doing

fallow surge
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I mean, I'm not sure if it is a good thing that almost none can oneshot player

lyric marsh
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well it makes it more fair than vanilla

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storm starts, special swoops and you die

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here you have a hit, then second chance, then death

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i think that's better

fallow surge
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Run away? Hide? Fear them, instead of fighting back...

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Dunno

lyric marsh
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well that just encourages "the strat"

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making a 2x1 dirt house and afking

fallow surge
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Hm, ok

lyric marsh
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keep in mind shivers have a hardcounter not many people use, which is one block doorway

fallow surge
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In general this will be big armor nerf...

lyric marsh
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that allows them to be made more powerful

lyric marsh
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which is a good thing, seeing as it made you immortal

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this makes intermediate armor matter more and gives endgame armor something to fear

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but if you don't like something speak up

fallow surge
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Can you please make a summary about which armor effectively protects from what enemies (in terns of light/heavy and age, not specific items)?

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And for what purposes it will be useful for

lyric marsh
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well i think the spreadsheet explains it pretty well no?

fallow surge
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ok

lyric marsh
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it's more intricate than breakpoints, and that's a strength of co

fallow surge
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Now, what about light armor builds when instead of cover everything with scale, you cover only something with plate?

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How viable it is

lyric marsh
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well it's about the same as brig with a few extra points

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and seeing as chain is light why not add chain at that point

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brig/plate slows you down, committing you more to combat

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so you're naturally nudged towards chain

fallow surge
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I mean how viable not protecting legs and arms, not getting debufs for aiming, man speed and walk speed, but still have some protection, though more random?

lyric marsh
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not protecting legs and arms is deadly

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gambler's build

fallow surge
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Most of the debufs are conentraited in limbs

lyric marsh
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yes legs slow you down the most, and that's the only part of co that encourages juggling

fallow surge
fallow surge
lyric marsh
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it pays for itself

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speed is the bigger downside

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it determines how fast the scary thing can catch up to you and start walloping

fallow surge
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At what chances it stops paying of?

lyric marsh
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probably like 5% for arms?

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then you could take the risk of not equipping arms

fallow surge
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Also consider, that you have second chance, that will protect you from bad luck of being oneshoted in unprotect zone

lyric marsh
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and then it's on cooldown for 5 minutes

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you can't rely on it

fallow surge
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You can calculate how much you can rely on it

lyric marsh
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i wouldn't keep arms and legs unprotected for any combat that lasts longer than 10 seconds that's for sure

fallow surge
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In general if you wore light armor, you main objective is not being hit, so effective you will receive fewer hits

lyric marsh
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but also the speed downside makes you more likely to get hit

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with this balancing it overall would be an advantage

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and ain't that all light armor needs to be

fallow surge
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Look at expected damage column, this is in relative terms how much damage you will receive on average into specific bodypart

lyric marsh
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but say it's a bellhead

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that's 10 damage

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two strikes and you're out

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ignoring the damage it will do to you through your protected parts

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protecting arms is 100% worth it for melee, protecting legs is worth it in combat (but can cause a juggling habit)

fallow surge
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Probability of receiving two strikes into limbs from two strikes is 6%, and damage will be reduced by half

lyric marsh
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well to be honest i don't really like the concept much of different damage for limbs

fallow surge
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Why?

lyric marsh
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vanilla shows chance is all you need to want to protect everything

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because as you said, it may make you want to protect them less

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halved damage

fallow surge
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Thats the point, make partial armor viable

lyric marsh
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if they took full damage you would not even think about leaving that armor out

fallow surge
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Second chance is made purely for this

lyric marsh
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it needs to be a much more intricate combat system

lyric marsh
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when everything is a diceroll you either guarantee safety or take a very minor gamble

fallow surge
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Thats just a way some ppl perceive risk, it is not objective

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So you are averse to any risk, so your perception is scewed

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(and it is like this for most ppl)

lyric marsh
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sure this needs more input, but i would say it works as is

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maybe if the rng system was different based on what is hitting you, now that is more of a factor

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but i doubt that can be done?

hollow tulip
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@fallow surgehey check the iron spear n other ones i think some are broken as they have the vanilla animations idk why

fallow surge
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In steel light armor bellhead deals 11 damage, so it is much more lieky to die from it if you wore full light amor, than if you equip heavy armor but only for head and torso

lyric marsh
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light armor would be more for snooping around in caves, not engaging with the most threatening enemy

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and it would do its purpose of letting you survive

fallow surge
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Partial armor is alternative to light amor, no?

lyric marsh
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if you're okay with taking gambles, sure

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but the vast majority of people minimize variables at all costs

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especially in games with severe punishment like this

fallow surge
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Fine, but I still want it to be objectively viable option

lyric marsh
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different rng based on target not doable?

fallow surge
lyric marsh
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well if you want to make partial armor viable, that's your shot

fallow surge
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Why?

lyric marsh
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because as long as people are aware of the different odds based on what they're planning on fighting, it would potentially make them use partial armor

fallow surge
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Why?

hollow tulip
hollow tulip
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maybe its common lib then

lyric marsh
fallow surge
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have you looked into expected damage column?

hollow tulip
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overhaul lib*

lyric marsh
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for example if shivers go for your legs and torso and that being the bulk of the chance, that might make someone forego arm protection

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which makes ranged more viable, making that an option for the fight

hollow tulip
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@fallow surge i get this tho tf

fallow surge
lyric marsh
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well at least that's how i see it

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when everything has the same odds, the strategy is the same

fallow surge
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Ok, I understand it is a subjective aversion to risk, that is common, yes, but thats ok, I just want it to be objectively viable.

lyric marsh
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objectivity is hard to gauge when chance is involved, and when rolling wrong even once can be a major setback

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i think partial armor will be viable for more or less common targets

fallow surge
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statistics allows you to gauge chance objectively

lyric marsh
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but you will want to always armor up for the end threats

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like a storm

fallow surge
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rolling wrong once will trigger second chance and make you reevalute you life deceisions and get out of where you are

lyric marsh
#

given healing now is a timer based mechanic you may not get that chance

fallow surge
#

you are not meant to heal in combat anyway

lyric marsh
#

second chance only saves you in a chase if you have a way to escape within that small window

fallow surge
#

thats fine, I can add charges to it later

#

may be

lyric marsh
#

maybe if it gave you invulnerability for a few seconds

#

NOW we are talking

hollow tulip
#

@fallow surge did you try out the iron spear, metric spear and steel spear they seem to have vanilla animations

lyric marsh
#

if second chance had an invincibility period i WOULD use partial armor

fallow surge
#

how long period?

lyric marsh
#

5 seconds to start

hollow tulip
#

like ur file of the mod ur using?

fallow surge
lyric marsh
#

not at all

#

in fact i was thinking 8 and downed it to 5

fallow surge
lyric marsh
#

it doesn't guarantee survival but it gives you a shot

hollow tulip
#

thats weird i do get this error

fallow surge
#

also modid ...

hollow tulip
#

i have all the latest stuff

fallow surge
#

that is vanilla spear model, look for incompatibilities

hollow tulip
fallow surge
#

vanilla like*

hollow tulip
#

a

fallow surge
#

Do you have bullseye installed?

hollow tulip
#

@fallow surge maybe it has something to do with dressmaker also yes

lyric marsh
#

so yeah i think a 5 second grace window will make taking chances significantly more viable

#

because currently second chance only gives you a safety net of a single extra hit, which against a shiver won't really save you

fallow surge
#

Ok, I will look into all this rebalance tomorrow

lyric marsh
#

this was enjoyable

hollow tulip
#

@fallow surgeok i have disabled all the mods but the spear problem is still there

#

thats weird...

fallow surge
#

please, I'm too tired right now to be free customer support service

hollow tulip
fallow surge
#

🤦‍♂️

#

I specifically asked about bullseye earlier...

#

read bullseye moddb page

hollow tulip
#

im sorry...

lyric marsh
#

oh i just remembered

#

shields will need to be retiered

#

they're balanced around the current iteration and will be broken if unchanged

#

maybe some further changes will be needed

simple solar
#

yeah so i tried just putting everything into the mods folder wher ethe game is rather than the folder where the one click installer is and it just works

#

I wish I knew why but I am not going to question it

steady compass
#

So is there any reason armor just isnt working for me? Like i can make it and equip it and everythingt but it just does... nothing? i tested a bit and a normal drifter hits me for 2 bars with no armor but then i put on a full set of plate armor and i still get hit for 2 full bars. And anytime i do get hit with armor on it loses no durability just stays at full.

final garden
steady compass
#

what do you mean, it literally was a fresh install with all the dependancies

fallow surge
steady compass
#

it doesn't give any error, so what should i look into logs for?

#

also it was a fresh install, wdym update mods?

fallow surge
#

2 hours fresh?

steady compass
#

like, if i installed and updated in the last 2 hours? no..

bitter galleon
#

now when i open the server i can run around for a few seconds but it just kicks me out of the world

bitter galleon
#

ungodly amount of text

fallow surge
#

The end? If log is massive, then something gone very wrong, and you better fix it

bitter galleon
#

also it now breaking completely is a good thing?

fallow surge
#

Yes

#

It now instead of just not working crashes the game and writes into log why and what went wrong

#

I can try make it crash instantly though

bitter galleon
#

well doesnt crash game just kicks me to main menu

#

but ill try to look at log tho idk what im really looking for

fallow surge
#

Errors

bitter galleon
#

opening log now

fallow surge
#

Just send client-main and server-main logs here

bitter galleon
#

i think?

#

cause yeh it was working on 9.9 just armor not doing anything and 9.10 just closes server

fallow surge
#

Hm, and where are my logs that I added...

#

Ok, nvm, just update gloomeclasses, or remove it if update does not help

bitter galleon
#

will try

fallow surge
#

I will remove kick/crash part, just leave the logs...

bitter galleon
#

ayyyyyeeeeeeeee

#

what a fucking champion

#

it works now

#

so does my armor

lyric marsh
#

this coming rebalance seems perfectly timed for a 1.0 release..

hollow pasture
#

???

#

Just a tailored gambeson can almost nullify just about any surface drifter attacks, and steel scale should be more than enough to survive bear attacks

lyric marsh
#

well that's the thing

#

it only matters against insignificant threats

#

that's the big imbalance of co currently

#

weak threats matter too little, major threats matter too much

#

what i did yesterday makes it much more dynamic

#

weaker armor makes more of a difference and top armor no longer makes you immortal (you are still immortal in most situations with it)

#

this generally makes all armor significantly more viable and gives the progression tiers meaningful use cases and differences

hollow pasture
#

Just about everything deals more damage in vanilla than CO

lyric marsh
#

yeah the defense math lies to you

#

last time i checked 24x0.03 is not 3.19

#

but this is what the game currently has, and it honestly works pretty well

#

the balance between armors is a different story in vanilla, that's a can of worms

#

the changes i made to co defense math makes it like a version of vanilla balancing that makes more sense

#

i really think these changes will satisfy every playstyle

vale moat
#

not sure if this mod is the cause but i can't think of any other - my bear hide armor has a +6, +9, +9 for a total of +24% hunger increase. According to the wiki it should be 2% per piece

is it a known/reported issue, any clue from which mod it is if not this one?

tender scroll
#

Bear soul in armour, inherit Hunger of bear

#

Simple

vale moat
#

tbf i am also realizing now the fur clothes aren't properly heating me either...

it is -5 outside, i have the full fur set that should give +6.5 and my hunger rate still increases by 20% the moment i step outside of a room :/

the bear spirit is willing but the flesh is weak and frosty

still wave
lyric marsh
#

4

#

close to vanilla

#

might get changed

#

so far it's a functional draft that can be tweaked

#

the intent is that the only threat to endgame steel heavy armor is special enemies

#

with nightmare variants doing more then negligible damage (1)

#

nightmare bowtorn does 1.6, but bowtorn is the most well designed enemy in the game so it can do higher damage without skewing balance

#

so basically, if you liked the feeling of being immortal in steel armor you will still get that feeling, except for the very peak of endgame combat

still wave
#

damn, that's quite high for the material investment still IMHO

lyric marsh
#

and you have co weaponry at your disposal

still wave
#

yeah, and it's either that or being too easy anyway, so there is no perfect solution

lyric marsh
#

well this is the closest to a perfect solution

still wave
#

i think its cool to have really strong armor like CO has currently, since the armor already slow you down a lot, its even worse in vanilla

#

but to work with the current plan there would need to be a steel+ tier, like stainless steel or cast steel or something

lyric marsh
#

nah that would turn into terraria syndrome

#

for the game vs is, this is all it really needs

#

maybe as the game itself grows more sophisticated there will be newer stuff, but for the current state this balance is nice

still wave
#

i disagree, i like building infrastructure for stuff. And cast/stainless steel would need a lot of peripheral infrastructure to achieve

lyric marsh
#

and if you want immortality, the forgotten armory mods have co compatibility and have higher stats

tranquil onyx
still wave
#

sadly yet another mod would not be an option for the server i play, so i guess we'll have to learn how to do json patches instead xd

lyric marsh
#

this is still not integrated mind you

#

malt hasn't begun implementing this yet (to my knowledge?)

tranquil onyx
vale moat
vale moat
still wave
tranquil onyx
lyric marsh
#

i think it will be implemented then tweaked with feedback

tranquil onyx
fallow surge
#

I haven't touched hunger and warmth mechanics, they are exactly as in vanilla

vale moat
#

hmm, then i guess i just misunderstood the warmth mechanics, seems clothes only exist to prevent cold damage but not hunger penalty

as for the bear armor hunger debuff, it must be another mod causing this then, thanks...

vale moat
#

well i couldn't let it go and checked out a fresh install with only CO:A (and dependencies) installed in creative

whether inadvertently or not, the mod does seem to make it so this armor causes a 24% hunger rate increase instead of the vanilla value of 6%

earnest sand
#

Im gonna pipe in in this old convo, this is a byproduct of the game not having enough surface threats. Ive been playing with all the different stone age mods (and wouldve played with the dino ones if they were updated) and when you have big cats hitting for 11 slashing and spawning in lacks of 4 the dmg reduction makes a huge difference and it balances out but in vanilla youre just gearing for nightmares and bears.

#

CO works really well for mods that add many surface threats especially ones that are way stronger than vanilla.

lyric marsh
#

bears being a high tier lacks the stakes and functional ai behavior to work

#

as i stated previously, a brown bear is effectively an endgame shiver that spawns on the surface in daytime

earnest sand
#

AI in general just doesnt aggro onto you when it should, animals have seeking ranges but sometimes you can run right past a glizzy bear and it doesnt aggro, idk if something changed with vanilla because i remember them seeking you out like a homing missile in the past.

lyric marsh
#

it's a bug, it explains why bears randomly deaggro or become completely passive

#

try it:

earnest sand
#

Oh ive noticed it too, it makes coralling animals a pita

#

I do a lot of taming and when animal just randomly decides to go back to passive taming becomes really frustrating

lyric marsh
#

if you keep running from a chasing mob, it will chase you forever

#

so until the game addresses that it should be balanced around that behavior

earnest sand
#

But if you break line of sight their object permeance or w/e its called shits the bed

lyric marsh
#

actually they don't rely on line of sight afaik

#

simply proximity

#

and i'm pretty sure that applies to all mobs

earnest sand
#

Really? This game gaslights the player in so many ways lol

lyric marsh
#

try a chicken or a bowtorn through a wall

#

they will run away

earnest sand
#

This game creates a lot of situations where instinctively you will be like "this is how A works" but its not actually how it works at all, but even so the same function continues to occur regardless of the myth being debunked. I forget the appropriate word for it.

#

I remember now- Its apophenia, this happens all the time in video games because of how jank they are under the hood. I was playing this one MP city builder and typically it would take us 30~ days on average to hit bronze so we all believed bronze could only occur on day 30 or later, but the dev debunked it saying thats not how it works, and yet it kept happening because the way everyone played the game just consequently resulted in that happening because of how players interacted with those underlying systems.

#

the great bronze age delusion

lyric marsh
#

many such cases

earnest sand
#

maltiez i have one problem with the arquebus, the lighting match goes out all the time especially in really wet worlds where theres ocean everywhere, just jumping out of a boat causes this problem. Is there anyway to make the igniting match to be lightable in crafting grid with a torch? The fact i have to relight it with a campfire everytime it goes out made me just go back to using the bossi.

lyric marsh
#

it can even be a torch in a holder

timber narwhal
#

I just had an idea to allow the ammo containers (Quivers, Sling Pouches, Firearms Ammo Pouch, Crossbow Quiver, Javelins Quiver.)
To be useable while mounted on a wall or leaning against the ground.
(I thought it would be cool to keep the bolts next to my crossbow that's mounted on the wall.)

hollow pasture
lyric marsh
#

yes

earnest forge
#

Boo vanilla math

lyric marsh
#

or lack thereof

#

i don't even want to begin to know how they make 24x0.03=3.19

lyric marsh
#

but intentionally or not it does lead to an okay endgame balance

#

the problem being the combat itself

#

and the questionable vanilla armor balancing

timber narwhal
earnest forge
#

Or there's unpublished mechanics or some kind of universal bullshittery to balance out bad numbers

lyric marsh
#

my theory is it takes the armor percentage and the attack's damage and calculates some kind of minimum possible value

#

but no use thinking about that, we have co

#

and co makes sense

hollow pasture
earnest forge
#

Maybe values being multiplicative or additive when you expect them to be otherwise

#

Or applying separately then averaging together

hollow pasture
#

Or is it tier 5? I forget, it's been so long since Maltiez opened Pandora's box and let his creation out upon the world

lyric marsh
#

yeah that's what i meant by bad armor balancing

hollow pasture
lyric marsh
#

chain is just superior

hollow pasture
lyric marsh
#

which is way cheaper and more practical

hollow pasture
#

Respectfully I am NOT forging 72 ingots into plates/chains again

lyric marsh
#

i did once

#

never again

#

in co it's cheaper, more effective and doesn't turn you into a tank (in terms of speed)

#

that won't change

hollow pasture
mighty nacelle
#

what's up with this error?

earnest forge
#

You didn't join the vivid cult, now you are error!

floral kayak
#

this might have been answered but a skill like Focused (+20% ranged damage, +30% ranged accuracy, +20% ranged distance) im assuming it influences this mods ranged weapons as well? or nah

fallow surge
solid mist
#

Oh it was CO that changed the tailored gambeson from no speed penalty to 1% penalty?

#

Or am i confused since i saw a discussion about the gambeson in this thread. The wiki said the tailored gambeson shouldnt affect movement speed

lyric marsh
#

that's for vanilla

#

completely different balancing

#

but speaking of armor speed penalties, i think they should be an equal split between chest and legs

#

it doesn't make sense that the part that takes half damage and is much less likely to get hit penalizes speed 3x more than the central part for protection

fallow surge
#

Why? For me it makes perfect sense

#

Dont wear legs if you dont want to

lyric marsh
#

i think it makes more sense balancing wise

#

so you feel the weight of chest plate armor with lighter legs for example

#

otherwise plate kinda just becomes the best option for chest even on lighter setups

fallow surge
#

I already explained the philosophy behind debufs, this wont be changed

lyric marsh
#

okay

gentle dock
#

Just change it yourself lmao

lyric marsh
#

i would prefer not to decentralize

gentle dock
#

you can lead a horse to water

lyric marsh
#

also is brig going to stay a directly worse plate instead of getting small debuff differences?

#

speed can stay the same, but maybe bumping the rest a little can create a niche

fallow surge
#

small differences do not matter, you wont feel +1% movement speed

gentle dock
lyric marsh
#

not practically, but it makes a psychological difference

#

"it's worse than plate, but at least i swing 4% faster"

gentle dock
#

any outer armour other than bear or forlorn is for larp anyway

warped oar
#

Hey Maltiez. Got those crashes again related to using the number keys to quick swap items in the last 2 places of my inventory when using the sword sheath from the Quivers and Sheaths mod. When I take the sheathe and belt off, then put them back on, the issue seems to disappear for a while. I'm not sure if relogging with them on is causing a problem. I haven't really been able to narrow down the exact cause and circumstances leading up to the issue.
Attaching the client-main and server-main log files -->

If there's some way I can be more helpful, ping me.

olive hazel
#

hay im having a issue where after a bit i get like 10000+ errors involving cobat over haul im unable to post my crash log here but its over 133,600kb

fallow surge
#

upload on pastebin then

#

though you can probably read this logs and solve the problem

#

this would be much appreciated

olive hazel
#

pastebin? sorry kinda new to modding this

olive hazel
#

at CombatOverhaul.CombatOverhaulAdditionalSystem.<>c__DisplayClass9_0.<ThrowException>b__0(Single _) in D:\Projects\VintageStory\CombatOverhaul\source\ModSystems.cs:line 140
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 132
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 859
2.10.2025 20:27:53 [Error] Exception: Was not able to find 'PlayerDamageModelBehavior'. Some other mod altered players behavior in a way that break other mods.
List of current player server entity behaviors:
EntityBehaviorRepulseAgents
EntityBehaviorNameTag
EntityBehaviorPlayerPhysics
EntityBehaviorCollectEntities
EntityBehaviorPlayerInventory
EntityBehaviorEntityStateTags
EntityBehaviorTemporalStabilityAffected
WearableStatsBehavior
InInventoryPlayerBehavior
EntityBehaviorDropCarriedOnDamage
CollidersEntityBehavior
PlayerSkinBehavior
DragonskinTraitBehavior
EntityBehaviorHealth
EntityBehaviorHunger
EntityBehaviorBreathe
EntityBehaviorPlayerRevivable
EntityBehaviorAimingAccuracy
EntityBehaviorTiredness
EntityBehaviorBodyTemperature
EntityBehaviorExtraSkinnable
EntityBehaviorIdleAnimations
FanaticBehavior
TemporalStabilityTraitBehavior
EntityBehaviorAsphyxiate
EntityDecoBehavior
EnchantmentEntityBehavior
PotionFixBehavior
its like 10k+ of this it seams

fallow surge
#

Not sure why it spams these logs though

olive hazel
#

i just draged copyed just 1 of the 10k idk if there is any difference and i dont think i have anymod that changes 'PlayerDamageModelBehavior'

fallow surge
#

I mean you should'v seen this:

Some other mod altered players behavior in a way that break other mods.

earnest forge
#

Maltiez is pushing updates from the future now.

olive hazel
#

ya wtf how

earnest forge
fallow surge
#

I'm too effective

fallow surge
olive hazel
fallow surge
lyric marsh
#

also i wonder why disabling mods is different from removing them

#

is the game that janky?

tender scroll
#

One doesn't purge cache or certain leftover data

fallow surge
ripe egret
# lyric marsh 4

That's a bit much imo. 2 or 2.5 should be a reasonable number for the time and material investment required to make a full steel plate armor + chain + tailored gambeson

#

Also, in that full tank build, you move very slowly, and your attack speed is significalty reduced, which makes killing enemies, especially when there are multiple of them time consuming even with the best melee weapons. So being able to tank a lot of hits is essential in a heavy armor.

lyric marsh
#

it is only bellhead that does 4 damage

#

the other specials do 2-3

#

nightmares do ~1, corrupts do ~0.5

#

maybe bellhead damage can be lowered a bit but it should stay the scariest enemy

ripe egret
#

It makes a lot of sense when you lay it out like that. Also, with the proper hitboxes in the mod, I don't have to struggle with the game. Although I still find it a bit much, I will accept it

main tendon
#

Hey, just reporting that switching between 1.11.18 and 1.11.17 of OverhaulLib does indeed halve my FPS.

brave canyon
hollow pasture
hollow pasture
lyric marsh
#

i know, i was talking more game design

#

but i don't feel too strongly about it

hollow pasture
lyric marsh
#

my main concern is that it could create a bad vanilla like juggling habit

hollow pasture
#

I apologize if that bias is a bit much

lyric marsh
#

i mean it's convenient for me, but idk what malt thinks about juggling

#

by juggling i mean, shiftclicking armor onto your hotbar, then rapidly equipping them when needed

#

co has a natural counter for juggling by consisting of three layers, but legs would be the exception

hollow pasture
hollow pasture
lyric marsh
#

i combine them into the finished piece regardless

#

but the hopefully upcoming rebalance + the second chance grace period will make me consider running new armor combinations

hollow pasture
lyric marsh
#

the former

#

i have fine tuned the values today and now waiting patiently for the implementation and discussion that comes with that

#

shields will need to be retiered for example

hollow pasture
#

Especially the light shields, but I have yet to really do as much testing as I'd like

lyric marsh
#

exactly, keeping them as they are with the new math would be too good

#

for example, the light hide shield would be able to block all surface threats except polars and parry corrupts

hollow pasture
#

Actually hold on, I'm surprised you don't use shields more when talking about trying to wear armor with lower penalties

#

Just wear less armor and pair it with a shield 🤣

lyric marsh
#

i see shields as an option, not the thing to balance around

#

if you're a parry god you don't need armor, or a shield

#

but playing with my friend who is quite a noob at the game with co really made me realize how hostile and disproportional it is to newcomers

hollow pasture
lyric marsh
#

for example i started testing a lot of theoretical light armor setups that don't force him to abuse guard and parrying, and it really showed me it isn't an option even at steel tier

hollow pasture
lyric marsh
#

this is what brought up the whole rebalance

lyric marsh
#

for example you can make someone a gambeson or a tin bronze lamellar set and send them on their way, knowing they'll be relatively safe on the surface

#

here you gotta deck your friend out in a full iron chain + plate setup to not worry about his safety jogging along on the surface

#

and light armor is about to close that gap, whereas now it's pretty negligible if not detrimental

hollow pasture
solid mist
#

does the perk archer and sniper from XSkill affect the muskets?

lyric marsh
#

and do the damage of a y20 shiver, minus the weaknesses of a shiver

hollow pasture
#

and I'm always able to outrun them

brave canyon
#

I mean… to be fair like. If you are wearing light armor, and refuse to use a shield…

lyric marsh
#

they growl only when they already noticed you

lyric marsh
brave canyon
#

That’s kinda your fault if you get hit and get hurt.

lyric marsh
#

in a direct speed competition, even fleetfooted cannot outrun a brown bear

hollow pasture
brave canyon
#

It seems silly to say that it should be viable to go without a shield and use light armor.

#

You need skill for that for sure

lyric marsh
#

but shivers make passive noise making you aware of their presence, and they also have random seizures to give you the chance to escape

#

what i'm saying is, currently bears are endgame shivers that spawn on the surface, in daytime, and are less forgiving

#

my changes don't make bears non threatening mind you

#

they just make armor matter more for bears in the earlier tiers

#

for example a full bronze plate setup reduces a brown bear's damage to ~1

#

and as the plan is currently light steel armor will have that same protection

#

so in endgame you can be mostly safe on the surface

brave canyon
#

That kinda feels like it makes the bear not threatening fairly quickly, honestly.

lyric marsh
#

is that a bad thing?

brave canyon
#

It’s a bear those things are damn terrifying haha

lyric marsh
#

it's the surface after all

#

it's supposed to be traversed

#

not battled through

#

storms and y15 are the game's real combat events

brave canyon
#

It’s a survival game though

hollow pasture
lyric marsh
#

and you are surviving

brave canyon
#

Bears and Wolves are intended to be threatening.

lyric marsh
#

you made all that stuff

brave canyon
#

And yeah, I kinda agree with Corat.

lyric marsh
#

i am balancing around bear behavior

#

if devs fix ai, changes will follow

brave canyon
#

Wouldn’t it be better to just like, address those problems instead?

lyric marsh
#

currently they aggro you indefinitely unless you exploit a bug that makes them passive

#

you may have triggered it without knowing many times

brave canyon
#

That’s … kinda the point, they are supposed to be hostile?

#

I’m really confused what your issue is with the bear AI?

lyric marsh
#

so you're saying anyone pursued by a bear is less than iron plate armor should just die or parry every attack?

brave canyon
#

That’s not a fair statement at all.

#

The game isn’t starting with you already aggro’d by a bear as soon as you load in.

lyric marsh
#

the intent is not trivializing co, but making it have a curve when it comes to defense

brave canyon
#

An important part of the survival aspect is scouting properly.

lyric marsh
brave canyon
#

That’s unfortunate but due to RNG it can happen.

#

It’s an edge case though, not something to balance around

lyric marsh
#

mobs detect you simply by proximity

brave canyon
#

Yeah?

#

How is that lying?

lyric marsh
#

so if a bear happened to notice you behind a hill, that's an aggro

#

too bad

brave canyon
#

That must be a really small hill

lyric marsh
#

vanilla worldgen for you

brave canyon
#

The problem lies in Vanilla Worldgen then, not the bears :P

#

And not the combat situation either

lyric marsh
#

well as i said, this is the way the game is currently

#

as more complexity gets added, and the game changes these things, radical changes may come

brave canyon
#

And frankly part of the survival aspect is still your fault for ending up in a situation like that as well.

lyric marsh
#

currently they are far too rigid and unfair to be made high tier enemies

brave canyon
#

It’s important to take into account the landscape as you are traveling.

#

So if you see a small hill, there’s no telling what’s on the other side. You should approach with caution.

lyric marsh
#

did you forget birch bush fields?

#

where you can't see everything but everything can see you?

brave canyon
#

Again, it’s just scouting, and moving with purpose.

#

If you are worried about that, try taking a vantage point first

lyric marsh
#

well see i would like it to be this way, but currently the game just is not like that

brave canyon
#

Look over the bushes plains

lyric marsh
#

i WANT animals to be much more immersive with their behavior

#

but i assess their behavior for what it is

brave canyon
#

Then I think you should address your problem at its core, not try to change something that’s only coming up as a result of it?

lyric marsh
#

not my problem

#

i can just run naked and parry

#

but playing with my friend gave me that perspective that there is indeed an imbalance

#

and making him a full set of endgame armor is sidestepping the issue

brave canyon
#

Use a shield?

lyric marsh
#

shields should never be the default

brave canyon
#

It’s… not.

lyric marsh
#

they are an option to give you an edge, not a mandatory piece of kit just so you can survive picking berries

brave canyon
#

But like. My dude. You say that your friend has this issue, your solution is given in the form of shields, which are relatively easy to acquire and maintain even early on…

#

If you refuse to use it, then… I guess reap what you sow?

lyric marsh
#

yes but he can't parry

#

so i look for alternatives, start testing setups, realize they are just detrimental

brave canyon
#

You don’t need to parry with a shield

lyric marsh
#

most of the armor and progression options are directly detrimental

brave canyon
#

You can just hold block

#

I kinda disagree.

lyric marsh
#

i know, i tested everything

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a tower shield makes you a sitting duck, you can block that bear but you can't escape it

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so what do you do

brave canyon
#

Go with your friend.

lyric marsh
#

(assuming the passivity bug doesn't exist)

#

he wants to travel, so i want to be able to make him an intermediate armor and know he is going to be fine

#

with a shield for extra safety

brave canyon
#

And it doesn’t need to be a tower shield, there are regular shields as well.

lyric marsh
#

not giving him a light shield and saying "learn how to use this until we have iron plate"

brave canyon
#

Use a medium one?

lyric marsh
#

medium shield?

#

there are only small and large

#

large ones give a 10% speed penalty offhanded and extra 50% on block

#

light shields have lower tiers but they have a parry and no speed penalty

brave canyon
#

Oh, that must be a change since I played with it last. I remember there being the round shields and such that have blocking. Are you not using Armory?

lyric marsh
#

i am using armory

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those are large shields

brave canyon
#

Oh, then there’s tower shields on top of that?

lyric marsh
#

no, that's just looks

#

they are all identical in function

#

just different tiers

brave canyon
#

I mean, with lighter armor and a good large shield, it should be relatively fine. That speed penalty is basically as if you had the heavier armor.

lyric marsh
#

no, the light armor will be detrimental

#

i stresstested a lot of scenarios

brave canyon
#

Light armor is like, leather and stuff

lyric marsh
#

and even with steel scale, the best light armor option i came to the conclusion of "this is negligible/detrimental"

lyric marsh
brave canyon
#

Yeah, scale isnt light armor

lyric marsh
#

he was very disappointed by the performance

#

scale is light armor contextually

brave canyon
#

I mean, yeah, it’s leather. It’ll tank a little bit, but it won’t let you tank.

lyric marsh
#

we are not arguing reality here

#

it has the same downsides as chain, except takes up both middle and outer and has higher stats

#

that's effectively the light armor class

brave canyon
#

It’s not though? It’s more medium to heavy.

lyric marsh
#

chain + leather is heavier

lyric marsh
#

gambeson?

brave canyon
#

Yeah, it protects against blunt mainly though.

lyric marsh
#

just gambeson will only protect you from surface drifters and nothing else

#

who are already a non threat

brave canyon
#

It’s what real archers wore, basically.

lyric marsh
#

yes but i don't consider that armor

brave canyon
#

shrugs

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It’s part of the armor kit.

#

It’s armor.

lyric marsh
#

yes, it's the most basic protective layer, it doesn't actually protect you on its own (except the aforementioned surface drifters)

brave canyon
#

It’s not supposed to, that’s the whole point of the split damages

lyric marsh
#

it adds tiers to the things worn above it

brave canyon
#

Build for what you want to defend against.

lyric marsh
#

well that's what sparked the entire discussion

#

there is no middleground

#

you cannot be reasonably protected, either completely unprotected or completely overprotected

brave canyon
#

Then why not come up with a different armor thing entirely?

lyric marsh
#

i did

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i redid the tier damage math

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malt gave me guidelines to work by and i rebalanced everything according to them

brave canyon
#

Sturdy Leather armor, better then leather, might have better strength against pierce and stuff then regular leather. It’s been hardened.

lyric marsh
#

the end result is satisfactory

#

instead of piling on a flawed system, improve the system

#

nothing is trivialized, in fact a full steel plate setup no longer makes you immortal

#

it makes you reasonably immortal

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aka most situations

brave canyon
#

I still feel like this is entirely a self fabricated issue, like. You have options, use heavier armor, use a shield, get skilled at parries, dodge even, if needed grab like, a dodge roll mod on top of that…

#

If you don’t want to take these options though, it’s like… of course the Bears might be problems. They are supposed to be? It’s Man Vs. Nature?

#

I don’t think armor needs a rebalance because of bears.

#

I disagree that it’s flawed at all, I have a blast with it.

fallow surge
lyric marsh
#

all it does is create a curve

#

it gives everything a place to shine, even if sometimes extremely niche

lyric marsh
#

and that's sandbox games

brave canyon
#

The point of lighter armor isn’t to be strong though.

lyric marsh
#

it isn't

brave canyon
#

The tradeoff is either defense, or mobility.

lyric marsh
#

wait i should just let you look at the spreadsheet

#

to compare with the current one

#

there are notes above, light and heavy

#

it's the light and heavy armor for each tier, 1 - stone, 2 - copper, 3 - bronze, 4 - iron, 5 - steel

#

it doesn't make light armor strong, it just makes it reliable

#

giving you the impact of "good thing i wore that"

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currently STEEL scale armor gives you the impression of "this is worthless"

#

let alone all the previous ones

brave canyon
#

Okay so, what is lighter armor for you?

lyric marsh
#

scale

#

scale + gamb, but the way it's balanced here is as follows

#

copper - scale + jerkin
bronze - scale + jerkin
iron - scale + gamb
steel - scale + t gamb

#

you still take a ton of damage against major threats in light armor, and as you can see the heavy armor is LEAGUES better

#

scale armor is just meant to let you get away with your life in a dangerous encounter, for the progression tier you're in

#

this is a niche that does not exist in current co

#

all out or all in

#

many people say co is too hard early and too easy in endgame

#

it's because it's true

#

it's a major hump that you overcome, before it you are too weak and after it you are too strong

#

progression needs to be felt

brave canyon
#

Scale is heavier than chain, it’s supposed to be.

lyric marsh
#

well it's currently balanced the way it is, and it is highly functional that way

#

game design and realism is always a major compromise

#

realism has a place in games where it makes sense from a design standpoint

final garden
#

Why is "realism" only ever used as the excuse for making something worse in games?

lyric marsh
#

if something fits a game's design and is realistic, that's great

#

if something is realistic but clashes with an experience, that is not great

lyric marsh
#

exactly

#

check the spreadsheet

#

this is what it will probably be like soon

gentle dock
#

Forlorn + Tailored Gambeson is just what scale wants to be but cant

brave canyon
lyric marsh
#

scale already serves that purpose

#

you can make scale, but you cannot put anything over it

gentle dock
lyric marsh
#

or you can make chain, worse by itself but can be topped with insanely strong brig or plate

lyric marsh
gentle dock
#

yes, I use it often myself

#

Scale is still useless

lyric marsh
#

no, mine

#

tiers are being redone

gentle dock
#

is this in anyway official?

lyric marsh
#

numbers at top show the value of the tier's light and heavy armor

#

well, malt did imply he would be implementing this into co

#

i think there will be some further changes but this is a good guideline

#

i am satisfied with this, but further discussion is welcome

gentle dock
#

outside of the occasional leg/arm hit, this isnt going to change much for my playstyle

lyric marsh
#

is that a bad thing?

gentle dock
#

no idea, i dont really care about enemy rebalance

#

just make scale a middle layer and slightly better than chain with worse steady aim/manipulation debuffs

lyric marsh
#

but that would mean rebalancing heavy armor as well

#

that creates too many variables

gentle dock
#

well your version of light armor doesnt work right now because taking up both slots massively kneecaps scale as a lategame option and very few players are going to spend the cost of plate on an armour only useful for surface exploration

#

the existence of Forlorn Hope armour just makes scale look worse as light armour also

lyric marsh
#

bg/fh are special armors

gentle dock
#

they're not hard to find

lyric marsh
#

i'm considering primarily progression

#

not hard to find, but you need the money to buy them and then restore them

gentle dock
#

Gears are more common if you do every temp storm and explore

lyric marsh
#

yes i agree

gentle dock
#

you also may find luxuries while exploring

lyric marsh
#

but that's still alt progression

gentle dock
#

and this isnt even getting into other mods like better ruins which more or less guarantees you multiple sets of forlorn hope armour after exploring everything

lyric marsh
#

i hate betterruins

gentle dock
#

too bad

brave canyon
#

Yeah, I uh, I really don’t think this is needed. Or at least if you want to make scale more useful, instead of rebalancing tiers and stuff, just… you know, adjust scale armor?

gentle dock
lyric marsh
#

this is the main reason i see co being hated

gentle dock
#

tailored gambeson exists and people love that shit in vanilla

brave canyon
#

I literally see people complaining and never stating why :P

gentle dock
brave canyon
#

Yeah, I don’t think it’s really needed then.

gentle dock
#

i wouldnt mind removing scale lol

brave canyon
#

Eh, I think it could be repurposed

lyric marsh
#

if there's one common complaint i can extract is that lighter and earlier tier armors do not make a perceivable difference (to be fixed) and giving steel a light option for comfortable surface exploration and light caving will be perfect for most players

gentle dock
#

but I think shoving scale into the middle layer would be an okay compromise

brave canyon
#

It’s also wonderful drip

#

Earlier tier armors are intended to be earlier tier…?

lyric marsh
#

yes but they don't make a PERCEIVABLE difference

#

the reaction is not "this isn't good enough", it's "this is useless and i wasted time making this"

gentle dock
#

just give me straight numbers, what are the stats of steel scale going to be in your rework?

lyric marsh
#

if people can see the difference but still fail at what they want to accomplish, they acknowledge they need to progress more and upgrade

gentle dock
#

currently I'm just hearing light armor and I barf at that concept

brave canyon
#

I mean, they work perfectly fine. I really don’t see what you mean.

lyric marsh
#

instead of taking the message that armor is useless

#

for example here, if you make bronze scale and try to fight a brown bear, you will get your shit pushed in but you will see the armor reduced a twoshot to a 4 shot

#

that is significant and gives you the feedback of armor working

#

you either go "i can reapproach this" or "i need to upgrade"

gentle dock
lyric marsh
#

when you take 12 instead of 16 damage nothing changes

#

conclusion: armor is useless

gentle dock
#

Our latest flagship warship only capsized partway while we were launching it out of the drydock, this must mean it's working then!

lyric marsh
#

it's a feedback gap

final garden
brave canyon
#

Yeah, I agree there

gentle dock
brave canyon
#

Scale is kinda heavy. Just like Chainmail, it’s surprisingly heavy

lyric marsh
#

this is a much bigger niche than you think

brave canyon
#

But solid plates of metal would be even heavier

#

A bear is meant to be one hell of a feat to run into.

final garden
#

Can't you currently pull off "half-plate" just by wearing a chestplate + helmet and some lighter equipment

brave canyon
#

Yeah, you can totally

gentle dock
#

you can just wear a cuirass and no arms etc

final garden
#

Not sure why people seem to think we need a new light option (not that doing so would be bad)